Encounters - Savagepedia

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Encounters - Savagepedia Powered By Docstoc
					The Random Encounter Table
This table is for Marshal use, whenever a posse travels out in the open, say by horseback, over land, or in
town, and the Marshal wishes to put a little random fun into the experience. Choose the Encounter Type
from "Town", "Wilderness", "NPC's", "Pickpocket", Loot" or "Hunt" and use the generated results. Some
degree of imagination has been left open for you, the Marshal, to fill in. There are 5 results to choose from,
the first four are from the location and the fifth is a "mega" encounter{more of a plot seed really}. The
"Pickpocket" option offer a selection for your "procurment" oriented players, the first four are single items
and the fith gives a list of five items. The "Loot" option offers a selection of larger items for looting bodies
or wagons, the first four are single items and the fith gives a list of ten items. The "Hunt" option offers a
In Excel 2003 or earlier:
Click on Tools --> addins
Check mark both analysis tookpacks.
Click "OK".
Now the generators should function correctly. Hit F9 to recalculate the values.

Enjoy,
   --JGrimm & Lord Skudley
            Questions Comments? LordSkudley@lordskudley.com

A special thanks to the members of the Great White Games/Pinnacle Entertainment Group Forum
{Deadlands Chat http://www.peginc.com/forum/index.php }, Johnn Four's "Roleplaying Tips Weekly E-
Zine" { http://www.roleplayingtips.com/index.php }, Strolen's Citadel { http://strolen.com/viewing/4777 }
for their excellent contributions!
UPDATES:
12/23/09: Added "NPC" Encounters
4/3/2011: Added 60 more "In Town" Encounters
8/5/2011 added "Loot" & "Pickpocket" encounters
9/12/2011: added "Hunt" encounter. Added Creature & Hunt to the Tables tab
9/14/2011: added Magazines to the Tables tab
9/27/2011: Saved in XLS to upload onto Savagepedia
MORE UPDATES TO COME!!!
                                                         Random Encounters
1        Choose an Encounter Type: Town
    1 The Posse surprises a peeing drunk who jumps and starts hitting their shoes.


    2 The Posse surprises a peeing drunk who jumps and starts hitting their shoes.


    3 An orphan tags along with the Posse, staying with them regardless of destination or present danger. With ea
      joins the first. Even if killed, lost, or captured they always return. The Posse must discover the legend regard

    4 One of the Posse has an intense itch. It spreads to anyone he touches until cured.


    5 The Posse encounters a farm that appears to have been raided by injuns. The Posse is riding along a country
      distance the first farm they've seen in days. They also notice a thick column of black smoke rising into the ai
      flesh on the wind. Getting closer they see two injuns standing next to the small fire in the farm field. When
      ready their weapons, a tomahawk, and a two-pronged spear. These injuns are the actual owners of the farm.
      their tribe to live a solitary existence off the land. The father and son are standing next to the burning remai
      died from illness. They speak very, very little English, and will defend themselves if attacked. There are two
      farmhouse. The mother watches her husband and son from the kitchen window (witnessing the arrival of th
      young daughter plays on the floor behind her.
       Random Encounters

mps and starts hitting their shoes.


mps and starts hitting their shoes.


 g with them regardless of destination or present danger. With each passing day, another orphan
 d they always return. The Posse must discover the legend regarding the orphan.

 ads to anyone he touches until cured.


o have been raided by injuns. The Posse is riding along a country road when they spot in the
 They also notice a thick column of black smoke rising into the air, and the foul smell of burnt
wo injuns standing next to the small fire in the farm field. When the injuns see the Posse they
o-pronged spear. These injuns are the actual owners of the farm. They are peaceful, and fled
  land. The father and son are standing next to the burning remains of their only cow, which
 le English, and will defend themselves if attacked. There are two females in the nearby
  d and son from the kitchen window (witnessing the arrival of the Posse with fear) while her
er.
                               IN TOWN
 1 "HPL Loves SG" is carved into a tree on the side of the road.             1

2 "Muff", the town drunk, points muzzely at one of the Posse and slurs,     2
  "hey don' I know ya???"
3 The Local 'lawdog' follows you for 7 blocks.                               3

4 4 Dogs chasing each other run by.                                         4

 5 A "Geezer", follows a young and handsome "Dude": "Yeah, now yer           5
   talkin', Roy!"
 6 A "Geezer", follows a young and handsome "Dude" pointin': "They          6
   went that-a-way, Tex!"
 7 A "Geezer" carryin' a rope, follows a young and handsome "Dude":         7
   "Let's string 'im up, Gene."
 8 A beautiful woman is buying something from a street vendor. When         8
   she speaks, it is obvious she is a man.
 9 A bee stings a nearby child who blindly runs to a Posse member for       9
   soothing.
10 A bike messenger impacts the side of a wagon.                            10

11 A bike messenger speeding along, pops the curb and deftly weaves         11
   between people on the sidewalk.
12 A body is tied to a stake, it is still smoking...                        12
13 A brand new velocipede pulls out of a garage onto the street.            13

14 A bride and groom ride down the street in a horse drawn carriage.        14
15 A bunch of activists are heading to the next demonstration. Now they     15
   just look weird with their masks, megaphones and folded signs. Have a
   flier anyway.
16 A bunch of drunk frat guys harass a young man; the young man             16
   suddenly flies off the handle {he's obviously had a bad day} and grabs
   one of the frat boys and jacks him against the wall. Suddenly,
   everything turns really quiet.
17 A bunch of hombres wandering around looking for a "waffle-house".        17
   One of them is nursing a black eye.
18 A bunch of people dressed up in the local team’s colors are walking      18
   together.
19 A bunch of people dressed up in the local team’s colors are walking      19
   together. and down the street are people wearing the "oppositions"
   colors.
20 A businessman talking to another walks into a mailbox and falls over.      20

21 A cab stops and the first passenger off is a cat.                          21

22 A cart selling "roasted rat on a stick" is on the corner. The proprietor   22
   looks surprised as someone in a suit strolls up to order one with
   teriyaki sauce.
23 A cart vendor, who obviously learned his trade at a ballpark, calls out    23
   for people to buy some freshly roasted peanuts.

24 A cat is stuck in a tree and mewls at the Posse…                           24

25 A chatty bard walks alongside the Posse repeating random bits of           25
   conversation.
26 A chugger {charity mugger} approaches with a clipboard and asks if         26
   the party can spare a few moments and a small monthly contribution
   to ease the plight of global cooling.
27 A church is next to a medical center. The church has a banner outside      27
   reading "spiritual healing" and people handing out fliers. The medical
   center has a banner reading "actual medicine" and people handing out
   fliers.
28 A codger spits into a Spittoon. "Sputtttttt-tang… HeHeHe Bullzeye!"        28

29 A Conestoga wagon is stopped in the middle of the road. An irate man       29
   in a wagon behind it jumps out, holding an ax handle, and starts to
   walk towards the Conestoga, screaming obscenities. Four much larger
   men pile out of the Conestoga, screaming back. The other driver jumps
   back into his wagon and attempts to turn around and flee. The four
   men from the Conestoga keep screaming and aim a few heavy kicks at
   wagon's wheels before climbing back into their wagon and driving
   away.
30 A cop/guard walking a beat.                                                30

31 A couple is having a picnic on a lovely boulevard divider which has        31
   grass and flowers on it.
32 A couple of codgers bicker over a chess match.                             32


33 A crazy man points at Posse's equipment and lists its magical              33
   properties--and he's right!
34 A crowd has formed around a food vendor. There is a near feeding           34
   frenzy going on.
35 A dangerous fish in a tank displayed in a nearby window bumps loudly    35
   against the glass.
36 A dangerous-looking raccoon has claimed an apple cart as the merchant   36
   beseeches Posse.
37 A dead ox causes a gridlock.                                            37

38 A dog slinks up to the Posse and begs for scraps                        38

39 A door bursts open as 11 drunks fill the street in a fist fight.        39

40 A drunk couple get it on against the wall behind a pile of crates.      40

41 A drunk pees just inside an alley.                                      41

42 A drunk, robbed and smelling terrible, lying in the road.               42

43 A feral cat is trailing the party.                                      43

44 A few sun bleached papers blow by.                                      44

45 A fish vendor bends over to vomit and people point and laugh.           45

46 A fishmonger/fruit seller dumps a cart of rotten fish/fruit for         46
   scavengers to clean up.

47 A flock of chickens peck at the street.                                 47


48 A flustered woman drops her shopping.                                   48

49 A food fight breaks out in a nearby eatery.                             49

50 A garbage bin rattles; inside is a tied sack of kittens.                50


51 A group of kids playing on a gallows.                                   51
52 A group of kids run out of a restaurant, the waiter/owner in pursuit.   52
   Dine and dash in the city.

53 A group of minor 'toughs' force someone to dance by shooting at their   53
   feet.
54 A group of town youth come tumbling out of an alley. They bounce                 54
   off a couple of things heading across the street. Quite a sight to see. A
   few minutes later a straggler comes huffing and puffing behind them.

55 A gunfight ensues; a beer barrel gets shot up, The Posse has to stop to          55
   take a drink.
56 A gunshot echoes, a hat flies into the air, another shot, the hat spins,         56
   another shot, and another, the hat stays afloat. Two more shots sound
   as the hat seems to dance. As the hat slowly descends the Posse notices
   something odd. THERE ARE NO HOLES IN THE HAT!!!

57 A gunshot is heard. People panic. {It is scary when they briefly look            57
   around and go about their business}.
58 A guy is standing on the boardwalk in front of the church crying.                58
59 A ham and cheese sandwich                                                        59
60 A hat rolls along in the wind.                                                   60

61 A hawk can be seen flying down the "canyon" formed by the tall                   61
   buildings on either side of the street, only a few scant feet above the
   pedestrians.
62 A hawk dives out of the sky, snagging a prairie dog near the Posse.              62
63 A hopeful artist is making portraits of anyone willing to model, has             63
   several pieces laid out for demonstration. He works a little on the last
   one while waiting for a new customer.
64 A horse thief hangs from a gallows.                                              64
65 A house cat is in the tree. It is not distressed. In fact, it looks like it is   65
   stalking someone, about to pounce on the Posse or some other unwary
   traveler.
66 A juggler performing on the street.                                              66
67 A kid on a scooter jacks a ride off the back of a wagon.                         67

68 A known crime boss sits and reads while a sweating shoe shine boy                68
   buffs and casts the Posse worried looks.
69 A lawyer holding a shooting contest.                                             69


70 A little boy confronts the Posse and shoots them with an imaginary               70
   gun.
71 A little kid approaches one of the Posse, "Hey mister, can I watch yer           71
   horse fer ya? Fitty cents!"

72 A little kid asks the Posse what they are doing in town.                         72
73 A little kid is pulled out from in front of a charging stagecoach.        73

74 A local teen approaches the Posse wanting to join them in their           74
   adventures.
75 A loud break-up taking place, as an angry woman in her apartment          75
   shouts at her ex on the sidewalk, while throwing the man's possessions
   out the window, several stories to the ground.
76 A man dressed as Jesus runs past singing Zippadi-doo-da as loud as he     76
   can.
77 A man gets down on one knee and proposes, drawing a crowd and             77
   knotting traffic.

78 A man gives a Posse member a pamphlet explaining how the Korans           78
   anticipated modern scientific discoveries.
79 A man is talking animatedly as he walks down the street, suddenly it is   79
   realized he isn't actually talking to anyone Crazy? maybe.
80 A man on a unicycle juggles three bags as he weaves through the           80
   crowd.




81 A man sells what looks like raw fish out of a huge cart on the corner.    81
   He is cutting it right there as it is ordered.
82 A man thrusts a leaflet in face of one of the Posse leaving them no       82
   option but to take the leaflet or walk through him.
83 A man walking down the street with tomato ketchup all over his            83
   clothes. He seems perfectly calm, obviously trying to ignore his
   predicament.
84 A man walks by wearing' a hat with an Indian's arrow sticking out of      84
   it.
85 A man walks down the footpath dressed in nothing but a towel              85
   wrapped around his waist.
86 A messenger collides with the Posse and numerous papers start             86
   blowing around .
87 A miner searching for "undesirables".                                     87
88 A mob of children gather round a character openly trying to pick his      88
   pocket, each of them going for a different pocket. They count on
   people not wanting to hit children to get away with it.
89 A number of Buddhist monks have just met a number of Orthodox             89
   Rabbis. They are both bowing to each other and talking animatedly
   about something.
90 A pack of somewhat domestic dogs running as their ancestors did. A            90
   few moments before, the Posse may have seen the massive cat they are
   chasing.
91 A pack of youngsters dressed for a formal events emerge from a                 91
   building and head on down the street.
92 A paint can spills from above and splashes Posse.                             92


 93 A pair of fast-talking men run a game of three-card Monty. Ironically,       93
    the game is somewhat straight, while their third associate circulates
    through the crowd, picking the pockets of those who stay to watch.

94 A parent scolds a child as he/she drags the child down the street.            94

 95 A particularly loud and irate protest group outside the place they are       95
    protesting {local bar, courthouse, city hall, church, etc.}. Things are
    starting to get damned ugly, but there's no violence... yet

96 A passing child drops her pottery and cries.                                  96
97 A pedestrian and a bicycle messenger in an argument.                          97


 98 A performance artist doing interpretive dance on the street corner.          98
  99 A person passed out from too much drink, looted, with writing on his        99
     forehead…
100 A person walks up to one of the Posse and starts chatting to them            100
     excitedly, asking about all the news they've missed out on. The
     problem is, the person has been dead for years, yet are at the same age
     as they were when they died and looking perfectly okay and resemble
     the person EXACTLY. Any checks reveal they are INDEED the
     person. More reports come up of this sort of thing...
 101 A person with a clipboard is trying to get people to register to vote.      101

102 A piece of glass falls out from a tall building. It shatters on the street   102
    and there are many people nursing cuts.
103 A pimp accuses one of the Posse: "you messin' with my woman?"                103
104 A plucky sidekick looking for a new "friend"                                 104

105 A political candidate and entourage sweep through the street shaking         105
    hands and asking who you're going to vote for.
106 A politician on a box of soap during a speech makes eye contact with a       106
    Posse member.
107 A Posse member gets a dull, throbbing headache.                                107
108 A poster proclaiming 'Poker Tournament: $25.00 buy in. Every                   108
    Wednesday Night at the T-Bar Saloon!'
109 A preacher trying to calm a jealous husband.                                   109

110 A prostitute combining cleavage top and 5 o'clock shadow. The horror.          110

111 A random hombre is stung by a bee.                                             111

112 A ray of light seems to surround one person…                                   112
113 A religious leader and his incense burning retinue cuts across the             113
    Posse's path.
114 A rich man is carried past in a sedan chair.                                   114
115 A roof tile falls, barely missing an hombre...                                 115

116 A round faced boy looking for his pet frog "Trevor"…                           116

117 A rubbery mass sticks to the boot of a cowpoke {gum}.                          117

118 A salesman offers great Discounts on holy water.                               118
119 A series of loud banging noises come out of a nearby construction              119
    zone.
120 A sheet of music blows into a Posse's face.                                    120




121 A shopkeeper and employee hangs a sign up on their storefront using            121
    two rickety ladders.
122 A skilled classical guitarist is playing on a street corner, he isn't asking   122
    for money, just for the fun of playing.

123 A small bird egg drops out of a nest from above and lands intact               123
    nearby.
124 A small child asks one of the Posse if that is a real gun/sword/etc they       124
    have hidden on them.
125 A small group of people stands nonchalantly as one of them ducks               125
    down to pry up a grate covering a storm drain. He pulls on a rope
    attached to the overhanging eaves.
126 A spoiled brat begs his/her parent for a toy.                                  126
127 A stage driver lynching someone.                                            127


128 A stage guard talking about the "Old Days"…                                 128
129 A steamwagon backfires. A surprising number of people dive for the          129
    ground.
130 A street fight involving someone being                                      130
    thrown/dropped/tossed/dunked into a horse trough.

131 A street preacher loudly making a public sermon on a soapbox. He is a       131
    man of the local religion’s cloth and will not stop preaching for
    anything less than a shooting.
132 A street vendor asks the Posse "Please watch this cart for me, just for a   132
    minute."

133 A street vendor hawking: beer {$0.17}; poker chips {$0.19}; gloves          133
    {$1.86}; poker chips {$0.19}; meat pies {$0.45}; soaps {$0.23}; stick of
    dynamite {$1.68}; maps {$1.09}; mess kits {$1.62}; assorted pipes
    {$0.52}& writing paraphernalia {$0.63}.
134 A strong, young, healthy beggar asks for "spare change."                    134


135 A teacher with about 15 young children following behind her like            135
    duckling. Each one is hanging on to the rope with handles that the
    teacher has with her.
136 A Texas Ranger looking for a fight.                                         136




137 A town sheriff oblivious to his/her surroundings indulging in a Meat        137
     Pie/Hot Dog/Burger/Insert local fare here.
138 A tramp approaches the Posse for minor scam.                                138
139 A trio of nuns playing jump-rope.                                           139
140 A troupe of 5 well-armed adventurers pass by…                               140
 141 A visitor stops to ask for directions to an interesting place.              141
142 A wagon full of revelers start singing the national anthem. Everyone        142
     stands to attention and starts singing.
143 A wanderin' "crazy" runs up to you, slaps you on the back yelling         143
    "TAG!" then runs off.
144 A watermelon falls onto the street, splattering everywhere. It was        144
    thrown out of a third story window by a drunk teenager.
145 A weary traveler is mobbed by adoring children...                         145

146 A wedding cake is being moved from a cart to a doorway across the         146
     sidewalk. Several people have stopped to form a human shield between
     pedestrians and the five layer monstrosity. Unfortunately, the people
     carrying the cake are not too strong.
147 A woman carrying a stack of books trips in front of the Posse and falls   147
     over, scattering her books everywhere.
148 A woman drops a basket of fruit--can the Posse dodge before squashing     148
     some?
149 A woman in an elaborate dress is having her picture taken by a            149
     photographer in the park.
150 A woman with too much fashion going on breaks her shoe and                150
     stumbles into a Posse member.
 151 A writer for the Tombstone Epitaph who wants to hear the Posse’s         151
     strange and unusual stories.

152 A young consumer is watched closely.                                      152
153 A young woman is in the middle of the walkway on her hands and            153
    knees. She seems to be desperately searching for something. There is a
    pair of glasses at the Posse's feet…
154 An angry customer argues with a shopkeeper.                               154


155 An artist is making a chalk drawing of a forced perspective picture       155
    taking up most of the sidewalk. It's a picture of someplace the Posse
    has seen but something is disturbingly different.
156 An escaped pet rodent rolling around the street in its ball bumps up      156
    against a Posse's leg.
157 An extremely old lady grasps the elbow of one of the Posse and asks       157
    him/her to walk her across the street. She walks VERY slowly and it'll
    take at least a couple of minutes to walk her across.

158 An hombre is solicited by a prostitute.                                   158
159 An Indian woman getting drunk.                                            159
160 An 'Informant' seems to know all about someone, something, or                160
    someplace and is willing to share it with the Posse… For a Price {$2}.

161 An injured mounted scout charges through the street.                         161

162 An old battered suitcase lies quite purposely but casually placed on a       162
    gutter. If opened, it reveals $134, a loaded revolver and a picture of the
    person to be killed.
163 An old codger knows of "lots of great adventures" that are,                  163
    unfortunately, all dead ends
164 An old timer runs up to a random Posse member yelling "Dan? Dan!!!           164
    Ya ain't changed a bit in nigh on ta 15 years. It's like seen' a ghost…"

165 An older man on an bicycle, powered by an electric motor, whizzes by.        165

166 An orthodox rabbi and catholic priest walk by both carrying coffee           166
    cups having a friendly and animated discussion about something
    completely non-sequitor.
167 An overturned cart causes a gridlock.                                        167


168 An overweight copper is chasing someone, panting heavily.                    168

169 An undertaker is lurking nearby. He points to each member and                169
     correctly guesses their height and weight.
170 As a pair of shootists exit the saloon, the street clears, window shades     170
     are drawn, and closed signs are put up. A gun-fight is about to go
     down.
 171 As the Posse wanders a surly fellow approaches: "We don't like yer          171
     kind here!"
172 As the Posse enters town a pair of gunslingers engage in a "Duel at          172
     High Noon"!

173 As the Posse enters town someone crashes through the big window of           173
    the local saloon during a brawl.
174 As the Posse enters town they notice that the House of Ill Repute is         174
    the first business on the main street they pass…
175 As the Posse turn a corner they stumble upon lover's quarrel.                175
176 As the Posse walks along at night, there is a muffled scream that ends       176
    abruptly.
177 As the Posse walks along at night, there is a muffled scream that ends      177
    abruptly. They could swear that scream came from the sewer grate
    near by.
178 Bride or groom comes running out of a building and asks the Posse if        178
    they will be witnesses.
179 Cats chasing each other dart past the Posse.                                179

180 Children pester Posse.                                                      180
 181 Clothing tossed out a window during a lovers' spat lands on a Posse         181
     member.
182 Crow squawks repeatedly as the Posse approaches.                            182
183 Déjà vu: There is something familiar about all this…                        183

184 Firemen wrapping up hoses and gear. The building behind them has            184
    water sliding down its front steps in a slow dribble.
185 Four suspicious men walk past discussing a bank robbery {actually           185
    actors}.
186 From an open window can be heard and then seen a ten-year-old girl          186
    playing the violin rather well.
187 Gorgeous girl with an ugly, "what can she see in him", obnoxious            187
    boyfriend stroll by. Causing one of the Posse to collide with a
    lamppost.
188 Graffiti on building                                                        188

189 Gunshots are fired and the cry of "Bank Robbery!!!"shatters an              189
    otherwise peaceful day.
190 In a crowded street, a beggar sits quietly with a sad dog on his side. No   190
    one seems to be intent on dropping a coin.

191 In a store window, a living mannequin sneezes, swears, and gets back        191
    into character.
192 In an alley, a tramp looks at a Posse member from the "comforts" of         192
    their clapboard home.


193 In front of the Posse is a blockade. Locals mutter and curse, if they       193
    turn a corner they find a completely abandoned street. About half a
    block in, even sound stops. In the center is a construction barrier
    around a sinkhole.
194 It is late at night. A young person blows past at a dead run.               194
195 It is night time and there is a street blocked off for a street faire.         195


196 It is night. In one of those little green square parks, there are party        196
    lights hung - and glowing bright. If the Posse look through the bars in
    the fence, the party is all set up. If they look well, they will notice that
    it is full of half eaten food, drinks, it's as if, everyone just got up and
    left.
197 It is night. It is late. For a moment, the sounds of the city still, and all   197
    that can be heard is the lonely chirp of crickets.

198 It's late a night, the Posse is being followed by what they think is a         198
    hooker, walking suggestively and making an occasional comment. A
    successful notice check will reveal that by the way she moves she may
    be after something else.
199 Kids playing hide 'n seek.                                                     199

200 Large flock of birds flies acrobatics, then darts away.                        200
201 Left over holiday banners hang forlornly from a lamp post.                     201

202 Mime attack!!!                                                                 202

203 Mimes have infested the street and try to climb invisible ropes in front       203
    of a clearly unappreciative audience.
204 Not quite looking where he/she is going one of the cowpokes steps in a         204
    puddle.
205 On a corner one guy with a guitar, another playing an assortment of            205
    buckets and barrels, and three others singing in harmony are making
    fairly good music for an impromptu band.
206 On the steps of a church standing next to a bride, are two men with            206
    shotguns. There is a man in a tuxedo running down the street {to or
    away from The Church is up to you}.
207 One cowpoke's ears begin to ring…                                              207




208 One of the Posse has an allergic reaction to an exotic spice/pollen in         208
    the air.

209 One of the Posse has an intense itch.                                          209
210 One of the Posse steps in a pile of "poo"!!!                            210


211 One of the Posse trips over some spent gun casings/ shells on the       211
    boardwalk.
212 One person chasing another.                                             212


213 Parade in honor of the town's hero.                                     213
214 People begin cheering for the Posse.                                    214
215 Well dressed people moving along, heading towards a wedding             215
    celebration. You can hear the sounds of the after party, just out of
    sight.
216 Piano player stops playing when the bad guy enters: The sound of the    216
    Saloon piano can be heard as the Posse wanders the streets, suddenly,
    and unexpectedly it stops!
217 Political activists on parade beckon the Posse to join .                217
218 Posse passes an alleyway blocked by a new spider web.                   218
219 Private guards flank a door.                                            219
220 Religious pilgrims with vow of silence are jeered at.                   220


221 Several kids jumping into a large pile of sacks from a second story     221
    window.

222 Singing floats out of nearby building.                                  222

223 Sitting, unwatched, in an empty rocking chair on the boardwalk is a     223
    map to the MacKlin mine…

224 Six army officers in dress uniforms, and a few civilian wives, walk     224
    down the street toward the Posse.


225 Some hustler follows the Posse down the block, offering to sell them    225
    peyote. Failing that he will begin to name every other kind of drug
    possible, hoping to make a sale. He says it all very fast and very
    quietly, so the whole thing sounds like of like,
    "Smokesmokeweedweedacidecstasyspeedcokecrackjunk?"
226 Some people are flying a kite in an open space.                         226
227 Some people are setting up an odd looking machines with lights and             227
    tubes over some kind of access point {sewer cover, etc}. They really
    don't look like maintenance people.
228 Someone appears/disappears in the shadows of an alley.                         228


229 Someone bumps an hombre's pack/wallet… Nothing's missing.                      229

230 Someone stomps in nearby puddle splashing the Posse!                           230
231 Someone unfurls what could be an 300 foot rope as they walk along.             231
    The cord trails back to a nearby storefront.
232 Something growls at from the gloom of an alley. It sounds like a larger        232
    cat {lion, tiger, etc}. If the Posse actually investigates, there is nothing
    there and there are no traces of such a creature.
233 Storyteller with a random story about a(n) Tumblebleed (12).                   233

234 Street preacher accosts the Posse.                                             234


235 The boards in front of the General Store creaks as the Posse walk              235
    across them.
236 The church bells chime to mark the hour… They’re early, it is only             236
    9:17.




237 The contents of a chamber pot spill across the road as someone tosses          237
    them out of an upper window.
238 The heavenly aroma of home cooking hangs in the air.                           238

239 The House of Ill Repute employs about two dozen reasonably good                239
    looking girls dressed in silk corsages.
240 The House of Ill Repute is run by a fat mother hen, who may {or may            240
    not} have been one of the reasonably good looking girls about twenty
    years ago.
241 The mail man is facing down a dog. He has a strange can.                       241
242 The neighborhood has a glyphic identity. Every lamp post and many              242
    buildings all carry a banner, streamer, or pennant of green and white,
    with a gryphon on them. A local park in its center, has a low wall
    around it. Each entry point is flanked by two gryphons.
243 The path to wherever the Posse needs to go is blocked by a parade. If         243
    the Posse is creative and daring, maybe they can briefly join the parade
    long enough to be able to slip out on the other side.

244 The Posse is cut of by a motorized velocipede delivering Chinese food         244
    or pizza.
245 The Posse sees a mural with people waiting for the stage stop. The            245
    stage pulls up and stops. When it drives away several of people in the
    mural are gone {or new ones are added}.
246 The Posse sees an artist drawing a very realistic mural on the wall near      246
    a cafe. It is of several people standing there chatting, waiting at a stage
    stop.
247 The Posse stumbles onto a pair of amorous teens.                              247

248 The posse witness a Jail Break as someone pulls the bars out of the           248
    stone wall by tying it his horse to it and galloping off.
249 The school marm saunters down the street carrying an armload of               249
    books.


250 The sheriff holds off a lynch mob intent on dragging off his prisoner.        250

251 The Sheriff stands on his "soapbox" entreating the townsfolk to form a        251
    posse {becoming deputized} and riding after the "Hole in the Wall
    Gang".
252 The smells of the restaurant just passed are delicious.                       252

253 The stench of a ripe outhouse hangs in the wind...                            253
254 The street cleaner sweeps by…                                                 254
255 The town's well meaning deputy, who is an outgoing geezer "Stumpy"            255
    asks the Posse to help him apprehend one of the town's toughs.

256 There is a women screaming at some store clerk that is standing at a          256
    door of a shop {obviously keeping her out} about "This not being the
    right shop" and "what has she done". The local law is walking up the
    street.
257 There was a train stop here yesterday and a lot of previous days.             257
    Today, it is gone.
258 Three performers in masks surround the Posse and perform a ring               258
    dance around them.
259 Three women, who seemingly just met, are taking off their shoes and           259
    showing them off to each other.
260 Townsfolk gathering for a hanging.                                        260


261 Two hooded people whisper on street.                                      261

262 Two incredibly drunk middle aged men beat each other bloody. Just,        262
    really slowly.


263 Two kids playing with paddleballs are staring at each other from across   263
    the street.




264 Two overall clad workmen are carrying sheets of glass from one side of    264
    the road to the other where there's a wagon. The panes of glass have
    large black Xs across them in tape. There's no obvious construction
    going on within a block of this event.
265 Two religious processions meet head-on…                                   265

266 Two small children run pass yelling "Bang, Bang" as they shoot each       266
    other with wooden guns.


267 Two young girls walk up to the Posse and say "$200?". They aren't         267
    prostitutes; they just think YOU'RE looking for one. They laugh and
    go on their way.


268 Two young lovers run up to each other and begin a serious display of      268
    public affection.


269 Upon arriving in town, people stare at the Posse from every window,       269
    door, balcony and street corner.
270 Very friendly cat weaves in and out of one of the Posse members' legs.    270

271 While stayin' in town the Posse notices that the House of Ill Repute      271
    seems to do quite well financially, although none of the townsfolk
    would ever consider actually going there.
272 While walking past a Catholic School in midwinter, a snowball hits a        272
    Posse member in back. An elderly nun ambles about nonchalantly.

273 Woman or man approaches at a train or stage station with a long             273
    complicated story of how he/she was pick pocketed and now has to
    borrow money to buy a ticket home in another city where his/her
    young children are waiting. If it is suggested that the local law should
    be contacted they will spin an excuse and get evasive.
274 Young toughs listen in rapt horror to an old man's war stories.             274




275 The McQueen Boys.                                                           275
276 As the Posse steps out of the tavern, a disheveled girl smashes into        276
    them. “Wilkenson’s dog is loose again!” she exclaims as she attempts
    to hide behind them. Turning back in the direction she came the Posse
    sees a metal construct resembling a dog charging toward them.

277 The Posse is resting in their inn room when suddenly the door bursts        277
    open. A well-armed man with weapon drawn storms in and says,
    “Don’t move, I’ve...crap, wrong room.” The intruder then quickly
    exits.
278 A gypsy intercepts the most charismatic member of the Posse and tells       278
    him of a vision she had. She predicts the Posse member will find a
    beautiful person in this city and it will be the love of his life. She
    provides no further details. Later on, a beautiful person flirts with the
    character.
279 A rich man walks through a bad part of town with obvious riches and         279
    money. If mugged, he gives it willingly. He has been doing this for the
    last three days.
280 A small animal brushes past the Posse as they walk along a dock. After      280
    it jumps into the water, a group of sailors rushes onto the dock, firing
    crossbows and flinging harpoons at the ripples the animal left in the
    water. While the sailors curse and fire the last few missiles they have,
    one of the Posse notices the animal left a muddy gem on the top of her
    shoe.
281 A string of building construction accidents has occurred lately             281
    throughout the city. Fortunately, no one's been seriously hurt, but the
    accidents are increasing in size and damage. The local guild has put up
    flyers asking for help in solving their problem.
282 A woman falls into the street from the second story window in front of        282
    the Posse and dies on impact. Soon after, a Posse member notices a
    hooded figure skillfully dropping, uninjured, from another second
    story window facing into the alley. The figure quickly disappears into
    a maze of side streets.
283 An NPC seeks the protection of the Posse. To grant it makes her               283
    enemies the Posse’s enemies, and gives them the responsibility to
    protect a high-profile, fragile person who can't or won't leave town.

284 As the Posse turns a corner, a law enforcement officer slams into them        284
    at breakneck speed. As they help him up, they notice he is covered in
    blood with grievous wounds. As he dies in their arms, he begs them to
    find his wife and relay his sincerest love and apologies.

285 As the Posse walks across a bridge over the river that cuts through           285
    town, they notice a couple of young boys standing near the edge of the
    bridge. They each have a large rock in their hands, and are watching
    one of the approaching river boats with smiles on their faces. As the
    boat gets closer, one of the boys raises his rock as if he is going to drop
    it.
286 Down the dimly lit alley, two guards can be seen beating a kneeling           286
    man. One rips a coin purse from the kneeling man's belt and says,
    "Don't be late next month, old man."
287 In need of food and shelter from the elements (or from enemies), the          287
    Posse comes to a ruined tower full of reveling adventurers. But the
    Rules of the House say no one may enter until they have entertained
    the rabble with a rousing tale.
288 One or more Posse members are short-changed by a merchant who                 288
    considers himself untouchable. Whether he truly is....
289 Someone falls out the window of a high building. It wasn't suicide as         289
    he had his hands and feet bound together and three large sacks of gold
    tied around his neck. What will be more important, the murder or the
    money?
290 Storm clouds hang heavy, and thick cold rain pounds down as it has for        290
    hours. Gutters gurgle, and the sewers moan as if carrying some great
    weight. From a drain, a swarm of thousands of black rats burst out and
    charge the Posse.
291 The Posse is mistaken by a wealthy man as carriage caretakers in a         291
    shantytown neighborhood. He hands them money to protect his
    vehicle. The legitimate caretakers challenge the Posse and try to steal
    the wealthy wagon. Does the Posse protect the rich man's vehicle or do
    they leave the locals to do as they please, risking later persecution by
    the noble client?
292 The Posse stops to witness a funeral procession for a crime lord. Soon     292
    after passing, the Posse hears an explosion and sees a gigantic smoking
    fireball rise into the sky a block away.
293 The Posse comes upon a sobbing woman holding a teenage boy who             293
    looks to have been severely beaten. If the Posse asks the woman if they
    can help, she explains her youngest son was beaten up by a gang of
    toughs. Of more immediate danger though, is that her oldest son has
    gone off to exact revenge on them, and she's afraid of what they will do
    to him.
294 The Posse finds the item they have been seeking in the marketplace.        294
    As the purchase is completed and they are about to leave, a stranger
    rushes up to the merchant shouting, "I know you have it Balthasar, and
    I want my <insert item here> back now!"
295 The Posse spots a pregnant woman walking through the bazaar. As she        295
    passes the baker's stall she quickly grabs a loaf of bread and keeps
    walking, favoring one of the Posse members with a wink as she goes. Is
    she a thief or the wife of the store owner?
296 The spoiled child of a noble finds a Posse has something he just *has to   296
    have*. The noble's staff does what it can to acquire it, by nearly any
    means necessary.
297 Two speeding coaches collide, leaving a bloody scene and angry             297
    families. The road is blocked, and the guards seem disinterested in
    assisting with either clearing the road or arbitrating between the
    families.
298 Young lovers have taken the Posse’s room as refuge to meet in. They        298
    are sought after by families that do not approve.
299 A “Robber Barron” is mortally offended by a Posse's behavior and           299
    challenges the Poss to a duel a l'outrance (to the death). There is no
    way to back out without violating social mores and ruining the Posse's
    reputation. Careful investigation will reveal that the “Robber Barron”
    and the Posse were subtly maneuvered into it by a third party trying to
    get the “Robber Barron” killed. And if the wandering adventurer gets
    killed instead, who cares?
300 A child asks the Posse to help him find his pet dog. This simple task      300
    might lead them someplace where they are viewed with greatest
    suspicion.
301 As the Posse turns up the street they hear shouting ahead. Within            301
    moments they see an escaping carriage barreling towards them without
    a driver. If the Posse is able to stop the carriage they will see signs of
    maltreatment of the horses {severe bit, lacerated skin from the whip}.

302 A young girl terrified of the local orphanage turns up very ill with an      302
    incoherent story about the other children biting everyone.

303 A group of kids is playing on a gallows. One has put a rope around his       303
    neck, pantomiming being strangled, and it looks like another is
    sneaking up to kick him into the hole.
304 A beautiful NPC falls in love with one of the Posse and thus starts          304
    several encounters involving her suitors. Some try to kill the Posse
    while others simply want to run them out of town. The girl is theirs
    and they don't need any more competition.
305 A damsel in distress is pinned under a fallen wagon. A strong Posse          305
    member can save her, but doing so comes with strings attached.

306 1 robbery victim(s) tied up and lying on the side of the road.               306




307 A patrol arrests the Posse for matching the description of those who         307
    have reputedly committed a crime or simply being in the wrong place
    at the wrong time. Illusions and false witnesses may be behind it.

308 An upstart gang of thieves is claiming territory. The posse is               308
    approached amicably at first to ensure they will either help or at least
    stay out of the way.
309 Four, strong-smelling, rough-and-tumble characters enter the saloon,         309
    obviously looking to make merry. Two saddle up to the bar and pound
    upon it, demanding drink and hot food. Another, loudly singing a bad,
    off-key sea shanty, scoops up one of the bar maids and dances around
    the floor with her. She smiles but shies away from his obvious bad
    breath and groping hands. Oblivious to her protests, he picks her up
    and carries her to the stairs toward the bedrooms.
310 While walking on a sunny side-street, a large group of happy and            310
    laughing children come skipping and gamboling down into the midst
    of the Posse. Apparently unafraid of them, they continue to play their
    silly children’s games, occasionally bumping into characters’ legs and
    arms, while their gleeful group filters through the Posse. Each child
    attempts to pick a pocket.
311 A young woman approaches the Posse, insisting one of the party is her       311
    husband who went missing two years ago. Other townsfolk seem to
    agree, despite the hombre not knowing her.
312 The Posse is hired as security for the auction of a mysterious artifact.    312
    While stopping repeated theft and auction-rigging attempts, they
    eventually learn of its evil nature and have to debate breaking their
    contract and destroying the thing while getting away with it.

313 The Posse is mistaken for leaders of an important underworld faction        313
    visiting for a clandestine meeting and receive a stream of mysterious
    {and incomprehensible to the Posse} messages, bribes and trouble.
    Eventually, they are invited to the biggest underworld rendezvous in a
    century.
314 A beautiful woman is accused of murdering her husband in his sleep,         314
    she is offering anything she has as a reward to help prove her
    innocence
315 A man dressed in tweed with a bow tie teleports into the street, runs       315
    screaming across it, and teleports away.
316 A famous adventurer was found dead outside the main gate and his            316
    body laid to rest in one of the churches. What’s he doing walking into
    the tavern? And why is he coming toward the Posse’s table?
317 Two teenagers are racing wagons when one smashes into the front of a        317
    shop. The Posse notices people carrying a pair of trunks out of another
    store down the street while the locals are distracted by the wreck.
    Should they alert the watchmen or deal with it themselves?

318 A child is crying in a dark alley. If Posse decides to help the child, it   318
    attacks them with blood covered face and black eyes. Will the Posse
    kill a young and innocent child?
319 The boards in front of the general store creak as the Posse approachs,      319
    but no one can be seen walking across them.

320 As a Posse enjoys food at the market, several children run up and           320
    gather around, hungrily eyeballing the food the character is eating.
321 A large house on a hill in the city has been unoccupied for years but is     321
    perfectly maintained. Occasionally, eerie blue lights are seen glowing
    in its windows. When teenagers dare each other to go into the house
    one of them disappears.
322 The Posse surprises a peeing drunk who jumps and starts hitting their        322
    shoes.
323 An orphan tags along with the Posse, staying with them regardless of         323
    destination or present danger. With each passing day, another orphan
    joins the first. Even if killed, lost, or captured they always return. The
    Posse must discover the legend regarding the orphan.
324 Kids playing hide ‘n seek get into trouble when they see something           324
    they shouldn’t have, and come running to the Posse for help.
325 One of the Posse has an intense itch. It spreads to anyone he touches        325
    until cured.
326 A random Posse member is stung by a bee. They spot a strange man             326
    sitting on a step nearby, tracing the air with his finger, muttering to
    himself. Suddenly, he jabs a finger in the air, and then another of the
    Posse gets stung.
327 A bunch of awakened rats have escaped a laboratory and, mad with             327
    pain, attack the first things they see: the Posse. Though insane, they
    are cunning, and one of them has developed sorcerous powers.

328 A dead author haunts a secondhand bookstore, vigorously defending            328
     the last remaining copy of his only published work - “Sentimental
     Songs for a Soporific Summer” from Vanity Press. The bookstore
     owner would like his store back. He’d also like to know how the book
     got into his store, as he doesn’t remember acquiring the infamously
     bad poetry book.
329 A filthy child fleeing from an older boy with a knife runs into the arms     329
     of the Posse. If the Posse helps him, they are later ambushed by a large
     child gang demanding the release of the boy, who has broken some rule
     and must be put to death.
330 A jail breakout disrupts the Posse’s downtime in town. As the newly          330
     freed prisoners riot through the streets, the Posse comes face to face
     with the villain they helped lock up some time ago. He’s got himself
     quite a following since being locked up.
 331 A raccoon runs out the back of a shop holding a human hand in its           331
     mouth. The shopkeeper doesn’t appear alarmed, though the other
     customers aren’t quite so blasé.
332 A smelly, downtrodden man wearing the holy symbol of the group’s           332
    Preacher Man/Woman approaches the Posse. When he sees the
    Preacher Man/Woman shares his faith, he invokes a little-known holy
    right that compels the Preacher Man/Woman to take him into his
    care.
333 A troupe of actors and artisans has come to town and crossed your          333
    path. They ask the Posse to join them in a bit of an impromptu show
    for the locals. Have the Posse perform skill checks to earn an extra bit
    of coin.
334 As the Posse returns to town with their bounty-head, the townspeople       334
    meet them and demand they turn him loose. Included in the mob are
    the mayor, women and children. The sheriff who set the bounty is
    nowhere to be found.
335 In a crowded square a stranger shoves a sealed package into a Posse        335
    member’s hands, saying, “Finally I found you, you know what to do!”
    The stranger disappears in the crowd leaving the Posse to wonder what
    to do with the package. It may contain something horrible or valuable
    or is just a confusing trinket.
336 The Posse comes across a wanted poster that perfectly describes them,      336
    but for crimes they did not commit. People are starting to point and
    whisper.
337                                                                            337
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   1 Villages and cities are being razed over night with no warning. The
     few survivors speak of an entire army appearing from nowhere, blind-
     siding the city’s defenders. The army in question could be traveling
     underground caverns, emerging from caves near their intended targets.
     A great enchantment creates a field of invisibility, preventing anyone
     from outside the field [...]
2 The Posse is in flight {running, or flying close to the earth} at a rapid
  speed when a flock of birds spring up into their path causing a “Bird
  Strike”. If on a “Mad Science” gadget the engines are fowled by “bird”
  and blow... Now they a need to land; the landing can be a rapid crash or
  more controlled safe attempt {a flock of large birds can change the
  severity of the strike. Such A flock would need to be dodged through,
  with more severe results in a strike}.

3 The Posse comes upon an old man, his skin cracked and leathery from
  exposure, compulsively balancing rocks upon one another in bizarre
  columns, each about 5' tall. The entire time, he's mumbling to himself
  about "building the egg tower for Pheenos." The enigmatic codger has
  created about thirty of these piles in geometric shapes throughout the
  dunes and sagebrush. He's harmless unless the Posse knocks over a
  column {somewhat likely}; then he'll attack them {however ineffectual
  that might be}. Should they ever manage to reason with him, they may
  find out that he's delusional from thirst and possibly suffering from
  latent mental defects {he hears voices, hallucinates}. How he managed
  to survive this long on his own is a mystery. Maybe there really is
  some minor spirit {"Pheenos"} toying with the old guy, using magic to
  keep him alive.

4 A tar pit has opened up in the midst of some valuable pasture land and
  prized sheep and cattle are getting sucked into the tar when they go
  down to drink the water from the surface. Now a variety of nasty
  predators and carrion eating creatures has moved into the
  neighborhood to take advantage of the situation. The Posse encounters
  the area accidentally or when they are asked by the townspeople to
  look for a missing shepherd. Once they get there, they are attacked by
  a series of predators. With each attack they risk being driven into the
  tar themselves. If they survive, do they just fence the tar pit off, or do
  they try to figure out where it came from?
5 The Posse sees a monolith carved with the words of several ancient
  languages. Non are able to interpret them. After the Posse has a
  chance to examine the monolith, everyone gets a very odd feeling.
  Nothing damaging, nothing strong enough to analyze. About 100 yards
  later, there are more monoliths with even more ancient languages
  carved on it. Pictograms, symbols, and other obscure carvings that can
  easily be misinterpreted. The odd feeling intensifies to a full blown
  magical effect emanating from the monolith. I f the Posse keeps
  looking for monoliths, they'll find that they ring a large area filled with
  dead or undead vegetation, mutated indigenous creatures, and other
  strangeness. An aura of dread permeates the place. Careful
  investigation will show this to be a magical fallout zone and the
  carvings will be warnings to stay away in every language known at the
  time--which will not include English.

6 One of the NPCs traveling with the Posse is so afraid of getting insect
  bites that he/she is convinced to buy insect repellant. Only it's musk
  from a rutting male critter. The attacks start when the group passes
  into appropriate terrain. Until the Posse finds out about the musk and
  eliminate it on EVERYTHING, female critters in heat will attack
  them repeatedly, going after the character with the musk. This is the
  clue that something is not quite right.

7 The Posse gets hopelessly lost. Point out that landmarks don't look
  right, the river bed that was supposed to be there isn't there, the rock
  outcropping that looks like a frog's head is missing, there are several
  sets of tracks with different animals, numbers, types... The age of trail
  is wrong... etc. Blame it on poor navigation, a Maze spell lingering in
  the area, a guide who is utterly incompetent, an incorrect map.
8 The Posse is trekking through the wilderness and come to a ravine. A
  wooden-rope bridge once spanned the chasm, but now only one side of
  the bridge remains--basically two ropes, one 3 feet above the other
  spanning the gulf. The Posse can go around, but it will add a day or
  two to their trek. They can scale down into the ravine, but are faced
  with the prospect of crossing the raging river that runs thru it. Any
  hombre using the rope to cross will be attacked by 5 wall crawlers by
  day or 6 Devil Bats at night.The Posse is trekking through the
  wilderness and come to a ravine. A wooden-rope bridge once spanned
  the chasm, but now only one side of the bridge remains--basically two
  ropes, one 3 feet above the other spanning the gulf. The Posse can go
  around, but it will add a day or two to their trek. They can scale down
  into the ravine, but are faced with the prospect of crossing the raging
  river that runs thru it.

 9 The Posse comes to a rocky crevasse. While not impassable, it will
    require careful navigation. The crevasse is the home of a small
    collection Wall Crawlers. The encounter should only appear to be a
    technical challenge, clambering up and down rocks, transporting their
    gear without breakage, etc. The whole time that they are engaged in
    this, they are being watched, and when they are at their most
    vulnerable 3 Wall Crawlers will attack. Beating off an attack while
    scattered over 200 vertical feet of rock will certainly add a certain level
    of tension!
10 The Posse comes across a shallow lake with numerous small, grassy
    hills in the middle. In reality this is an ancient and forgotten burial
    ground that was flooded in some past century. A great place to meet
    undead as well as water-dwellers, set it next to an inviting swamp and
    populate it with Will o’ the Wisps. The water makes for a series of
    small, confined battle areas and will make any encounter more
    tactically challenging.
 11 A bunch of women from a nearby town gathering
    berries/mushrooms/truffles spots the Posse. They can {if treated
    politely} provide a lot of local rumors and information. The downside
    is they are horrible gossips and by tomorrow mid-day EVERYONE in
    the region will have heard of the Posse... and not everything heard may
    be correct "Yes, I heard about you lot... they say you are deserters from
    the army...".
12 The Posse encounters singing or talking plants, animals, and stones {a
   magical oddity}. A powerful magic relic is buried nearby and the
   magical radiations leaking from the item have had this side effect. If
   it's removed from the immediate area the special effect will gradually
   fade. If it's returned to the area, the effect re-occurs. Other variations
   include blue trees or pink shrubs in a small area....
13 A wandering minstrel: He'll ask to accompany the party for a brief
   time; “safety in numbers and all that”. He'll pay for his food with
   songs and jokes and stories along the way. This might be fun for the
   players but the added noise will act to increase the chance of wilderness
   encounters unless the Posse tells him to shut up. The musician will not
   rob the party at all {someone will always be suspicious of him anyway}
   and may be able to pass on rumors, local history etc.

14 4 or 5 minutes of faint {but growing louder} banging can be heard. A
   rustling and a series of squeals warns the party a minute before an
   enraged boar charges into the Posse’s midst and attacks them in a mad
   rage! The local Rich Land Owners are out hunting for boar and have
   their beaters out scaring up the game. If the Posse kills the boar the
   beaters and the Rich Land Owners will accuse them of poaching...

15 In the hills outside a town the Posse spies a bunch of men in ragged
   clothing and cloaks beating up a shepherd and "stealing" his sheep.
   The guys in ragged clothing are a local posse apprehending a rustler -
   hopefully the Posse will ask questions first. They could also {if you
   want to be really evil} be real bandits impersonating the local law. The
   shepherd, long since beaten senseless, will be in no condition to say
   otherwise.
16 A wall of thick fog glides silently but very quickly through the
   trees/landscape towards The Posse. Is it simply a cloud moving over
   the mountain or something more sinister? Quite suddenly, the birds in
   the trees and the rustling in the grass seemed to stop and the Posse just
   watches in amazement as this white wall comes through devouring the
   landscape, and them along with it...
17 On a dark and windy day, the Posse rests upon a ridge. When all at
   once a mighty herd of red eyed cows come plowin' through the ragged
   skies and up a cloudy draw. Their brands are still on fire and their
   hooves are made of steel their horns are black and shiny and their hot
   breath burns the Posses’ faces… A bolt of fear drives through the Posse
   as the heard thunders through the sky, for the riders can be seen
   coming hard and their mournful cry echoes. Their faces are gaunt
   their eyes are blurred and their shirts all soaked with sweat, they're
   ridin' hard to catch that herd…
18 The Posse finds an isolated, flood-ravaged town; the remaining
   townspeople beg for their help in rebuilding. There is nothing sinister
   going on -- the farm town has just been extremely unlucky over the
   years. Due to the weather-related deaths and emigration, there aren't
   enough able-bodied people left to rebuild the town. And there is much
   to be done here: rotted houses need rebuilding, people still need
   rescuing from the deeper parts of the flood, walls to prevent future
   floods need to be built, people need healing, etc. The town's entire crop
   was lost as well, so the Posse needs to secure enough food for the town
   to survive the coming winter. Or should the Posse concentrate on
   helping the remaining townspeople move to a less accident prone town
   instead? Some people can be pretty stubborn when asked to move...

19 A flock of black ravens lift up off a corpse as the Posse moves into the
   clearing. The body was previously a human female whose withered,
   desiccated form now shrouds a small, stone chest. Her lavishly
   decorated fine clothing still shine as though she had only put it on the
   day before. From the look of her flesh though, she has been here for
   months, perhaps longer. Her dry, skeletal arms grimly clasp a chest
   and her horrified death mask looks up and to the left, over her
   shoulder. The chest remains unopened. The small engravings on the
   stone chest depict a beautiful woman's face with striking red hair.
   Touching the corpse will cause a green light to animate from within
   the chest and a green colored astral serpent then appears over the
   intended victim's left shoulder...
20 Within a valley deep in the forest the group notices movement below
   them and hear large clicking noises. Looking down into the base of the
   valley they further take in that the movement is erratic; however they
   cannot make out what exactly it is due to the thick overgrowth.
   Moving closer, it appears to be possibly a giant centipede creature
   traveling up and down the bottom of the valley. Its movements
   indicate that it is trapped. An easy kill or perhaps a rescue. Exploring
   the surrounding area reveals at the end of the valley there is a small,
   hidden shelter that appears to be occupied.
21 A breathtaking young woman with burnished bronze flesh bathes in a
   spring. Upon her breast she wears only an ornate ruby necklace that
   flashes with fiery light. Her golden eyes sparkle with intelligence and
   yet she seems oblivious to her surroundings, lost in the moment and
   completely enjoying the warm spring. On approach, her eyes are closed
   as she stretches out in pleasure. Upon noticing the group she screeches.
   She and the spring instantly change into a rotten tree log and swamp
   hole. The ruby necklace hanging off the rotten log is all that remains
   from the previous scene...

22 A shadow haunts, follows, or tries to warn the Posse. In an attempt to
   communicate the shadow makes gestures, signals, or motions; such as
   drawing a weapon to show the Posse that they are being attacked from
   behind, or pointing the way to go {or not go}, or acting silly or mad; or
   reenacting the poor shadow's last minutes on earth as to the effect of
   how it died.
23 The Posse has a new admirer whom they must persuade to stay
   behind. One or more of the Posse has attracted the attention of a star-
   struck kid who wants to grow up to be “just like them”. This can have
   some benefits in town, of course, where the child might be induced to
   carry messages, run errands, and other relatively harmless pursuits, but
   is likely to lead to trouble when the Posse leaves - this kid is really too
   young to go out on adventures. The kid has to be persuaded not to
   follow them, for his/her own safety...
24 The Posse encounters a farm that appears to have been raided by
   injuns. The Posse is riding along a country road when they spot in the
   distance the first farm they've seen in days. They also notice a thick
   column of black smoke rising into the air, and the foul smell of burnt
   flesh on the wind. Getting closer they see two injuns standing next to
   the small fire in the farm field. When the injuns see the Posse they
   ready their weapons, a tomahawk, and a two-pronged spear. These
   injuns are the actual owners of the farm. They are peaceful, and fled
   their tribe to live a solitary existence off the land. The father and son
   are standing next to the burning remains of their only cow, which died
   from illness. They speak very, very little English, and will defend
   themselves if attacked. There are two females in the nearby farmhouse.
   The mother watches her husband and son from the kitchen window
   (witnessing the arrival of the Posse with fear) while her young
   daughter plays on the floor behind her.

25 The Black Obelisk attacks all magic items in it vicinity. Once in
   contact {even through clothes...}, any magic item is then absorbed by
   the Black Obelisk and another random magic item is thrown out. At
   100 yards, the pull begins to appear. If a character were to possess a
   magic item, he would slightly feel the pull. At 10 yards, a strength
   check might be done in order to resist, and at less then 1 yard, only
   critical may save you. However, the Black Obelisk is now so full of
   items that each time a new one is absorbed, the oldest is thrown out
   {you might say spat out, an unlucky character may well be knocked
   out...}.
26 The Posse encounters a mobile town: In a world of lurking terrors and
   hideous monsters, the Town of Wanderpark once was forced to
   relocate. The move was so successful; they decided to continue their
   gypsy life in grand style. This is more than a roving band of gypsies.
   Great teams of oxen pull huge wooden wagons. It makes a formidable
   impression on wandering monsters, especially when one gets run over.

27 The Posse encounters 3 guys on the road, 1 of each size, a midget, a fat
   one and a very tall one, they are really bandits, level 3, and if a gunfight
   should ensue they would stand so that the midget is in the front, the
   fat in the middle and the tall one behind, towards the Posse, or their
   opponents, so if the Posse fires at them and aim for the tall one and hit
   him in the legs they hit the midget in the head!
28 The Posse comes across a passing circus troupe, what they don’t know
   is that many of its freaks are abominations of a traveling "mad" mad
   scientist, if they should investigate they may find out that the circus
   isn’t about fun and games but rather a quite grotesque one, with piece
   mail twins, flesh spiders and various other "golems", with a Mad
   Scientist pulling at the strings...
29 The Posse hears some groans of pain coming from some brush nearby.
   If investigated they will find an old man, who's dying from a shotgun
   wound to the guts, with his last ounce of life he gives the Posse a map
   and tells them that its the Lost McKenzie Ghost Rock mine, then he
   gives up the ghost. The old man in reality is a well preserved walking
   dead and the map leads to an old played out mine with other undead
   waiting to ambush the Posse.
30 The Posse meets a traveling Nun with a guitar strapped to her back,
   she is Sister Mary the singing Nun. She offers to play some music for
   the Posse. If they take her up on it they must all make a Vigor (15) roll
   or be stunned for 3 rounds as she lets out the most God awful music
   they have ever heard, with a singing voice that makes a banshee sound
   soothing.
31 The Posse sees a large hairy man-like creature run out of the brush
   towards them making a God awful yell. This creature is a gorilla that
   has escaped from a traveling circus. If the party has never seen a gorilla
   before they might assume that it's an evil creature, but if they can
   capture it and return it unharmed then they will be paid $300.

32 The Posse sees a large tree in the distance, and closer inspection reveals
   that there are 7 corpses that have been hanged in it. Curious types
   may try to investigate further, and that’s where the fun begins. As the
   Posse approaches, the tree makes sneak rolls and uses its "tendrils" to
   loop around the Posse's ankles, and once it has them in the air, makes
   fightin' rolls to loop their necks. If the Posse notices something
   strange before the tree attacks {like several sorts of weapons littering
   the ground around the tree from previous victims} and backs off, the
   tree will start to flail at the Posse with the "nooses" and hit them with
   the "corpses." Further, it can throw bodies of prior victims at the Posse
   from a distance, which being walkin' dead, can then pursue the Posse
   further.
33 Reverse Time Capsule: The Posse sees something sticking of ground if
   they dig it up they find a metal box, inside this box is a modern day
   book with no title. The first person to touch the book will see horrible
   visions of the future with cities wiped out and undead roaming the
   streets, mutants and doombringers, cats and dogs living together
   (basically a glimpse at Hell on Earth). The book immediately falls into
   ashes that the wind takes it away. The character must make a Guts TN
   15 roll or roll on the mad scientist table for an insanity. However they
   also gain +2 to Knowledge: Occult.

34 Buffalo stampede!!! The rumble of the approaching buffalo can heard
   by everyone, and the roar quickly grows louder and louder... in the
   distance the Posse can see a cloud of dust that grows thicker and rises
   higher as they came closer. The thunder their hoofs is so loud that
   Posse has to shout to be heard. The buffalo loom on the horizon.
   They run shoulder to shoulder in a solid mass nearly half a mile wide...

35 Indian Burial Ground: Off to the north several mounds decorated with
   totems dot the horizon. Upon further investigation the Posse finds
   that some of the graves have been desecrated. If they investigate for
   more than 2 minutes voices may be heard crying in the wind. If there
   is a Indian among them he/she hears the “ancestors” cry for vengeance
   and is compelled to recover the Warriors’ remains {Spirit v. 10} and
   return them to their restin’ place {as a one point Obligation}…

36 So, it's late at night, and you're the guy on watch. You've had a bit too
   much coffee and that bush over there really looks like it needs waterin'.
   The next thing the posse hears as they're waking up is
   "AAAaaaAAAaaaAAAaaa..." !?! There was a sinkhole behind the
   bush that opens up into a small cavern complex!
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      The Posse is trekking through the wilderness and come to a ravine. A
      wooden-rope bridge once spanned the chasm, but now only one side of
      the bridge remains--basically two ropes, one 3 feet above the other
      spanning the gulf. The Posse can go around, but it will add a day or
      two to their trek. They can scale down into the ravine, but are faced
      with the prospect of crossing the raging river that runs thru it.

      The Posse comes to a rocky crevasse. While not impassable, it will
      require careful navigation. The crevasse is the home of a small
      collection Wall Crawlers. The encounter should only appear to be a
      technical challenge, clambering up and down rocks, transporting their
      gear without breakage, etc. The whole time that they are engaged in
      this, they are being watched, and when they are at their most
      vulnerable
      Curious types may try to investigate further, and that’s where the fun
      begins. As the Posse approaches, the tree makes sneak rolls and uses its
      "tendrils" to loop around the Posse's ankles, and once it has them in the
      air, makes fightin' rolls to loop their necks. If the Posse notices
      something strange before the tree attacks {like several sorts of weapons
      littering the ground around the tree from previous victims} and backs
      off, the tree will start to flail at the Posse with the "nooses" and hit
      them with the "corpses." Further, it can throw bodies of prior victims
      at the Posse from a distance, which being walkin' dead, can then pursue
      the Posse further.
        If there is a Indian among them he/she hears the “ancestors” cry for
      vengeance and is compelled to recover the Warriors’ remains {Spirit v.
      10} and return them to their restin’ place {as a one point Obligation}…
                                          IN WILDERNESS
A bare piece of plains, with a large stone set in the middle. The still legible inscription reminds of a
great battle long ago. Ghosts are said to haunt here in the night.
A beautiful beach containing the ruins of an old lighthouse.

A boarded up manor house can be seen a distance off the road. The grounds look like they have
fallen to seed.
A burned out stone buildings is a crumbling due to plants and weathers.

A cart with a broken wheel left in rut.

A church that has been burned down quite a while ago.

A cranberry bog: farmers with rakes harvest the berries and fill small rafts dragged by water buffalo.

A field of bright red flowers.

A field of nodding sunflowers. The blossoms conceal the body of a dead traveler.

A field of the most beautiful orange flowers that the Posse has ever seen.

A flat corridor between mountain passes has many windmills dotting the landscape due to the
constant and unvarying wind flow.
A forest of petrified trees.
A forest with interesting karst caves and clay tunnels. In some places, the ground is very ready to
collapse and dump the heroes into the wet clay pits below.
A gallows away from the city. It is currently empty.
A gallows-tree, with a dead man hanging from it's branches.


A ghost-town.




A giant carved head. A left over from a previous civilization?

A grassland littered with huge stone-carven jars. Locals say that they are the discarded wine jars of a
god or a giant.
A great rock of granite in the middle of a road, which bends around it.
A great wall made of fool's gold.

A herd of deer rumble across the tree lined forest roadway at a full run.

A herd of wild horses. These escaped from some invaders decades ago, and now run free.


A hollow which has become a small lake because of a creek and a small mudslide. Trees trunks are
partially submerged and have lake algae upon them. The squirrels in the area are quite bold, as they
are immune to most of their predators.
A huge column of rock, with an equally huge arch at the top, supporting an enormous bell, which is
operated by machinery inside the column and tolls once per hour, with the sound audible for miles
around. stone platform made from massive stone blocks. The blocks are so closely fit that a knife-
A huge
blade cannot be inserted between them.
A large group of barren trees stands here. From afar, they look very much like tall spears pointed to
the heavens.

A large, deep depression in the ground that appears to be covered in smooth, gray-black glass. If one
slips and falls in, it is very difficult to get out. At the edges, it fades into the soil, and there is grass
growing in cracks in it. If broken, it is very sharp. There are several animal skeletons at the bottom.

A little village where there are no adult men.

A lone tree in a meadow not too far from a small town. All around the tree the grass is trampled dirt
in odd radii. The tree is basically made out of a rubbery substance. Cannot be cut or destroyed in
any way. The dirt is from where the kids from the local village can swing on the rubbery branches
like rope and spin themselves around. Any number of branches give a number of different swings.




A long rock that parallels the road with centuries worth of graffiti. In fact, the local name for the
rock is Graffiti Rock along Graffiti Road.
A magnificent sun rise, a corona of reds, oranges, yellow, and a flash of green.

A meadow of flowers that, a few minutes after being disturbed, sends off a puff of black pollen into
the air. Looking at it from a distance it looks like a shadow that stood up and then slowly bent back
down into the brush.
A mountain with a massive staircase cut into the side.

A natural spring bubbles quietly, bringing water and the stink of sulfur to the surface. The soil
around is colored from brown to red to yellow and even white.
A poster of a local politician, put up in the middle of nowhere…

A range of mountains where the mountains seem to lower themselves every night like waves in the
sea.
A recent landslide has exposed a fossil.

A relatively recent slip fault: The ground has shifted a noticeable amount, from several centimeters
to several meters. Trails, roads, fence lines have been repaired to handle the jog; streambeds have
realigned, etc.
A river that twists through the landscape in such a way that, when you climb to the top of a nearby
mountain and look down, it traces the exact same shape as one of the constellations.
A road running along the foothills of a mountain chain: the smell of smoke hangs in the air and
ahead the hillside is clearly blackened by recently/currently active fires.
A road that winds amongst great barrows.

A rocky desert area which is, one day a year, covered in a particular flower that grows nowhere else,
and that is bare rock the rest of the year.
A section of the plains they are crossing crack and snap as they walk across. Digging down it is the
result of a few different kind of loose rocks scraping and pushing against each other.
A section of the plains, if they stand still, sinks when weight is placed on it and gathers water.
Footsteps fill with water until the land slowly rises back to normal. Not sure how far they may sink
if they camp.
A series of alkali-water ponds in a very dry area. The ponds are littered with the bones of a couple
oxen or other animals.
A sheet of music blows idly in the wind.


A sign that says "Do not throw things at this sign", which bears the marks from many stones
thrown at it.

A small copse of trees that grow in a perfect circle.

A small, elaborately eroded pocket canyon.

A stone gate that marks the entrance to an underground cavern.


A sun-baked mud flat with giant foot prints.
A tapped spring that sends water up a narrow pipe structure and then flows down a gutter 9 feet off
the ground into another stone sculpture like a rain cloud that spreads the falling water like rain.
{shower} Near a village and a well used path.
A tree with a trunk so thick it would take six grown men linking hands to span the radius.
A village that uses an unusual roofing material or dominant color nearly exclusively: E.g., iridescent
green tile roofs, or vivid goldenrod-colored walls. Explanation is nothing other than local resource
or custom.

An abandoned farming village, complete with overgrown cornfields or a rice paddy that is turning
into a swamp.
An ancient set of foundations. A town once stood here. There is an open well that still works at the
back of the ruins. The water of the well tastes strangely metallic.




An area where sudden winds of extreme cold and extreme hot wave across in bursts of wind.

An isolated serpentine rock wall that appears to separate nothing and have no obvious purpose.
A ham and cheese sandwich.
An old forest fire site: Burn-scarred tree trunks, some dead snags and lots of noticeably younger,
smaller growth than has been seen for the last several days travel.
An old tree carries a construction resembling a bed on its top, open to the winds and sky. Local
tribes use it for their dead, or shamanic dream voyages.

An open field with small regions of spongy, soft ground. When heroes step on it, a soft, downy dust
arises. intersection, a waypost indicating mileage to distant cities. The post is loose in the ground,
At an
and due to passing children invariably points in the wrong directions.

Clothes strewn about the path/ road. It looks like someone's chest of clothes was leaking.
Crumbling walls half-buried in sand dunes.


Family craft stand is set up at the end of farm by the road.
From a high vantage point, a distant column of smoke from an ongoing forest fire {beware that
your players will go off to investigate}.
Graveyard with markerstones. The locals are quite artistic, so many are more elaborate than you
have ever seen.
It is a simple crossroads on an unimportant road as many others, beaten earth strewn with little
stones to even it out. A good look will show, that the bumps on it must have belonged to the roots
of a tree, a very large tree. Where the stump was, there is only stone, but some trace of the giant
remains.
It was raining yesterday, and now can be seen the proof: two streams join together - one of them
crystal clear, the other muddy brown. Below, people are taking the water by buckets, not caring
howadirty itsmooth hill {that can be used for a good lookout point} there is a series of knotted ropes
On steep, is.
going all the way to the top just laying on the hill. The hill isn't that difficult to climb though. In
the winter time locals from many areas come around to climb the hill to go sledding. They left the
ropes from last winter. Lots of them.
Potholes in the roadway.
Reeds in a nearby pool clatter together in a mystic harmony and when the wind blows across them
strong enough an eerie chorus seems to sing.
Tall vertical tube like insect hives are seen just off the road. The reddish wasp like insects have
never been seen before. {The insects are "invigorated" in the presence of magic and they can sting
something fierce}. a moderate creek/ small river is an elaborate stone affair, with smooth carved
The bridge crossing
stone and has elaborate artistic reliefs carved in the arched sides and supports.

The foundation of a burned out manor sized home. It has been decades and the forest is reclaiming
the space.
The foundation stones and a few burned support beams are all that remain of a waystation.


The full moon has an icy halo abound it. It is a time of magic.

The wind has eroded a stone boulder, its underside now a pillar, carrying a nicely formed wing of
great size.
There is a lone building along the road. It used to be a business of some kind, maybe a store or inn
or waystation. It has been abandoned for nearly two decades and is quite overgrown.




There is a strong invisibility spell still in function here; some twenty feet in radius, a sphere that
hides bushes, grass, and parts of trees, looking like a hole in the ground. Anything inside is
invisible.the ocean view is lovely to behold, it is low tide and a hundred yards of mudflats are
Though
exposed: the pungent stench of decomposing vegetation and rotting fish nauseates the unfamiliar
traveler.
Two perfectly ordinary cities are connected by a well-maintained road. However, both sides of this
road are saturated with sparsely occupied, recently-built, and sadly similar small houses.

When the tide is out a series of reef walkways lead to a small circular reef of bright colors. In the
center is a fresh water spring that pools during low tide and creates the odd but beautiful reef.
"HPL Loves SG"is carved into a tree on the side of the road.

3 dusty, tangled, tumbleweeds move south in the wind.

13 settlers looking for work.
1 Bandit(s) armed with riflesin the middle of robbing 2 average folk.


2 Bandit(s) armed with shotguns attempt to ambush the Posse.
1 mile(s) to the northan abandoned shack sits, derelict in the sun.


2 Saddleburr(s) attach themselves to a Posse member or his/her horse.

4 Union Cavalry Scout(s) looking for the nearest town, and information on it...


3Vampire(s): Penanggalenrise from the shadows and stealthily approaches the Posse…




29 vigilantes fleeing relatives.

36 scattered and broken arrows or bolts.




2 Buffalo Hunters hunting local animals.
1 Highwaymen with riflesand a pistol backup robbing 1average folk.


1 Highwaymen with rifles in an ambush.
8 Local, and subtly hostile, Indians traveling on horse...

3 men {bank robbers who have just robbed bank from closest town} carring $713.00 in assorted bills
and coins.




8 of Helstromme’s X-Squadders escorting a automaton to locals outwest.

3 sun bleached skeletons half buried just off the path.

1 Walkin’ Dead just aimlessly meandering off the path...
1 Union deserter(s) hidin' in the brush...

2 Dusty Cowpoke(s) riding off into the sunset.

5 dusty, tangled, tumbleweeds move westin the wind, or are they moving against the wind???
{Tumblebleeds}
4 Gang Members with riflesand a pistol backup with 1 Gang Leader.
4 Men {Horse Thieve(s)} leading 4 horses with assorted brands on their flanks.

4 mile(s) to the souththe Posse spots a wagon train formed into a circle and being defended against
Indians surrounding it.
2 Miner(s) leading 3 donkey(s) laden with a myriad of tools and packs passes, laughing joyfully,
heading north.
1 robbery victim(s) tied up and lying on the side of the road.

3 adventurers with one Harrowed among them.
3 Cannibal Cultists who want to eat the Posse (Yum!)...

4 Caves dot the face of the cliffs to the west.
4 dead bodies just off the path...

4 dead cattle in the middle of the road.

2 hatched eggs lay below an abandoned nest.

Pony Express Rider tracking antelope.
3 Local and hostile Indians heading north.

3 Ranchers leading a cattle drive of 140head of cattle.




3 Albino midgets jump out of the ground and try to drag them down and eat their liver (with farm
beans and a good chianti)...
2 Lost Angels wander the tundra...


8 makeshift graves with unmarked, weathered, crosses.

4 coyotes fighting over a kill.

8 Local and friendly Indians heading north.


3 travelling loafers, their clothes dusty and threadbare pass by.
9 unemployed cowboys repairing a telegraph line.


5 UnionCavalry Scouts heading westlooking for their regiment.
6 Dead Injuns.

9 mile(s) to the south easta campfire can be seen flickering in the night.


A finely carved wooden bridge that goes over a small creek. One could cross the creek without it, so
it's probably just for show.

A "Tong" hatchettman looking to redeem his honor.


A bounty hunter transporting payroll.




A bounty hunter who is looking for someone the Posse knows, perhaps a recent acquaintance.


A broken axle, old and rusty, lays half buried in the sand.


A broken shoe.




A broken, rotted wagon wheel lies forgotten.

A building that seems out of place, designed and decorated in a "national style" from far away.
A burned tree, seemingly lit afire stands apart from the other trees.
A burnt out caravan of 4dead settlers scalpt by injuns.
A Caravan of 20 covered wagons headed west.
A carpet of spongy moss covers the path for 53yards.
A caterpillar or grub-infested tree falls to the ground with an ear splitting crash.

A cemetery on one side of the road.

A Circus wagon trundles past, animal calls can be heard coming from inside...

A cloud of bats rise in the distance...




A cloud shaped as holy symbol can bee seen on the horizon.

A common house with a grand fountain in the front, though it is totally out of place for the home
and area.
A couple of rats are follow the posse.

A cowpoke's horse throws a shoe {happens more often in real life then it happens in games}. The
hombre must walk the horse back to town or risk having a lame horse. A variation can be a stone in
the hoof. roar can be heard coming from the south... FIRE!!! In escaping from a raging wildfire
A crackling
all sorts of beings are fleeing for their lives; and the Posse must cooperate with them or battle them
to survive. Fire and fury is everywhere in a radical flight for life....
A crashed wagon with a large steamer trunk containing 1 zombie of LaCroix craft
A creek bars the Posse's path.


A curious box lies on the road, a Notice test (-2) is needed to spot it, should the Posse pick it up
they can see its a puzzle box of some kind, a Smarts test (-4) is needed to figure out how to open it,
what would be inside however would be up to the Marshal
A dead horse on the side of the road. The flies are heavy over the decomposing body.


A decaying body crawling with caterpillars lies just off the road.

A deep arroyo, its sandstone cliffs layered in sunset pastels and honeycombed with small holes that
are home to a multitude of scorpions {small and large} and everything in between. Experienced
Posse members will think nothing of small, normal stinging creatures, but hundreds of them at once
can present a dangerous challenge.
A disabled wagon with nearby dead campfire...
A discarded, tattered cloak flaps forlornly in the wind.
A Doctor, dusty and weary from covering his rounds to a hermit off in the hills, slowly rides past
the Posse in the opposite direction.

A dog slinks up to the Posse and begs for scraps.

A drifter, his clothes threadbare, his battered hats pulled down over his eyes, passes by. Upon
noticing the Posse, he quickly change directions AWAY from them…

A forgotten Bowie knife jammed into stump.

A freight-wagon train looking for work.


A freshly painted fence runs along the road.

A grave marker is on the side of the road


A grizzly bear! This one is quite clever however; it understands human communication. If the
Posse investigates, the bear has no intention of attacking at first sight, its just there, what’s up with
the bear? Is it from a circus???
A groundhog colony: big holes, mounds of dirt… That's an awfully big hole!

A polecat scurries away…

A group of caravan traders stopped by the side of the road. They nod politely as you pass, sitting in
a circle and smoking a hookah.

A grove of dead trees can be seen to the east.

A gunshot echoes, a hat flies into the air, another shot, the hat spins, another shot, and another, the
hat stays afloat. Two more shots sound as the hat seems to dance. As the hat slowly descends the
Posse notices something odd. THERE ARE NO HOLES IN THE HAT!!!
A hall of paintings, showing dignified men and women dressed in an antique style. Every so often,
when no-one is looking, certain figures will move from one painting to another.
A hat rolls along in the wind.

A heard of wild horses frolic in a green field. A first sign of the Posse they scatter.
A Hellfire Preacher with a flock of 2following him.
A house cat is in the tree. It is not distressed. In fact, it looks like it is stalking someone, about to
pounce on the Posse or some other unwary traveler.

A house with decrepit holiday decorations still up, months before the holiday is to be celebrated
{left up since last year?}.
A huge rock carved to look like a clenched fist.

A huge stick insect or mantis moves into the foliage of a nearby bush.
A large animal can be heard crashing through the brush.

A large bird (heron) seems to follow the Posse.
A large crater, about 100 feet across.

A large jackrabbit… with ANTLERS {a Jackalope}… becomes interested in the Posse and begins
following them.
A large patch of brightly colored mushrooms sits in the shade.

A large swarm of gypsy mothsscurries/buzzes around the Posse…

A length of road is flanked by alternating shade and fruit trees. A gift to travelers from someone
long gone.

A line of pillars that stretches straight across the plains and through the ocean to the other side of
the world.
A lone bounty hunter who is looking for one of the Posse {Remember those Heroes’ enemy
hindrances}…
A lone coyote or wolf.


A lone gunslinger, two fingers missing from his right hand, slowly trudges by mumbling about a
dark tower…
A lone horse wanders the tundra. This animal was obviously owned and trained by someone, but
who?


A lone Texas Ranger sitting by a tent, smoking some meat over the coals of his fire.




A lone woman with a frightened child sit on the roadside beside her broken down wagon.
A lost 6year old child, dusty and frightened wanders, cryin' for his mama.


A lush clearing filled with luxuriant ferns.




A mailbox with slightly deflated balloons tied to it.


A major bridge is out and traffic is backed up on both sides. When the Posse comes across the
situation, a bandit raid is in progress, and they are caught in the crossfire.


A man is reaching for an elixir but he can't reach it. If the Posse helps him he turns into a La Croix
Zombie ready for a fight. If not he dies.
A mother bear protecting cubs…
A mudslide has blocked the roadway along the hillside. It can take a while, but you can get around
it.
A mysterious rain of brine shrimp: The players will bash their brains out trying to figure the
significance. Enterprising players with food preservation skills may turn this into a money making
opportunity…
A pair of gallows on each side of the road with decomposing bodies dangling from them.

A pair of small birds harass the Posse.

A pair of small kangaroo rats harass the Posse


A patch of berry bushes, picked clean, sit just off the trail.


A patch of bushes filled with blackberries sits just off the path.




A patch of vines strangle an oak tree.


A plain studded with great grassy mounds.
A plucky sidekick looking for a new "friend".


A pond has grown around a beaver's dam.

A Pony Express Rider thunders past heading west.


A posse catching wild horses.
A Posse member gets a dull, throbbing headache.
A punctured canteen lies, discarded in the path.


A rainbow forms in the distance.


A rancher looking for work.
A random hombre is stung by a bee.
A random horse's side explodes as a prairie tick burst from it…
A random Posse member falls prey to some sort of trap and 3hunter(s) pop(s) out. They are trying
to trap a vicious wolf raiding the area. There is a $36.00 bounty on every wolf tongue - which can
also be used to pay taxes {this actually is historical!}.
A raptor is picking on a road kill in the middle of the road. It has one eye upon you as your
approach, ready to fly off.

A raven lands in the path, stares at the Posse and then leaves.

A ray of sun light hits a tree or bush.


A region of small hills and valleys. Each hill is topped with a ruined fort. Each valley is filled with
the remains of ancient battles.


A river that isn't on any maps is now blocking the way for the Posse. Maybe something foul or
greedy is waiting were the Posse might cross. And WHY is there a river here were the maps are so
detailed?...


A rocky outcropping resembling a frog.
A salt flat -- a great bay whose "neck" to the ocean is above high tide and below low tide, so an area
of hundreds of acres spends half the day underwater and half of it dry {well, moist}, and the
interesting plant and animal life that lives there.
A series of small, grass-covered "hills" surrounding the road. Hundreds of years ago, this was a
primitive village with earthen structures, but they've long since eroded away.

A series of trees drop very spiny seeds to the ground. Only the most durable shoes can keep the
spines from stabbing through.
A severeearthquake rolls across the land!
A shadow passes across the ground.

A shallow hole dug in the middle of the trail.


A shopping list for a "potion" is found blowing in the breeze.

A silver dollar sits gleaming in the sun.


A single bleached skeleton with an “expensive item” inhabited by 1gremlin(s)...

A skeleton of a(n) elk lays bleaching in the sun…




A small seaside village where everyone is called Jaz.

A small store trading post sits on the side of the road here in the middle of no where. It is an odd,
but welcome relief to a traveler.
A brave Shootist with a chip on his shoulder, ready and willing to fight at any percieved slight…

A Smith and Robards Stagecoach with 3package(s) trundles east.


A snake slithers down the path.
A snowstorm! Even if the Posse happens to be smack right out into the dessert and its summer! If
the Posse checks it out they can hear the wailing of a woman in the midst of the storm, what or
who could it be?
A stack of rocks piled high.




A stagecoach has thrown a wheel and one of the passengers has suffered a severe wound to the head,
if the Posse can lend aid they will be most appreciative.
A Stagecoach with 4passenger(s) speeds north west.


A Stick-figure voodoo doll found by the road.


A strong wind blows by, kicking up dust and small debris, including a few saddle burrs.

A swarm of hornetsconverges on the Posse.

A tall totem shrine carved out of wood. It appears to represent a shark, and is decorated with some
shells.


A Texas Ranger with 5 posse members heading north.

A trapper prospecting.


A traveling merchant prospecting.

A Traveling Merchant, his wares packed soundly on his mule, rides north.
A Conestoga wagonbeing chased down by an Indian war party.
A tree that has fallen. It was once across the road, but now only partially obstructs the road, as
someone has dragged it out of the way.

A troupe of Confederatecavalry scouts looking for lost treasure.




A Unionarmy patrol looking for a missing person.

A Unioncavalry patrol transporting ore.

A wagon train of earnest settlers heading west.
A walking stick laying beside the road. It is intricately carved, wrapped with a leather handle, and
unfortunately cracked in half.

A wanderin' "crazy" runs up to a Posse member, slaps 'em on the back yelling "TAG!"then runs off.

A Wells Fargo Stagecoach heading south.




A Wells Fargo Stagecoach with $122.00 local dinero.




A wind kicks up from the west, picking up in velocity, a wall of dust forms, heading straight for the
Posse…


A windmill tower still slowly spinning in the wind.

A woman who looks rough around the edges {perhaps homeless} sits oddly still and with eyes
closed throughout a stage ride. She is unresponsive to nudges and bumps, and if people look closely,
they realize she's dead.

A woman, riding side-saddle, her face puffy and bruised, heads northfleeing from a husband who
beats her




A young woman is running on foot, being chased by a mob insisting that she's a witch.




About 3mile(s) off the path to the southan abandoned campsite can be seen. The tents in tatters,
flapping in the wind, the packs and crates ransacked. No sign of the occupants, dead or alive…
Across the trail lays a huge, ancient tree, toppled by the wind, its roots outstretched as if reaching
for the sky.
Across this blinding-white polar wasteland, black nunataks seem almost to burn, so sharply are they
visible against the empty icescape and the infinite clear sky. The sound of the wind that shrieks
through their peaks makes out of this white flatness an otherworldly domain of lost souls.
Active bees nest


An “unofficial” toll station and roadblock lies ahead. The local riff-raff have gone into business for
themselves. They'll try to con the party out of a few copper or silver each plus a toll for the animals
of course...


An abandoned Wells Fargo Stagecoach with $31.00 local dinero.




An earsplitting squawk shatters the silence.
An enormous hole in the ground that has clearly been dug out by shovels. It used to be a diamond
mine, but has long since been abandoned.




An impressive array of Cliff Dwellings.




An injured bird lies helpless in the grass.




An injured woodchuck lies helpless in a pile of rotting leaves.


An oasis, lush and green, beckons to the Posse.




An odd crystalline growth protrudes from the ground.
An old grizzled prospector leading his mule passes the Posse.




An old ring sticking out of the dirt.




An old road, stones broken by weeds and such, veers off the current road into the thicket.




An old rope bridge spans a ravine. It looks like it may hold, then again it may not… It will collapse
after 3hombres cross.




An old rusty/worn stick of dynamite lies discarded in the dust.


An old, rotted horse carcass sits stinking in the sun.




An unseasonably cold wind kicks up from the north west.

Animal droppings containing human body parts—small tracks, big beast???




Arid dust coats your mouth.
As the Posse approaches a homestead the head of the household entreats the Posse: A local
land/cattle/rail baron has resorted to all manner of underhanded methods to drive them off their
homestead, in hopes of swiping up their land for various reasons.




As the Posse rides along the trail suddenly a(n) lantern come(s) falling out of the sky… It's the local
fearmonger/Reckoners themselves' doing: the purpose of this 'prank' is to scare the Posse a little.

As the Posse settles for the night a church congregations singing "We'll shall gather at the river"
wanders by heading for… the River!




At this crossroads, a statue of eerie and unsettling aspect has been erected, resembling both a robed
death, a bent crone, and some kind of snaky tentacle creature, rolled into one hunched form.
Someone has left for this strange waygod an offering of a raw haunch of deer, dry and odorous and
pecked by birds but new enough to be untouched by wolves or other creatures.
Beside the road is a very, very steep drainage ditch. A trickle of water still runs along the bottom.




Burned area {trees standing, no undergrowth, all black}…


Buzzard on a Gut Wagon- The Posse comes upon a small wagon abandoned on the side of the road,
inside one will find it has been piled with entrails. And sitting atop the whole mess like a King
guarding his throne is a lone buzzard. Maybe the guts are human, maybe their not . . . just let the
Posse wonder.
Cattle stampede! 300head of cattle head straight for the Posse.

Cows stare at you lazily as you pass by.




wild cat tracks heading north east…
Dead caravan scalpt by injuns.




Dead carcass of regional large wild animal.


Dead, rotted, burnt, headless body sits in the middle of the path.


Deer tracks heading west.




Déjà vu: There is something familiar about all this...


Dust Devil. Not the critter, just a swirling cloud of "dust".




Dust Devil: A large pale snake with spines running all down its back slithers through the dirt.
Suddenly it rears up, a cloud of dust forms around it as it twists and flails creating a whirlwind. The
whirling Dust Devil moves towards the Posse…

Duster: Notice -5{aditional -2 if sittin' still}. In the distance you see a scrawny, emaciated
chipmunk.

Fish bones.
Fool's gold sparkles in a nearby stream.




From just out of sight, the sounds of dogs fighting can be heard.


Giant feather




Howling/barking in the distance




Huge spider's web.


In the clouds off to the eastThe Posse watches in horror as a funnel cloud touches down and slowly
moves south westleaving a swatch of destruction in its wake!
In the thawing snow a face down traveler begins to appear.


In the wavering heat a refreshing pool reflects the suns rays. But as the Posse approaches it
evaporates.




In the wavering heat what was once a lush green waterhole can bee seen.


In this forest, thousands upon thousands of harmless spiders have congregated together in many of
the trees, coating the branches overhead in nimbus-like blankets of cobwebs an inch thick, thick
enough that the light is opaqued to a dim soft grey.
It is eerily quiet… Too quiet.
It looks like some miscellaneous camping gear dropped off the back of a wagon traveling the road.




Just off the beaten path sits a statue of some unidentified hero. Where did it come from and how
did it get here?
Keen Posse members see 7vultures circling around…




Large boot tracks in mud heading north east.

Large patch or hill of flowers.

Large splatter of bird droppings.




Large tree with the image of a face in the bark.




Let there be light. Up a head a large explosion suddenly fills the skies with a light that makes the
horses buck and throw and the Posse lose their bearings and go temporarily blind. The following
cloud from the explosion rises miles into the heavens. THAT'S mad science for you.




Little gusts of wind form tiny cyclones, blowing leaves and debris into a spiral before scattering
them above your head.


Local Major Creature Feature




Lone Preacher with no powers, just the will of God…
Love's Traveling Goods: Professor Xavior Love and his wagon full of elixirs are traveling to the
next town, but he'll gladly sell his wares to the Posse if the are willing. The elixirs could be legit,
snake oil, or perhaps lethal and that's how he makes his money.


Mad Scientist: A womandressed in a greasycoat meanders south, mumbling under his/her breath...




Mailman on a velocipede: In the distance the Posse hears a low droning sound. Off to the
norththey can see a cloud of dust fast approaching. With a scream the horses begin to panic as the
droning becomes a loud roar...

Many thousands of stink bugsscurry over 'something'…




Meteor Strike!!! Above a blinding flash is seen as a streak of light blazes down from the
constellations to the earth; a tremor below their feet and then an almighty bang that they feel in
their stomachs as much as they hear in their ears...
Not quite looking where he/she is going one of the cowpokes steps in a puddle.
Off on the horizon is a dark, dark cloud. It is practically purple. The lightning is striking the ground
34miles away.
On the meadows there are many large anthills, placed in triangles, about equally distant from
others.
One broken, bloody Unionscouting party of 2soldiers passes the Posse heading west.
One cowpoke's ears begin to ring…
One of the Posse has an intense itch.
One US Marshal, tired and dusty, passes in the opposite direction.
One wounded detachment of 1UnionScout(s) headed weston foot.
One wounded platoon of 5UnionScout(s) headed weston foot and horse.
Partial eclipse of the sun. An omen, a portent, or just a coincidence?
Picked mushrooms laying on stump to dry.

Pilgrims on their way to a holy site ask the Posse for food and alms. For an added twist you could
make them lepers or plague carriers...
Pleasant voices seem to chant on the breeze…

Rats are rummaging through Posse's food…
Remnants of old campfire lay in a clearing to the north of the road.

Rich Tinhorn Traveler {worth $3076.00} who is looking for fellows to travel with.
Scattered across the terrain are various weapons and dead bodies…

Sentry animal (probably bird or rodent) raises an alarm.
Several hoof prints lead off to the south west...

Small copses of cacti stand like watchmen in the narrow defiles above the road that runs along a
brackish desert lake. Groups of animals wander amongst the spiny towers eating the damp blossoms
from their tops.distance {brush fire}...
Smoke rises in

Smoke rises in distance…
Snake Oil: Up ahead is a wagon, driven by a single salesman. Inside are large amounts of cure all.
Like every other non card playing huckster out there, this one is assured to work. After a few
attempts at selling, he tries to see if the Posse will let him join up with them to the next town.
Some cougars are following you…

Some old bloodcult lurked in the cave that can be seen above this mountain path, and when they
departed or where driven out, their gruesome rack of skulls and the pylons they built from stacked
human thighbones were left untouched, grim sentinels along either side of the traverse.
Squirrels chasing each other run across the path and up a tree.
Storyteller with a random story about a creature in the marshal’s handbook, RVC, or RVCII.
The biggest pile of crap you have ever seen is on the right hand side of the road.
The cry of a lone hawk echoes in the air…
The endless winds of the desert have sanded the stones upon this baked plain into psychedelic
forms, huge spiny stone heads balanced upon tiny pillars of scoured rock standing periodically in
enigmatic rows and clusters.
The foliage at the side of the road parts and a wild boar charges towards the Posse.
The ground beneath the Posse's feet suddenly gives way as a sink hole opens below them. With a
yell of surprise the Posse plummets into a dank, dark abyss…
The ground seems to end suddenly in a great escarpment to the ground hundreds of yards below. A
waterfall can be seen some distance away, flowing down the sheer cliff face.
The local birds are loud singers {and might be from far away}.
The local field grass is "stinky". Anything that has tramped through the grass will smell as well.
The local low hills are akin to the rolling ocean. They are amber waves of grass flowing in waves in
the wind.
The McClintockBoys.
The pieces of a giant wood siege engine is in the ditch at the side of the road. It looks like it fell over
into the ditch and they were unable to get it out. Now it is falling apart.
The Posse comes across a campsite, fire smoldering, supplies all spread out, but nobody's there.
There seems to be a lack of any real tracks signifying any direction they left.
The Posse comes upon a holy hermit {Christian Blessed} who will offer to heal any wounded in the
Posse. He will also break bread with them if they are camping soon and spend the evening telling
stories.
The Posse encounters 5poacher(s) who want to relate to the Posse and share glory stories.
The Posse encounters a small hut a bit off of the trail. It's glowing with the hue of an evening fire.
If they investigate they find it belongs to an eccentric painter.
The Posse fall into a trap with 5hostile injuns and are forced to put differences aside to help each
other.
The Posse finds a half charred wagon and some bleached bones, if they search it through they find
$8.00, should they investigate further they will find the wagon must have been burned ages ago and
it would be impossible to find out who it was, but one could always assume...
The Posse spies a relatively recent sign, pointing the way to a town. Curiously, it's not on any maps
or established trade route. Is it a boomtown, which seem to pop up all over the place, or is there
something sinister?
The Posse stumbles across a tunnel. If they decide to explore it they find out it is much bigger than
they thought, a tunnel city infested with local natives. A tunnel or cave in the middle of nowhere
that no-one knows about…
The Posse stumbles upon an ancient burial mound, this could predate any known race and may
contain ancient relics, old bones or something man was not meant to know.
The Posse wanders the countryside and spies a white hat on a stick come into sight over a rock. As
they stare in wonder a barrage of gunshots split the air as the stupid "black hats" uses up all their
shots on the hat {they always fall for that one}.
The Posse witnesses a "claim jumpin’"…
The road here is lined with the dead houses of the locals, squat stone structures where corpses are
stacked, with their spines broken so that they can be folded to fit neatly.
The sky overhead darkens as clouds obscure the sun's waning light. With a blinding flash,
lightning zigzags across the sky, shortly followed by the ominous roar of thunder..
The stench of skunk permeates the air.
The sweet smell of honeysuckle lingers on the wind.
The thunder of falling rocks can be heard in the distance... Landslide???
The train derails. Maybe it's a hold up or just something sinister.
The trees rustle in the wind. The various shades of green dance about. Dappled sunlight shows
through the shade under them.
There are some people in various states of skimpy dress and wetness being chased towards the road
by a cranky old voice. The Posse can barely make out the pond through the trees {they might even
hear the report of a shotgun}.
There is a Cairn here. It marks a place along the side of the road with a beautiful view - if the
There is a right.
weather is canyon, where the particular shape channels the winds in one direction. In summer, the
gentle wind keeps you from going downhill too quickly, and helps to go upwards. In winter, it
either snows into your face, or freezes your back off.
There is a cliff that would lead down to the river. A good distance away, you see a cliff on the other
side. There is only a tiny ribbon of water between these two cliffs.
There is an old well on the side of the road. It is dry. There is a smaller, newer water source just a
few yards away.
This desert steppe is bitter cold. Pure white snow blows across sandy dunes in an odd contrast.
Thunder rumbles off to the east.
To the north easta lake gleams in the sun… Something stirs below the water's surface!
To the north west a bog can be seen. There are 23Will o'the Whisps dancing around it…
To the west stands a grove of birch trees.
Today is a sunny day, not to hot and nothing really happens…
Traveling in winter, a family of snowmen has been built by the side of the road. One of them is
headless. bark chewed or clawed off the bottom.
Tree with
Two groups of monsters are battling it out. It could be territorial aggression, rival tribes, or an
invasion. You decide whether the monsters will ignore the Posse, divide their energy between
enemy monsters and the Posse, or unite against the Posse…
Unusual patches of very lush growth periodically dot the horizon.
Up ahead seems to be a small home, most likely a watering hole. Closer examination reveals the
building to be abandoned, and in terrible shape
Very friendly skunk tries to weave in and out of a cowpoke's legs.
Werewolf Attack: The full moon peaks in and out of the night's clouds. Off in the distance a
lonely howl can be heard, padded footsteps approach from behind. With a vicious growl the wolf
pounces… come to this northerly wasteland, and the hills of rocky sand and flat stony scrubs have
Winter has
been dressed in a thin coating of hard icy snow. Bitter winds skirl across the open expanses, lashing
grit and snow into swirling columns that rise into the empty vault of the blue sky.
With a muffled crash a tree falls in the distance causing a cloud of squawking birds to fill the air.
A small house/farmstead ablaze on the prairie, when the Posse arrives they find the burnt remains
of a family layin’ outside the main house. A closer inspection reveals they were shot as they tried to
run out of the inferno.
Off to the south the Posse spies 14 bison(s).
                                          NPC's
 1 5 rustlers fleeing a lone lawman.                                                  1

2 13 settlers looking for work.                                                       5

 3 2 Bandit(s) armed with rifles attempt to ambush the Posse.                        10

4 4 Union Cavalry Scout(s) looking for the nearest town, and information on it...    15

5 5 Dusty Cowpoke(s) riding off into the sunset.                                     20

6 8 Local and friendly Indians heading north .                                       25

7 1 Men {Horse Thieve(s)} leading 4 horses with assorted brands on their flanks.     30

8 4 Miner(s) leading 1 donkey(s) laden with a myriad of tools and packs passes,      35
  laughing joyfully, heading east .
9 1 robbery victim(s) tied up and lying on the side of the road.                     40

10 4 Soiled Dove(s) headed for greener pastures.                                     42

11 3 Albino midgets jump out of the ground and try to drag them down and eat their   44
   liver (with farm beans and a good chianti)...
12 3 Highwaymen with shotguns and a pistol backup robbing 1 average folk.            46
13 7 Local, and subtly hostile, Indians traveling on horse...                        47

14 2 Pinkerton(s) armed to the teeth on a mission...                                 48
15 5 soiled doves tearing down a fence.                                              49


16 1 Bandit(s) armed with rifles in the middle of robbing 3 average folk.            50




17 2 Confederate deserter(s) hidin' in the brush...                                  51

18 3 Cowboys looking for lost treasure.                                              52

19 4 emaciated children tug at the sleeves of the Posse.                             53
20 4 Walkin’ Dead just aimlessly meandering off the path...                       54

21 2 Buffalo Hunters hunting local animals.                                       55

22 5 Cultist(s) under cover with black magic.                                     56


23 5 Gang Members with shotguns and a pistol backup with 1 Gang Leader.           57


24 2 Highwaymen with rifles in an ambush.                                         58

25 15 soldiers hiring guards.                                                     59

26 4 travelling loafers, their clothes dusty and threadbare pass by.              60


27 3 adventurers with one Harrowed among them.                                    61




28 6 Cannibal Cultists who want to eat the Posse (Yum!)...                        62

29 2 Union Cavalry Scouts heading south looking for their regiment.               63




30 4 Ranchers leading a cattle drive of 296 head of cattle.                       64

31 10 unemployed cowboys tracking Indians.                                        65

32 5 railroad surveyors transporting pilgrims.                                    66


33 A "Geezer", follows a young and handsome "Dude": "Yeah, now yer talkin',       67
   Roy!"
34 A "Geezer", follows a young and handsome "Dude" pointin': "They went that-a-   68
   way, Tex!"
35 A "Geezer" carryin' a rope, follows a young and handsome "Dude": "Let's string          69
   'im up, Gene."
36 A "Tong" hatchettman looking to redeem his honor.                                       70

37 A beautiful woman is buying something from a street vendor. When she speaks,            71
   it is obvious she is a man.
38 A beggar asks for handouts.                                                             72

39 A beggar with his hand down a drain hole brings up a ring and immediately asks          73
   the Posse to buy it.
40 A bounty hunter loading supplies onto a wagon.                                          74

41 A bounty hunter who is looking for someone the Posse knows, perhaps a recent            75
   acquaintance.
42 A tough Shootist with a chip on his shoulder, ready and willing to fight at any         76
   percieved slight…
43 A British/Russian noble, who obviously has more cash than he can ever spend,            77
   saunters down the street showing off his riches...
44 A buffalo hunter forming a posse.                                                       78

45 A bully selling 1 horse(s).                                                             79

46 A bunch of activists are heading to the next demonstration. Now they just look          80
   weird with their masks, megaphones and folded signs. Have a flier anyway.

47 A bunch of drunk frat guys harass a young man; the young man suddenly flies off         81
    the handle {he's obviously had a bad day} and grabs one of the frat boys and jacks
    him against the wall. Suddenly, everything turns really quiet.
48 A bunch of hombres wandering around looking for a "waffle-house". One of them           82
    is nursing a black eye.
49 A cart vendor, who obviously learned his trade at a ballpark, calls out for people to   83
    buy some freshly roasted peanuts.
50 A chugger {charity mugger} approaches with a clipboard and asks if the party can        84
    spare a few moments and a small monthly contribution to ease the plight of the
    West African swallow.
 51 A Conestoga wagonbeing chased down by an Indian war party.                             85
52 A Union cavalry officer heading out of town.                                            86


53 A Confederate cavalry officer fleeing relatives.                                        87
54 A Confederate cavalry scout taking money to the bank.                             88




55 A Union cavalry scout tracking antelope.                                           89

56 A couple of Ferners arguing in their own language.                                 90




57 A couple of kids are "grass sledding" using some kind of cloth sack on the rain    91
   slicked grass on the hill.
58 A cowboy herding cattle through town.                                              92
59 A ham and cheese sandwich.                                                         93
60 A cowboy repairing a telegraph line.                                               94

61 A craftsman setting an ambush.                                                     95


62 A crazy homeless guy rocks out to music only he can hear.                          96
63 A criminal in custody is marched through the streets.                              97


64 A dentist skipping out on a wedding.                                               98
65 A depressed musician asks sing-song, rhetorical questions of the Posse.            99


66 A deputy sheriff holding a shooting contest.                                      100
67 A deputy sheriff fleeing vigilantes.                                               101

68 A dective building a home.                                                        102

69 A detective setting an ambush.                                                    103


70 A diseased old man resting in a chair asks for help standing up.                  104

71 A distracted senior totters straight for the Posse…                               105


72 A doctor heading out of town.                                                     106
73 A doctor hiding out.                                                                  107

74 A Doctor, dusty and weary from covering his rounds to a hermit off in the hills,      108
   slowly rides past the Posse in the opposite direction.
75 A drifter looking for lost treasure.                                                  109


76 A drifter looking for a bath.                                                         110

77 A drifter, his clothes threadbare, his battered hats pulled down over his eyes,       111
   passes by. Upon noticing the Posse, he quickly change directions AWAY from
   them…
78 A drunk talking about the "Old Days"…                                                 112

79 A drunk, robbed and smelling terrible, lying in the road.                             113

80 A five strong group of heavyset men, none smaller than 6 feet try to mug a frail      114
   looking elderly couple. As the elderly gentleman reaches for his wallet, the
   woman steps forward, and in a blurred flurry of movement, send three of the
   muggers on the floor, unconscious. The other two take a look at each other and at
   the woman turning towards them and start to run away.
81 A gambler transporting prisoners.                                                     115

82 A gambler insulting ranchers.                                                         116

83 A girl in Fantasy Elven Dress, a guy in some kind of Revolutionary War uniform,       117
   a refuge with leather jacket, and a normal kid in a baseball cap, seem to be moving
   along carefully but with a purpose.
84 A granger taking money to the bank.                                                   118

85 A granger prospecting.                                                                119

86 A group of kids playing on a gallows.                                                 120

87 A group of minor 'toughs' force someone to dance by shooting at their feet.           121
88 A group of pirates walks past. One block later, a large number of ninjas are          122
   gathered around a tavern, and a suspicious number of well-dressed gentlemen in
   similar hats are seen nearby.
89 A group of town youth come tumbling out of an alley. They bounce off a couple         123
   of things heading across the street. Quite a sight to see. A few minutes later a
   straggler comes huffing and puffing behind them.
90 A group of young women all wearing the same ugly mauve dress are trying to hail       124
   a cab.

 91 A gunfighter delivering a parcel.                                                    125

92 A gunfighter looking for a fight.                                                     126


 93 A gunsmith pursuing bankrobers.                                                      127




94 A gunsmith heading out of town.                                                       128

95 A Hellfire Preacher with a flock of 1following him.                                   129




96 A homesteader tearing down a fence.                                                   130
97 A hopeful artist is making portraits of anyone willing to model, has several pieces    131
   laid out for demonstration. He works a little on the last one while waiting for a
   new customer.
98 A juggler performing on the street.                                                   132
99 A lawyer putting up a fence.                                                          133

100 A lawyer rounding up truants.                                                        134




101 A little boy confronts the Posse and shoots them with an imaginary gun.              135

102 A little kid approaches one of the Posse, "Hey mister, can I watch yer horse fer     136
    ya? Fitty cents!"
103 A little kid asks the Posse what they are doing in town.                             137
104 A lone bounty hunter who is looking for one of the Posse {Remember those             138
    Heroes’ enemy hindrances}…
105 A lone gunslinger, two fingers missing from his right hand, slowly trudges by        139
    mumbling about a dark tower…
106 A lone lawman fleeing Indians.                                                       140
107 A lone outlaw going to a hanging.                                                     141
108 A lone Texas Ranger sitting by a tent, smoking some meat over the coals of his        142
     fire.
109 A lone woman with a frightened child sit on the roadside beside her broken down       143
     wagon.
 110 A lost 9 year old child, dusty and frightened wanders, cryin' for his mama.          144

111 A man and a woman, dressed to impress, pass by. The woman can be heard saying         145
    "I'm sorry your wife left you for your stepfather…"
112 A man dressed as Jesus runs past singing Zippadi-doo-da as loud as he can.            146
113 A man holding a sign saying "free hugs".                                              147

114 A man holding a sign saying "I can cry at will".                                      148
 115 A man is reaching for an elixir but he can't reach it. If the Posse helps him he     149
     turns into a La Croix Zombie ready for a fight. If not he dies.
116 A man is talking animatedly as he walks down the street, suddenly it is realized he   150
     isn't actually talking to anyone Crazy? maybe.
117 A man thrusts a leaflet in face of one of the Posse leaving them no option but to     151
     take the leaflet or walk through him.
118 A man walks by wearing' a hat with an Indian's arrow sticking out of it.              152
119 A man walks down the footpath dressed in nothing but a towel wrapped around           153
     his waist.
120 A man, clearly lost, trying to hold a very large map out in front of him asks the     154
     Posse help. He doesn't speak the local language {or anything the Posse speaks} at
     all, but repeats the name of the place he is looking for over and over while
     gesturing at the map. For bonus weirdness the place he is looking for is a bit
     peculiar {"flesh house", "gate place", "human living location"}.
 121 A merchant selling "patent" medicine.                                                155

122 A middle aged woman is basking on a street corner. She is strangely dressed,          156
    wearing purple stockings, a red miniskirt and an orange shirt. She's singing at the
    top of her lungs and strumming her guitar loudly. And very badly...
123 A miner loading supplies onto a wagon.                                                157

124 A miner raiding a homestead.                                                          158

125 A mugger selling "patent" medicine.                                                   159


126 A novelist fleeing the Deputy Sheriff.                                                160
127 A number of Buddhist monks have just met a number of Orthodox Rabbis. They             161
    are both bowing to each other and talking animatedly about something.

128 A nun getting drunk.                                                                   162
129 A pack of youngsters dressed for a formal event emerge from a building and head        163
     on down the street.
130 A pair of fast-talking men run a game of three-card Monty. Ironically, the game is     164
     somewhat straight, while their third associate circulates through the crowd,
     picking the pockets of those who stay to watch.
 131 A pale person walking down the street stops in front of the Posse, starts coughing,   165
     then vomits on the sidewalk.

132 A particularly loud and irate protest group outside the place they are protesting      166
    {local bar, courthouse, city hall, church, etc.}. Things are starting to get damned
    ugly, but there's no violence... yet
133 A performance artist doing interpretive dance on the street corner.                    167




134 A person passed out from too much drink, looted, with writing on his forehead…         168


135 A person walks by with living snakes wrapped around his/her shoulders                  169


136 A person walks up to one of the Posse and starts chatting to them excitedly,           170
    asking about all the news they've missed out on. The problem is, the person has
    been dead for years, yet are at the same age as they were when they died and
    looking perfectly okay and resemble the person EXACTLY. Any checks reveal
    they are INDEED the person. More reports come up of this sort of thing...

137 A person with a clipboard is trying to get people to register to vote.                 171

138    A photographer heading for town.                                                    172
139    A photographer who wants to take the Posse’s picture                                173
140    A pickpocket plies his trade, but not very well.                                    174
 141   A pilgrim selling "patent" medicine.                                                175
142    A pilgrim looking for work.                                                         176
143 A plucky sidekick looking for a new "friend".                                      177

144 A political candidate and entourage sweep through the street shaking hands and     178
    asking who you're going to vote for.
145 A Pony Express Rider thunders past heading north.                                  179

146 A preacher heading out of town.                                                    180




147 A preacher looking for a homestead.                                                181

148 A prostitute combining cleavage top and 5 o'clock shadow. The horror.              182

149 A railroad executive fleeing the Deputy Sheriff.                                   183

150 A railroad executive fleeing relatives.                                            184

151 A rancher putting up a building.                                                   185


152 A rancher rounding up cattle.                                                      186
153 A religious leader and his incense burning retinue cuts across the Posse's path.   187


154 A reporter looking for work.                                                       188


155 A reporter looking for a fight.                                                    189


156 An Indian catching chickens.                                                       190

157 An Indian hiding out.                                                              191




158 A rich man is carried past in a sedan chair.                                       192
159 A round faced boy looking for his pet frog "Trevor"…                               193
160 A salesman offers great Discounts on holy water.                                          194


161 A school kid, pushing a bike with two flat tires. He has a gash on his forehead           195
    which is still bleeding.
162 A sheepherder raiding an Indian camp.                                                     196


163 A sheepherder lynching someone.                                                           197

164 A Sifu from a prominent school.                                                           198


165 A skilled classical guitarist is playing on a street corner, he isn't asking for money,   199
    just for the fun of playing.
166 A small child asks one of the Posse if that is a real gun/sword/etc they have             200
    hidden on them.

167 A small group of people stands nonchalantly as one of them ducks down to pry up           201
    a grate covering a storm drain. He pulls on a rope attached to the overhanging
    eaves.
168 A spoiled brat begs his/her parent for a toy.                                             202

169 A stage driver fleeing the Deputy Sheriff.                                                203

170 A stage driver transporting wounded.                                                      204


171 A stage guard looking for workers.                                                        205

172 A stage guard transporting payroll.                                                       206


173 A strong, young, healthy beggar asks for "spare change."                                  207

174 A teamster buying dynamite…                                                               208

175 A teamster building a home.                                                               209
176 A Texas ranger going to a hanging.                                                        210
177 A Texas ranger chasing a spooked horse.                                                211


178 A Thief looking for traveling “companions”.                                            212

179 A town sheriff oblivious to his/her surroundings indulging in a Meat Pie/Hot           213
     Dog/Burger/Insert local fare here.
180 A tramp approaches the Posse for minor scam.                                           214
 181 A trapper transporting pilgrims.                                                      215

182 A traveling merchant touting a champion boxer: Johnny McBride.                         216
183 A Traveling Merchant, his wares packed soundly on his mule, rides south west.          217

184 A trio of nuns playing jump-rope.                                                      218

185 A troupe of 5 well-armed adventurers pass by…                                          219

186 A troupe of Confederate cavalry scouts heading for town.                               220

187 A Confederate army patrol fleeing a posse.                                             221


188 A Union cavalry patrol tearing down a fence.                                           222

189 A visitor stops to ask for directions to an interesting place.                         223

190 A walking tour goes by with the tour guide rattling off important facts about the      224
     area. The Posse picks up just the piece of information they need {or will need}
     about the area.
 191 A wanderin' "crazy" runs up to a Posse member, slaps 'em on the back yelling          225
     "TAG!"then runs off.
192 A wandering tinker/toymaker - actually a thief and a good one at that {specializes     226
     in opening locks and finding and removing traps}. This guise gives him an excuse
     to carry a lot of the tools of the trade with good excuse. He is traveling from one
     city/town to another.
193 A weary traveler is mobbed by adoring children...                                      227




194 A well dressed man, neatly groomed, wearing a metal skull cap under his hat,           228
    walks by.
195 A woman carrying a stack of books trips in front of the Posse and falls over,        229
    scattering her books everywhere.

196 A woman drops a basket of fruit--can the Posse dodge before squashing some?          230




197 A woman who looks rough around the edges {perhaps homeless} sits oddly still         231
    and with eyes closed throughout a stage ride. She is unresponsive to nudges and
    bumps, and if people look closely, they realize she's dead.
198 A woman with too much fashion going on breaks her shoe and stumbles into a           232
    Posse member.


199 A woman, dressed in a tattered white gown, fleeing from wedding. Why is she          233
    on the lamb? Does she need help?
200 A woman, dressed in her finest, looking for lost ring…                               234
201 A woman, her face dusty and tear stained, wanders north west calling for her lost    235
    child.
202 A woman, riding side-saddle, her face puffy and bruised, heads north fleeing from    245
    a husband who beats her.
203 A writer for the Tombstone Epitaph who wants to hear the Posse’s strange and         246
    unusual stories.
204 A writer catching wild horses.                                                       247

205 A writer lynching someone.                                                           248


206 A young man dressed as a pirate is sitting with his back against a shop window,      249
    singing about a love he lost at sea while swigging from a large bottle of rum.

207 A young man playing a guitar, with the case open on the ground before him. He        250
    has a sign that says COLLECTING DONATIONS FOR THE OPTIMUS
    PRIME ELECTION CAMPAIGN. He can play any song you care to name.

208 A young woman is in the middle of the walkway on her hands and knees. She            251
    seems to be desperately searching for something. There is a pair of glasses at the
    Posse's feet…
209 A young woman is running on foot, being chased by a mob insisting that she's a       252
    witch.
210 An artist is making a chalk drawing of a forced perspective picture taking up most   253
    of the sidewalk. It's a picture of someplace the Posse has seen but something is
    disturbingly different.
211 An artist scouting robbery targets.                                                  254

212 An extremely old lady grasps the elbow of one of the Posse and asks him/her to       255
    walk her across the street. She walks VERY slowly and it'll take at least a couple
    of minutes to walk her across.
213 An Indian family fleeing vigilantes.                                                 256
214 An Indian fugitive buying dynamite…                                                  257
215 An Indian fugitive pursuing bankrobers.                                              258


216 An Indian tribe fleeing a lone lawman.                                               259


217 An injured mounted scout charges through the street.                                 260
218 An itinerant preacher delivering a parcel.                                           261
219 An itinerant preacher bringing in oar for assaying.                                  262
220 An old grizzled prospector leading his mule passes the Posse.                        263


221 An old homeless person of indeterminate sex passes by pushing a cart filled with     264
    random rubbish. He mutters something about 'anvils and shrimp…'

222 An old timer runs up to a random Posse member yelling "Dan? Dan!!! Ya ain't          265
    changed a bit in nigh on ta 15 years. It's like seen' a ghost…"
223 An orthodox rabbi and catholic priest walk by both carrying coffee cups having a     266
    friendly and animated discussion about something completely non-sequitor.

224 As the Posse approaches a homestead the head of the household entreats the           267
    Posse: A local land/cattle/rail baron has resorted to all manner of underhanded
    methods to drive them off their homestead, in hopes of swiping up their land for
    various reasons.
225 As the Posse settles for the night a church congregations singing "We'll shall       268
    gather at the river" wanders by heading for… the River!




226 Bride or groom comes running out of a building and asks the Posse if they will be    269
    witnesses.
227 Buffalo hunters building a home.                                                     270


228 Eight giggly women wearing pink cowboy hats accost the players. A woman              271
    wearing a sash that says "Lanas hen night" tries to persuade a male character to
    donate his underwear to her scavenger hunt list.
229 Family craft stand is set up at the end of farm by the road.                         272

230 Four suspicious men walk past discussing a bank robbery {actually actors}.           273
231 Gorgeous girl with an ugly, "what can she see in him", obnoxious boyfriend stroll    274
    by. Causing one of the Posse to collide with a lamppost.
232 Huckster with 1 random hex to teach.                                                 275


233 In a small park, a group in full armor practice their fighting techniques. A few     276
    hangers on in various states of odd garb watch.
234 It looks like the staff of an entire renaissance guild/ faire is walking along the   277
    street. They are all chattering away, some loudly bellowing to other people up or
    down the line, all the time using period speech.
235 Lone, kind, Preacher with helpful abilities…                                         278

236 Mailman on a velocipede: In the distance the Posse hears a low droning sound.        279
    Off to the south they can see a cloud of dust fast approaching. With a scream the
    horses begin to panic as the droning becomes a loud roar...




237 Mimes have infested the street and try to climb invisible ropes in front of a        280
    clearly unappreciative audience.
238 One “Huckster” with 2 Tonic(s) from the S&R Catalogue that are half as               281
    effective and twice as malfunctional.
239 One healthy detachment of 7 Scouts heading west.                                     282

240 One healthy platoon of 7 Confederate soldiers traveling south.                       283


241 A Tonic Salesman with 2 type(s) of tonics or pills direct from S&R.                  284
242 One US Marshal, tired and dusty, passes in the opposite direction.                   285
243 One wounded detachment of 3 UnionScout(s) headed weston foot.                             286




244 One wounded platoon of 9 Union Scout(s) headed easton foot and horse.                     287

245 Pleasant voices seem to chant on the breeze…                                              288


246 Rich Tinhorn Traveler {worth $2966.00} who is looking for fellows to travel with.         289


247 Six army officers in dress uniforms, and a few civilian wives, walk down the              290
    street toward the Posse.
248 Snake Oil Salesman sells fake junk from the side of his gaudy wagon.                      291

249 Snake Oil: Up ahead is a wagon, driven by a single salesman. Inside are large             292
     amounts of cure all. Like every other non card playing huckster out there, this one
     is assured to work. After a few attempts at selling, he tries to see if the Posse will
     let him join up with them to the next town.
250 Some people are fixing a wagon on the side of the road. They are swearing at              293
     each other while they do it. They have all the parts.
 251 Some people are setting up an odd looking machines with lights and tubes over            294
     some kind of access point {sewer cover, etc}. They really don't look like
     maintenance people.
252 Some street theater performers put on a performance. They encourage the                   295
     audience to participate in their interactive play.
253 Someone appears/disappears in the shadows of an alley.                                    296
254 Someone bumps an hombre's pack/wallet… Nothing's missing.                                 297
255 Someone stomps in nearby puddle splashing the Posse!                                      298


256 Confederate sodiers looking for a homestead.                                              299




257 Storyteller with a random story about (a) Texas Tummy Twister.                            300

258 A guy walks with a damn big white snake around his neck.                                  301

259 The outlaw trying to escape his past: The Posse is approached by a man,                   302
    obviously down on his luck, looking for "honest work".
260 The Posse comes upon a holy hermit {Christian Blessed} who will offer to heal            303
    any wounded in the Posse. He will also break bread with them if they are camping
    soon and spend the evening telling stories.
261 The Posse encounters 3 poacher(s) who want to relate to the Posse and share glory        304
    stories.
262 The Posse encounters a woman who is a run away mail order bride, she's headed            305
    the same direction as the heroes and ran away because of she was beat up by her
    fat, mean husband. Is she really who she says she is, or something more nefarious?

263 The Posse meets someone who is on the way to dispose of a body. He might                 306
    come from a nearby town where he killed someone and is looking for a quiet place
    to bury the body or get rid of it in other ways. The body might be concealed on a
    wagon. Or maybe he just started to dig a hole when the Posse meets him.

264 The Posse passes a bunch of people walking out to the fields. {migrant workers?}.        307




265 The Posse sees an artist drawing a very realistic mural on the wall near a cafe. It is   308
    of several people standing there chatting, waiting at a stage stop.
266 The Posse spot several tough looking types wearing leather trench coats and fairly       309
    obvious swards and peacemakers. Anyone who makes a decent spot check will
    realize the weaponry is not real. Its the local Vampire LARP group out on a "full
    costume" social.
267 The sounds of a crying child come from the thick underbrush. Vines, branches,            310
    and closely packed trees hinder travel. Two possible results for the rescuers: 1)
    They find a child being tormented by a Varmint, giving the Posse a chance to
    rescue it. 2) The sounds were a “mimic” to get the Posse to fall for an ambush.

268 There are some people in various states of skimpy dress and wetness being chased         311
    towards the road by a cranky old voice. The Posse can barely make out the pond
    through the trees {they might even hear the report of a shotgun}.

269 Three girls are prodding along another girl who is actually a very feminine              312
    looking boy in a teenage girl outfit.
270 Three women, who seemingly just met, are taking off their shoes and showing              313
    them off to each other.
271 Two incredibly drunk middle aged men beat each other bloody. Just, really                314
    slowly.
272 Two small children run pass yelling "Bang, Bang" as they shoot each other with      315
    wooden guns.

273 Two young girls walk up to the Posse and say "$200?". They aren't prostitutes;      316
    they just think YOU'RE looking for one. They laugh and go on their way.




274 Woman or man approaches at a train or stage station with a long complicated         317
    story of how he/she was pick pocketed and now has to borrow money to buy a
    ticket home in another city where his/her young children are waiting. If it is
    suggested that the local law should be contacted they will spin an excuse and get
    evasive.
275 Young toughs listen in rapt horror to an old man's war stories.                     318
276                                                                                     319


      A mad scientist has invented a new piece of equipment and is looking for a test
      subject.
277                                                                                     320

    A meek man has a valuable treasure but does not know who to turn to and trust
    for the sale.
278 Muff, the town drunk is a myopic guard -- extremely nearsighted but                 321
    compensates with well developed sense of hearing.




279 A Geezer is on a personal quest for power and has made dark pacts with evil         322
    outsiders to accomplish this end.

280 A beautiful woman is on a personal quest for power and has made dark pacts with     323
    evil outsiders to accomplish this end.




281 A beggar is collecting parlor games from across the lands.                          324
282 A bounty hunter wants the Posse to "accidentally retrieve" an item while they are      325
    investigating clues.




283 A Shootist at first sight, falls madly in love with one of the Posse members and       326
    becomes obsessive/stalks.


284 A British/Russian noble is unhappily married and will do anything to get out of        327
    it.




285 A buffalo hunter is being held captive in his/her own home.                            328




286 A bully has a bitter rival who was just elected into a minor position and wants to     329
    ruin his/her reputation.

287 A cart vendor is a fan {to the point of fanaticism} of a spectator sport of the time   330
    {jousting, cockfighting, bearbaiting, whatever} and has gotten into
    gambling/stalking trouble.

288 A Confederate cavalry officer fears he's being watched and is looking for someone      331
    who he can trust to recover a valuable object buried nearby.
289 A Confederate cavalry scout imagines he/she is a ghost in spite of attempts to         332
    prove he/she is living.


290 A craftsman is an outspoken advocate of a controversial political position.            333
291 A crazy homeless guy has a bitter rival who was just elected into a minor position   334
    and wants to ruin his/her reputation.




292 A dentist is a very trusting foreigner.                                              335


293 A deputy sheriff believes {loudly} that wealth should be spread among all the        336
    citizens and tries to redistribute the Posse's wealth.




294 A detective has a racial enemy or is banned from racially dominant areas.            337




295 A drifter is a myopic guard -- extremely nearsighted but compensates with well       338
    developed sense of hearing.


296 A gambler used to be a powerful adventurer.                                          339


297 A gunfighter is extremely lucky {never seems to do anything right, but somehow       340
    escapes any personal consequences}.


298 A gunsmith is on a secret military mission.                                          341

299 A lawyer has a racial enemy or is banned from racially dominant areas.               342




300 A miner is greedy -- always demands first dibs and/or larger shares when dividing    343
    treasure troves based on exaggerated contributions to the party's success.
301 A novelist wants the Posse to deliver a letter to his mother - but he doesn't know    344
    that his mother is really that cackling night hag that the local lord wants hunted
    down and exterminated.


302 A nun was recently injured in a random attack and seeks his attackers for revenge.    345


303 A photographer is a vigilante who kills in cold blood convinced that the ends {i.e.   346
    eliminating a criminal element} justify the means {using excessive force, killing
    hostages, etc.}.
304 A pickpocket has distinctly disproportionate limbs {i.e. one arm longer than the      347
    other, etc} that were altered through magic.


305 A pilgrim tries to recruit the Posse for some incredibly mundane task {i.e.           348
    laborer} regardless of their objections.

306 A Pony Express Rider tries to pass off lousy equipment as magical.                    349




307 A preacher is seeking political/religious asylum.                                     350




308 A prostitute acts as a representative for the Black Market.                           351


309 A railroad executive is a very trusting foreigner.                                    352
310 A rancher is a self-proclaimed matchmaker and tries to set up at least one of the     353
    Posse.




311 A religious leader is a doctor who unwittingly spreads a deadly plague even while     354
    trying desperately to find the cure.

312 A reporter is going out at night and mistreating stray animals.                       355




313 An Indian is trying to marry off their eldest son/daughter to one of the Posse.       356




314 A sheepherder loudly and publicly complains about the local lord.                     357


315 A stage driver fears he's being watched and is looking for someone who he can         358
    trust to recover a valuable object buried nearby.
316 A stage guard is looking for his/her father who disappeared in the area 6 months      359
    ago.

317 A teamster is greedy -- always demands first dibs and/or larger shares when           360
    dividing treasure troves based on exaggerated contributions to the party's success.




318 A Texas ranger is a disgruntled worker recently fired.                                361


319 A Thief at first sight, falls madly in love with one of the Posse members and         362
    becomes obsessive/stalks.

320 A town sheriff is in disguise {for reasons real or imaginary}.                        363
321 A tramp is heavily in debt and is fleeing/hiding from creditors.                       364




322 A trapper is a very trusting foreigner.                                                365

323 A traveling merchant acts as a local guide to the Posse.                               366




324 A well dressed man is a voyeur who happens to be spying on the house where the         367
    Posse is staying.
325 An 'Informant' at first sight, falls madly in love with one of the Posse members       368
    and becomes obsessive/stalks.
326 A grizzled old man is a vigilante who kills in cold blood convinced that the ends      369
    {i.e. eliminating a criminal element} justify the means {using excessive force,
    killing hostages, etc.}.

327 Rich Tinhorn Traveler is an informant for the local thieves' guild with nothing to     370
    report and is ready to make something up.


328 Snake Oil Salesman wants the Posse to deliver a letter to his mother - but he          371
    doesn't know that his mother is really that cackling night hag that the local lord
    wants hunted down and exterminated.




329 A storyteller rants uncontrollably about unrelated things as if under the effects of   372
    a Feeblemind.


330 Ol' Man McDonald is an outcast for forgotten crimes.                                   373




331 The McWilliams Boys.                                                                   374
332 The shopkeep is seeking his muse.        375




333 The shopkeep pursuing bankrobers.        376




334 The shopkeep looking for workers.        377




335 A bounty hunter fleeing a lone lawman.   378




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1000
                              PICKPOCKET
$3.32

$4.51                                      1

$4.37                                      2

$9.52                                      3

$3.56                                      4

$8.14                                      5

$2.73                                      6

$9.78                                      7

$10.92                                     8

$6.42

$8.59

$5.29                                      1
$1.28                                      2

$5.34                                      3
$34.91


$10.85




a hanky                                    1

a used hanky                               2

a hanky with the initials X.L. on them
pocket watch (non-magical)

a gold pocket watch with the initials H.G.     1

a gold pocket watch                            2


a cheep pocket watch                           3


a silver pocket watch                          4

a ham and cheese sandwich.

a silver pocket watch with the initials D.A.


8 used matches                                 1




a box of 14 matches                            2

6 tooth picks




1 cigar(s)

5 cigaretts                                    1

chewing tobacco                                2


piece of string                                3

lock picks                                     4
cheep lock picks                                                                   5

expensive lock picks                                                               6

broken lock picks

a key (non-magical)

a skeleton key                                                                     1

pocket knife                                                                       2

brass knuckles                                                                     3

the Diary of McGowan - a small book that contains details about a false wall       4
in the basement of his home
a list of city counsel members and how much they receive in bribe money per        5
week
a coded list of locations of members of the McNabb family and times they are       6
to be alone
a pack of love letters, all perfumed and wrapped with a red ribbon, the address    7
on the envelopes is smeared by tears
a gaudy gold ring studded with diamonds with a faint magic aura, it causes         8
memory loss, with previous day's events forgotten

a scrap of paper with 'Restaurant, 8:11, Friday' written on it                     9


a deck of 52 playing cards with no twos but five threes, five sixes, five nines,
and five Jacks
a hanged man tarot card with a PC's name written in red across it

a list: rich black earth, seeds, petals of a common flower, petals of a rose &     1
gold dust. All but the last ingrediant have been marked off

gate pass for city gate after hours                                                2
a napkin with a crude map on it, and the name of the tavern where the napkin       3
came from

a claw from a monster the PCs are about to quest for                               4
a pair of ladies' gloves with the initials G.C. on them                         5




a rock made of some strange flecked material with the word 'Kessler' written    6
on the bottom
a standard deck of cards (non-marked)                                           7




the Six of Spades.(non-magical)                                                 8

a deck of cards with nothing but Jacks.                                         9
a deck of cards with nothing but Jacks of Clubs.(magical)                      10
a pair of dice (not loaded)                                                     11

an old map leading to the McCabe mine                                          12


a detailed map leading to the Vann mine
an old map, with no names or details, labeled 'the McKinley mine'


a letter addressed to Mr. Lamar                                                 1
a letter addressed to Ms Park                                                   2


a letter addressed to Mrs. McLaughlin                                           3
a list of city lawmen and how much they receive in bribe money per week         4

a list of county lawmen and how much they receive in bribe money per week       5

a scrap of paper with five names: Sheridan, Hawley, Culver, Knott and one of    6
the PC's names. All but the PC's name have been crossed out!

a scrap of paper with five names: McNutt, Cathy, Danner, McDermott and          7
MacKay. The first two have been crossed out!
a pocket watch stopped at 6:45 (non-magical)                                    8


a bag of roasted chestnuts                                                      9
a ring with 8 large iron key(s)                                            10

4 glass bead(s)                                                            11

4 freshwater pearls                                                        12


an accounts ledger                                                         13

a racy novel                                                               14


a polished box containing a lock of hair                                   15

a piece of lapis lazuli                                                    16

a whetstone                                                                17




a letter anouncing Todd McKenzie's arival                                  18

a fishhook and line                                                        19

an invitation                                                              20


a pretty shell

a letter demanding payment of a debt owed to Perry

a prayer wheel                                                              1

a golden feather                                                            2
a deed to the Neill property                                                3


a sketchbook containing several excellent sketches of people and animals   4
a glass eye                                                                  5


a piece of amethyst                                                         6

a reliquary containing a piece of splintered bone                           7


a piece of quartz                                                           8




a legal document entitling the bearer to $120.00 to be collected from The   9
McGinnis, Rayburn, Hopkins & McInnis Fidelity Fiduciary Bank.
a(n) key with the symbol of (the) Millennium Group.                         10




a ball of twine
an alchemical formula workbook


a shopping list                                                             1
a crumpled poster reading: 'WANTED! Dead or Alive: Anna McCullough          2
$800.00 REWARD!'
a crumpled poster reading: 'WANTED! Alive: Sarah McCollum $60.00             3
REWARD!'




a crumpled poster reading: 'WANTED! Shaw Bell, REWARD: $80.00 Dead
or 400.00 Alive!'
a(n) coin with a strange rune on it

special material that can be traced                                         1
a poem                                                                      2

a unique item that can be traced                                             3

clues (Marshal's discression)                                               4
answers (i.e. a detail finally explained)   5
character development                       6

NPC development                             7

a pair of glasses                           8

a monocle                                   9

a cheep ring that fits                      10
a fancy ring that doesn't fit

a gold ring that doesn't fit
a silver ring that doesn't fit               1

a gold necklace                             2

a glod locket with E.I. on it                3

a silver necklace                           4
a silver locket with J.U. on it             5

a cheep necklace                            6




a pearl necklace                            7

a small sack full of dead lunar moths       8


a derringer                                 9

a Peacemaker                                10

a bowie knife                               11


a compass                                   12
a broken compas                                                                     13


a set of payer beads                                                                14
a crucifix                                                                          15

a comb                                                                              16


a yo-yo                                                                             17


a sewing needle and thread                                                          18


a stein containing Mulberry Wine                                                    19




a pot containing a foul, oily cream Labeled: 'Dr. Blais's Liniment: Gives Luster    20
to the Skin, Soothes the Soul, and Bestows Vigor to the Vitals!' (doesn't
work)
a jug containing an oily cream Labeled: 'Dr. Heather Causey's Salve: Apply          21
Externally, Guaranteed to Repel the Undead, Vampires, Abominations,
Chupakabras, Will o'the Wisps, and Mosquitoes!' (doesn't work)
a vial containing a foul smelling oil Labeled: 'Sure Shot Elixir!' (doesn't work)   22




a list of phrases translated from English to Nonsense                               23

a list of phrases translated from Bulgarian to English                              24
a Lexicon of the Swiss Language                                                     25
a purse containing gunpowder                                                        26
a cask containing a piece of quartz, athelas & Cedar bark                           27
a list: rich black earth, Ether, basil, tobacco, orange pips, a severed finger,     28
athelas, 34 forigen coins, powdered glass, athelas, a severed finger, bumblebees,
chili peppers, blueberries & gold dust. All but the last three have been marked
off.
a scrap of paper with 'VCL' written in faded ink on it                         29

a scrap of paper with 'Saavedra JK' written in faded ink on it                 30

a scrap of paper with 'McDermott, the docks - A' written in faded ink on it

a scrap of paper with 'Hawley, Army Barracks - Postman' written in faded ink
on it


a piece of honeycomb in a small jar                                             1

a folded sheet of parchemnt with '572 Gunderson Road' written on it             2

a small box of breath mints                                                     3

a personal note scribbled in incomprehensible handwriting                      4

a sharktooth                                                                    5


a piece of chalk                                                               6
a lucky rabbit's foot                                                          7


a jackalope foot (un-lucky)                                                    8


a white pawn (non-magical)                                                     9


a fountain pen                                                                 10

a jar of ink                                                                   11




a bag with 7 marbles                                                           12
a(n) full hip flask of Corn Whiskey                                            13
5 bobby pins                                                                  14


an apple                                                                      15

an apple core                                                                 16


an arrow head                                                                 17

a Horror Novel, Tool of the Reckoners: Character may gain a one time bonus    18
level to their Occult, but must succeed 3 Gut Checks at a -4, failure means
they must roll on the Scart Table.
a clown nose                                                                  19

a corkscrew                                                                   20


a doorknob                                                                    21


Dr. Dread Secret Encoder Ring (non-magical)                                   22

an ear (freshly cut)                                                          23

11 fake flowers                                                               24


a pair of scissors                                                            25

a sewing kit                                                                  26


a smoke bomb                                                                  27

a tear gas bomb                                                               28

a flash bang                                                                  29
a wooden spoon                                                                30
a spork


a fork

a butter knife                                                                1

a spoon                                                                      2
a box of rat poison                                                          3

a bar of soap                                                                4
a Dime Novel: Seth Jones, or the Captives of the Frountier                   5

a Dime Novel: Ace Blane, Lock Largo                                          6

a Dime Novel: Isaac Stone and the Night Haunts, Volume 3, Issue 6            7

a Dime Novel: Isaac Stone Rides the Ghost Train, Volume 3, Issue 10          8

a calling card reading: Alonzo McLaurin, Book Store Proprietor, 2419         9
Mulberry Street

a calling card reading: Titus Cormier, Shop Keep, 335 Todd Boulevard         10

a calling card reading: Mathis MacKenzie, Sorcerer, 58 Marby Grange          11

a copy of The Territorial Enterprise newspaper, dated: May 22, 1874          12


a copy of The Tahlequah Telegraph newspaper, dated: July 18, 1873            13

BOOKS                                                                        14




A(n) September 1863 Montgomery Ward's Catalogue, if read it has an article   15
one of the posse can use for a ONE TIME +2 bonus to a skill related to the
magazine's theme.

A(n) November 1877 copy of The Guardian {children's magazine}.               16
A(n) June 1870 copy of Latter Day Luminary Magazine.                          17


A(n) April 1858 copy of Whim Magazine, if read it has an article one of the   18
posse can use for a ONE TIME +2 bonus to a skill related to the magazine's
theme.


a photograph of a woman wearing a fancy a Panama hat                          19


a photograph of a nude woman with the face blacked out, marked McCaffrey      20




a photograph of a cat

a photograph of a hare
pocket lint                                                                    1

a saddle                                                                       2

a pair of saddle bags                                                          3

a half full barrel of puma heart                                              4

a 3/4 full crate of rabbit meat                                                5


a(n) empty cask of Unknown Mystery Wine                                       6


a(n) half full flask of Water                                                 7




$52.69                                                                        8


$52.24                                                                        9
$84.76                          10


rapier                          11

bowie knife                     12


bowie knife                     13
a gasmask                       14
a camera                        15


a spirit camera                 16


Hoyle's Book of Games (1861+)   17
a spyglass (x2)                 18
a spyglass (x4)                 19
a pair of binoculars (x2)       20


a pair of binoculars (x4)       21


a pair ofinoculars (x6)         22

33 rounds of 0.50 ammo          23


6 rounds of 0.58 ammo           24




30 rounds of 0.58 ammo          25




25 rounds of 12 ga ammo         26
13 rounds of ammo of the player's choice.                    27


a Bandoleer with 12 rounds of 0.41 ammo                      28


a Bandoleer with 12 rounds of 0.42 ammo                      29

a Bandoleer with 14 rounds of 16 ga ammo                     30
a Bandoleer with 14 rounds of 0.69 ammo                      31

a Bandoleer with 12 bullets of the player's choice.          32


a Bandoleer, empty                                           33

a speed loader: Can fully load 1 pistol in a single action   34


a cheep gun belt that doesn't fit                            35

a fancy gun belt that doesn't fit                            36




a holster                                                    37

a quickdraw holster                                          38

a weapon cleaning kit                                        39

a winchester                                                 40


a shotgun                                                    41
a machete                                                    42
a bolo                                                                                 43




a saber                                                                                44

a whip                                                                                 45


a lariat                                                                               46


a silver pistol, with pearl grips and the name McCloskey ingraved on the               47
barrel.
a carpetbag containing: 4 dress blouse(s), a lone sock, 16 pair(s) of holey socks,     48
a heavy coat and 3 pair(s) of gloves
a steamer trunk containing: a light coat, a light coat, 4 pair(s) of long johns, 16    49
pair(s) of holey socks, 2 pair(s) of chaps, 2 pairs of silk stockings, a cheap suit,
a lone holey sock, a light coat, 2 work shirt(s), a ten gallon hat, a top hat and a
pith helmet
a package containing a heavy coat (doesn't fit)                                        50

a fine duster that doesn't fit


a cheep duster that fits

a worn duster that doesn't fit                                                          1
a bloody duster that doesn't fit                                                        2
a bloody duster, riddled with holes, that doesn't fit                                   3


a duster, riddled with holes, that doesn't fit                                          4




a fancy a derby that doesn't fit                                                        5

a battered a Stetson that fits                                                          6

a cheep a derby that doesn't fit                                                        7
a cheep a ten gallon hat riddled with bullet holes that doesn't fit   8


a pair of worn boots that doesn't fit                                 9

a pair of good boots that fits                                        10




a pair of worn shoes that fits                                        11




a pair of good shoes that doesn't fit                                 12




a cheap suit that fits                                                13

a fancy suit that fits                                                14




a worn suit, covered in blood, that doesn't fit                       15




a fancy suit, covered in blood, that doesn't fit                      16




a worn suit that doesn't fit                                          17

a winter coat that doesn't fit                                        18

a worn winter coat that fits                                          19
a worn winter coat, riddled with holes, that doesn't fit   20


a bedroll




a tent




a mess kit                                                  1
a pouch of coffee                                           2




5 days trail rations.                                       3




a bible                                                    4




3 stick(s) of dynamite.                                     5


a shovel                                                   6




9 feet of rope                                             7
a tin of lantern oil (1 pint)                                         8




a lantern                                                             9




detonation wire                                                       10




an expensive backpack                                                 11




a cheep backpack                                                      12


a worn and battered backpack                                          13




a basic tool box with hammer, drill, file, saw & wrench               14

a full tool box with hammer, drill, file, saw, axe, riddle & wrench   15




a crowbar                                                             16
a pipe wrench          17




an umbrella            18


a hot water bottle     19




a coffee mug           20




a doll (non-magical)   21




a dust pan             22


a Teddy Bear           23




a hair piece           24

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SCORE!
You find: a wooden spoon; a scrap of paper with 'Restaurant, 8:11, Friday'
written on it; a butter knife; a white pawn (non-magical) and a piece of
honeycomb in a small jar.

LOOT
You find: 25 rounds of 12 ga ammo; a pair of worn boots that doesn't fit; a mess
kit; pocket lint; a calling card reading: Titus Cormier, Shop Keep, 335 Todd
Boulevard; A(n) September 1863 Montgomery Ward's Catalogue, if read it has
an article one of the posse can use for a ONE TIME +2 bonus to a skill related
24
SUB-OPTIONS 1     SUB-OPTIONS 2

COMPASS            GAGE
north            1 0.22

south           2 0.36

east             3 0.38

west            4 0.40

north east       5 0.41

south east      6 0.42

south west      7 0.44

north west      8 0.45

                9 0.46

                10 0.50
GUNS
pistols         11 0.56
rifles          12 0.57

shotguns        13 0.58
                14 0.69


                15 .32-20


CIVIL
Union           16 .44-40

Confederate     17 12 ga

                18 16 ga
COAT
greasy

bloody


greasy and bloody


bright white




SEX
man




woman




VAMPIRE
Nosferatu

Nosferatu Ancient Ones


Penanggalen
                           NAME
Ustrel                   1 MacDougal
Wampyre             2 MacKay

Cinematic Vampire   3 MacKenzie

                    4 MacKey

                    5 MacKlin
ANIMAL
horse               6 McAarthur

small dog           7 McAdams

falcon              8 McAlister

donkey              9 McBride

mule                10 McCabe

raven               11 McCaffrey

pony                12 McCall

large dog           13 McCallum


cat                 14 McClanahan


                    15 McClellan

                    16 McClintock
TRAIT
smart               17 McCloskey


fast                18 McCloud
brave               19 McClure


strong              20 McCollum
surly         21 McCombs




tough         22 McConnell

quick         23 McCord




              24 McCorkle

              25 McCormack
              26 McCoy
              27 McCracken

              28 McCray


              29 McCullough
              30 McCurdy

CRITTER
rabbit        31 McCutcheon
rat           32 McDaniel


squirrel      33 McDermott
mouse         34 McDonald

possum        35 McDonnell

prairie dog   36 McDougal


gopher        37 McDowell

woodchuck     38 McDuffie


chipmunk      39 McElroy
muskrat        40 McFadden

groundhog      41 McFarland

Dormouse       42 McGee


kangaroo rat   43 McGill

hare           44 McGinnis


hedgehog       45 McGovern

raccoon        46 McGowan

lemming        47 McGrath




ferret         48 McGraw

polecat        49 McGregor

weasel         50 McGuire


               51 McHenry

               52 McHugh
FISH
frogs          53 McInnis

fish           54 McIntire
salamanders    55 McIntosh


squid          56 McKay
jellyfish                                                   57 McKee


baby turtles                                                58 McKenna

flesh eating anphibians that live for 5 minute(s) as they   59 McKenzie
try to devour any living thing they come in contact with

brine shrimp                                                60 McKinley




crawfish                                                    61 McKinnon

sea anemones                                                62 McKnight




                                                            63 McLain
                                                            64 McLaughlin

QUAKE
mild                                                        65 McLaurin
moderate                                                    66 McLemore

severe                                                      67 McMahan




                                                            68 McManus

                                                            69 McMillan
CHASE
Stage Coach                                                 70 McMurray
Pony Express Rider                                          71 McMurrphy

Conestoga wagon                                             72 McNabb

traveling merchant                                          73 McNair
party of Indians      74 McNally
7 bandits             75 McNamara

an Indian war party   76 McNeal

Confederate sodiers   77 McNeely

2 vigilantes          78 McNulty

5 lawmen              79 McNutt
                      80 McPherson

BUGS                  81 McQueen
bees                  82 McVay

hornets               83 McWilliams

wasps                 84 Aldrich

rhinoceros beetles    85 Applegate
monarch butterflies   86 Barclay

fireflies             87 Barraza




locust                88 Bassett

ladybugs              89 Baumgartner


katydids              90 Bayer

bumblebees            91 Beaudoin

gypsy moths           92 Bell


praying mantises      93 Bergman
mosquitoes       94 Betts


grasshoppers     95 Blais
doodlebugs       96 Blunt

lunar moths      97 Breeden


boll weevils     98 Burroughs


dragonflies      99 Cafferty


termites         100 Castillo




stink bugs       101 Causey


crickets         102 Cormac


earwigs          103 Cormier




aphids           104 Cotter

maggots          105 Cross
ants             106 Croteau
cockroaches      107 Culver
scarab beetles   108 Damico
flies            109 Danner
fleas          110 Dawson

caterpillars   111 Demarco

               112 Donald

               113 Dover


VARMINTS
antelope       114 Drury

bear           115 Epstein

beaver         116 Fairchild

bison          117 Finley

boar           118 Flannery


bobcat         119 Forbes
buffalo        120 Forgery


cougar         121 Fortune


cow            122 Gentile


coyote         123 Gibbons

deer           124 Grigsby




elk            125 Grimm
pony           126 Gunderson
fox         127 Hanks


goat        128 Hawley

woodchuck   129 Hickey


horse       130 Hopkins

human       131 Houston


lamb        132 Jameson

moose       133 Kern


ox          134 Kessler


puma        135 Knott

rabbit      136 Knutson

racoon      137 Koenig


sheep       138 Kruse

skunk       139 Ladner


snake       140 Lake

wild boar   141 Langley

wild cat    142 Lavender
wolf        143 Lawson
                    144 Linton


                    145 Logsdon
STUFF
rifles              146 Lombardi

pocket knife        147 Lovett
saber               148 Maestas

bowie knife         149 Maupin
tomahawk            150 Mosby

rapier              151 Muncy

spear               152 Myrick

derringer           153 Neill

stick of dynamite   154 Ornelas


holster             155 Orozco

pot                 156 Prado

pan                 157 Putnam


coffee pot          158 Quarles

lantern             159 Rand




canteen             160 Rapp




axe                 161 Roby
hatchet                162 Ryder


pick                   163 Saavedra




shovel                 164 Sager


saw                    165 Schell




                       166 Sheridan

STORE                  167 Silver
meat pies {$0.45}      168 Skidmore

holy water {$1.02}     169 Speer

whisky {$0.37}         170 Sweeny

beer {$0.17}           171 Trujillo

hot corn {$0.80}       172 Velasco


popcorn {$0.03}        173 Watters


cooking ware {$0.36}   174 Whittaker




silverware {$5.74}     175 Yoder


toys {$9.12}           176 Zaragoza
hot peppers {$0.88}             177 Zarate


inks {$0.46}                    178 Zimmerman

writing paraphernalia {$0.63}   179 Mary


cigars {$0.13}                  180 James
a tobacco plug {$0.40}           181 Bev
rock candy {$.20}               182 Alaster


jewlery {$10.43}                183 Albright


pocket watches {$8.48}          184 Allan
harmonicas {$1.76}              185 Alonzo
playin' cards {$0.24}           186 Anna
set of dice {$0.05}             187 Anthony


a banjo {$8.19}                 188 Bain


hats {$4.13}                    189 Brooks

men's shaving kit {$2.88}       190 Carl


assorted pipes {$0.52}          191 Cathy




matches {box of 100} {$0.79}    192 Conway




looking glass {$3.44}           193 Dalton
hair pins {pack of 100} {$.12}   194 Donell


work boots {$5.04}               195 Dudley


gloves {$1.86}                   196 Emery

perfumes {$0.52}                 197 Felix
poker chips {$0.19}              198 Fennell

soaps {$0.23}                    199 Flynn


talcum powders {$0.19}           200 Fortier

mess kits {$1.62}                201 Gregg


snake oil {$.48}                 202 Gunther

Laudanum {$1.14}                 203 Guy




spectacles {$1.24}               204 Haley

maps {$1.09}                     205 Headley

canteen {$0.47}                  206 Heather

weapon cleaning kit {$4.47}      207 Jean


shovel {$1.09}                   208 Katz
pickaxe {$0.20}                  209 Kelsey
ham and cheese sandwiches {$0.16}   210 Kenyon




stick of dynamite {$1.68}           211 Lamar

lamp oil {$0.56}                    212 Lori


gun ammo {$1.83}                    213 Loy


gunpowder {8lb keg} {$2.23}         214 Mark

nails {1 lb} {$.12}                 215 Mathis

rope {50 ft} {$1.74}                216 Morley




bugle {$5.34}                       217 Murphy

                                    218 Neal


                                    219 Obrien
THINGS
piano                               220 Park
flowerpot                           221 Perry
31 cannonballs                      222 Pierce


lantern                             223 Purdy




pocket knife                        224 Rayburn

saber                               225 Sarah

bowie knife                         226 Shaw
tomahawk                                             227 Spencer


rapier                                               228 Stanley

spear                                                229 Stuart




derringer                                            230 Titus




stick of lit dynamite with 15seconds of fuse left…   231 Todd




coffee pot                                           232 Vann

pot                                                  233 Wyatt




pan




horse


                                                         PLACE
mouse                                                  1 Apothecary

anvil                                                  2 Army Barracks

bear trap                                              3 Bakery
fork                     4 Bank


                         5 Barbershop




                         6 Billiard Hall




WILDERNESS
building a home.         7 Blacksmith
catching wild horses.    8 Boarding House




delivering a parcel.     9 Brewery




dying of thirst.         10 Brickyard




fleeing Indians.         11 Bunkhouse


fleeing a lone lawman.   12 Butcher




fleeing a posse.         13 Carpenter
fleeing relatives.              14 Chinese Laundry




fleeing vigilantes.             15 Church




going to a hanging.             16 City Hall




heading for town.               17 Claim's Office




hiding out.                     18 Clock & Watch maker


hunting wolf.                   19 Clothing Store




looking for a homestead.        20 Cooper/Barrel maker

looking for lost treasure.      21 Dentist's Office




looking for a missing person.   22 Dressmaker
looking for work.         23 Druggist




planning a crime.         24 Dry Goods Store


prospecting.              25 Feed Store




pursuing bankrobers.      26 Flouring Mill




pursuing kidnapers.       27 Freight Co.




pursuing rustlers.        28 Furniture Maker


putting up a fence.       29 Gambling Hall




raiding a homestead.      30 General Store

raiding an Indian camp.   31 Graveyard




raiding a ranch.          32 Grocer
repairing a telegraph line.   33 Gunsmith




rounding up cattle.           34 Hangman's Lane


setting an ambush.            35 Hardware Store


starving.                     36 Hat Shop




tearing down a fence.         37 High Way


tracking antelope.            38 Hotel




tracking Indians.             39 Jail




tracking a lost child.        40 Jeweler


transporting gold.            41 King's Road
transporting ore.         42 Lawyer's Office




transporting payroll.     43 Leather Goods


transporting prisoners.   44 Livery Stable




transporting pilgrims.    45 Low Road




transporting wounded.     46 Main Street


                          47 Marby Grange

                          48 Mulberry Street

TOWN
putting up a building.    49 Newspaper Office




selling 1 horse(s).       50 Pharmacy


delivering mail.          51 Photography


getting drunk.            52 Post Office
talking about the "Old Days"…   53 Queen's Lane




fleeing the Deputy Sheriff.     54 Restaurant

forming a posse.                55 Saloon




skipping out on a wedding.      56 School House

searching for "undesirables".   57 Shoe Store/Cobbler

lynching someone.               58 Stagecoach Stop




heading out of town.            59 Telegraph Office




hiding out.                     60 the abandoned warehouse




catching chickens.              61 the Pawnbroker's gardens




hiring a guide.                 62 the back alleys




selling "patent" medicine.      63 the cemetery
looking for workers.                          64 the church




looking for work.                             65 the church




scouting robbery targets.                     66 the city wall




bringing in oar for assaying.                 67 the docks




chasing a spooked horse.                      68 the Doctor's office


rounding up truants.                          69 the Entertainer's Square
trying to calm a jealous husband.             70 the forest

looking for a bath.                           71 the fortress
insulting settlers.                           72 the Governor's mansion
insulting Indians.                            73 the grotto
insulting ranchers.                           74 the Guild House
looking for someone who reads.                75 the Hallow
herding cattle through town.                  76 the home of the Leather Smith
setting an ambush.                            77 The House
begging.                                      78 the inn
loading supplies onto a wagon.                79 the kitchen of the local tavern

looking for a fight.                          80 the library

chasing someone.                              81 the lower ward

mistakes one of the Posse for someone else.   82 the Masonic Lodge
taking money to the bank.                     83 The Mended Drum

buying dynamite…                              84 the mine
hiring guards.                              85 the old abandoned house on the hill

buying horses.                              86 the old farm
holding a shooting contest.                 87 the Opera House

touting a champion boxer: Johnny McBride.   88 the outskirts of town

                                            89 the Mayor's shop

TIME                                        90 the potter's field
:00                                         91 the saloon


:01                                         92 the Sheriff's office

:02                                         93 the smithy


:03                                         94 the Teacher's home
:04                                         95 the Painter's kitchen
:05                                         96 the stables
:06                                         97 the Thieves' Guild
:07                                         98 the town square


:08                                          99 the upper residences
:09                                         100 The Walrus & The Carpenter

:10                                         101 the warehouse district

:11                                         102 Theatre
:12                                         103 Toy store
:13                                         104 Trading Post
:14                                         105 Train Station
:15                                         106 Undertakers

:16                                         107 Wainwright

:17                                         108 Wheelwright

:18
:19

:20      PROFESSION
:21    1 Actor


:22    2 Admiral


:23    3 Alchemist


:24    4 Animal Doctor

:25    5 Apothecary


:26    6 Apple Seller
:27    7 Artist

:28    8 Assayer

:29    9    Baker
:30   10    Banker
:31    11   Barber
:32   12    Bard
:33   13    Barrister

:34   14 Bartender


:35   15 Beggar
:36   16 Blacksmith


:37   17 Boarding House Matron

:38   18 Book Store Proprietor

:39   19 Buffalo Hunter
:40   20 Butcher
:41   21 Candlestick Maker
:42                                   22 Captain
:43                                   23 Carpenter
:44                                   24 Chancellor
:45                                   25 Commodore
:46                                   26 Coroner
:47                                   27 Crazy Inventor


:48                                   28 Dentist
:49                                   29 Deputy

:50                                   30 Dirt Farmer
:51                                   31 Dock Worker

:52                                   32 Doctor


:53                                   33 Draper
:54                                   34 Dungeon Master


:55                                   35 Entertainer
:56                                   36 Farmer
:57                                   37 Furrier
:58                                   38 Game Keeper
:59                                   39 General
                                      40 General Store clerk
PLIGHT                                41 Gigolo Joe
the homeless.                         42 Governor
orphaned children.                    43 Grave Digger
the poor and downtrodden.             44 Grounds Keeper
the sick and infirmed.                45 Hardware Store clerk
those suffering from consumption.     46 Horse Trainer
those suffering from cancer.          47 Inn Keep
environmental erosion.                48 Jenny the Whore
abused animals.                       49 Lady Chatterley
the Indians.                          50 Landlord
slavery.                               51 Leather Smith
those suffering from small pox.       52 Librarian
those afflicted with "zombie-isim".   53 Livery
influenza.                            54 Local Newspaperman
the plague.                           55 Local Philanthropist
the West African swallow.                                     56 Lord Byron
those afflicted with cholera                                  57 Marshal
those afflicted with insanity.                                58 Mason
global warming.                                               59 Mayor

global cooling.                                               60 Mercenary
the Flat Earth Society.                                       61 Midwife

                                                              62 Miners

                                                              63 Mob Boss
DISPOSITION
 has a bitter rival who was just elected into a minor         64 Money Lender
position and wants to ruin his/her reputation.
acts as a local guide to the Posse.                           65 Mortician

acts as a representative for the Black Market.                66 Newspaper Editor
at first sight, falls madly in love with one of the Posse     67 Nun
members and becomes obsessive/stalks.
believes {loudly} that wealth should be spread among all      68 Painter
the citizens and tries to redistribute the Posse's wealth.

believes that he/she is the only voice of God.                69 Pawnbroker
believes that one of the party members is a long lost         70 Postman
relative.
cannot stop complaining, and will complain to anyone          71 Preacher
near them but knows key information hidden among the
complaints.
desperately needs an item only available through the          72 Priest
Black Market.
fears being alone because of a recent incident.               73 Priestess
fears he's being watched and is looking for someone who       74 Rancher
he can trust to recover a valuable object buried nearby.

has a craving for rare herbs and spices that, unknown to      75 Saloon Gal
the Posse, are used to create a powerful narcotic.
has a racial enemy or is banned from racially dominant        76 Saloon Owner
areas.
has an injury or disease and is saving up for a heal spell.   77 School Marm

has an irrational fear of pants and attempts to "save"        78 Sheriff
anyone who happens to be wearing pants.
has an unhealthy obsession with another person.               79 Shipwright
has been falsely accused and has just posted bail and is      80 Shoe Maker
now looking for proof of his innocence.
has been given a task by his boss and his boss would          81 Shop Keep
punish him if it was known he was "wasting time" with
the Posse.
has been replaced by a doppelganger.                          82 Sorcerer

has distinctly disproportionate limbs {i.e. one arm longer    83 Sorceress
than the other, etc} that were altered through magic.

has recently broken up with a lover and now laments.          84 Stable Hand

imagines he/she is a ghost in spite of attempts to prove      85 Stablemaster
he/she is living.
is a barber who's invented a new hairstyle and is looking     86 Stagecoach Driver
for customers.
is a binge drinker who tends to get in trouble due to         87 stock clerk
violent, drunken bouts.
is a disgruntled worker recently fired.                       88 Taylor
is a doctor who unwittingly spreads a deadly plague even      89 Teacher
while trying desperately to find the cure.
is a fan {to the point of fanaticism} of a spectator sport    90 Telegraph Operator
of the time {jousting, cockfighting, bearbaiting,
whatever} and has gotten into gambling/stalking
trouble.
is a guard or law official who seeks information about        91 The Madam
who, how and why he was framed for a crime that
resulted in his dismissal.
is a historian, but all the facts are invented {compulsive    92 The Mysterious yet Helpful
liar}.                                                           Stranger
is a lowly beggar with friends in high places who acts as     93 Town Councilor
a spy for those in power.
is a merchant looking to open trade with "other races"        94 Town Crazy
and mistakes one of the Posse as a non-human.
is a noble trying to swap places with a peasant for a day.    95 Town Cryer

is a pacifist who tries to convert the party to the ways of   96 Town Drunk
non-violence.
is a proud parent and wants his/her child to become an        97 Toy Maker
adventurer.
is a rich tax collector targeted by several opponents who   98 Train Station Crew
feel that he/she is unfair or embezzling.
is a self-proclaimed matchmaker and tries to set up at      99 Undertaker
least one of the Posse.
is a skilled amateur gambler looking to break into the      100 Farmer
pros or find the "big game".
is a Spy keeping tabs on the Posse for local leader or
powerful NPC.
is a travelling madam with company, seeking new
employees and better {wealthier} company.                      DAY
is a very trusting foreigner.                                1 Sunday
is a vigilante who kills in cold blood convinced that the    2 Monday
ends {i.e. eliminating a criminal element} justify the
means {using excessive force, killing hostages, etc.}.

is a voyeur who happens to be spying on the house            3 Tuesday
where the Posse is staying.
is an anarchist attempting to recruit followers to           4 Wednesday
overthrow the government.

is an aspiring bard and uses the Posse as subjects of        5 Thursday
his/her newest songs without their consent.
is an informant for the local thieves' guild with nothing    6 Friday
to report and is ready to make something up.
is an opera house maestro who mistakes one of the Posse      7 Saturday
for the lead in his production and whisks them off to
perform.
is an outcast for forgotten crimes.
is an outcast in the community for no good reason.              TIME
is an outspoken advocate of a controversial political         1 :00
position.
is an unsuccessful playwright who has stolen the latest      2 :01
creation of a very well known bard.
is an unwitting thrall to a powerful vampire.                3 :02
is being held captive in his/her own home.                   4 :03
is celibate/chaste, but always attracts the opposite sex.    5 :04


is collecting donations for a charitable fund.               6 :05
is collecting parlor games from across the lands.            7 :06
is deadly terrified of shadows. He'll only meet with the     8 :07
Posse in places completely devoid of shadows.
is desperately trying to join a prestigious sports           9 :08
team/league.
is extremely lucky {never seems to do anything right,       10 :09
but somehow escapes any personal consequences}.
is eating a ham and cheese sandwich.                        11 :10
is extremely obese and is attempting to travel a long       12 :11
distance.
is going out at night and mistreating stray animals.        13 :12
is greedy -- always demands first dibs and/or larger        14 :13
shares when dividing treasure troves based on
exaggerated contributions to the party's success.
is heavily in debt and is fleeing/hiding from creditors.    15 :14
is hiding from local {insert random ethnic group here}      16 :15
who seek him after recently telling several off-color
{insert random ethnic group here} jokes in public.

is in disguise {for reasons real or imaginary}.             17 :16
is in the process of creating their own masterpiece         18 :17
{painting, pottery, sculpture, etc.} and wants to use one
of the Posse as a model/inspiration.
is lecherous and married. Asks the Posse for help           19 :18
sneaking in and out of brothels.
is looking for a business partner.                          20 :19


is looking for a particular person with critical spell      21 :20
components.
is looking for his/her father who disappeared in the area   22 :21
6 months ago.
is looking to buy winter clothing and bedding for their     23 :22
orphanage but wool prices are up due to a local shortage.

is on a personal quest for enlightenment, salvation,        24 :23
vengeance, atonement, etc.
is on a personal quest for power and has made dark pacts    25 :24
with evil outsiders to accomplish this end.
is on a secret military mission.                            26 :25

is one of the top artisans at his/her craft, but            27 :26
circumstances beyond his/her control have forced him
out of the trade.
is paranoid and over-protective of their town.              28 :27
is part of a group of traveling musicians seeking a             29 :28
benefactor.
is promoting a new religion and tries to convert all who        30 :29
pass by.
is quiet, brooding, and short tempered due to medical           31 :30
problems.
is recruiting for the military or a special guild.              32 :31
is searching for a lost family heirloom -- the heirloom         33 :32
may not have any value other than sentiment.
is seeking his muse.                                            34 :33
is seeking political/religious asylum.                          35 :34
is seeking support and election for a minor bureaucratic        36 :35
position with a long title.
is squatting and claims an ancient family rite to the site.     37 :36

is tainted in some way and tries at all costs to keep the       38 :37
taint a secret.
is the bastard son of a famous robber baron {hates his          39 :38
father; half-brothers would kill him on sight}.
is the most annoying person in town but befriends the           40 :39
Posse.
is the reluctant heir to some ancient, forbidding, or dark      41 :40
power.
is tracking down a villain and vows to kill him/her/it.         42 :41
is trying to ditch the city guards, who are chasing him         43 :42
for a minor crime.
is trying to drink himself to death.                            44 :43
is trying to find out how to join a certain secret cult.        45 :44
is trying to fulfill a bizarre request of their employer, but   46 :45
with no luck.
is trying to marry off their eldest son/daughter to one of      47 :46
the Posse.
is unhappily married and will do anything to get out of         48 :47
it.
likes to play practical jokes on party members {without         49 :48
revealing culpability if possible}.
loudly and publicly complains about the local lord.             50 :49
is a myopic guard -- extremely nearsighted but                  51 :50
compensates with well developed sense of hearing.
pumps the characters for details about their exploits,          52 :51
then goes around claiming that he himself did these
things.
rants uncontrollably about unrelated things as if under       53 :52
the effects of a Feeblemind.
tries to recruit the Posse for some incredibly mundane        54 :53
task {i.e. laborer} regardless of their objections.

's home burnt down last night.                                55 :54
seeks an ex-lover to claim child-support for their bastard    56 :55
child.
seeks his/her father/mother/child who ran away from           57 :56
home.
suffers from a skin condition which causes his skin to        58 :57
burn and peel in direct sunlight -- but is not a vampire.

suffers from black-outs and is completely unaware of his      59 :58
actions, during the black-out.
thinks he's a duck because of a powerful enchantment.         60 :59

tries to pass off lousy equipment as magical.
trying to find lost love {who is a traveling with a troop
of entertainers}.                                               LETTERS
used to be a powerful adventurer.                              1J
wants Posse to "lend" him the main plot item after they        2A
retrieve it, before they hand it over to the main plot
instigator. The motivation could be pure {i.e. item
needed to lift a deadly curse} or nefarious {i.e. item used
to raise an army of undead}.
wants the Posse to "accidentally retrieve" an item while       3Y
they are investigating clues.
wants the Posse to deliver a letter to his mother - but he     4S
doesn't know that his mother is really that cackling
night hag that the local lord wants hunted down and
exterminated.
wants the Posse to promote her business by wearing or          5Z
using her product prominently whenever possible
{fashionable cloaks, very tasty trail rations, a specific
musical instrument, etc.}.
was adopted as an infant and is in search of his/her real      6Q
parents.
was recently injured in a random attack and seeks his          7K
attackers for revenge.
will deal with the Posse only in a specific, non-monetary    8G
currency {i.e. gems, jewels, fine art, old whiskey, etc.}.

yells "I HAVE MY PANTS ON!!!"                                 9E
                                                             10 T
CLOTHES                                                       11 X
2 pair(s) of chaps                                           12 B
4 dress blouse(s)                                            13 V
3 dress shirt(s)                                             14 R
5 fancy dress(es)                                            15 W
a fancy suit                                                 16 L
4 pair(s) of long johns                                      17 I
2 pairs of silk stockings                                    18 O
8 pairs of socks                                             19 H
16 pair(s) of holey socks                                    20 C
4 work blouse(s)                                             21 N
2 work shirt(s)                                              22 D
a cheap suit                                                 23 U
1 pair(s) boots                                              24 M
2 pair(s) shoes                                              25 F
a lone sock                                                  26 P
a lone holey sock
a heavy coat                                                     DECK
a light coat                                                   1 Ace
3 pair(s) of gloves                                            2 King
a tin star                                                     3 Queen
                                                              4 Jack
HATS                                                           5 Ten
a ten gallon hat                                              6 Nine
a bonnet                                                       7 Eight
a derby                                                       8 Seven
a fedora                                                      9 Six
a sombrero                                                   10 Five
a Stetson                                                     11 Four
a top hat                                                    12 Three
a Panama hat                                                 13 Two
a boater
a pith helmet                                                    SUITE
                                                             1   Spades
GAME                                                         2   Hearts
antelope                                                     3   Diamonds
armadillo                                                    4   Clubs
bear, black
bear, grizzly      SECRET SOCIETIES
beaver          1  Aes Sedai Ajahs
big horn        2 Akatsuki
bison           3 Alliance of 12
bobcat          4 Aquarium
buffalo         5 Assassins
chipmunk        6 Aviary
cougar          7 Awakened
cow             8 Baroque Works
coyote          9 Beta Phi Sigma
crow            10 BFS
deer            11 Bilberbergers
duck            12 Black Ajah
eagle           13 Black Crusaders
elk             14 Black Feather Syndicate
falcon          15 Blue Cosmos
ferret          16 Bohemian Club
fox             17 Bookhouse Boys
Goat            18 Brain Trust
gopher          19 Brethren Court
groundhog       20 Brotherhood of Evil
gull            21 Brotherhood of the Cruciform
                   Sword
hare            22 Central Anarchist Council
hawk            23 Children of Lieutenant Schmidt
                   Society
hedgehog        24 Circle of the Black Thorn
horse           25 Club of Rome
lamb            26 Committee to Unelect the Patrician

moose           27   Consortium
mule            28   CONTROL
muskrat         29   Council on Foreign Relations
owl             30   Covenant
ox              31   Darkfriends
polecat         32   Death Eaters
possum          33   DHARMA Initiative
prairie dog     34   Dollhouse
                35   Dumbledore's Army
puma            36   Essex Junto
rabbit          37   Evil League of Evil
racoon        38   F.T.W.
rat           39   Fathers and the Friends
rattlesnake   40   Fight Club
raven         41   FTL
sheep         42   Golden Dawn
skunk         43   Guild of Calamitous Intent
small dog     44   HYDRA
snake         45   Illuminati
squirrel      46   Individual Eleven
vulture       47   Inner Circle
weasel        48   KAOS
wild boar     49   K-Directorate
wild cat      50   Knights Templar
wolf          51   Ku Klux Klan
wolverine     52   League of Assassins
woodchuck     53   League of Extraordinary Gentlemen

              54 League of Shadows
              55 Legion of Doom
              56 LOGOS
              57 Mafia
              58 Majestic-12
              59 Meliorare Society
              60 Mensur
              61 Millennium Group
              62 Nine Unknown Men
              63 O.R.I.O.N.
              64 Opud Dei
              65 Order of Aurelius
              66 Order of Rose & Grave
              67 Order of Rosenkreuz
              68 Order of Skull and Bones
              69 Order of St. Dumas
              70 Order of the Dragon
              71 Order of the Phoenix
              72 Order of the Royal Protestant
                 Knights
              73 Order of The White Lotus
              74 Ordo Hyrda
              75 Others
              76 Patriots
              77 Philosophers
78    Priory of Sion
79    Ring
80    Rosenkreutz Orden
81    Rosicruians
82    Round Table
83    SD-6
84    Second Foundation
85    Secret Empire
86    Seekers
87    SEELE
88    Seven Dials
89    Sionis Prioratus
90    Sisters of the Dark
91    Sisters of the Light
92    Sith
93    SPECTRE
94    Spider Society
95    Stonecutters
96    Stonemasons
97    Talamasca
98    THRUSH
99    Titular House of Flying Daggers
100   Tomb & Lantern
101   Torchwood
102   Towa Orginzation
103   TRES
104   Triads
105   Tribulation Force
106   Trilateral Commission
107   Tritons
108   United Network Command for Law
      and Enforcement
109   V.F.D.
110   Vigils
111   W.A.S.T.E.
112   W.E.B.

      FOBBS
  1   ring
  2   amulet
  3   key
  4   watch
 5   slip of paper
 6   medallion
 7   fobb
 8   gizmo
 9   card
10   coin

    DATE
  1 January 26
  2 February 21
  3 March 2
 4 April 17
  5 May 22
 6 June 18
  7 July 18
 8 August 7
 9 September 1
10 October 28
 11 November 4
12 December 27

    MONTH
  1 January
  2 February
  3 March
 4 April
  5 May
 6 June
  7 July
 8 August
 9 September
10 October
 11 November
12 December
  SUB-OPTIONS 3

   BOTTLE
 1 beaker          1

2 bottle          4

 3 capsule

4 carafe

 5 crock           1

6 pot             10

7 flask

8 jar

9 jug              1

10 phial          8

11 stein
12 tin

13 tube           1
14 vessel         2


15 vial




                   1
   POUCH
 1 capsule        2
2 cistern      3

 3 cradle      4

4 hod          5


 5 hopper


6 purse

7 carton       1

8 cask         2


9 casket




10 reliquary

11 scuttle     1




12 bag         2

13 bin         3

14 box         4


15 can         5

16 canister    6
17 package                7

18 packet                 8

19 pot                    9

20 pouch                  10

21 sack                   11

22 crate                  12

                          13

                          14
   TONICS
 1 mercury                15

 2 Quinine                16

 3 Ether                  17

4 Laudanum                18


 5 hard cider             19


6 rare poison             20

7 Absinthe                21

8 Barleywine              22


 9 Brandy                 23
10 medium qality perfme   24


11 Burbon                 25
12 Cactus Juice                     26




13 Cognac                           27

14 Corn Whiskey                     28




15 Elderberry Wine                  29

16 water                            30
17 Gin                              31
18 Essential oils of Frankincense   32

19 Mulberry Wine                    33


20 Rot-Gut                          34
21 Rum                              35


22 Scotch                           36
23 Tequila                          37


24 Vodka                            38
25 Unknown Mystery Wine             39

                                    40

                                    41

   ELIXIR
 1 Cohesion Coating                 42

 2 Enfeebling Powders               43


 3 Greased Lightning                44
4 Greek Fire               45

 5 Healing Unguent         46

6 Lethe Water              47


7 Owl Eye Tonic            48

8 Restoration Elixir       49


9 Revitalizing Tonic       50

10 Revivification Elixir   51

11 Sampson's Elixir        52




12 Drink Me                53

13 Slumber Liquid          54

14 Soul Sight Elixir       55


15 Sure Shot Elixir        56

16 Dehydrated Water        57

17 Smelling Salts          58

18 Antiseptic              59
19 Hypnotic Elixirs        60


20 Love Potion             61
21 Elixir of Immortality            62


22 Elixir of Life                   63

23 Pool of Nectar                   64


24 Liquid Gold                      65




25 Veratas Serium                   66

26 Mammy Yokum's Yokumberry Tonic   67




27                                  68
28                                  69


29                                  70
30                                  71

31                                  72




32                                  73

33                                  74

34                                  75
35                                  76

36                                  77

37                                  78
38   79
39   80

40   81

41   82

42   83

43   84
44   85

45   86
46   87

47   88

48   89

49   90
50   91

51   92




52   93

53   94


54   95

55   96

56   97


57   98
58    99


59   100
60    101

61


62


63      1


64    10




65


66


67      1




68    10

69
70
71     1
72     2
73     3
74                                                                            4

75                                                                             5

76 Apply Externally, Guaranteed to Repel the Undead, Vampires,                6
   Abominations, Chupakabras, Will o'the Wisps, and Mosquitoes
77 To Increase Your Intellect, Take one Capful Daily until Gone               7




78 Apply to Palms one Hour Before Gambling. Guaranteed to Double Your         8
   Winnings
79 Gives Luster to the Skin, Soothes the Soul, and Bestows Vigor to the       9
   Vitals
80 For External Use Only! Suitable and Effective Remedy for Aches and         10
   Pains
81 For All Night Stamina. Keep Away from Fire!!                               11

82 Apply to Affected Parts, Rub in Well                                       12


83 Good for Everything a Liniment Ought to be Good For                        13
84 The Strongest and Best Liniment Known for Pain and Lameness                14


85 Guaranteed to Restore Strength and Stamina, If our Tonic doesn't Help      15
   You, You're Likely Dead Already

86 A Miracle Remedy to Cure Baldness                                          16


87 Guaranteed to Relieve Indigestion and Flatulence. Keep Away from           17
   Fire!!
88 Proof Against a Multitude of Rashes and Unsavory Infestations              18




89 The Greatest Remedy for Foot in Mouth Disease                              19
90 Frog Hair Restorer, an Ancient Indian formula obtained at great risk and   20
   Expense
 91 The Only Remedy for Lackanookie and Gollyweasles                          21


92 Cures Headache, Neuralgia, Toothache, Earache, Backache,                   22
   Rheumatism, Sciatica & Lumbago!
93 For Frost Bite, Chills, Sore Throat, Bites of Animals, Insects and         23
   Reptiles. Good for Man or Beast

94 Makes you Well All Over, Cures Disease by Removing the Cause               24

95 Loosens the Joints and gives a feeling of Freshness and Vigor to the       25
   Whole System.

96 A Miracle Cure for Sprains, Sore Chest, Swelling of the Throat,            26
   Contracted Cords and Muscles
97 The Guaranteed Cure for Stiff Joints, Wrenches, Dislocations, cuts and     27
   Bruises.

98 Makes the Muscles supple and relaxes the cords. Ancient Indian formula     28
   obtained at great risk and Expense

 99 Cures All the Ills that Afflict Man and Beast. No Other Tonic Available   29
    is as Strong as Ours
100 Heal it up and Hair it Over, If our Tonic doesn't Help You, You're        30
    Likely Dead Already
                                                                              31


                                                                              32
    REMEDY
  1 an oily cream                                                             33


  2 a foul smelling oil                                                       34

  3 a viscous fluid                                                           35

 4 a lime green liniment                                                      36
 5 an oily salve                                                              37
6 a pungent cream             38


7 a foul, oily cream          39

8 a thick oily substance      40

 9 a foul smelling liniment   41
10                            42
   a musky-smelling oil
                              43
                              44

                              45

                              46

                              47

                              48


                              49

                              50
   LANGUAGE
 1 Spanish                    51


2 Itallian                    52

 3 French                     53




4 German                      54




 5 Chinese                    55
6 Swiss        56


 7 Russian     57




8 Bulgarian    58


9 Galeic       59




10 Nonsense    60

11 Souix       61
12 Ute         62

13 Cherokee    63

14 Apache      64

15 Blackfoot   65

16 Navajo      66


17 Yokut       67


18 Comanche    68




19 Swahili     69


20 Latin       70
   INGREDIANTS
 1 a dead mouse


2 dancing fleas
3 herbs for a soporific tea
4 gold dust


 5 rich black earth


6   a smokable narcotic
7   saffron                       1
8   tobacco                       2
9   seeds                         3


10 a pretty shell                 4


11 a glass eye                    5

12 a piece of amethyst            6


13 a piece of quartz              7




14 petals of an uncommon flower   8




15 petals of a rose               9
16 petals of a common flower           10


17 oregano                             11


18 basil                               12

19 chili peppers                       13
20 34 forigen coins                    14

21 11 German coins                     15


22 leaves

23 orange pips


24 powdered glass                       1

25 a fine white powder (non-magical)   6




26 6 glass bead(s).

27 5 freshwater pearls.

28 a severed finger

29 blackroot


30 blackberries
31 blueberries
32 strawberries




33 deadly-nightshade

34 belladonna


35 Hawkweed


36 Olus Veritis

37 mugwart

38 wormswort




39 wormwood

40 athelas


41 an egg

42 gunpowder
43 sulfur
44 salt


45 pepper




46 Oak bark

47 Cedar bark

48 a Black Feather
49 Revivification Elixir


50 Ether




   STREET
 1 Street




 2 Way

 3 Avenue




 4 Highway




 5 Road




 6 Court

 7 Boulevard

 8 Lane
9 Alley


10 Drive




   CHESS
 1 the white king (non-magical)




2 the black queen (non-magical)




3 a white knight (non-magical)




4 a white rook (non-magical)


5 a white bishop (non-magical)




6 a white pawn (non-magical)
  DIME NOVELS
1 A Fistful o' Dead Guys




2 For a Few Dead Guys More




3 The Good, the Bad, and the Dead


4 Fortress o' Fear




5 The Road to Hell

6 Heart o' Darkness




7 Bloody Ol' Muddy
8 Canyon o' Doom




9 Ghost Busters


10 Rain o' Terror




11 Dead Presidents




12 Perdition's Daughter




13 Independence Day


14 Night Train




15 Strange Bedfellows

16 Savage Passage




17 Ground Zero
18 The Forbidden God




19 Adios, A-Mi-Go


20 Skinners


21 Worms




22 Adventures of Buffalo Bill From Boyhood to Manhood


23 Deeds of Daring and Romantic Incidents in the Life if Wm. F. Cody




24 California Joe, The Mysterious Plainsman




25 The Boy Prospector


26 Kit Burt's Mask
27 The Phantom Horseman




28 The Mad Hunter of Mohawk


29 The Gray Scalp




30 The Blackfoot Brave




31 The Outlaw Ranger


32 The Old Hunter's Last Trail

33 A Romance of the Missouri Settlements


34 The Silent Trapper




35 Trapper Joe


36 Tuscaloosa Sam


37 Big Hearted Joe, An Indian Tale
38 The Blazing Arrow




39 The Death Rangers

40 The Twin Trappers




41 Deadwood Dick, the Prince of the Road

42 Seth Jones, or the Captives of the Frountier

43 Gold Rifle, The Sharpshooter




44 Pawnee Bill, the Prairie Shadower




45 The Cover and Blinds of Gotham




46 The League of Seven




47 Lightening Leo, the Behind the Scenes Dective




48 Buffalo Bill's Drop
49 Buffalo Bill's Shre Shots




50 Buffalo Bill's Texan Team




51 Buffalo Bill, Kansas King




52 Ace Blane, Inexpensive P.I.




53 Ace Blane and the Maltese Bird of Prey


54 Ace Blane, The Large Nap
55 Ace Blane, Lock Largo

56 Ace Blane, An Examination in Crimson
57 Ace Blane, Assassination by Killing
58 Ace Blane, HINT!
59 Real Life Adventures of Isaac Stone, Volume 1, Issue 1
60 Isaac Stone Hunts the Bengal Tiger, Volume 1, Issue 2, part 1
61 Isaac's Eye, Volume 1, Issue 2, part 2
62 El Diablo and Isaac Stone, Volume 1, Issue 2, part 3
63 Isaac Stone, Safari-So Good, Volume 1, Issue 3
64 Isaac Stone in Wha-tussi Country (where the men grow as tall as trees,
   and the women prune them once a month), Volume 1, Issue 4
65 Isaac Stone Meets Dr. Ross' Talking Ape, Volume 1, Issue 5

66 Isaac Stone vs Prof. Harrison Fjord in South America, Volume 1, Issue 6

67 Isaac Stone, Commander McBragg and the Yeti, Volume 1, Issue 7
68 Isaac Stone: The Major, The Khuu Valley, And Why I Quit Safari-So-
   Good, Volume 1, Issue 8
69 Isaac Stone, The Monolithic Mercenary, Volume 2, Issue 1
70 Isaac Takes the Blue, Volume 2, Issue 2

71 Isaac Stone, Nightfall till Daybreak, Volume 2, Issue 3, part 1
72 Isaac Stone, Nightfall till Daybreak: Texas Blood Dinero, Volume 2,
   Issue 3, part 2
73 Isaac Stone, Nightfall till Daybreak: Hangman's Child, Volume 2, Issue
   3, part 3
74 Isaac Stone and the Plunder of the Mother Mountain Range, Volume 2,
   Issue 4
75 Isaac Stone, A Handful of Moolaa, Volume 2, Issue 5, part 1
76 Isaac Stone, For a Few Moolaa More, Volume 2, Issue 5, part 2


77 Isaac Stone, The Honorable, the Evil and the Unsightly, Volume 2, Issue
   5, part 3
78 They Call Me Stoney, Volume 2, Issue 6


79   Isaac Stone and the Queen of the Dark Cotenant, Volume 2, Issue 7
80   Isaac Stone and the Thing Under the Bed, Volume 2, Issue 8
81   Isaac Stone's Bodacious Odyssey, Volume 2, Issue 9
82   Isaac Stone and the Deity’s Must Be Insane, Volume 2, Issue 10
83   Stoney is STILL What They Call Me, Volume 2, Issue 11


84 Isaac Stone, Myth, Mystery or Madman, Volume 3, Issue 1
85 Isaac Stone Stalks the River Leviathan, Volume 3, Issue 2

86 Stoney and the Hunt for the White Wendigo, Volume 3, Issue 3

87 Stoney and the Humbug, Volume 3, Issue 4
88 Isaac Stone and the Dread Jackalope, Volume 3, Issue 5
89 Isaac Stone and the Night Haunts, Volume 3, Issue 6
90 Isaac Stone and The Mojave Rattler, Volume 3, Issue 7
91 Isaac Stone and the Walking Dead, Volume 3, Issue 8, Part 1

92 Isaac Stone and the Walking Dead: Dead by Daybreak, Volume 3, Issue
   8, part 2
93 Isaac Stone and the Militia of Darkness, Volume 3, Issue 8, part 3

94 Isaac Stone vs the Murderous Hoard, Volume 3, Issue 9
95 Isaac Stone Rides the Ghost Train, Volume 3, Issue 10

96 Isaac Stone Meets the Night Raven, Volume 3, Issue 11
97 Isaac Stone Hunts the Chupa-Thingie, Volume 3, Issue 12


98 Isaac Stone Goes to the Maze, Volume 3, Issue 13, part 1


99 Isaac Stone and the Maze Pirates, Volume 3, Issue 13, part 2


100 Isaac Stone and the Great Maze Dragon, Volume 3, Issue 13 part 4




    DRINKS
  1 Absinthe

 2 Barleywine

 3 Brandy Wine
 4 Brandy
 5 Cactus Juice
 6 Elderberry Wine
 7 Merlot Wine

 8 Mulberry Wine


  9 Unknown Mystery Wine
 10 Water


 11 Vodka

 12 Black Spirits

 13 Rot-Gut
 14 Whiskey
 15 Corn Whiskey
  16 Horseshoe Whiskey
  17 Gin
  18 Tequila
  19 Scotch
  20 Burbon
  21 Rum


  22 Everclear Moonshine


      HIDE
    1 meat

   2 bones


   3 heart
   4 claw/hoof/tusk/fang/horn


   5 skin/hide
   6 foot

        HOYLES
    1   Hoyle's Book of Games (1861+)
 900    Hoyle's Book of Games (1841-1860)
1000    Hoyle's Book of Games (1821-1840)
1050    Hoyle's Book of Games (1801-1820)
 1100   Hoyle's Book of Games (1780-1800)
 1150   Hoyle's Book of Games (1769)

     NEWSPAPER
   1 a copy of the Chicago Tribune newspaper, dated: March 2, 1877
   2 a copy of The Ledger newspaper, dated: May 22, 1874
   3 a copy of The Nugget newspaper, dated: November 4, 1865
   4 a copy of The Tombstone Epitaph, dated: December 27, 1875
   5 a copy of The Democratic Press, dated: May 22, 1869
   6 a copy of The Whisper newspaper, dated: May 22, 1867
   7 a copy of The RavenSpeak newspaper, dated: November 4, 1873
   8 a copy of The Californian newspaper, dated: July 18, 1872
   9 a copy of The Daily Times newspaper, dated: December 27, 1875
10    a copy of Around The Corner newspaper, dated: July 18, 1873
 11   a copy of the Rocky Mountain News, dated: March 2, 1867
12    a copy of The Black Hills Pioneer newspaper, dated: April 17, 1864
13    a copy of The Territorial Enterprise newspaper, dated: May 22, 1874

14 a copy of Our Brother in Red newspaper, dated: November 4, 1867
15 a copy of The Tahlequah Telegraph newspaper, dated: July 18, 1873

16 a copy of The Indian Chieftain newspaper, dated: September 1, 1864

17 a copy of The Flumgudgeon Gazette newspaper, dated: December 27,
   1866
18 a copy of The London Gazetteer newspaper, dated: May 22, 1878

19 a copy of The Oladark Echo newspaper, dated: January 26, 1868

20 a copy of The Dalmore Cryer newspaper, dated: January 26, 1867
21 a copy of The Black Water Ledger newspaper, dated: February 21, 1878

22 a copy of the New-York Daily Tribune newspaper, dated: April 17, 1875


23 a copy of the New York Observer newspaper, dated: January 26, 1878
24 a copy of the Pennsylvania Inquirer newspaper, dated: January 26, 1869

25 a copy of The Lost Angels Herald newspaper, dated: February 21, 1872


26 a copy of The Deseret Watchman newspaper, dated: March 2, 1874

27 a copy of The Shan Fan Register newspaper, dated: November 4, 1872
28 a copy of The Portland Ledger newspaper, dated: June 18, 1872


29 a copy of The Dodge City Press newspaper, dated: August 7, 1873

30 a copy of the Quill & Lace newspaper, dated: January 26, 1877

31 a copy of the Houston Times newspaper, dated: April 17, 1875

32 a copy of The Humboldt Inquirer newspaper, dated: October 28, 1863
33 a copy of The Free Press newspaper, dated: May 22, 1872
34 a copy of The New Orleans Chronicle newspaper, dated: November 4,
   1863
35 a copy of the Kansas City Press newspaper, dated: August 7, 1869


36 a copy of the Albuquerque News newspaper, dated: June 18, 1869

37 a copy of The Denver Post newspaper, dated: August 7, 1876


38 a copy of The Cheyenne Ledger newspaper, dated: November 4, 1868

39 a copy of the Butte City Telegraph newspaper, dated: September 1, 1872

40 a copy of The Rusty Glenn Gazette newspaper, dated: September 1, 1865




   MAGAZINE
 1 A(n) October 1868 Harper's Bazarr.

 2 A(n) August 1856 Farmer's Almanack.




 3 A(n) April 1864 Adventures to Go Magazine.


 4 A(n) April 1877 Smith & Robards Catalogue.

 5 A(n) April 1868 Sears & Robuck Catalogue.

 6 A(n) September 1863 Montgomery Ward's Catalogue, if read it has an
   article one of the posse can use for a ONE TIME +2 bonus to a skill
 7 related to the magazine's theme. Guardian {children's magazine}.
   A(n) November 1877 copy of The

 8 A(n) February 1871 copy of American Boy's Magazine {children's
   magazine}.
 9 A(n) August 1875 copy of Boy's and Girl's Magazine {children's
   magazine}.
10 A(n) November 1826 copy of Uncle Bergman's Magazine {children's
    magazine}.
 11 A(n) March 1871 copy of Advocate of Science Magazine.

12 A(n) February 1862 copy of American Journal of Homoeopathy
   Magazine, if read it has an article one of the posse can use for a ONE
   A(n) February 1860 skill related to the magazine's theme.
13 TIME +2 bonus to acopy of American Journal of Medical Science
   Magazine.
14 A(n) April 1864 copy of the American Law Journal, if read it has an
   article one of the posse can use for a ONE TIME +2 bonus to a skill
   A(n) February 1854 copy theme.
15 related to the magazine's of the American Mechanics Magazine.
16 A(n) September 1854 copy of Banker's Magazine, if read it has an article
   one of the posse can use for a ONE TIME +2 bonus to a skill related to
   the magazine's theme.

17 A(n) December 1851 copy of Biblical Repository and Classical Review
   Magazine.
18 A(n) March 1872 copy of Missionary's Journal Magazine.


19 A(n) October 1858 copy of The Strand Magazine.

20 A(n) September 1859 copy of Christian Journal and Literery Register
   Magazine.
21 A(n) April 1871 copy of Ladner's Political Review Magazine.


22 A(n) November 1869 copy of Hanks's Evangelical Magazine.
23 A(n) July 18 1807 copy of Ladies' Weekly Museum Magazine, if read it
   A(n) March one of the posse can use for a Magazine.
24 has an article1858 copy of Lady's MiscellanyONE TIME +2 bonus to a

25 A(n) June 1870 copy of Latter Day Luminary Magazine.

26 A(n) October 1868 copy of Masonic Casket Magazine.
27 A(n) October 1871 copy of Medical Reformer Magazine, if read it has an
   A(n) September posse can use for a ONE TIME +2 bonus to a skill
28 article one of the 1863 copy of Hickey's Democratic Digest Magazine, if
   read it has an article one of the posse can use for a ONE TIME +2 bonus
   to a skill related to the magazine's theme.
29 A(n) August 1878 copy of Methodist Review Magazine.
30 A(n) September 1866 copy of Catholic Cross Magazine.
31 A(n) May 1858 copy of Baptist Journal Magazine.
32 A(n) February 1878 copy of National Government Journal Magazine, if
   read it has an article one of the posse can use for a ONE TIME +2 bonus
   A(n) February 1872 copy of New theme.
33 to a skill related to the magazine'sEngland Journal of Medicine and
   Surgery and Collateral Branches of Science Magazine.
34 A(n) January 1871 copy of New York Review Magazine.
35 A(n) September 1874 copy of Roanoke Religious Correspondent
   Magazine.
36 A(n) April 1858 copy of Whim Magazine, if read it has an article one of
   A(n) September for copy of Yale Literary Magazine, if read to the
37 the posse can use1878a ONE TIME +2 bonus to a skill related it has an
   article one of the posse can use for a ONE TIME +2 bonus to a skill
   related to the magazine's theme.
38 A(n) December 1866 copy of Yardley's Monthly Magazine.
39 A(n) May 1853 copy of Black Feather Journal Magazine.




40 A(n) October 1877 copy of Tome & Lantern Magazine.




   BOOK
 1 a Horror Novel, Tool of the Reckoners: Character may gain a one time
   bonus level to their Occult, but must succeed 3 Gut Checks at a -4,
   failure means they must roll on the Scart Table.
 2 The Celebrated Jumping Frog of Calaveras County, by Mark Twain
   {1867}
 3 General Washington's Negro Body-Servant, by Mark Twain {1868}

 4 My Late Senatorial Secretaryship, by Mark Twain {1868}


 5 The Innocents Abroad, by Mark Twain {1869}

 6 Memoranda, by Mark Twain {1870}

 7 Mark Twain's Burlesque Autobiography and First Romance, by Mark
   Twain {1871}
 8 Roughing It, by Mark Twain {1872}


 9 The Gilded Age: A Tale of Today, by Mark Twain {1873}
10 Sketches New and Old, by Mark Twain {1875}

11 Some Learned Fables for Good Old Boys and Girls, by Mark Twain
   {1875}
12 The Adventures of Tom Sawyer, by Mark Twain {1876}

13 A Murder, a Mystery, and a Marriage, by Mark Twain {1876}
14 Old Times on the Mississippi, by Mark Twain {1876}

15 The Invalid's Story, by Mark Twain {1877}
16 Punch, Brothers, Punch! and other Sketches, by Mark Twain {1878}
17 The Great Revolution in Pitcairn, by Mark Twain {1879}

18 1601: Conversation, as it was by the Social Fireside, in the Time of the
   Tudors, by Mark Twain {1880}
19 A Tramp Abroad, by Mark Twain {1880}

20 The Select Works of Benjamin Franklin {1853}

21

22

23
24

25
26
27

28

29

30

31
32

33
 34

 35


 36
 37

 38

 39


 40




    CREATURE
  1 4 coyotes

 50 Will o’ the Wisp (11)
100 Jackalope




150 Saddle Burr (2)

200 Duster: Notice -8{aditional -2 if sittin' still}. In the distance you see a
    scrawny, emaciated rabbit.


250 Tumblebleed (12)




300 Bloodwire

350 Ghost
360 Prairie Ticks (13)


370 Mojave Rattler
380 Ghoul
390 Bogie Man
400 Cemetery Wolf (16)
405 Chinook
410 Chupakabara
 415 Dust Devil
420 Humbug
425 The Unquiet Dead
430 Walkin’ Dead
435 Walkin’ Fossil
440 Wendigo (5)
445 Sasquatch
450 Gabriel Hound
455 Wall Crawler (9)
460 Weeping Widow
465 Wolfling
470 Wave Shadow (2)
475 Texas Skeeter
480 Skeletons
485 Texas Tummy Twister
490 Night Haunts
495 Night Horror
500 Nibbler Swarm (18)
505 Poltergeists
506 Nosferatu
507 Nosferatu Ancient Ones
508 Penanggalen
509 Ustrel
 510 Wampyre
 511 Werewolf
 512 ’Glom
 513 Animal Men
 514 Animate Hand
 515 Automaton
 516 Aztec Mummy
 517 Banshee
 518 Black Regiment
 519 Blob
520 Bloody Ones
 521 Bone Fiend
522 Braincrawler
523 Canker
524 Carcajou
525 Catamount
526 Clockwork Tarantulas
527 Corn Stalker
528 Dark Beast
529 Demon
530 Desert Thing
 531 Desiccated Dead
532 Devil Bats
 533 Devil Ray
534 Doom Clouds
535 Dopplegangers
536 Dread Wolf
537 Feral Walk’ Dead
538 Flesh Jacket
539 Gaki
540 Gargantuan Terrantula
541 Giant Octopus
542 Giant Saltwater Crocodile

543 Giant Shark
544 Gremlins

545 Hangin’ Judge
546 Headless Horseman
547 Hellfish

548 Horned Serpent
549 Little People
550 Living Houses
 551 Los Diablo
552 Maze Dragon
553 Mexican Dragon
554 Mourning Mist
555 Mudsucker
556 Mummies
557 Murderous Horde
558 Nagual
559 Night Raven
560 Orphaned Heads
561 Paranoia
562 Patchwork Man
563 Phantom
564 Piasa
565 Pit Wasp
566 Poison Woman
567 Pole Man
568 Pox Walker
569 Prairie Tick Hatchling Swarm
570 Prairie Tick Queen
 571 Rattler Young ’Uns
572 Replicant
573 River Leviathan
574 Sand Viper

575 Scarecrow
576 Shades
577 Sin Eater
578 Siren
579 Skinwalker
580 Specters
581 Stone Man
582 Tarnished Phantasy
583 Terrantula
584 Terrantula Swarm, small
585 Terrantula, large
586 Terrormental
587 The Thing
588 Tommyknocker
589 Tunnel Critter, Adult
590 Tunnel Critter, Elder
591 Tunnel Critter, Young
592 Two-Faces
593 Uktena

594 Union Pride Ghost Train
595 Utenka
596 Wereshark

   HUNT
  1 74 bats flitting irratically through the night air.
  2 12 chicken(s)
  3 23 crows
 4 4 doves
  5 4 duck(s)
 6 1 eagle(s)
  7 2 falcon(s)
 8 6 geese
 9 2 grouse
10 7 gulls
 11 2 hawk(s)
12 8 owl(s)
13 2 partridges
14 13 pheasants
15 11 quail
16 9 ravens
17 a snipe
18 12 turkey(s)
19 10 vultures
20 11 water fowl(s)
21 2 antelope
22 an armadillo
23 a badger
24 3 black bears
25 2 brown bears
26 2 grizzly bear(s)
27 4 Kodiak bears(s)
28 4 beaver(s)
29 6 bighorns
30 14 bison(s)
31 a bobcat

32 2 buck(s)
33 97 buffalo
34 3 chipmunk(s)
35 a cougar
36 19 cows
37 4 coyotes
38 15 deer
39 19 elk
40 5 ferret(s)
41 a flying squirrel
42 a fox
43 2 goat(s)
44 4 gopher(s)
45 5 groundhog(s)
46 20 hare
47 3 hedgehog(s)
48 7 horse(s)
49 1 jackrabbit(s)
50 a jaguar
 51 a kingsnake
52 a lynx
53 11 moose
54 3 mountain lion(s)
55 a mouse swarm (157 )
56 1 mule(s)
57 38 muskrats
58 an ocelot
59 15 oxen
60 2 polecat(s)
61 1 porcupine
62 5 possum(s)
63 18 prairie dogs
64 a puma
65 20 rabbit(s)
66 2 raccoon(s)
67 a rat swarm (108)
68 a rattlesnake
69 28 sheep
70 4 skunk(s)
71 a snake
72 1 squirrel(s)
73 4 weasel(s)
74 2 wild boar(s)
75 a wild cat
76 11 wild dog(s)
77 14 wolf (wolves)
78 a wolverine
79 5 woodchuck(s)
80 an alligator
81 a crocodile
82 a(an) Duster: Notice -8{aditional -2 if sittin' still}. In the distance you
    see a scrawny, emaciated rabbit.
SUB-OPTIONS 4

WORKS            Dice      Action    Object   Place    Rider
(doesn't work)           1 Protect   Gold     Mine     Double
                                                       Cross
(works)                 2 Ambush Silver       Cave     Night

                         3 Kill      Daughte River     Day
                                     r
                        4 Rescue     Brother Stream    Solstice
MAGIC
(non-magical)            5 Kidnap    Sister   Lake     Equinox

(magical)               6 Investiga Wife      Mountai Events
                          te                  n
                        7 Solve     Whore     Hills   Rumours

                        8 Coerce     Mystery Ship      Legends
FIT
doesn't fit             9 Persuade Letter     Forest   Stories

fits                    10 Find      Deeds    Town     disappear
                                                       ance
                        11 Destroy Map        Camp     Theft
                        12 Escape Gun         City     Secrets
BW
black                   13 Avoid     Artefact Fort     Sunday
white                   14 Intercept Honour Saloon     Weekda
                                                       y

                        15 Hide      Grain    Store    Trust




                        16 Steal     Booze    Stable   Relations
FILL                                                   hip
full                    17 Use       Horse    Corral   Holiday

half full               18 Buy       Doctor   Ranch    Work
3/4 full     19 Sell    Fort     Railroad Business

1/4 full     20 Scare   Bandit   Station   Worship

empty        21 Give    Indian   Church    Bid




LUCK
(lucky)

(un-lucky)




CHANGE
.00




.01

.02

.03


.04

.05
.06

.07

.08

.09

.10

.11

.12

.13

.14

.15

.16

.17


.18


.19

.20

.21


.22
.23


.24
.25




.26

.27




.28

.29
.30
.31

.32


.33
.34


.35
.36


.37
.38

.39

.40


.41

.42


.43
.44

.45

.46


.47

.48


.49

.50

.51




.52

.53

.54


.55

.56

.57

.58
.59


.60
.61


.62

.63


.64




.65

.66




.67
.68


.69
.70

.71




.72

.73

.74
.75

.76

.77
.78
.79

.80

.81

.82

.83
.84

.85
.86

.87

.88

.89
.90

.91




.92

.93


.94

.95

.96


.97
.98


.99
1.00




DICE
(not loaded)


(loaded)




MARKED
(non-marked)




(marked)
                        Suffix
TOWN NAME               ane
Prefix         Middle   any
Al             ad       ark
An             by       ary
At             chest    as
Ban    couv   burg

Bar    din    bury

Bel    han    dam

Ber    icks   dell




Bos    ing    den

Cal    ix     don

Can    ka     er

Co     kish   fast

Cha    lan    field


Dal    lash   hai
Den    on     hagen


Dor    or     hill


Dub    pen    hold


East   ron    ing

End    th     kirk




Eng    tuck   land
Far    wick   las
Gar    ym   lin


Ger         lem

Hal         mond


Ham         mont

In          more


Jo          mouth

Ke          on


Ken         opolis


Ki          ow

Lan         pia

Land        polis


Las         port

Lon         shire


Los         side

Ma          stan

Man         ta
Mer         to
Min   ton


Mon   town

New   ville

Nor   vue
Ol    wood

On    hallow
Or

Ost

Pit

Per

Por


Qu

Re

Red


Ro

Sou




Spa




Spo
Tor


Un




Val


Van




Wa

Was
Wes

West

Wo

Yor

Za


Zaragoza


North




South      25


East
            13        30          1


Dal                        more

            42         1


Ol               ad        ark
Dalmore
Oladark




PAPER
Tribune
Cryer
Examiner


Telegraph


Gazette

Gazetteer


Ledger




Register




Cronicle
Post


Times


Inquirer

Herald
News

Press




BONUS
.

, if read it has an article
one of the posse can use
for a ONE TIME +2
bonus to a skill related
to the magazine's
theme.
99   Ambush Honour Cave Weekday

9T

9J

9Q

9K

9A

TT

TJ

TQ

TK

TA
JJ

JQ
JK


JA




QQ

QK

QA
KK

KA

AA

				
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