Task 10: Rotating Objects 1) Read the Instruction Wall for Task 10. 2) RIGHT click on the Sample Panel in the corner near the Task 10 Instructions Wall. Note: it has “Click Me” in its Description Box. Record the Model Name on your Inventory. 3) Go your practice space. 4) Copy an object in your plot and change it into a Panel. Move your door to a good place to work. You will need room for the panel to rotate. 5) Add the Trigger “activate” and the Command “rotate” to your Panel. 6) Now make the Panel SPIN! The Panel has the following text in the Action Box: activate rotate 0 3 0 time=12 The three numbers used with the Rotate Command represent the spinning axes: X, Y, and Z. We use the Y (vertical) axis to make the Panel (rotate on the Y axis). Add 3 coordinate numbers to the text in the Action Box: 0 # 0. The middle number, which represents the Y axis, should have a value higher than 0. The Sample Panel rotates for 12 seconds and stops. Use “reset” to have the panel return to its original position when the time runs out. 7) Change the speed for the Y axis number and the value for Time Argument until you get a Refer to the User Guide by clicking the red setting you like. signs at the base of the Instruction Wall. 8) Record the results for future reference :>) !
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