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					                        11/28/2012




   2013 Middle School
Tournament of Technology
     Coaches Handbook
Table of Contents
TOURNAMENT OVERVIEW .................................................. 3
SCORING AND TEAM ENTRIES........................................... 3
TOURNAMENT TIMELINE ..................................................... 3
MAIN EVENTS OVERVIEW ................................................... 4
LIVE CHALLENGE OVERVIEW ............................................. 5
COACHES’ ROLES AND RESPONSIBILITES ...................... 5
PROJECT SUBMISSION ....................................................... 5


EVENT DESCRIPTIONS ........................................................ 6
   Google Lit Trip - Virtual Visualization .............................................................................................. 7-9
   Kodu Game Design - Let’s Learn Math ........................................................................................ 10-12
   Podcast Production - Digital Audio ............................................................................................. 13-15
   Infographic - Exhibition of Science............................................................................................... 16-18
   Lego Robotics -Battle Bots........................................................................................................... 19-20
   Lego Robotics - Block Bots ........................................................................................................... 21-22
   Lego Robotics - Hacky Sack Push                  ............................................................................................. 23-25
   Lego Robotics - Pick up and Deliver ............................................................................................. 26-28
   Lego Robotics - Line Follower ...................................................................................................... 29-31
   Video Production - Advertisement .............................................................................................. 32-34
   Video Production - Public Service Announcement ...................................................................... 35-37
   Video Production - Newscast ...................................................................................................... 38-41
   Video Production - Blockbuster ................................................................................................... 42-45

COPYRIGHT REQUIREMENTS .......................................... 46
COPYRIGHT GUIDELINES ................................................. 47
INTERNET SAFETY FORMS ............................................... 48
SAMPLE PARENT LETTER ................................................. 49
CONTACT INFORMATION .................................................. 50




                                                                    2
TOURNAMENT OVERVIEW
On March 16th, 2013 students, coaches and parents will come together at Fresno State University to
participate in the sixth annual Tournament of Technology. Students will compete in 13 inspiring events
designed to encourage students to work together as they apply their technology interests and skills in
engaging and challenging ways.

During the day of competition, there will be onsite events and student presentations of previously
created projects, live robotics competitions, technology displays and a variety of other venues in which
to participate.

The Tournament Mission is to:
       Engage students with a variety of innovative technologies to help develop the 4 C’s of 21 st
        Century learning: Collaboration, Communication, Critical Thinking and Creativity.
       Prepare teachers and students for the implementation of the Common Core Standards.
       Help teachers throughout the district infuse technology into their classrooms to enhance the
        learning environment of our students.

SCORING AND TEAM ENTRIES
This year the format of the tournament is going to be a little different than previous years. Instead of
having a 7th grade and 8th grade division we are simplifying the tournament by only having one division,
but each school may enter multiple teams into each event. All teams will be considered for individual
awards for each event, however, only the highest ranking team from each school will be counted for the
overall team sweepstakes.

Additionally, this year we are returning to a high score system. The first place team in each event will be
awarded 10pts for their school, 2nd= 8pts, 3rd=6pts, 4th= 4pts, 5th=2pts, and 6th place will earn 1 point.
Again, only the highest placing team from each school will be considered for overall team scores and the
other teams from that school will be removed from the rankings (they will still be eligible for the
individual awards). Points from each event will be added together for overall team scores.



TOURNAMENT TIMELINE
         Date                         Event                            Location
         October 29, 2012             Initial Coaches Meeting          E Street (210)
         December 10, 2012            Optional Coaches Training        E Street (115,204,207,209)
         February 18, 2013            Registration Opens               TOT Website
         February 23, 2013            Registration Closes              TOT Website
         March 6, 2013                Project Submission Deadline      TOT Website
         March 11, 2013               Final Coaches meeting            IMC 7
         March 14, 2013               Judges Orientation               E Street
         March 16, 2013               Competition Day                  Fresno State Campus



                                                     3
MAIN EVENTS OVERVIEW
Google LitTrip: Teams of 2-3 students will create a “walk-through” summary of a predetermined
literature selection using Google Earth. The project must have between 6 and 9 placemarks.

Kodu Game Design: Teams of 2-3 students will create a video game that helps to teach/reinforce a
math skill or concept using Microsoft’s new game design software, KODU.

Podcast Production: Teams of 2-3 students will create a series of 3 original podcasts on a 7th/8th grade
historical topic/individual. Each episode should be no longer than 2 minutes.

Science Infographic: Teams of 2-3 students will create an interactive science based infographic. The
single graphic should explain one idea in science in an interesting, visually appealing and interactive way.

Lego Robotics – Hacky Sack Push: Teams of 2-3 students will create an original robot prior to the
tournament day. On the day of competition they will race to determine who can complete the course
the fastest and push a hacky sack across the finish line.

Lego Robotics – Pick up and Deliver: Teams of 2-3 students will create an original robot prior to the
tournament day. On the day of competition they will race to determine who can complete the course
the fastest and pick up a ball, identify its color, and take it to the correct endzone.

Lego Robotics – Line Follower: Teams of 2-3 students will create an original robot prior to the
tournament day. On the day of competition they will race to determine who can complete the course
the fastest. The robot must follow a line to the finish and then shoot a missile at a target.

Lego Robotics – Block Bots: Teams of 2-3 students will create an original robot prior to the
tournament day. On the day of competition they will race to complete a course to see who can transfer
blocks from the starting towers to the colored bases without knocking any of the blocks down.

Lego Robotics – Battle Bots: Teams of 2-3 students will create an original robot prior to the
tournament day. On the day of competition they will face off in head to head battles to see who can pop
their opponent’s balloon first or push them out of bounds.

Video Production - PSA: Teams of 2-3 students will produce a 2 minute (max) digital video PSA
drawing attention to an important local issue and provide factual information in a positive way.

Video Production - Advertisement: Teams of 2-3 students will produce a 30 second digital video
advertisement for a local business that utilizes positive persuasive techniques.

Video Production - Newscast: Teams of students will produce a 3-5 minute digital video newscast
that presents information from their school/community with studio anchors and field reporters.

Video Production - Blockbuster: Teams of 2-3 students will produce a 5 minute (max) short film that
includes a setup, conflict, and resolution from any genre (action, comedy, drama…).

                                                     4
LIVE CHALLENGE OVERVIEW
The LIVE Challenge emphasizes students’ abilities to collaborate, cooperate, be creative and to perform!
In the LIVE Challenge, technology simply serves as a tool; something to help student teams with the
creation of a dynamic performance or presentation.

Every team entered in the Tournament of Technology (with the exception of the Robotics Battle Bots)
will be given a LIVE CHALLENGE to complete on the day of the tournament. Teams will not be made
aware of what their specific challenge will be until the actual time of their competition on the day of the
tournament. They will be given a limited time period to plan, create and present their solution.

This year the Live Challenges are more aligned to each of the Main Events. They are included in this
handbook immediately after each of the Main Events and will account for 30% of the total score.



COACHES’ ROLES AND RESPONSIBILITIES
The coaches’ role in the main events is to provide opportunities for students to practice the skills
needed to successfully complete each task and to then guide them through the production of each
project. It is the coach’s responsibility to assure that all copyright rules are followed and that each
project is entirely and originally produced by the students. The coach is also responsible for submitting
the projects to the FUSD Tournament of Technology website or go/TOT by the dates listed below.

The coaches’ role in the live challenges is to prepare students for their live competitions on the day of
the tournament by providing them opportunities to practice the skills they will need to be successful
and giving feedback. Almost all of the live challenges focus on the 4 C’s of 21st Century learning:
Collaboration, Communication, Critical Thinking and Creativity while also connecting in some way to the
Main Event. Coaches will also need to be aware that students competing in multiple Main Events may
potentially face scheduling conflicts with the live challenges from each event. It is the coach’s
responsibility to review the Live Challenge schedules prior to the day of the tournament and contact
chris.fuge@fresnounified.org if there are any problems. Please register online for updates.



PROJECT SUBMISSIONS
Main Event:             Due Date:                On the day of the Tournament students will:
Google LitTrip          March 6, 2013            Compete in Live Challenge
Kodu Game Design        March 6, 2013            Compete in Live Challenge
Podcast Production      March 6, 2013            Compete in Live Challenge
Science Infographic     March 6, 2013            Compete in Live Challenge
Video Production        March 6, 2013            Compete in Live Challenge
Lego Robotics           day of tournament        Compete in Live Challenge AND Robot Races


PROJECT SUBMISSION FOLDER:
Please make sure that ALL projects are submitted online by March 6th. Use the following link and then
click on the Project Upload link (not available until after registration opens).
http://beta.fresnounified.org/dept/sss/ss/events/tot/Pages/default.aspx

                                                     5
EVENT DESCRIPTIONS




        6
                          Google Lit Trip
Main Event: Virtual Visualization
Event Description:
Using a range of tools within Google Earth, teams of 2-3 will create a “walk-through” summary of the
book Sparrow Hawk Red by Ben Mikaelsen, allowing the story to be experienced in a unique way.

Common Core Standards and 4 C’s:
This event incorporates English Language Arts skills of reading comprehension, sequencing of events,
synthesis, summary, and understanding the basic elements of fictional literature. Additionally, the
technical skills connected with using Google Earth, and some basic html.

Designing and Creating your Project:
The process of creating your project should take on the following steps:
           1. Students read the required accompanying text, marking events they deem critical to
                showing the sequence of events that occur throughout the story.
           2. Determine the best 6-9 events that trace the critical events of the story and their
                locations that can be identified on a map.
           3. For each of these “placemarks”, a brief narrative is written to elaborate on the event
                being depicted by an accompanying visual element and placed on a Google Earth map.
           4. For each placemark, at least one visual element is needed to illustrate the
                event/location being described in the story.
           5. Using the tools in Google Earth, placemarks are created with corresponding visual
                element(s) and narratives.
           6. ALL visual elements require citation (as part of the placemark) to credit the site of origin.


Technical Requirements and Specifications:
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       Projects will be created prior to the competition, using Google Earth.
       Projects will contain a series of placemarks that summarize the entire story
        (beginning/middle/end).
       Projects will contain a minimum of 6 placemarks, and a maximum of 9.
       Placemarks should include an image with corresponding written narration.
       All placemark narratives need to be student-created within acceptable copyright guidelines.
       Any audio files used need to comply with acceptable copyright guidelines.
       Placemark images must be cited either as part of the placemark or as an invisible placemark
        (table) added to the end of the project.
       Projects must be saved in .kmz format




                                                    7
Lit Trip Reward Points:
30pts – Narrative Content
20pts – Picture Content
10pts – Organizational Structure
10pts – Overall Appeal and Creativity
30pts – Live Challenge (see the next section below):
All teams will also compete in a live challenge on the day of the tournament and will receive up to 30
additional points that will be combined with their Main Event points for their total score (100 max).


Lit Trip Live Challenge
Scenario:
The author of a new book would like to include a digital lit trip with the book for readers to be able to
better understand the setting and background of the story. The book’s publisher has contacted your
team to provide them with a sample lit trip so they can decide if they will hire you to do the entire
project. (The three locations will be provided to you on the day of the tournament.)

Challenge:
       Your task is to create a sample lit trip that includes three placemarks.
       For each placemark, you will need to include at least one image and some information that the
        reader might find interesting about that location.
       You will share your finished sample with the representatives from the publisher, trying to
        persuade them to choose your team for the project.

Time: Your team will have:
    5 minutes to brainstorm your project and presentation
    15 minutes to create your sample placemarks and plan your presentation
    2 minutes to share your presentation with the judges

Scoring: You will receive up to:
6 pts - Accurately located placemarks.
6 pts - Creative information about each of the three locations.
6 pts - Imaginative design of each placemark.
6 pts - Creativity of your presentation.
6 pts - How well our team works together.

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They
should allocate at least a few minutes to review their placemarks and prepare for the presentation to
the judges. Also, you will need to have learned some of the basic HTML codes to format the placemarks.

Getting Help:
Visit the Tournament of Technology Website for tutorial videos and sample Live Challenges to help
prepare and practice. Contact Mike Lebsock at Mike.Lebsock@fresnounified.org if you have any further
questions regarding this event.
                                                     8
Google Lit Trip Scoring Rubric                                                                                        School:_______________________

Category                            Exemplary                        Proficient                     Partially Proficient               Incomplete                        Points
PLACEMARK CONTENT:
Narrative elements within each      10 points                        5 points                       3 points                           0 points
create a clear sense of the         Setting(s) are carefully         Setting(s) are mostly          Setting(s) are somewhat            Setting given/named, little to
setting(s) for key/critical         described.                       described                      described                          no description
elements/events in the story.
                                    10 points                        5 points                       3 points                           0 points
Narrative elements allow reader     Main character(s) are            Main character(s) are          Main character(s) are              Main character(s) are
to meet and follow the main         introduced and their actions,    introduced and their           introduced and their actions, as   introduced and their actions,
character(s) as they move           as they move through the story   actions, as they move          they move through the story are    as they move through the story
through the story.                  are clearly described.           through the story are          somewhat described.                are hardly described if at all.
                                                                     mostly described.
                                    10 points                        5 points                       3 points                           0 points
                                    Nearly every narrative           Most narrative elements        Some narrative elements within     Few if any narrative elements
Narrative elements are creatively   element within the placemarks    within the placemarks are      the placemarks are creatively      within the placemarks are
written, drawing reader into the    are creatively written           creatively written             written including elements of      creatively written including
key/critical elements/events in     including elements of humor,     including elements of          humor, drama, suspense and         elements of humor, drama,
the story.                          drama, suspense and even a       humor, drama, suspense         even a varied point of view.       suspense and even a varied
                                    varied point of view.            and even a varied point of                                        point of view.
                                                                     view.
Narrative elements are written      10 points                        5 points                       3 points                           0 points
to be free of mechanical errors     Very few mechanical errors       Some mechanical errors         Regular mechanical errors are      Numerous mechanical errors
that would take away from the       are present.                     are present.                   present.                           are present.
meaning.
PLACEMARK ORGANIZATION:
                                    10 points                        5 points                       3 points                           0 points
                                    9 placemarks. 3 represent the    7-8 placemarks                  5-6 placemarks representing       3-4 placemarks representing
Story is told in a series of
                                    beginning, 3 middle and 3 end    representing the beginning,    the beginning, middle and end      the beginning, middle and end
sequential placemarks
                                    of the story.                    middle and end of the          of the story.                      of the story.
                                                                     story.
Placemarks are labeled and          10 points                        5 points                       3 points                           0 points
sequenced in a manner that          All placemarks are correctly     Most placemarks are            Some placemarks are correctly      Few placemarks are correctly
follow the beginning, middle and    labeled and in the correct       correctly labeled and in the   labeled and in the correct order   labeled and in the correct
end of the story.                   order of events.                 correct order of events.       of events.                         order of events.
PLACEMARK CREATIVITY:
Placemarks demonstrate              10 points                        5 points                       3 points                           0 points
element of creative design          Almost all placemarks            The majority of placemarks     Some placemarks demonstrate        Few if any placemarks
(placemark icon color,style,        demonstrate elements of          demonstrate elements of        elements of creative design.       demonstrate elements of
image; font style, size,color)      creative design.                 creative design.                                                  creative design.

                                                                                  9
                                                      Kodu Game Design
Main Event: Let’s Learn Math
Event Description:
Teams of 2-3 students will design and program a video game that helps to teach and reinforce a 7th or 8th
Grade math concept using Microsoft’s Kodu software.

Common Core Standards and 4 C’s:
Make sense of problems and persevere in solving them. Solve real-life and mathematical problems using
numerical and algebraic expressions and equations. Critical Thinking and Problem Solving.

Designing and Creating your Project:
The process of creating your project should take on the following steps:
    1. Select a 7th/8th Grade math concept for your game. How will the game help a student learn?
    2. Sketch out an idea for what your game/world will look like.
    3. Start with a simple objective/goal and then add to it later if needed.
    4. Add a challenge to make the game more difficult and entertaining.
    5. Add a score system to the game and a Win/Loss at the end.


Technical Requirements:
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       Must use the KODU game design software and be playable with keyboard and/or mouse.
       Must be entirely original work, NO copying other’s work.
       Project and content must be appropriate for school use.

Reward Points: (see rubric for detailed breakdown)
25pts - Math Concept Points (learning the skill):
Clear concept that is well explained. Reinforcement provided for incorrect answers. Game continues to
challenge player with more advanced problems. The concept is presented in a fun and exciting way. The
game would help children learn the selected math concept.

25pts - Programming Points (making it all work):
Main character can move around, eat, kick, shoot/jump, and/or fly up and down. Clear instructions and
objective, music and sound effects, score system and Win/Loss.

20pts - World Design Points (look and feel of your game):
Game includes multiple ground colors to enhance the look of the world. Terrain has smooth elevations.
Many objects and other characters are added. The world size is appropriately scaled for the game.

30pts – Live Challenge (see next page)
All teams will also compete in a live challenge on the day of the tournament and will receive up to 30
additional points that will be combined with their Main Event points for their total score (100 max).
                                                    10
Kodu Live Challenge
Scenario:
Your team of programmers has been hired to help test out a new math video game, but the game has
some major errors and needs some serious help. You must quickly identify 3 errors in the game design
and then implement a creative solution for each mistake. Then your team will present the modified
game to the client (judges) to demonstrate the corrections and explain how these changes improve the
game.

Challenge:
       Identify 3 errors in the game design and work together to correct the errors.
       Plan a quick presentation to show the judges how you fixed the errors and improved the game.

Possible errors include (but are not limited to):
    main character can’t move
    no win/loss displayed
    no directions at the start
    not enough ground colors are used
    no music
    coins/objects don’t disappear when bumped

Time: Your team will have:
    15 minutes to edit the Kodu program AND plan a presentation
    3 minutes to present your modified program to the judges and explain the corrections


Scoring: You will receive up to:
6 pts - Team Collaboration while editing the Kodu program.
6 pts - Successfully correcting the errors in the Kodu program.
6 pts - Creativity of your corrections to the Kodu program.
6 pts - Explaining your corrections to the judges.
6 pts - Incorporating all team members into the presentation.

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They
should allocate at least a few minutes to review what they did and prepare for the presentation to the
judges. It is highly recommended that a note taker is chosen to keep track of what changes are made so
that a clear and concise presentation can be made.

Getting Help:
Visit the Tournament of Technology Website for tutorial videos and sample Live Challenges to help
prepare and practice: http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Chris Fuge at chris.fuge@fresnounified.org if you have any further questions about this event.
                                                  11
Kodu Game Design Scoring Rubric
Category                        Exemplary                            Proficient                      Partially Proficient            Incomplete                  Points
WORLD DESIGN POINTS:
Ground colors are used to       5 points                             3 points                        1 point                         0 points
enhance the look of the         More than 5 colors are used very     4-5 colors are used.            2-3 colors used.                Just 1 ground type.
world.                          smoothly.
Textures are used to enhance    5 points                             3 points                        1 point                         0 points
the look of the world.          Many very smooth hills and           Some smooth hills and           Only a few rough hills and      No texture, all flat.
                                valleys.                             valleys.                        valleys.
Objects are used to enhance     5 points                             3 points                        1 point                         0 points
the look of the world.          Many trees/objects are well          Some trees or objects are       Very few trees or objects are   No objects are used.
                                placed in the world.                 placed in world.                used.
The world size is               5 points                             3 points                        1 point                         0 points
appropriately scaled.           World is appropriately sized for     World is too large and empty.   World is small.                 World is very small and
                                gameplay.                                                                                            empty.
PROGRAMMING POINTS:
Main character can move, eat,   5 points                             3 points                        1 point                         0 points
kick, shoot, jump, or fly       Main character can do three of the   Main character can do two of    Main character can do only      Main character can’t do
up/down.                        tasks.                               the tasks.                      one task.                       any of the tasks.
Clear instructions and          5 points                             3 points                        1 point                         0 points
objectives delivered at start   Clear instructions and objective     Instructions and objective.     Just instructions or just       No instructions or
of the game.                    for the game.                                                        objective.                      objective.
Music and sound effects used    5 points                             3 points                        1 point                         0 points
to enhance the game.            Good Music and sound used to         Music and sound are in the      Only a few simple sounds        No music or sound effects
                                enhance game.                        game.                           used.                           used.
Score system displayed to       5 points                             3 points                        1 point                         0 points
player.                         Advanced and flawless score          Basic score system displayed.   Basic score system with         No score system
                                system displayed.                                                    some errors.                    displayed.
Game has a Win/Loss             5 points                             3 points                        1 point                         0 points
displayed at the end of the     Game has both Win and Loss           Both Win and Loss but has       Game has just Win or just       No Win or Loss displayed.
game.                           without errors.                      some errors.                    Loss.
MATH CONCEPT POINTS:
The math concept is clear,      5 points                             3 points                        1 point                         0 points
concise and consistent          The concept is well defined and      The concept is somewhat         The concept is poorly           The concept is not
throughout the game.            consistent throughout the game.      defined but consistent.         defined and inconsistent.       explained at all.
Reinforcement is provided to    5 points There is very useful        3 points                        1 point                         0 points
player throughout the game.     reinforcement/feedback provided      There is good reinforcement     There is some basic             There is no reinforcement
                                to the player.                       provided.                       reinforcement.                  or feedback provided.
The concept advances in         5 points                             3 points                        1 point                         0 points
difficulty throughout the       The difficulty advances based on     There is good advancement.      There is little advancement.    There is no advancement.
game.                           student learning.
The concept is presented in a   5 points                             3 points                        1 point                         0 points
fun and exciting way.           Children wouldn’t want to stop       Children would enjoy playing    Children would be bored         Children would not play
                                playing the game.                    the game.                       playing the game.               the game.
The game would help a child     5 points                             3 points                        1 point                         0 points
to learn the selected math      Children would master the            Children would learn the        Children would improve          Children would have no
concept.                        selected concept.                    concept.                        their understanding.            improvement

                                                                                        12
                                                  Podcast Productions
Main Event: Digital Audio Competition
Event Description:
In this Event, teams of 2-3 students will create a series of 3 original podcasts after researching a 7th/8th
grade historical topic/individual. The intent of the event is to have students understand the process by
which actual podcasts are created, produced and performed.

Common Core Standards and 4 C’s:
This event incorporates English Language Arts skills of reading, research, synthesis, summary, and script
writing. It also demonstrates students’ oral language (presentation) and fluency skills. An understanding
of the Social Science content (events/individuals) is at the heart of the podcasts.

Designing and Creating your Project:
The process of creating your project should take on the following steps:
           1. Students should select a grade appropriate historical topic/individual to research.
           2. Determine key points of interest regarding that topic/individual
           3. Create a series of 3 scripts (episodes) to be recorded as podcasts (each episode should
                be no longer than 2 minutes)
           4. Practice reading the scripts prior to recording
           5. Choose a digital recording software, and record each script. They can be recorded as
                separate files or as one file, allowing for separation between episodes.

Technical Requirements and Specifications:
Projects will be created prior to the competition, using current digital audio programs for recording,
editing, sequencing, and mixing.
     Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
     2 minute maximum length per episode and must be submitted in mp3 format
     All audio files need to be within acceptable copyright guidelines.
     All scripts need to be student-created and done within acceptable copyright guidelines.
     Projects must demonstrate the use of multiple audio assets, i.e. narrative and music.
     Each podcast must include:
             1. Introductory music with podcast series title
             2. All participants’ names should be included in beginning or end
             3. Introduction of the topic for that episode
             4. A conclusion that suggests future episodes

Podcast Reward Points:
35pts – Required Content
15pts – Audio Recording Skills
15pts – Audio Editing Skills
5pts – Organization and Overall Appeal
30pts – Live Challenge (see next page)

                                                     13
Podcast Live Challenge: On the spot!
Scenario:
You and your partners are podcast reporters for History’s Mysteries Podcast Productions. Due to a
delayed flight, the podcast reporters who were to record today’s episode have sent your team the link
to their research article. You and your partner will have to write the script and perform the episode live.

Challenge:
       Your task is to use the provided piece of research to write the script and then present the
        podcast episode live to your historically curious internet audience.
       You may need to ad-lib any sound effects or music that would go along with your script.
       Remember to begin the episode with your trademark introduction as well as a clever conclusion.

Time: Your team will have:
    5 minutes to brainstorm your presentation
    15 minutes to write/plan your presentation
    2 minutes to share your presentation with the judges


Scoring: You will receive up to:
6 pts - Thorough use of the research information in your script
6 pts - Developing a cohesive podcast episode
6 pts - Creativity of your script
6 pts - Creativity of your presentation
6 pts - How well your team works together

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They
should allocate at least a few minutes to practice their script and prepare for the presentation to the
judges.



Getting Help:
Visit the Tournament of Technology Website for tutorials to help prepare and practice:
http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Mike Lebsock at Mike.Lebsock@fresnounified.org if you have any further questions regarding
this event.




                                                    14
Historical Podcast Scoring Rubric                                                                                               School:_______________________
  Category                      Exemplary                          Proficient                      Partially Proficient             Incomplete                         Points
  PODCAST CONTENT:
  Content is historically       10 points                          5 points                        3 points                         0 points
  accurate and informative,     The content reflects significant   The content reflects good       The content reflects modest      The content reflects minimal
  representing well-            research contributing to its       research contributing to its    research contributing to its     research contributing to its
  researched information.       historical accuracy and            historical accuracy and         historical accuracy and          limited historical accuracy
                                information.                       information                     information                      and information
  Content is presented with     10 points                          5 points                        3 points                         0 points
  an intentional sense of the   Presentation of content clearly    Presentation of content         Presentation of content          Presentation of content
  intended audience while       demonstrates an                    mostly demonstrates an          somewhat demonstrates an         demonstrates little to no
  maintaining historical        understanding of the intended      understanding of the            understanding of the             understanding of the
  accuracy.                     audience.                          intended audience.              intended audience.               intended audience.
  Content is presented in a     10 points                          5 points                        3 points                         0 points
  creative, original and        Presentation of content            Presentation of content         Presentation of content          Presentation of content
  innovative manner.            demonstrates a high degree of      demonstrates a moderate         demonstrates some                demonstrates little if any
                                creativity and innovation.         degree of creativity and        creativity and innovation.       creativity and innovation.
                                                                   innovation.

  PODCAST PRESENTATION:
  Podcast episodes are          10 points                          5 points                        3 points                         0 points
  presented at a rate and       Each episode is very easy to       Most episodes are easy to       Some episodes are                Most episodes are difficult to
  volume appropriate to the     listen to and understand.          listen to and understand.       challenging to listen to and     listen to and understand.
  listening audience.                                                                              understand.
  Podcast presenters are        10 points                          5 points                        3 points                         0 points
  creative in using their       Presenters are very creative in    Presenters are often creative   Presenters are occasionally      Presenters are not creative in
  voice to promote audience     using their voices.                in using their voices.          creative in using their          using their voices.
  interest.                                                                                        voices.
  PODCAST EPISODE ORGANIZATION:
  Each episodes includes an 10 points                              5 points                        3 points                         0 points
  introduction, body of     All 3 episodes include all of the      At least 2 episodes include      At least 1episode includes      At least 1 episode includes
  content and conclusion    required elements.                     nearly all of the required      nearly all of the required       some of the required
                                                                   elements.                       elements.                        elements.
  Podcast episodes are          10 points                          5 points                        3 points                         0 points
  segments of a 3-part          Each podcast episode clearly       Each podcast episode            Each podcast episode             Each podcast episode has
  series.                       demonstrates a connection to       somewhat demonstrates a         weakly demonstrates a            little or nothing to do with its
                                its proceeding/following           connection to its               connection to its                proceeding/following
                                episode.                           proceeding/following            proceeding/following             episode.
                                                                   episode.                        episode.




                                                                                      15
                                                                           Infographic
Main Event: Exhibition of Science
Event Description:
Teams of 2-3 students will create an interactive science based infographic. The single graphic should
explain one idea from 7th or 8th grade science in an interesting, visually appealing and interactive way.

Common Core Standards:
Conduct research projects based on focused questions, demonstrating understanding of the subject
under investigation. Gather relevant information from multiple sources, assess the credibility and
accuracy of each source, and integrate the information while avoiding plagiarism. Make strategic use of
digital media and visual displays of data to express information and enhance understanding.

Designing and Creating your Project:
The process of creating your project should take on the following steps:
           1. Select an important scientific concept.
           2. Plan and research the selected concept (keep track of sources of facts/data)
           3. Use software to create simple graphs and visualizations of data.
           4. Use graphic software to bring these visualizations together into the one graphic.
           5. Add web site links to provide more information on the concept.


Technical Requirements:
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       Final project must be presentable in the form of an interactive document. Such formats include
        PDF, HTML, and Flash. You may also load your finished Infographic into a Word document and
        add hyperlinks into the document to notable web sites.
       Finished Infographic must convey an idea from a 7th or 8th grade California Science Standard.
       Sources for all facts and data must be listed somewhere on the infographic.
       Finished Infographic must include the following components:
            o a student created graph
            o a student created timeline, flow chart or Venn diagram
            o 4-5 interactive web links to sites with more information
            o facts and images relevant to the selected science concept

Infographic Reward Points: (See rubric for more detailed breakdown)
21pts – Content fully explained and required components included.
21pts – Relevance and Accuracy of information and data
14pts – Organization and Layout
14pts – Creativity and Theme
30pts – Live Challenge (see the Live Challenge on next page for more details):
All teams will also compete in a live challenge on the day of the tournament and will receive up to 30
additional points that will be combined with their Main Event points for their total score (100 max).
                                                    16
Useful Resources: (suggested as ideas, use whichever you choose)
       Create Graphs/Charts in Microsoft Excel, layout poster in Microsoft PowerPoint
       Online graphic design tool with lots of templates and samples http://www.easel.ly/
       Create 3-D Venn Diagrams http://www.makesweet.com/mixer/big-intersect
       Hohli online chart maker http://charts.hohli.com
       Inkscape free vector graphics software http://inkscape.org
       Wordle create word visualizations http://www.wordle.com


Infographic Live Challenge
Scenario:
On the day of the tournament, your team will be given a scenario which will include both a role for you
to play (scientists, city planners, environmental agency leaders…) and raw data that you will use to
construct a graph. Your team will use the graph in your presentation to the judges as you try to
persuade them with your research and results.

Challenge:
       Create a graph in Microsoft Excel 2010 (or any web based software) to represent the data
        in a clear and visually appealing way.
       Analyze the data and draw conclusions from your graph.
       Be able to extrapolate/interpolate to make predictions about the data.
       Present your findings to the judges.

Time: Your team will have:
    15 minutes to create a graph, analyze the data and plan a presentation.
    2 minutes to present your findings to the judges.

Scoring: You will receive up to:
6 pts - Team Collaboration while graphing the data and analyzing the results.
6 pts - Successfully graphing the data in a clear and visually appealing way.
6 pts - Explaining your findings to the judges.
6 pts - Creativity of your presentation to the judges.
6 pts - Incorporating all team members into the presentation.

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They
should allocate at least a few minutes to review their graph and make a plan for how they will present
their findings to the judges.

Getting Help:
Visit the Tournament of Technology Website for tutorial videos and sample Live Challenges to help
prepare and practice: http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Chris Fuge at chris.fuge@fresnounified.org if you have any further questions about this event.


                                                   17
Infographic Scoring Rubric                                                                                                                   School:_______________________

Category                         Exemplary                                Proficient                       Partially Proficient             Incomplete                       Points
REQUIRED CONTENT:
                                 7 points                                 5 points                         3 points                         1 point
 Single scientific concept is
                                 Main concept/idea is very clear,         The main concept/idea is         The main concept is              The main concept is poorly
 explained and presented.
                                 well explained and expanded upon.        clear and well explained.        somewhat explained.              explained.
  A graph is used to clearly     7 points                                 5 points                         3 points                         1 point
represent data relevant to the   A graph is used to clearly represent     A graph is used to clearly       A graph is used but not very     There is no graph on the
          concept.               the data in a unique way.                represent the data.              clearly.                         infographic.
                                 7 points                                 5 points                         3 points                         1 point
 A timeline OR flowchart OR
                                 A timeline OR flowchart OR               A timeline OR flowchart OR       A timeline OR flowchart OR       There is no timeline,
   diagram is used to help
                                 diagram is used to represent the         diagram is used to represent     diagram is used but not very     flowchart OR diagram on
     explain the concept.
                                 data in a unique way.                    the data.                        clearly.                         the infographic.
RELEVANCE AND ACCURACY:
                                 7 points                                 5 points                         3 points                         1 point
    The facts and data are       All of the facts and data are relevant   Most of the facts and data are   The facts and data are           Few of the facts and data
relevant to the main concept.    to the main concept and help to          relevant to the main concept.    somewhat relevant to the         are relevant to the main
                                 make it more understandable.                                              main concept.                    concept.
                                 7 points                                 5 points                         3 points                         1 point
Sources provided for all facts
                                 Sources are clearly listed for all       Most of the facts and data       Some of the facts and data       There are no sources listed.
and data on the infographic.
                                 facts and data on the infographic.       have sources listed.             have sources listed.
                                 7 points                                 5 points                         3 points                         1 point
 The websites/links help to      4-5 websites/links are used and are      2-3 websites/links are used      Only 1 website/link is used to   There are no websites or
 enhance the main concept.       excellent choices to enhance the         to help enhance the main         somewhat enhance the main        links used in the
                                 main concept.                            concept.                         concept.                         infographic.
ORGANIZATION:
                                 7 points                                 5 points                         3 points                         1 point
 The layout makes it easy to
                                 The layout makes it very easy to         The layout makes it easy to      The layout is somewhat           The layout is very
  understand the concept.
                                 understand the concept.                  understand the concept.          confusing.                       confusing.
                                 7 points                                 5 points                         3 points                         1 point
   The overall theme and
                                 The theme and formatting do an           The theme and formatting         The theme and formatting are     The theme and formatting
formatting of the infographic
                                 excellent job bringing the               help to bring the infographic    somewhat inconsistent            are very inconsistent.
    bring it all together.
                                 infographic together.                    together.                        throughout the infographic.
CREATIVITY:
The concept is presented in a    7 points                                 5 points                         3 points                         1 point
     creative and visually       The concept is presented in a very       The concept is presented in a    The concept is presented in a    The presentation of the
        appealing way.           creative and visually appealing way.     creative and appealing way.      somewhat creative way.           concept isn’t creative at all.
    The required elements        7 points                                 5 points                         3 points                         1 point
 (graphs, charts, timelines…)    The required elements creatively         The required elements            Some of the required             The required elements are
are created to match the main    incorporate colors and graphics to       incorporate colors/graphics      elements are created to          very plain and don’t match
           concept.              match the main concept.                  to match the main concept.       match the main concept.          the main concept.

                                                                                            18
                                                                    Lego Robotics
Battle Bots (fight to the death)
Event Description
Teams of 2-3 students will create a robot, using the MindStorm kits provided, prior to the day of the
tournament. A balloon will be taped to the back of the robot and ONE THUMBTACK may be secured
somewhere else on the robot for attacking. Your goal is to pop the other team’s balloon before they pop
yours! A remote control program may be used to move and control the robot on the course. On the day
of competition teams will compete in one on one challenges and advance through a tournament bracket
to the final rounds.

Common Core Standards and 4C’s:
Prepare for and participate effectively in a range of conversations and collaborations with diverse
partners, building on others’ ideas and expressing their own ideas clearly and persuasively. Creativity,
Collaboration, Communication and Critical Thinking.


Designing and Programming your Robot:
Design Specifications:
Your robot will need to be able to drive around on a course and attempt to pop your opponents’ balloon
while also maneuvering to protect your own balloon. Each team will be allowed to connect ONE
THUMBTACK to your robot with either tape or glue, the rest of the design may only include pieces from
the Lego Mindstorm kits. The balloon will be attached to the rearmost part of your robot (no other
pieces may block/cover your balloon). Balloon dimensions are approximately 9” long by 7” tall.


                                                         Course Layout
                                                         The course will consist of a 60”x60” square
                                                         marked out on the floor. There will be two
                                                         bricks on opposite sides of the course to mark
                                                         the “starting line” of the two competing robots.
                                                         Each brick will be positioned 12” from the edge
                                                         and about 26” from each side. See image. The
                                                         two bricks will remain on the course as
                                                         obstacles during competition.




Help Online:
Go to the Tournament of Technology website for information on installing and using the NXT remote
control program. Go to tutorials section on the website for help configuring and using the remote
control program.

                                                    19
Technical Requirements:
       Vehicles must be constructed from the MindStorm kits entirely (with the exception of the ONE
        THUMBTACK and tape/glue to attach it).
       The robots may be controlled with a remote control program via Bluetooth.
        http://www.norgesgade14.dk/bluetoothremote.php (click on “download vehicle remote”)
       Students may not touch the robot at all during each round. If there is a problem with the robot,
        it may ONLY be fixed in between rounds.
       There will be 30 seconds between rounds to make adjustments and reset.
       ONLY registered students are allowed to touch the robot and computer that is used. (If a
        situation such as laptop failure arises, then the coach can inform a contest official and receive
        approval before entering the team competition area.)
       Live student problem-solving is the spirit of this competition.
       The entire robot must fit behind the brick, 12” from the edge of the course. The balloon may
        extend outside of the course.
       During a round, if ALL of a robot’s wheels are out of bounds the other team wins the round.

BattleBot Tournament Bracket:
This event will consist of multiple “matches” as teams advance through the tournament bracket. We will
try to do a double elimination bracket, depending on the number of teams that register. The
tournament bracket and schedule will be posted online and in the event room. Students MUST be ready
when they are up. If a team is not ready to compete within 2 minutes of being called, they will forfeit
the match and potentially be eliminated from the competition.


                                                                 Matches:
                                                                 Each “match” will be the best of three
                                                                 90 second rounds. Each round will end
                                                                 as soon as a balloon is popped or a
                                                                 robot is pushed out of bounds. A point
                                                                 will be awarded to the first team to pop
                                                                 their opponent’s balloon or push them
                                                                 out of bounds. At the end of three
                                                                 rounds the team with the most points
                                                                 (2-1, 2-0, or 1-0) will win the match and
                                                                 move on to the next bracket. If no team
                                                                 has scored a point after three rounds,
                                                                 or if there is a 1-1 tie, there will be one
                                                                 final 30 second break and then sudden
                                                                 death will begin where the first to pop
                                                                 their opponent’s balloon OR push them
                                                                 out of bounds will win the match
                                                                 immediately.
Live Challenge:
Due to the unpredictability of the tournament bracket, there will NOT be a live challenge for this event.

Contact chris.fuge@fresnounified.org if you have any further questions regarding this event.

                                                   20
                                                                     Lego Robotics
Main Event: Block Bot
Event Description
Teams of 2-3 students will design and build a robot, using only the MindStorm kits provided, prior to the
day of the tournament. A remote control program may be used to move and control the robot on the
course. On the day of competition they will race to determine who can complete the course with the
best score and time. (see scoring section below). A perfect score will require all blocks to be successfully
transferred without knocking down any of the starting towers. (see course description below).

Common Core Standards and 4C’s:
Prepare for and participate effectively in a range of conversations and collaborations with diverse
partners, building on others’ ideas and expressing their own ideas clearly and persuasively. Creativity,
Collaboration, Communication and Critical Thinking.


Designing and Programming your Robot:
Design Specifications:
Your robot will need to be able to drive around on a course and attempt to pick up and carry colored
blocks from white starting towers (3 ¾” tall) to their matching colored base (3 5/8” tall). Each block is
approximately 1 ½“ x 1 ½” x 1 ½”. The bases vary in difficulty starting with the easiest a 3 ½” x 3 ½” red
base, then a 1 ½” x 1 ½” yellow base, a 1” x 1” blue base, and finally a ¾” x ¾” green base.

                                         Course Layout
                                         The course will consist of a 4’x8’ plywood panel (the back side
                                         of the Line Follower Course). There will be a starting line and a
                                         finish line each located 12” from the edge of the board. The four
                                         white starting towers will be located at least 12” from the edges
                                         of the course and at least 12” from the base blocks located in
                                         the center. Each of the starting towers will have a different
                                         colored block positioned on top at the start of the challenge.
                                         The four colored bases will be arranged in the center of the
                                         course so that they are as far away from their matching block as
                                         possible. They will also be positioned at least 12” from one
                                         another. You may choose to travel around the base blocks, or
                                         navigate through them. (see image at left)

                                         Help Online:
                                         Go to the Tournament of Technology website for information
                                         and tutorial videos about installing and using the NXT remote
                                         control program.

                                         Contact Chris Fuge at chris.fuge@fresnounified.org if you have
                                         any further questions about this event.

                                                    21
Technical Requirements:
       Vehicles must be constructed entirely from the MindStorm kits.
       The entire robot must fit behind the starting line, 12” from the edge of the course.
       The robots may be controlled with a remote control program via Bluetooth.
        http://www.norgesgade14.dk/bluetoothremote.php (click on “download vehicle remote”)
       Time will start as soon as the robot crosses the starting line and time will stop as soon as it
        crosses the finish line.
       Teams will have 5 minutes to complete the course as many times as possible. The best score and
        time combination will be used to calculate the FINAL SCORE (see scoring section).
       ONLY registered students are allowed to touch the robot and computer that is used. (If a
        situation such as laptop failure arises, then the coach can inform a contest official and receive
        approval before entering the team competition area.)
       Live student problem-solving is the spirit of this competition.


Scoring:
Scores will be a combination of the points awarded from successfully completing the course AND from
the time it takes to finish. The majority of the points come from transferring the blocks which should be
your priority. Time will mostly be used to help split ties, along with the points from the Live Challenge.

Points from Course
Successfully transferring the red block           8pts
Successfully transferring the yellow block        12pts
Successfully transferring the blue block          16pts
Successfully transferring the green block         20pts
Leaving up all 4 starting towers (1pt each)       4pts
                                  TOTAL           60pts

Points from Time
Up to 10 points will be awarded based off of your time as a ratio to the best time of all competitors. The
time used will be from whichever round you scored the most points from the course.

                               Lego Robotics Scoring Breakdown
                                     Max Points    Formula
Points from COURSE                      60         See List Above
                                                    First Place Time
Points from TIME                         10        ---------------------- X 10
                                                       Your TIME

Points from Live Challenge               30        See Live Challenge Below
TOTAL POINTS                             100


Block Bot Live Challenge
The Block Bot Live Challenge will be revealed to teams when they show up for the Live Challenge on the
day of the tournament. It will involve the Block Bot course and will require teams to demonstrate their
ability to collaborate and communicate effectively as a team.
                                                    22
                         Lego Robotics
Main Event: Hacky Sack Push
Event Description
Teams of 2-3 students will design build and program an original robot, using the MindStorms kits
provided, prior to tournament day. On the day of competition they will race to determine who can
complete the course the fastest. Time will stop when the hacky sack crosses the plane of the finish line.

Common Core Standards and 4C’s:
Prepare for and participate effectively in a range of conversations and collaborations with diverse
partners, building on others’ ideas and expressing their own ideas clearly and persuasively. Creativity,
Collaboration, Communication and Critical Thinking.

Designing and Programming your Robot:
Beginner Team Task:
Robots must navigate the course and push a hacky sack across the finish line. Time will start as soon as
the robot starts moving. Students will be allowed to make as many attempts as possible, in a 5 minute
period. After 5 minutes, their best time with a successful completion will be recorded for scoring.




                                                                  Course Layout
                                                                  In the 2012 competition, robots will be
                                                                  required to navigate a maze‐like course
                                                                  using live sensors to reach the hacky
                                                                  sack and push it to the finish line.

                                                                  In this layout the robot will start behind
                                                                  the green line (the front of the picture)
                                                                  and will have to collect the hacky sack
                                                                  which will be located where the red ball
                                                                  is in the picture. The robot will then
                                                                  have to push the hacky sack to the
                                                                  finish line (crossing either the red or
                                                                  blue tape).




                                                    23
Technical Requirements:
Vehicles must be constructed from the MindStorm kits entirely by the student team. The projects must
have an obvious relationship to the computer and be controlled through student created programming
using the Mindstorm software. Once started, the program must run independently through the entire
course (no remote controlled robots).

       There will be a 5 minute time limit on all entries.
       ONLY registered students are allowed to touch the robot and computer that is used. (If a
        situation such as laptop failure arises, then the coach can inform a contest official and receive
        approval before entering the team competition area.)
       Live student problem-solving is the spirit of this competition.
       The entire robot must fit behind the starting line, 12” from the edge of the course
       All components must be included in the kits provided.
       Extra items may NOT be used to enhance the stability, functionality, or aesthetics of your robot.


Reward Points:
This event will use your team’s best finish time as the FINAL TIME. Final times from all participating
teams will be ranked and entered into a spreadsheet to calculate points. See table below.

                               Lego Robotics Scoring Breakdown
                                      Max Points     Formula
                                                     First Place Time
Points from FINAL TIME                    35         ---------------------- X 35
                                                     Your FINAL TIME

Points from Rank                          35         35 – 3(Your Rank -1)
Points from Live Challenge                30         See Live Challenge Below
TOTAL POINTS                             100




Live Challenge: Mission to Mars!
Scenario:
Your team of robotic engineers has been working hard to create a new transport vehicle to be used on
the next mission to Mars, but on the day of your presentation to NASA, your prototype vehicle
mysteriously goes missing. Instead of accepting defeat and giving up, you decide to try and rebuild your
vehicle with the few parts you still have.

Challenge:
       Build a vehicle capable of transporting an object down a ramp.
       Build a vehicle that can travel as far as possible after leaving the ramp.
       Build a vehicle as light weight as possible, it’s going to space after all!


                                                     24
Time: Your team will have:
    3 minutes to plan how you will build your vehicle with the pieces available.
    15 minutes to design and build a vehicle that can transport an object down a ramp.
    2 minutes to test it down the ramp and see how far it can travel.

Scoring: You will receive up to:
6 pts - Team Collaboration while planning your vehicle.
6 pts – Team Collaboration while building your vehicle.
6 pts – Ability of your vehicle to transport the object down the ramp.
6 pts – The distance the vehicle travels after leaving the ramp.
6 pts – The weight of the vehicle is as light as possible.


Sample Sets:
These are only sample sets of pieces for practicing the task. The set of pieces provided on the day of the
tournament will not be exactly the same.

                     Set One:                                            Set Two:




Tips:
As with most of the live challenges, teams will need to be very careful with time management. While the
ramp will be available during the 15 minutes of design/build time, only runs made during the 2 minute
testing window will be counted for scoring purposes.




Getting Help:
Visit the Tournament of Technology Website for tutorial videos to help prepare and practice:
http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Chris Fuge at chris.fuge@fresnounified.org if you have any further questions about this event.
                                                    25
                          Lego Robotics
Main Event: Pick up and Deliver
Event Description
Teams of 2-3 students will design and build an original robot, using the MindStorms kits provided, prior
to tournament day. Robots must be programmed to be able to pick up and correctly identify a ball based
on its color and then take it to the correct endzone. On the day of competition they will race to
determine who can complete the course the fastest. Time will stop when the ball crosses the plane of
the correct Endzone.

Common Core Standards and 4C’s:
Prepare for and participate effectively in a range of conversations and collaborations with diverse
partners, building on others’ ideas and expressing their own ideas clearly and persuasively. Creativity,
Collaboration, Communication and Critical Thinking.

Designing and Programming your Robot:
Advanced Team Task:
Robots must navigate the course, gain control of the ball, identify its color (red or blue) and then take it
to the correct “endzone”. This will require the use of the light sensor to correctly identify the ball color.
The robot must maintain control of the ball until the ball breaks the plane of the correct endzone. There
will be a red endzone and a blue endzone and the robot must determine which is “correct” based on the
color ball from that trial. The judge will randomly place a ball (red or blue) on the course after the robot
begins moving. Time will start as soon as the robot starts moving. Students will be allowed to make as
many attempts as possible, in a 5 minute period. After 5 minutes, their best time with a successful
completion will be recorded for scoring.




                                                          Course Layout
                                                          In the 2013 competition, robots will be required
                                                          to navigate a maze‐like course using live sensors
                                                          to reach and then pick up a colored ball. It must
                                                          then take the ball to the correct endzone. The
                                                          red endzone will be located to the left side and
                                                          the blue endzone will be located to the right.




                                                     26
Technical Requirements:
Vehicles must be constructed from the MindStorm kits entirely by the student team. The projects must
have an obvious relationship to the computer and be controlled through student created programming
using the Mindstorm software. Once started, the program must run independently through the entire
course (no remote controlled robots).

       There will be a 5 minute time limit on all entries.
       ONLY registered students are allowed to touch the robot and computer that is used. (If a
        situation such as laptop failure arises, then the coach can inform a contest official and receive
        approval before entering the team competition area.)
       Live student problem-solving is the spirit of this competition.
       The entire robot must fit behind the starting line, 12” from the edge of the course
       All components must be included in the kits provided.
       Extra items may NOT be used to enhance the stability, functionality, or aesthetics of your robot.


Reward Points:
This event will use your team’s best finish time as the FINAL TIME. Final times from all participating
teams will be ranked and entered into a spreadsheet to calculate points. See table below.

                               Lego Robotics Scoring Breakdown
                                     Max Points     Formula

Points from FINAL TIME                   35         First Place Time
                                                    ---------------------- X 35
                                                    Your FINAL TIME
Points from Rank                         35         35 – 3(Your Rank -1)
Points from Live Challenge               30         See Live Challenge Below
TOTAL POINTS                             100



Live Challenge: Keep it Simple!
Scenario:
Your team of robotic engineers has been hired by a manufacturing company to produce a vehicle that
can travel as straight as possible down a ramp and then continue on that path after leaving the ramp. To
keep costs as low as possible, you only have a small assortment of pieces to choose from to build your
vehicle, in fact, the fewer pieces you use, the more money your team will make!

Challenge:
       Build a vehicle that can roll down a ramp as straight as possible.
       Build a vehicle with as few pieces as possible.


                                                    27
Time: Your team will have:
       3 minutes to plan how you will build your vehicle with the pieces available.
       15 minutes to design and build a vehicle that can roll down a ramp as straight as possible.
       2 minutes to test it down the ramp and see how close you can get to staying on the line.

Scoring: You will receive up to:
6 pts - Team Collaboration while planning your vehicle.
6 pts - Team Collaboration while building your vehicle.
6 pts - Ability of your vehicle to stay on the path (tape on the floor).
6 pts - The vehicle is built with as few pieces as possible.
6 pts - The Creativity of your vehicle design.


Sample Sets:
These are only sample sets of pieces for practicing the task. The set of pieces provided on the day of the
tournament will not be exactly the same.

                     Set Three:                                            Set Four:




Tips:
As with most of the live challenges, teams will need to be very careful with time management. While the
                                                      28
ramp will be available during the 15 minutes of design/build time, only runs made during the 2 minute
testing window will be counted for scoring purposes.



Getting Help:
Visit the Tournament of Technology Website for tutorial videos to help prepare and practice:
http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Chris Fuge at chris.fuge@fresnounified.org if you have any further questions about this event.


                                                                       Lego Robotics
Main Event: Line Follower
Event Description
Teams of 2-3 students will design, build and program an original robot, using the MindStorms kits
provided, prior to tournament day. On the day of competition they will race to determine who can
complete the course the fastest. A bonus will be awarded for firing a missile over the wall and hitting a
target on the other side.

Common Core Standards and 4C’s:
Prepare for and participate effectively in a range of conversations and collaborations with diverse
partners, building on others’ ideas and expressing their own ideas clearly and persuasively. Creativity,
Collaboration, Communication and Critical Thinking.

Designing and Programming your Robot:
Sensors and Programming
The light sensor will be needed to locate the black line. It can be programmed to move the robot
forward if it sees black (below certain brightness) or move back/to the side if it sees the white (above
the certain brightness). The Robot MUST remain on the path at all times.

The push sensor will be needed to identify the brick at the end of the course. It can be programmed to
tell the third motor to release the missile upon touching the brick. (Alternatively, the ultrasonic sensor
could be used to locate the brick.) Time will not stop until the robot comes in contact with the brick.

Course Layout
In the 2013 competition, robots will be required to navigate a course on a white vinyl plywood board.
There will be a piece of black tape (1.88” width) that the robots must follow to the finish. If the robot
leaves the path, it must restart at the beginning (the time will also be restarted). Students will have 5
minutes to try as many times as possible. Their best time will be recorded as their score.

The final course will be revealed on the day of the event. It will consist of all straight pieces of tape with
at least four 90 degree turns. No section will be shorter than 12 inches and will always be at least 9
                                                      29
inches away from the edge of the board. The finish will be marked with a 3 ½” high x 7 ½” wide x 2 ¼”
thick brick that the robot must touch. Time will stop when the robot touches the brick, it can shoot the
missile over the brick from any position for a time deduction.


                                         Sample Course:
                                         This is only a sample course, the actual course will have
                                         different turns in a different order. Turns may not be exactly 90
                                         degrees. The target will be on the other side of the brick directly
                                         in line with the tape, with the center exactly 9 inches from the
                                         back of the brick. This year we will use a carpeted target!

Bonus Objectives: Missile Shooting!
On the other side of the brick there will be a CARPET target that the robots will shoot at using the
missile piece from the Mindstorms kit. Time will be deducted from their finish times for landing on the
target. The center of the target will be exactly 9 inches from the back side of the wall. There will be two
rings to the target, a 12” diameter ring worth 2 seconds, and an 18” diameter ring worth 1 second. The
final resting place of the missile will be used to determine the deduction. If the missile lands on the edge
of two rings, the higher scored ring will be counted. Any part of the missile counts for scoring.

                                                                  Sample Programming:
                                                                  This is a sample program for the course.
                                                                  It uses two light sensors to check each
                                                                  side of the line. Each sensor controls
                                                                  one of the motors. If the left sensor
                                                                  sees the line, it tells the left motor to
                                                                  slow down, so the robot corrects itself.

                                                                  The light sensors are programmed in a
                                                                  loop to continually check to see if they
                                                                  are touching the line. The loop is
                                                                  running until the touch sensor is
                                                                  triggered by the finish wall, at which
                                                                  point it backs up and fires the missile.

Technical Requirements:
Vehicles must be constructed from the MindStorm kits entirely by the student team. The projects must
have an obvious relationship to the computer and be controlled through student created programming
using the Mindstorm software. Once started, the program must run independently through the entire
course (no remote controlled robots).
     There will be a 5 minute time limit on all entries.
     ONLY registered students are allowed to touch the robot and computer that is used. (If a
        situation, such as laptop failure, arises, then the coach can inform a contest official and receive
        approval before entering the team competition area.)
     The entire robot must fit behind the starting line, 12” from the edge of the course
     All components must be included in the kits provided. Extra items may NOT be used.

                                                     30
Reward Points:
This event will use the best finish time and target deduction combination to calculate the FINAL TIME.
Final times from all teams will be ranked and entered into a spreadsheet to calculate points.
                                      Max Points Formula
                                                 First Place Time
Points from FINAL TIME                 35        ---------------------- X 35
                                                 Your FINAL TIME

Points from Rank                       35        35 – 3(Your Rank -1)
Points from Live Challenge             30        See Live Challenge on next page
TOTAL POINTS                          100

Line Follower Live Challenge
The Line Follower Live Challenge will be revealed to teams when they show up for the Live Challenge on
the day of the tournament. It will require teams to work collaboratively to complete a challenge related
to their Main Event. (Must bring their robot and computer with the program used to complete the Line
Follower Course) They will need to have a clear understanding of robotics design and programming to
be successful in this challenge.


Getting Help:
Visit the Tournament of Technology Website for tutorial videos and sample programming to help
prepare and practice: http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Chris Fuge at chris.fuge@fresnounified.org if you have any further questions about this event.




                                                   31
                                                         Video Production
Main Event: Advertisement
Event Description:
Teams of 2-3 students will collaborate with a local business owner to produce a digital video
advertisement. Ads should be sensitive to the purpose and targeted to specific demographic.

Common Core Standards:
Present claims and findings, emphasizing salient points in a focused, coherent manner with pertinent
descriptions, facts, details, and examples.

Designing and Creating your Project:
The process of creating your project should take on the following steps:
    1. Connecting with a Local Business – Find a local business to participate and have students
       interview the manager or owner.
    2. Prepare the Script – Write down a script that would include a narrative and describe the scene.
    3. Produce a Storyboard – Use cards, pictures, or drawings to represent the sequence of the shots
       for your project.
    4. Shooting the Project – The actual shooting of the video and pictures to be used in the project.
    5. Video Editing – Software will be used to edit video and mix in sound, graphics, and animation.


Technical Requirements:
       Any video editing software (iMovie, Windows Movie Maker, Adobe Premiere, etc.) can be used.
       Must be in one of the following video formats: Quicktime, AVI, WMV9,.MOV, or .MP4.
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       The video file needs to be less than 100 MB.
       The video needs to be 30 seconds exactly.
       Complete all release forms for likenesses and locations.
       Follow all copyright requirements.


                                                   32
Reward Points:
10pts - The ad meets the time limit requirement of 30 seconds exactly.
10pts - The ad is well executed (focus, exposure, audio, composition, graphics, special effects).
10pts - The ad is developed with attention to continuity, pacing, and transition.
10pts - The ad successfully reaches specific demographic groups (age, career, politics, etc.).
10pts - The ad demonstrates an understanding of persuasive techniques
         (band wagon, testimonial, emotional appeal, irony, repetition, etc.).
10pts - The ad impacts the audience in a positive way.
5pts - The ad creates an appropriate atmosphere or tone consistent with its message or purpose.
5pts - The ad has been made in collaboration with a local business.
30pts – Live Challenge (see next page)


Live Challenge: Story(board) Time
Scenario:
In this event your team of 2 or 3 students will produce a storyboard for an advertisement about some
type of product. The team will be given a name of a product and a description of a product with a list of
a few points the company wants to emphasize. Using whiteboards and dry erase markers, the team will
collaborate to produce the storyboard and plan their presentation.

Challenge:

       Storyboards need to show the sequence of the shots for the commercial.
       Storyboard frames need to show an idea of the camera view for each shot.
       During the presentation, the team does not have to have a word for word script. However, they
        should generally tell what is going on and being said in each storyboard frame.

Time: Your team will have:
       15 minutes to brainstorm AND create your storyboard
       2 minutes to present your storyboard to the judges


Scoring: You will receive up to:
6pts – Team collaboration during the planning stage.
6pts – Creativity of the presentation.
6pts – Incorporation of all team members into the presentation
6pts – There was a variety of appropriate camera views in the storyboards.
6pts – The points that the company wanted to emphasize were done well during the presentation

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They


                                                   33
should allocate at least a few minutes to review their storyboard and prepare for the presentation to the
judges.




Getting Help:
Visit the Tournament of Technology Website for tutorial videos and sample Live Challenges to help
prepare and practice: http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Ron Schafer at ron.schafer@fresnounified.org if you have any further questions about this
event.




                                                   34
Advertisement Scoring Rubric                                                                                                      School:_______________________
                                                                                                                                  Business:____________________
            Category                Exemplary                       Proficient                      Partially Proficient         Incomplete                       Points
 The ad meets the time limit        10 points                       7 points                        4 points                     1 point
 requirement of 30 seconds          The ad is 30 seconds exactly.   The ad is + or – 0.5 seconds.   The ad is + or – 1 second.   The ad is + or – 2 or more
          exactly.                                                                                                               seconds.

   The ad is technically well       10 points                       7 points                        4 points                     1 point
  executed (focus, exposure,        Everything in this ad is        There are a few small           There is one very            There are two very significant
 audio, composition graphic,        technically well executed.      technical areas that could      significant technical        technical problems.
       special effects).                                            have been better.               problem.
                                    10 points                       7 points                        4 points                     1 point
   The ad is developed with         The ad is developed well in     There are small things that     There is one very            There are two very significant
attention to continuity, pacing,    all the areas.                  could have developed with       significant area that        areas that need more
        and transition.                                             more attention.                 needs more attention.        attention.
                                    10 points                       7 points                        4 points                     1 point
  The ad successfully reaches       It is very clear that certain   It seems fairly clear that      It is somewhat vague as      It is hard to distinguish a
 specific demographic groups        demographic was targeted.       certain demographic was         to what demographic          demographic group.
   (age, career, politics, etc.).                                   targeted.                       group was targeted.
    The ad demonstrates an          10 points                       7 points                        4 points                     1 point
 understanding of persuasive        It is very clear that           The persuasive techniques       The persuasive               There is no evidence of
   techniques (band wagon,          persuasive techniques were      used were satisfactory.         techniques used were         persuasive techniques.
testimonial, emotional appeal,      used in an effective manner.                                    weak.
     irony, repetition, etc.)
                                    10 points                       7 points                        4 points                     1 point
 The ad impacts the audience        The ad impacts the audience     The ad impacts the audience     The ad impacts the           The ad impacts the audience
      in a positive way.            in a very positive way.         in a somewhat positive way.     audience in a somewhat       in a negative way.
                                                                                                    negative way.
                                    5 points                        3 points                        1 point                      0 points
The ad creates an appropriate
                                    The ad is highly appropriate    There is a slight weakness in   There is a certain           There is a certain weakness in
atmosphere or tone consistent
                                    in all these areas.             one area.                       weakness in one area.        two areas.
 with its message or purpose.
                                    5 points                        3 points                        1 point                      0 points
  The ad has been made in
                                    There is strong evidence that   The evidence is satisfactory    The evidence is weak that    There is no evidence that
  collaboration with a local
                                    there was collaboration.        that there was collaboration.   there was collaboration.     there was collaboration.
          business.




                                                                                        35
                                                          Video Production
Main Event: Public Service Announcement
Event Description:
Teams of 2-3 students will produce a digital video public service announcement (PSA). A PSA is a type of
advertisement that is intended to change the public interest by raising awareness of an issue affecting
the public attitude and potentially stimulating action. It should clearly answer two very important
questions: Why should I care about this issue? What action would you have me do to support this issue?

Common Core Standards:
Present claims and findings, emphasizing salient points in a focused, coherent manner with pertinent
descriptions, facts, details, and examples.

Designing and Creating your Project:
The process of creating your project should take on the following steps:
    1. Research a Topic – Pick a topic for the PSA and find some factual information about the topic.
    2. Prepare the Script – Write down some type of script that would include a narrative and describe
       the scene.
    3. Produce a Storyboard – Use cards, pictures, or drawings to represent the sequence of the shots
       for your project.
    4. Shooting the Project – The actual shooting of the video and pictures to be used in the project.
    5. Video Editing – Software will be used to edit video and mix in sound, graphics, and animation.


Technical Requirements:
       Any video editing software (iMovie, Windows Movie Maker, Adobe Premiere, etc.) can be used.
       Must be one of the following video formats: Quicktime, AVI, WMV9,.MOV, or .MP4.
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       The video file needs to be less than 200 MB.
       The video needs to be 2 minutes or less.
       Complete all release forms for likenesses and locations and follow all copyright requirements.

Reward Points:
15pts - The video is technically well executed (focus, exposure, audio, composition, graphics, effects).
10pts - The video is developed with attention to continuity, pacing, and transition.
10pts - The video creates an appropriate atmosphere or tone consistent with its message or purpose.
10pts - Adds value to the general discussion by bringing in new information, identifying unrecognized
problems, identifying unique solutions, or offering a unique perspective.
10pts - Express a distinct point of view and draws a reasonable and satisfying conclusion from the
information provided.
10pts - The video impacts the audience in a positive way.
5pts - Focuses upon an issue of general interest or importance.
30pts – Live Challenge (see next page)

                                                    36
Live Challenge: Convince Me
Scenario:
In this event your team of 2 or 3 students will produce a storyboard for a PSA about some type of issue.
The team will be given a name of an organization and a description of an issue with a list of a few points
to emphasize. Using whiteboards and dry erase markers, the team will collaborate to produce the
storyboard and plan their presentation.

Challenge:

       Storyboards need to show the sequence of the shots for the PSA.
       Storyboard frames need to show an idea of the camera view for each shot.
       During the presentation, the team does not have to have a word for word script. However, they
        should generally tell what is going on and being said in each storyboard frame.

Time: Your team will have:
       15 minutes to brainstorm AND create your storyboard
       2 minutes to present your storyboard to the judges


Scoring: You will receive up to:
6pts – Team collaboration during the planning stage.
6pts – Creativity of the presentation.
6pts – There was a variety of appropriate camera views in the storyboards.
6pts – The points that the organization wanted to emphasize were done well during the presentation
6pts – Incorporation of all team members into the presentation

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They
should allocate at least a few minutes to review their storyboard and prepare for the presentation to the
judges.




Getting Help:
Visit the Tournament of Technology Website for tutorial videos and sample Live Challenges to help
prepare and practice: http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Ron Schafer at ron.schafer@fresnounified.org if you have any further questions about this
event.




                                                    37
PSA Scoring Rubric                                                                                                         School:________________________
                                                                                                                           PSA Topic:____________________
Category                           Exemplary                      Proficient                       Partially Proficient         Incomplete                       Points
The PSA is technically well        15 points                      12 points                        8 points                     3 points
executed (focus, exposure,         Everything in this PSA is      There are a few small            There is one very            There are two very significant
audio, composition graphic,        technically well executed.     technical areas that could       significant technical        technical problems.
special effects).                                                 have been better.                problem.
                                   10 points                      7 points                         4 points                     1 point
The PSA is developed with          The PSA is developed well in   There are small things that      There is one very            There are two very significant
attention to continuity, pacing,   all the areas.                 could have developed with        significant area that        areas that need more
and transition.                                                   more attention.                  needs more attention.        attention.
                                   10 points                      7 points                         4 points                     1 point
The PSA creates an
                                   The PSA is highly              There is a slight weakness in    There is a certain           There is a certain weakness in
appropriate atmosphere or
                                   appropriate in all these       one area.                        weakness in one area.        two areas.
tone consistent with its
                                   areas.
message or purpose.

The PSA adds value to the          10 points                      7 points                         4 points                     1 point
general discussion by bringing     The PSA has expressed very     It has expressed satisfactory    It has expressed vaguely     It has expressed poorly
in new information,                well important information,    important information,           important information,       important information, unique
identifying unique solutions,      unique solutions, and unique   unique solutions, and unique     unique solutions, and        solutions, and unique
or offering a unique               perspective                    perspective                      unique perspective           perspective
perspective.
                                   10 points                      7 points                         4 points                     1 point
Express a distinct point of
                                   The PSA has expressed a        It has expressed a general       It has expressed a weak      It has expressed no real point
view and draws a reasonable
                                   distinct point of view and a   point of view and somewhat       point of view and weak       of view or conclusion.
and satisfying conclusion from
                                   very reasonable and            reasonable conclusion.           conclusion.
the information provided.
                                   satisfying conclusion.
                                   10 points                      7 points                         4 points                     1 point
The PSA impacts the audience       The PSA impacts the            The PSA impacts the              The PSA impacts the          The PSA impacts the audience
in a positive way.                 audience in a very positive    audience in a somewhat           audience in a somewhat       in a negative way.
                                   way.                           positive way.                    negative way.
The PSA focuses upon an issue      5 points                       3 points                         1 point                      0 points
of general interest or             The PSA is very focused on     The PSA focus is satisfactory.   The PSA focus is weak.       There is no evidence of focus
importance.                        the issue.                                                                                   in the PSA.




                                                                                       38
                                                        Video Production
Main Event: Television Newscast
Event Description:
Student teams will collaborate and develop a newscast that will present information connecting to their
school or community via anchors and two reported news packages.

Common Core Standards:
Present information, findings, and supporting evidence such that listeners can follow the line of
reasoning and the organization, development, and style are appropriate to task, purpose, and audience.


Designing and Creating your Project:
The process of creating your project should take on the following steps:
    6. Brainstorm Story Ideas and Gather Information—Talk to students and school officials and
        choose “newsworthy” stories for your community.
    7. Create an Engaging Introduction to Your Newscast – Use editing software and filming techniques
        to grab an audience’s attention.
    8. Shoot B-roll and Interviews for Your Chosen Stories—Go into your community or school to
        gather footage and interviews necessary for your news packages. Be sure to shoot action in a
        series of shots. Include one “reporter stand up” in each package where the reporter clarifies or
        finishes describing the story to an audience.
    9. Edit B-roll and Interviews and Develop a News Package—Utilize the best B-roll footage and bring
        your A-Voice! Use software to make necessary edits, add titles, and voiceover the footage to
        piece your package together. Each news package should be roughly 90 seconds in length.
    10. Prepare the Script for the Anchors – Write a script for the anchors to guide your show. Anchors
        may need to share smaller news stories or announcements without packages but with b-roll
        video, if possible. Be sure to utilize transitions and teasers in between news packages and
        anchor read news to maintain the flow of the presentation. This script can be shown via a
        teleprompter while the anchors are at work.
    11. Shoot the Project – In studio, film your anchors introducing, transitioning, and concluding your
        show. Anchors, don’t forget to smile!
    12. Newscast Editing – Utilize editing software to add necessary titles and make final cuts. Anchor
        forgot a line? Cut it.


Technical Requirements:
       Any video editing software (iMovie, Windows Movie Maker, Adobe Premiere, etc.) can be used.
       Must be in one of the following video formats: Quicktime, AVI, WMV9,.MOV, or .MP4.
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       The newscast file needs to be less than 100 MB.
       The newscast needs to be between 3 and 5 minutes in length.
       Complete all release forms for likenesses and locations.
       Follow all copyright requirements.

                                                  39
Reward Points:
10pts – The newscast meets the time requirement of 3-5 minutes.
10pts - The newscast is well executed (focus, exposure, audio, composition, graphics, special effects).
10pts - The newscast is developed with attention to continuity, pacing, and transition.
10pts - The newscast successfully informs and engages its target audience.
10pts - The news packages smoothly blend interesting b-roll with VO, reporter stand ups, and interviews
to tell newsworthy stories
10pts - The anchors present the news to the audience in a positive way, reflecting active voice.
5pts - The b-roll utilizes interesting video and shows action in a series of shots at least once per package.
5pts - The voiceovers accurately match their b-roll video counterparts.
30pts – Live Challenge (see the Live Challenge below for more details):
All teams will also compete in a live challenge on the day of the tournament and will receive up to 30
additional points that will be combined with their Main Event points for their total score (100 max).




Newscast Live Challenge: Get the Scoop!
Scenario:
Welcome reporters and camera people to the world of television news reporting! The scoop—Fresno
State hosts students from all across Fresno Unified School District in an unyielding tournament of
technology! The challenge—beat your competition to the story! With your team of 2 or 3 students, find
the most interesting…the most newsworthy…even the most unique story at CSUF and create a news
package to present during the tournament.

Challenge:

       The focus of your news package can be anything happening at Fresno State that day.
       With camcorders, microphones, and “an eye for news” in tote, brainstorm and carry out the
        shooting and production of your news package.
       Your stories must include interesting b-roll with at least one series of shots, an on-camera
        interview, and reporter stand up to finish.
       Once filmed, take your team to the editing room to cut your package and add titles and
        voiceovers to create a 30-60 second news package.

Logistics and Time: Your team will have:
    To bring your own equipment for this project provided by your school
       (camera for recording, computer for editing, power cords…)
    From 8:00am to 11:30am to film, edit, and produce your news package



                                                     40
Scoring: You will receive up to:
6pts – Newsworthiness of news package
6pts – Quality of b-roll video
6pts – Storytelling through voiceovers
6pts – Integration of interview and reporter stand up
6pts – Cohesiveness and presentation of overall project to its audience—those attending the TOT

Tips:
As with most of the live challenges, teams will need to be very careful with time management. They
should allocate about 30 minutes for planning, roughly 90 minutes for shooting, and 90 minutes for
editing and production.



Getting Help:
Visit the Tournament of Technology Website for tutorial videos to help prepare and practice:
http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Ryan Coe at ryan.coe@fresnounified.org if you have any further questions about this event.




                                                  41
Newscast Scoring Rubric                                                                                                                      School:_______________________

            Category                  Exemplary                             Proficient                          Partially Proficient                 Incomplete                         Points
The newscast meets the time limit     10 points                             7 points                            4 points                             1 point
 requirement of 3-5 minutes in        The newscast is between 3 and 5       The newscast is +5 or -5 seconds    The newscast is +10 or     -10       The newscast is +15 or -15
            length.                   minutes in length.                    off.                                seconds off.                         seconds off.

                                      10 points                             7 points                            4 points                             1 point
 The newscast is technically well     Everything in this newscast is        There are a few small technical     There is one very significant        There are two very significant
executed (focus, exposure, audio,     technically well executed.            areas that could have been          technical problem.                   technical problems.
  composition graphic, special                                              better.
            effects).
                                      10 points                             7 points                            4 points                             1 point
 The newscast is developed with       The newscast is developed well        There are small things that could   There is one very significant        There are two very significant
 attention to continuity, pacing,     in all the areas.                     have developed with more            area that needs more attention.      areas that need more attention.
         and transition.                                                    attention.

                                      10 points                             7 points                            4 points                             1 point
The newscast successfully informs     Newscast clearly informs and          Newscast engages and informs        Newscast struggles to reach          Newscast fails to reach student
 and engages its target audience      engages student population.           student population.                 student population or may lack       population. Information
      (student population).                                                                                     informative tone.                    presented is unclear.

                                      10 points                             7 points                            4 points                             1 point
  The news packages smoothly          News packages flow smoothly,          News packages flow, but may         News packages appear choppy          News packages include one or
 blend interesting b-roll with VO,    reflecting effective writing that     have a few errors in                and may be missing essential         none of the essential elements:
reporter stand ups, and interviews    clearly matches video and             presentation but include            elements of reporter stand up        interesting b-roll, VO, reporter
    to tell newsworthy stories.       include reporter stand up and         reporter stand up and               or interviews.                       stand up, and interview.
                                      interviews.                           interviews.
 The anchors present the news to      10 points                             7 points                            4 points                             1 point
  the audience in a positive way,     Anchors maintain positive             Anchors make two or fewer           Anchors clearly make an effort       Anchors presence not focused
      reflecting active voice.        presence and can clearly be           errors in their presentation but    but struggle in presentation.        with several mistakes.
                                      understood.                           maintain a positive presence.

                                      5 points                              3 points                            1 point                              0 points
   The b-roll utilizes interesting    B-roll clearly utilizes action in a   One news package does not use       B-roll video struggles to            B-roll is ineffective.
video and shows action in a series    series of shots for each news         action in a series of shots.        effectively tell the story. Use of
of shots at least once per package.   package.                                                                  action in a series is unclear.

                                      5 points                              3 points                            1 point                              0 points
 The VO accurately matches its b-     VO accurately reflects b-roll         VO may lose some accuracy but       VO simply retells but does not       VO is not used in the news
     roll video counterparts.         video and is written effectively      still helps to develop the story.   enhance the story.                   packages.
                                      to develop the story.




                                                                                                42
                                      Digital Video Production
Main Event: The Blockbuster
Event Description:
Welcome to Hollywood, young directors! It’s showtime! In this event your team of 3 or 4 students will
produce a 5 minute action, drama, or comedy blockbuster. Virtually all Hollywood blockbusters follow
the same structure. Students will mimic this structure by creating a 5 minute blockbuster which includes
the elements below.

Common Core Standards
Produce clear and coherent writing in which the development, organization, and style are appropriate to
task, purpose, and audience. Develop and strengthen writing as needed by planning, revising, editing,
rewriting, or trying a new approach. Use technology to produce and publish writing and to interact and
collaborate with others.

Designing and Creating your Project:
The process of creating your project should include the following elements:
     Setup…You have approximately one minute to show the audience what the film is about by
       establishing the setting, characters, and conflict. (One page of script yields one minute of film.)

       Conflict…This is the meat of the story. You have approximately three minutes show rising
        actions leading to the antagonist winning and on the verge of defeating the hero; the hero is
        about to lost it all…(Climax)

       Resolution…You have approximately one minute for the hero to gain the upper hand, defeat the
        antagonist, and achieve his/her goals.

These time limits are suggestions only. The five minutes may be allocated differently. What matters is
having all three parts to create an engaging story.



Technical Requirements:
       Any video editing software (iMovie, Windows Movie Maker, Premiere, ect.) can be used.
       Must be in one of the following video formats: Quicktime, AVI, WMV9,.MOV, or .MP4.
       Final project must be submitted by Wednesday March 6th 2013 to the TOT folder online.
       The video file needs to be less than 100 MB.
       The Digital Video Blockbuster must be 5 minutes or less (credits included within the time frame).
       Complete all release forms for likenesses and locations.
       Sound or music will be edited or manipulated in a digital format to create an original
        composition.
       Follow all copyright requirements.



                                                    43
Reward Points:
12pts – Story: The story is very clear and interesting. The story had a beginning, middle and end.
12pts – Camera Work: Uses four or more camera angles. Shots are framed and well lit. Camera
movement is smooth and steady
12pts – Acting: Actors create believable, compelling characters who enhance the film. Actors clearly
know their lines.
12pts – Editing: Film had transitions, music, titles, and credits. Editing choices all work to create a
distinctive flow and flavor.
12pts – Production: Uses appropriate clothing/costumes, props, locations and sets.
10pts – Timing: Blockbuster is 5 minutes or less (credits to be within 5 min timeframe).
30pts – Live Challenge (see next section)




Blockbuster Live Challenge: The Movie Trailer
Scenario:
In this event, your team will be given a short film and asked to produce a movie trailer that will be used
to promote the film. Be careful…editing a movie and a movie trailer are different art forms. Where a
movie is developed to present a compelling story, a movie trailer convinces an audience that the movie
will be compelling. Choose the most interesting scenes, but don’t show all. Tease your target audience,
making them clamor for more.

Challenge:

       The trailer must be between 15 and 30 seconds in length.
       Write voiceovers that will be used over the selected clips.
       Quick editing will require you to cut up the film, selecting the most engaging clips and
        reformulating them into a trailer. Be sure to add transitions and even software effects to grab
        you audience.
       Bring your “movie trailer” voice to the finished product.

Logistics and Time: Your team will have:
    To bring your own equipment for this project. You may edit the film with whatever software
       you like. Make sure you have a recording device (built in or external) for your voice overs.
    30 minutes to complete the challenge.

                                                    44
Scoring: You will receive up to:
6pts – Time limits are followed
6pts – Original film has been manipulated to create a new product
6pts – Trailer clips tease audience
6pts – Voiceovers are clear and engaging
6pts – Overall flow of the project is compelling and convinces a “movie goer” to fork over the dough

Tips:
As with most of the live challenges, teams will need to be very careful with time management. Be sure
to write your ideas out quickly in order to execute them in the editing process. Finally, sometimes the
power of a movie trailer is what is not shown, forcing the audience to make a run for the theaters.



Getting Help:
Visit the Tournament of Technology Website for tutorial videos to help prepare and practice:
http://beta.fresnounified.org/dept/sss/ss/events/tot

Contact Ryan Coe at ryan.coe@fresnounified.org if you have any further questions about this event.




                                                   45
Blockbuster Scoring Rubric                                                                                  School:________________________
  Category    Exemplary                      Proficient                     Partially Proficient           Incomplete                       Points
              12 points                      8 points                       4 points                       1 point
              The story is very clear and    The story is clear. The        The story was difficult to     The story was not clear. The
   STORY      interesting. The story had a   story had a beginning,         follow at times, but the       story had no beginning,
              beginning, middle and end.     middle and end. Holds the      general ideas were             middle or end. Needs major
              Excellent; little to no room   viewer’s attention.            presented. Struggles to keep   improvements.
              for improvement.                                              the viewer’s attention.
              12 points                      8 points                       4 points                       1 point
              Uses four or more camera       Uses three or more camera      Uses two or three camera       Uses one or two long
              angles. Shots are framed       angles. Shots are framed       angles. Shots are light or     continuous shots. Lighting is
CAMERA WORK
              and well lit. Camera           but sometimes too light or     dark and/or zoom in and        bad. Camera movement is
              movement is smooth and         dark. Camera movement is       out. Camera movement is        distracting and shaky. Camera
              steady, using a tripod.        mostly smooth.                 shaky and unsure at times.     zooms in and out roughly.
              12 points                      8 points                       4 points                       1 point
              Actors create believable,      Actors mostly stay in          Actors sometimes struggle      Actors do not succeed in
              compelling characters who      character and                  to remember their lines and    creating believable characters
  ACTING
              enhance the film. Actors       communicate the story.         create believable              and distract from the film by
              clearly know their lines.      Actors mostly know their       characters.                    either not knowing their lines
                                             lines.                                                        or by looking into the camera.
              12 points                      8 points                       4 points                       1 point
              Film had transitions, music,   Film had transitions,          Film had an incomplete feel    Film had no editing done
              titles, and credits. Editing   music, titles and credits.     with no transitions or         What-so-ever. Raw imported
  EDITING
              choices all work to create a   The film sometimes             music, just different clips    video in no particular order.
              distinctive flow and flavor.   struggles to have a            put together.
                                             continuous flow or tone.
              12 points                      8 points                       4 points                       1 point
              Uses appropriate               Some attention is paid to      Minimally creative in using    Film does not use appropriate
PRODUCTION    clothing/costumes, props,      clothing/costumes, props,      clothing/costumes, props,      clothing/costumes, props,
              locations and sets.            locations and sets.            locations, and sets.           and sets at all.
              10 points                      7 points                       4 points                       1 point
              Blockbuster is 5 minutes or    Blockbuster is 1 minute        Blockbuster is 2 minutes       Blockbuster is 3 minutes over
  TIMING
              less (credits to be within 5   over 5 min. timeframe.         over 5 min. timeframe.         5 min. timeframe.
              min timeframe).
                                                                       46
COPYRIGHT REQUIREMENTS
  1. Entries must adhere to all applicable copyright laws.
  2. Fair use guidelines must be followed. Section 107 of the 1976 Copyright Act
  3. (http://www.copyright.gov/title17/92chap1.html#107) establishes limitations on the exclusive
     rights of copyright holders, termed “Fair Use.”
  4. These factors to be considered when determining fair use are:
          a. the purpose and character of the use, including whether such use is of a commercial
              nature or is for nonprofit educational purposes,
          b. the nature of the copyrighted work,
          c. the amount and substantiality of the portion used in relation to the copyrighted work as
              a whole, the effect of the use upon the potential market for or value of the copyrighted
              work.
  5. With today's legal system and laws governing copyright there are no “bright line rules” that can
     be quoted for copyright violations. Some examples of CLEAR copyright violations would include:
          a. A student uses a MP3 audio file of a song he downloaded at home using KaZaa (a peer-
              to peer file sharing client) and includes it as background music in his school group’s
              video project.
          b. A student uses the Disney logo of Mickey Mouse and alters it slightly for their
              multimedia project’s introductory page, using part of the school mascot as well as the
              Disney logo in a combined, new image collage.
          c. Students use video footage of other students in class and at their homes, but fail to
              obtain signed permission slips from the participating students and their parents to use
              the video clips in a school project submitted for state competition and possible
              publication online.
          d. Students use several video clips from commercial DVDs owned by students and rented
              from a local video store in their cooperative video project.
          e. All copyrighted works used in projects must include documented permission from the
              copyright owner.
          f. The Copyright for Fair Use for Teachers will serve as a “rule of thumb” guide.
  6. Examples of documented permission include:
          a. Signed letters.
          b. E-mails.
          c. Copies of web sites and/or other publications giving a blanket waiver to use the
              copyrighted material.




                                                 47
48
INTERNET SAFETY FORMS
The Internet permission forms are necessary for us to allow student work to be published on the web.
These forms are located on the TOT website under the Internet Permission Forms folder. Direct links to
the documents are provided below for your convenience.



English:
http://www.fresnounified.org/dept/it/ITI2/mstc/Internet%20Permission%20Forms/studentwebEnglish.
pdf

Spanish:
http://www.fresnounified.org/dept/it/ITI2/mstc/Internet%20Permission%20Forms/studentwebSpanish.
pdf

Hmong:
http://www.fresnounified.org/dept/it/ITI2/mstc/Internet%20Permission%20Forms/studentwebHmong.
pdf

Khmer:
http://www.fresnounified.org/dept/it/ITI2/mstc/Internet%20Permission%20Forms/studentwebKhmer.p
df

Lao:
http://www.fresnounified.org/dept/it/ITI2/mstc/Internet%20Permission%20Forms/studentwebLao.pdf




                                                  49
SAMPLE PARENT LETTER

1/30/2013

Dear Parent or Guardian,

I am pleased to inform you that your child has been selected to compete as a member of the 2013
Technology Team for ___________ School. The tournament events provide students with new
opportunities to excel in school by developing technology literacy and problem solving skills.

As a member of the team, your child will be participating in the one or two of the event(s) below at the
Sixth Annual, Fresno Unified School District, Tournament of Technology to be held Saturday, March 6th,
2013 at Fresno State University.

Teams are preparing for competition day in a number of ways, including making projects to present such
as videos and LEGO robotic vehicles, infographics and podcasts to name a few; and by practicing with
technology tools including programming and multimedia applications for competitions that day. This
year students will also compete in a live challenge that will require teams to engage in quick, creative,
and critical thinking. At stake, are awards in each event and an overall school championship trophy.

You are invited to observe the presentations of finished projects between 9:00 AM and 12:00 PM on the
day of competition, as well as to attend the awards ceremony that day in the Satellite Student Union.
Lunch will be provided for all students registered to compete in the tournament events.

Thank you for your support.


                 Event                                        Session /Time
                 Video - PSA
                 Video - Advertisement
                 Video – Newscast
                 Video - Blockbuster
                 Science Infographic
                 Robotics - Hacky Sack Push
                 Robotics - Pick Up and Deliver
                 Robotics - Line Follower
                 Robotics – Block Bots
                 Robotics – Battle Bots
                 Kodu Game Design
                 Podcast Production
                 Google Lit Trip




                                                   50
CONTACT INFORMATION
The Tournament of Technology is a coordinated effort between the Secondary Division, Information
Technology, and Instructional Technology & Innovation.

Tournament Coordinator
Jeremy Ward
Computech Middle School
Phone: 559 457-2640
Jeremy.ward@fresnounified.org

Tournament Coordinator Assistant
Brian Dvorak
Instructional Technology & Innovation
1833 E Street, Fresno, CA 93706
Phone: 559 457-3919
brian.dvorak@fresnounified.org

Events Coordinator
Chris Fuge
Sequoia Middle School
Phone: 559 457-3210
chris.fuge@fresnounified.org

Tournament Website:
http://beta.fresnounified.org/dept/sss/ss/events/tot/Pages/default.aspx




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