Kung Fu Panda Nintendo wii Video Game Manual

Description

Nintendo Wii Users Guide Manual. Full User Manual for you to download Free.

Reviews
Stats
views:
134
rating:
not rated
reviews:
0
posted:
10/30/2009
language:
English
pages:
0
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Loss of awareness Eye or muscle twitching Altered vision Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING – Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. • If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. CAUTION – Motion Sickness Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. IMPORTANT LEGAL INFORMATION This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. Licensed by Nintendo Contents Game Controls ............................................................................................... 2 Introduction ................................................................................................... 2 Main Menu .................................................................................................... 3 Single Player Display ..................................................................................... 4 Advanced Controls ........................................................................................ 5 Journal and Upgrades ................................................................................... 6 Multiplayer Games ........................................................................................ 6 Multiplayer Display....................................................................................... 7 Credits ............................................................................................................ 8 Customer Support .........................................................................................13 Software License Agreement ........................................................................14 CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: • Make sure all players put on the wrist strap properly when it is their turn. • Do not let go of the Wii Remote during game play. • Dry your hands if they become moist. • Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects. • Stay at least three feet from the television. • Use the Wii Remote Jacket. 1 Game Controls Controller Nunchuk Control Stick Directional Pad A Button Function Move Character Move Camera Jump (Press again while in the air to perform a double jump) Interact, Lift Objects Fast Attack Strong Attack Block Center Camera Behind Player Pause Game Balance on a Tight Rope Control Crane During Flying Sequence Throw Objects - Button B Button Horizontal movement of Wii Remote™ Z Button Tap C Button + Button Tilt Nunchuk left or right Tilt Nunchuk left, right, up, down Make a throw motion with the Wii Remote™ Introduction The Valley of Peace has been tranquil for many years, under the watchful eye of the most awesome Kung Fu fighters in China: The Furious Five. However, with the sudden daring prison escape of the most powerful enemy Tai Lung, the future of the valley hangs in the balance. It all comes down to an unlikely hero—a panda named Po—and his journey to become a Kung Fu master and the legendary Kung Fu Warrior. Take control of his destiny and save the Valley of Peace by playing as Po, Master Shifu and each of the Furious Five, as they battle to stop Tai Lung in his quest to steal the Dragon Scroll and plunge the valley into darkness. System Menu Update Please note that when first loading the Game Disc into the Wii console, the Wii will check if you have the latest system menu, and if necessary a Wii system update screen will appear. Press OK to proceed. 2 Main Menu From the Main Menu, you can start a new game, load previously saved games, switch to the Multiplayer menu or access the configuration options. You can also access the Extras menu to view items that have been unlocked or to input a cheat code. Game Start New Game – Select this option to begin a new game. After making this selection, you can choose the difficulty level you wish to play. There are three options: Student (Easy), Master (Medium) and Dragon Warrior (Hard). Load Game – Select this option to load a previously saved game. You can also view the amount of collectibles remaining on a level, as well as your progress in each of the available slots. Multiplayer – Select this option to play Multiplayer mode. Options Sound – Select this option to adjust the music, sound FX and voice volume levels. You can also restore all the sound settings to the default state. Controls – Select this option to view the game controls. Display – This option lets you toggle subtitles on or off and change the brightness level of the game. You can also restore all the display settings to the default state. Camera – Select this option to toggle the inversion settings of the camera. You can invert the X or Y axis of the camera separately or restore the inversion settings to the default state. Extras Unlockables – Select this option to view all items that have ms that hav h have ave been unlocked through the course of the single player game. player g me. l yer game. Cheats – Select this option to enter a cheat. Credits – View credits. Madagascar ™ 2 Game – View the trailer for the e upcoming Madagascar ™ 2 Game. 3 Save System Kung Fu Panda ™ utilizes an automated checkpoint system to save your game progress. Your game will save each time you reach a checkpoint during a level. single player Display 4 1 2 3 1. Health & Chi Meter – This displays the amount of Health and Chi for your character. The red meter represents your current amount of Health. Taking damage causes your Health to decrease. Chi Energy represents the inner energy that Po and other characters expend when using their Special Abilities. Chi Energy comes from two sources: defeating enemies and Chi Energy collectibles. Chi is represented in the world by glowing blue balls of energy. The blue meter represents your current amount of Chi. Using Special Moves will cause your Chi to decrease. 2. Awesome Meter – This displays your current state of “awesomeness.” Filling up the Awesome Meter will make Po “Awesome.” Fill up the Awesome Meter by landing multiple hits on enemies. When the meter is full, all enemies around Po will be stunned for a moment and Po’s attacks will be more powerful, but only for a limited amount of time. 4 3. Damage Multiplier – This displays the amount of damage your character is causing. The higher the Damage Multiplier, the more damage your character will inflict. 4. Interactive Items – Button prompts will display above items in the world that you are able to interact with. Press the button that is displayed to interact with the item. Advanced Controls Use your advanced Kung Fu techniques and perform a variety of maneuvers to defeat stronger opponents. Jump, then move both the Nunchuk and the Wii Remote™ in a downward motion while in the air. Hold Nunchuk upward and Wii Remote™ downward to charge, rotate both forward to release. Run forward, then move both the Nunchuk and the Wii Remote™ in a downward motion while running. Tilt Nunchuk left or right. Panda Quake Charged Strong Attack Panda Stumble (lift both controllers up to exit) Steer the Panda Stumble Running Attack – While running, shake the Wii Remote™ to perform the Running Attack. Jumping Attack – While jumping, shake the Wii Remote™ to perform a jump attack. The B Button can also be used. Juggle Attack – Use the Juggle Attack to knock an enemy into the air. To juggle an enemy, flick the Wii Remote™ upwards. Continue to juggle the opponent by flicking the Wii Remote™ upwards or press the B Button to knock the enemy forward. Dodge – While blocking, move the Control Stick in any direction to dodge your opponent’s attacks. 5 Po’s Counterattacks – Po has two special counterattacks. While being attacked, hold the Z Button and perform an attack to do the Iron Belly counterattack. Po can also use an enemy’s attack energy to enter Fun Ball: while blocking, press the - Button. Journal and Upgrades You can access your Journal and Upgrades through the Pause menu. Your Journal will display critical information relative to your current level. You can purchase Upgrades by using coins you’ve collected during your legendary adventure. Journal In each level, you will be given objectives or tasks to accomplish. These objectives and their current state will be listed in the Journal. Upgrades Basic Stats – This menu allows you to upgrade your basic Kung Fu techniques. It will also allow you to upgrade your Health and Chi levels. Panda Techniques – This menu allows you to upgrade Po’s panda techniques, such as the Panda Stumble, Panda Quake, Iron Belly and more! Multiplayer games Play alongside your friends, or battle against them in a variety of Multiplayer games on your Wii.™ Each environment provides a different experience. Unlock additional games and playable characters by collecting green coins in the single player game. Note: Multiplayer supports up to four players on the same console. 6 Multiplayer Display 5 4 3 1 2 1. Player Score – Displays current scores. 2. Player Health & Chi – Displays current Health and Chi levels. 3. Character Cursor – Displays the corresponding color associated with your character. 4. Remaining Time – Displays the time remaining in the match. 5. Power-ups – Power-ups appear during the course of the match. Pick these up to gain the upper hand against your foes. For more information, go to www.KungFuPandaGame.com. 7 Credits XPEC CEO Aaron Hsu COO Devin Hsieh Executive Producer Eric Chang Activision Director of Technology at XPEC Jean-Marc Morel Producer Albert Lee Art Director Tieno Liao Lead Programmer Terry Yeh Programmers Ryan Chen Owen Chiang Antonio Hsu Edward Chen Ian Pan Mu Chen Money Chen Lead Designer Solus Lu Lead Environment Artist Richard Peng Environment Artists Austin Lee Tina Chen Yiling Hsieh Yuan Wang Geoff Hsu Civie Shen Kathy Lin Anpere Wang Amo Huang Zu Wang Tim Su Joe Liu Sandy Chang Hyde Chang Mos Chen Lead Character Artist Ernie Juan Character Artist Rex Lin Lead Animators Suwei Lo Indiing Lin Animators Hsiang Hsu Aric Huang Robert Lin Sid Shih UI Artist Geoff Hsu Coordinator Efan Lin QA Testers Ocean Liu Adam Chen Business Development and Publisher Relations Wonder (Pei- Shin) Lin Nick Lee Special Thanks to The Development New Leading Product Ministry of Economic Affairs Chii- Ming Yiin Mei- Yuen Ho Ruey- Long Chen Chao- Yin Chen Jy- Gang Ger Jong- Chin Shen Ming- Ji Wu Ta- Sheng Lo Chwan- Yueh Shen Tzyy- Yi Wang Elisa Lin Pei- Yu Chen Marian Tsai Studio Technical Director Steve Agoston Lead Gameplay Engineer Carl-Henrik Skårstedt Sr. Producer Brian Clarke Lead Environment Artist Chris Otcasek Lead Character Artist Don Barnes Lead Animator Bourbaki Joseph Lead Designer Chris Hewish Lead Audio Designer Chris Cowell Sr. Software Engineers John Harries Vishal Kashyap Dimitar Lazarov Adam Morawiec Matt Rusch Karl Whinnie St.Techincal Artist and Tools Programmer Denis Trofimov Sr. Technical Artist and Outsourcing Manager Alex Stein Sr. Concept Artist Khang Pham Sr. Effects Artist Yukari Kaneko Sr. Artists Will Huang Tricia Vitug Peter Zoppi Sr. Designers Richard Yeh Gerald Vera Sr. Animator Michael McReynolds LUXOFLUX Chief Creative Officer & Creative Director Joby Otero Chief Operating Officer & Executive Producer Marc Struhl 8 Software Engineers Pablo Cheng Chris Chu Nick Dryburgh Jim Gooding Matt Gosling Clancy Imislund Andrew Phongsamran Aaron Smith Environment Artists Brummbaer Andy Livingston Jessica Ma Multi-Player Environment Artist Ben Springer Animator Chris Magovern UI Artist Jason Cohen Designers Adrian Balanon Sean Madigan Producer John M. DeHart Associate Producer Chris Puente Production Coordinator Adrian Murphy Sr. Audio Designer Alice Bernier Jr. Environment Artist Luis Zuleta Production Coordinator Adrian Murphy Additional Animation Stephen Baker Luis Bolivar Greg Griffith Alex Moon Additional Engineering Johan Kohler Additional Art Ken Brown Gil Doran Justin Thomas Additional Design Harry Luck Chris Tremmel President, Treyarch & Luxoflux Mark Lamia Office Manager Ginny Gilcrease Voice Over Recording/ Editing/Direction Womb Music Casting and Voice Direction Margaret Tang Mary Elizabeth McGlynn Voice Over Recording, Editorial and Post Rik Schaffer Voice Over Talent Grant Albrecht Greg Baldwin Susanne Blakeslee Steven Jay Blum Ken Bower Jennifer Darling Brian T. Delany Bill Farmer Rene Harnois Bobby Holliday James Hong Andrew Kishino Drew Massey Peter McHugh Phil Morris Michale Nardellil Noah Nelson Charlie Schlatter James Sie Kath Soucie Fred Tatasciore Erin Torpey Mick Wingert Music Creation Kevin Manthie d/b/a KMM Productions Shawn Thomas Odyssey d/b/a Core Conditioning, Inc. Additional Sound Design James McCawley QA Test Lead Tyler Sparks Testers Estevan Beccerra Ian Buchillion Chad Schmidt James Cha Alexander Chong Richard Garcia Alex Mejia Juan Ramirez Scaleform Portions of this software are included under license © 2005 Sclaeform Corporation. All rights reserved. FMOD Ex FMOD Ex Sound System Firelight Technologies Special Thanks Julia Bianco Wade Brainerd Martin Donlon Darwin Dumlao Paul Golding Josh Heenan Mark Jihanian Nick Lamia Dimiter ‘Malkia’ Stanev Krassimir Touevsky Will Townsend Sam Wolfson Krassimir Touevsky All the family and friends of the folks at Luxoflux! ACtIVISION Producers Doug Pearson Jason Ades Associate Producer Chris Scaglione Production Coordinators Jennifer Avina Mike Mejia Production Testers Adrienne Arrasmith George Ngo Jimmy Nguyen Craig Jack Geoff Olsen 9 Additional Production John C. Boone II Gregory Capuano Gregory John Giancarlo Mori Steve Rosenthal Vanessa Schlais Michael Ward Story Dialogue & Cinematics Script Jordana Arkin Adam Foshko Executive Producer Daniel Suarez VP of Production Thaine Lyman Director of Production Services – Europe Barry Kehoe Senior Localization Project Manager (UK) Fiona Ebbs Localization Project Manager (UK) David Cooper Localization Manager Doug Avery Localization Consultant Stephanie O’Malley-Deming Localization Tools and Support Xloc Inc. Director of Technology Jean-Marc Morel Chief Technology Officer Steve Pearce Director of Central Audio Adam Levenson Audio Coordinator Noah Sarid Central Audio Programmer Blair Bitonti SOUNDELUX DESIGN MUSIC GROUP Sound Integration and Design Michael Kimball Senior Director, Game Design Carl Schnurr Central Design – Lead Systems Designer Thomas Wells Central Design – Lead Combat Designer Derek Daniels Manager, Central User Testing Ray Kowalewski Sr. Global Brand Manager Joanne Wong Global Brand Manager Vicharin Vadakan Associate Brand Manager Chris Enock Marketing Associate Joe Korsmo VP of Global Brand Management Kim Salzer Retail Marketing Managers Sean Dexheimer Jennifer Agens Associate Retail Marketing Manager Mike Silbowitz Marketing Communications Coordinator Kristina M. Jolly Marketing Communications Manager Karen Starr Senior Manager of Mainline Operations Jennifer Sullivan Project Manager of Mainline Operations Derek Brown Manual Layout and Design Ignited LLC Packaging/Design Hamagami/Carroll, Inc. Senior PR Director Michelle Schroder Senior PR Manager Lisa Fields Senior Publicist Aaron Grant Jr. Publicist Monica Pontrelli Global Asset Manager Karen Yi Business and Legal Affairs Chris Cosby Greg Deutsch Jane Elms Kap Kang Danielle Kim Phil Terzian Mary Tuck Licensing Marchele Hardin Activision Special Thanks Mike Griffith Robin Kaminsky Laird Malamed Brian Ward Will Kassoy Dave Stohl Nicole Willick Maryanne Lataif Suzan Rude Jill Barry Steve Young Maria Stipp Blake Hennon Matt Rogers Dan Wilson Kelly Lee-Creel Denise Walsh Sarah Mckinney Jim Gaylord Samual Huang 10 Bryan Buskas Mat Piscatella Jen Fox Debra Hayes Manuel Quinones Clarence Bell Michael Carter Adrian Gomez Nick Trutanic Todd Pruyn Ricardo Romero Jason Posada Rodrigo Mora Victor Lopez Yano Yosuke Dennis “DB” Bernardo Steve Holmes Jeff Chen Dan Morris – You went as you lived: With rhythm…. We’ll miss you. QA Functionality Leads Robin Odlum Michael Wade QA Functionality Senior Leads Jason “Fox” Potter Brad Saavedra QA Functionality Manager Jason Levine QA Functionality Floor Leads Josh Chandler Tim Shanks Database Administrator Richard Pearson QA Test Team Grant Asay John Caminiti Armando Diaz Ari Epstein Robert Garcia Paul Goldilla Josh Green Valerie Hilgenfeldt Jennifer Hooks Andrew Linstrom Rich Pearson Chris Shanley Grayson Suorez Paul Taniguchi Brandon Willis QA Audio Visual Lab Project Lead Vyente Ruffin Lead Database Administrator Jeremy Richards Floor Lead Database Adminstrators Kelly Huffine Timothy Toledo Database Administrators Marcus Dorsey Dong Fan Dan Ludwig Geoff Olsen Richard Pearson Christopher Shanley Wayne Williams QA MIS Manager David Garcia Gomez CSQA Technology Manager Indra Yee QA MIS Technicians Karlene Brown Teddy Hwang Todd Komesu Brian Martin Jeremy Torres Lawrence Wei QA MIS Equipment Coordinators Long Le Coleman Thaxton Burn Room Coordinator Joule Middleton Burn Room Technicians Danny Feng Kai “The Ninja” Hsu Sean Kim Christopher Norman TRG Senior Manager Christopher Wilson TRG Submissions Lead Dan Nichols TRG Platform Leads Kyle Carey Sasan “Sauce” Helmi TRG Project Leads Jason Harris Todd Sutton TRG Floor Leads Zac Blitz Menas Kapitsas Keith Kodama Jon Sheltmire Tomo Shikami Eric Stanzione TRG Testers Melvin Allen Eddie Fernando Araujo Brian Baker Brian Bensi Bryan Berri Scott Borakove Paul Carrion Justin Gogue Lucas Goodman Kumiko Kashii Colin Kawakami Jeff Koyama John McCurry Steve McIlroy Brian Papa Joe Pardo Anthony Rocha Santiago Salvador Kirt Sanchez Edgar Sunga Manager – Resource Administration Nadine Theuzillot QA Operations Coordinator Jeremy Shortell Adminstrative Assistant Denise Luce Volt Onsite Program Manager Rachel Overton Volt Onsite Program Coordinator Aileen Paul Customer Support Managers Gary Bolduc Michael Hill Director – QA Functionality Marilena Morini 11 Director, Technical Requirements Group James Galloway Vice President – Quality Assurance Rich Robinson Localization QA Leads Conor Harlow Glen Moran Sarah Brennan Localization QA Testers Alfred Essemyr Carlos Losada Baena Claudio Perazzo Daniele Celeghin Gary Jacob Guido Lomanto Hannibal Zembski Hugo Bellet Jaak Pieterse John Wille Jon Galpasoro Lozano Jordi Gallopin Loic Brioude Marc Delamontagne Markus Pfeifer Michael Baynes Philipp Stahr affa e La Gal ffaele Ga Gala Raffaele La Gala Raj Hussain aja ain in Raja Hussain bin Hamnstrom trom rom Robin Hamnstrom Stefano Meneto Sundiata Arnaud Werner Nemetz Dublin Burn Lab Technician Derek Brangan QA Special Thanks Willie Bolton Julian Bongat Evan Button Chanel Campbell Matt McClure Paul Colbert Alex Coleman Thom Denick Aileen Galeas Adam Hartsfield Anthony Korotko Denise Luce Rachel Overton Dylan Rixford John Rosser Stephanie Russell Jeremy Shortell Frank So Nadine Theuzillot Henry Villanueva Glenn Vistante Paul Williams DREAMWORKS Lisa Baldwin Wes Burian Jennifer Caruso Melissa Cobb Paul Elliott Chris Fahland Andrea Frechette Rodolphe Guenoden Lawrence Hamashima Rene Harnois, Jr. Tang K. Heng Jeff Paul Hermann Joseph Izzo Jeffrey Paul Hermann Amy Krider Richard LaForge Nicholas Marlet Markus Manninen Molly Martuza Brendan Murphy Mark Osborne Sunny Park Chevion Reese Rick Rekedal John Stevenson Jason Turner Dan Wagner Todd Whitford Raymond Zibach Rachel Zusser ache Z sser c Rachel Zusser 12 12 Customer Support Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues. Internet: http://www.activision.com/support Our support section of the Web has the most up-to-date information available. We update the support pages daily, so please check here first for solutions. If you cannot find an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 24–72 hours depending on the volume of messages we receive and the nature of your problem. Note: Internet support is handled in English only. Note: The multiplayer components of Activision games are handled only through Internet support. Phone: (310) 255-2050 You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support representative at the same number between the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time), Monday through Friday, except holidays. Please do not send any game returns directly to Activision without first contacting Customer Support. It is our policy that game returns/ refunds must be dealt with by the retailer or online site where you purchased the product. Please see the Limited Warranty contained within our Software License Agreement for warranty replacements. Register your product online at http://register.activision.com so we can enter you in our monthly drawing for a fabulous Activision prize. To view a full length manual, including credits, visit www.activision.com/en_US/manuals/ 13 SOFTWARE LICENSE AGREEMENT USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. "PROGRAM" INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. ("ACTIVISION"). LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or ownership in this Program and should not be construed as a sale of any rights in this Program. OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, and any related documentation, incorporated into this Program) are owned by Activision or its licensors. This Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement. YOU SHALL NOT: • Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see the contact information below. • Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision. • Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in part. • Remove, disable or circumvent any proprietary notices or labels contained on or within the Program. • Hack or modify (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs, in order to gain (or allow others to gain) advantage of this Program in an on-line multiplayer game settings including but not limited to local area network or any other network play or on the internet. • Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations. LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $20 U.S. currency per disc replacement. Note: Certified mail recommended. In the U.S. send to: Warranty Replacements, Activision, Inc., P.O. Box 67713, Los Angeles, California 90067. LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement. MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. 14

Related docs
Kung Fu Panda
Views: 36  |  Downloads: 0
Madagascar 2 Xbox Video Game Users Manual
Views: 81  |  Downloads: 2
“Kung Fu Panda”
Views: 34  |  Downloads: 0
Reports for Kung Fu Panda
Views: 46  |  Downloads: 0
Kung_Fu_Hustle
Views: 20  |  Downloads: 1
KUNG FU PANDA CHARACTER DESCRIPTION
Views: 56  |  Downloads: 1
Welcome to the Kung Fu Dragons Program
Views: 20  |  Downloads: 1
WII
Views: 3  |  Downloads: 0
WWW.DMBGAMES.CO.UK NINTENDO STOCK LIST (A-Z)
Views: 4  |  Downloads: 0
ubuntu_kung_fu
Views: 66  |  Downloads: 14
premium docs
Other docs by Weblaunches So...
Call of Duty 4 Users Guide
Views: 218  |  Downloads: 6
Transformers Autobots Nintendo DS User Manual
Views: 216  |  Downloads: 8
Bee Movie Xbox 360 Users Guide Manual
Views: 66  |  Downloads: 0
Wolfenstein Games for Windows Manual
Views: 215  |  Downloads: 5
Ice Age 3 Nintendo wii Video Game Users Manual
Views: 283  |  Downloads: 4
Transformers wii Video Game Users Manual
Views: 80  |  Downloads: 7
Shrek III DS Video Game Users Manual
Views: 45  |  Downloads: 1
Madagascar 2 Nintendo DS Video Game Users Manual
Views: 148  |  Downloads: 3
Madagascar 2 Xbox Video Game Users Manual
Views: 81  |  Downloads: 2