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fle-principles_short

VIEWS: 7 PAGES: 14

									FUTURE LEARNING ENVIRONMENT
     http://mlab.uiah.fi/fle/




                Teemu Leinonen
               UIAH Media Lab
     University of Art and Design, Helsinki
FUTURE LEARNING ENVIRONMENT
         R&D Project
Research Partners
   Media Lab, University of Art and Design, Helsinki, Finland
   Department of Psychology, University of Helsinki, Finland
   Media Education Centre, University of Helsinki, Finland

Industrial Partners
   Sonera Ltd (Telecom Finland)
   Grey Interactive Ltd
   WSOY Publishing Ltd
   Apple Computer Finland

Financing
   TEKES (Finnish Technology Development Centre)
   Finnish Ministry of Education
   Industrial Partners
   Research Partners
Design Principles of the
         FLE
FLE pedagogy?

 Problem   Based Learning (PBL)

 Inquiry   Learning

 Collaborative   Knowledge Building

 Distributed   Expertise
What is
the FLE-Tools prototype?
   www-based service for computer supported
    collaborative learning (CSCL)
   On-line learning community
   Collection of server-based applications and
    databases
   Cross platform
    (Linux, Mac, Win PC, WebTV, Nokia 9000, etc)
FLE-Tools prototype:
   Personal WebTop (desktop in the www)
   Knowledge building (conferencing)
   Jam Session -module
   Library
   People
   Administration
Personal WebTop
(desktop in the www)
   Virtual desktop
   To store and share digital materials
    with other students
   Fellow students - the learning team
   ”Leaving” and sending messages (“stickies”)
   Evaluation tool
Knowledge Building
   Shared spaces for discussion / conferencing
   The discussion is guided by the 'Deep Principles'

   Students are asked to label the discussion notes with
    different 'Categories of Inquiry', such as:
                         My Working Theory
     Problem                                  Deepening Knowledge


Help
                                                   Comment
               Summary         Meta Comment
Jam Session -module

   To develop ideas and concepts

   Collaborative construction of digital artefacts
   Providing graphical representations of
    projects phases
Library
   Space to publish and browse
    multimedia learning materials
   The tutor or teacher may search ”clips”
    from the FLE-Library’s database
   The tutor may choose relevant clips and
    publish them for the course
   Also the work of the study groups will be
    saved to the FLE-database
People
   People (users) database
   User groups:
       1. Students/ basic users
       2. Tutors (administrating courses)
       3. Admin. (system administration)
Administration

   Courses (new, remove, edit)
   Course materials (upload, remove)
   Users: students, tutors (new, remove, edit)
FUTURE LEARNING ENVIRONMENT
     http://mlab.uiah.fi/fle/




                 Teemu Leinonen
                UIAH Media Lab
      University of Art and Design, Helsinki

								
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