How do computer games affect the player

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How do computer games affect the player? Simon Egenfeldt-Nielsen. MS in Psychology. PhD candidate. Department of Digital Aesthetics and

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    -
Vol. 3 No. 4                                                 Jul.-Aug. - 1983

               FEATURES
               SUSPENDED                                                   10
                     The Cryogenic Nightmare                    David P. Stone
               M.U.L.E.                                                  12
                     One of Electronic Arts' New Releases       Edward Curtis
               BATTLE FOR NORMANDY                                        14
                     Strategy and Tactics                          Jay Selover
               SCORPION'S TALE                                            16
                     Adventure Game Hints and Tips                     Scorpia
               COSMIC BALANCE CONTEST WINNER                              17
                     Results of the Ship Design Contest
               KNIGHTS OF THE DESERT                                      18
                     Review                                   Gleason & Curtis
               GALACTIC ADVENTURES                                         20
                     Review & Hints                                David Long
               COMPUTER GOLF!                                             29
                     Four Games Reviewed                     Stanley Greenlaw
               BOMB ALLEY                                                  35
                     Review                               Richard Charles Karr
               THE COMMODORE KEY                                         42
                     A New Column                              Wilson & Curtis

               Departments
               Inside the Industry                                          4
               Hobby and Industry News                                      5
               Taking a Peek                                                6
               Tele-Gaming                                                 22
               Real World Gaming                                           24
               Atari Arena                                                 28
               Name of the Game                                            38
               Silicon Cerebrum                                            39
               The Learning Game                                           41
               Micro-Reviews                                               43
               Reader Input Device                                         51
               Game Ratings                                                52
Game Playing Aids from Computer Gaming World
   COSMIC BALANCE SHIPYARD DISK
   Contains over 20 ships that competed in the CGW COSMIC BALANCE SHIP
   DESIGN CONTEST. Included are Avenger, the tournament winner; Blaze,
   Mongoose, and MKVP6, the judge's ships. These ships are ideal for the gamer
   who cannot find enough competition or wants to study the ship designs of
   other gamers around the country. SSI's The Cosmic Balance is required to use
   the shipyard disk. PLEASE SPECIFY APPLE OR ATARI VERSION WHEN
   ORDERING. $15.00
   ROBOTWAR TOURNAMENT DISK
   CGW's Robotwar Diskette contains the source code for the entrants to the
   Second Annual CGW Robotwar Tournament (with the exception of NordenB)
   including the winner, DRAGON. Also included is the winner of the First Annual
   Tournament, NORDEN+. Twelve robots in all. Muse Software's ROBOTWAR"
   required to use tournament disk. $12.00.
   CGW BASEBALL DISK
   Contains the four teams of the All Star League reported on in 3.3 (AL West All
   Stars, Al East, NL West, and NL East); the six teams of the 1982 Winter League
   (see 3.3), the eight teams of the Greatest Baseball Team of All Time
   Tournament, and a reprint of the results of The GBTOAT tournament from
   issue 2.3. SSI's Computer Baseball Apple version required to use data disk.
   Apple version only. $12.00.
   Send check or money order to: Computer Gaming World, Disk Order Dept.,
   P.O. Box 4566, Anaheim, CA 92803-4566. California residents please add 6%
   sales tax. Allow 3-4 weeks for delivery.
                                        INSIDE THE INDUSTRY
                                                         by Dana Lombardy




  It wasn't too long ago that most         That doesn't mean games are         2.   I buy about the same number
of the best-seller lists published in   dying—in fact, a few "classics"             of computer games each
the software industry were dom-         continue to stay on the best-seller         month, but I'm more selective
inated by game titles. This situation   lists month after month, joined by a        now and don't usually buy until
has dramatically reversed itself        hot new title on occasion. But the          I see a game.
recently.                               day when games made up the
                                                                               3.   I buy fewer computer games
                                        majority of best-sellers may be
                                                                                    now, but I'll still occasionally
  Other types of software-              over.
                                                                                    buy a game that I haven't seen
personal finance, filing systems,          While games may not sell like            yet.
word processing, etc.—now               hotcakes anymore, they're still a
dominate the best-seller lists. What                                           4. I buy fewer computer games
                                        very important part of the com-
happened to games?                                                                now, and I'm more selective
                                        puter business. But in order to
                                                                                  about which ones I buy.
                                        compete, publishers are going to
  Several ideas discussed by people     have to offer really different and     Part II
in the computer business as the         challenging games at more reason-
reasons for this change include the                                              If you checked answer #3 or #4 in
                                        able prices. And for consumers that
following:                                                                     Part I above, then check the one
                                        can be the best news from what
                                                                               answer below that best describes
                                        may appear to be a negative
                                                                               how you're spending money on
    There are too many games, too       situation.
                                                                               software now.
    many rip-offs, and too many           So be choosy. You really do have
    similar-designs. Consumers are                                             5.   I'm spending less money now
                                        influence in what types of games
    more wary now about buying a                                                    each month than in the past on
                                        are published. Your vote does
    game sight-unseen, and instead,                                                 software, but almost all of it
                                        count—because you vote with your
    wait for a review or to play a                                                  goes to new games.
                                        dollars every time you buy (or don't
    friend's copy.                      buy) a particular game or other        6.   I'm spending less money now
    Games are too expensive. Even       piece of software.                          each month than in the past on
    though prices are dropping, it's                                                software, but almost all of it
    still too expensive to keep                                                     goes to non-game programs.
    collecting game after game
                                                                               7.   I'm spending less money now
    when you don't have the time        Readers Survey                              each month than in the past on
    to play all the games you
                                           Here's your chance to give your          software, but this is equally
    already have.
                                        feedback on the way you buy                 split between games and other
3. Games got people into                software now. Please answer the             software.
   computers, but now they want         questions below, using the Reader      The results of this mini-survey will
   to do more with their computer       Input Device at the back of this       be published in a future column.
   systems. You'll always find time     issue.                                 Thanks for your participation.
   to play a good computer game,
   but with so much money in-
   vested in your machine, why          Part I
   not have other types of soft-
   ware that can really help you          Check the one answer below of        Responses to the readers survey on
   do things besides just kill alien    questions 1 through 4 that most        this page should be made on the
   bugs?                                closely reflects your current          RID card at the back of this mag-
                                        attitude about computer games.         azine. See page 51 for instructions.
  While there are other reasons,        1. I buy about the same number
these three seem to be the main             of computer games each
ones suggested for the drop-off in          month—even games I haven't
game sales.                                 actually seen or played.
                                                          sight. The gunner positions a reticule on the target       Infocom, Inc. will introduce two new games this
HOBBY AND                                                 and fires, with the number of hits and other
                                                          aspects of his performance recorded."
                                                                                                                   summer and fall. The first, PLANETFALL, is a
                                                                                                                   game that explores the lighthearted side of science
                                                                                                                   fiction by challenging players to save a doomed
INDUSTRY NEWS                                               According to IRD, there have been discussions
                                                          within the simulator industry concerning the
                                                                                                                   and plague-stricken planet while trying to keep a
                                                                                                                   straight face. Steven Meretzky, author of
  A televised "sin network" featuring gambling at         possible placement of simulators in recreation           PLANETFALL and a long-time contributor to the
home may provide the impetus for the widespread           areas on military bases, thereby transforming (in        Infocom game development process, elaborates:
use of interactive teleshopping services such as          the minds of the users, at least) the "training" into    "There are several interesting elements that make
videotex and teletext, according to a 3 I 4-page          "entertainment." And, as Ledecky stated half-            this game unique. One of the most important is the
report released by International Resource Devel-          seriously, "perhaps army recruiters should visit         high level of interaction between the player and a
opment Inc., an independent consulting firm based         local videogame parlors to find the fighter pilots of    strong second character known as 'Floyd.' "Floyd,
in Norwalk, Connecticut.                                  tomorrow."                                               an impish robot who is your constant companion
                                                                                                                   in the game, has a well-defined personality. He's
   "Gambling services may be the answer to get              SSI's August releases include: their WWI air           exuberant, funny, mischievous, and sometimes
consumers to access teletext and videotex,"               game, EAGLES, in which players control up to 10          unpredictable. The decision to concentrate on this
according to IRD researcher Dave Ledecky. "The            planes per side. It will run on the Apple, Atari, and    strong second character has allowed us to build
average bettor receives his betting information           C-64. BROADSIDES is coming along nicely and              rich detail into the personality. In addition, the
from the newspaper, and then either places a bet          should be out for the Apple in August with the           packaging for PLANETFALL will be mew and
at the track, at an off-track betting parlor, or with     Atari version coming at a later date. The C-64 and       different. Inside a folder-like package players will
an illegal bookmaker. The use of teletext and             IBM PC versions of COMPUTER BASEBALL and                 find such physical elements as a Stellar Patrol ID
videotex could result in one-stop gambling" notes         the IBM version of BATTLE FOR NORMANDY                   Card, a space diary, futuristic postcards, and other
Ledecky. IRD's report notes that off-track betting        round out the August releases.                           elements that complement the story," adds
parlors already use a teletext-like system to display        First Star Software, Inc. announced today that        Meretzky. The game is due out in mid-August and
race results, and the Bell Operating Companies            it will be marketing a number of entertainment           will be on many machines.
with their instant information telephone lines for        and educational programs based on several
sports and horse racing results provide a strong          Marvel characters. In its joint venture agreement
indication that consumers do accept the use of            with the Marvel Entertainment Group (a division             The second release, which should appear some-
telecommunications to retrieve these services and         of Cadence Industries), First Star will design and       time in mid-September, is ENCHANTER. The
data.                                                     market software featuring Marvel's famous super          first in a new trilogy of fantasy games that will take
                                                          heroes.                                                  players into a world of magical powers and per-
   Ledecky notes that with home betting systems,                                                                   ilous predicaments. Co-authored by Marc Blank
"bets could even be placed on events occurring              Broderbund has announced the release of a new          and Dave Lebling, the creative team that designed
within certain sporting events, rather that just on       game for the Atari 400/800/1200, new versions of         and and wrote Infocom's popular ZORK under-
the outcome of the event. This adds great                 some of their popular games for the Vic 20, and          ground fantasy series, Enchanter is a journey into
immediacy to the gambling. For instance, one              that they were beginning to create versions of           an environment where you use skill and logic to
could place a bet as to whether a particular              their most popular games for the Commodore 64.           overcome "Krill," the evil warlock whose ever-
baseball player is going to get a hit on his next time    New for the Atari is Operation Whirlwind, which          increasing powers have shattered the peace of
at bat. Of course, all this would have to be legalized,   put the player through a series of skirmishes and        your world. Blank—who in addition to designing,
and that is a distinct possibility within the next few    battle actions which requires that you complete a        writing, and programming games is Vice President
years. People will bet on just about anything, "says      different set of strategic actions for each one, until   for Product Development at Infocom—comments,
Ledecky. "They'll bet on the sunrise as long as it's      the last endgame crescendo.                              "This game is written in the ZORK tradition, but
easy and convenient to do so."                                                                                     with new and different settings. In the ZORK
                                                            New releases for the Vic 20 include three              trilogy, the emphasis is on treasure and fighting,
  IRD, in another study recently published, stated        conversions; AE, SKY BLAZER and SEAFOX. All              while in Enchanter the focus is clearly on magic.
that and important merger is developing between           will come in cartridge formats and retail for            During your journey, you'll explore an abandoned
simulators used for military training purposes and        $39.95.                                                  castle filled with strange and magical trappings.
videogames. The study indicates that simulators
                                                                                                                   You'll uncover spell scrolls which you must learn
are beginning to look more like videogames, and             Broderbund's entry into the Commodore 64               to use judiciously in overcoming the many
videogames are beginning to look more like                market has been with the conversion of four of           obstacles before you. Ultimately, you'll be able to
rudimentary simulators. "Inevitably the two               their most successful games to this machine.             use magic so effectively that the evil warlock will
technologies will interconnect," says Ledecky.            CHOPLIFTER!, SEAFOX, SERPENTINE, and                     be banished forever. Another important element
"Videogames will incorporate simulator principles         DAVID'S MIDNIGHT MAGIC have all been                     in Enchanter is the passing of game time. As the
in order to achieve greater real world likeness, and      released in versions for the C64.                        days pass in the story, you'll eat, drink, and sleep or
simulator designers will come to understand the
                                                            Simulations Canada has announced that it               you will reach a point where your powers start to
contribution fun makes to training, and add game
                                                          expects to have its first computer games ready for       fail."
aspects to simulator training." Indeed, this is
already occurring. Perceptronics manufactures a           the market by late fall. There two to four titles
tank gunnery trainer, which the IRD report des-           included in this initial release. Those most likely to
cribes as follows: "It is a table top device with a       be included are Battle of the Atlantic, the Fall of      Corrections to News from last issue: ARCHON was
sight, gunner controls, and scoreboard. Scenes of         France, 1940, North African Desert campaign, and         written by Anne Westfall, Jon Freeman, and Paul
moving targets in a wide variety of environments          modern tactical naval combat. The plan is to             Reiche. MURDER ON THE ZINDERNEUF was
are played back under microcomputer control               release them at first for the Apple II, and later to     written by Robert Leyland, Paul Reiche, and Jon
from a laser-optical videodisc and presented in the       release versions for the Atari, IBM PC, and C64.         Freeman.
   In addition to games mentioned elsewhere         Avant-Garde Creations                                       to the TV game, have symbols behind each
                                                    P.O. Box 30160                                              "door" that can be paired up so as to gain
in this issue, the following products have been
                                                    Eugene, OR 97403                                            points and, in all but one variation of the
received by CGW. Some of these products will
                                                                                                                game, reveal parts of the hidden word
receive more detailed attention in future                 JUMP JET: An arcade type game loosely                 behind the doors. A great family or party
issues. Readers wishing to review any of these            based on the fiction of the Falklands Island          game. Atari. $29.95.
games should contact CGW.                                 Crisis. You are a jumpjet pilot flying from a
                                                          Loyal aircraft carrier just off an enemy        Datasoft Inc.
                                                          held island. Your task is first to defend the   9421 Winnetka Ave.
Avalon Hill Game Co.                                      fleet and secondly to defeat the enemy by       Chatsworth, CA 91311
4517 Harford Rd.                                          retaking the captured island. Various
Baltimore, MD 21214                                       tactics must be used to destroy, in order,            ZAXXON: The official home computer
                                                          enemy cruisers, submarines, kamikaze                  version of Sega's popular coin-op arcade
                                                          planes, and rocket launchers. The game                game. Outstanding graphics. Not as de-
                                                          plays a bit like Broderbund's Choplifter.             tailed as the coin-op version (that is to be
                                                          While the graphics are not as good as                 expected) but comes close. Atari and Apple.
      PARIS IN DANGER: A multi-level
                                                          Choplifter, the game itself has more depth
      simulation of the 1814 campaign to crush            (no pun intended). Apple. $29.95.
      Napoleon. On one level you move army                                                                Dell Publishing Co.
      corps around a strategic map of France                                                              245 E. 45th St.
                                                    Broderbund Software
      and surrounding nations. When a battle                                                              New York, NY 10017
                                                    1938 Fourth St.
      occurs play switches to a large scrolling
                                                    San Rafael, CA 94901
      tactical map in which the corps are broken                                                                THE OFFICIAL COMPUTER HATER'S
      down into divisions. A review and analysis          LODE RUNNER: This one wins the                        HANDBOOK: Written by the author of
      will appear in our next issue. Atari 48K.           "keeping the editor up late at night" award           the Preppy Joke Book and Preppy Cook
                                                          for this issue. Well designed (which is               Book, TOCHH is packed with laughs.
                                                          normal for Broderbund products). An                   Consider what might be found in the
                                                          arcade style game that requires real                  section entitled "Computerholics
                                                          strategic planning if you are to do well.             Anonymous—The Hell of "Devil ROM".
      TAC: TAC (short for Tactical Armor
                                                          After the first few attempts you learn                 192 pages. $3.95.
      Command) is a game of WWII armored
      combat. Each side builds a combat team              quickly than you had better study a game
                                                                                                          Home Computer Software
      from a roster of British, German, American,         level before hitting the joystick to start
                                                                                                          1171 Sonora Court
      or Russian tanks, assault guns and tank             your man racing up and down ladders,
                                                                                                          Sunnyvale, CA 94086
      destroyers. Although the documentation              drilling passageways and solving puzzles.
      does not emphasis it, the game supports             Review coming. Apple II. $34.95.                      FAMILY BIBLE FUN: A series of disk
      The Mockingboard sound board (see                                                                         programs for the Apple and Atari
                                                          MATCHBOXES: Remember the TV
      review in CGW 3.2) which really adds a lot                                                                400 /800 /1200 that center on Bible
                                                          gameshow CONCENTRATION? Here it is
      to the game. TAC will be the subject of a                                                                 knowledge. In the Know Your Bible
                                                          for a computer (well almost). You are
      feature review in our next issue. Apple.                                                                  program you can play games that test your
                                                          presented with a 36 box grid which, similar
      knowledge of biblical characters, books,            witnesses). Actual game play involves the       that the game was not published prior to
      etc. Aimed at young people. This is a good          two lawyers selecting the right questions to    Penguin's interest as it is a good game. The
      looking set of programs for the Christian           ask. The prosecutor wants the truth (i.e.       human player(s) must get a single piece
      family that wants to use their Apple or             correct answers). The defense wants to          from one edge of the board to the opposite
      Atari to learn more about the Bible. Master         coverup truth (i.e. incorrect answers). Thus    edge avoiding the computer pieces. The
      Disk is $19.95. Individual Game disks are           the game is one of remembering the clues        strategy is to predict far enough ahead to
      $29.95 each. Some of the disks available            and asking the right questions to get the       avoid the computer's pieces and any other
      are Life of Christ, Pt. I and Pt.2, The             kind of response (true or false). Although it   human player's piece. It is a good game in
      Prophets, Great Women of the Bible (11              is not as polished as games from the big        the classic tradition of chess. Apple. $19.95.
      titles in all).                                     companies, JT has potential not only as a
                                                          party game but as a "strategy" game for         SPY'S DEMISE: Atari version of the
Navic Software                                            two players. Apple. $29.95.                     original Apple game in which you, the spy,
P.O. Box 147270                                                                                           attempt to reach the top floor of the
North Palm Beach, FL 33408                          Penguin Software                                      Russian diplomatic mission and capture an
                                                    830 4th Ave.                                          encoded message. Play involves crossing
      JURY TRIAL: A game for two or more            Geneva, IL 60134                                      each floor while avoiding the guards. Each
      players. The two primary players play the                                                           floor contains parts of the encoded
      roles of prosecutor and defense attorney.           PENSATE: When Softline put John                 message. When all parts are gathered you
      Other players can be witnesses. The facts           Besnard's unpublished PENSATE on the            can crack the code and send the answer to
      of a crime are briefly displayed on the             cover of their May-June issue Penguin           Penguin. If you are the first person from a
      monitor. The witnesses and the two                  Software told John that they wanted to          state of the USA or Canadian province, or
      attorneys watch carefully as the infor-             publish the game on the basis of the cover      other country to solve the puzzle you can
      mation is flashed (in the case of a two             feature. Thus we have Pensate. Weird way        win a Spy's Demise T-shirt from Penguin.
      player game the lawyers are also the                to find a publisher, John. It is surprising     $19.95.
Rainbow Computing                                               computer journals. Indexed by author,                 German player plans all his raids for the
9719 Reseda Blvd.                                               subjects, and review categories, LAMP                 day, the British player does some daily
Northridge, CA 91324                                            covers over 150 magazine titles (including            "housekeeping". Then the program goes
                                                                Computer Gaming World). Price is $69.50               into execution mode and the game is
              BAT-STAT: Tired of doing baseball                 per year in book form and $54.95 per year             played with the British player reacting to
       statistics for your little league or softball            in fiche form. Bi-monthly.                            the German raids. The German player can
       team the hard way? Now, with the help of                                                                       sit smugly (or nervously) back and watch
       BAT-STAT, you can use your Apple to do            Strategic Studies Group                                      the British effort to counter his raids.
       the job more quickly. BAT-STAT is a menu          Ground Floor                                                 Review coming. Apple. $39.95.
       driven program that will keep statistics for      336 Pitt St. Sydney
       a baseball team of up to 20 players. Stats        2000 Australia                                               NORTH ATLANTIC '86: Using the
       are generated for "this game" and "season"                                                                     Guadalcanal system with improvements
       as well as team totals. Most standard                    REACH FOR THE STARS: Roger Keating                    NA86 deals with a hypothetical Soviet-
              categories are recorded (AB,runs,hits,            (several SSI designs) has turned his talents          NATO confrontation in the near future.
       BA,2B,3B,HR,Sac,BB,RBI). But, for some                   to a new area with a game published by a              Along with the 232-turn campaign game
       reason, strikeouts are not included.                     new company. RFTS is a strategic simu-                there are two mini games. Review coming.
                                                                lation of colonization expansion and con-             Apple. $59.95.
Sierra On-Line Inc.
Sierra On-Line Building                                         flict in space. Using some of the same game
Coarsegold, CA 93614                                            design elements that work well in his          Swearingen Software
                                                                wargames, Roger has successfully put           6312 W. Little York #197
       APPLE CIDER SPIDER: Apple arcade                         together an enjoyable space game. Doc-         Houston, TX 77088
       game in which you are a spider trying to                 umentation is well done. Look for review
       make it to the attic while avoiding the                  next issue. Apple. $60.00 Australian.                 PICK THAT TUNE: Pick That Tune is, as
       deadly machinery in the apple cider factory                                                                    the name implies, a game in which players
       (as well as other hungry critters. A donkey                                                                    try to guess popular tunes by listen to bits
                                                         Strategic Simulations                                        of each song. There are 16 different game
       kong type game which supports the
                                                         883 Stierlin Rd. Bld. A-200                                  variations which 1 to 10 people can play.
       Mockingboard sound board.
                                                         Mountain View, CA 94043                                      Drawing from a base of 100 songs (you
       THE DARK CRYSTAL: Atari version of                                                                             choose the catagory—pop,country,chil-
       the original Apple game. TDC is Hi-Res                   COSMIC BALANCE II: The long awaited                   dren,TV) players bit the number of notes
       Adventure #6 from Sierra On-Line. The                    CBII (The Strategic Game) is now available.           that they think they will need to be able to
       game (designed by Roberta Williams—                      CBII is the sequel to SSI's popular The               correctly identify the current tune. An
       Time Zone) is based on the epic fantasy                  Cosmic Balance tactical space warfare                 expansion disk with 100 more songs is
       film conceived by Jim Henson of the                      game. CBII is an economic/exploration/                available. Apple $29.95.
       Muppets. The game follows the movie's                    colonization/conquest game set in the far
       plot with enough differences to make it a                future. Two players can choose between
       challenge. As Jen, last of the Gelfling, you                                                            Top Notch Productions
                                                                five scenarios or create their own. Battles
       must find a shard of the Great Crystal and                                                              1201 Montana Ave., Suite 5
                                                                can be fought using The Cosmic Balance
       restore it before the Great Conjunction.                                                                Santa Monica, CA 90403
                                                                tactical game or CBII can resolve combat
       The excellent documentation includes a                   for you. Review coming. Apple and Atari.              POLLYWOG: A lo-res game in which you
       four color poster. $39.95.                               $39.95.                                               are a school of twelve pollywogs trying to
Soft Images                                                                                                           grow into adult frogs. Barriers to adult-
200 Route 17                                                                                                          hood are creepies, killer fish, barrier reefs.
Mahwah, NJ 07430                                                FIGHTER COMMAND: Another long                         The ultimate goal is to keep any blue
                                                                awaited title from SSI. Charlie Merrow and            pollywogs alive so that he may grow up to
             LAMP: Lamp, which is an acrostic meaning           Jack Avery (Computer Baseball) have                   be a prince. While the graphics are lo-res,
       Literature Analysis of Microcomputer                     teamed up to produce a stunning new                   the color and very nicely done sound make
       Publications, is a three part index to articles          game based on the Battle of Britain. The              this game rather artistic. There are 64
       in American and international micro-                     graphics are outstanding After the                    levels of play. Apple. $29.95.
Commercial Data Systems Ltd.                                  overcome Robo-Droids and Snap-Jumpers                     of the screen offers an overhead view of
730 Eastview Ave.                                             in order to find the dreaded Shadow and                   the maze, and the lower portion of the
Regina, Sask. Canada S4N 0A2                                  terminate him. $39.95, Vic 20.                            screen offers a tactical combat view. Each
                                                                                                                        adventurer starts with three spells and a
      BUGSPREE: Bugspree is a Centipede                Sierra On-Line Inc.                                              weapon and tries to make his way out of
      clone. The game involves firing an auto-         Sierra On-Line Building                                          the dungeon of Mt. Drash. There are 15
      matic cannon against an invasion of bugs,        Coarsegold, California 93614                                     levels to the mountain dungeon and the
      mushrooms and spiders. The game makes                                                                             difficulty factor escalates rapidly. Vic 20
      excellent use of the Vic 20 graphics and                FLIP-N-MATCH: FNM is a Concentration-                     with 8K expander.
      sound capabilities, but advances very little            type game. It contains both a two-player
      over the original arcade game. $29.95, Vic              and solitaire version for adults and a two-
      20.                                                     player and solitaire version for children.
                                                              The adult version has more possible
      ROAD TOAD: RT is a familiar looking                                                                        The Code Works
                                                              matches than the standard Concentration
      version of the Frogger variety. The                                                                        P.O. Box 550
                                                              game board and the shapes are similar
      graphics utilize a very fluid animation and                                                                Goleta, California 93116
                                                              enough that one must pay close attention
      the sound is nice. $29.95, Vic 20.
                                                              in order to do his/her best. The solitaire
                                                                                                                        VIXEL: This is a cassette magazine with
      WITCH WAY: WW is a new interpretation                   version is relatively easy at skill level 0, but
                                                                                                                        three ready-to-run programs in each issue.
      of Donkey Kong. The game includes nine                  has five other levels to challenge the player
                                                                                                                        Volume One contains two arcade games
      floor levels and four screen patterns. Each             as he/she improves. Vic-20.
                                                                                                                        (FIRE and RACE) and an electronic
      screen pattern offers a new objective and                                                                         sketchpad (DRAW). FIRE is an arcade
      challenge. The use of a timer and bonus                                                                           game where the player operates a heli-
                                                             ULTIMA: ESCAPE FROM MT. DRASH:
      points also adds to the challenge. $29.95,                                                                        copter with water bombs and attempts to
                                                             ULTIMA is an intriguing adventure game
      Vic 20 with 8K expander.                                                                                          successfully put out a fire in a high-rise
                                                             because of its unique graphics and
                                                             marvelous musical score (The Well-                         building before the time is up. RACE is a
Human Engineered Software
                                                             Tempered Commodore?). The screen                           game where the player races with the
71 Park Lane
                                                             offers three different views. The left-hand                computer's car. DRAW is a computerized
Brisbane, California 94005
                                                             corner of the screen offers a three                        "Etch-A-Sketch" with the ability for you to
      GRIDRUNNER: This game begins with                      dimensional maze, the right-hand corner                    save y our drawings to tape. $12.95, Vic 20.
      the look and feel of Centipede. It is a faster
      and more challenging game, however. The
      patterned Y zapper with its destructive
      plasma beam is more difficult to avoid
      than the spider in Centipede. Memorizing
      the patterns of the Y zapper and alien
      bombs will enable the player to maneuver
      his ship more effectively and attain higher
      scores. The sound effects for this game are
      excellent. $39.95 Vic 20.
      SHAMUS: This is the licensed version of
      Synapse Software's well-known game. It is
      a fast moving game with excellent graphics
      and smooth animation. For a detailed
      description of the game, see CGW 2.6, p. 20.
      The simplest description of the game would
      be that it seems a cross between Bezerk
      and an adventure game. The player is an
      interplanetary detective attempting to
SUSPENDED: Review
                                                                                                 David P. Stone


    BASIC INFORMATION                  sonar. SENSA senses. She can           popularity in Isaac Asimov's
                                       detect vibrations, photon              science fiction classic I, Robot. That
NAME:      Suspended                   emissions, and ionic discharges.       work tapped, and perhaps ex-
TYPE:      Adventure                   AUDA hears. She's particularly         ploited, man's fear of technology
SYSTEM:    Many (Atari                 good at eaves-dropping. WHIZ is        and his ultimate inability to control
           reviewed)                   the brains of the outfit. He's your    his destiny.
FORMAT: Disk                           link to the complex's computer
# PLAYERS: One                                                                  The robots in Suspended are not
                                       memory banks. Finally, there's
AUTHOR:    Michael Berlyn                                                     from the same world as Asimov's,
                                       POET. He speaks in cryptic clauses
PRICE:     $39.95                                                             but they are not from the other side
                                       that accurately describe his
PUBLISHER: Infocom                                                            of the universe either. They serve
                                       environment — if you can just
           Cambridge, MA                                                      you faithfully within their
                                       figure out what he's referring to.
                                                                              limitations and have no delusion of
                                       Also, he has a special diagnostic
                                                                              power or superiority. However,
  Suspended is the latest in an        sensor that works when you direct
                                                                              throughout the adventure you are
unbroken chain of outstanding          him to touch something. All in all,
                                                                              very much aware that you have no
adventures from Infocom. It's          they are quite a crew (with only a
                                                                              hands but their hands ("exten-
premise is ingenious and intriguing.   hint of sexism in their roles).
                                                                              sions"), no senses but their senses.
   In a cryogenic state, deep within                                          You may find this frustrating when
                                         Both cryogenics and robots are
the bowels of the planet Contra,                                              you want a robot with "dainty
                                       enjoying a certain popularity
your sleeping mind monitors the                                               extensions" to grasp, or a robot
                                       nowadays, so the themes of
filtering computers that maintain a                                           with no visual scanner to see.
                                       Suspended are well timed. Of
balance of the planet's food,
                                       course, the idea of robots has been      You can talk to the robots
transportation, and weather
                                       around for a long time. Ones with      individually or as a group. You can
systems. Contra's population           personalities were first rocketed to   even have two of them team up to
depends on these systems. Your
                                                                              perform a single task that neither
conscious mind is the failsafe
                                                                              could do alone. A few handy
system. You are to be awakened
only if there is an emergency. There
is, of course, an emergency.
  After awakening your task is to
direct the actions of six robots to
repair and reset the filtering
computers so you can get back to
sleep. Sound like fun? Get ready for
some long and sleepless nights
because if you don't fix them in a
hurry, humans from the surface
will show up with your replacement
clone to pull your plug. The result:
high tech death.
  Each robot has a name, a set of
special skills, and its own per-
sonality. The personalities seem to
grow on you. As the game
progresses, the robots turn from
talented pawns into trusty friends.
  Each robot has a primary skill
plus some degree of mobility and
grasping extensions. IRIS sees
(when she's working). WALDO
manipulates objects and moves by
abbreviated commands are                just two-word input. As with earlier    the booklet is cleverly written,
available: ARL (all robots, report      Infocom adventures, Suspended           slightly wordy, and filled with wry
your locations) and ARR (all robots,    recognizes over 600 words; and,         understatements about your
report). These two commands are         more importantly, it responds           cryogenic predicament. As a total
especially useful when you are still    intelligently to most user input. So,   package, the documentation for
exploring and have temporarily lost     there is seldom a need to test          Suspended leaves no gaps and does
track of which robot is where.          combinations of verbs and subjects      more than enough to establish the
Another feature that makes this         to hit upon the exact words that the    mood for the game.
game a cut above other adventure        game designer had in mind.
                                                                                    One task of the adventure writer
games is you don't have to type in
                                           As everyone who has read their        is to provide just enough clues, in
every move. For example, you can
                                        ads knows, Infocom doesn't do            the instruction booklet and in the
send a robot from one side of the
                                        graphics. Instead, their parser and      game itself, for you to be able to
complex to the other by simply
                                        their prose tell the story. However,     figure things out. Too many clues
telling him to go there. Meanwhile,
                                        the quality of the prose in              and the answers are given away.
you can have other robots perform
                                        Suspended is different than in other     "Hint" systems allow the writer to
other tasks. Another time/typing
                                        Infocom games. The prose in              be skimpier with the clues since
saver is the "FOLLOW" command;
                                        Suspended is mostly reports and          they allow you to move forward
just tell one robot to FOLLOW
                                        replies from the robots. While there    even if you do get stuck. Suspended
another one and he will do so as
                                        is little purple (in the prose), each    incorporates one of the cleverest
long as it is physically possible.
                                        robot has a particular way of saying     hint systems you are likely to see. It
These two features help make the
                                        things that contributes to estab-        is totally integrated into the story
game very playable.
                                        lishing its character, revealing its     line.
                                        personality, and developing an
                                                                                   Hints are dispensed via the
                                        enjoyable atmosphere for the
   There are several phases to                                                  underground complex's Central
                                        game.
learning and enjoying Suspended.                                                Library Core (CLC). The CLC is a
First, there's exploring and testing                                            master computer that has three
                                          True to form, Infocom has
to discover all the individual                                                  areas from which WHIZ can access
maneuvers necessary to fix the          maintained their tradition of
                                                                                historical, technical, or advisory
filtering computers and complete        producing the high quality              information about objects that the
the game. Next, there's putting all     documentation. The game includes        robots find. A fourth area of the
the pieces together to make sure        a plastic molded mask of a              CLC provides an index to the other
they fit. Then comes the honing         cryogenic sleeper — sure to spook       three. So, for example, after telling
process —developing the critical        small children and entertain all
                                                                                WHIZ to plug in at the Index, you
path that minimizes your total          others (and, by the way, of no use in   can command him to ask about an
number of moves.                        completing the game); a full-color,     object (e.g., "WHIZ, ASK ABOUT
                                        two-fold map board of the under-        PANEL.") If information on a
  Having fixed the filtering            ground complex with six vinyl
                                                                                "panel" is available, the Index will
computers in the least number of        markers — one for each robot; and,      list which of the other three areas
moves that you believe to be            a well written instruction booklet.     contain the information so you can
possible, the adventure is still not    Besides containing necessary            send WHIZ there to access it.
over. No need to file Suspended on      background information and
the shelf with all those other dusty    procedures for playing the game,        Continued on p.46
adventures. You are now ready for
the next phases: playing the
advanced, harder, and expert levels.
Things happen quicker on these
levels, but the basic scenario is the
same. One level beyond all these is
impossible. It is just that.
 If you've experienced Zork,
Deadline, or Starcross, you already
know about the quality of
Infocom's parser (the part of the
game's program that interprets
your input and responds
accordingly). It's the best on the
market. The program accepts
complete, complex sentences, not
SYSTEM:    Atari 800                      well executed in both artistic design      The player will then, in the
FORMAT:    Disk                           and in the information that it          development phase, decide which
#PLAYERS: 1 to 4                          contains.                               of the commodities is best to
PRICE:     $40.00                                                                 develop in regards to the previous
                                             The M.U.L.E. Player's Guide is
DESIGNER: Ozark Softscape                                                         turns supply and perhaps his per-
                                          another example of a well designed
PUBLISHER: Electronic Arts                                                        sonal shortage. On his part of this
                                          adjunct to the actual program.
           San Mateo. CA                                                          phase, the player goes to the town
                                          Each of the three levels of play
                                                                                  corral (the town is located in the
                                          (Beginner, Standard, and Tourn-
                                                                                  center of the map), buys a M.U.L.E.,
                                          ament) are given their own section
                                                                                  and outfits it to produce which ever
                                          of the guide which includes the
                                                                                  commodity is desired. The player
                                          basic rules or additional rules for
                                                                                  then leads the temperamental
                                          that level and tips which can help
                                                                                  creature to his newly acquired plot
                                          quite a bit. The guide also includes
                                                                                  and sets him up for production by
                                          a page of answers to the most
                                                                                  centering himself over the hut
                                          common questions asked by the
                                                                                  which appears in each unde-
                                          beginning players, the two basic
                                                                                  veloped plot of land. This phase is
                                          laws of production for the basic
                                                                                  ended either by the player's time
    Some time in the future, on a         commodities used in the game,
                                                                                  running out or by his getting back
planet far far away, four beings are      and the strategies and opinions of
                                                                                  to the town and entering the pub
left to develop the planet with only      the infamous "gang of four" (Dan
                                                                                   (which will gain him an amount of
the so-called help of temperamental       Bunten, et al.).
                                                                                  money from gambling based upon
M.U.L.E.s (Multiple Use Labor                As suggested in the Player's
                                                                                  the amount of time which he has
Elements). An interactive game for        Guide, the novice player should
                                                                                  left).
four players (the computer being          jump directly into playing the
                                           Beginner level game after only a          After the last player has de-
able to play up to three of them),
                                          cursory reading of the rules. The       veloped any land that he has had
M.U.L.E. is a thoughtfully designed
                                          game itself is its own best tutor.      time to develop, the established
and quick playing game which
                                          When, after a game or two, a player     M.U.L.E.s produce the commodity
contains the finer aspects of an oil
                                          wants to know just what he has          for which they were outfitted. All
exploration game, an auction
                                           been doing, the guide is still there   production completed, the game
game, a real estate game and bits
                                          to be read and now he can hope-         then goes to the "auction phase". It
of others which, as stated on the
                                          fully appreciate its explanations.      is during this phase that any player
 inside of the jacket, "...died so that
                                                                                  with an excess in any given com-
 M.U.L.E. might live." A design of           Each turn is made up of several
                                                                                  modity has the opportunity to sell
 Ozark Softscape (Dan Bunten, Bill        sections during which different
                                                                                  his excess to either a player with a
 Bunten, Jim Rushing, and Alan            things must be accomplished. The
                                                                                  shortage, or to the town store. The
 Watson), this is a game which pits       first part of each turn is the "Land
                                                                                  price received depends upon the
 you not only against each other,         Grant" phase. Each player is given
                                                                                  supply and the last price paid for
 but the colony as a whole is also        the opportunity to select one plot
                                                                                  the given commodity. The turn
 judged at the end of game for            of land from the five by nine grid
                                                                                  ends with a display which shows
 overall success.                         which makes up the colony. The
                                                                                  each player's relative worth and the
    A definite bonus with M.U.L.E. is     players choose their land based
                                                                                  value of the colony as a whole.
 it's packaging (as it is also with the   upon what they what to produce
 other products recently released)        and where their other land is lo-         The Beginner's level of play
 by Electronic Arts. The jacket,          cated (as these factors will effect     introduces the player to the three
 beyond the humor that it uses, is        the plots production).                  basic commodities produced on
Irata (the planet on which all of this   production increased by one. And,        assay office. Players can check the
is taking place) and the basic           unlike the Economies of Scale            base production of any plot of land
economic rules which determine           which can only increase a plot's         by taking a sample of soil to the
the level of their production. Each      production by one, the Learning          assay office for a report (which, of
of the commodities (Food, Energy,        Theory of Production will increase       course, uses up some of the players
and Smithore) has a definite use in      your production by one for every         precious time).
developing the colony and each           three plots producing the same
player's land. The players also learn    thing.                                     The last thing added in the
that the production of the com-                                                   Tournament Game is the powerful
                                            The Standard Game introduces
modities varies due to the type of                                                ability for players to Collude.
                                         the players to two new features
land on which it is being produced.                                               During any auction, two players
                                         which can have dramatic effects on
Food, which is needed to give the                                                 may choose to collude in order to
                                         the outcome of the game. Land is
player a full time allotment with                                                 sell to one another while preventing
                                         the key to the changes in the
which to develop his plots of land                                                another player from getting a
                                         Standard Game. Immediately after
(each player gets one lot per turn),                                              needed commodity. Collusion also
                                         the Land Grant phase, there is a
grows best in the river valley which                                              works during private land auctions
                                         chance that the colony authorities
runs down the center of the map.                                                  by allowing only a chosen player to
                                         will auction off up to six extra plots
Energy, which is needed for pro-                                                  bid for the land in question.
                                         of land (on the average, only one
duction of the other two com-
                                         lot is auctioned). Getting extra lots       While these descriptions of
modities, is best produced in the
                                         early in the game can mean a jump        M.U.L.E. have been far from
flatlands. And Smithore, which is
                                         on getting production bonuses that       complete, they do capture the
needed for the continued produc-
                                         will put you into an early lead and,     basics of a game which has very
tion of M.U.L.E.s, is produced best
                                         in turn, make you that much better       few aspects which one might wish
in the mountains.
                                         off when other lots are auctioned        to alter. The first point which came
  There are two "Laws of Econo-          off. The other change in land rules      to question was the lack of a "save
mics" which, as mentioned above,         is in the ability to sell land that is   game" option. While even the
rule the degree of production on a       not needed (to get money for other       Tournament Game is only twelve
player's land. The first, Economies      more useful land) or just to get         turns long and takes less than two
of Scale, states that the larger an      money with which to feed yourself.       hours, it is still aggravating to have
operation is, the more efficient it is   The buying of land in both the town      to kill an almost completed game
in producing a given commodity.          organized sales and in the player        for lack of time. It would also have
You will, therefore, gain one extra      sales are handled in the same            been an improvement if the robot
unit of production on each plot of       auction format as is the trading of      players could have been a bit
land which is adjacent to another        commodities in the auction section       brighter. They become rather
of your lots which is producing the      of the game. The only difference         predictable after a time and it
same thing. If, for example, two of      between the two types of land            becomes relatively easy to take
your adjacent lots were both pro-        auctions is that the seller has the      advantage of them. The greatest
ducing energy and both had base          right to refuse to sell at any time up   complaint that could be found in a
production of three units per turn,      to the close of the auction if he is     game which is so enjoyable is that
then their actual production, due to     not satisfied with any aspect of the     it is just too short. To increase the
the Economies of Scale, would be         sale.                                    length of the game and keep its
four units per turn.                                                              dynamics of play would, unfortu-
                                            It is during the Tournament
                                         Game that the final commodity is         nately, necessitate a major revision
  The other "Law" is the Learning
                                         introduced into the game. Crystite,      and expansion of the game. It is a
Curve Theory of Production. This
                                                                                  task which we will just have to wait
theory states that every time you        the fourth commodity, is distri-
                                         buted without regard to terrain,         for with great expectations.
double the number of units that
you have ever produced, your             with the exception that it can not be      M.U.L.E. is a fascinating and very
production costs go down 20% due         mined in the river valley. It is also    enjoyable game which comes to its
to improvements in production            the only commodity whose price is        best point with four human players.
methods. In M.U.L.E. this is trans-      not dependent upon supply and            The interaction and demands on
lated into your getting one extra        demand, as all of it is shipped off      creating a development strategy
unit of production on each plot for      planet and has no local use (the         which can not only change from
every three plots producing a            price of crystite randomly varies        game to game, but from turn to
specific commodity,. no matter           within set parameters). As the re-       turn, makes this a game which will
where it is located. Using the last      lative worth of a plot of land for       continue to be played long after
example, if that player were to add      Crystite production can not be           others are put aside to collect dust.
one more plot of land anywhere on        known from land features, a new
the map, each plot would have their      office is opened in the town: the
                                                              Battle For Normandy:
                                                                          Strategy and Tactics
                                                                                                  Jay Selover




TYPE:      Wargame                       the limitations of supply and cross-
SYSTEM:    Apple, Atari                  Channel transport. As a game, BFN
           400/800,TRS-80                gets gold stars for ease of play,
FORMAT:    Disk or Tape                  speed of execution, play balance,
#PLAYERS: 1 or 2                         number of game options, and a
PRICE:     $39.95                        generally competent solitaire play
PUBLISHER: Strategic                     (at least against conventional Allied
           Simulations                   attacks).
           Mountain View, CA
                                         Strategy
  Battle For Normandy (BFN) is
SSI's simulation of D-Day and the          The weakest points in the BFN         landings will consolidate them, and
build-up of the Allied beachhead in      design are best exposed in dis-         Omaha beach is easily linked-up by
Normandy. While it is a thoroughly       cussing optimal Allied strategy.        the elimination of one German
enjoyable game and provides nail-        Historically, the main Allied           regiment by Turn Three. Utah
biting suspense, it falls a notch        objectives during the first 22 days     beach, though, can stand as an
short as a historical simulation. The    of the Normandy campaign were           island through most of the game.
game recreates the period from           threefold. First, to establish a        The area between Utah and Omaha
June 6 to June 28, 1944 in two-day       secure landing zone by linking all      beaches is important only in so far
turns, with units representing           five landing beaches as quickly as      as the coastal belt should be cleared
brigades, regiments, or divisions.       possible. Second, to capture the        of Germans as quickly as possible,
The map covers Normandy from             vital port of Cherbourg by first        but I have often failed to link the
about Coutances (in the southwest),      cutting across the Cotentin pen-        two American beaches until June
to Cherbourg (in the northwest), to      insula from Utah beach to isolate       26 (the next to last turn) and still
Cabourg (in the east). Victory           the city and then to drive north.       won the game. So much for the
points are accumulated through-          Third, to capture Caen, an im-          most important historical objective!
out the game for eliminating enemy       portant rail hub just southeast of
combat points (with a bonus when         the British beaches (there is still       The capture of Cherbourg also
a unit is destroyed). Also, the Allies   some question whether the impor-        receives significantly non-historical
gain victory points for units which      tance of Caen was not more to           treatment. It is time consuming,
penetrate inland while the Germans       distract German armored reserves        wasteful of units, and ultimately
receive points for units which are       away from the Cotentin peninsula        foolish to attempt the historical
able to hang on near the beaches.        and the defense of Cherbourg).          maneuver of driving east from
Allied units can acquire further         Significantly, this is precisely the    Utah beach to cut off the city before
points each turn by occupying (with      order in which these objectives         assaulting it. Rather than drive due
no Germans adjacent) the three           were accomplished; the five landing     east through bocage against strong
major cities of Cherbourg, Caen,         beaches were linked by June 11,         German units (bocage multiplies
and St. Lo (significant bonuses are      Cherbourg was taken on June 27,         defense factors by 2.5 in combat), it
awarded for possession of these          and Caen was not wrested from the       is much more efficient to head
cities at the end of the game).          Germans until about July 21.            north along the eastern side of the
   The strong points of the game as         In playing BFN, the objective of     peninsula and then west across the
 a simulation are the realistic,         linking the beaches can be all but      northern shore to Cherbourg. This
 attritional approach to combat in       ignored. The British beaches are so     skirts most of the bocage and
 Normandy and the emphasis on            close together that the initial          Continued on p.46
c




c




t
r


r
t
                                          some riddles in the game that are          Ah yes, the avalanche! Well, I'm
                                          based on a knowledge of that            afraid there's no way around this
      A New Column...                     religion, and if you aren't familiar    time; you'll just have to dash past it.
                                          with some of the concepts, you will     It takes good timing and VERY
                                          have a very tough time indeed!          careful observance to get through,
                                          Also, keep in mind that not every-      but you can do it. However, since it
                                          thing in this game is of significance   might take you more than one try,
                                          or has a bearing on winning. For        it's a good idea to save the game
                                          example, you can bypass the first       before leaving the ice cave.
                                          monastery entirely and still com-
                                          plete this adventure. Whether or
                                          not the game was designed that             Now, at last, you've made it to the
                                          way is a mystery, but the fact          fabled monastery that holds the
                                          remains that you needn't visit the      Serpent's Star! You just have to
                                          Yerpa monastery. Because of this,       find it, and that won't be easy. The
                                          you will find it isn't necessary to     first thing to do is search all rooms
                                          buy everything the merchant has         THOROUGHLY! Read descriptions
                                          for sale. In fact, besides the very     carefully, and act accordingly. One
                                          obvious horse, you need only pur-       thing you can ignore is the armor;
                                          chase three items. Just be logical in   you're too big to wear it and it isn't
                                          your choices; there are no hidden       useful for anything, anyway. Also:
                                          traps here.                             there is a little trap in one of the
                                                                                  rooms, so be careful what you open
                                                                                  up!
    As told by Scorpia                      What to do at the inn should be
                                          apparent; you certainly have               Once you've been everywhere
                                          enough money. Only one of the           else, you should be ready to tackle
                                          men is really important; if the one     the silver door. Of course, you must
                                          you're talking to doesn't soon          get rid of the guardian demons
   Ah, I see you made it! That's right,                                           first, but if you have visited all the
                                          produce something of value, go to
just step inside and close the door;                                              rooms, you know what to do here
                                          the other man. Then just sack out
it's pretty chilly out there. No,                                                 (if not, go back and try the rooms
                                          for the night. The wolf is another
nothing I can do about that; outside,                                             again until something happens).
                                          problem. You have two choices
it's always foggy November                                                        Once you've taken care of the
                                          here: kill it or go around it. He can
twilight. Comes with the territory,                                               demons, you will be able to open
                                          be killed, but the timing is im-
you might say. But we have a                                                      the silver door. At this point, you
                                          portant, so it's best to save the
remedy for that: pull a chair up to                                               should have four gems. If you don't,
                                          game before leaving the inn: you
the crackling fire, and I'll have Fred                                            I suggest you search around care-
                                          may not manage it the first time
pour out a tall one for you (don't                                                fully for the missing one...you will
                                          (mean, those wolves!). Going
worry about Fred; he's only                                                       certainly need it later on! Now, just
                                          around the wolf requires some
half-grue and really quite civilized).                                            make your way through the rooms,
                                          careful mapping, but will save you
Err...no, we don't carry Diet Pepsi,                                              past the exercise yard, and into the
                                          the frustrations involved in trying
you'll have to settle for something                                               building with the old monk. Now
                                          to kill it.
else. How about some dwarvish                                                     here's where it starts to get mean.
beer, straight from those little old                                              The monk will ask you three ques-
brewers in Colossal Cave?                    The monk on the mountain road        tions, and you had better know the
                                          is also important; he has something     answers the first time. This is when
    Good! I'm sure you'll enjoy it!       you need, so take your time here
Now that you're all settled in, tell                                              a familiarity with Buddhism will
                                          and don't move on until you get the     help (but if you're really stuck and
me about your plans. What                 item from him. You won't get a
adventure did you have in mind?                                                   the library is closed, the answers to
                                          second chance: if you leave and         all riddles are included at the end of
Ah, heading off for Tibet and the         come back, he'll be gone. So, check
Serpent's Star, eh? I've made that
                                                                                  the column).
                                          your inventory carefully, and con-
little expedition myself, and I'll be     sider what he might want. You will        Once past the monk, you will find
glad to give you some advice about        also have to say the right thing, and   yourself in the bane of every ad-
it.                                       that might be a bit tricky. However,    venture game, the maze. You will
                                          there aren't too many topics you'd      have to map this one extremely
SERPENT'S STAR                            want to talk about, so it shouldn't     carefully, as you can become con-
  First, you'll find it helpful to know   take too long to come up with the
                                          proper phrase.                          Continued on p.50
a little about Buddhism. There are
COSMIC BALANCE SHIP DESIGN
CONTEST RESULTS


   Twenty-five entries fought it out     types of ships: transporters;                Motherships, are very similar in
in the CGW Cosmic Balance Ship           battleships; motherships (i.e.           nature to WWII aircraft carriers,
Design Tournament. When all the          aircraft carriers).                      with the majority of space in the
phasers were silenced, all the              Transporter ships had large           ship dedicated to fighter bays. This
plasma torpedoes spent, and all the      numbers of marines on board that         design can be murder on any ship
fighter squadrons destroyed, David       would beam through a downed              with less than a 25 shield strength
Cheng of San Clemente, CA was the        shield and board an enemy ship.          in any arc. James Reisman of
hands-down winner. David's tech-6        These ships had the potential of         Southampton, NY used TWO
dreadnought, Avenger, was the            scoring well, as captured ships          motherships Aegean and Bosporus
only ship that had a positive            counted for double victory points.        as his entry and placed third. James
composite score. He averaged +143        The highest finishing transporter        was able to have two motherships
points against the three judges. The     ship was Michael Livanos' Ajax.6         by reducing his tech to level one.
next closest design was Baldur by        which gathered +16 and 0 from            This made the ships weaker
Michael C. Powell of Baltimore, MD       Paul and Keith's ships (both were        individually but allowed him to
who had a composite score against        battleship types), but fell to Russ'      launch six fighter groups (as
the judges of -16. From there the        fighters (from his aircraft carrier       opposed to the maximum of four in
scores went from -27 to -250.            BLAZE) due to weak rear shielding         a single ship design of tech level
   Avenger was, according to the         (those little fighters fly around like    six).
judges, a "good combat ship for          a pack of wasps). His score was             Congratulations to David Cheng
close in fighting". It's score against   good enough for seventh place.           and Avenger, winner of CGW's
Paul Murray's Mongoose was +156.            Battleships, which were the most      COSMIC BALANCE SHIP DESIGN
It's score against Keith Brors'          common design, concentrated on           CONTEST. David will receive an
MKVP6 was +24. And against               direct fire weapons such as phasers      SSI game of his choice. Our thanks
Russell Sipe's Blaze, Avenger scored     and photon torpedoes. They were          to all the entrants. If you would like
 +250 (Blaze was blown out of            designed to close-in or to circle an     to get the ships in our contest,
space). As Russell is the publisher      enemy pummeling him with                 including Avenger and the three
of CGW, David's subscription was         (hopefully) withering fire. Avenger,     judges ships, see the announcement
immediately canceled (just kidding       our tournament winner was of this        of CGW's COSMIC BALANCE SHIP
 David!). Paul Murray is the designer    type.                                    DISK in this issue.
of both The Cosmic Balance and
Cosmic Balance II. Keith Brors did
game development on Cosmic
Balance II.                                     COSMIC BALANCE SHIPYARD DISK
   Avenger's design concentrated
 on forward firing weapons and
 speed. The ship would accelerate at           Now available from CGW —           "talent". Many are worthy of
high speed towards a target while            COSMIC BALANCE SHIP-                 study in your attempt to
 firing forward, and constantly              YARD DISK. This disk contains        develop the best ship around.
keeping it's nose pointed at the             over 20 ships to be used in          To order send $15.00 to:
 enemy. The forward shields were             playing SSI's THE COSMIC             COMPUTER
of maximum strength. This,                   BALANCE. Included are                GAMING WORLD!
 combined with an armor rating of            Avenger (winner of the CGW           CB Disk Offer
 50, made the ship ideally suited for        Ship Design Contest), Blaze,         P.O. Box 4566
straight forward infighting.                 Mongoose, MKVP6 (the judges          Anaheim, CA 92803-4566
                                             ships from the contest), as well
  Nearly all entries were composed           as most ships of the other           Please specify Apple or Atari.
of a single tech-6 dreadnought. A            contestants.                         This is not a complete game.
few entries chose a lower tech level                                              The Cosmic Balance is needed
so as to have two dreadnoughts                 These ships are ideal              to use this disk.
and still remain within the                  opponents for those of you that
tournament guidelines. The entries           cannot find enough local               Allow 3-4 weeks for delivery.
can be classified into one of three
                                                                      Knights of the Desert:
                                                                                     Review
                                                                             John Gleason and Ed Curtis




                                                                             The Game
   NAME:    Knights of                                                          Knights of the Desert(KD) is a
            the Desert                                                       multi-scenario simulation of the
   TYPE:    Wargame                                                          fight for the section of desert
   SYSTEM: Apple, Atari,                                                     between El Agheila and Alexandria.
            TRS-80                                                           This area, unremarkable in its own
   FORMAT: Diskette or Tape                                                  right, served as the battle ground
   #PLAYERS:1 or 2                                                           on which one of the most able of
   AUTHOR: Tactical Design                                                   the German armor commanders
            Group                                                            and a series of less able British
   PRICE:   $39.95                                                           commanders were to wage a see-
   PUBLISHER: SSI                                                            saw campaign for North Africa,
                                                                             and ultimately the entire
                                                                             Mediterranean Theater. The critical
                                                                             features of this campaign (supply,
Historical Overview                    divisions near Tripoli:               replacements, troop morale, and
                                         The final blow, however, was        extreme mobility) are captured in
  From the beginning of the North      spared the Italians due to an order   both their effects upon the tactical
African campaign in 1940,              from Winston Churchill, which         situation of any given turn and
Lieutenant General Richard N.          detached the cream of O'Connor's      upon the overall feel of the game,
O'Connor and Theater Commander         forces for the ill-fated defence of   as the situation shifts from turn to
Sir Archibald Wavell had per-          Greece. This decision was made        turn.
                                                                                 The game begins with a game set
formed brilliantly in all but          not knowing that on 12 February,
                                       the day before the announced           up section during which the
destroying a numerically superior
                                                                              player(s) may specify: if they are
Italian force. By February 1941, all   transfer decision, Erwin Rommel
                                                                              beginning a new game or con-
that was left of the Italian Army in   and the first units of what was to
                                                                              tinuing a saved game; the difficulty
North Africa, originally of 250,000+   become the Afrika Korps had
                                       landed in Tripoli.                    Continued on p.47
men, were a few badly demoralized
                                                                    GALA CTIC ADVENTURES:
                                                                                         REVIEW & HINTS:



                                                                                                      David Long


  Galactic Adventures (GA) is SSI's
sequel to their outstanding game of         Name:       Galactic Adventures
individual combat in the 28th cen-          Type:       Role-Playing/
tury Galactic Gladiators (GG). GA                       Tactical Combat
is a science fiction role playing           System:     Apple II,IIe,III,
game where you, as one of the                           Atari 400/800
seven regular species introduced in                     (Winter 1983)
GG, progress towards the title of           #Players:   1 or 2
Independent Adventurer. Along the           Author:     Tom Reamy
exciting and dangerous road to              Price:      $39.95
that ultimate honor, you'll probably        Publisher: Strategic
create at least one clone, recruit                      Simulations
and train companions, and scour                         Mountain View, CA
the galaxy for treasures left by a
long dead civilization.                   heat ray gun, robot scrambler and       whom you have purchased will
   Characters have the same basic         missile imploder) to enable them to     expect to be paid on a daily basis
makeup as did those in GG; (see the       survive and earn cash (Frilbees are     and, the better they get, the more
review in CGW — Sept-Oct 1982)            the interstellar currency of the 28th   they'll want to be paid (sounds like
with the addition of leadership           century).                               our modern day athletes, doesn't
ability, sensitivity, and advanced          As introduced in GG, each re-         it?). If you can't pay, it's adios,
skills. These include piloting,           gular species has its own home          amigo!!
engineering and gunnery ability,          planet. And, to complicate your life,      Each planetary system has four
(very necessary if you plan to            some planets have outlawed cer-         areas for your enjoyment (Visitor's
journey in your own spaceship) as         tain types of weapons. Earth, for       Area, Streets, Guild Area, and Space
well as a wide variety of other skills.   example, allows no gemstones (a         Port). First is the Visitor's Area,
Weapons and armor are pretty              type of futuristic grenade), so be      where you can shop for tools at the
much the same as GG, with the             sure to sell off all your gemstones     market, make purchases at the
addition of "special" phasors and         before heading for Terra, or the        weapons' center, or visit the clone
armor. Special phasors can fire five      customs service will confiscate         master. I'd strongly suggest that
times before reloading, and special       them from you.                          your first item of business be to
armor offers the protection of              It costs to feed and house you        make two clones of your original
heavy armor without encumbering           and your associates, so be sure to      adventurer. This allows you to have
your speed or agility.                    keep a cash reserve or they'll desert   two unpaid yet loyal followers and
  Your adventurers will also acquire      you (taking whatever weapons and        to expand your fighting and job
(through purchase or by robbing           assorted goodies they happen to          skills.
defeated enemies) tools and special       have on them). Naturally, all but          Next area of importance is the
weapons (such as the matter beam,         your clones and the special species      Streets, where you can improve
your originally meager fighting and     having in life, cost money. There is   determine, through logical analysis,
job skills and can meet and recruit     also the chance that your Talking      which species are in which slots
additional members for your band.       will result in the other guys          before your allotted guesses run
In the streets you can Attack, Offer    Attacking you, so I'd recommend        out. You'll get more guesses if your
to sell something, try to get the       you not try to carry on any intell-    skill rating is higher than the job
beings you meet to Join you, Talk       igent conversations with Berserk       difficulty level (to a maximum of
to them about buying something,         Robots or Asteroid Miners. They        ten) and fewer guesses if the
or attempt to Bypass if they look       are very easily annoyed.               difficulty level is higher than your
too tough for you to fight and you                                             skill rating (to a minimum of one
think they may be hostile. Attacking                                           guess!).
is one sure way to get the action         The other possible result of
going and try to improve yourself,      Talking in the streets is being           If you don't feel like dealing with
but there is always a chance that       offered one of the fourteen differ-     this option, you can opt for an
you'll be .fined for disturbing the     ent types of jobs. Your ability to     abstract resolution where your
peace (half your cash), so be careful   successfully perform a job is          chances of success are calculated
of attacking when you're finan-         dependent upon your skill rating at    by the artificial intelligence and
cially well off. Offering is a good     that type of job, and to a varying     your success or failure is immed-
way to build your cash, but unfor-      degree on luck and intelligence.       iately announced. I found that in
tunately, no one is interested in       You cannot even attempt many           crucial situations on adventures,
buying anything except special          jobs unless you have the proper        where my skill rating was about the
weapons or the fabled K-devices         tools. Once qualified, you have two    same as or a little worse than the
which you can only find on an           options in attempting to success-      job difficulty, I usually chose to
adventure.                              fully complete your assignment.        play the game. Most other times, I
                                        The first is to play the Job Skills    preferred to take my chances with
  Talking will often result in your     Game, best known in its more           the abstract resolution and get on
being offered a goodie of some          common form as Mastermind.             with playing Galactic Adventures
sort, either a special weapon or a      You'll be given a random config-       rather than a guessing game.
member of a special species, but        uration of four members of the         Continued on p.48
these things, like everything worth     seven regular species. You must
                                        discussions with callers. Many          important criteria for a good game
                                        others, however, are devoted            on a BBS are the same as for live
    TELE-GAMING                         primarily to game playing and, for      games — you must have a good DM
                                        the cost of a local or long distance    and good players; people who are
                                        telephone call, your modem              willing to truly role-play. Also, in an
                                        becomes a passport to adventure.        online game, players should call in
                                                                                at least every other day".
                                          To qualify as a "gaming BBS," a
                                        system should offer at least one           Once you've sampled the fare on
                                        of the following features: 1) an        a few BBSs, you'll soon find which
                                        ongoing fantasy role-playing game       systems are most to your taste.
                                        (FRPG); 2) a message board that is      Even if you don't wish to join an
                                        used by callers to give and receive     FRPG, you can participate in
                                        computer game-playing hints; 3)         gaming discussions and exchange
                                        computer games that are playable        adventure gaming hints with other
                                        online; or 4) computer games that       callers. Here are brief descriptions
                                        are available for downloading by        of four of my favorite boards,
                                        callers.                                followed by a list of eighteen others
                                                                                which are well worth a visit.
                                          In this issue, I'll be listing some
                                        BBSs which provide FRPGs and/or          Magnetic Fantasies—(213) 388-
     Patricia Fitzgibbons
                                        gaming hints. Next time, we'll focus    5198: Which extra-ordinary,
                                        on boards that supply computer          marvelous, and outlandish BBS is
                                        games for online playing and/or         run by two humans, three elves,
  For a day and a night, the winds      downloading.                            and a very nasty dwarf named "Sir
and rains have pounded unceas-            A few important caveats should        Twitt?" MagFan, of course. Located
ingly. Yet, you struggle onward —       be noted before you explore this        in Los Angeles and established in
sure in your heart that the ancient     facet of tele-gaming. First, most of    1980, MagFan is the "granddaddy"
scroll you seek will soon be yours.     these BBSs are privately run,           of gaming BBSs. There are several
In the mists ahead, the shadowy         single-line systems; so, busy signals   FRPGs in progress on the board for
outline of the evil druids keep rises   are not uncommon (especially            players of all levels. Adventure
up before your tired eyes like some     during the evening hours). Also,        game hints can be exchanged by
abominable netherworld creature.        from time to time, a terrific BBS       leaving requests on the public
You glance at your companions           will seem to simply vanish; this may    board and receiving replies through
and smile as if to say, 'Be brave! At   be due to the System Operator           private, electronic mail. Whether a
least we have each other!" They         ("SysOp") deciding to use his or her    caller decides to join a party of
nod, determination shining in their     machine for other purposes.             adventurers or merely to follow its
faces. Unsheathing your broads-         Finally, although most BBSs are         exploits by reading the board, an
word, you approach the castle,          free, some SysOps charge nominal        enjoyable time is guaranteed.
willing, come what may, to meet         fees for usage.
your destiny.                                                                      White Pegasus—(214) 680-9322:
                                          You don't need to be an expert at     Deep in the heart of Texas, a
  You log off the system and gaze       FRPGs to join a message board           mythological beast thrives. It is
at the monitor, wondering what          Although many BBSs offer                nurtured by a SysOp named
perils your mischievous dungeon-        advanced games, novices are             Shalanna who oversees five FRPGs
master will present the next time       usually welcome. One young lady,        and a "continue-the-story" fantasy
you sign on to your favorite BBS.       whose BBS "handle" is "St. Alia of      book written by callers. Games in
                                        the Knife", recounts her delight        progress include two novice D&DTM
  Although relatively new to the        upon discovering fantasy game-          games, one advanced D&DTM game,

computer gaming world, tele-            playing BBSs: "Such fun! I just had     a science fiction game, and a
gaming via private bulletin board       to be a part of it! Now, I guess I      wargame.
systems (BBSs) is becoming              spend about one to one-and- a-half         The Sanctuary—(201) 891-9567:
increasingly popular. Most of the       hours per night in typing and           If a bulletin board system could be
hundreds of BBSs throughout the         reading messages. I'm currently         compared to a small village, The
country are owned and operated          involved in six games!" Another         Sanctuary in New Jersey is a
by individuals who want to share        committed player is "Elrond             burgeoning metropolis. This BBS
information about hardware and          Halfelven", a seventeen year old        has forty-one separate boards to
software, exchange programs, post       high school student who has strong      choose from, as well as ongoing
advertisements and items of local       opinions about the kind of bulletin
                                                                                Continued on p.50
interest, or enter into wide-ranging    board games he likes:"The most
                                                                 This review process should include "unbiased
REAL                                                           observers" who will view your product as it exists
                                                               rather than how you intended it to look. Play testers

WORLD                                                          who were not part of the initial design will respond to
                                                               your game like consumers who purchase it. Thus, you
                                                               need to select your play testers with your audience in

GAMING                                                         mind. If you are writing a wargame for wargamers,
                                                               then you don't need people unfamiliar with these types
                                                               of games as testers. However, if you are hoping for a
                                                               broader market, then you must choose testers with a
                                                               wide variety of backgrounds. Personally, I prefer a
                                                               large and diverse group of testers for any game I write
                                                               even if I know it will be targeted for a certain audience.
                                                               The variety of views gives me a handle on how my
                                                               product will be perceived.
                                                                 Always include a few people who are interested in
                                                               your game but have never touched a computer! These
                                                               people will be your future audience and you must
                                                               make allowances for them. There is no reason for
                                                               someone to be "computer literate" to play a computer
                                                               game. Games that assume that everyone knows to hit
                                                               "return" at the end of a line are placing unnecessary
                                                               obstacles in front of the "uninitiated". So, if you want to
                                                               find out how totally novice computer users respond,
                                                               you have to include them in your play testers group.


                                                                 The best place to find such a diverse group is in a
                                                               thriving computer club or user group. Such organ-
                                                               izations will normally include people from the hardcore
by Dan Bunten of Ozark Softscape                               hobbyists and hackers to the first time computer
                                                               owners who have only played arcade games. A good
This is the last installment in this series on the design of
                                                               way to get started with a group is to offer anyone that
simulation games. The previous topics were:
                                                               would like it a free copy of your game in return for
System Definition                                              their suggestions.
Data Collection
Model Development                                                 After you have recruited your play testers you need
Programming (Game Design)                                      to use them to your benefit. In some cases the program
  This time we will look at Play Testing. This is the          is not really firmed up yet and you will have to "walk
"feed-back loop" in the process of creating a game.            them through" a demo while you explain what you
During this phase you take your design out of the closet       intend to add. Then you can let them respond to what
and let it face the harsh light of player scrutiny. More       you showed them. However, it is almost always better
often than not, you will at this point, discover that there    to let them "hassle" with the game themselves to see
are holes in your game that require you to repeat some         what things seem to strike them. It just depends on how
of the previous steps. This can be much like the process       complete your game is before you start testing. I prefer
of writing in which you revise your first draft to more        to show a few testers (who have been helpful in the
clearly communicate your thoughts. All good writers            past) new ideas as early as possible. But, I wait before
re-draft their material repeatedly until they are sat-         showing it to most testers till I have a good working
isfied with the way their ideas come across. They are          program that they can actually play. Then when the
"testing" their writing to see if it captures the images       product is almost complete, I find the non-computer
they meant to convey to the reader. During this testing,       types to test it.
writers correct their spelling and grammar, but the
main thrust is to examine content. Similarly, Play
Testing must include more than fixing bugs in the                In your relationships with testers, you have to work
program. The designer must look critically at the way          hard sometimes not to defend your game. Don't
the game plays. You must examine your game to see              answer a suggestion with, "I thought about doing what
that it faithfully reflects the insight that drove you to      you described but I decided it wouldn't work." A
create it.                                                     response like that will simply dry up the well of user
input. Instead just ask more questions and occasionally           are still trade-offs to be made. My own method of
say "That's a good idea, I'll see if I can fit it in." This may   design is to make the initial model as realistic as
sound obvious to anyone with a little experience in               possible. Then to begin cutting it down until I have
human relations, but you would be surprised at how                something considered playable by the target audience.
hard it is to do when you've already spent six months             The pieces cut out are not actually removed from the
nurturing your game and someone starts "nit-picking"              model, but are simply made more abstract. This way
about the graphics.                                               the game can stay fairly realistic except that some
                                                                  parts of the "system" are running on automatic. The
                                                                  greatest accomplishment is when the elements you
  Even worse than the detractors are the testers that             have replaced with abstractions can leave the player
don't say anything. They are from the old school that             with a feeling of "depth" in your game. At that point
believe if you can't say something nice then don't say            you've gained rather than lost realism.
anything at all. You have to "pump them" for their
reactions or be satisfied with reading their body                   Aside from the conflict of realism versus playability,
language as they play the game. So be thankful for the            there are other things that surface during play testing a
straight-forward types who tell you that they didn't like         simulation game. Pure math would dictate that you
the game because it was too complicated. They are                 should not adjust the data collected to make your
giving you information that will help you to make                 model fit your biases. You should just let the numbers
decisions.                                                        stand on their own. However, there are times when you
                                                                  must revise "reality" to fit people's perceptions and
  Now that you have the testers' comments what do                 preferences. For instance, in "Cartels & Cutthroats" (a
you do with them? I generally just wait for something             business simulation I wrote in 1981), I had a realistic
to coalesce. It's obvious you can't please everyone. It           representation of how research and development
isn't unusual to have conflicts where one person thinks           expenditures affected a company's product sales.
something is too hard while another thinks it's too easy.         However, during the play testing it was apparent that
Wait till a consensus forms even if it is only in your            most people believed that R & D should affect sales
mind. Then I begin to make changes. Often someone                 much more dramatically. I therefore adjusted the
will suggest something that I thoroughly agree with but           model until it "felt" right. This tendency for people to
don't believe can be done. However, while I sit and stew          amplify cause and effect relationships has to be
about it, I may discover a way to do it. Also, there are          reflected in your model. In fact, it is almost certain that
those times when you're better off leaving well enough            people respond better to a model with somewhat
alone.                                                            exaggerated effects than "true realism". This parallels
                                                                  the kind of artistic license that cartoonists use to make
                                                                  their characters more attractive. Caricatures must be
  I'm not sure how you can distinguish between good               overstated to be successful. It can be a little unsettling
or bad advice. For myself, if I have a group of 30 testers        to have to "corrupt" your model to suit game player's
(of whom 10 are active and helpful) and I hear a certain          tastes, but it actually improves the "apparent realism"
comment twice I consider it significant and if I hear it          of your game.
more than three times I call it an overwhelming
consensus. This is because, in a big game, people don't
normally notice the same things unless they stick out               Finally, be prepared during play testing (more so
like a sore thumb. Finally, you can't ever be a good              than any other phase of game development) for
game designer if you aren't able to trash your "good              unpredictable swings in your mental outlook. There
idea" that didn't work.                                           will be times that you will wonder how you could have
                                                                  worked so hard for a game that isn't even fun! And then
                                                                  other times you will be convinced that your game is the
  Most of the previous suggestions for play testing               greatest thing since paved roads! Play testers will build
would apply to any type of game design. However,                  up your ego until you feel like a minor god sometimes,
simulation games provoke a certain type of user feed-             and take hammers to your feet of clay at other times.
back because you are trying to recreate an intrinsically          But remember, you chose to write a game and you'll
complex real-world situation in a game format. The                just have to bear with the bad and hope for the good!
battle you have been waging with yourself between
realism and playability comes to a dramatic head
during play testing. There are some people who enjoy              Dan Bunten is the author of COMPUTER QUAR-
the detailed accuracy of a simulation and demand                  TERBACK, CARTELS & CUTTHROATS, and CYTRON
absolute authenticity. There are other people who                 MASTERS all available from Strategic Simulations. He
consider anything more complex than "Pac-Man" as                  is now a member of the Ozark Softscape group that
pedantic and boring. Fortunately, the vast majority of            wrote M.U.L.E. (a family game for the computer)
people fall between these extremes. Nevertheless, there           available from Electronic Arts.
,
                                              Graphics provide a slight pro-      mistakenly turn instead of firing at
  ATARI ARENA                              blem. Apple hi-res graphics use        times, and it is not always con-
                                           black and white as "primary"           venient to line up another shot.
          Allen Doum
                                           colors, with purple, green, blue and   Moreover, the program has to time
                                           orange produced by taking ad-          how long the button is pressed to
                                           vantage of the limitations of the      determine what the player is trying
                                           picture tube. This is called arti-     to do, making the controls sluggish.
                                           facting. But the Atari only produces   In short, CHOPLIFTER is not as
                                           green and purple when black and        good a game on the Atari as it was
                                           white are the "primary" colors —       on the Apple and the difference is
                                           the blue and orange are often lost     that extra joystick button.
                                           in a converted program. (Machines         What is happening here? Pro-
                                           equipped with the older CTIA            grams losing color when being
                                           interface chip reverse this. Blue       converted to a machine with more
                                           and orange are displayed with           colors? Losing controls when con-
                                           green and purple lost). Of course,     verted to a machine that supports
                                           black and white aren't the only         more controllers? Why? Because
                                           primary colors and mode 8 is not        they're converts, that's why. A
                                           the only graphics mode available        converted game all too often will
                                           on Atari. some converted games         reflect the limitations of both
                                           take advantage of this to produce      systems, and the strengths of
                                           more color, but some do not.           neither.
THE ZEAL OF THE CONVERT                       Some converted games upgrade           That is the point of all this. People
  PINBALL CONSTRUCTION SET                 the sound, too. Often louder and       buy games not only for how good a
(PCS) looks like a convert. It's hi-res    slightly better versions of the same   game it is, but also how good a
graphics are in white, purple, green       sound. But rarely the music that is    program it is. Choplifter was
and black.                                 becoming standard on the games         popular on the Apple partly be-
                                           written directly for Atari machines.   cause of the amount of animation
  PCS sounds like a convert.                                                       and the scrolling landscape. Such
"Beeps" and "boops" are heard in              PCS has, in fact, more than the      things are not often seen on an
great number. True, it does sound          usual share of upgrades. The            Apple monitor. On Atari, it's simply
somewhat like a pinball machine. It        moving "Icons" that the player uses    not as impressive. (PCS is still
also sounds like an Apple.                 to manipulate the game use player/     impressive, I keep wishing that
                                           missile graphics. And, you may use     there was a true Atari version.)
   Don't misunderstand me, I think
                                           the button on a second joystick (to       (Some of the companies pro-
PCS is a great program. For a list of
                                           take the place of the second button    ducing games for the Atari are now
its' considerable strengths and
                                           on most Apple joysticks) when          converting those games for the
minor weaknesses, see last issues
                                           using the flippers.                    Commodore, TI, and IBM. In this
review by John Besnard. What John
                                              That second joystick button         context it is definitely more blessed
says about the Apple version is all
                                           illustrates how even a small hard-     to give than to receive.)
true about the Atari version. That is
                                           ware difference between com-              If it's not converts, it's clones.
the problem.
                                           puters can effect the play of a        With some of the games available
  The situation is this. It is easier to   game.                                  for more than one computer it's
convert a hi-res, machine language                                                hard to tell who is converting what,
program from Apple to Atari than             In the game CHOPLIFTER,              since the games become available
to write a new program. Both               another Apple-Atari convert, the       at the same time for more than one
machines use versions of the same          player uses a helicopter to rescue     computer. Two games from
microprocessor, Apple hi-res               prisoners while fighting enemy         Adventure International illustrate
graphics are easy to simulate in           tanks, jets, and aerial mines.         an additional problem. SEA
graphic mode 8, and the Atari is           (CHOPLIFTER was reviewed in            DRAGON is a "Scramble" type
capable of producing all the sounds        CGW vol. 2 no. 4) While the joy-       game. The player maneuvers his
that the standard Apple can. The           sticks maneuvers the helicopter in     ship, in this case a submarine,
programmer or publisher can,               both games, the Apple version uses     through a constantly scrolling play-
therefore, convert his game and            one button to turn the chopper, the    field filled with obstacles to destroy
increase his market by only re-            other fire the weapon; in the Atari    or avoid, in this case mines, depth
writing some of the routines. The          version, the same button is used for   charges, and the walls of narrow
main logic of the program does not         both, a short tap firing the weapon    passages. Instead of a fuel supply,
need to be changed. Same                   with longer taps turning the chop-     there is a diminishing supply of air,
microprocessor.                            per. This means that the player will   and the player must surface to
                                                                                                    Continued on p.45
                                    COMPUTER GOLF!
                                                   Stanley Greenlaw




  What golf ball are you using for today's match? A
Top Flite #4? A Titleist #3? How about an Apple #2, an
Atari #8 or even an IBM #1? Here are four micro-
computer golf games that can challenge you on those
nights when you have the "golf bug" or on that
weekend when your regular match is rained out. Three
of the games run on the Apple. The fourth runs on the
Atari 400/800 and the IBM PC. All games can be played
by one to four players.


FORE!

          SYSTEM:    Apple
          FORMAT:    Diskette
          #PLAYERS: 1-4
          AUTHOR:    Jeffrey A. Johnson
          PRICE:     $29.95                                  rough, trees, water, sand traps, the green and the
          PUBLISHER: EPYX                                    always popular "out of bounds". The computer does
                     Mountain View, CA                       not keep a running total of strokes (as it does in the
                                                             other games). A scorepad and pencil are provided
                                                             however. The rulebook is adequate, providing the
  FORE! is the only low-res entry of the games               necessary information to play, as well as giving a
                                                             description of the three common team play methods—
evaluated (for some unknown reason we called it hi-
res in Taking a peek—Nov.-Dec.82). The game includes         stroke, best ball, and dutch. But there is little additional
a driving range (for practice), a "public" 18 hole course    detail. For example: it would have been nice to know
                                                             what process the computer goes through to determine
and a "championship" 18 hole course. Typical of the
                                                             if a putt is "in" or not. There is no speed to set and
designations, the public course is shorter and easier
than the championship layout.                                aiming a putt simply involves putting the on-screen
                                                             cursor over the hole. Apparently only a random
  The lo-res screen presents one or two holes at a time.     number generator has anything to say about whether a
Screen colors indicate fairway, light rough, heavy           particular putt is "in" or not.
  Game play involves moving the cursor to that part of
the fairway or green that you are aiming at; keying in
the club you wish to use; setting the strength of the
swing: then hitting return. The main skill involved in
the game is selecting the correct club and swing
strength for your shot. The shot will fall more or less in
the area in which you aim. Wind direction, which only
changes after the first nine, can affect the flight of the
ball. There is no save feature.


CHAMPIONSHIP GOLF


          SYSTEM:    Apple II
          FORMAT:    Diskette
          #PLAYERS: 1-4
          AUTHOR:    Blair Hadfield
          PRICE:     $24.95
          PUBLISHER: Hayden Software
                     Lowell,MA




                                                               Actual play involves selecting club, swing strength
                                                             and compass direction of shot (by keying in the
                                                             compass heading). The skills required are the ability to
                                                             select the right club and swing and the ability to figure
                                                             out the correct angle. One hole at a time appears on the
                                                             screen. Sand traps are often so small in the hi-res
                                                             rendering that they sometimes blend in with the lines
                                                             that make up the outline of the green. When you reach
                                                             the green a blow-up appears and you putt out by
                                                             selecting club head speed and angle of putt.

   The unique element of this game is that it shows both       The computer maintains a scorecard for each player.
an overhead view (as the other 3 games do) and a side        The rules can be read in the manual or on the screen. A
view. The side view adds a degree of interest as you
                                                             club selection chart can also be found in both places.
watch your ball fly into the air, down the fairway, and      Nine woods (that's right!), nine irons, two wedges, and a
bounce to its stopping point. Unfortunately the game         putter make up your twenty-one club arsenal.
does not capitalize on this feature. Trees (which are
lacking in CG) seem like a natural obstacle that would
have given the side view some real meaning in the            GOLF CHALLENGE
game. Lofting a nine iron over a tree and onto the green
would have been so enjoyable. Additionally, the
program excludes the possibility of hitting your ball                  SYSTEM:    Atari (Tape)
across a dogleg. With the side view it is tempting to loft                        IBM PC (Disk)
a shot over a bend in the fairway, (going over the                     #PLAYERS: 1-4
out-of-bounds markers) and back into "fair territory."                 AUTHOR: Harold Schwab
Forget it. As soon as the program detects that your ball               PRICE:     $24.95
is over out-of-bounds territory you are counted as out-                PUBLISHER: Sierra On-Line
of-bounds, no matter how high your ball is nor the fact                           Coarsegold, CA
that the landing area would have been inbounds.
                                                            video cartridge game rather than a serious simulation
                                                            of the game of golf.

                                                              The key to success in GC is in lining your character
                                                            up properly so that when you stroke the ball it will
                                                            travel in the intended direction. Your player has an
                                                            "I-beam" shaped body which with a little practice can
                                                            be used to set up the angle of your shots. For example
                                                            to hit a ball directly downwards (on the screen) you
                                                            would line up the golfer so that the ball is to his left and
                                                            directly in line with the upper cross member of the
                                                            "I-beam". When you reach the green, it is enlarged so
                                                            that you may putt out using the same techniques used
                                                            on the fairway shots. The graphics of GC are the best
                                                            of the games reviewed here. While less a serious
                                                            simulation than the game which follows, GC has a
                                                            charm all it's own as a video-style golf game.
   Unlike the other games in which you key in data on
your shot, Golf Challenge is strictly a joystick oriented
game. You move your player to the ball, positioning
him for the best angle then use the joystick and
firebutton to swing your club and strike the ball. The      HI-RES COMPUTER GOLF 2
longer your backswing the farther your shot. Although
the mechanics are more arcade oriented than the other
games, you must still plan your shot strategically so as               SYSTEM:    Apple
to avoid the rough, trees, sandtraps, water, and out-of-               #PLAYERS: 1-4
bounds. Playing this game reminds one more of a good                   AUTHOR:    Stuart Aronoff
                                                                       PUBLISHER: Avant-Garde
                                                                                  Creations
                                                                                  Eugene, OR




                                                              There is no doubt that this is the best golf simulation
                                                            on the market. Any serious student of the game of golf
                                                            will find in this game the mental challenges that he
                                                            faces in the real thing as well as the need for practice to
                                                            develop a "good swing" which is essential to the actual
                                                            game.
  HRCG2 is an improved version of Avant-Garde's HI-           more screens are needed to display the hole. At first
RES COMPUTER GOLF game that was originally                    this may be an irritation since you will commonly have
released in November 1981. The second edition carries         to hit a ball located on one screen toward a landing
the label "Pro-Courses Series". It contains a two sided       area on the other screen. However you will get used to
disk. One side is the "master diskette" which contains        this quickly and the greater detail in the fairway layout
the actual program as well as the Demonstration,              due to the larger scale more than makes up for this
Practice Hole and 18-hole Beginner's Course. The              minor inconvenience. The problem is minimized by the
other side is the "Pro-Courses Diskette" which contains       fact that most shots from one screen to another are
three pro courses. The idea is that, if the market            shots not going directly for the green (i.e. tee shots on a
demands, other courses could be marketed in the               par 4). Screens are easily flipped with simple
future.                                                       keystrokes.
                                                                The game includes a scorecard processor with which
  The documentation is excellent. In addition to the          you can make a hardcopy of your round, and save up
rulebook which is quite detailed, there is a                  to 20 games on disk. But the most exciting added
demonstration program that walks you through the              feature is the Tournament play Option. Using this
game step by step. OTHER GAME MANUFACTURERS                   option it is possible to play a tournament of HRCG2
SHOULD TAKE NOTE. This demonstration feature is               with other people through the mail. Computer Gaming
the best tutorial this writer has ever seen in a computer     World is sponsoring the nation's first HRCG2 tour-
game (and some of us can use tutorials on the more            nament. See details following this article.
complex games)!                                                 For the golfer, HRCG2 is the closest thing to actually
                                                              being out on the course. It is our hope that HRCG2 sells
                                                              well enough to justify the release of future Pro-Series
   There are two ways in which you can play HRCG2.
                                                              Course diskettes.
You can use the standard method in which after
selecting your club/swing-strength/aim, you use the
keyboard to guide the arc of your swing (see
illustration). The other method is to use the auto-swing

                                                                            CGW GOLF
                                                                           TOURNAMENT



                                                                Using Avant-Garde's Hi-res Computer Golf 2 we
                                                                will be hosting the first annual(?) CGW
                                                                COMPUTER GOLF TOURNAMENT. Those that
                                                                wish to play in this 54 hole competition will need a
                                                                copy of HRCG2. (Note that the original HRCG will
                                                                not work for the tournament. Players must have
                                                                the "2" version). The winner of the tournament
                                                                will receive a wall trophy.
feature in which you get a perfect computer generated           How to enter:
swing every time. This feature is a nice addition to
HRCG2. Now players who have not the time to learn               1) Put your full name and address with your
and practice the timed swing can still enjoy a round of         request to be entered into the CGW Golf Tourney
golf more or less on equal ground with experienced              on a post card.
players. However, the real enthusiast will opt for the          2) Send card to: COMPUTER GAMING WORLD;
regular timed-swing feature. This makes golf the true
                                                                GOLF TOURNEY; P.O. BOX 4566; Anaheim, CA
challenge it is in real life. Mistimed swings can cause
                                                                92803-4566.
you to hook, slice, hit fat or top the ball. The best aim
and strategy is worthless if all you can do is top the ball     3) Postcard must be postmarked no later than
or slice it into the lake. In this normal play mode             September 1, 1983.
HRCG2 is a game that requires a good deal of practice to        4) Entrants will receive, after that date, tour-
master.
                                                                nament information and a special codeword
  The fairways in HRCG2 are larger in scale than those          required to play.
of the other games which means that often two or
BOMB ALLEY:
A Review
And Analysis
Richard Charles Karr


  Strategic Simulation's Bomb
Alley, a recent release, is a direct
descendent of the Guadalcanal              NAME:      Bomb Alley
Campaign (GC) game system and              TYPE:      Wargame
program. Based upon the naval/air          SYSTEM:    Apple
campaign in the Central                    FORMAT: Disk
                                           AUTHOR:    Gary Grigsby
Mediterranean in mid-1942, it
recreates the historically difficult       # PLAYERS: 1 or 2
                                           PRICE:     $59.95
problem of supply by the Axis and
British. Designed by Gary Grigsby,         PUBLISHER: Strategic
with game development by Joel                         Simulations
Billings, it shares many of the
features and pitfalls of the
                                       planes (Spitfire, Beaufort,            gaming tables. Access to the
Guadalcanal Campaign system.
                                       Swordfish, Boston, Do17, SM79,         program is by way of a "user-
                                       JU87, JU88, JU52, and Me109)           friendly" sequence of play: Axis
About The Game                                                                task force adjustment and
                                       which base out of locations on the
                                       map and fly missions, and the          movement; British task force
  Bomb Alley is a grand tactical       abstracted ground unit strength of     adjustment and movement; British
(Operational)-level game con-          the Malta garrison, the Tobruk         air operations; Axis air operations;
cerning itself with control of the     garrison, the Eighth Army, the         combat resolution; and save game
Mediterranean and North Africa in      Afrika Korps, and numerous             option. The above is repeated for
1942. As such, players control         reinforcements and replacements.       nighttime turns without air
                                                                              operations.
individual ships (from DML, DMS,         The game includes an 18-page
DE, and SS on up) which are            rulebook, floppy disk, and a 4 color     During the task force adjustment
formed into task forces, individual    map back-printed with appendixed       phase, ships may be formed into
task forces, be combined or divided      British computer, and two-player         (worth 1000 points to the Axis and
between existing task forces,            options are always possible. There       500 points to the British), Malta
loaded, or just looked at. The status    are three scenarios to be selected       remains the key to that objective.
of air and ground forces can also        from: Campaign (June 11 - August         Three basic strategic options exist
be checked. During the task force        31, 1942); Pedestal (August 10 -         for the Axis player (in solo or two-
movement phase, existing task            August 15,1942); and Crete (May 20       player situations): ignore Malta,
forces are moved and docked.             - May 31, 1941). As in Guadalcanal,      reinforce the Afrika Korps with
During the air operations phase,         four levels of difficulty are offered.   everything, and try to blow past the
aircraft based at map locations can                                               Qattara Depression into Alexandria;
                                         The Game As Game
search, perform combat air patrol                                                 suppress Malta with heavy air
(CAP), launch strikes, or transfer.        In GC, one side is holding an          bombardment and then reinforce
During the combat resolution             advanced forward base against the        in North Africa; or suppress Malta
phase, the effects of all of the above   tender ministrations of the other        real hard and then take it by
become apparent, as ground units         side. In BA, both sides are holding      combined amphibious/air attack.
attack, air strikes are resolved,        forward areas subject to inter-          The British strategic options are
surface and submarine naval              diction by air and naval forces of       largely dictated by Axis actions, the
combat is resolved, and ships are        the opposition. Conventional             holding and reinforcement of Malta
repaired.                                merchant shipping in BA has a            being foremost.
                                         rough life on both sides, with the
  The actual mechanics of play are                                                  Tactically, the Campaign Game
                                         majority of ship sinkings in victory
almost exactly the same as in GC                                                  will have a great deal of submarine
                                         points due to losses in merchant
with a few minor exceptions: two                                                  and MTB activity, with incessant
                                         shipping. As the Axis player comes
transfers are allowed per AM turn;                                                air activity in the waters around
                                         to the realization that Malta must
motor torpedo boats (PT boats to                                                  Malta. Both sides are very closely
                                         be suppressed or taken, extremely
Americans) can form their own                                                     matched, and losses of all types will
                                         high losses in aircraft occur on
surface combat task force, called                                                 be high. With time and sheer
                                         both sides.
"MT"; and evacuation missions are                                                 ruthlessness, the Axis player will be
possible. The one-player option pits       While the ultimate objective of        able to take Malta by combined
the Axis human player against the        an Axis offensive is Alexandria          air/naval attack, although
                                                                                 Guadalcanal Campaign is under-
                                                                                 standable, as P40's were committed
                                                                                 late in the campaign and often
                                                                                 resembled the essential charac-
                                                                                 teristics of F4F's, but the
                                                                                 Mediterranean Theater is a
                                                                                 completely different story.
                                                                                 Historically, each side had the most
                                                                                 modern and deadly aviation
                                                                                 hardware available flying next to
                                                                                 hopelessly inefficient archaic junk.

                                                                                    Wargames in the computer for-
                                                                                 mat should crunch through all of
                                                                                 the dull, lengthy, necessary mind-
                                                                                 boggling detail that "monster
                                                                                 games" attempt to present. Built
                                                                                 into the program of a game should
                                                                                 be the equivalent of determining
                                                                                 shell penetration vs. armor, anti-
                                                                                 aircraft fire vs. level of bombing
Alexandria will almost always be         and an approximately correct net        attack, effective vessel operating
out of reach.                            historical result. For the average      range vs. station-keeping, and turn-
                                         gamer, this is usually quite            around of "down" aircraft vs. the
  The Pedestal Scenario represents
                                         adequate. This reviewer, however,       mechanical competence of ground
the major all-out reinforcement
                                         is very picky about the myriad          crews and availability of parts.
and re-supply effort of the British
                                         aircraft designs used in the North      While these individual examples
to keep Malta from falling. It is only
                                         African-Mediterranean Theater           are themselves unimportant, the
a five-day scenario, and can be
                                         but not included, as well as the        interface of combat should repre-
played in about three or four hours.
                                         tendency for British ship speeds to     sent all of the nasty and technical
Victory points will be based largely
                                         be rounded up and Italian ship          "dirt" that the best historical
upon ship losses, and the des-
                                         speeds to be rounded down.               research has to offer, instead of
truction or survival of the four
                                         Endurance of individual ships            several percentage-based combat
British carriers usually will decide
                                         should be a function of vessel           results tables. In short, this reviewer
the game.
                                         bunker and store capacity, and           is hopelessly greedy for detail of
   The Crete Scenario concerns           should not be a set fixed maximum.       the like presented in (the late
itself exclusively with the air/         Naval gunfire should be a function       lamented) SPI's Campaigns For
amphibious invasion of western           of size and rate of fire, not "main      North Africa (as one example) as
Crete. The British have over-            gun", "secondary gun", or "AA gun."      opposed to the moderate-level of
whelming naval superiority, the          The Italian Air Force (Regina            complexity titles that make for
Axis has overwhelming air                Aeronautica) was actually not that       familiar wargaming soup.
superiority, and victory is              bad, although in the scale of things
conditional upon who holds Crete         it was too small for what it had to     Conclusions
and ship losses. The Crete Scenario      face in '42 and '43. The Italian Navy      For straight-forward playability
is a twelve-day game, and will take      (Regina Marina) after the Taranto       and excellent rules preparation,
6-8 hours.                               raid had a very mixed bag of ships.     Bomb Alley is an enjoyable and
                                         Some were as bad as the worst           entertaining game of the Med-
  If players are used to the idea of     British World War One relics, most
20-35 minute turns for two-player                                                iterranean during its most critical
                                         were very average, and a few were       moments in 1941 and 1942. It offers
or 10-15 minute turns for one-           truly outstanding.
player, Bomb Alley is an exciting                                                moderately serious wargamers the
and enjoyable "gamer's game",               This reviewer realizes that it is    opportunity to sink their teeth into
which is evenly matched, playable,       difficult to accurately describe the    something more advanced than
and clearly written.                     performance characteristics of all      arcade entertainment or very
The Reviewer's Gripes                    of the strange odd-ball com-            simple wargaming. In one-player
                                         binations of aircraft that floated      or two-player format, Bomb Alley
  This reviewer feels that the basic     through the Mediterranean in '40        offers accessible "user-friendly"
scope and flow of Bomb Alley has a       -'43, but where are the Blenheims,      play of an exciting and difficult
great deal going for it, namely          CR32's, CR42's, and Hurricanes?         theater, with many tactical
playability, clearly written rules,      The use of slightly abstracted air in   surprises and reverses in store.
                                                                  mine) how we think about things          five different disciplines involved
                                                                  and, consequently, how we act. As        in the "design" of a computer game:
                                                                  an instance, let's choose a subject      game design and development,
                                                                  near and dear to all our hearts:         program design and execution,
                                                                  game design.                             graphics design, sound effects and
                                                                                                           music, and the writing of the
                                                                                                           documentation. (The manual may
                                                                  WHO ARE THOSE GUYS?                      contain information essential to
                                                                                                           playing the game well or at all;
                                                                    On the pages of every consumer         witness MURDER ON THE
                                                                  electronics publication, we read         ZINDERNEUF or any of Epyx's
                                                                  articles about, interviews with,         pre-1982 games). Obviously, text
                                                                  advice from, and instructions on         adventures typically involve only
                                                                  becoming "game designers."               the first two, and most videogames
                                                                                                           lack significant documentation, but
                                                                    Probably 95% of those "game            more involved computer games
                                                                  designers" cited (or quoted) aren't.     like those just mentioned (or
                                                                  They are basically and essentially       ARCHON or M.U.L.E.) involve all
                                                                  something else entirely, and the         five.
                                                                  confusion about what they are and
                                                                  what they are doing — a confusion
                                                                  shared by magazine writers,                One magazine defined "game
                                                                  industry executives, game players,       design" as taking the concept of the
                                                                  and often, by the "designers"            game, the rules, the graphics, and
                                                                  themselves — has had a profoundly        the sound effects, and coding it into
                                                                  negative effect on computer              the computer so that the game will
                                                                  gaming.                                  run. It's an amazing definition,
        THE NAME OF                                                                                        because it's 100% wrong. That is
                                                                                                           programming, clearly, not game
         THE GAME                                                   What or who are "game
                                                                                                           designing. Game design for a com-
                                                                  designers?" Especially, what are
                                                                                                           puter game is, in fact, exactly the
                                                                  videogame or computer-game
                                                                                                           same sort of stuff as it is in a board,
                                                                  designers?
                                                                                                           card, or role-playing game: deter
                  Jon Freeman                                                                              mining and defining in detail
                                                                     The obvious answer — those who        matters of game structure, aim,
                                                                  design computer games — simply           goal, subject, theme, layout, and so
What's in a name?                                                 begs the question of what, exactly,      forth — who does what to whom,
  No less a writer than the Bard of                               is computer-game design.                 and what the result is.
Avon once wrote, "That which we
call a rose/ By any other name                                       With board games, "we all know"
                                                                  the answer. The designer of board          Even in the (not uncommon) case
would smell as sweet." He was,
                                                                  games is the one who conceives the       in which a videogame is primarily
however, being consciously ironic
                                                                  idea of the game and works out the       the work of a single person, there
(a fact often forgotten nowadays),
                                                                  rules. The layout of the board, the      are real problems with calling that
since it was indeed their names
                                                                  number and kinds of pieces,              person a "game designer." First is
                                 —signfyingtheir val(ndfeuding)
                                                                  strength, movement, money, dice,         the problem of logical semantics: it
family affiliations that doomed
                                                                  cards, whatever: all these things        is not reasonable to identify
poor Romeo and Juliet. (Ad-
                                                                  clearly fall within the designer's       someone by what that person does
mittedly, their impetuosity didn't
                                                                  purview. Others may draw the final       an insignificant portion of the time.
help much, either.)
                                                                  version of the board, paint the          We don't call the executive pro-
  Clearly, names are important.                                                                            ducer of Magnum, P.I. an "actor"
                                                                  cover, mold the pieces, print the
Good titles help sell games, books,                                                                        because in one episode he had a
                                                                  money, and so on — but the artists,
movies, and a zillion other pro-                                                                           cameo appearance as a sleazy hotel
                                                                  graphic artists, typesetters, etc. are
ducts. This month's topic is not,                                                                          manager. Carrying my suitcase into
                                                                  not game designers. "Everybody
however, about titles (at least in                                                                         a hotel doesn't make me a porter,
                                                                  knows that", and for a change
that narrow sense), but something                                                                          and dictating a business letter
                                                                   "everybody" is right.
more general and more important.                                                                           doesn't justify calling an executive
                                                                                                           a "writer."
  Names — what we call things —                                    The case of computer games is
influence (some might say deter-                                  more complicated. There may be           Continued on p.45
                                       can make the board itself less
                                       complex (thus placing limits on the
                                       game). Or he can make the board
                                       appear to be less complex through
                                       use of heuristic information.

                                          "Heuristic" is a term derived
                                       from the Greek verb eurisko,
                                       meaning "to find or discover"
                                       (hence Archimedes' exclamation
                                       "Eureka!" — "I've found it!").
                                       Heuristic information, then, helps
                                       the program to find whatever it's
                                       looking for. It usually does this by    (1) It knows what hex it's starting
                                       providing some measure of how               in.
                                       likely a particular choice will lead    (2) It knows if it has reached the
                                       to the desired end. The program             goal hex.
                                       can then use this information to        (3) It can find all hexes adjacent to
                                       concentrate on the most likely              a given hex.
                                       choices.                                (4) It can tell if a given hex has
                                         When you think about it, the use          already been used in a path it's
 THE SILICON                           of heuristic information represents
                                       an attempt to imitate our own
                                                                                   tracing (to avoid duplication).

  CEREBRUM                             thought processes. We usually
                                       don't examine all possible choices.
                                                                                 A pure brute force approach
                                                                               would be to trace all possible paths,
                                       Instead, we quickly narrow our          then pick the shortest (or one of the
                                       options to a few and then examine       shortest — there are quite a few
                                       those in more detail. If none of        paths that qualify). We would have
      by Bruce Webster                 these are acceptable, then we have      to trace quite a few paths (anyone
                                       to expand back out to the options       care to calculate exactly how
                                       we initially ignored until we finally   many?), ranging in length from 6 to
                                       pick the one we feel is best.           around 143 (the theoretical
                                                                               maximum). Lots of time, lots of
                                         In a like manner, the program         memory.
                                       can use heuristic information to
      HEURISTIC SEARCH                 cut down on the work it has to do.         One heuristic technique leaps
PART I                                 The information allows the pro-         immediately to mind: reject any
  A programmer facing certain          gram to concentrate on those            path once its length is greater than
game problems can often solve          choices that look best instead of       the shortest path found to date. We
them by "brute force" or               considering all possible options.       still have the logistical problem of
exhaustive means. In other             Whether or not the program              saving all the paths tried so far (to
words, he can set up the               performs better defines how             avoid duplication), but now we
program to try all possible            "good" the information is. A lot of     have to save much less of them and
combinations and then pick the         time, then, is spent in defining and    can actually throw portions of
best. For example, suppose he          testing different heuristics and        them away as shorter paths are
needs to move a piece from one         combinations of heuristics. An          found.
location to another by the             example will help to illustrate this
                                                                                  A much more powerful piece of
shortest route. If the board is        process.
                                                                               heuristic information is a distance
simple enough, some sort of direct
                                       AN EXAMPLE                              function which, given two hexes,
calculation will probably suffice to
                                                                               returns the distance of the shortest
find the path. A more complex             Let's return to our example —
                                                                               possible path between them. Such
board may require that all possible    moving a piece on a board —for a
                                                                               a function is possible if some
paths be traced and the shortest       look at how we might use heur-
                                                                               consistent numbering system is
one selected. But as the board's       istics. Figure 1 a shows our piece in
                                                                               used (like those found on most
complexity grows, the program          the lower right corner of a hex grid.
                                                                               wargame maps). Our search
requires more resources (time and      Our goal is the circle near the
                                                                               becomes directed, and we now use
memory). At some point the costs       center of the map. Let's give the
                                                                               this algorithm:
become unacceptable, and the           program the following capabilities
programmer has two options. He         (for starters):                         Continued on p.49
                                "You are standing at the end of a        all, OUTDOOR SURVIVAL has
                                road before a small brick building.      been very popular board game for
                                Around you is a forest. A small          years. Or why hasn't somebody
                                stream flows out of the building         used a space adventure format to
                                and down a gully"                        teach the basics of physics? Or
                                                                         maybe you get left behind by your
                                  Sound familiar? It's the start of      tour group in a foreign land and
                                the original Adventure game, of          must learn to "speak" the language
                                course. Do you remember how you          in order to ask for food, shelter and
                                felt the first time you played           help?
                                Adventure or and adventure-type             I don't mean to suggest that
                                game? I can; in fact, I remember it      topics like these are more enter-
                                better than my first kiss.               taining than swords and sorcery, or
                                                                         solving murder mysteries, but
                                   Adventure games are absorbing;        wouldn't you rather play an
                                you get very involved in the story,      adventure game than read a text
                                almost as if you were a participant.     book? We don't have to make a


      learning                  Involvement equals motivation.
                                You want to rescue that princess or
                                find that last treasure so much you
                                can taste it! You become so ded-
                                                                         choice between entertainment and
                                                                         education, we can have BOTH.
                                                                           There is, at least, one area where


       game                     icated to the task that you're willing
                                to steal food or kill an occasional
                                troll in order to reach your goal.
                                Why, you'd even learn something
                                                                         these ideas are being put into actual
                                                                         use — adventure games for chil-
                                                                         dren. This month we have two
                                                                         examples of this sub-genre. The
                                                                         first is Dragon's Keep (DK),
                                new if you needed the information
                                                                         originally published by Sunnyside
                                to solve a puzzle!
                                                                         Software but now being marketed
                                                                         by Sierra On-line. The second is
                                  So why isn't this format used          Snooper Troops II (ST2), by
        Bob Proctor             more for educational games? Sure,        Spinnaker Software.
                                there've been a few attempts: there
                                                                           DK is designed especially for
                                was a game called OREGON TRAIL
                                                                         second-graders. How do you do
                                where you tried to lead a wagon
                                                                         that? Well, first you restrict your-
                                train safely west. It was simple, but
                                                                         self to words that a seven-year old
    BASIC INFORMATION           a step in the right direction. Then
                                                                         would know, then you make the
NAME:         Dragon's Keep     there's TIME ZONE, which does
                                                                         decision making process easier by
TYPE:         Adventure         contain a lot of history in an
                                                                         providing a list of choices at each
SYSTEM:       Apple II          incidental way. But most of the
                                                                         step of the game. Finally, since
FORMAT:                         games available today have a
              Diskette                                                   second-graders may not be fabulous
BACKUP:                         fantasy theme, with the major
              None                                                       typists, you make it so the whole
# PLAYERS: 1                    categories being music, science
                                                                         game can be played with only the
PRICE:                          fiction, and mystery.
              $29.95                                                     return key and the space bar.
PUBLISHER: Sierra On-line         Why hasn't anyone done a game
              Coarsegold, CA.   that teaches you how to survive a          The theme of DK is that a

NAME:                           plane crash in the wilderness? After     Continued on p.49
            Snooper
            Troops II
TYPE:       Detective
            Adventure
SYSTEM:     Apple II (48K)
            or IBM
FORMAT:     Diskette
BACKUP:     None
# PLAYERS: 1
PRICE:      $44.95
PUBLISHER: Spinnaker
            Software
            Cambridge, MA
                                          be remedied, as a tidal wave of C-64        Armed with that information, the
                                          programs are about to hit the            adventure will run relatively
                                          market.                                  smooth. The story line is simple.
                                             Typical of minor variations that      The Protectorate Sword has been
                                          in most cases will not find their way    stolen and without its benevolent
                                          into the Key, are those done on two      magic, your land is vulnerable to
                                          games by Avalon-Hill — Nuclear           attack from the pernicious minions
                                           War and Telengard. The play of          of evil and their sinister spells. Your
                                          these games is exactly as it is in       mission, since you are divinely
                                          their counter parts for other            ordained by the digital deity of
                                          machines. Their only claim to            your choice, is to explore the 15-20
                                          individuality lies in the improved       dungeon levels necessary to find
                                          use of graphics (much improved in        the Protectorate Sword and then
                                          the case of Telengard) most often        make your escape in 2000 seconds
                                          accomplished with sprites. The           (33 minutes) of real time. You
                                          sudden creation, for example, of         explore each level, using your joy-
                                          differing creatures and treasures        stick to manipulate your character
                                          in Telengard, while a simple             step by step through a darkened
                                          change, does add significantly to        maze. Each step illuminates a little
                                          the enjoyability of the game. All that   more of the maze and you eventu-
           THE                            we C-64 owners can ask for, is that      ally wind up with a fully mapped
                                          future translations at least equal
        COMMODORE                         this level of sophistication.
                                                                                   dungeon level on your screen. The
                                                                                   screen takes the vantage point as
           KEY                                                                     though a camera were positioned
                                          Vic 20 - Dr. Johnny L. Wilson
                                                                                   above the character's head. As you
                                             Even in the early version of          traverse each level, you will en-
                                          Sword Of Fargoal, this is an exciting    counter hostile monsters, bags of
                                          and intriguing adventure game.           gold, temples, and checkerboards.
   Greetings, and welcome to a new        The graphics are beautifully             The monsters cannot be negotiated
column for Computer Gaming                crafted from the detailed stones of      with, only fought or avoided. The
World — The Commodore Key. If             the dungeons rune-like titles and        gold is only useful as a sacrifice to
you haven't already guessed, this         clever monsters, to the game utility     be offered in the temple. In return,
column will be dedicated to the           that allows the player to select the     you are rewarded with experience
investigation of those games and          background color through which           points. The checkerboards can
game related software for the             he/she wishes to journey. The            mean: 1) magic spells, 2) traps, or 3)
Commodore 64 and Vic 20. Our              documentation is complete and            maps of later levels of the dungeon.
title was, after much deliberation,       extremely helpful. It includes a         Explore these last, so that you can
chosen from a host of suggestions.        detailed description of each magic       avoid having to face a monster
While all had some feature in their       spell to be found, strategy sug-         immediately after being devastated
factor, and some had the nautical         gestions from the playtesters that       by a trap.
connection found in may                   actually help, and a ready-refer-
Commodore columns (Listing to                                                         All in all, even with the program
                                          ence card with a summary of              glitch, I enjoy the game. My worst
Port for example), we decided on
                                          commands. Add to these features          moment came, however, when I
this title as we hope that our            the fact that a player must suc-
column will truly become your                                                      was killed by a fire drake and still
                                          cessfully traverse at least 29 dif-      had 4 healing potions in my in-
key to enjoying your Commodore            ferent dungeon levels (15 down
computer.                                                                          ventory. This, in spite of the state-
                                          and 14 to return) to find the sword      ment on page 15 of the manual that
                                          and you realize how many hours of         "When your hit points fall below 0,
C-64 - Edward Curtis                      challenging fun are involved in this     a Healing Potion will be taken
                                          game.                                    automatically', frustrated me
   This installment of the                   Early purchasers discovered two        greatly. I know not to wait on that
Commodore 64 section of the Key           major problems. One concerned a           feature at the lower levels, now.
will, unfortunately, contain very         with/for instruction in line 12 and      Remember, if the program does
little. At the date of our typesetting,   the other involved a bad subscript       something like this to you, you can
a sea of Vic-20 games had arrived,        error in line 262. (This is supposed     always break the program and
but very few submissions for the          to be corrected in the later version.)   follow the procedure outlined
                                          If you have an earlier version and       above and get a fresh start on that
C-64. It is not my intention to spend
                                          don't know what to do when a             level.
time reviewing translations of well       glitch occurs, simply break the             Once it outlives the reputation of
known games that have no sub-             program and type either GOTO 2           the earlier version, Sword of
stantial difference in their C-64         or GOTO 3. Either of these com-          Fargoal should be a perennial
versions. This policy rules out the       mands will take you back to the          favorite among Vic users. EPYX,
vast majority of those now on the         beginning of the level you are           Sunnyvale, CA. 94086 $29.95 (16K
market, but this situation will soon      currently exploring.                     Expander req.)
                                         really records..." (p. 5). The very
                                         ease of change and correction that
    MOVIE MICRO REVIEW                   makes computers desirable to use
          "WARGAMES"                     makes them vulnerable. If one can
                                         find the legitimate password or the
                                         illegitimate "back door," electronic
"Is this a game or is it real?" the      records can make anyone an expert
panicked protagonist queries the         forger.
Department of Defense's master              Second, the film seems to ask,
computer in MGM/UA's new movie           "What purpose does data collection
"Wargames." "What's the                  and real life simulation fulfil?" This
difference?" comes the frightening       is the necessary corollary to the
reply..."Wargames" is plausible          protagonist's query above. If the
enough to intrigue and terrifying        purpose is simply to win at any cost,         BASIC INFORMATION
enough to excite. Unlike many            the simulation is of doubtful value.     NAME:       Wizplus
"pot-boilers" which simply build to      If the purpose is to learn from both     TYPE:       Utility Program
a holocaust or pyrotechnic ex-           correct and incorrect hypothesis,        SYSTEM:     Apple II Plus
cellence or a denouement of              then the simulation is of immense                    48K of Memory
moralistic salvation, "Wargames"         value. The implied answer in the         FORMAT:     Single disk
makes one think, as well as feel, all    film is that we must be careful          AUTHOR:     Thomas Conner
along the way.                           about what use and intent we have        PRICE:      $39.95
  The plot line centers around a         in collecting data and constructing      PUBLISHER: Datamost
high school student whose whole          computer models. David, the film's                   Chatsworth, CA
life revolves around digitized           protagonist wants to play to win,                    91311
circuitry. He is an underachiever in     but has to learn to play to learn.
all areas except electronic              Like many wargamers, he learns
                                         futility of war through his                "WIZPLUS" (WP) is a menu
endeavors. He is an opportunist
                                         experience.                              driven utility program designed to
who uses his one area of expertise
                                                                                  modify the characters and the
to smooth out difficulties in the rest      Lastly, one cannot ignore the
                                                                                  playing environment which have
of his life. His amoral attitudes and    ethical question, "Is the capability
                                                                                  made the game of WIZARDRY
electronic excellence lead him to        of accomplishing something equiv-
                                                                                  addictive to many enthusiastic
defraud himself and his school (by       alent to the license to do it?" David
                                                                                  garners around the country. WP
changing grades and records), the        seems to think so. He is perfectly
                                                                                  has options to allow the mod-
telephone company, and by intent,        willing to change grades, steal
                                                                                  ification of all the attributes
a computer software corporation.         games, and charge others for phone
                                                                                  associated with the individual
By chance, he interfaces with a top-     time. We admire his ingenuity, but
                                                                                  game character. In addition
secret government computer               cannot condone his actions. The          equipment which would normally
instead of the one he intends to         Air Force general seems to think so.     be won through intrepid adven-
"break" into and "enter" data upon.      He is willing to destroy millions of     tures need only be chosen from a
His ingenuity and seemingly              lives in order to "win" the war. I       shopping list using an option called
natural bent toward computer             hope the film's message is a             "BOLTACS SWINDLE".
larceny enables him to circumvent        resounding "NO!" to the question. It
the security system and set a            was to me.
potential nuclear war in motion.                                                     WIZPLUS impacts play in the
                                            Computer hobbyists of all kinds
You'll have to see the movie to find                                              first two WIZARDRY scenarios
                                         will benefit from viewing
out if it can be stopped.                                                         allowing the player to bypass the
                                         "Wargames." We may not all be
                                                                                  careful game design which allows
   There are several unanswered          able to afford the sophisticated
                                                                                  progress through adventuring. WP
questions implicit in the film. The      Televideo equipment used in the
                                                                                  also has excellent documentation
first is, "How secure is computer        film, but we all have to answer the
                                                                                  which is well written and ill-
security?" The implied answer is         three questions to our and society's
                                                                                  ustrated. This program covers all
the same as R.A. Heinlein's in           satisfaction.
                                                                                  facets of modifying your favorite
Friday, "...electronic records aren't                   Dr. Johnny L. Wilson      character. Using this utility, it is
possible to recover "out" char-          will not be able to continue with       provisions. It's also a good idea to
acters, one of the most frustrating      this exciting series.                   hire more crew than necessary as
disasters which can happen while                               Bob Reams         many unforeseen events will trim
playing Wizardry. Hit points may                                                 your crew to the bare minimum
                                         Ed. note - Sir-tech tells us that if
be recovered, ability scores, age,                                               during the voyage. Finally, when
                                         your Wizardry program has been
gold, or experience points modified.                                             selecting provisions allow enough
                                         modified by WizPlus the warranty
WP will also change your favorite                                                for a long voyage, as running out of
                                         on your Wizardry disk will no
characters experience level, name,                                               supplies can lead to mutiny and
                                         longer be honored.
password, race, status, possible hit                                             quick defeat.
points, class, alignment, and finally,
deftly add both Priest and Mage
                                                                                    The game is played from a
spells without benefit of ordination.
                                                                                 graphics display of a clipper ship's
There is also an option called the
                                                                                 bridge. The display contains
WizPlus Madi Special, which makes
                                                                                 information on wind speed and
the characters status ok (even if
                                                                                 direction, ships heading and
deleted), lowers the age, sets the
                                                                                 direction, and percent of sail
adventuring status to IN and finally
                                                                                 currently set. The joystick is used
sets the possible number of spells
                                                                                 to alter course or percent of sail
which may be cast to nine. Other
                                                                                 and to change the displays from
options on the menu allow the
                                                                                 bridge to ship's log to map and back
display of your characters attri-
                                                                                 to bridge. The ships log gives much
butes, recovery of characters from
                                                                                 valuable information including the
Wizardry's version 1.0 backup, or             BASIC INFORMATION                  ships current position in latitude
the movement of characters
                                         NAME:      Clipper                      and longitude, number of days out
between scenarios without deleting
                                         TYPE:      Simulation                   of New York, provisions left, and
them from the previous scenario.
                                         SYSTEM:    Atari 400/800/1200           status of the crew. The map display
                                                    Basic Joystick               shows the position of your ship in
  [Note: Backups should be made          FORMAT:    Disk (32K)/Cassette          relation to North, Central, and
before using WizPlus, as on three                   (24K)                        South America. You sail the ship by
occasions while writing a character      # PLAYERS: One                          altering your course to take
back to the scenario the program         AUTHOR: John Bayes                      maximum advantage of the wind
malfunctioned and the characters         PUBLISHER: Program Design,              direction. As you sail, many hazards
were permanently lost.]                             Inc.                         will be encountered; such as
                                                    Greenwich, CT.               mutiny, illness, storms, rogue
                                                                                 waves, and submerged reefs.
  The author of WizPlus indicates           Grab your charts, lads, it's time
abuse of his program will destroy        to sail your Atari's from New York
the careful balance which the            to San Francisco via the perilous         The game plays well but I found
authors of Wizardry have designed        Cape Horn passage. In this sailing      the constant shifts in wind to be a
into their games. A serious problem      simulation you are asked to Captain     bit frustrating. The instruction
also exists with the use of this         an 1850's Clipper ship to fame and      book is very helpful and gives many
program, as once a character has         fortune. PDI has included a cassette    hints on how to play this game. It
been modified, it will not be            for voice narration, but the cassette   also includes a little historical
possible to transfer the "Spirit of      is not necessary to play the game.      background on Clipper ships and a
the Ancestor" into the third             After my third voyage I got tired of    playing aid to help novice sailors
scenario "The LEGACY of                  listening to the sea chanties and       keep their Clipper on course.
LLYLGAMYN". As a result of               optioned the program to ignore the                          Mark Bausman
improvements in the new scenario         cassette. After booting the game
increasing the playing speed,            you go through a setup phase in
characters which have been               which you must choose your ship
modified will not transfer. Thus,        size, amount of cargo, number of
those gamers which have enjoyed          crew, and amount of provisions. As                PLEASE
the first two games should be            the object of the game is to sail to             TAKE TIME
aware that the use of WizPlus            San Francisco with a large cargo                TO FILL OUT
destroys characters for further          which can be sold at a vast profit,            READER INPUT
play in this exciting series. WizPlus    the larger the ship you sail the
should be used with great caution                                                          DEVICE
                                         better your potential for high
or the spirit of adventuring will be     scores. However, the larger ships
diluted and, more importantly, you       require more crew, and more
ATARI (Con)                                In other words, even though           field. The TRS-80 owner is on his
                                        these games have the same name,          own.
replenish it.                           come in the same packaging, from            The upshot of all of this is that
  That is, you have to get air in the   the same publisher, they are not         when somebody says (or writes)
Atari version. In the Apple version     the same game. They are similar,         that he has a great game for his
you don't. You also get a supply of     but not any more than any other          computer, it doesn't mean that it's a
"smart bombs", missing in the Atari     two "Scramble" games.                    great game for your computer.
version. In the Apple version the          The same thing happens in             Besides the differences in graphics,
whole thing takes place in a large      STRATOS, for Atari and TRS-80. In        sound, and controllers between the
cave, and there is a "radar screen"     both, the player defends a city from     two machines, there is the pos-
that displays the players progress.     aliens with laser cannon and a force     sibility that it's not even the same
In the Atari version you have to        field. In the Atari version the player   game. Caveat emptor, and what
remember how far you've gone.           also gets a repair ship for the force    else is new?                      u

NAME (Con)                               really are game designers. This is       designer and one a programmer —
                                         rarely true. (Dan Bunten, Chris          is not at all "obvious" if you've been
  The typical "videogame des-            Crawford, and Robert Leyland             led to believe there's only a single
igner" may spend close to 75% of         have talent in both areas, but they     task involved.
the time on program design and           don't have a lot of company.) I am          If program design is called "game
coding, perhaps 15% on graphics          not denigrating programming,            design," then real game design has
design, less than 10% on sound, and      which is obviously essential to a       no name, no significance, and no
whatever's left (not much) on            computer game. Good program             attention. It is, at best, an after-
actual game design (and none at all      design is as much an art (and           thought, more often slavish imita-
on documentation — but that's           potentially as creative an art), as      tion, at worst a blatent rip-off. Why
another story). If the game is a        game design. Games "designed" by         not? If credit for "game design" is
home version of a coin-op or just a     programmers tend to be simple            given only to program design, who
rip-off of someone else's game, no      and unoriginal; games "pro-              cares where the "game" comes
game design is performed; it was all    grammed" by designers are almost         from originally? If the act of
done by someone else, beforehand.       inevitably overweight and clumsy.        conceptualizing and creating a
Therefore, most "videogame              If you can describe the "game            game and the act of cleverly ripping
designers" are more properly            design" in twenty-five words or          someone off are given the same
termed "program designers" or           less, it was done by a programmer;       name (i.e. "game design"), the two
"game programmers."                     if a 48K game has primitive              acts will be granted equal respect.
                                        graphics and takes twenty minutes        Shakespeare and your local check
                                        for the computer to make a move,         forger get equal billing, and a
CAUSE AND EFFECT                        you can bet it was programmed by         programmer can get praised for
  Even if logic and language don't      the game designer.                       creating (!) "the best PAC-MAN-
move you, there are a number of                                                  type game."
practical consequences of this                                                      What's in a name?
misnomer — and they're all bad.           The obvious "answer" to the               When the name of the game is
                                        problem of two disciplines re-           "game design," plenty.
  The mildest, perhaps, is that         quiring two different talents and         Ed. Note: Jon is the co-author of
many programmers get "delusions         ways of thinking — a collaboration        Murder on The Zinderneuf and
of grandeur" and think that they        between two people, one a game            Archon.
NORMANDY (Con)                           SUSPENDED (con)                          discover that there is more than
avoids the strongest German                                                       one way to complete the adventure.
                                           Obviously, this information
defenders. The historical plan was                                                Without revealing what they are,
                                         gathering process is time con-
designed to cut Cherbourg off from                                                let's just say that your friend's lives
                                         suming, and when you get to the
reinforcement, but in the game,                                                   are in your hands.
                                         stage of putting the pieces together
isolation is not necessary (indeed,      to complete the adventure, there           As you command one robot to go
being isolated appears to have no        will be no need to send WHIZ to the      here, another to go there, the game
effect on the pocketed defenders).       CLC. Also, the game can be               becomes like running a very, very
In every game that I've played, the      successfully completed without           complex football play. Each player
computer sends one and only one          accessing the CLC at all. So, if you     must be in a certain place at a
reinforcing division (the 77th) to       are a die-hard adventurer who            certain time for the play to work.
aid Cherbourg, regardless of what        thinks hints are for sissies, don't      Also similarly, there's more than
the Allies are doing. In order to        plug WHIZ into the CLC. But, be          one way to make a touchdown.
capture Cherbourg before the end         prepared to see the shadow of your
of the game, earmark three infantry      replacement clone more than just a          The same disasters strike at the
divisions and one armor division         few times.                               same time every time the standard
for the assault and send them                                                     game is played. Note when these
breaking due north from Utah                One can't help but wonder, "What      occur, and consider strategies to
beach as quickly as possible.            if Infocom hadn't provided the map       get certain things done before they
Tactics                                  of the complex? What if they hadn't      occur. One thing that does change
                                         provided an integrated hint system?      is something called the "reset code".
  So, how does one win at the game
                                         ...would the game still be playable?"    When you find out what it is, be
of BFN? You should: 1) take
                                         The answer is "yes" — however, it        sure to write it down — it's different
Cherbourg (!), 2) clear all Germans
                                         would have been not only a               each game. You'll also discover
from the coastal zone, and 3) take
                                         different game, but a different type     how each of the planet's systems
either St. Lo or at least one hex of
                                         of game, more like the early-style       can be monitored and manually
Caen. In doing this, bear the
                                         adventure where all you knew was         controlled from within the under-
following in mind:
                                         that you were to explore, collect        ground complex. Bringing the
1) A stockpile of "general supply"       treasure, and perhaps, escape.           systems under control is essential
points (about 600) should be ac-                                                  to minimize surface-side deaths
                                           If you are an adventurer who is
cumulated before June 18, when                                                    until you replace the proper cables
                                         looking for a treasure-based
three turns occur with high                                                       and bring the filtering computers
                                         adventure, and take special delight
probability of a storm (this stock-                                               back into balance.
                                         in exploring and mapping each
pile is in excess of points used each
                                         room for yourself, or discovering if        Finally, fear and terror are
turn). 2) Don't waste combat points
                                         there even is a next room, then that     underlying themes of the game.
on useless, low-odds attacks. 3) Get
                                         aspect of Suspended will not excite      However, don't let an unfounded
the four armored divisions into
                                         you.                                     fear that the game is too complex
action as quickly as possible,
                                                                                  keep you away from it. True, at
keeping them on the front line and
                                                                                  first, Suspended may seem
infiltrate with them as often as           About strategies. You will want
                                                                                  unwieldy, perhaps overwhelming
possible. Their fatigue levels will      to develop your own strategy for
                                                                                  ...all that documentation, ...six
suffer, but their presence can break     mastering the game; however,
                                                                                  robots to control at once, ...what do
up the German defense. 4) On the         when you first get started, forget
                                                                                  I know about fixing computers,
rare occasion when a German unit         about fixing the filtering com-
                                                                                  anyway?
attacks, consider retreating the         puters, that'll come later. First, get
defending Allied unit. German units      to know your robots. Explore each          Let your fears be calmed, the
always advance into a vacated hex        robot's capabilities and limitations.    game is very playable, even
and you can often sucker them into       Take them all to the same room           replayable, once you understand
a trap or lure them away from an         and compare their reports. Like the      the premise. The robots are easy to
important position by falling back       well-worn tale of the blind men and      control, once you get to know them.
before the slightest attack.             the elephant, the robots will each       And, you don't have to know any-
                                         give you their unique, but               thing about fixing real computers.
   However, whether or not his-
                                         incomplete, perspective.                 So, get out the documentation, a
torical tactics lead to victory need
                                                                                  pencil and plenty of paper, and
not bother you when you sit down           As the robots find objects, things
                                                                                  boot-up the disk — people are dying
at the monitor; BFN is a challenging     that need to be done will become
                                                                                  and you're half asleep! — people
game. I'm just glad that Eisenhower      apparent. Soon, you'll be on your
                                                                                  are dying and you need to wake up!
didn't use it to rehearse for the real   way to putting together the pieces
thing.                              u    to complete the adventure. You'll                                          0
KNIGHTS (Con)                            has moved all of the units which he        The final modifier to the combat
                                         desired to move and all limited          odds are those caused by
levels for the Axis and the Allied
                                         reactions are completed, then units      supporting units not themselves in
commanders (expert, historical,
                                         resupplied (if in supplied status)       the combat. The attacker adds 300
intermediate, or novice); whether
                                         and depot units of the phasing           combat points per hex adjacent to
the game is solitaire or with two
                                         player may move. When the                the defender which is occupied by
players; which scenario is being
                                         phasing player has finished trying       other of his units. The attacker also
played; whether initiative is
                                         to catch up to his combat units with     adds 100 combat points per non-
historical or random; and whether
                                         his depots, the enemy player is          participating units in his own hex.
or not to include in the Axis force
                                         given the opportunity for a limited      The attacker then subtracts 200
pool two optional depot units. The
                                         reaction which is followed by a          points for every enemy unit stacked
players are given the further option
                                         repeating of the process in all          in the target hex but not the subject
of setting the specific levels of both
                                         manners, excepting that only the         of the attack and for every one in a
Axis and Allied combat points, air
                                         phasing player's units receive           hex adjacent to the defenders hex.
points, replacements, and rein-
                                         operational points for the second
forcements to values other than
                                         half of his turn.
those automatically set by the
                                                                                    After the final combat odds have
computer (based upon the difficulty        The last segment, appropriately
                                                                                  been calculated by the computer, it
levels already determined for the        named the finalization segment, is
                                                                                  will then modify the losses for both
two players). The level of Axis          when the victory points for the turn
                                                                                  sides based upon these odds and
 supply and the amount of time in        are determined and the level of
                                                                                  two other factors—the attacker's
 the "display delay loop" may also       victory assigned (if the last turn).
                                                                                  chosen battle intensity and the risk
 be set at this time.                    The players receive victory points
                                                                                  factors chosen by both sides. The
                                         for causing casualties in enemy
                                                                                  attacker's battle intensity is det-
   Having completed the set-up, the      units, occupying towns, points for
                                                                                  ermined, on a scale from 1 to 9,
game now begins. The game itself         the distance which units are from
                                                                                  which modifies not only the relative
is broken into four segments and         their base, and automatic loss if a
                                                                                  number of losses on both sides, but
the segments into phases, during         player's home base was in enemy
                                                                                  also the amount of supplies
each of which specific actions and       hands at the end of the turn. As the
                                                                                  expended by the attacker on that
reactions may take place. In the         last part of this segment, the players
                                                                                  battle. The sum of the risk factors
first segment, mobilization, players     are given the option of saving the
                                                                                  chosen by the attacker and
receive new units and supplies at        game.
                                                                                  defender, again on a scale of 1 to 9,
their home bases, allocate supplies
                                         Combat                                   determines the variability of the
and replacement points to specific                                                combat losses. With all of the
units, expend supply for main-               The most complex and impor-
                                                                                  modifying factors, it is obvious that
tenance, eliminate units with            tant aspect of this game is that of
                                                                                  this system would only be playable
insufficient supply, and determine       combat. To initiate combat, a unit       on a computer.
which player has initiative for the      must expend both supply and
that turn. The player determined to      operational points dependent upon        Comments and Conclusions
have initiative has the option of        its type and nationality. The combat
                                                                                     KD effectively demonstrates
moving his units first or being able     is also affected by a large number
                                                                                  that the old problem of playability
to respond to the other players          of other factors. Lack of supply will
                                                                                  vs. realism can be largely
move by moving second.                   half the defender's defensive
                                                                                  eliminated by the use of thoughtful
                                         strength (if below 50 supply points).
  During the second two segments,                                                 design and programming. The
                                         The terrain and level of fortification
the first and second player                                                       game captures the feel of the war
                                         also plays a large roll in deter-
segments, both players receive                                                    in North Africa, is relatively easy to
                                         mining the final combat odds. Each
operational points for their units                                                play, and yet contains accurate
                                         type of terrain has an intrinsic
(which are expended to a varying                                                  details of the units involved
                                         modifier to the defenders combat
degree during the two phases when                                                 combined with a reasonably
                                         strength which may be increased
the unit performs any action), and                                                accurate method of calculating the
                                         through digging-in (building
the phasing player begins his                                                     effects of combat. When these
                                         fortifications) up to the point where
movement. If, during the phasing                                                  features are combined with the
                                         it triples the defender's defense.
players movement, he should move                                                  many other features of the game
adjacent to an enemy unit, then the        Air points may also be used by         which could not, in the limited
non-phasing player may be eligible       both the attacker and the defender.      scope of this article, be covered, it
for limited reaction (no more than       For the defender, each air point         becomes obvious to any gamer of
half of a unit's operational points      increases his total value for defense    long standing that KD is another
may be expended in limited               by 15%. For the attacker, this           solid step towards the ideal
reactions). After the phasing player     multiple is 20% per air point.           computer wargame.
GALACTIC (Con)                              on the game disc or even before,          or in battles fought over hijacks or
                                            you can create your own. The              cargo can you increase your
  Once you have accumulated                 process of creating your own              leadership.
enough cash (250,000 Frilbees) and          adventures is infinitely variable
have improved your flying skills to                                                     As soon as possible, get hold of a
                                            and, since you can tie one adven-
at least 8 or 9, I'd recommend                                                        missile imploder. This one weapon
                                            ture on to another, you can keep
buying a spaceship. You can then                                                      will remove all guided weapons
                                            going for a long, long time.
earn money much faster by flying                                                      from the board in one fell swoop.
cargo and passengers around the                                                       The corollary to this is "don't
                                            HINTS                                     develop a strong guided missile
galaxy than you can in the streets.
Incidentally, you may also run into           Clone yourself immediately.             weapons user of your own." The
some Gorsai pirates (who make               You'll need all the help you can get      missile imploder is not selective
great companions if you can defeat          as soon as possible. Try to avoid         and will eliminate your gemstones
them) or find that your passengers          recruiting and training the weaker        and gapers as well as the enemies.
may make a hijack attempt re-               species. It's very frustrating to have       Don't forget at RNA tabs can only
quiring a battle to be fought. One          nurtured a Cygnian all the way up         be used to increase your skills to
change from GG is that Gorsai               to Level 15 in advanced skills and        level 15, and that jobs completed in
don't change sides in the middle of         18 or 19 in weapons skills, only to       the streets can only boost your skill
a battle. So, once you can manage           find that he's killed in the first        to level 10.
to recruit a couple of them, you'll         round of combat. I found my
have them along for awhile.                 greatest success when starting out           When you do go on an adventure,
                                            with a Wodanite. Speed and dex-           it's a good idea to make a map of
   When you think you're ready, try                                                   the various adventure segments to
                                            terity are reasonably high, as are
applying to one of the Guilds for an                                                  help you get out. In at least one
                                            strength and endurance. Further-
adventure. You'll find that the                                                       case, I spent nearly three weeks
                                            more, they're able to use phasor
Space Patrol, the Agency, the                                                         trying to find an exit from an
                                            rifles, which are deadlier than
Adventurers Guild, or the Sen-                                                        adventure. I fought some forty
                                            phasors, and can wear heavy or
sitive's Guild to be more than happy                                                  battles and lost two very valuable
                                            special armor. Zorcons and
to send you out on a challenging                                                      fellow adventurers after my three
                                            Dulbians are strong and have great
and highly exciting adventure. One                                                    K-Reanimators failed. I did finally
                                            endurance, but are so slow and
strong word of caution, however.                                                      get out, but only after making a
                                            have such lousy agility that they
Be sure to save your team on a disc                                                   map (which I should have done
                                            often never get into the battle at all.
before heading out on one of these,                                                   from the beginning).
so that when you are ignominiously             As soon as possible, find and
wiped out, you won't have to start          defeat a band of Gorsai, getting            One last option which gives a
over completely from scratch.               some of them to join you as they          nice touch is to change from one-
                                            are deadly fighters; fast, agile, and     player to two-player mode in the
   Combat, whether in the streets or                                                  middle of a combat. This allows
                                            very strong. Remember that you
on an adventure, is done with the                                                     you to have a friend join in the
                                            can have no more fighters than you
same system as GG. The computer,                                                      game if he or she happens to drop
                                            have leadership, so that one of your
however, is a tougher opponent                                                        by while you're fighting a battle.
                                            current associates may have to be
than it used to be, and you'll often
                                            fired in order to make room for the
find a battle costing the lives of one                                                CONCLUSION
                                            Gorsai. This may be heart rending,
or more of your very cherished
                                            but when you see how good the               SSI has done a superb job on this
companions. It is, therefore, very
                                            Gorsai are, you'll be glad that you       sequel to GG. Most role playing
easy to understand why the single
                                            did.                                      games have a rather abstract
most highly prized treasure in all
                                                                                      combat resolution sequence. GA
the galaxy is the K-Reanimator - a            In the early stages, concentrate
                                                                                      has a complete game within a game
device which can bring the dead             your skill-building on your original
                                                                                      for combat resolution, along with
back to life. Your ability to use this      adventurer and the two clones.
                                                                                      as complicated a series of adven-
magnificent, device is dependent            You'll lose many of the others along
                                                                                      tures as you could want. If you
on both sensitivity and luck, and if        the way, and there's no reason to
                                                                                      enjoyed Galactic Gladiators,
it fails, it will be ruined, so it's nice   invest hard earned frilbees in
                                                                                      Galactic Adventures is an absolute
to carry as many of these as you            building skills for those who may
                                                                                      must. If you never saw GG, then
can find.                                   very well fall by the wayside.
                                                                                      treat yourself to a great game
  As in many of SSI's games, you              Once you've got a group of seven        system and role playing fantasy,
are offered the chance to create            or eight, consider trying one of the      and go out and get this one. I got my
your own scenarios. This means              easier adventures (remember to            copy the first week it was available,
that once you have successfully             save your team before leaving on          and I still haven't completed all the
explored all the adventures given           your voyage!). Only on adventures         adventures that it offers.
SILICON (Con)
(1) Find the six hexes circling our
    present location.
(2) Eliminate any hex already in
    our current path or which we
    cannot otherwise move
    through.
(3) Of those remaining, pick the
    one closest to our goal. In case
    of a tie, use some arbitrary
    tie-breaker.
(4) Move to the hex selected.                            coordinates of the hexes in a           path that would be traced if we
(5) If we are in the goal hex, stop;                     minimal path can be directly            tried the same approach as we did
    otherwise, go to (1).                                computed by a simple algorithm. In      on Figure 1 (right-handed tie
   On an unobstructed map, we will                       such a case, we could get by (at        breaking). It has a length of 9, while
immediately trace a minimal path                         least for path-tracing purposes)        the shortest path possible is only 7
to the goal hex. Figure lb shows                         without the distance function at all.   hexes long.
one such path. Here, we broke ties                       But Figure la represents a very
                                                         simple case. Let's consider               How do we make our program
by picking the right-hand hex.                                                                   "smart" enough to find the shortest
Other paths would have been                              something more complex.
                                                                                                 path? One solution is to find all
traced had we been using other tie-                        Figure 2 adds three hexes near        "minimal" paths (i.e., all paths that
breakers (left-hand, alternating,                        the goal with peaks in them. The        can be generated by our algorithm)
random). In all, I count 14 different                    peaks represent mountains, and          and then pick the shortest one.
minimal paths from the starting                          our path cannot pass through any        How do we do that? We shift from
hex to the goal hex.                                     of these hexes. Our initial algorithm   a depth-first to a breath-first
  As mentioned, this is a very                           will still work, but we are no longer   approach. What does that mean?
simple case. In fact, with one hex                       guaranteed of finding a minimal         Tune in next issue and find out.
numbering system I know of, the                          path. In fact, Figure 2 shows the

LEARNING (Con)
                                                         has also been released by Sierra          Several other aspects try your
naughty dragon is keeping 16 nice                        On-line.                                patience as well. You can question
animals prisoner in and around his                                                               the suspects in their homes, but
                                                           The second game this month is
(her?) house. Did somebody say                                                                   only one question per visit, please!
                                                         ST2, second in a series by Spin-
house? Yes, this dragon lives in an                                                              Since there are 3 possible questions
                                                         naker Software. ST2 is for older
average sort of two-level white                                                                  you can ask, you must make 3 trips
                                                         children, 10 years and up. The
house. Well, it does have an                                                                     to each suspect. There are also 3
                                                         object is to solve a mystery by
elevator, but apart from that it's                                                               clues inside each house, but again
                                                         proving all of the suspects — save
average. Young children definitely                                                               you can only get one at a time. This
                                                         one! — are innocent. In this case,
relate better to exploring a house                                                               takes quite a while since the
                                                         somebody has stolen a performing
than they do a cave or dungeon and                                                               suspects are often home and if you
                                                         dolphin from the local aquarium.
they seem to find the mixture of                                                                 get caught snooping you are sent
familiar and fantastical very                              The evidence comes in the form        back to headquarters to cool your
amusing.                                                 of clues, which must be referred to     heels for a bit. Even 10-year-olds
                                                         by number when making accusa-           get tired of this.
                    The object is to search for the 16   tions. The clues come rapidly but
                animals and free them. Occa-             are mostly worthless, but it is
             sionally, the dragon will appear,           necessary to write them down since        This game would be much more
             breathing colorful dragonfire. It           you can't tell which are important      fun if the pace were faster. As it is, it
             doesn't attack, but it prevents you         at the time. Here is the problem        takes days to complete and you
             from releasing any animals while it         number one; the clues are only on       lose track of what leads you were
             is present.                                 the screen for about 15 seconds         following, what you were doing,
                    DK is very well done and will help   and there is no way to pause the        even what facts you know. It may
             develop reading skills and                  game. Even I can't write fast           teach the value of keeping well-
deuctivrasonghldeic                                      enough to copy them down. You           organized notes, but it doesn't do
            grade or below. It is highly                 can always "find" the clue again —      quite as well teaching deductive
            recommended. The same people                 they're never lost — but this may       reasoning. It's too bad because it
            have done TROLL'S TALE which                 take some time and effort.              could have been very, very good.
                                           TELE-GAMING (Cont.)                          Florida.
                                                                                       The Lynx                  (305) 772-1076
                                           FRPGs. The Sanctuary is a                   The Oracle                (305) 475-9062
                                           beautifully designed, captivating           St. Pete BBS              (813) 866-9945
                                           system. You'll find it difficult to         Illinois:
                                           sign off once you've entered its            Warlock's Castle (618) 345-6638
                                           main gates.                                 New Jersey:
                                                                                       Dry Dock BBS              (201) 992-2565
                                             Sunrise Omega-80—(415)                    TrashCom BBS              (201) 226-0341
                                           452-0350: Perhaps the most                  New York:
                                           detailed and articulate FRPG I've           Adventure to
                                           seen on any BBS is run by a                 Atlantis                  (914) 359-1517
                                           Chaosium (FRP and board game
                                                                                       Texas:
                                           manufacturer) play-tester, Karl
                                                                                       Beach Game
                                           Mauer, on San Francisco's Sunrise
                                                                                       System                    (904) 932-8271
                                           board. Riddles and puns abound in
                                                                                       Eclectric System (214) 239-5842
                                           this game — the gamemaster and
                                                                                       Griffin's Lair            (214) 840-8294
                                           players have created a perfect
                                                                                       The Mines of Moria (713) 871-8577
                                           fantasy world. Make yourself
                                                                                       Teledunjon III            (214) 960-7654
                                           comfortable in the "Gamers'
                                           Corner," and share the fun!                    There are many more great BBSs
                                                                                       around the country, of course, but
                                                                                       this list is a fine starting point. In my
                                             Other Notables:                           next column, we'll investigate other
                                           California.                                 types of tele-gaming BBSs — those
                                            Access One       (213) 537-3378            which offer real-time, online games
                                           The Apple Board (213) 944-5455              and/or computer games for
                                           BBGS              (213) 699-0775            downloading. Until then, light a
                                           IF PMS            (714) 772-8868            torch, nock an arrow, and embark,
                                           The Interface     (213) 477-4605            ever so cautiously, on your message
                                           Softworx          (213) 473-2754            board quest.

Scorpia (Cont.)                            them. But once you do, the                  fortune-telling machine is really
fused quite easily. There are two          Serpent's Star is yours! Of course,         broken, but it's the sign that's
rooms in here that you must visit;         there' still the little matter of getting   important. Think about it.
the one with the door is the one you       out of the monastery, but the Star            And now, the hints to Serpent's
should come to last. There are also        will help you there, if you know            Star in slip code:
two items to be found in the maze,         what to do with it (read the room
but you only need one of them              description very carefully). After          Monk's riddles:
(hint: when you reach the room             that, you can come back here, hoist         1) ESBHPO
with the door, you should have six         a few, and brag about your success!         2) ZJO BOE ZBOH
stones). By the way, this maze also                                                    3) NBO
                                              Now, while you're pondering that,        Dragon's riddles:
has a little trap in it: make a right at
the tsampa.                                I'll just make the rounds and see           1) SBJOCPX
                                           what the regulars need.....                 2) OJSWBOB
   Ok, you're almost there! Open
the door (a little experimentation                                                        Well, looks like it's closing time,
should do it), and you will be in a                                                    folks. See you next issue, when the
                                             Haphazard Hints: ZORK II—
room with a pool....and a jade claw                                                    feature adventure will be: Zork III
                                           Don't waste time on the rose, flask
sticking up from the pool holding                                                      (I'm going backwards just to be
                                           and grue repellent; they aren't
the Serpent's Star (if you DON'T                                                       perverse). In the meantime, if you
                                           useful at all. DARK CRYSTAL—
see that, you haven't done some-                                                       need help with an adventure game,
                                           The same can be said for the sling
thing: go back into the maze until                                                     there are three ways you can reach
                                           and the pouch, you don't need
you find the other room). But don't                                                    me: 1) Send a self-addressed,
                                           them. ULYSSES—You need the
try to get it yet! First, make a little                                                stamped envelope to: Scorpia 1319
                                           gold coin to get the map, but not
music. Aha! The dragon appears....                                                     Second Ave, Suite 540 NY,NY
                                           from the shopkeeper. WIZARD &
and he won't think very much of                                                        10021; 2) On the Source: ST1030; 3)
                                           THE PRINCESS—There are two
you, either. He's got a couple of                                                      On Compuserve, Go GAM-310, or
                                           ways to get to the treehouse; the
riddles for you, too...and again, you                                                  EMAIL 70001,1263.
                                           easy way is the wrong one.
will only have one chance to answer        MYSTERY FUN HOUSE—The                       Happy adventuring!
RID #8                                   Please rate articles on the basis
  There were 212 R.I.D.s turned in     of the article itself, not your opinion
by press time for this issue. The      of the game being reviewed. Enter
breakdown of users was: Apple          a zero for any article that does not
(5396); Atari (4396); Others (4%).     interest you.
Newly rated games and updated
games are listed with bold type in
the table on page 52.
GAME RATING
  The table on page 52 includes
games evaluated by our readers.
For a game to be included in this
listing it must first have been
offered for rating in our regular
RID rating system. Games offered
for evaluation are those covered in
the magazine and/or those having
a good sales record during the time
of evaluation. Once offered for
evaluation, the game must have
been evaluated by a sufficient
number of readers to be included
in the results. Any game not
evaluated by at least 10% of the
respondents was not included in
the results.
  Games were rated on a scale of 1
(terrible) to 9 (outstanding). Re-
spondents were asked to consider
such things as PRESENTATION
(graphics, sound, packaging,
documentation); GAME DESIGN
(design, playability, interesting?);
LIFE (does the game wear well?)


R.I.D. #9 (Use card provided)
  Use boxes #1 and #2 to record
reader survey answers from
INSIDE THE INDUSTRY. See page
4 for instructions.
  On this page a number of games
and articles are listed for eval-
uation. Please take time to evaluate
these games and articles. Use the
guidelines above for game eval-
uation. Leave blank any game
which you have not played enough
to have formed an opinion.
R.I.D. was prepared with the help of SPEED STAT by SoftCorp International, Westerville, OH 800-543-1350

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