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							VOL. 3 NO. 1                                         Jan.-Feb. - 1983




               Features
               TEST PILOT                                             12
                    Fiction                                   John Vornholt

               THE TWISTS AND TURNS OF SERPENTINE                      20
                       Review of Broderbund's Game         Michael Cranford

               COSMIC BALANCE                                         22
                    Review and Analysis                         David Long

               S.E.U.I.S.                                             26
                    Strategy and Arcade Combined              Dick Richards
               ARMOR ASSAULT                                           28
                    Epyx's Armor Game Reviewed               Floyd Mathews

               THE LEARNING GAME                                      30
                    A New Column                                Bob Proctor

               THE ARCADE MACHINE                                     32
                    A Game Generator                          John Besnard

               THE ATARI ARENA                                        34
                    A New Column                                Allen Doum

               INDEX                                                  48
                    Volumes One and Two




               Department
               Inside the Industry                                      2
               Letters                                                  4
               Taking a peek                                            6
               Real World Gaming                                        36
               Route 80                                                 38
               Silicon Cerebrum                                         40
               Microcomputer Mathemagic                                 41
               Micro-Reviews                                            42
               Reader Input Device                                      46
                                                                   INSIDE THE INDUSTRY
                                                                                      by Dana Lombardy,
                                                                               Associate Publisher Game Merchandising


                                   1982 COMPUTER GAME RELEASES
  The following extensive list was compiled from a mailing to over 130 different software publishers. Over 80 responded to
the survey, of which 76 had game software releases in 1982. The total was 384 new game software titles, not including old
games translated to work on different personal computers. This works out to about 5 new games per company. Phone
follow-up surveys will be done to try and complete the data, but almost every major software publisher is listed here.
  This is your chance to participate in selecting the top computer game of 1982. Using this list as a guide, you should vote
the three (3) titles you feel should be nominated for the final ballot on the Academy of Adventure Gaming Arts& Design
awards form for 1982. Your three nominations should be sent to: Bill Somers, P.O. Box 656, Wyandotte, MI 48192. Use form
provided. Deadline for nominations is March 31, 1983.
  Only members of the Academy may vote on the final ballot. If you're interested in joining the Academy, address your
inquiries to Bill at the above address. Tell him you read about the Academy in COMPUTER GAMING WORLD.
 We'll have a follow-up report after the phone survey, and the list of the publishers who put out the most new titles in 1982.
Good gaming!
Dear Editor:                              the game and eventually succeed-         Dear Editor:
   I was pleased to read in your          ed in achieving the final goal,
                                          killing Werdna.                             First, let me say how much our
Letters column a letter by Leona                                                   family enjoys your magazine. We
Billings about the ethics of piracy. In     What I need now is a review of         think it is done in a highly profession-
it she states "If the software publish-   Knight of Diamonds that gives a          al and enjoyable manner.
ers ask too high a price, there is a      hint or two about the 6th level of
proper (decent, honest, ethical)          the dungeon.. .                             We noted with interest your brief
response: don't buy the item.                                                      note concerning "Picnic Paranoia"
Publishers will then lower the price if     Thanks again and keep up the           in your Nov.—Dec. magazine. My
they can or stop making the               good work                                family has thoroughly enjoyed the
product if they can't."                                          R. David Long     game and we've been looking for a
                                                                      San Jose     review of it to see if others feel the
  I've been saying this for years,                                                 same way. The thing that we like
and it's nice to see someone agree                                                 about it is that its totally different
with me. (And a philosophy teacher                                                 from all the other games. When I
at that).                                 ED. — Thank you for asking about
                                                                                   first bought it I thought only my
                                          hints, It gives me an opportunity to     young children would enjoy it.
                   Robert Woodhead        tell you about something we have
                    Sir-tech Software                                              However, we've found that when
                                          been thinking about.                     teenagers visit the house that's the
                                                                                   game they want to play.
                                            We have been kicking around
                                          the idea of having a regular "Hints        I'm hoping that you'll present an
Dear Editor:                              and Tips" column in which we             in-depth review in your next edition.
                                          would print hints and tips on a                                 Stanford Siegle
  I wanted to drop you a short word
                                          variety of games. The idea would                                 Pittsburgh, PA
of praise for the good magazine
                                          be to have readers send in their
you have going.                                                                    ED. — See "The Atari Arena" for
                                          hints and/or tips and we would
  In particular a belated thank you       print the best ones (with due            more information on Picnic Paranoia.
for the review of Wizardry last spring.   credits). Hints would be in slip code.
I had had the game for nearly six         Tips can cover any kind of game. If
months, but could never get any-          you or any other readers think this is
where; I kept getting killed! After       a Good idea let us know and send
your article and the encourage-           in a tip or two. As far as the 6th
ment to stick with it that the            level of K.O.D. goes — anyone have
reviewer included, I went back to         any hints for Mr. Long?
  In addition to games mentioned elsewhere             computer answers each question for                  in graphic form. Other stock market
in this issue, the following products have been        themselves and then enters what answer              programs on the market are games, this
received by CGW. Some of these products will           their partners entered (all done in secrecy         one is a simulation. Apple II & Ill ( $79.95):
receive more detailed attention in future issues.      at this point). After the test is over the          IBM PC, Osborne and other CP/M systems
Readers wishing to review any of these                 program tells the couple in what areas              ( $99.95).
products should contact CGW.                           there is significant differences. You can
                                                       even review the test question by question if
Adventure International                                you wish. Although not as thorough as a
P.O. Box 3435                                          "real" personality profile L&S does provide
Longwood, FL 32750                                     grounds for communication about a
(305) 862-6917                                         couples relationship.

   STRATOS: A Mission Command type game
   for the Atari 400/800 (32K) and TRS-80
   computers, Invaders must avoid your
   Armageddon cannons, bomb the force
   field to reduce it, and then bomb the city.
   Meteor showers make your job even more
   difficult. Good graphics and sound in the
   Atari version



                                                                                                        Broderbund Software
                                                                                                        1938 Fourth St.
                                                                                                        San Rafael, CA 94901
                                                                                                        (415) 456-6424

                                                    Arisoft                                                CHOPLIFTER: The popular apple game is
                                                    P.O. Box 9184                                          now available for the Atari. The graphics are
                                                    Whittier, CA 90608                                     a carbon copy of the Apple version, the
                                                    (213) 944-2024                                         sound is better. You are a helicopter pilot
                                                                                                           rescuing 64 hostages from a hostile
                                                       MIKE CARO'S VIDEO POKER: A program that             government. See the review of Choplifter! in
                                                       includes two games. The first is Jackpot            Vol. 2 No. 4 of CGW.
                                                       Video Poker which, according to the
                                                       documentation, is"functionally identical to
                                                       popular machines found in casinos, but
   SEADRAGON: You pilot your submarine past            more sophisticated". The second game is
   sensor released mines in an effort to dive          Poker Flurry which is a two person, or one
   deep and destroy the master mine. The               person versus the computer, competitive
   Apple version has a nice talking intro-             version of video poker. Players compete in
   duction. Available for the Apple, Atari             rounds trying to mass the most points by
   (great sound), and TRS-80.                          acquiring the best poker hands. Apple II.




                                                                                                           BANK STREET WRITER: Billed as "the first truly
                                                                                                           home-oriented word processing system".
                                                                                                           BSW is a very user friendly word processor
                                                                                                           that includes features found in more
                                                                                                           expensive and complicated word process-
                                                                                                           ing programs. The menus are clear and the
                                                                                                           commands easy to use. Apple ( $69.95).
                                                    Blue Chip Software
Alpine Software                                     19824 Ventura Blvd., Suite 125
2120 Academy Circle, Suite E                        Woodland Hills, CA 91364
Colorado Springs, CO 80909                          (213) 881-8288                                         A.E.: A Space Invaders type arcade game
(303) 591-9874                                                                                             with outstanding graphics. The graphics
                                                       MILLIONAIRE: A well done stock market               create the feel of a three dimensional
   LOVERS OR STRANGERS: An Apple program               simulation in which the player (its a solo          battle between your mobile gun and the
   that calls itself "a computer game with a           game) manipulates as many as 15 different           invading A.E.s (manta ray like creatures). A
   serious side". L&S is a popularized version of      stocks such as IBM, Exxon, Bendix, etc.. The        different screen is used for each level of
   a typical personality profile test typically        game allows a number of transaction types           play. The A.E.s come in from the horizon
   given in counseling sessions (material,             (buy, sell, put options, call options, buying       circling closer to you, diving behind
   career, etc.). The program asks a series of         on margin, borrowing against net worth,             obstacles, seeking to destroy rather than be
   questions related to such areas as love, sex,       and others. One very nice feature is the            destroyed. A nice twist to the Invader type
   values, work & money, spirituality. The             ability to have a variety of reports displayed      game. Apple II ($34.95).
DataMost Inc.
9748 Cozycroft ave.                                  CRIBBAGE SOLITAIRE:Five card games for the           EMPIRE II - INTERSTELLAR SHARKS: This is the
Chatsworth, CA 91311                                  Apple Original Cribbage, Klondike                   second game in the EMPIRE trilogy. Ell is set
(213) 709-1202                                        (Regular and 3 Card), Picture Frame                 at the summit of the Empire's history. You
                                                      Solitaire, and Pyramid. $34.95.                     play the role of a pilot, businessperson, or
   AZTEC: AZTEC takes the animated graphics                                                               diplomat as you attempt to outfit a
   of SWASHBUCKLER and adds to that an                                                                    spacecraft to take you to the planet
   adventure game set in a lost Aztec                                                                     Triskelion.
   pyramid. A nice attempt at combining hi-
   res animation/arcade and adventure
   gaming. The fiction is inspired by Raiders of
   the Lost Ark. Apple II. $39.95,




                                                   Edu-Ware Services
                                                   P.O. Box 22222
                                                   Agoura, CA 91301                                    Epyx/Automated Simulations
                                                   (213) 706-0661                                      1043 Kiel Court
                                                                                                       Sunnyvale, CA 94086
                                                      PRISONER 2: Here is a game not quite like        (408) 745-0700
                                                      any other. This "science fiction nightmare"
   THE ELEMENTARY APPLE (Book): If you are a          is sort of an adventure game, but not really.       RESCUE AT RIGEL: VIC-20 version of the
   beginning programmer and find the                  Well, it is — maybe. Get the picture? If you        game which originally came out for the
   Applesoft-Tutorial to be less helpful than         like mental puzzles this game will be of            Apple not long after the Iranian Hostage
   you would like, take a look at this                interest. Prisoner 2 is an improved version of      Crisis. The game plays off that incident with
   programming guide. It is user-friendly.            the original PRISONER.                              it's theme that a high Tollah has taken ten
                                                                                                          men and women prisoners and the player
   TUBEWAY: Arcade game based on the coin-                                                                must free them. Cassette, 16k expander
   op game TEMPEST. Tubeway does a pretty                                                                 required.
   good job of giving you the "feel" of Tempest
   but is not as sophisticated as the coin-op                                                             SWORD OF FARGOAL: A game designed for
   game (but then none of the "copies" are                                                                the VIC-20 (not a translation). SOF is an
   able to be as sophisticated as the coin-op                                                             adventure game in the tradition of other
   versions). When you complete a round you                                                               Automated Simulation Adventure game.
   simply are placed in a new geometric form                                                              The player searches a dungeon of darkness
   (there is no accelerating down the arms                                                                in search of the Sword of Fargoal. As you
   avoiding spikes). Apple II. $34.95.                                                                    explore the dungeon your character gains
                                                                                                          experience points and battle skills. Rules are
                                                                                                          typical of Automated's games, i.e. well
                                                                                                          done. Cassette.

                                                                                                       H.A.L. Labs
                                                                                                       4074 Midland Rd. Ste. 23
                                                                                                       Riverside, CA 92505
                                                                                                       (714) 359-8480

                                                                                                          SUPER TAX MAN 2: Remember TAXMAN? This
                                                                                                          is a new "improved" version. Actually this is a
                                                                                                          version that looks a little less like PAC-MAN
                                                      EMPIRE I — WORLD BUILDERS: The first in a           than the older version (by Atari's request no
                                                      trilogy of games which are set in the future,       doubt). It still is the personal computer
                                                      where the rise and fall of an intergalactic         game that comes closest to looking like the
                                                      civilization is played out. WORLD BUILDERS,         popular coin-op game. As with the older
                                                      the first game in the trilogy, covers the down      version you can play by keyboard. In the
   VORTEX: An arcade game in which the                of the EMPIRE, during the period of                 new version you can use an Atari joystick if
   enemy ships are caught in a gravity well           colonization. The player takes on the role of       you use a H.A.L. Lab "Gismo" which retails
   and spiral down towards you. You defend            either a miner, missionary, or homesteader.         for $15.00 ($10.00 when you use the $5.00
   from your base at the center of the gravity        Play involves traveling around the galaxy           discount coupon included in STM2);
   well (i.e., the Vortex). Not as good as the        plying your given trade to survive and              compatible software is required to use this
   other DataMost games listed here.                  prosper.                                            hardware arrangement. Apple II.
Hayden Software                                         WORDTRIX: A word game for the IBM PC
600 Suffolk St.                                         which is similar to the popular game
Lowell, MA 01835                                        BOGGLE. You find words in a 4-by-4 grid,
                                                        while competing against the computer.
   BULLDOG PINBALL: A pinball arcade game               IBM PC 64K.
   for the Atari 400/800, This cassette game
   has a tilt feature and variable speed             Morningstar
   control. $29.95.                                  39 Florence St.
                                                     San Francisco, CA 94133
Insoft, Inc.                                         (415) 441-2535
10175 S.W. Barbur Blvd., Suite 202B
Portland, OR 97219                                      ICE DEMONS: An arcade game that is
(503) 244-4181                                          much better than the packaging the game
                                                        comes in. The game deserves a better
   GRAPPLE: One of a series of games written in         presentation. ID can be played solo or in
   GraForth (an Apple graphics language).               competition or even in team play with a
   An arcade game in which your android                 second player. The object of the game is to
   guard must stop a jailbreak by numerous              shoot (with arrows) the ice demons as they
   alien types. In early rounds hitting the alien       come out of the ground. Apple II.
                                                                                                          GOLF CHALLENGE: A golf game for one to
   anywhere will be effective. In later rounds
                                                                                                          four golfers/gamers. A joystick is required for
   you must go for a head shot.
                                                                                                          each player. You use the joystick to walk
                                                                                                          your player up to your ball. Joystick is also
                                                                                                          used to hit the ball. Lining up square to the
                                                                                                          ball and learning the length of backswing
                                                                                                          to use are the important skills to develop.
                                                                                                          Atari 400/800 16K Tape.
                                                                                                          LUNAR LEEPER: An arcade game in which
                                                                                                          you attempt to rescue men from the Lunar
                                                                                                          Leepers. In the first stage you fly overland
                                                                                                          picking up men while avoiding the leepers.
                                                                                                          If you're not careful the leepers will jump up,
                                                                                                          grab and eat your ship as you fly overhead.
                                                                                                          In the second stage you negotiate your way
                                                                                                          underground and try to destroy a giant
                                                                                                          eyeball (the leader of the leepers?). Your
                                                                                                          ship has no brake thus you must allow for
                                                     Omega Microware, Inc.                                inertia. Apple II.
                                                     222 S. Riverside Plaza
                                                     Chicago, IL 60606
   SPIDER RAID: Another GraForth game. You           (312) 648-4844
   are a spider trying to eat flies while avoiding
   poisonous beetles (actually insect spray             NIGHT FALLS: A Space Invaders type game
   cans).                                               but with numerous additions that allow a
                                                        more detailed strategy. Contains a 22 page
                                                        rule book that explains the various aspects
                                                        of the game, gives strategy tips, and
                                                        provides programming information. The
                                                        program is not copy protected and an
                                                        uncompiled version of the game is
                                                        available for modification (the booting
                                                        copy is a compiled Applesoft program).
                                                        Apple II.




                                                                                                          PEST PATROL: A well done Space Invader
                                                                                                          type game. There are 39 levels of play. Each
                                                                                                          level is made up of a different attack
   ZARGS: GraForth game which has                                                                         pattern. There is a practice option available
   similarities with FROGGER, You take your                                                               which allows you to practice any of the first
   shipntoacevdgriusothflyn                                                                               29 levels, The last 10 levels can only be
   objects, dock ith the Zarg base and from                                                               reached in the play mode. Apple II.
   there destroy alien ships,




                                                     Sierra On-Line
                                                     36575 Mudge Rance Rd.
                                                     Coarsegold, CA 93614

                                                        JAWBREAKER: This is the "All New Version" of
                                                        an old favorite. In this version the "monsters"
                                                        ( i.e. happy faces) roll along horizontal
                                                        corridors as you (the dentures) try to eat
                                                        energizers and then eat the happy faces. If
                                                        you are caught by a happy face and are
                                                        not energized you will lose your teeth (just
                                                        think — the same machine that plays this
                                                        game can also run detailed tax programs).
                                                        Apple II.
,
Sirius Software                                        tries to steal your compass and mapmaking
10364 Rockingham Dr.                                   tools). Choose from any of 26 mazes. Well
Sacramento, CA 95827                                   done.
  BANDITS: An Atari 400/800 Space Invaders
  type game. Good graphics. Your job is to
  guard supplies at a lunar supply base. Alien
  bandits use a variety of methods to steal the
  supplies. Some aliens have heat seeking
  bullets, others have napalm bombs, etc..
  There are 28 levels of play.




                                                                                                      Software By H
                                                                                                      P.O. Box 6592
                                                       REPTON: A Defender type game in which          Rochester, MN 55901
                                                       you defend Repton from invaders. A variety     (800) 328-9002
                                                       of alien types keeps this game interesting.
                                                       Available on the Atari 400/800 and Apple II.      PILLBOX: Similar to the coin-op game
                                                                                                         BATTLEZONE. However PB has no intervening
                                                                                                         terrain (just the hills in the background).
                                                                                                         Play involves finding the radar blip of an
                                                                                                         enemy tank, turning your 360 degree turret
                                                                                                         to the location, sighting the tank, and
   THE BLADE OF BLACKPOOLE: A hi-res                                                                     shooting it. All this must be done before he
   adventure game that can handle short                                                                  fires at you. Your location is stationary. If
   sentences ( as opposed to two word                                                                    possible, look at it before you buy. Apple II.
   commands). The object of the adventure is
   to recover a magical sword and return it to
   the altar from whence it was stolen. Apple II.




                                                    Sir-Tech Software, Inc.
                                                    6 Main St.
                                                    Ogdensburg, NY 13669
                                                    (315) 393-6633

                                                       GALACTIC ATTACK: A real-time space
                                                       combat game which combines arcade
                                                       elements with strategic planning. Using
                                                       keyboard commands you control speed            Software Productions, INC.
                                                       and direction as you seek to recapture the     2357 Southway Dr.
                                                       planets of the solar system from invaders.     P.O. Box 21341
  FREE FALL: An arcade game in which you               The primary weapons (torpedoes) and the
  must maneuver your man from the top of                                                              Columbus, OH 43221
                                                       secondary weapons (phasers) are fired in       (614) 486-3563
  the screen to the safety holes at the bottom         the direction entered at the keyboard. This
  of the screen. Girders can be held onto and          game does a good job of combining                 MICRO MOTHER GOOSE: An Apple II
  ascending needles must be avoided.                   strategic game elements with pleasing             product designed for ages 3-9. Program
  Apple II.                                            graphics. Apple II.                               includes nine Mother Goose Rhymes (with
                                                                                                         music and animation) and three games.
                                                                                                         Programs are designed so that they can be
                                                                                                         run by the children. The detailed documen-
                                                                                                         tation is for the parents. Package includes
                                                                                                         several little extras such as Mother Goose
                                                                                                         stickers and Computer Do's and Don'ts
                                                                                                         Poster, If you have young ones check this
                                                                                                         program out.




                                                    Software Familiars
                                                    1065 Brighton Dr.
  WAYOUT: The graphic animation of Wayout           Menasha, WI 54952
  is without doubt the most amazing we have
  ever seen. The Atari version (which we               RUNE FIGHT!: RF is a computer aid for
  looked at) has walls that appear solid. The          RUNEQUEST (a role-playing game by
  walls in the Apple version are line drawings         Chaosium Inc.). RF performs almost all the
  (see cover of game for Apple graphics).              dice rolling and bookkeeping chores
  Wayout is a perspective 3-D maze game in             related to physical combat in a game of
  which you try to escape the maze while               RUNEQUEST. Runs on Apple II 64K ( $25.00). A
  avoiding the Cleptangle( a creature which            48K version is supposed to be in the works.
Strategic Simulations, Inc.                           BOLO: A tank warfare game based loosely          scored. Documentation goes into details on
465 Fairchild Dr., Suite 108                         on the tanks of the same name in several          how to interpret the data the computer
Mountain View, CA 94043                              works by Keith Laumer. Your task is to use        gives you. Apple II,
(415) 964-1353                                       your Mark XXV tank to destroy enemy bases
    BOMB ALLEY: A game based on the                  which produce robot tanks. Four levels of
    Mediterranean Campaign in Summer 1942.           difficulty can be combined with any of five
   Written by Gary Grisgby, it uses the same          levels of maze density to create any of
    game system as his very popular GUADAL-          20 different versions of play. Apple II
    CANAL CAMPAIGN. Apple II.




                                                                                                      STAR MAZE CONTEST

Sydney Development Corp.                          Wadsworth Electronic Publishing                        Wow! It looks like STAR MAZE is
600-1385 West 8th Ave.                            Statler Office Building                             tougher than we thought! In our
Vancouver, B.C.                                   20 Park Plaza                                       last issue we announced a STAR
Canada V6H 3V9                                    Boston, MA 02116
(604) 734-8822                                    (800) 322-2208
                                                                                                      MAZE contest in which you could
                                                                                                      win up to $100.00 from Sir-tech
   EVOLUTION: A game that is really a series of                                                       software. The first place prize has
   arcade type games linked together by the          THE SURVIVAL KIT FOR APPLE COMPUTER
                                                     GAMES (Book): A book that reviews Apple
                                                                                                      been won by Roe Adams (he's
   common theme of evolution. Each phase is
   a different arcade sequence in which you          computer games. Twenty-four Apple                going to donate the games to
   seek to climb the ladder of evolution. You        games are treated (14 of the games can           Thatcher Montessori School near
   begin as a single celled amoeba, then work        also be run on the Atari, 4 on a TRS-80, and 4   his home in Hyde Park, Mass-
   your way successively up through tadpole,         on an IBM-PC). The games are grouped into
                                                     four categories; Adventure, Arcade-Type,
                                                                                                      achusetts). However the second
   rodent, beaver, gorilla, and human. Apple
                                                     Fantasy, Strategy. $9.95.                        place prize of $75.00 in Sir-tech
                                                                                                      products and the third prize
                                                  Rantom Microcomputer Software                       ($50.00) have yet to be claimed.
                                                  P.O. Box 5480
                                                  Avon, CO 81620
                                                                                                      If you still want to take a shot at
                                                  (303) 949-6646                                      it, here again are the rules:
                                                     THRAX LAIR: An Atari arcade game in which        CONTEST RULES
                                                     you control a Pterodactyl type creature on
                                                     a raid into an underground "Thrax Lair"
                                                                                                        1. Each contestant will submit
                                                     ( insect like creatures) The game, which has     a map of the 16th level of Sir-
                                                     nice scrolling and sound effects, runs in 16K    Tech's STAR MAZE game. The
                                                     but looks better than many Atari arcade          map should be of sufficient
                                                     games that require more RAM.
                                                                                                      detail so it is clear to the judges
                                                                                                      that the contestant has indeed
                                                                                                      gotten to and mapped the 16th
                                                                                                      level.
Synergistic Software
830 N. Riverside Dr., Suite 201
                                                                                                        2. Tie-breaker: Some shapes
Renton, WA 98055                                                                                      closely associated with the two
(206) 226-3216                                                                                        authors appear on a certain
                                                                                                      level or levels. What are the
   CRISIS MOUNTAIN: An animated adventure/
   arcade game. Your task is to defuse bombs                                                          shapes and on what level(s) do
   left by terrorists in mountain caverns. Your                                                       they appear?
   time is limited as the bombs are ticking
   towards detonation. Nine levels of play.                                                             3. Each entry should include
   Apple II.                                                                                          your name, address, and phone
                                                                                                      number.
                                                                                                       4. Entries should be postmarked
                                                  Pickam Software                                     no later than February 23, 1983.
                                                  312 South Los Angeles St.
                                                  Los Angeles, CA 90013                                5. All correct entries will receive
                                                     THE PREDICTOR: A statistical program             a one year subscription to CGW.
                                                     designed to help predict the outcome of          To this end, please indicate if
                                                     sporting events. Versions exist for Pro          you are a current subscriber or
                                                     Basketball and Pro Football. In the              not.
                                                     basketball version you must enter the data
                                                     for 40 games before predictions can be             6. Second and third place
                                                     made. You enter teams, points scored, and
                                                     identify the home team. The Predictor will
                                                                                                      winners (if there are any) will be
                                                     tell you what the point spread should be for     announced in the March-April
                                                     any match-up as well as the total points         1983 issue of CGW.
TEST PILOT
        John Vornholt


   I fingered the laser blaster. Something about it felt          end up in worse trouble than I'd left. At that moment, a
unreal. But there was nothing unreal about the two                tentacle whipped out from one of the openings and
Garanian warriors who had rounded the slanting pile of            slammed me across the face. I went down — hard. The
rubble in front of me. Had that building once been a              damn thing was curling around my neck before I
tram station or a detention hall? I couldn't remember.            regained my senses. As I ripped at it with my gloved
                                                                  fingers, I thought, great, out of the frying pan and into the
  My attention returned to the two Garanians who were,            fire.
I knew, looking for me. In the cobalt blue of the Lipidus            Somewhere in the recesses of my brain I remembered
sky, they stood out like two giant brown tree trunks—all          that the denizens of Lipidus disliked light. I fumbled in my
and legs. They moved slowly, due more to the heavy                holster for my flashlight (the handiest utensil to have on
atmosphere of Lipidus than to any fear of me. They were           Lipidus), flipped it on, and drew it out with one quick
easy targets, but I had to suppress my urge to blast them;        motion. The monster squealed at the powerful beam
a shot from my laser might catch a gas pocket, resulting          and recoiled instantly. I staggered to my feet, leaned
in a huge fireball. I had seen that chain-reaction twice          against the wall for support, and tried to catch my
now and had seen it melt both my companions. I didn't             breath.
want to see it again.                                                Then it happened. There was a soundless sound, and a
  How, then, to get rid of these two gorillas? I tried to think   huge force suddenly sucked me off my feet. The blast
back over everything that I had learned in my two days            came a millisecond later, singeing my face and beard. I
on Lipidus. The Garanians were strong, much too strong            looked back down the alley just in time to see a
for hand-to-hand combat. Besides, I was outnumbered. I            monstrous fireball completely engulf the two frenzied
couldn't shoot them, for fear of a fireball. Then it struck       Garanians, turning them into limpid pools. I got to my
me! What good was this damn laser blaster anyway? Not             feet, thinking that was a more dignified position from
any good that I could fathom. I turned the weapon over            which to meet my maker. I paused in reflection for a
in my hand, looking desperately for an over-load switch, I        moment, watching the fireball rush towards me like a
knew it had to have one—every blaster that I had ever             glowing freight train. not a bad game — not bad at all.
seen had had one. Finally, I found a pin on the bottom of
the pistol grip. I yanked it out and the damn thing began           I, of course, died without any pain and found myself
to hum and vibrate.                                               back in the chamber. I pushed open the door, and
                                                                  Peterson warmly grabbed my hand.
  All right, I thought, let's hope it has at least a sixty
second delay. I set the blaster gingerly on the sidewalk            "Great game, Mitchell!" he shouted. "Great game!"
(yes, Lipidus has sidewalks), and back slowly away while
                                                                    "Thanks," I mumbled. I was tired.
counting to myself. At fifteen, I decided to let the
Garanians see me. I quickly darted out into the street              "Forty-nine hours!" Peterson screamed. "Forty-nine
and pretended to look startled when I saw them. One of            hours!"
the Garanians lifted his weapon to fire at me, but the
                                                                    I was beginning to wish he'd shut up, or at least lower
other knocked his hand away and growled. I ducked
                                                                  his voice. "I've got to sit down," I said, "and get a drink of
back into the alley and they gave chase on foot.
                                                                  water."
  I ran like hell, and it wasn't pretence. Being lighter than
                                                                    "Real water?" Peterson smiled.
the tree-trunk Garanians, I wasn't afraid that they would
catch me. But I did know something horrendous was                   "Please."
about to happen when the laser reached melt-down. I
                                                                    Peterson fetched me a tall cool glass of H20. No matter
hoped that I would be far enough away for it not to
happen to me.                                                     how much they improved the opticals, I mused to myself,
                                                                  they never got anywhere with the savories. Game food
  The sides of the narrow creepy alley shined black, like         and drink was at best, lousy and to be avoided at all cost.
the skin of a seal. Oblong openings about three feet              I usually didn't bother with it anymore, since training
across lined the slippery walls. It suddenly dawned on me         myself to go up to seventy-two hours without food or
that I didn't know where I was going and, that I might            drink. I still got thirsty sometimes, but never hungry; no
food was preferable to that pasty protein stuff disguised         "Get back into the hologram chamber," he
in the mind as real grub. My body wasn't that easily            commanded.
fooled. Besides, eating and drinking slowed down the
play of the game.                                                 "What'?"
                                                                  He waved the Ngun pointing it toward the chamber.
  Peterson watched me eagerly, "So what did you
think?"                                                         "Get back in. You're going to try it again."
                                                                  I tried to summon some authority to my voice. "You
  "You'll get a full report," I answered between gulps.
                                                                can't do this, Peterson. Besides, playing the game again
  "Aw, can't you talk about it a little bit'?" he prodded.      won't make me change my mind. It's not a bad game,
                                                                and I was never going to give it a bad report."
  I set the glass down and wiped my lips. I knew it was not
a truly great game, because I didn't feel emotionally or          But the crazed software engineer wasn't listening.
physically spent, as I did with the truly great ones. That      "Back into the chamber," he hissed.
would be in the full written report. On the other hand,
                                                                  As Peterson's gun hand was shaking rather badly, I
there were some nice things I could say about "Lipidus."
                                                                decided not to test him. Re-entering the holo-chamber, I
  "Great opticals," I said. This was no great surprise, as      already had my strategy worked out. Peterson couldn't
Peterson's company was noted for its visual effects. "The       stay awake as long as I could — nobody could — and I
planet and inhabitants were very realistic. And the             would simply manage to get myself killed every now and
sensory effects were quite good too. When that damn             then on the chance of finding him napping or out of the
tentacle, hit me across the face, I thought it had broken       testing room. The worst he could do to me while I was in
my nose. I'll never figure out how you do that with just        the chamber was to restart the game.
changes in air pressure,"
                                                                  I watched him fumbling with a cartridge in the game
  "The negatives," Peterson said, very seriously. "We           slot, then the door closed.
know what's right with it. What's wrong with it'?"
                                                                  The first few seconds in a holo-chamber were always
  "To begin with," I asked, "what's the deal with the laser     strange. The walls, ceiling, and floor were a combination
blaster'?"                                                      screen projector made up of millions of tiny glistening
                                                                refractor chips — it was like the walls were covered with
  "The laser blaster'?"
                                                                sequins. Then, colors began to emerge, blending and
  "Yeah," I replied. "What good is it to have a laser           folding in with one another like an old-fashioned
blaster when you can't use the damn thing?"                     kaleidoscope. The walls melted away. the colors
                                                                becoming definite hues, and shapes to take distinct
  "All games have laser blasters," Peterson said
                                                                form. I expected a laser blaster to appear in my hand, as
sheepishly.
                                                                my spaceship hurtled out of control toward the planet
  I nodded. "That's just the point. You put it in because all   Lipidus. Instead, I found myself in.. .
the others have it, even though it not only serves no useful
purpose, but is downright dangerous to use. It works              A cocktail party!
against other features of the game. If anyone was really          Yes, indeed. Some very hip synthesized music was
going to Lipidus, knowing about the gases there, they           blaring from the floor, and twenty or thirty cool people
would never take an incendiary weapon. A crossbow               were milling around with drinks in their hands. I looked
would be better."                                               down at my own hand and saw some tall orangish
  Peterson looked stunned. "A crossbow. . .in a space           concoction, with a little pink umbrella sticking out the
game?"                                                          top of it. I also seemed to be dressed better than usual, in
                                                                a blazer of some purplish color. While still taking in the
  "Then invent a new weapon," I said."I'm only a test pilot.    surroundings, a beautiful — almost impossibly beautiful
My job is to play 'em and spot the flaws — I don't design       — blond strode up to me and stopped two inches from
them. But that laser blaster never felt right to me. I think    my chest. At least her most forward aspects stopped
whoever designed it, knew it belonged in another game;          there — the rest of her stopped some distance back.
not this one."
                                                                  "Hello," she said.
  Peterson was thin-lipped, "I designed it myself."
  "Well," I muttered, "I had fun blowing it up." I stood and
stretched, ready to call it a day — or should I say — two
days.
  "You didn't like the game at all, did you?" Peterson
asked gravely.
  "You'll get my full report," I yawned
  Peterson's eyes narrowed behind his horn-rimmed
glasses. "I'm ruined with the company if that game
doesn't pass," he said.
  I yawned again, mumbling, "That's not my decision."
   "It can be, depending on what kind of report you turn
in."
  I was getting irritated now and turned toward the
engineer with a weary frown. "Look, Peterson, if you. . ." It
was then I noticed the needle gun in his hand.
  All right, I said to myself, I'm in some kind of erotic         She pointed toward a large man with a completely
adventure. I didn't know how Peterson had gotten the            bald head. "That's Hubert. This is his place and his party.
cartridges switched, or even if he was aware of it, but I       He knows everything."
knew my plan was out the window. It's very difficult to get
yourself killed in an erotic adventure. Practically               I strode over to Hubert. "Hello, Hubert," I said.
anything else, though, was possible.                             "Hello, Mitchell," he replied. "Glad to see you could
   "You're shy," smiled the beautiful blond. Of course, she     make it."
had been programmed to say that to anyone who didn't              At first, I was stunned that he knew my name, then I
talk very much.                                                 realized that I had told it to the blond. By now, everybody
                                                                in the place knew my name.
  I ignored her and just kept on thinking. My experience
in these kinds of games was limited; I usually found              "How do you exit the game?" I asked
myself avoiding monsters and peculiar aliens. I didn't
know who tested erotic adventures, but it certainly               "Don't you like it here?" Hubert asked smugly.
wasn't me. I suspected it was the president of the              "Everybody finds my parties so. . .interesting."
company.                                                          "Interesting is not what I'm looking for right now," I
  I studied the girl. She must have been given a fairly         answered. "I'm tired, and I want to go home."
complex artificial intelligence, I decided, in order to hold      "Go home then. You live just down the street."
a conversation with a complete stranger. Maybe if I
asked the right questions, she could help me get out of           "Home, Hubert. My real home. How do I exit the
                                                                game?"
this jam.
                                                                  Somebody passed Hubert a joint, and he took a long
  "What's your name?" she cooed.                                drag. "you automatically have that option after an
  "Mitchell," I said. "What's yours?"                           encounter."
  "Alice."                                                        "I want to go now," I repeated, emphasizing the
                                                                "now."
  Funny, she didn't look like an Alice. More like an Inga.
                                                                  "Out of the question," Hubert replied with a toss of his
  "How do I exit this game?" I asked her.                       head. He gave me a very fruity grin.
  "Exit?" she smiled. "But you only just got here." She
batted her eyelashes and gently touched my chest.                  I hadn't been playing action-adventure games as a
  "But it's important I leave now," I answered. "I have a       living for six years for nothing. I merely picked up a bar
phone call to make, then I'll come right back."                 stool and smashed it across Hubert's idiotic face.
  "It can wait, I'm sure," purred Alice. She suddenly
grabbed my free hand and began swaying to the music.
"Let's dance!"
  "No!" I shouted. I grabbed the vacuous blond and
shook her violently. "I want to get out of here,
understand?"
  A look of understanding did come into Alice's eyes.
"Maybe you'd like to meet my roommate, Marsha. Or my
other roommate, Trisha. She's a airline stewardess."
  I swore under my breath.
  "If that doesn't suit you," Alice continued, "there's my
hairdresser friend, Felipe."
  "Excuse me," I said, walking away.
  I got about eight steps before a sultry brunette
grabbed my arm. "Got a light?" she asked, waving what
looked like a hand rolled cigarette marijuana joint in my
face.
  I started to say no, then I realized that my purple jacket
probably came equipped with a few choice utensils. I
reached in and drew out several objects: one was a set of
keys to God-only-knows-what, another was a small vial of
white powder and a third was a gold-plated lighter. I lit
her funny cigarette.
  "You don't like it here, do you?" she asked.
  I declined her offer of the pot. "No. I'm looking for a way
to get out."
   "My apartment is only a few blocks from here. My car is
right out front."
  So is mine probably, I thought to myself. "Who knows
how to exit from the game?" I asked.
  Hubert lay on the floor in a pool of real-looking blood. It     "Lipidus," I smiled. "Don't you recognize it? This is a
suddenly dawned on me that a little sado-masochism              great game you invented, Peterson, I especially like hors
might be written into this game, and I wasn't wrong. Two        d'oeuvres."
musclemen-types quickly came at me. One I
dispatched with a whiskey bottle, but the other one              A tall willowy redhead began to hover near us, as if
landed a left hook to the side of my face. My ears              deciding how to approach these two weirdos, one of
buzzing, I rammed him in the gut with my head, then             whom was cringing on the floor.
dropped him with a knee well below the belt. Gee, this             "Hi, Sweetheart!" I piped up. "I want you to meet a
game was sort of fun.                                           friend of mine. His name is Peterson, and he's a load of
                                                                laughs."
  There were no other takers. In fact, everyone froze as a        "Hi, Peterson," she cooed. "I'm Trisha."
voice came from the stereo, saying, "If you wish to
continue the game, please be seated. If not, please                "I think I know your roommate," I said. "Blond girl,
remain where you presently are."                                right'?"

  I remained standing. Apparently, beating somebody               "Alice," beamed Trisha. "Shall I get her for you?"
to a pulp, in this game, was the same as an erotic                "No, you take care of my friend here. I'll go find Alice."
encounter.                                                      As I moved off, I could hear Peterson whimpering in the
  Within a few seconds, the walls around me began to            background.
dissolve, and the curvacious blonds and brunettes                 I pretty much ignored him after that. I made a bee-line
became, once more, mere refracted light beams.                  toward the luscious Alice, dragged her straight away
Gingerly, I pushed open the door of the chamber and             and found a much easier way to exit the game than I'd
stepped out.                                                    had the last time through.
  Peterson's back was toward me, and he was immersed              Two security guards were waiting outside the
in watching figures dance across a computer video               hologram chamber with me when Peterson finally
screen. Apparently, in his madness, he thought I really         exited. He was quiet, almost docile, and I remembered
would play his silly game all over again. And just as           him saying, as they led him away: "I guess that you
certainly, he must not have known about the switch of           really don't have to have a laser pistol."
cartridges.
                                                                  I yawned and grabbed my old windbreaker from the
  The gun lay beside him, on top of an oscilloscope.            coat rack. Any more days like this, I thought to myself,
   In two bounds, I was across the room and had the             and I might have to look for another line of work.
pipsqueak programmer by the throat. He scrambled for
the gun, but I was able to drag him out of his chair and
half-way across the floor. It was then that Peterson
surprised me with a swift bony elbow to my ribs. I doubled
over and just managed to catch him by the scuff of the
neck, as he hurried back toward the gun. They say that
mad men have the strength of ten, and I was beginning
to believe it. Peterson and I thrashed about on the floor
for awhile until I realized that he was more than I could
handle. While still able I maneuvered him to the door of
the hologram chamber, kicked it open, and hurled both
of us inside.
   I pinned him to the floor as the door slowly shut. Closing
the door activated the game, and the door would
remain shut and locked until the game was over. This
wasn't for the player's sake, but to avoid damaging the
circuits.
  Peterson jumped to his feet and threw himself against
the door, howling like one of his Garanians.
  "Calm down," I said. "You know you can't get the door
opened. Sit back and enjoy the game."
  "We'll be out of here in a second," Peterson snarled,
"Lipidus is a single-player game, and it won't activate
with two people."
  Just then, the walls began to melt away into a lovely
magenta haze. Something had told me that Hubert's
Party was a multi-player "game". "What were you
saying?" I asked.
  Peterson shrank to the floor, watching with utter horror
as the chamber was transformed into Hubert's chic
livingroom. The guests strolled past us, tinkling the ice in
their cocktail glasses.
  "Where are we?" Peterson gasped.
!
THE TWISTS AND TURNS OF SERPENTINE
                                             By Michael Cranford



         BASIC INFORMATION                 search of eggs, are also good for an           1. On the first level try to chew
                                           extra length. But beware. . .enemy                down all the serpents a bit,
 NAME:       Serpentine
                                           serpents can grow a segment by                    then aim for frogs to gain
 TYPE:       Arcade
                                           eating frogs or your eggs too, though             length. . Eating green snakes
 SYSTEM:     Apple II or Apple II+ (48K)
                                           no serpent can grow longer than                   from the front are worth a
 FORMAT:     Diskette (DOS 3.2 or 3.3)
                                           seven lengths. Neither can it be less             goodly number of points.
 # PLAYERS: 1
                                           than two (head and tail), otherwise
 AUTHOR:     David Snider                                                                 2. Don't drop your egg on a path
                                           it will die.
 PRICE:      $29.95                                                                          in the maze that is on the edge,
 PUBLISHER: Broderbund Software                                                              otherwise a frog may enter the
             1938 Fourth St.                                                                 maze and eat it before you
             San Rafael. CA 94901            All serpents lay eggs. Upon doing
                                           so, they lose a segment of length.                can recover.
                                           Your foes eggs are speckled, and will          3. Don't kill the last enemy
                                           eventually hatch into new serpents                serpent before you've hatched
                                           (though there will never be more                  a new egg.
                                           than three on the screen at once).
                                           The newly-hatched snakes are only             4. When starting a new level
  Broderbund has earned a level of         two segments in length.                          with an old serpent, you tend
distinction for the quality of its past                                                     to move slower than if you die
software, a recent example being                                                            and start again with a brand
CHOPLIFTER, which has done whirl-                                                           new serpent.
                                             The game tends to be based on
wind sales at the computer stores.         foresight and dexterity, rather than
But, an even newer game, SERPEN-                                                         5. Strive always to keep your blue
                                           the memorizing of patterns which                 snake a minimum of three
TINE, is an arcade game of exception-      can be used with so many conven-
al appearance who's maze-routine                                                            segments in length.
                                           tional maze games. The serpents
graphics are much better than most         grow deadlier as one ascends the               6. Cutting into an enemy snake
games on the market.                                                                         just after his head has passed
                                           various levels, in that they move
                                           faster and faster and become more                 will cut him off at that point.
  At the start of the game, you            accurate in tracking your blue                A good score would certainly be
command three tame blue serpents.          snake. There are a total of twenty          anything over 100,000 points, but in
Your objective is to rid the maze of       separate levels (all of which are           SERPENTINE it is possible to sit on one
the enemy serpents while laying            stored initially in memory. . .there is     level fora long time and accumulate
eggs in hope that, when you                no disk-drive action during the             an impressive score with little
vanquish your 1st foe, you will get a      game). After reaching the twentieth         accomplishment. Measure yourself
new serpent. Each level (maze)             level it returns to the first maze..        instead against the highest level you
starts off with three orange serpents,     though the game certainly does not          can achieve. I've made it to 31..
who strive to eat you while laying         return to level one difficulty! After one
young of their own. The gist of the        masters the upper levels (17 and on),         The author, David Snider, is more
game is that big serpents eat little       the game does not get noticeably            notably responsible for his pinball
serpents. You start off with three         harder, but it's so easy to make an         game, DAVID'S MIDNIGHT MAGIC. I
body-segments, and your foes with          error that I believe SERPENTINE Is not a    spoke with him and learned that he
six or seven, so you must chase them       game that one can sit at all day            was working on converting MAGIC to
from behind and swallow them up            without a loss, no matter how great         the Atari, and then would start on
until they're smaller than you, at         his gaming expertise.                       SERPENTINE. After commending him
which time they change color to                                                        on the originality of SERPENTINE, he
green. You may then eat them from                                                      told me, "I was trying to capture the
the front, which will make you one                                                     best parts of Pac-Man and Centi-
 body-segment longer. Eating enemy                                                     pede in an entirely new way." In my
eggs will also gain you a segment.         To pave the way for future garners,         opinion, SERPENTINE Is far better than
Eating frogs, which hop around in          I offer some insights and strategies:       the sum of its inspirations.         u
COSMIC BALANCE: Review and Analysis




                                            before your very eyes, but the                Other scenarios presented are
                                            execution phase does give an               Planetary Raid, Commerce Raider,
                                            excellent simultaneous movement            Invasion, Dogfight, and Ambush. The
                                            display with a blow by blow and            first three are samples of many
                                            verbal graphic attack damage               typical combat actions that will arise
                                            readout. This, combined with an            in an upcoming strategic space
                                            extremely flexible shipyard (build to      conquest game which will use the
                                            your own design) section and just          CB system to resolve battles. You can
                                            about the most detailed status             destroy a planet, raid a convoy, or
                                            display that a Starfleet Commander         invade and conquer a planet,
                                            could ask for, makes this one space        depending on what else you have
                                            battle game that should keep you           going on any particular evening. The
                                            playing for quite a while.                 first two have a time limit of ten turns,
                                                                                       which should make you hustle!
                                              Six different technology levels are
          BASIC INFORMATION                 reflected in this game design,                Dogfight is the obvious con-
                                            allowing you to vary the impact of         frontation between from one to four
 NAME:         Cosmic Balance               electronic warfare on the battle, or       opposing starships. You can test your
 TYPE:         Tactical Space Combat        to create mismatches between               designs against each other with this
 SYSTEM:       Apple II and Atari 400/800   "sophisticated" and "primitive"            kill or die scenario. The cleanest of
 FORMAT:       Disk                         starfleets. A Tech Level six dread-        the options, this one should be
 # PLAYERS:    1 or 2                       nought can, with your proper               chosen for practice.
 AUTHOR:       Paul Murray                  command, defeat two or even three
 PRICE:                                                                                  The last choice is Ambush, which
               $39.95                       enemy ships of equal size, but lower
 PUBLISHER:    Strategic Simulations                                                   again pits from one to four ships
                                            technology.
                                                                                       against from one to four opponents.
                                              Four levels of solitaire play are        The difference between this and
INTRODUCTION                                presented, and I'd suggest that you        Dogfight is that here you select the
  When I bought my Apple two years          start at the easiest, level four. You'll   first team, and the computer
ago, the very first game I bought for it    then have a choice of six different        randomly selects the second team
was Paul Murray's WARP FACTOR. I            scenarios; five of which can be given      from ten pre-constructed dread-
took an Alliance starship named             an infinite variety of participants.       noughts on the same disc. Some of
Enterprise against a Klargon                                                           them are very tough, so be careful!
opponent, and was quickly blown
                                            THE SCENARIOS
away!! "No fair," claimed I, "that            Scenario One, the Deepspace
                                                                                       THE SHIPYARDS
Klargon had me outgunned!" Well,            Encounter, is the only scenario with         Designing a ship is an uncom-
Commander, now you have no more             both sides fixed. The Enterprise,          plicated process, so don't let the
excuses. The long awaited "sequel"          presumably on her five year mission        thought scare you. After all, you
to Warp Factor, Cosmic Balance              to explore strange new worlds and          don't really have to fly it into combat.
(CB), is out.                               boldly go where no man has gone            First you have to select the tech level
  Actually, CB goes far beyond              before, finds that someone, or             and size of your ship, and are then
being a mere sequel to Warp Factor          somethings, has indeed come                presented with a Design Display. The
(WF). One of my biggest disap-              before, The Reliant (a loose trans-        Design Display gives you the total
pointments with WF was the lack of          lation of the unpronounceable true         amount of space in your ship, and
animated graphics. I wanted to see          name), crewed by the alien Brother-        you can select from among a wide
my ships fire their phasers, torps, and     hood and sworn to destroy all              variety of weapons and auxiliary
disrupters, and to see the enemy             humanoid life, attacks and fights to      equipment to fill that space. The
explode. Well, they still won't explode     the death.                                 game rules do tell you how much
space each of the many options will        weapons individually or in group,         make them very strong, but also
use, but it's probably easier to just      can charge individually any one of        immobile on a scale of light years.
play with the display until it looks the   your eight screens, and vary course
way you want it, and then hope that                                                    Another point is that a ship with a
                                           and or speed on any of the 16
you can win with it.                                                                 speed over 50 is virtually unhittable
                                           timepoints that compose the turn.
                                                                                     by known weapons systems. Accord-
    Perhaps the simplest weapon to         (As in Warp Factor, the order to fire
                                                                                     ingly, the Risellian Pact of 2438
use, and the most tempting to              can be given on a specific time
                                                                                     outlawed all starships with a speed
include lots of, is the fighter            point, at a specific range, or at the
                                                                                     of faster than Mk 30. So, unless you
squadron. It flies 32 mk per turn          last instant, which basically calls for
                                                                                     wish to be a war criminal, keep your
towards its target, attacks every turn     the computer to take its best shot.)
                                                                                     speeds in line.
from then until destroyed, and will            Another change from WF, is that
                                                                                       Some far-fluns starship designers,
score a lot of hit points on the enemy.     CB allows you to enter your course,
Unfortunately, it is also extremely                                                  specifically from the northwestern
                                           and then go back to the map and
                                                                                     sector of our galaxy, have reported
costly in terms of space so that a         advance it one time point at a time,
                                                                                     the creation of "monster ships" of far
dreadnought, with four fighter              if you desire, to see the ship's
                                                                                     greater than dreadnought size, but
 squadrons, may have room for very          projected position throughout the
                                                                                     this writer will leave you on your own
 little else.                              turn. This is an excellent way to allow
                                                                                     in that regard.
                                           you to calculate your ship's position
  Other optional equipment in-
cludes both heavy and light seekers        to set as close as possible to the        TACTICS
                                           enemy before firing, and to avoid
(drones), tractor beams, heavy                                                         Get your speed up, concentrate
                                           inadvertent fire in mid-turn caused
armor platings, marines and trans-                                                   your fire, and use occasional evasive
                                            by his evasive tactics.
porters (rather important if you're                                                  action to set those Last Minute shots
playing the Invasion scenario),               Shields, too, are more realistic in    of your enemies to go off prematurely.
defensive belt satellites, and, of         CB than they were in WF. All true         Don't be afraid to mix up your fleets.
course, a wide variety of weapons.         outer space battle fans can envision      Try a dreadnought "aircraft carrier"
                                           a strained voice in a deep Scottish       with four or five fighter squads, with a
  Ships have room for up to 12
weapons, and each can select from          brogue complaining, "Captain, the         cruiser and destroyer escort, or a
                                           shields are buckling, one more blast      plasma torp armed speedster to
eight different covered arcs of fire. If
                                           like that and they'll blow!!" Well, now   play a hit and run game.
you want a weapon to fire in all eight
                                           the shield will buckle, and you'll
directions, fine, but it takes up space.                                               Test yourself, against your friends/
                                           suffer damage (perhaps), but you'll
There are light, heavy, and siege                                                    enemies, and against your computer.
                                           still be able to reinforce them, and
phasers, disrupters, photon tor-                                                     And Remember, for every great ship,
                                           even drain other shields for power,
pedoes, and plasma torpedoes. Your                                                   there is a countership that will be
                                           until all your shield batteries are
only limitation is a maximum number                                                  able to successfully smash it. Or, at
of weapons which may fire out of           destroyed.
                                                                                     least, so goes the prevailing thought
each covered arc, and this varies            After you have given all your ships     at the Alliance War College.
with the size of your ship.                all of their orders, you enter the
                                                                                        For every two designers, there are
                                           execution phase, so-called because
                                                                                     at least two, and more likely five or
  The last thing you will normally         if you have designed your ship
                                                                                     six, different viable designs. One
deal with in the Shipyard section is       poorly, the enemy will execute you.
                                                                                     friend of mine likes phasers that fire
your shields. These should be as           This is where I was really stunned by
                                                                                     from arcs 1, 3, 6, and 8, and photon
strong as you can possibly make            the speed of this program. I entered
                                                                                     torps to cover his stern. Design your
them.                                      my last command, pressed return,
                                                                                     best four ship fleet and let CGW or SSI
                                           and started to go get another beer.
  When you get everything so you                                                     know about it. Perhaps a tournament
                                           There wasn't time. Total lag time
are satisfied, save the ship, and go                                                 could be forthcoming. Stand up,
                                           between the completion of my
on to the next. Don't plan to                                                        Commander, and be recognized!
                                           orders and the beginning of action
combine ships with the same first          has to be measured in tenths of a
letter on the same team (you can't)                                                  CONCLUSIONS
                                           second. Coming after two years of at
but otherwise, just about anything         least five minutes per turn wait for        Although billed as an update of
goes. Play with this section and the       Warp Factor, this speed is quite          Warp Factor during its development,
Dogfight scenario, and the only limit      impressive. It's also dangerous. The      CB is, in truth, a completely new
is your imagination.                       tendency is to try to play just as        game with its own flavor and style.
THE COSMIC BATTLE                          rapidly as the computer does but, if      The speed of the game may
                                           you do, you'll lose, and lose quickly.    encourage some 'arcaders' to get
   After selecting your scenario, and                                                into strategic gaming, but if you're
if necessary, your ships, you will move                                              looking for a true arcade game,
to the orders phase. The status                                                      better look elsewhere.
display can be viewed for any of your      SUGGESTIONS
ships, and the map size varied to                                                      CB is a tactical simulation, one
                                             In designing your ships, be sure to     which plays very smoothly and, as
include all combatants on the same         give them a range factor of at least
screen.                                                                              noted earlier, almost too quickly. The
                                           one. This will enable you to use those    shipyard. options and the number of
  Perhaps the most dramatic im-            prototypes in the strategic game to       scenarios available will keep this one
provement in the game itself is the        come, and will also keep them             out and in use for a long time. In the
fantastic increase in speed. In most       somewhat in line with the last            meantime I look forward to the
cases, the mere touch of a key will        surprise ships in the Ambush scenario.    strategic galactic conquest game
give instantaneous results, You can        The first ships that I designed had no    with CB as its combat resolution
charge and fire each of your               range factors at all, which does          interface.                           u
S.E.U.I.S.: Strategy and Arcade Combined
                                                  Dick Richards




                                          ing arcade-type game that this          heavy) are shown by three different
                                          writer has seen. You and your           symbols on the star map. The
                                          opponent, human or computer,            squadrons, however, can be of
                                          battle for control of the Ozgortian     differing composition (more on this
                                          sector of the galaxy in the 24th        later) so you usually won't know
                                          century. Some may remember from         exactly how tough the "bandits"
                                          history books that ancient conflict     really are.
                                          between the kingdoms of Northwold
                                          and the Far Reaches in the An-            Light fleets are composed of only
                                          dromeda Galaxy, as chronicled in        fighters, medium fleets of fighters
                                          THE SHATTERED ALLIANCE (SSI 1981).      and cruisers, and heavy fleets of
                                          SEUIS puts you in command of a 24th     cruisers only. As one might expect,
                                          century fleet battling to either        the light fleets are the fastest, while
                                          destroy your opponent's fleet or        heavy fleets move rather slowly. . .but
                                          capture all of his production centers   are very powerful.
                                          before he/she/it can do the same to        There are three different levels of
         BASIC INFORMATION                you.                                    fighters (destroyers, escorts, and light
   NAME:      S.E.U.I.S                     The Strategic game is played on a     fighters) and three levels of cruisers
   TYPE:      Strategy/Arcade             star map with each player moving        (light or heavy cruisers and battle-
   SYSTEM:    Apple II 48K                squadrons before the countdown          ships) and with the create-your-own
   FORMAT:    Disk                        clock runs out, and when opposing       game options you can vary the
   # PLAYERS: 1 or 2                      squadrons meet in the same "hex",       composition of your squadrons to
   AUTHOR:    John Lyon                   the scene changes to allow you to       suit yourself. For example, the
   PRICE:     $39.95                      battle it out with the enemy in high-   standard light squadron #3 has three
   PUBLISHER: Strategic Simulations       speed arcade-type combat.               fighters, two class d's and one class e.
              465 Fairchild Dr.,                                                  But if you want five class d's, you can
              Suite 108                                                           have them.
                                          THE FLEETS
              Mountain View, CA 94043
                                            Each player's fleet is composed of      Each ship within a squadron has a
                                          a varying number of squadrons           given amount of total energy
  S.E.U.I.S. (Shoot 'Em Up In Space) is   which are individually depicted on      available, and a specified midships
the first viable combination of a real    the star map. The three types of        value. Energy is allocated between
strategic game and truly challeng-        squadrons (light, medium and            weapons, shields, and rate-of-fire at
the start of each combat phase, and        productive are the Bright Stars, then       fight at once. This is quite chaotic, as
can be different each time the ship        Major Stars, Minor Stars, Small Stars,      the computer controls all of the
joins battle. When your midships           and Single Stars. All except single         enemy's ships and all of your ships
value reaches zero, the ship explodes!     stars require a reduction in speed by       except one. You change which of
                                           squadrons which pass through them,          your ships you control through the
  I could go on for the next ten
                                           and the first three all add production      keyboard — and GOOD LUCK! There
pages talking about the capacity to
                                           points to your resources at varying         is also a 200 production point
change parameters and create new
                                           time interval.                              penalty (-100 to you, +100 to the
game situations, but fortunately for
                                                                                       enemy) for violating the rules of
you, I won't. Suffice it to say that you     Six different star maps are pre-
                                                                                       civilized warfare if you elect the
can do almost anything you want,           sented for your fighting pleasure,
                                                                                       battle royal,
including changing total energy            three of which are used in the
                                                                                          During individual combat the bar
available, midships, production            existing scenarios and three ad-
                                                                                       graphs to the right of the screen
point, frequency of production,            ditional ones for use in building your
                                                                                       reflect the remaining midships
composition of the squadrons, size of      own games. At the start of the game,
                                                                                       values of the combatants, while
the fleet, timing of reinforcements,       stars and systems controlled by the
                                                                                       during the battle royal the graphs
and, of course, the star map on            left side (purple ships) are indicated
                                                                                       reflect total midships of all ships in
which the battle will occur.               in blue, while those controlled by the
                                                                                       the battle.
                                           right side (green ships) are orange.
  Another nice feature is that four
different levels of solitaire complex-
                                           As you conquer enemy stars, or they         OPTIONS AT START
                                           conquer yours, the colors change to           As in virtually all of SSI's games, you
ability are presented; from beginner
                                           reflect their new loyalties.                can play either side against the
to ace. My first game Scenario Two,
The Great Battle, was, of course, at                                                   computer; against a human op-
beginner level. My strategy was            PRODUCTION POINTS                           ponent; or even watch the machine
superb, and I easily maneuvered                                                        play against itself. You can also,
                                             As mentioned above. Bright,               change the countdown clock to
one of my medium squadrons into a          Major, and Minor stars all act as
vicious attack on a (supposedly)                                                       speed up the computer, or give
                                           resource centers; adding production         yourself or an inexperienced op-
defenseless enemy light squadron           points (PP'S) to your total. As the total
and got slaughtered. In fact, my first                                                 ponent more time to think. Another
                                           PP's available reach a level which          feature, which my wife will love, is the
few games usually resulted in              would allow you to build additional
throwing down the paddles in                                                           optional turn the sound off, so the
                                           squadrons, these are produced and           exciting sound effects don't keep
disgust, snapping off the computer,        placed on the map (somewhat
and deciding that "this dumb game                                                      everyone in the house awake until
                                           randomly) at one of your resource           three A.M. while you defend the
is impossible!"                            stars. As the weaker squadrons cost         galaxy.
  Well, it isn't impossible, just          less to produce, you will usually end
                                                                                         Finally, since the combat section is
challenging. So, you might try             up with more light squadrons than
                                           anything else. But have patience,           indeed challenging, there is an
cheating. The change parameters                                                        option to allow you to practice
options make this quite possible. I        medium and heavy squadrons are
                                           produced from time to time.                 combat before beginning a real
simply changed the parameters of                                                       game.
one fleet to make it 20% to 30%            COMBAT
stronger than my proposed oppon-                                                       CONCLUSIONS
ent. Beef up the midships and total           When you and your opponent                 The biggest fault I've found with
energy available for this 'super' fleet,   both have ships in the same "hex",          combination arcade-strategy games
and even the production points of          combat will occur. First, you will have     is that they are usually primarily one
the resource centers, and then go          to allocate your total energy to            or the other. You will either find that
back and smash the (now Puny)              weapons, shields, and rate-of-fire (I'd     the strategy game is too simple or
enemy.                                     suggest the maximum to weapons,             conversely, the arcade game is too
                                           then to shields, and whatever's left        slow. SEUIS seems to avoid this
  After a while you'll notice that         over to rate-of-fire. At this point you     dichotomy. The strategy game
you're winning every battle. So then       choose a champion to fight your             could easily stand alone with a
go back to a balanced battle, and          opponent's champion, And from               combat resolution system similar to
when you start winning at that level,      there on, you battle on the arcade          SHATTERED ALLIANCE, while the
then give the computer the super           screen with your beam weapon (I             arcade type combat is easily as
team. When the time comes that             call it a laser) and automatic guided       challenging — probably more so —
you are again winning, move up to          missiles. The missiles are computer         then many of the space battle
intermediate level and take the            controlled for both sides and cause         games with which we are all familiar.
super team again. This should help         the bulk of the damage in the battle.       The combination is highly payable,
you avoid the rather unpleasant            But, the crucial and normally               and the overall feel of the game is
experience of losing every battle.         deciding factor is your laser. Once         quite positive. With the wide oppor-
When you get to a point that you are       fired, it needs to recharge before you      tunity to change parameters and
beating the computer at the ace            can fire again, and I'd suggest you         create your own games, this game
level while using the inferior team,       hold your fire for the really good          will maintain its attraction over the
write in and let SSI know, because         shots. Many times I have fired (and         long haul.
game designer, John Lyon, says he          missed!) only to end up with a great           I can think of only one real
rarely beats the Ace level in even         shot only seconds later which I             negative to the game. . .its name.
battle!                                    couldn't take because my laser was          Whether you call it SEUIS, or Shoot 'Em
THE STAR MAP                               uncharged.                                  Up In Space, it sounds dim. But, if
                                                                                       every game I buy plays as well and
  The strategic map has five types of        Another alternative in combat is          offers as much flexibility, then I really
"terrain." Largest and normally most       the battle royal, where all your ships      don't care what it's called.
ARMOR ASSAULT: Review and Analysis
                                                                                     Floyd Mathews




                                          are no air, artillery or infantry units.      You must be careful in plotting
                                          You can also set mines. There are           your orders, because the joystick
                                          several kinds of terrain which have         control subroutine is very delicate
                                          different movement costs, may               and there is no command for
                                          block lines of fire, or provide some        correcting a mistaken entry.
                                          defensive cover for your units.
                                                                                                                      My only major criticism of this
                                                                                                           game is that it is not a very realistic
                                            There are two types of fire: direct                            simulation of modern armor warfare.
                                          and opportunity. You can plot only                                  If it purported to be a science fiction
                                          one type of fire for each of your units                          game, I would have no criticism at
                                          each turn. Direct fire occurs after all                          all. If you don't care about realism,
                                          units have finished moving. oppor-                               then this won't bother you. If you do
                                          tunity fire occurs during the move-                                 prefer more realism, I have some
                                          ment phase. You simply plot an                                      suggestions for designing new
                                          opportunity fire line from your unit,                               scenarios which are more realistic.
                                          and it will shoot at any unit which                                 First, the standard tank designs in the
                                          crosses or moves along the line.                                 game can take as many as ten hits
          BASIC INFORMATION                                                                                to be gradually destroyed. But in real
 NAME:         Armor Assault:               Opportunity fire is a realistic way to                                 life an armor-piercing round will
 TYPE:         Wargame                    simulate simultaneous movement                                   either glance off the target with no
                                          and fire in a tactical game, and I                                  damage, or penetrate with results
 SYSTEM:       Atari 400/800 40k
 FORMAT:       Disk                       hope more game designers will use it                             too gruesome to describe. Even a hit
                                          in the future. My only complaint                                         in the tread area will either
 # PLAYERS:    1 or 2
               John Weber                 about opportunity fire in this game is     ricochet, or cripple the vehicle,
 AUTHOR:
                                          that a unit will fire many rounds                                     making it a sitting duck. You can
 PUBLISHER:    Epyx
                                          during the same movement phase if                                     better simu late this "
                                          several targets cross or advance           first-penaoqulki"spectbyrdngh
  Armor Assault by Automated              along its line of fire and this                                     structural strength of the standard
Simulations is a very simple but          represents an unrealistically high                                  tanks to about 30. This also makes a
enjoyable game for one or two             rate of fire. You can partially                                     faster more exciting scenario due to
players. It simulates hypothetical        eliminate this problem by designing                                 the possibility of sudden death.
tactical level armor warfare be-          new units with lower structural                                  Second, modern sighting devices
tween NATO and Soviet forces in the       strength as discussed.                                                can get first round hits at extreme
very near future. Although it is not a                                                                             long range, therefore, most of the
very realistic simulation, this is an                                                                              field maps portray combat at absurd-
                                            A typical game lasts about one                                         ly short ranges. I suggest that you use
entertaining game and the program         hour. Most scenarios have a geo-
has many interesting features which                                                                                or modify the urban map, as it is
                                          graphic victory objective which one
could be used in other types of                                                                                    more realistic for tanks to engage at
                                          player must seize or destroy within a
computer wargames.                                                                                              short range in a street-fighting
                                          certain number of turns. Victory can
                                                                                                                action. I also recommend raising the
  In addition to the twelve scenarios     be very much in doubt right up until
                                                                                                                accuracy of all units to .53, as no one
included in the game, the program         the final turn, and there can be very
                                                                                                                could miss at these ranges. Third,
allows you to create maps and             exciting finishes. Most tanks have
                                                                                                                only tanks, trucks and jeeps are
design tanks for new scenarios. Each      weaker armor on their sides and rear
                                                                                                                   provided, while it is unlikely that
player uses a joystick to secretly plot   than in front, so it is feasible to try
                                                                                                                these vehicles would be committed
orders for his units and then the         flanking maneuvers or set up
                                                                                                                to an assault without infantry
program displays simultaneous             ambushes. The situation can change
                                                                                                                support, or without encountering
movement and fire for all units. Each     quickly if one player runs low on
                                                                                                                enemy anti-tank gun emplace-
player commands up to six vehicles,       ammunition, or blunders into a
such as tanks, trucks and jeeps. There    minefield or ambush.                                                        Continued on p. 45
                                              The point, of course, is that results
                                           are not achieved until there is suffi-
                                           cient motivation. I am writing this
                                           column because I feel strongly that
                                           games can be an important motiva-              NAME:       Type Attack
                                           tor in education. My intent here is to         TYPE:       Typing game
                                           review educational games for home              SYSTEM:     Apple II or Apple II +
                                           computers; along the way talking               FORMAT:     Diskette (DOS 3.3)
                                           about a number of issues in both the           # PLAYERS: 1
                                           instructional and motivational areas.          AUTHORS:    Jim Hauser and
                                           I certainly plan to give you some of                       Ernie Brock
                                           my own opinions, but my major goal             PRICE:      $39.95
                                           is to give you enough information to           PUBLISHER: Sirius Software
                                           make intelligent choices when buy-                         10364 Rockingham Drive
                                           ing games. I am reminded of a cer-                         Sacramento, CA 95827
                                           tain movie critic whose reviews
                                           always give me a good idea of
                                           whether or not I'll like the movie — I
                                           almost always disagree with him! If I          Wow, two typing games for the
                                           can do as well for you, I'll be happy.       same price, both with lessons


       the                                    What do I mean by "educational
                                           game"? The concept is certainly
                                                                                        graduated from learning individual
                                                                                        keys to full words, numbers and
                                                                                        special characters. Both allow you to


     learning                              fuzzy since every game teaches
                                           something, even if it's just eye-hand
                                           coordination. The designers intent is
                                                                                        create your own lessons to practice
                                                                                        whatever you want to practice. With
                                                                                        so many similarities, most people


       game                                an important factor but sometimes            probably won't want both, so let's
                                           hard to judge. When Dan Bunten               look at the differences.
                                           designed CARTELS & CUTTHROATS,                 There are two major differences
                                           he was obviously thinking of teach-          between these programs. One is the
                                           ing business concepts but was he             way in which lessons are presented
                                           also thinking of teaching math?              and the other is the way the screen
                                           When the original ADVENTURE was              looks. These factors combine to give
                                           taking shape was anyone thinking of          the games a different feel, and this
        by Bob Proctor                     teaching children about problem-             will determine which of the two you
                                           solving or risk analysis? In short, by       will prefer. The first is probably the
  If we examine the learning process       "educational game" I mean ANY                most important difference, but let's
in very general terms, it breaks down      game; I don't want to restrict the           start with the graphics, as this will let
into two major areas of study. Instruc-    scope of this column. I will empha-          me explain how the games are
tional Theory is the "how we learn"        size games which aren't likely to be         played.
part of it and Motivational Theory is      covered elsewhere in CGW, games
                                           which supplement formal education,             In MASTERTYPE, you have a "ship"
the "why we learn" part of it. Almost
                                           and games for younger age groups.            in the center of the screen. Things to
every researcher who ventures
                                           From time to time, however, I'd like to      type — letters, words, numbers,
an opinion agrees that motivation is
                                           examine the educational value of             symbols — appear in each of the
the more important factor. We
                                           games which aren't generally con-            four corners with a little missile,
humans just don't learn very well
                                           sidered educational. I may even look         satellite or fireball near them. These
unless we WANT to.
                                           at educational programs that are             objects begin to creep toward your
   An example that illustrates this —      not considered games IF there is a           ship; when you type a "word" a
because we've all known or been            point to be made.                            beam of energy shoots toward the
one — is the child who just doesn't                                                     corresponding corner, either destroy-
seem to read very well in school.                                                       ing the object or knocking it back to
There's no physical or emotional             To begin, here's a look at two             the corner. If you destroy it, a new
problem, just a lack of motivation.        games which improve typing skills.           word will appear in that corner. If you
There comes a day when this child          MASTERTYPE which has been a best-            only knock it back, you must type the
gets his (or her) hands on a comic         seller for a year now and, TYPE              same word again until the object is
book. ZAP! POW! Bright colors! Inter-      ATTACK, a new entry in the field.            destroyed. Of course, if you spend
esting monsters or whatever —for the                                                    too much time on one corner, a
first time in his life this kid WANTS to                                                missile from another direction will
read, and does.                              NAME:       Mastertype                     sneak in and blow up. You have
                                             TYPE:      Typing game                     shields to protect you from these
   This is what I call the comic-book
                                             SYSTEM:     Apple II, II +, or Atari 800   nasties, so the first one will not
syndrome. Of course the incentive
                                             FORMAT:     Diskette                       damage the ship but it will destroy
could come from almost anywhere;
                                             # PLAYERS: 1                               the shield that protects that quad-
it could be a Hardy Boys mystery or
                                             AUTHOR:     Bruce Zweig                    rant. If you take another hit from that
Robert Louis Stevenson. Nowadays, it
                                             PRICE:      $39.95                         direction the game is over.
might well be a desire to read the
                                             PUBLISHER: Lightning Software
rules for Dungeons and Dragons or                                                         Each lesson is 40 "words" (in the
                                                         P.O. Box 11725
some other game that "everyone is                                                       early lessons they are just single
                                                         Palo Alto, CA 94306
playing."                                                                               letters) and is broken down into four
waves often, to give you a chance to     letter that isn't vulnerable, you lose a   your progress rewarded by lower and
rest. At the end of the game, whether    point of energy. If a letter reaches the   lower scores. You must remember
you win or get blown up, you will see    bottom of the screen, you lose 35          that progress is its own reward as well
a summary page that gives you a          points! In Word Attack, words using        as the object of the exercise. In TYPE
score, your typing speed in words per    the letters of all lessons up to the       ATTACK, on the other hand, the
minute, the total number of mistakes     current one appears at the right           highest scores will be obtained by
you made and an evaluation. This         edge of the screen traveling to the        starting with Lesson one and pro-
last may tell you you're doing pretty    left. You must type them and press         gressing through as many lessons as
well and need to increase speed. it      the space bar. If they make it to the      you can. The faster the speed and
may simply encourage you to keep         left edge, they wrap around to the         the fewer the mistakes, the higher
trying. It is never discouraging or      right to give you another chance but       you score.
abusive. There is a menu which lets      you also lose more energy. Your typing
you change speed, lesson or turn                                                       This difference is important. As the
                                         speed is shown by a thermometer on         desire to get a high score is what
the sound on or off between              the left edge of the screen and your
games. Changing lessons requires                                                    distinguishes these games from a
                                         remaining energy on a similar scale        program like TYPING TUTOR, it's best
rebooting the program and takes          on the right. You can change the
over 30 seconds, a long time to                                                     to have a high score indicate high
                                         speed or the beginning lesson from a       overall proficiency; not just skill with
wait when you're eager to get on         menu between games.                        one small portion. For this reason —
with it.
                                           The big difference is that in            and because of the excellent
                                         MASTERTYPE, when you are done with         animation and nice game features
  TYPE ATTACK uses a format that will                                               (like a pause function and sound
                                         a lesson the game is over whereas
be very familiar to SPACE INVADERS                                                  toggle) that are typical of Sirius'
                                         TYPE ATTACK will automatically load
fans. Your laser cannons at the                                                     games — I think TYPE ATTACK is a
                                         the next lesson and continue (unless
bottom of the screen blast away at                                                  better game. For typing practice,
                                         you hit CTRL-R to repeat a lesson).
letters and words on the screen. You                                                however, especially if you want to
                                         This means that your score, in the
don't have to aim, just type; you                                                   create your own lesson(s) and
                                         former, is a score for one lesson only
keep playing until you use up your                                                  practice them over and over,
                                         and can't be compared with the
100 points of energy.                                                               MASTERTYPE would be better.
                                         score from a different lesson. In the
   Each lesson is divided into two       latter, your score is a score for the        That's all for the first of, hopefully,
parts. In Character Attack, you're       whole game and can be compared             many columns to come. Please feel
faced with a phalanx of letters which    to any other. The highest scores in        free to send in the name of any
creep back and forth and down just       MASTERTYPE will come from doing            games or programs which you feel
like the aliens in SPACE INVADERS.       Lesson one in Beginner mode. It can        are appropriate to review in up-
Only the letters at the bottoms of the   be discouraging to move up to              coming segments of The Learning
columns can be shot; if you type a       harder and harder lessons and have         Game.
                                           shapes and put them into arcade             how it looks. If you like it, you can
                                           game situations. Don't we all have at       leave it. If not, fixing it is usually only
                                           least one or two suggestions for            two or three keystrokes away.
                                           improvements on even the most
                                                                                          Partial creations may also be
                                           polished game products? THE
                                                                                       stored on a separate data disk. Each
                                           ARCADE MACHINE (TAM) makes
                                                                                       data disk can be used to store up to
                                           changing a game virtually as easy
                                                                                       five different games. And, if you want
                                           as changing your mind. Put in a
                                                                                       to use the creatures from one game
                                           feature or take one out, then
                                                                                       in another, each of the separate
                                           instantly see the results. If marble or
                                                                                       tables maintained by TAM can be
                                           canvas were as forgiving, Michel-
                                                                                       retrieved separately. Just try doing
                                           angelo could have painted the
                                                                                       that with oil paints!
                                           Sistene Chapel in a week!
                                                                                          TAM makes use of the nature of
         BASIC INFORMATION                    If you can dream up a Master-
                                                                                       Apple graphics; its rather BEZARE
 NAME:                                     piece, you can probably make a
            The Arcade Machine                                                         (sic) color scheme and byte map-
                                           reasonable approximation of it using
 TYPE:      Arcade Game Generator                                                      ping to allow the user to easily create
                                           TAM. As an example, I created a
 SYSTEM:    Apple II (48K)                                                             seven versions of each shape (that's
 FORMAT:                                   recognizable copy of the arcade
            Double-sided Disk                                                          like having 168 different shapes at
                                           game 'Phoenix' in about three
 # PLAYERS: 1 or 2                                                                     your disposal). As a shape moves
                                           evenings. Called Another City in
 AUTHORS:   Chris Jochumson and                                                        from left to right on the screen, each
                                           Arizona, it has all five different
            Doug Carlston                                                              of the seven versions is displayed in
                                           scenarios presented on the original.
 PRICE:     $44.95 or $59.95                                                           turn. Wheels can be made to 'spin'
                                           It's a flagrant rip-off and, thus, could
            [I've seen both)                                                           and little legs can really strut. One set
                                           never be sold. But, it's great to play it
 PUBLISHER: Broderbund Software                                                        of shapes can be commanded to
                                           for myself; keeping my quarters for
            1938 Fourth St.                                                            mutate or transform itself into
                                           my other little vices.
            San Rafael, CA 94901                                                       another (again with just a few
            (415) 456-6424                                                             keystrokes). Hatching eggs into
                                             TAM is a menu-driven piece of             space monsters is a natural here.
                                           software that creates a table-driven
   Being an artist is a dream of most      game. The menu approach makes it              Our very handy feature of TAM
human beings; a dream that is very         relatively easy to use the product.         allows points to be assigned to each
seldom turned into reality. The            Users are given the choice of:              of the shapes in play. The player gets
problem is not that, as individuals,       Creating shapes (up to 24 different         points for shapes with a positive
we have no artistic talent. Everyone       ones), Creating paths for the shapes        score and loses points for those that
has their share. The problem lies in       to follow (up to 50), and Creating a        are negative. He can't shoot, but
the medium of expression. Oil              suitable background on which to             must not touch those shapes with a
painting is an additive medium,            play.
                                                                                       zero score. Each round ends when all
while marble is a subtractive one. It is      The user also has control of game        of the positive score pieces have
virtually impossible to chip a piece of    options for each of the five different      been eliminated. You can thus
marble back on to a statue, just as it     levels available. Having a 'moving          make it impossible to end a game, if
is very hard to remove paint once it       stars' backdrop for your new space          you keep a positive valued piece out
has been applied. What we all              game is as simple as entering your          of view.
needed was an interactive medium.          response to three entries in the level
The computer, in this consideration,                                                     TAM plays on a virtual board that is
                                           tables; STAR SPEED, STAR DENSITY
is a natural. It takes no more effort to                                               about twice as big as the Apple
                                           and STAR MOVEMENT. The table-
display a pixel of color than to delete                                                screen. This allows shapes to wait off
                                           driven nature of the game itself            screen until their cue to emerge.
it — that is, of course, assuming you      allows the user instant feedback on
have an advanced knowledge of bit                                                      And, when they do emerge, they do
                                           the result of his changes — no              so one bit at a time. This feature may
mapped, byte packed, refresh               assemblies or compiles are required.
graphics techniques.                                                                   not sound like much, but it looks
                                           It's amazing how easy and natural it        great and is just an example of the
  If these techniques are not second       is to adapt to this feature. A user will    care put into this product. Naturally,
nature to you, then Chris Jochumson        soon be much more cavalier in his           the game has a control-S sound
and Doug Carlston are coming to            approach to the computer. Rather            toggle and a pause feature. It also
your rescue. Their ARCADE MACHINE          than doing an extensive amount of           has a single step feature that's great
not only makes it easy to create           preplanning, as is required in normal       for debugging paths and can be an
pleasing artistic shapes, but allows       software creation, you just boot-up
non-programmers to animate those           TAM, stick some feature in and see                                 Continued on p. 45
                                 NAME:          Tax Dodge                    with its' tractor beam (which can kill
                                 TYPE:          Maze-Chase                   you) and dropping them into
                                 SYSTEM:        Atari 400/800 32k            Dragonmaw, the Volcano of Death
                                 FORMAT:        Disk                         (which can also kill you when it
                                 # PLAYERS: 1                                periodically erupts). These hazards
                                 AUTHOR:        Jon Freeman and              have arbitrary effects. For instance,
                                                Ann Westfall                 you may fly through the buildings of

         The                     PUBLISHER: Island Graphics
                                                Box Z
                                                Bethel Island, CA 94511
                                                                             the cities, but not at your own base.
                                                                             Some of the hazards may be shot at
                                                                             any time, some only at certain times
                                    Have you ever wondered about             and several cannot be shot at all.


         Atari                   some of the strange things you have
                                 to do in some games? Eating ghosts?
                                 Shooting mushrooms? Destroying
                                 fuel tanks in order to be refueled? the
                                                                               The graphics are good, and the
                                                                             sound, animation and scrolling are
                                                                             very well done. Play may begin with
                                                                             either three or five ships at any of six
                                 players of PROTECTOR II, for instance,      difficulty levels —although I doubt
                                 have to use their ship, a needle-

       Arena                                                                 that anyone is expected to play at
                                 fighter, to rescue people from a city       the higher levels. Even at the lower
                                 attacked by aliens. As the aliens           levels, PROTECTOR II moves fast
                                 drop the friendly population, one by        enough that most players won't
                                 one, into a nearby volcano, the             have time to realize that what
                                 player "hooks" his charges to the           they're doing doesn't make much
                                 bottom of his ship and flies them over      sense.
                                 the volcano to another city that the
                                 aliens aren't bothering to attack.            The CLAIM JUMPER scenario looks,
                                 Once all the people have been               at first glance, to be more sensible.
                                 deposited, one way or the other, the        Two players each control a "cow-
          Allen Doum             volcano erupts, sending a stream of         boy" A gold bar appears randomly
                                 lava toward the second city. At this        on the screen, and if either cowboy
                                 point, the player will have to rescue       takes it to the assay office at the top
                                 the people again taking them this           of the screen, the goal vanishes and
                                 time to a safe fort. Why not take them      a ten dollar bill appears nearby.
                                 there in the first place? Silly question.   Each player has his own bank in
                                 Because the fort has been behind a          which to deposit the money, and
   BASIC INFORMATION             force field u ntil the volcano erupted,     after ten bills have been deposited,
                                 of course.                                  the player receives a house worth
NAME:       Protector II            Protector II, like many programs         20,000 points. A second house is
TYPE:       Arcade               with "silly" scenarios, has the saving      worth 30,000 additional points but,
SYSTEM:     Atari 400/800 32k    grace of being enjoyable — a trait          since the game ends at 25,000, that
FORMAT:     Disk or Tape         which has saved many an otherwise           seems inflationary. The two cowboys
# PLAYERS: 1                     ludicrous game. The play-action of          can shoot each other, the victim
AUTHOR:     Mike Potter          flying a "needlefighter" is similar to      going to one of two hospitals in the
PUBLISHER: Synapse Software      the arcade game DEFENDER, but the           upper corners of the screen.
            5327 Jacuzzi St.,    goals (described above ) and
            Suite I                                                            What makes CLAIM JUMPER strange
                                  hazards are quite different.
            Richmond, CA 94804                                               are the snakes and tumbleweeds.
                                      The hazards come in several forms:     The snakes follow one cowboy, the
                                 Xytonic Pulse-trackers (mines), the         tumbleweeds the other. If caught, a
NAME:      Claim Jumper          indigenous Chompers (bouncing               cowboy will be paralyzed for a few
TYPE:      Arcade                mines), meteoroids (falling mines),         seconds. However, if he shoots
SYSTEM:    Atari 400/800 16k     rocket bases, and the Laser Fields of       whatever is chasing him, it is
FORMAT:    Disk or Tape          the Straak (ground batteries). No           converted into whatever chases his
# PLAYERS: 1 or 2                explanation is provided as to why all       opponent: snakes into tumbleweeds;
AUTHOR:    G. Ghang              of the ground batteries are helping         tumbleweeds into snakes. Each
PUBLISHER: Synapse Software      the aliens. All the while the Fraxullan     cowboy can also leave "seeds" (or
           5327 Jacuzzi St.,     Mother Ship is picking up people            "eggs") on the screen that will also
           Suite I
           Richmond, CA 94804


NAME:      Picnic Paranoia
TYPE:      Arcade
SYSTEM:    Atari 400/800 16k
FORMAT:    Disk or Tape
# PLAYERS: 1 or 2
AUTHOR:    Russ Segal
PUBLISHER: Synapse Software
           5327 Jacuzzi St.,
           Suite I
           Richmond, CA 94804
convert his pursuers. A player scores         Food pushed off the screen is gone
100 points for each snake/tumble-           for good, although George can push
weed converted by any method.               food back onto the tables. When
                                            5,000 points are scored, and at
   Game variations include a head-          10,000 point intervals after that, you
 start of $50 already deposited, and        get a can of bug spray that will kill all
 the necessity of buying bullets with       of the bugs on the screen, but no
 the money in addition to the               points are received for doing so.
 houses. Either or both variations can      Timing the use of the spray is the most
 apply to either or both players. A        important" strategic" decision the
solitaire game (with two levels of          player has.
 difficulty) has one cowboy trying to
 shoot all of the snakes and tumble-          Either one or two players (alter-
 weeds, while having to buy bullets.       nately) may start at any of the first
The solitaire game, however, is just       five rounds. There is a "night" option,
 practice. Both are easy enough to         but since whatever the insects are           once, of course). Other special
 beat that, once a player learns to        walking on is illuminated (fire-ants?),      features are spelled out this way and
 shoot properly, there isn't much of a     it is actually easier to play than the       only appear in certain years. These
 challenge.                                "day" game, and not as pleasing              include an accountant that can get
                                           graphically.                                 you a tax shelter and a lawyer who
                                             Animation and graphics are                 can help you in court. They also
  The graphics and animation in
                                           excellent. George, the wasp, and a           include an occasional audit and a
CLAIM JUMPER are very good but,
                                           multitude of ants all move smoothly          tax court that are strictly bad news.
while there are sound cues for most
game actions, the sounds are not           around the screen, though the                   Graphicly, the game does not
very imaginative. There aren't many        spiders suffer by comparison. Sound          resemble PAC-MAN at all. Both the
interactively competitive two player       cues for walking, being stung, the           Taxpayer and the Taxers are figures
arcade-style games, so it is nice to       wasp, and for food being pushed are          of men. The maze is larger than the
see a company like Synapse release         all well done. The music that                screen, and will scroll to keep the
a game like CLAIM JUMPER which             accompanies the copywrite screen             Taxpayer visible. The scrolling is
fills that need so nicely.                 is great, even by Synapse standards.         under partial control of the player, so
                                             As whimsical as this game is, it           he or she can attempt to keep an
                                           actually makes more sense than any           eye on the Taxers. The scrolling is
  Also by Synapse is PICNIC PARANOIA.      of the games reviewed so far.                done very well, and the animation
Here, the player is George, guarding       Admittedly, it is not very realistic to      and graphics are adequate, but
four full picnic tables which armed        have three ants carry a bottle of            nothing special.
only with a fly-swatter and an oc-         ketchup, but it has the edge on
casional can of bug spray.                                                                 Each year is more difficult, with a
                                           turning tumbleweeds into snakes by           higher goal and greedier Taxers. If
                                           shooting them.                               the player does not reach the goal,
  Ants soon crawl on-screen and in            How's this for a scenario: You are a      the game ends. If the goal is
character, attempt to carry the food       Taxpayer who, during a year, scurries        reached, the money goes into
away. Spiders that lay delaying webs       around collecting income. You are            permanent savings and does not
show up on round two, and can sting        harassed by Taxers, who if they can          effect further play. Savings are, of
George, paralyzing him, if the player      catch you will carry some of your            course, your score and the high score
isn't careful. A flying wasp, which also   income back to the IRS. You may              is saved from game to game.
stings, appears at random. Points are      accumulate deductions to reduce
awarded for swatting any of these                                                         As a game, TAX DODGE starts easy
                                           your losses, but there is no defense         but becomes quite difficult starting
marauders. Each round lasts a              against inflation; "the cruelist tax of
minute and a half and, at the end of                                                    with the fourth year. From there on
                                           all". If all of this sounds depressingly     out, players are going to have to
each round, bonus points are               familiar, imagine yourself playing a
awarded for any remaining food. As                                                      work out patterns and, tricks to stay in
                                           kind of PAC-MAN variant and you will         the game. My only real complaint is
soon as all food is pushed off of the      end up with TAX DODGE.
screen, or a round ends with no food                                                    that it seems much harder to
still on any of the tables, the game                                                    "corner" in this game than in most
ends.                                                                                   games — even with practice. TAX
                                              In TAX DODGE, each round lasts at         DODGE is a good, solid game that
                                           most just over two minutes and               makes the most of its' theme and
                                           represents one tax year. A small             somewhat overdone play mechanics.
                                           calendar at the bottom of the screen
                                                                                          While this column is edited by Allen
                                           shows the passage of the months,
                                                                                        Doum, we will gladly print worthwhile
                                           along with your earnings, annual
                                                                                        contributions from others. Send
                                           goal, accumulated deductions and             contributions to:
                                           savings. As you move through a
                                           maze you must pass over what looks             ATARI EDITOR
                                           like stacks of coins (income).                 c/o COMPUTER GAMING WORLD
                                           "DEDUCTIONS" and "INFLATION" are               That about wraps it up for this time.
                                           spelled out in large letters along           I will leave you with one of the most
                                           some of the paths, and each time             important questions to face mankind:
                                           you cross a letter it will take effect.      What is the value of a single life?
                                           (each deduction can only be taken            Usually about 10,000 points.
                                         certain probability or frequency. The      answer to this question is often
                                         things that happen are called              vague. it's not like counting the
                                         outcomes. Data collection used to          number of times a certain thing
                                         create a simulation game must              happens out of a total number of
                                         determine what the outcomes are            observations (frequency). The math-
  REAL                                   for certain occurrences. It must also
                                         give some measure of the frequency
                                         for each possible outcome. For
                                                                                    ematical techniques used to deter-
                                                                                    mine how (and how much) things
                                                                                    influence other things are regression

  WORLD                                  instance, in a football game an
                                         offensive pass play could be con-
                                         sidered to have four outcomes: the
                                                                                    analysis and analysis of variance. A
                                                                                    discussion of the specifics using
                                                                                    these approaches is outside the

  GAMING                                 pass could be caught; it could be
                                         intercepted; the quarterback could
                                         be trapped in the backfield; or a
                                                                                    scope of this series. However, for the
                                                                                    purpose of a game, it is often suffi-
                                                                                    cient to use a mixture of 'trial and
                                         penalty could be called. (There are        error' and intuition. (A fancy name
                                         other outcomes of lower significance       for this technique is heuristic model-
   Dan Bunten                            that are ignored in this example).         ing). Using the football example
                                         Using the list of outcomes, we would       again, the factors that affect the
                                         need to determine the probability of       outcome of a passing play are the
                                         each one happening in order to             type of pass pattern, the defensive
                                         complete the data collection.              alignment and the quality of the
                                                                                    players on both sides. To reflect the
                                                                                    differences caused by the pass
                                           What quantity of things occur? This      pattern and the defensive setup, we
                                         is another question that data              could limit the number of options
                                         collection must answer before we           available to both sides. For each
                                         can continue to the next phase in          combination of offensive play
                                         game design — model creation. The          against defensive play, there could
                                         probability outcomes mentioned             be different probabilities and quan-
                                         previously are important, but there        tities. The play choices would then
                                         are places where the question is not       be the main determinant in creating
                                         "will it happen?" but "how much will       the outcome. Your data collection to
                                         happen?". Using the football               simulate this factor would consist of
                                         example from above, this question of       observing and recording the results
                                         "how much" would be important if           for play combinations.
                                         the pass was completed. How many
                                         yards would the play gain? In most
                                                                                      The other factor which impacts up-
                                         real-life situations, amounts are just
                                                                                    on the outcome of a football play is
                                         as uncertain as are outcomes.
                                                                                    the quality of the players. To discover
                                         Included in the last installment of this
                                                                                    the amount of influence the quality
                                         column was a discussion of normal
                                                                                    of a team has on a passing play you
                                         distributions (or bell shaped curves).
                                                                                    could use a combination of intuti-
                                         For quantitive outcomes that fit this
                                                                                    tion and "rules of thumb". In
                                         type of curve, all you need is an
                                                                                    "Computer Quarterback" I used a
                                         average and a standard deviation
                                                                                    formula like this to adjust the
                                         to describe your data. Another type
                                                                                    probability and quantity of the
                                         of quantitative distribution often
                                                                                    outcome:
MODEL DEVELOPMENT                        used in games is called the uniform
                                         distribution. This type is appropriate
                                         where quantities are equally likely to       Factor = ((QB*2+RCVR*2+
  "Nothing is certain (except
                                         happen over an entire range. Data                        OFLN) /5)
  death and taxes)".
                                         collection to generate this type of                      (( DFLN+LNBKR+SFTY*
  The quote above would be the first     distribution consists of simply finding                  SHY` 2)/4)
law of simulation games if there were    the upper and lower limits of the
laws governing this field. In games      outcomes.                                    Where:
that mimic the real world, we must                                                     QB    = Quarterback quality
include uncertainty in the outcomes.                                                           (in the range .7 to 1.3)
The data collection phase of game          So far, data collection should have          RCVR = Receiver quality
                                         answered the questions "How often?"            OFLN = Offensive line quality
development (discussed last time)
                                         and "How much?", but more infor-               DFLN = Defensive line quality
was not an attempt to remove uncer-
tainty. It was an attempt to discover    mation is needed. There are often              LNBKR = Linebacker quality
                                         conditions that affect or even                 SFTY = Safety (deep) back
the type of uncertainty that occurs in
                                         determine the probabilities and                        quality
the field of interest for your game.
                                         quantities of outcomes. Under-
Good data collection should answer
                                         standing these conditions and influ-
some questions about the system
you wish to simulate.                    ences is essential to the creation of a    The factor arrived at via this calcula-
                                         model of the real world. This final        tion was then multiplied by the prob-
  How often do things happen? Very       question could be phrased as "How          ability of completion for the play
few things happen all the time. In       do things affect other things (pro-
general, things happen with a            babilities and quantities)?". The                              Continued on p. 45
REVIEW ROAD                                             displays of each game, so that you know, in
                                                        advance, what kind of graphics you can
                                                                                                                    Time Runner may hold out some challenge to
                                                                                                                  nimble-fingered whiz kids, but in my book it only
  GREETINGS, TOURISTS! This month, our journey          expect. Each game has some desirable
                                                                                                                  rates about a 5 out of a possible 10 for arcade
to TRS-80 Adventure is going to start on REVIEW         features which demonstrate the programmer's
                                                        awareness of consumer needs. Each can be                  games.
ROAD, a street which, hopefully, will become
well-worn with use. The buildings in this               played with either joy stick or arrow-key                     After playing Time Runner, Apple Panic
neighborhood are varied. Some are nothing               movement inputs. This helps avoid keyboard                creates a deja-vu, I've-been-here-before,
more than shrink-wrapped pieces of cardboard            callouses. There is also a demonstration mode             feeling. It uses the same arrow key or joystick
supporting a cassette tape cartridge, while             for each game, which initiates itself if a few             input for movement, has the same hero, and
others are magnificent structures: large, sturdy        minutes elapse without keyboard input. Each               the same group of crazed defenders chasing
boxes with dazzling art work hinting at the             one also has sound available, although the                the hero. The major difference is that the screen
excitement and thrills inside. But just as you          package ad copy is a little misleading about               display represents a vertical surface rather than
can't tell a book by its cover, or a car by its paint   the sound capabilities. All five contain the               horizontal in "Apple Panic", the hero climbs
job, you can't tell a game by its package. So to        usual pows, zings and zaps of alien warfare, Two          vertical ladders to five levels of brick floors. He
reduce the confusion and increase the value of          programs, "Apple Panic" and "Time Runner",                 digs holes in the floors and then waits for a
your computer gaming dollar, we're going                also provide a melodious musical salute                    defender critter to fall into the hole. When that
inside to see what's behind the packaging.              between games. But, the cover description of               happens, he rushes to the scene and jumps up
We'll explore from the attic to the basement            "Apple Panic" indicates a star burst proclaim-             and down on the defender's head, causing
and from the kitchen to the hall closet to give         ing the inclusion of voice as well as music. Here          him to fall through the hole to his doom. On my
you the information you need to get the most            is where ad-writer enthusiasm exceeded                     scale of 1 to 10, "Apple Panic" gets a 4.
bang for your buck!                                     programmer capabilities. The only actual voice
                                                        reproduction is a very scratchy, barely-                      Mad Mines is a "Galaxian" variant. A line is
             BASIC INFORMATION                          intelligible Apple Panic, pronounced during                drawn across the screen about 1/3 of the way
                                                        the opening credits. Babel Terror has a similar            down from the top. This represents a protective
  NAME: Time Runner. Apple Panic,                       voice introduction, but the package designer               force field. Above this line, space mines roam
             Mad Mines, Black Hole,                     must have had second thoughts by then, as                  back and forth as in the typical "
                                                        voice is not mentioned in the advertising copy            Invader-Galaxian" type game, you have a cannon
             Babel Terror                               for it. Don't grab for these if you're looking for full    which you move horizontally across the bottom
  TYPE:      Arcade Action                              vocal support of the play action. You'll be disap-         of the screen, Shooting at the mines disturbs the
  SYSTEM:    TRS-80 MODS. I & Ill                       pointed. One final feature, available on all but           force field and allows the mines to come
  FORMAT:    Disk and Tape                              "The Black Hole," is a routine which maintains a           screaming down upon your cannon in attack
                                                        permanent record of the top ten scores,                    waves. If you destroy the complete initial
  # PLAYERS: 1 or 2
                                                                                                                   waves, higher levels place the protective line
  AUTHOR:    Yves Lempereur                                                                                        lower and lower, allowing less time to react to
  PRICE:     Tape — $19.95 (Exc.                             Time Runner is laid out on a checker board            each succeeding attack. The originality is
                                                         playing area containing 20 rectangular boxes.             pretty low here, so Mad Mines also gets a 4.
             Time Runner: $24.951                        objective is to scoot around the edges of the
             Disk — $24.95                               boxes, staking out each one as your own
  PUBLISHER: Funsoft                                    territory. As each box is circled, its interior is            The Black Hole has more originality than Mad
             28611 Canwood St.                           shaded in and your score is increased, Your               Mines and also the added advantage of
                                                        video screen alter-ego is a button-nosed little            having three phases to the game. Each phase
             Agoura, CA 91301                            character who appears to be a close relative of           has its own separate screen display. The player
                                                        Leo Christopherson's DUELING DROID. Part of                controls a single space ship which moves hori-
                                                        the family resemblance is in his eyes, which               zontally across the bottom of the screen. The
  Our first stop is a group of five arcade style        roam about, pointing in the direction he's                 first phase propels the ship through a long, ever-
games, all from the same company, Funsoft, of            moving, and give him a generally mischievous              narrowing tunnel. Hurtling down the tunnel
Agoura, California. Unfortunately, when                 appearance. His nose is just a small square in             toward him, are increasing numbers of
reviewing a group of new games from one                 the middle of his face, but it has a value of its          projectiles. To navigate the tunnel, he must
company and one author, it's hard to avoid the          own. It marks the pivot point of his body. Be sure         dodge or destroy these projectiles while
feeling that they are all somewhat alike. Pro-          to have it lined up with the box edges as you              avoiding contact with the walls. As a last resort,
grammers develop certain routines, input                negotiate corners. If you don't, you may find              he may deploy a protective shield to safeguard
methods and screen displays that work well for          yourself vainly punching arrow keys but not                himself from the missiles, The shield should be
them, Naturally, they will use these same               moving because you're out of alignment with                employed sparingly however, as its' availability
techniques in many of their products, just as a         the new box edge. All of his activity is                   is limited,
novelist develops a certain identifiable style          complicated by defenders who scurry around,
which appears in most of his writing. But               trying to stop him. One contact with a defender              The second phase of Black Hole is a form of
reading five books in a row by the same author          and zappo. . . That's it for our friend! He does           BREAK-OUT. After emerging from the tunnel, the
may produce the feeling that you are reading            have one advantage though. A touch of the                  space ship is confronted by a wall protecting..
the same book five times. So it is with computer        space bar freezes the little critters in position for      Guess Who!... another of the little defender
software, and so it is, to a degree, with these five    a few moments while the hero escapes. Like                 critters! To get to him, you must blast your way
games.                                                  time-outs in football though, you only get three           through the wall before your time runs out,
                                                        of these escapes in a game, When the entire                avoiding occasional dropping bombs in the
  The games are Time Runner, Apple Panic,               checkerboard pattern is encircled, your score is           process. If you make it, you enter the third
Mad Mines, The Black Hole, and Babel Terror.            calculated based on your elapsed time. Higher              phase, which requires an attack on the bottom
They all have certain features in common, so            levels provide more defenders and different                of a large mother ship, similar to the final state
let's examine those first. All are available in         values for each box. These values begin to                 of the arcade game PHOENIX.
either cassette or disk format and will run on          decrease the moment you begin to circle a
either a model I or model II TRS-80. The                box, providing the added challenge of having                 One of the drawbacks of Black Hole is that
cassette versions require 16k, while the disks          to immediately complete a box once you start               you receive no score unless you succeed in
need 32k. A nice touch to the package is that           it, otherwise it may be worthless when you                 negotiating all three phases and finally
the back cover contains photos of the screen            return to it later.                                        dispatch the "Head Critter" inside the mother
ship. Anything short of this simply ends the                                                                  simulations for his TRS-80 Computer. Drop him a
                                                      relentless birds of prey swoop down with a very
game and you start all over again, it's either all                                                            line if you can help. I'd appreciate a copy of
                                                      realistic chirping sound. If your finger dexterity is
or nothing, so there's no way of comparing skill                                                              any letters you send him. Also Larry, have you
                                                      anything like mine, these ill-tempered vultures
levels.
                                                      will probably peck you to extinction before you         looked at "VC" from Avalon Hill? I understand
                                                      ever reach the final, "Mother Ship" stage of th         that Avalon Hill will be supporting the Color
  A couple of interesting notes: when you first
                                                      game. Although the concept is not original, it is       Computer with more simulations.
boot up Black Hole, you are given the option of
reading the introductory scenario in either           well executed, with fine graphics and
English or French. Very chic! After the               interesting sound. I rate it a 7 out of 10 overall.
                                                                                                                Dwight, from Torrance, CA is looking for an
introduction, the game automatically goes                                                                     overlay program to reduce programming time
into a demonstration mode. To begin the                                                                       and command entry on the Color Computer. If
playing mode you must press "Enter", an                 The other two games from Computer Shack
                                                      provide some entertaining originality. Jovian is        you know of such a program, drop me a note
obviousness that is not mentioned in the                                                                      and I'll pass the information along.
instructions and which escaped my notice till I       a space adventure in which you maneuver
had spent 1/2 hour banging keys trying to get         around a variety of moving and stationary
the game started.                                     space objects to attack an enemy space
                                                      station. The screen display provides continuous           To Frank in Colfax, Wash.: A TRS-80 version of
                                                      scrolling, both vertically and horizontally, with       "Zork" is available from Personal Software, 1330
  Black Hole is just an average arcade game                                                                   Bordeaux Dr., Sunnyvale, CA 94086.
but considering the variation provided by the         very smooth, fast graphics. Only about 1/8 of
three separate phases I would rate it a 6.5 out of    space your universe is displayed at one time
10.                                                   but pressing "break" gives you a quick view of
                                                      the entire area, Your score is based on the               To Paul in Sacramento, CA: a TRS-80 Pac Man
                                                      elapsed time needed to shoot off all the pods           version called "Scarfman" is available from the
   The final game from Funsoft is a maze called                                                               Cornsoft Group, 6008 N. Keystone Ave.,
Babel Terror. The printed instructions indicate       on the enemy station. Success requires some
                                                      strategic planning, quick thinking and adroit           Indianapolis, IND. 46220 and I have just heard
that you are a knight returning to your castle                                                                of a TRS-80 version of Donkey Kong available
from the crusades, and that your objective is to      maneuvering.
                                                                                                              from Software Magic, Bramalea, Ont., Canada
find 10 crosses located somewhere in the maze.                                                                L6T 3S4, although I haven't reviewed a copy of it
But the instructions written into the program            As you progress to higher levels of the game,
                                                                                                              yet.
itself refer to you as a "ship", through the          the enemy stations grow larger, the amount of
passageways. Periodically, you encounter              space junk increases and the total time
"babels" and other monsters which can spell           available decreases. The game is definitely               To Chris Farley in Utica, N.Y.: Nice to hear from
your doom. Fortunately, you can be protected!         challenging and can become addictive I rate             you! I intend to run a group of reviews on
If you pass over one of the 10 "Crosses". . . or      it a solid 8 out of 10.                                 adventure games in the near future! I'm
"Stars", which are your objectives, you gain                                                                  checking on your question about TRS and will
temporary immunity from your foes. You can               The final game is Cyborg, described as a
                                                                                                              have an answer for you next issue,
also gain fleeting invisibility by quickly pressing   space-age gladiator testing arena. It has a
the space bar when a monster is heading in            large, open playing field dotted with a variety
your direction, Of course, you have a limited         of obstacles and small mazes. As in Jovian, the           This is the end of a long road for this issue. We'll
number of opportunities to acquire invisibility. I    monitor screen displays about 1/8 of the                see you again next time! Keep writing!
encountered some difficulty with this. Some-          playing area at a time, but you have the option
times my invisibility worked and sometimes it         of obtaining brief, birds-eye views of the entire
didn't. Occasionally I was simply shown a view        field. Movement to the edge of the screen
of the total maze and then immediately                produces fast, smooth scrolling in all four
zapped by the monster I was trying to avoid. I'm      directions. Hidden among the obstacles and
not sure whether I missed something in the            mazes are several target positions which your
instructions or if this is a bug in my program        space sled must contact in order to score
copy. In either case, I gave Babel Terror a 6 out     points. Protecting the targets are a large
of 10.                                                number of fixed and moving explosive mines
                                                      and robots which will demolish you on contact.

   Continuing down the block on Review Road,             The input controls of Cyborg are almost
there are three more neatly packaged disks.           identical to Jovian, described earlier, except
These are all from Computer Shack in Pontiac,         that the space bar firing control of "Jovian"
Michigan. The titles are Demon Speed, Jovian          becomes a defensive shield deployer in
and Cyborg. All are written for the models I and      Cyborg. This shield gives you temporary
Ill TRS-80, and like the previous group, all are      immunity from the explosive devices. Using the
packaged in colorful folders, have a good             shield has a disadvantage, however. It causes
assortment of sound effects, save high scores to      the maze and obstacle walls to become
disk and allow use of a joystick.                     invisible until you hit the next target position. In
                                                      the meantime you stumble along, bumping
            BASIC INFORMATION                         into walls and generally losing a lot of time,
                                                      Time is important! Your total score is based on
  NAME:      Demon Seed, Jovian,                      elapsed time. The longer you take to find all the
             Cyborg                                   targets, the lower your score will be. If you are
  TYPE:      Arcade Action                            too slow and careful, your turn will end before
                                                      you can find and hit all the targets. There are
  SYSTEM:    TRS-80 Mods. I & III                     two different playing areas which alternate as
  FORMAT:    Disk & Tape                              you progress to higher levels. There are twenty
  # PLAYERS: 1 or 2                                   different levels with more explosive devices and
  AUTHOR:    Bill Dunlevy                             faster movement speeds at each level.
  PRICE:     $20.00                                      Cyborg is an interesting, challenging arcade
  PUBLISHER: Computer Shack                           game with beautifully smooth action graphics.
             1691 Eason St.                           I give it a 7.5 out of 10.
             Pontiac, MI 48054                        POST OFFICE
                                                        That completes our trip down Review Road
  Demon Seed is a rather direct copy of the           for this month. Let's drive over to the post office
arcade quarter-grabber PHOENIX. It begins like        and pick up the mail. Quite a bit of correspon-
many other games of this genre, with the              dence has accumulated since the last
enemy stacked above, and the player's artillery       column. . . Some with comments, some with
scooting back and forth below, trying to pick         requests,... all complimentary (thanks, gang!).
them off. This time, it's waves of small birds
which are attacking your firing position. If you
survive two waves of birds, you are then faced
with a group of circling eggs which hatch into          Larry Beatty, 1229 Porter Rd., Norfolk, VA
ugly predators with large wing spans. These           23511, is looking for good war and/or sports
                                           sides secretly pick one of three forma-     simply keep track of his choices and
                                           tions — line, column, or wedge —            force the computer into certain
                                           and reveal their choices simultane-         decisions. If he can get an initial
                                           ously. If both pick the same formation,     edge, then he can probably "set up"
                                           each loses one mastodon. Other-             the computer for some bad losses. So
                                           wise, line beats column, column             let's see how we can help the com-
                                           beats wedge, and wedge beats line.          puter out.
                                           The loser must eliminate a number of
                                                                                          We can make two changes
                                           mastodons equal to the winner's cur-
                                                                                       without gathering any additional
                                           rent count minus his own current
                                                                                       information. First, we can redefine a
                                           count. If that difference is less than or
                                                                                       "tie" to mean a difference less than
                                           equal to zero, he loses one. Let's sup-
                                                                                       or equal to some value, which we'll
                                           pose that side A has 20 mastodons
                                                                                       call "E". If E equals 2, then
                                           and side B has 15. If A loses, then he
                                                                                       (L12,C10,W6) would be a two-way
                                           eliminates 1 mastodon, while if B
                                                                                       tie, and (L15,C17,W16) would be a
                                           loses, he must remove 5 mastodons.
                                                                                       three-way tie. This will help to
                                           The first side to run out of mastodons
 THE SILICON                               loses. It's a bizarre game, admittedly,
                                           but it will serve our purposes.
                                                                                       eliminate some (but not all) of the
                                                                                       predictability of the computer.
  CEREBRUM                                    Now let's design a program to play
                                                                                         Alternately, we can always pick
                                                                                       randomly, but use the tally to bias
       by Bruce Webster                    WAR against a human (or, if you
                                                                                       the pick. For example, let's say that
                                           wish, non-human) opponent. The
                                                                                       20 rounds have been played, and
        INTRODUCTION                       easiest approach, of course, is to
                                                                                       that the human has picked
   I hoped to have the long promised       randomly pick a formation each
                                                                                       (L10,C6,W4). We then convert each
weighted map diagrams in this issue.       round. This approach is more effec-
                                                                                       tally to a probability by multiplying it
It did not work out that way. Instead, I   tive than you might think, especially
                                                                                       by 100 and dividing it by the number
am going to talk about some simple         for a simple game like this. If the
                                           human thinks the computer is                of rounds that have been played.
techniques for helping programs to                                                     This would give us (L=50%, C=30%,
"learn". (Ed. — I am taking odds on        planning its moves, then the results
                                                                                       W=20%). This can then be converted
whether the weighted map dia-              can be entertaining indeed. Also,
                                                                                       to a set of ranges: (L=1 to 50,C=51 to
grams will appear in Bruce's next          the program will want to be able to
                                                                                       80,W=81 to 100). The program then
column.)                                   choose randomly in situations where
                                                                                       generates a random number from 1
                                           it can't decide what the human is
   "Learning" ties in closely with some                                                to 100 and matches it against the
                                           going to do next. But let's examine
of the decision-making approaches                                                      ranges. It assumes that the human
                                           how it might be able to decide.
that were covered in the last column.                                                  will pick the corresponding formation
Bayes decision theory (BDT) needs             The program's goal is to guess           and reacts accordingly.
information, about the likelihood of       what formation the human will pick
events or choice. The better the           for the current round and to choose           SOME ENHANCEMENTS
information, the more effective BDT        its own formation accordingly. To do
is. In certain cases, though, that         this, it must gather information on            Suppose we find the preceding
information may not be available           how the human is playing. One               methods just aren't good enough.
until the game is actually being           simple approach is to keep track of         How can we improve them? One of
played. For example, the program           how many times the human has                the simplest ways is to gather addi-
might try to anticipate its opponent's     chosen each formation. Once it has          tional information. The program can
moves. It can use "hard-wired"             accumulated a sufficient number of          note context and history as well as
information to determine what move         choices (say, 10 or so), it then            the actual choices. For example, we
would be best in a given situation,        assumes that the next formation will        might keep track of the last 10 or 20
based on the designer's analysis of        be that chosen most often. For              moves and look for patterns. Sup-
the game. There's a problem, though.       example, let's suppose that the             pose the last 12 moves were
If the human opponent has different        human has chosen "line" 7 times,            (L,W,W,C,W,L,W,W,C,L,L,W=last
ideas about what is "best", the pro-       "column" 4 times, and "wedge" 6             choice). If we take the last two
gram will prepare for the wrong            times (we will represent such               choices (LW) and go back looking
moves and may fall on its non-             distributions as (L7,C4,W6)). The           for that pattern, we find it occurring
existent face.                             program would then assume that              twice before. . .and at evenly spaced
                                           the human is going to pick "line"           intervals! In both cases, the next
  To avoid this problem, the program                                                   choice was (W), so the program
                                           again and would select "wedge" as
needs to gather data during the                                                        might weight its choices toward (W).
                                           its formation. In case of a two-way
game and use it to modify its decis-
                                           tie, the program will pick the safest         The player can note context by
ion making. In other words, it needs
                                           option. For example, if the human           saving information about when the
to learn as it goes along. Let's look at
                                           has chosen (L10,C10,W6), then the           player made each choice. Suppose
some ways in which a program can
                                           program would choose "line", since          the current tally was (L15,C10,W8).
learn.
                                           that would give it a tie if the human       The program would probably assume
BASIC TECHNIQUES                           chooses "line" and a win if he              that the human would pick (L) as his
                                           chooses "column". In case of a              next choice. Now let's assume that
  Let's start with a very simple game,
                                           three-way tie, such as(110,C10,W10),        the computer has also kept track of
which we'll call WAR. In WAR, each
                                           the program would choose randomly.          whether the player won, lost, or tied
side starts out with the same number
of identical units. . .say, 100 masto-       There are some problems with this         on the previous move, and that the
dons each. WAR is fought in a series       approach. If the human is aware of          distribution is (L5/3/7,C2/8/0,W4/2/2).
of rounds. During each round, both         what the program is doing, he can                               Continued on p. 47
   Okay, okay, so the first number trick       computer is a strong opponent! The        players (called #1 and #2) play, with
in the first Micromagic column (see            object of the game is to be the first     #1 picking a 3 first. If #2 now picks a 2,
the last issue of COMPUTER GAMING              player to score a total of exactly 50.    the computer will display the tally
WORLD) is nothing but the old                  Players take turns choosing a whole       after #1's first turn as being 3, then it
" casting out nines". It still is a fun        number from 12 to 6 (like rolling a       will display the tally after #2 goes as 5
trick, isn't it?                               dice, but without the chance ele-         (from 3+2), and this will continue. The
                                               ment involved). The computer keeps        program itself has a number of input
  For those not familiar with casting          a running tally in both versions of the   error and other such checks, as well
out nines, the idea in the trick is that a     game. In the computer version, the        as full documentation. If the reader
number and the sum of its digits both          computer gets to go first, and you        wishes to save some typing, he may
leave the same remainder when                  may select whether the computer           omit those PRINT statements which
divided by 9. For instance, take the           plays partially randomly or complete-     are just instructions, but I recommend
number 1148. The sum of its digits is          ly logically (unbeatable). Just so you    keeping them in for future reference.
1+1+4+8 = 14. If you divide 1148 by 9          get the idea, suppose two human
and 14 by 9, you will find that in both                                                                     Continued on p. 47
cases the remainder is 5. (Don't take
my word for this! Check this!).

  When you subtract the sum of the
digits from the original number, the
result must therefore be a multiple of
9 (that is, there is no remainder, or the
remainder is 0). So, by the same
reasoning, the sum of its digits must
be a multiple of 9 as well. The
computer program simply computed
what the missing digit must be to
make a multiple of 9.

  For instance, continuing with 1148
as an example, if you subtract the
sum of the digits, which in this case is
14, you get 1134. Notice that the sum
of the digits is 9 (a multiple of 9). If you
single out the digit 3, the other digits
are 1, 1 and 4 which have a sum of 6.
The computer program in the previous
issue essentially instructs the com-
puter to find what digit is needed to
make the sum of all the digits a
multiple of 9. In this case, a 3 would
be needed.

ON TO SOMETHING NEW. . . .

  This month I will offer a new
program which has some element of
strategy for you to discover. In the
next issue I will offer one of my all-time
favorite recreational mathematics
problems (the first professional one I
created) for readers as a program-
ming challenge.
  Our new program deals with a
game called "Fifty". It is played either
with one or two humans against the
computer but, I have to warn you, the
          BASIC INFORMATION                sides. There are three levels of play to              BASIC INFORMATION
                                           chose from, each progressively more
 NAME:         Flockland Island Crisis     difficult than the previous. Typically,      NAME:      Night Mission
 TYPE:         ARCADE                      a first time player would choose play        TYPE:      Pinball
 SYSTEM:       Apple II 48K DOS 3.3        level #1 and dual control of the OIDS.       SYSTEM:    Apple II/II+
 FORMAT:     Disk                          The offenders attack, one each, from         FORMAT:    Disk
 # PLAYERS: 1                              the left and the right. Using the            # PLAYERS: 1-4
 AUTHOR:     Kevin Bagley                  direction keys to position the OIDS          AUTHOR:    Bruce Artwick
 PRICE:      $34.95                        relative to the offenders you then fire.     PRICE:     $29.95
 PUBLISHER: Vital Information, Inc.        Each depression of the space bar             PUBLISHER: Sub Logic
             7899 Mastin Drive             fires both OID QUOTONS in the dual
             Overland Park, Kansas         control mode. Rarely do both OIDS
                                                                                         NIGHT MISSION (NM), Sub Logic's
                             66204         line up to shoot at their respective       addition to the video pinball craze,
                                           offenders so, provided you hit one,
                                                                                      puts together the best features of the
                                           the other is still attacking. Offenders,
                                                                                      finest pinball games for the Apple. It
                                           by the way, attempt to land on your        has the smooth ball animation of
                                           island paradise and steal an in-
                                                                                      Budgeco RASTER BLASTER (RB), with
                                           valuable commodity, PETROLAN-
                                                                                      the complex machine design of
                                           OLINWEALTHURNIUM. When the
                                                                                      DAVID'S MIDNIGHT MAGIC (DMM) by
                                           OFFENDERS have landed five ships,
                                                                                      Broderbund, and more features than
                                           loaded up, and departed, the game
                                                                                      the other two combined.
                                           is over. Whenever you fire the OID
                                           QUOTONS, in the dual mode the                 NM's graphics are incredibly smooth,
                                           OIDS stop moving, thereby causing           especially considering the tremend-
                                           you to have to use the direction keys       ously high ball speeds, DMM, on the
                                           to renew their motion.                      other hand, has a tendency to slide
                                                                                       the ball into a path when it shouldn't,
                                              A running score is kept at the           or bounce it out before it should.
                                            bottom of the screen and bonus            While NM and RB don't have these
  You've just lost 47,355 tons of island    points are given for each phase of
paradise to the offenders scattering                                                   problems, RB doesn't have nearly as
                                            play. Documentation indicates that        well-designed a machine as either
1586 sheep to the hills!!! You hit 150      no bonus points are given for level #1
out of 172 launched by the offenders.                                                 NM or DMM, making NM a strong
                                            play. However, our version gave a         contender for the best of Apple
And it only took you 243 shots for a        bonus on level one. After you have
shooting average of 61%.                                                              pinball games.
                                            mastered the three levels of play
                                            using dual control of the OIDS, then        DMM has bumpers, roll-overs,
                                            you can advance to the independ-          multiple-ball play, tilt, up to four
   And that is the end of a game of
                                            ent control of OIDS and receive           players, and a sound switch. NM
FLOCKLAND ISLAND CRISIS. Depress
                                            double points. No problem! Right?         contains all of these features, while it
any key and view the top five scores                                                  adds free games by high score or
to see how you compare. This is an         Wrong! With independent control
                                            you may set only one OID at a time to     match, adjustable numbers of balls
arcade game requiring much                                                            per game, ball speed, bumper
patience and concentration in              encounter the unlucky offender. I call
                                            this one unlucky, because, as this        impulse, flipper power, and over 30
addition to very good hand/eye
                                            one is being shot at, the other           others. The players can adjust the
coordination. The graphics in FLOCK-                                                  ball speed, tilt power, number of
LAND ISLAND CRISIS depict a narrow          offender is zeroing in on your turf
                                            unchallenged.                             balls per game, bonus count rate,
vertical island in the center of the
                                                                                      maximum bonus count, delay before
screen which bears no resemblance            The graphics are alright, sound          new balls, bumper impulse, sound
to a well known South Atlantic island.     effects are reasonable and docu-           effects, and power in each flipper
In defense of your island you have an      mentation is adequate except for           separately. The player also has
OID (defender) on each side which          the discrepancy about bonus points.        options which make it easier to
you can move upward or downward.           Another dimension in the play that         place the ball on certain paths, and
You have a choice of dual or               would have accommodated a real             easier to achieve multi-ball play.
independently controlled OIDS.             master at hand/eye coordination            These are only the major adjustments.
Independent control of OIDS net            would have been to have more than          There are many others which make
double points, however, the difficulty     one offender attacking from each           the game definitely the most
of play is considerably higher.            side simultaneously. But, all factors      versatile pinball game in history.
Keyboard letters Q and A move the          considered, if you enjoy demanding
left OID upward and downward, P            hand/eye coordination arcade                 But, features are not only things
and L move the right OID. The space        games, then you will enjoy FLOCK-          that make NM stand out in the
bar is used to fire the OID QUOTONS        LAND ISLAND CRISIS.                        pinball field. The ball speed is
to destroy the OFFENDERS which                                                        incomparable to that of any other
attack simultaneously from both                                       Stuart Gorrie   pinball game, computer or real.
While the speed can be set high, it         above the text window) and pressing        accepts only a limited number of
can also be reached in normal play          trigger button to shoot at droids.         commands. Type in a "g" and the
by hitting just a few bumpers in a row,     These robots move onto the screen          word "Go" appears on the screen.
Speed in a game can not be well             quickly, then pause briefly before         Type "N", "North" appears. For other
described, so we will just say that it is   bumping you back to the ante-              commands, such as "Take" and
definitely faster than anything             chamber. Sound easy? Wait until you        "Drop", the single letter command
you've probably seen. So great is the       try to type, keep an eye out for           ("T" or "D") must be followed by the
speed potential, that we advise you         invisible droids, maneuver, and            name of the object. This makes
to hit your flippers before you think       shoot within a few seconds.                inputting commands easy.
you should. This will usually result in
perfect timing, as the ball can be             The game greets you with a well-          Scoring for the game is based on
quicker than the eye.                       done high-res graphic of a planet-         the number of items you have in your
                                            scope with animation of your ship          possession at the end of the game
  NM, as most pinball games, will not       landing on the planet's surface.           (maximum four) and how many
keep you constantly excited. It gets        Unfortunately, the quality of this         droids you knocked off. Additionally,
boring eventually, but it's sounds          graphic is not repeated. You then          you get one hundred points if you
and speed keep you interested in it         select the reaction time of the droids     escape with the transmitter. (I never
longer than most pinball games.             at which you'll be shooting. Selecting     did, but I haven't given up. , .yet).
                          Mark Rhodes       the slowest reaction time means            Your score displays when you die or
                         Barry Gittleman    you'll be able to quickly dispose of       escape with the transmitter —
                                            the visible droids and you'll stand a      there's no way to find out how you're
                                            slim chance of knocking off the            doing until then. So, competition
          BASIC INFORMATION                 invisible ones. In fact, the game is       play for points is somewhat
                                            probably best played with two              hampered.
 NAME:       Probe One:
                                            cooperating players; one on key-
            The Transmitter                                                               Probe One will appeal most to
                                            board and one on joystick (or
 TYPE:       Actionadventure                paddles).                                  adventurers who prefer path-finding
             with graphics                     The game maker has included a           to solving riddles and puzzles. It is
 SYSTEM:     Atari 400/800 40k              feature that some adventurers find         billed as the first in a series of science
             Basic Cartridge                makes replays more interesting and         fiction adventures. It's not a bad
             Paddles or Joystick            that others find annoying: the             start, but like all else in this universe, it
 FORMAT:     Disk                           locations of objects and the layout        could have been done better.
 # PLAYERS: 1                               of the rooms changes slightly from                                          David Stone
 AUTHOR:     Lloyd D. Oilman, Jr.           game to game. This makes map
 PRICE:     $34.95                          making difficult if not useless. The
 PUBLISHER: Synergistic Software            challenge of exploration is in-                       BASIC INFORMATION
            830 North Riverside Drive       creased even further because of the
             Suite 201                                                                  NAME:       Atari Games & Recreations
                                            "grayshafts." You occasionally fall         TYPE:       Book
             Renton, Washington 98055       down de-activated gra yshafts when
             (206) 226-3216                                                             SUBJECT:    Atari 400/800
                                            going from one room to the next. An                     game design
                                             injury usually results,                     AUTHOR:    Herb Kohl & Others
   Probe One offers something for             You can get yourself killed in just a      PUBLISHER: Reston Publishing
both the adventure and arcade-              few basic ways. Three falls down a
action enthusiast. In this science          gravshaft will do it every time, as will
fiction based actionadventure, you          enough successful attacks by the
explore room after room of a spacy          droids. There may be other ways to
colony research center. Your ob-            do yourself in but, if there are, I have
                                            yet to find them.                            Atari Games & Recreations is a
jective: find the transmitter and
                                                                                       well-planned book, covering game
escape. As with most adventures,              The game has what might seem as          design on the Atari 400 and 800. It
you go in compass directions, take,         flaws; whether or not they are serious     says "For beginners and advanced
drop and use objects. In short, you try     you should decide for yourself. First,     programmers too. . ." on the cover,
to figure out how to get from her to        after you die you must re-boot the         although this might be too bold a
there without getting killed.               entire program. This entails waiting       statement, as the book seems
   Menacing droids that wander into         for the nifty animation mentioned          specifically geared to those who
the rooms spice up the adventure.           earlier, selecting a difficulty level,     know little more about programming
And, if you're not quick on the stick       then waiting for the main program to       than plugging the computer into the
(joystick, that is), they will knock you    load. Since there is no "save game"        wall. But, in considering this book
unconscious and drag you back to            feature, be prepared to die and re-        from the beginner's standpoint,
the antechamber (square one). To            load the program many times before         Games & Recreations is one of the
make things a little more interesting,      you find the transmitter and escape.       finer books out on Atari program-
and a quite a bit more difficult, some                                                 ming.
                                               Second, there appears to be no
of the droids are invisible. Invisible      logic for using the objects, such as          The book is clear in format and
means they are the same color as the        the translator or the crystals that you    layout; using descriptive cartooning
background, so that you can see             find. This means you don't do a lot of     to accentuate the lessons it conveys.
them only when they pass in front of        figuring things out as in some             It begins by going over the basics of
other objects.                              adventures. However, the author has        the Atari computer, including the
  The action part of the game               seen to it that the number of              editing functions, which the future
consists of moving a gun horizontally       combinations that you must test are        gaming programmer will no doubt
across the bottom of the screen (just       few. This is because the game              access frequently.
  The random number function, the         one should have any trouble know-          score at the end, but are of no
key to many programs, is fully            ing what to do.                            particular use in the adventure.
explained, and how it may be used
in combination with simple graphics          The adventure consists of three
to make various games. Guessing           distinct phases. In the first phase, you      Curiously, you gain all the points
games, dice throwing, NIM, and            pick up all the valuables and              that contribute toward your score in
secret codes are all examples of          weapons that are to be found in the        the first phase of the adventure. From
                                          adventure. In the second phase, you        there on, you can only loose points.
games that one can make using the
basics of the Atari 400 or 800.           travel through a maze of crossroads        It's a matter of holding on to what
                                          that double-back on themselves.            you've got.
  After the section entitled The Atari    And, in the third phase, you try to
Special, the book begins to give          out-maneuver a couple of crazy                 The author provides a number of
more detailed information on game         critters that want to zapp you back         tips for adventuring and scoring
design, covering more advanced            to first room in phase three.               high. These include waiting and
graphic routines and some excellent                                                   watching the movements of each
sounds (including your own siren,          This game has a number of                  villain before attempting to out
rocket launch, or explosion!). If the    features that make it interesting and        maneuver him, never fighting with a
advanced programmer is to draw           a little different from most ad-            villain unless told to do so (or you'll
anything useful from this book, it       ventures. First, the character that you      get zapped back to an earlier room)
would be from this section.              move about has internal animation            and, if the bad guy gets too close,
  If I sound a bit negative on this      (even though he's only one color).           running out of the room.
publication, it is only because I had    Next, the game maker has devised a
                                                                                       You can see your inventory, your
hoped for more information and a         clever way of revealing clues and
                                                                                     score, a listing of the characters in
deeper more intricate, look at the       the identity of objects to you: just
                                                                                     the adventure, or even light a
gaming functions of the Atari            pass the character over the object
                                                                                     match, under joystick control or by
microcomputer. In any case, the          and it's identity appears in the text
                                                                                     typing an appropriate letter. Access-
book is very well done and should        window. The text-window message
                                                                                     ing these features with the joystick is
prove to be a great asset to the         continues to re-appear, even if you
                                                                                     a little difficult, The game does not
beginner. For those with a more          don't want it to, until you are clear of
                                                                                     require you to type-in directions or
advanced programming back-               the object. If the object is of some
                                                                                     commands and there's no "save-
ground, skim through this one before     use or value, it is automatically
                                                                                     game" feature (nor is there a real
you buy it.                              added to your inventory.
                                                                                     need for one).
                    Michael Cranford                                                    This is not, I repeat, not a heavy-
                                            Through a programming techni-
         BASIC INFORMATION               que called "page-flipping", the             weight adventure. In fact, it can be
                                          rooms, passages, and other locations        completed in less than an hour. But
 NAME:       Valley of the Kings                                                     this doesn't mean that it isn't fun. It
                                         appear fully drawn. Just move your
 TYPE:       Action-adventure                                                        is, and it's probably especially so for
                                         character off-left and blip! he's on
             with graphics               the right side of the screen in a           new or younger adventurers. Ad-
 SYSTEM:     Atari 400/800 48K                                                       venture conventions, such as finding
                                         brand-new location. Of course, this
             Basic Cartridge joystick    also works with right, up and down.         matches (or some other light source)
 FORMAT:     Disk                                                                    and using them to light dark
                                            The locations and characters do
 # PLAYERS: 1                                                                        passages, are not treated as puzzles.
 AUTHOR:                                  not adequately convey or carry the
             T. M. Krishchan                                                         The instructions clearly tell you that
                                         Egyptian theme of the adventure.
 PUBLISHER: Dynacomp. Inc.                                                           you've got to find matches. And, at
                                         For example, what's a troll on a
             1427 Monroe Ave.                                                        least one of the places where you
                                         bridge doing in Egypt? With a little
             Rochester. New York 14618   more thought, the author could              use them is clearly labeled. However,
                                         have used appropriate mythical              since it's play-value is not derived
                                         characters. And, he could have              from solving riddles and puzzles, but
                                         decorated the borders of the rooms          rather from maneuvering the on-
                                         with Egyptian motifs, such as palm          screen character, there's plenty of
                                         fronds and hieroglyphs. As is, there's      fun to be had by replaying the
                                         nothing on-screen to really reinforce       adventure to try to beat your last
                                         the theme of the Egyptian setting for       score.
                                         the adventure.                                                         David Stone


                                            The game begins by offering you
                                          an option to read a brief scenario
                                         summary. Once past that, your
                                         character appears on a road with                       PLEASE
                                          two signs; and you're off on your
  In this action-adventure, set in       adventure! You read the signs, then                   TAKE TIME
ancient Egypt, you guide an              move your character along the
animated character through a
                                                                                              TO FILL OUT
                                         roadway, picking up coins, rings,
maze of passages, picking up             and swords. Unlike most other                       READER INPUT
objects of value, and fight or           adventures, there's no limit to how
maneuver around an array of
                                                                                                DEVICE
                                         much you can carry. Also, many of
guards, trolls, and other beasts. The    the objects have point values (such
documentation is well written. No        as rings and coins) that will help your
ARCADE MACHINE (from p. 32)                  ARMOR ASSAULT (from p. 28)                REAL WORLD (from p. 36)

interesting variation of a game itself.      ments. Fortunately, the unit design       combination to get the final chance
The player also has a choice of              program gives you lots of options         of success for a pass. A basic rule of
keyboard, paddle or joystick control         and, you should have no problem           human engineering was also used in
for game play. Try playing a game,           cooking up new infantry units with        this design. That rule says that in any
using the joystick, with a friend            lots of structural strength, no armor,    field of human endeavor, the range
pressing the single-step key. You'll be      little movement and limited fire-         of performance for almost all parti-
in for some laughs.                          power. You can likewise design new        cipants will fall within 30% of the aver-
                                             anti-tank gun units with small            age. Football players are no excep-
   TAM is flexible enough to allow
                                             structural strength, no armor, zero       tion. The range of pass completion
non-game animation in addition to
                                             movement and large firepower.             statistics for quarterback is from 70%
its many other features. A particularly
                                             Fourth, you can better simulate the       to 130% of the overall average. So, if
difficult four level game could easily
                                             "fog of war" if you design your units     the average completion percen-
be culminated with an animated
                                             and enter your orders in secret. In a     tage for a certain pass is 55%, a great
cartoon in level five celebrating a
                                             real firefight it is, of course, very     offensive team (with 1.30 rating in all
player's victory. Put all the pieces at
                                             difficult to get precise information      the factors used in the formula
zero score value, and the player
                                             about the status and location of          above) against an average team
need only sit and watch.
                                             enemy units.                              (with 1.00 in all defensive categor-
  (Don't be confused by the numer-                                                     ies) would complete the pass 71.5%
ous references to the player as it only        This game has many positive             of the time — 1.30 55%. Although
takes four keystrokes to turn any            features, but it fails to recreate the    unable to find any "hard data" to
game into a two player version.)             "feel" of the most interesting feature    support (or oppose) the specific way
                                             of armor warfare — mobility. Blitz-       I chose to handle team quality, I am
                                             krieg is a fluid tactic of maneuver,      satisfied with the way the game
   The software is certainly up to the
high standards normally achieved             not costly frontal assault. Ideally,      plays (and apparently so are a
by BRODERBUND. For as complex a              armor units should not be committed       number of other people).
product as this, it is virtually bug free.   to such bloody assaults. Instead,           Thus, often data collection is much
There were a few areas that I                they are best used in bypassing           more than "number crunching". You
thought, at first, were definite             strong points to strike deep into rear    may be called on to make judg-
glitches. But these proved to be well        areas cutting communications and          ments and guesses. In such cases,
thought out features of the product.         supply lines, probing for and seizing     the more familiar you are with the
My initial confusion stemmed from            weak spots, and encircling frontline      system being simulated, the better
the rather skimpy documentation              enemy units. Unfortunately, the map       will be your intuition concerning its
provided. Thirty-eight pages is just         in Armor Assault is only one screen       functions.
not sufficient to clarify the entire         large. This limited space is simply too
program. The documentation could             small for realistic flanking and             If you can answer the three ques-
                                             enveloping maneuvers. A multiple          tions listed above (in all their various
also be divided into a tutorial section
and a reference section. A new user          screen scrolling map, as in the           forms) with specific numeric answers
could then follow the tutorial and           classic Eastern Front, would be           then you have finished data collec-
see the effects of his initial efforts.      greatly preferable.                       tion. In addition, you have probably
Once a person becomes exper-                                                           completed development of the
ienced with the product, a well laid                                                   model except for a few loose ends.
                                                Ironically, the positive features of   All that is needed once you have the
out reference section would display          ARMOR ASSAULT do give a vivid
the meanings of the various table                                                      data collected is to reduce the
                                             "feel" for other kinds of combat. For     numbers to formulas. For instance, if
entries. Unfortunately, BRODERBUND           example, if you design a new
tried to combine these two functions                                                   your observations indicate that a
                                             scenario using only infantry units as     certain outcome occurred 15 times
into one section.                            discussed above, you can develop a        out of 17, then all you do is divide 15
   The product itself provides a             very realistic infantry street-fighting   by 17 to get the probability of that
tremendous amount of power to the            game reminiscent of World War II          event. You should calculate the
user. Try a few of the demo games            struggles in Stalingrad and Berlin.       average and standard deviation for
supplied on the back of the disk to          Even the unrealistic multiple oppor-      any quantitative data that seems to
see the versatility potential of the         tunity fire and "vehicle collision"       fit a "bell shaped" curve. List the
product. I have a tough time                 features of this game seem realistic      highest and lowest value of any
keeping the kids away from 'PIZZA            in an infantry close assault situation.   items that vary equally over a range.
MAN' (What's a rhinoceros doing in                                                     Finally, create equations that reflect
a pizza parlor, anyway?) After you've          Additionally, many features of this     the influence of one factor over
'fixed' these demos to your own              program are reminiscent of tactical       another according to your best
standards, you're ready to create            Civil War naval engagements in the        guess of how the system works.
your own piece of art. In this age of        era of the first ironclads.
standardization, it's comforting to                                                      Although this process is by no
know you can create a completely                                                       means trivial in a large scale system
custom present for your own special            All factors considered, Armor           simulation, if you did a good job of
computer friend. Yes, the Arcade             Assault is a game with many good          the earlier steps in development
Machine even allows you to create a          features, the best of which are the       (system definition and data col-
quick load copy of your creation!            ability gives of during a wide range      lection) then creating a model is
Just imagine his face when he boots          of scenarios and the inclusion of         straight forward.
a disk that says "Happy Birthday             simultaneous movement and oppor-            Next time we will cover pro-
Mike."                                       tunity fire.                       u      gramming your model.        u
OVERVIEW OF R.I.D. #5
  There were 154 R.I.D.s turned in by press time for this issue.
The breakdown of users was: Apple (58%): Atari (36%):
Others (6%). As the more observant readers will note, in RID #5
we did not ask you what kind of computer you use. An
oversight on our part. How then do we figure out the user
breakdown? Except in a very few cases we could tell what
machine each respondent used by the pattern of his
evaluations (i.e. reviewed only Apple games, etc.) or from a
statement of the respondent as to what machine he/she had.
  For a game to be included in the results it must be
evaluated by at least 20% of the respondents in the user               COMPUTER GAMING WORLD TOP 10
groups( s) to which the game relates. 27 of the games from
RID #5 had the necessary 20%+ play level,                                Wizardry continues to dominate the TOP 10 chart, with the
                                                                       companion adventure, KNIGHTS OF DIAMONDS, just barely los-
  The overall ratings were lower this issue than in any other.         ing out to CHOPLIFTER! for the number 2 spot. SSI continues to
The mean score for RID #5 was 5.95. On RIDs #2, 3, 4 they were,        dominate the list as a manufacturer with 4 titles. GUADAL-
in order 6.59, 6.17, 6.80. Anyone familiar with statistical analysis   CANAL CAMPAIGN has taken little time in establishing itself as
will quickly see that there are inherit difficulties in comparing      a TOP 10 resident, COMPUTER BASEBALL has slid several posi-
the score of a game in one RID with that of a game in                  tions from the last accounting but will probably bounce back
another RID. Since we must needs compare scores between                in the spring. The only new addition to the list is DEADLINE by
RIDs to arrive at our CGW TOP 10 we need to be able to                 Infocom. An Atari game, SHAMUS, just missed making it into
compare these scores. By figuring the mean score of a RID we           the TOP 10. We'll give it another opportunity in RID #6.
can compare the score of a game in that RID with the mean.
We can then adjust the score to an overall average score for
all RIDs and thereby come up with a rating that can be
compared in a fair manner to other games in other RIDs. For
example a game rated at 6.20 in RID #4 (which sports a
generous 6.80 average) should not be considered as strong a
game as a game rated at 6.20 in RID #5 (with a stingy 5.95
average score). The adjusted score will rate the 6.20 game in
RID #5 as a better game than the 6.20 game in RID #4.
   In addition, games in the TOP 10 are automatically
resubmitted for evaluation in the next RID. The adjusted score
of a game in the TOP 10 will be an average of its adjusted
ratings for the various RIDS in which it appears. In summary,
the ratings listed for a game from now on will be adjusted to
an overall standard, For anyone interested the standard will
be 6.37 which is the mean of the means of the first four RIDs.
This number will be the fixed mean for comparison purposes in
future RIDs.
  In our next issue we will give the adjusted scores for ALL the
games from the various RIDs.
THE RANKINGS
  The adjusted scores have had .42 points added to them to
adjust them to the overall RID rating system. To compare a
rating to that of a game in another RID you must adjust the
score of past RIDs. RID #2 results — subtract .22 from all scores;
RID #3 — add .20; RID #4 — subtract .43.



                                                                       R.I.D. #6 (Use business reply card provided)
                                                                       GAMES
                                                                          Rate the following games using a scale of 1 (terrible) to 9
                                                                       (outstanding). In marking your evaluation be sure to consider
                                                                       the following aspects of the game: PRESENTATION (this
                                                                       includes such things as graphics, sound, packaging,
                                                                       documentation); GAME DESIGN (apart from the presentation,
                                                                       is the game well designed, playable, interesting?); LIFE (does
                                                                       the game wear well?).
                                                                         Leave blank the box of any game which you have not
                                                                       played or have not played enough to have formed an
                                                                       opinion.
                                                                  ARTICLES
                                                                     Rate the following selected articles on a scale of 1 (terrible) to
                                                                     9 (outstanding). If the article does not interest you enter "0".




SILICON (from p. 40)                       wrong choice has its weight de-                    Of course, there are other questions
Now we have three sets of figures to       creased. After a period of time, the            that can be asked, and perhaps
use. If the player won the previous        program starts to "learn" which                 some reader would like to explore
round, we would use (L5,C2,W4); if he      method (if any) works best. Again,              some of these. For instance, what if
lost, (L3,C8,W2); and if he tied,          we may want to save weights for                 you play for a larger sum as goal?
(L7,CO,W2). Other tyes of context          each player to take advantage of                What if you allow players to pick
that the program could save include        individual tendencies.                          different numbers, say from 1 to 10?
whether the player is ahead, behind,                                                       . . . or from 2 to 5 only? Who has the
or even, and what he has chosen in
                                           CONCLUSION                                      advantage? What is the strategy to
the last 10 moves, 20 moves,                  I've described some very simple,             use in these cases?
etcetera.,                                 statistic-based methods for program
                                                                                             As always, I would welcome hearing
                                           "learning". They provide a way for
  All of the "learning" that we've                                                         from readers who have programs
                                           progr ams to improve their play
looked at so far is really just gather-                                                    which are superior to the ones used
                                           against human opponents. They are
ing statistics and using them to                                                           here, or interesting problems, com-
                                           based on learning to anticipate a
computer probabilities. Performance                                                        ments, observations, generalizations,
                                           given opponent and work best when
improves with a greater amount of                                                          interesting special cases, some
                                           information is saved and the same
data, so the program will want to                                                          knowledge of the history of any of the
                                           person plays over and over again.
save information from game to                                                              problems used here — in short,
                                           Properly implemented, they may
game and, probably, from session to                                                        anything that relates to the exciting
                                           help to avoid the quick boredom
session, Furthermore, the information                                                      world of recreational mathemagical
                                           that often sets in when a player finds
should be keyed to different human                                                         m icrocomputing. Write to me directly:
                                           himself quickly mastering a given
players, that is, the program should       game. We'd be interested in hearing                     Dr. Michael W. Ecker
save one set of data for me and            from any of you who have played                      COMPUTER GAMING WORLD
another for you, since we probably         around with these or other learning                          Luzerne 8
play differently.                          techniques.                                              Viewmont Village
   If we want to, we can introduce a                                                               Scranton, PA 18508
higher level of learning. Let's say that                                                     Enjoy the mathemagic! I hope to
the program produces three guesses         MATHEMAGIC (from p. 41)
                                                                                           hear from many of you very soon!
each round using three different            Why not type in the program listing            Mike
methods: total distribution (L,C,W);       and give the game a try? (Don't
pattern matching; and won/lost/            worry, I'll still be here when you come
tied distribution. It assigns each         back!)                                               Dr. Michael W. Ecker is Assistant
method as initial weight of 100. It                                                        Professor of Mathematics at the Penn-
gets the three choices and selects                                                         sylvania State University's Worthington
the choice with the heaviest total                                                         Scranton Campus. When not playing with
                                             Having played, I wonder whether               his TRS-80 Model 3, he is involved in other
weight. After the player enters his        you noticed a strategy for winning.             areas of recreational mathematics and
actual pick, the program checks            (No fair scrutinizing the program that          problem solving as the Problem Editor of a
each method to see if it was right or      closely!) Can you see how to win                collegiate mathematics journal and as a
wrong. A method that made the              against another human opponent?                 member of the Mathematical Association
right choice gets its weight increased     Who has the natural advantage?                  of America's Committee on High School
by some amount; any that made              How do you win?                                 Contests.

						
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