History of Computer Games

W
Description

History of Computer Games. John E. Laird. EECS Department. Updated 9/7/05. Derived from The Ultimate Game Developer's Sourcebook.

Shared by: fullpictures9
Categories
-
Stats
views:
17
posted:
12/31/2012
language:
English
pages:
44
Document Sample
scope of work template
							From the Editor...                                                                                        VOL. 2 NO. 4
  This is the fifth issue of COM-                                                                   JULY-AUGUST 1982
PUTER GAMING WORLD. From
the beginning CGW has sought to         Features
provide a forum for the computer         THE WARP FACTOR                                                            6
gaming hobby and industry. We are         Strategies for Winning Decisive Victories
very pleased with the response you       RENDEZVOUS                                                                 7
                                          A Space Shuttle Flight Simulation
have made thus far. From letters         WE'RE IN THE MONEY                                                         9
and responses to R.I.D. cards it is       Economic Simulations For The Apple
apparent that we are providing a         CONTROLLER: A REVIEW                                                       12
needed service for thousands of com-      Avalon Hill's Air Traffic Control Simulation
puter gamers. We try with each issue     PURSUIT OF THE GRAF SPEE: A REVIEW                                         18
to add new features or twists which       Strategic Simulations Naval Wargame
make CGW a better magazine. The          STARSHIP COMMANDER: A REVIEW                                               20
basic information box, Reader Input       A Space Combat "Simulation"
Device, Silicon Cerebrum, Atari          ADVENTURES — CHEAPER BY THE DOZEN AND A HALF                               22
                                          Survey of THE CAPTAIN 80 BOOK OF BASIC ADVENTURES
Arcade, Real World Gaming, and           HORSE RACING CLASSIC: A REVIEW                                             23
screen photos are just some of the        A Horse Race Simulation
added features. We hope to add more      SNEAK ATTACK ON KNIGHT OF DIAMONDS                                         23
as time goes along.                       An Unusual Approach to the Second Wizardry Scenario
                                         DNIEPER RIVER LINE                                                         28
   For example, we will add more          or "How Can You Be Two Places At Once When You're Not Anywhere At All?
pages as our advertising income          CHOPLIFTER'                                                                30
allows. When you buy a product            Rescue the Hostages
which you saw in CGW tell the            REAL WORLD GAMING                                                          31
company you read about them in             New Column by Dan Bunten
CGW. The effectiveness of advertising    CASINO                                                                     33
is important to the manufacturers.        DataMost's Card Game
They pay a lot more attention to        Departments
your input than you might imagine.       Letters                                                                     2
                                         Hobby & Industry News                                                       2
             Continued on pg. 36         Initial Comments                                                            5
                                         Silicon Cerebrum                                                           14
                                         Atari Arcade                                                               27
                                         Micros                                                                     34
                                         Reader Input Device                                                        40
                                             who think I might be kidding--I          the Russian units are outflanked,

  LETTERS                                    checked on a friend's Apple II, and
                                             all of the above-mentioned disks
                                             booted.
                                                                                      they retreat, trying at all times to
                                                                                      maintain their lines of supply. This
                                                                                      latter is crucial to the Russian units.
                                                My New Year's Resolution (which       They cannot be beaten back during
                                             I have kept until now) is: I won't buy   the winter unless their strength is
                                             programs that don't say they will        diminished. And the only way their
                                             run on my Apple III in emulation         strength can be diminished is by
Dear Editor:                                 mode (although I will buy programs       cutting their supply lines.
  As an Apple III owner, I have              that will run in the Apple III native
                                                                                        Knowing this simple fact, the
found several problems in game               mode). This means a loss of about
                                                                                      German player must find ways to
software designed for the Apple II.          $2000 per year to the computer games
                                                                                      outflank the Russians. And he has
As many may know, the Apple III              industry from me alone. So long
                                                                                      an excellent tool to use: his superior
can emulate an Apple II, but there           Broderbund I hope you change
                                                                                      mobility.
are limitations.                             soon. I really enjoyed your games
                                             while I could use them. My favorite        The German player must forever
  Until recently, the biggest limi-          software company at the moment is        be involved in end runs. He must
tation has been the lack of paddles.         Picadilly--mostly because they have      find clear sailing for his own units
Before the new FCC regulations, all          an Apple III keyboard version on all     while forcing the Russians to retreat
Apple II's were supplied with paddles,       their games.                             across water and woods.
and almost all software manufac-
turers took advantage of this. Unfor-                            Deirdre L. Maloy       High scores are possible using
tunately, for the first six months                                                    this strategy even without having to
that the Apple III was out, there                                                     destroy large numbers of Russian
were no paddles for them. There was          MORE STRATEGY FOR                        units. The entire German army can
no easy way to use the paddles               EASTERN FRONT                            be shifted north and begin a long
designed for the Apple II either.                                                     trek eastward (along the northern
                                             Dear Editor;
Since then, a joystick has come out                                                   bank of the Volga) at about Christ-
for the Apple III, BUT it will only            I am an Atari 800 owner and I was      mas time, which--with some fighting
work in emulation mode IF the soft-          glad to see your recent addition of a    --will take the hard pressed German
ware manufacturer uses the standard          regular Atari column to your maga-       troops to the eastern edge of the
Apple paddle read write routines. To         zine. I have also enjoyed your cover-    board by March.
date, only one program, On-Line's            age of Eastern Front--my favorite
                                                                                        A more realistic and satisfying
MISSILE DEFENSE, has worked.                 computer game.
                                                                                      tactic is, as Bob Proctor suggested,
This means I don't get to enjoy such           Bob Proctor was clear and read-        to ignore the game score and try to
classics as SPACE EGGS or RAST-              able in "A Beginner's Guide to           truly take Russia. This involves
ER BLASTER on my Apple III... ever.          Strategy and Tactics in Eastern          eliminating as many Russian units
   More recently, Apple II programs          Front" but his article did little more   as possible. My best game has left a
have been coming out with keyboard           than repeat Chris Crawford's own         total of six red squares on the board--
versions. Usually, the keyboard ver-         playing hints in the Eastern Front       all surrounded and facing eminent
sions are more difficult to play (such       player manual. To whit: surround         destruction in April.
as Sirius' SNEAKERS -my favorite             the Ruskies, don't try to march
                                                                                         Similar or better results can be
program, which makes them much               through them.
                                                                                      accomplished by completing two
easier to play. Some software houses,          Interested readers and dedicated       crucial encirclements of the Russian
such as Picadilly, have several versions     gameplayers are surely able to           troops.
(Keyboard, Joystick, Paddles, Apple          garner this information from the
III Keyboard) on one disk. The Apple         player manual without Bob's helping        The first, which must be completed
III Keyboard is also laid out differently,   hand. Of more use (and more in-          by September 28 (before the mud
thus causing some problems for the           terest) might have been an article       sets in), brings panzer units north-
uninitiated.                                 dealing with grander strategies and      ward from Kiev and the Pripet
  The greatest threat lately has been        tactics which are not immediately        Marsh through the narrow gap
a change in software protection. Many        obvious from reading the rules.          between the Volga and Don Rivers.
of the newer programs have protection                                                 Once in firm position south of Moscow
                                               The good game, like the good
schemes so sophisticated they fool                                                    and moving at all possible speed,
                                             player, has a specific strategy to
my emulator. These programs do                                                        these units can stonewall the Rus-
                                             which it tries to adhere. This game
not even boot--they just make nasty                                                   sian retreat from the German
                                             "personality" in Eastern Front is
noises. I am naming names here--                                                      infantry units pressing steadily east.
                                             not very complicated, but it is ef-
Broederbund, IDSI', and Energy                                                        When successful, this plan destroys
                                             fective. The German player must
Games. Broderbund used to be my                                                       all the Russian encampments in the
                                             first discover what it is that the
favorite software house, but I refuse                                                 woods south of Rahev. Any re-
                                             Russian units do, then develop an
to buy games from a company that                                                      maining Russian units will retreat
                                             effective counter-strategy.
doesn't have programs that work on                                                    east of the Volga and will not be able
my computer (No Broderbund soft-               Logically, if Crawford's own notes     to return to the Moscow battlefield
ware later than APPLE PANIC                  in Eastern Front suggest surround-       until the winter months. (Be sure to
will boot). My Christmas package             ing the Russian units to destroy         retreat the panzer units before
for my Apple was ruined by two               them, then his program's strategy must   October or they are likely to be
programs that wouldn't boot-TRICK            be to keep those units from being        bogged down and caught before the
SHOT (IDSI) and SANTA'S SLEIGH               surrounded. This is indeed what          winter ice frees their movement
RIDE (Energy Games). For those               happens during the game. Whenever        again.) Only a small holding force is
needed in the south around Dne-          fensive placement clogs their ad-
propetrovsky--five or six infantry       vances. Eventually this long white          NOTICE TO ROBOTWAR
with the Hungarian panzer unit.          line begins to swing south, like a              ENTHUSIASTS
  The second encirclement must be        door on its hinges. The large red
carefully timed due to the annoying      mass of Russian units is then pricked       Robotwar enthusiasts will be
tank reinforcements the Russians         by white and slowly shrinks...until       glad to know that there is an
receive around Gorky. The Russians       the door slams shut.                      organization being formed to
must be allowed to re-cross the Volga      Good luck to all Eastern Front          sponsor Robotwar tournaments
in order to slow their final retreat     players and Computer Gaming               on an ongoing basis. Frank
back toward the east.                    World. I look forward to more in-         Krough of North Hollywood, Cali-
                                         depth gaming articles and your            fornia has formed a Robotwar
  Given that the German player           continued success.                        club for the purpose of holding
controls the line from Smolensk to                                                 local and postal Robotwar tour-
                                           Ed. — Thank you for some ex-            naments. If you live in the South-
Moscow to just west of Gorky by
                                         cellent strategic suggestions for         ern California area you may want
winter, then an east-west line should
                                         Eastern Front. Your letter seems to       to get directly involved with the
be held no further north than Rahev.
                                         indicate, however, that you did not       local tournaments. For those of
The Russians will push north through
                                         take note of the title of Bob's article   you that live elsewhere, check out
the woods east of Smolensk and
                                         or the explicit statement in the third    the postal Robotwar tournaments
west across the Volga toward
                                         paragraph of the article; to wit--        Frank's group will be running.
Moscow.
                                         "This article is written for those
  While the Russians are on the          of you with little or no wargaming          Entry fee for a tournament will
offensive, the German player must        experience." Many of our Atari            be $4.00 which will cover handling
run to the far north with his panzer     readers indicate that the article was     charges and prizes. Tournaments
units and whatever infantry is not       helpful to them even with a good          will be classified as either novice,
needed in defense. (Some can be sent     deal of wargaming experience. I           master, or champion. If you want
to take Leningrad.) These units then     found the article of help to me           more information drop Frank a
rush east and cross the Volga just       (beyond what was offered in the           note:
east of Gorky--or perhaps even as far    rulebook). None-the-less your stra-       Frank Krogh
east as Kazan--and move south. Once      tegic suggestions are appreciated         P.O. Box 5337
they reach the open Russian plain,       and I know will be of interest to our     North Hollywood, CA 91616
they will cut off supplies for the       readers.
Russian counter attack forces around
Moscow. The German units which
were previously shaky in defense
will be able to press attacks with no
fear.
  If the German player can also
bring his southern force and re-
inforcements to bear on the Russians
southern flank, then the entire
Russian army will begin to shrink
and disappear inside the white circle.
Alternatively, these latter German
units can press east and take Stalin-
grad. But obliterating the Russians is
much more fun than taking a
featureless city.
  This second encirclement proce-
dure is satisfying but tricky. The
Russians will desperately attempt
to break through the German armor
and, once out of the trap, they have
an excellent chance to remain at bay
until the end of the game. There are
also a few Russian reinforcements
(cavalry particularly) which arrive
at the eastern edge of the board and
must be drawn westward toward
death.
  A picture to keep in mind is the
white German units strung out from
west to east north of the Volga--the
panzers in front, the infantry lagging
behind. The red Russian units press
north to attempt to break this
extending line, but the Volga slows
their movement and effective de-
                                       Model I/III entitled MYSTERIOUS
HOBBY AND                              ADVENTURERS. Written by a
                                                                                  Automated Simulations has re-
                                                                               leased several new titles for the Atari
INDUSTRY NEWS                          chap in England the series makes
                                       use of "proper English". The first
                                                                               400/800 computer. ALIEN GARDEN
                                                                               is an arcade game available on ROM
                                       release in the series is ARROW OF       cartridge ($39.95). Four new releases
  Avalon Hill has announced that       DEATH PT. 1.                            in the adventure game area by Auto-
they will begin developing game
                                                                               mated are mentioned in this issue's
cartridges for the ATARI VCS and
                                          JON FREEMAN and ANNE                 installment of Atari Arcade.
MATTEL INTELLIVISION game
systems.                               WESTFALL have left Automated
                                       Simulations to form FREE FALL             Strategic Simulations will be re-
  Program Design of Greenwich,         ASSOCIATES, a game design and           leasing GALACTIC GLADIATORS
Connecticut has released MOON-         development firm. Jon's credentials     (Computer Ambush in space) in Late
BASE I0 and STARSHIP DUEL              include Rescue at Rigel; Crush,         June or early July. GG features
for the Atari 400/800. MI combines     Crumble, & Chomp; The Playboy           individual combat, maps, scenario
an arcade/adventure format with a      Winner's Guide to Board Games           designing routines. Speaking of COM-
voice narration. Game consists of      (book); and The Complete Book of        PUTER AMBUSH, the long pro
disk and voice cassette. SD is a       Wargames (book). Jon was a co-          mised updated version is on tem-
cassette game of starship combat.      founder of Automated Simulations.       porary hold. They hope for a fall
  Hayden Book Company (50 Essex        Anne's background includes exten-       release but winter is more likely.
St., Rochelle Park, NJ 07662) an-      sive experience in the programming      GUADALCANAL CAMPAIGN is
nounces the release of TETRAD, a       field from business to game applica-    now slated for a middle of July
four-level Tic-Tac-Toe game for the    tions. She was formerly the Senior      release. An improved WARP FAC-
Apple II, and TRS-80 GALAXY            Software Engineer at Automated          TOR will be released for the IBM PC
OF GAMES, which includes four          Simulations. FREE FALL can be           in middle July. The IBM version will
games for the TRS-80 computer (level   reached at 3888 Corina Way, Palo        feature graphic display of combat.
II 16K). The four games are Hang-      Alto, CA 94303.                         The computer opponent in the IBM
man, One Arm Bandit, Skunk,                                                    version will be three times faster
Jacks.                                   Computerware (Box 668 Encinitas,      than the Apple version.
                                       Ca 92024) has released STARSHIP
Acorn Software (634 North Carolina     CHAMELEON for the Radio Shack             The Apple version of CYTRON
Ave., S.E., Washington D.C. 20003)     Color Computer (disk or cassette,       MASTERS should be out by the
announces a series of machine          16K required. SC is a space combat      time you read this. The Atari version
language adventures for the TRS-80     game in which the player controlling    of CM should be out in August or
                                       the starship Chameleon protects a       September. Paul Murray's new space
                                       planet from an aerial attack of enemy   combat game THE COSMIC
                                       invaders ($29.95).                      BALANCE (or "Son of Warp
                                                                               Factor") will be out in mid-July for
                                         The Liberty Software Co. (635 In-     the Apple. SSI hopes to have the
                                       dependence Av. S.E., Washington,        Atari version available at the same
                                       D.C., 20003) has released MEDIEVAL      time, otherwise look for the Atari
                                       MAGIC, a new adventure game for         version at the end of summer. TCB
                                       the TRS-80 Model I/III. MM was          will be a joined later by a strategic
                                       written "especially as an introduc-     space game in which TCB will be
                                       tion to the adventure format of game    used to fight tactical battles gener-
                                       playing".                               ated by the strategic game.
INITIAL                                  Data Most
                                         9748 Cozycroft Ave.
                                                                                  The New American Library
                                                                                  1633 Broadway
                                         Chatsworth, CA 91311                     New York, NY 10019
COMMENTS
                                                                                    BUYING AND BEATING THE
                                           WORLD SERIES BASEBALL:                   HOME VIDEO GAMES: A thick
  In addition to games mentioned           This is the old Programma Base-          paperback (676 pages) filled with
elsewhere in this issue the following      ball game that first came out            interesting information on the home
games have been received by CGW.           back in 1979. The game is the            video game field. The book
Most but not all of these games will       same even down to the same color-        includes: tips and strategies on
receive more detailed attention in         ful introductory sequence which          more than 200 games; descriptions
future issues.                             includes a redention of "Take me         and analysis of five home video
                                           out to the ball game". It is still a     systems (Atari VCS, Intellivision,
                                           very good "beer-and-pretzels"            Odyssey, Astrocade, Fairchild
Muse Software                              baseball game. Written by Charles        Channel F); playability ratings
347 North Charles St.                      Sullivan Jr.                             and skill levels. This SIGNET
Baltimore, MD 21201                                                                 paperback sells for $3.95 and is
                                                                                    worth checking out.
  SUPER TEXT 40/80 COLUMN                                                         Synergistic Software
  DISPLAY: SUPER TEXT 40/80                                                       830 N. Riverside Dr. Suite 201
  is a new and better version of         Broderbund Software
                                                                                  Renton, WA 98055
  Muse's popular SUPER TEXT II           1938 Fourth St.
  word processor. Features of the        San Rafael, CA 94901
                                                                                    NIGHTMARE GALLERY: NG
  new package include: 40 or 80                                                     has a lot of the flavor of the
  column display; page headers and                                                  popular coin-op game CENTIPEDE.
                                           DUELING DIGITS: Here is an
  footers; user definable key; type-                                                Various creatures parade up, down,
                                           educational game that makes use
  ahead buffer; counter occurrences                                                 and across the screen as you
                                           of hi-res graphics and can be
  of words/phrases; display of                                                      attempt to shoot them. If you like
                                           played by anyone who can add
  available disk space; split screen;                                               Centipede or Cavalier's BUG
                                           1+1. It is interesting as a com-
  multi-file find and replace; and                                                  ATTACK you'll like NIGHTMARE
                                           petitive game and can help teach
  others. We look forward to using                                                  GALLERY. The sound effects
                                           younger persons basic math
  SUPER TEXT 40/80 as our                                                           include an amazingly realistic
                                           skills. One or two can play, but
  regular word processor at CGW                                                     "scream".
                                           solitaire play is only a shadow of
  as soon as we get an 80 column
  board.
                                           the two player game.                                Continued on pg. 39

   FIREBUG: A game of arson.
   Although the fiction of the game
   is regrettable, this is one of the
   better low-res graphic games
   available for the Apple. In FIRE-
   BUG you go around dropping gas
   cans in order to spread the fire
   being fueled by a fuse which
   follows you. If you don't move
   fast enough the fuse will catch up
   and you'll "make an ash" out of
   yourself. Can be played with key-
   board control or a joystick.

Data Soft Inc.
19519 Business Center Dr.
Northridge, CA 91324

  TEXT WIZARD: TW is a word
  processor for the Atari 400/800.
  Using 50 different commands
  Text Wizard can do all the normal
  features of a word processor (such
  as insert, delete, replace, search,
  reposition, etc.). Additionally TW
  can print multi-copies, use multiple
  type lettering (bold, elongated,
  condensed, normal) and provide
  for proportional spacing of the
  document. Documentation is clear
  and easy to follow. TEXT WIZARD
  is CGW's Atari 800 word processor.
THE WARP FACTOR:                                                                                    by William
Strategies for Winning Decisive Victories                                                             Edmunds
                                            when compared to the Klarson                 Another way to victory is to take
           BASIC INFORMATION                Cruiser. The Klarson has four dis-        advantage of the enemy's weakness.
                                            ruptor bolts that can fire every turn     In developing our strategy we must
 NAME:         The Warp Factor
                                            while the Alliance ship has four          understand how the enemy operates.
 TYPE:         Tactical Space
                                            photon torpedoes that can only fire       You can get a good idea on some of
               Wargame
                                            every other turn. It's true the photon    the tactics the program uses by read-
 SYSTEM:       Apple II, IBM PC (July) —
                                            torpedoes have twice the destructive      ing the Operations Manual. One
               IBM 64k C or B/W (July)
                                            power of the disruptors but they          such tactic, taken from the manual,
 FORMAT:       Diskette           r j
                                            require four times as much energy to      is to "maximize your firepower". This
 # PLAYERS:    1 or 2
                                            charge and I don't believe they are       means to coordinate as many wea-
 AUTHOR:       Paul Murray &
                                            as accurate when fired. The Klarson       pons as possible to fire in the short-
               Bruce Clayton
                                            can turn faster which makes it more       est possible time at the shortest pos-
 PRICE:        539.95
                                            maneuverable. They also have              sible distance. This is a good
 PUBLISHER:    Strategic Simulations Inc.
                                            drones which can reek havoc on            concept but the program often fol-
               456 Fairchild Or.,
                                            your shield protection. And finally,      lows this rule to the extreme. If you
               Suite 108
                                            the Klarson ships have more trans-        are attacking with a fleet of fighters,
               Mountain View. CA.
                                            porters than the comparable Alli-         the computer will train all its phasers
               94043
                                            ance version. This makes it very          on the lead ship and use the "last
                                            difficult to capture the Klarson even     instant" command for firing. Sup-
                                            in the best of circumstances because      pose these fighters are attacking a
                                            you can't get enough marines aboard       Starbase. Now the Starbase has
                                            the vessel.                               enough fire power to destroy the
  If you are like me the first time you
                                              Captured ships are worth twice as       fleet in a single turn but it would
played THE WARP FACTOR you
                                            many victory points as destroyed          take the computer one turn for each
chose an Alliance Cruiser, which
                                            ships. But capturing ships is much        ship. Because the computer cannot
you named Enterprise, with the
                                            more difficult than destroying them.      distinguish a case of overkill, you
intention of destroying a Klarson
                                                                                      have the ability to sacrifice one ship,
starship. But after being smacked           As a result, you should design your
                                                                                      or use it as a decoy, while the rest of
left and right by drones and stung          scenarios such that they allow you
                                                                                      the fleet attacks the enemy with
time and again by disruptor bolts           to destroy the enemy ships while
                                                                                      little fear of being fired upon. This is
and phasers your shields began to           still scoring a decisive victory (i.e.
                                            scoring a large number of victory         the most valuable strategy you have
fail with many weapons being put
                                                                                      for fleet operations and will be de-
out of action until, eventually, the        points). In order to do this you should
                                            give the computer a ship or fleet         monstrated in a number of the
Enterprise was destroyed.
                                                                                      scenarios at the end of this discussion.
                                            with a total point value that is fifty
  I think I played that scenario            percent greater than your own. This         If you have only one ship then it is
another four times before I finally
                                            may sound like an invitation to           going to be the object of this max-
destroyed that nasty Gorm, and my
                                            disaster but need not be if the match-    imized fire power with nowhere to
ship was so chewed up that I only           ups are well thought out. The point       hide. Normally, the computer rein-
achieved a draw. The fact that the
                                            values assigned to various ships are      forces and tries to keep its forward
computer plays a very good defen-           not always accurate. I've already         shield facing your ship as long as
sive strategy, coupled with a few
                                            shown you that the Cruisers are not       possible. If you are trying to man-
other factors makes it extremely
                                            really equal.                             euver around to one side, it will turn
difficult to score a decisive victory in
                                              An Imperial Raider is worth two         in that direction thus making it
this scenario. But the computer as
                                                                                      difficult for you to get a good shot
an opponent does have weaknesses            points and a Klarson Cruiser, six. If
                                                                                      without risking a good retaliatory
which we are going to discuss, along        you put a Cruiser against three
                                                                                      blow. The way the computer deter-
with a few strategies that will ex-         Imperial ships the computer would
                                                                                      mines your course of action is to
ploit these weaknesses. By using            consider the match even. The Imper-
                                                                                      examine your position, heading and
these strategies you will be able to        ial ships each have one disrupter
                                                                                      speed at the end of a turn. You
win a decisive victory in most any          bolt and two light phasers. As a fleet
                                                                                      telegraph your intentions every turn
scenario you want to devise.                they have three disrupters against
                                                                                      by your final position. By sending
                    ***                     the Cruisers four, six light phasers
                                            versus nine, three unit shields           false signals at the end of a turn, you
                                                                                      can fool the computer into turning
  So why is it so difficult to score a      against the Cruiser's average shield
                                                                                      one way while you go the other once
decisive victory against a Klarson          strength of twenty, and the Cruiser
                                            also has drones which the Raiders         the next turn starts. Once you leave
Cruiser? First the Starship Point
                                                                                      the arc of his facing shield, his
Values are unbalanced, and there-           do not. The Klarson side would win
                                                                                      weapons will fire and you are then
fore the scoring system is invalid.         without a struggle. You could double
                                                                                      free to move in close and fire on an
Both Cruisers have a point value of         the number of Raiders and the
                                                                                      unreinforced shield. This ability to
six. In games where both sides are          Cruiser would still have the game. I
                                                                                      decoy the enemy ship will prove
about even, the only way to score a         consider this scenario to be the ulti-
                                                                                      most valuable in single ship en-
decisive victory is to capture the          mate mismatch and it demonstrates
                                                                                      counters such as a Cruiser versus a
enemy ships while sustaining little         that by taking the best ships for the
                                                                                      Dreadnought.
or no damage to your own. And it is         points allowed, you can overcome at
very difficult to do that since the         least some of the enemy's mathe-            Your basic tactical objective is to
Alliance Cruiser is an inferior ship        matical edge.                             destroy a shield so you can damage
   RENDEZVOUS: A Space Shuttle Simulator
                                                  by Stanley Greenlaw
              BASIC INFORMATION               mediate vicinity of the station. Once      engine burn to rendezvous with the
                                              the shuttle is within two kilometers       station (i.e. inside the station's orbit
 NAME:              Rendezvous
                                              of the station, the program will           and slightly behind the station.
 TYPE:              Space Flight Simulation
 SYSTEM:            Apple 11148K)
                                              switch to the Alignment and Docking          After you get the shuttle close
                                              phase. In this final phase the player      enough to the station to enter the
 FORMAT:            Disk
                    1
                                              attempts to dock the shuttle in a          Approach and Docking mode, you
 # PLAYERS:
                                              large landing bay.                         will be required to use either a joy-
 AUTHOR:            Dr. Wes Huntress (JPL)
 PRICE:             $39.95                                                               stick or keyboard controls to make
                                                 The Earth Liftoff phase challenges
 PUBLISHER:         Edu-Ware Services                                                    your approach and docking. The key
                                              the player to attain the minimum
                    P.O. Box 22222                                                       to success from here on is practice,
                                              orbit configurations using only the        practice, practice. Fortunately the
                    Agoura. CA 91301          fuel in the solid fuel boosters and        program allows you to save your
                                              external fuel tank. Any use of fuel        position so that you can return for
  Sub Logic's FLIGHT SIMU-                    from the fuel tanks onboard the            another approach in case your prior
LATOR (see May-June 1982 issue                shuttle proper takes away from criti-      attempt ends tragically.
of CGW) and Muse's THREE MILE                 cally needed maneuverability in the
ISLAND must make room for                     other segments. A successful partial          The graphics and documentation
another outstanding example of a              orbit can be achieved in the following     are very good. I would have preferred
simulator for a microcomputer.                manner: At about 15 seconds into           a better rulebook illustration of the
RENDEZVOUS, by Edu-Ware is a                  the flight begin tipping the nose of       joystick controls, but with a little
well designed simulation of a space           the shuttle off the horizontal, steadily   practice you can figure it out. The
shuttle flight and space station              reduce the angle so that the shuttle       direction finder (available in the
rendezvous and docking. From launch           is on a 30 degree angle when the           approach sequence) faces the wrong
to docking the gamer/student must             solid fuel boosters jettison. Continue     direction for my tastes. It's purpose
learn how to make use of basic                to reduce the angle until the shuttle      is to show the relative location of the
physics to orbit, rendezvous, and             is only 15 degrees above horizontal.       station when not visible out the
maneuver his shuttle close enough             If you leave the shuttle at 15 degrees,    shuttle window. The problem is that
to dock the shuttle with an orbiting          a partial orbit will be achieved and       the direction finder is orientated in
space station.                                the program will switch to the             such a way that the simulated shuttle
                                              Orbital Rendezvous.                        in the "finder" is aimed at the viewer
  The simulation is structured into                                                      rather than along the line of sight of
four segments, each of which can be              The Orbital Rendezvous requires         the viewer. In other words as you
"played" separately as a stand alone          a series of trial and error attempts at    look at the range finder, the shuttle
exercise or in sequence to simulate           getting the shuttle's orbit to cross       is coming at the player thus reversing
the flight from launch to docking.            the station's orbit at the same time       "right" and "left". Flying "reverse"
  The first segment, Earth Liftoff,           that the two crafts pass the inter-        controls should be left to the remote
involves launching the shuttle into           section. If you blast off at zero          control flying hobbyists.
a partial orbit. Arbitrary parameters         seconds on the mission clock in the           RENDEZVOUS is educational
of 191 kilometers altitude and 7800           Earth Liftoff mode you will find the        while being entertaining. Teachers
Meters per second horizontal speed            shuttle reaching orbit "ahead" of           will find it a valuable teaching tool
must be obtained to cause the program         the station. You must either slow           in the areas of General Science, Earth
to transit to the second segment,             down (with the threat of plunging in        Science, and Physics. As entertain-
Orbital Rendezvous. The initial orbit         the atmosphere) or adopt an orbit           ment the simulation will appeal to
path set up by the liftoff must first         inside the station's orbit (i.e. less       gamers who enjoy mental challenges
be adjusted to an orbit path that             than 1.50 earth radii) and patiently        (such as those involved in setting up
won't carry the shuttle back into the         wait for the shuttle to accomplish          the orbital rendezvous) as well as to
atmosphere. Then the player must,             the several orbits necessary to "catch      gamers who enjoy hand-eye co-ordi-
through one or usually two engine             up" to the station. You may find it         nation challenges (such as will be
firing sequences bring the shuttle            easier simply to wait for 30 seconds        faced in the approach and docking
into close proximity of the space             to pass on the mission clock before         segments). RENDEZVOUS is a
station. At this point the player             lifting off. This will most likely put      welcome addition to the educational
must make an approach to the im-              you in a desirable position for an          and entertainment software field.
the ship and knock out its weapons.        shields next to it and turn it toward    a heading of 030 degrees. Launch a
If you are using photon torpedoes          the enemy before he can fire.            type one drone on this and the next
don't get too close before you fire                                                 turn.
                                              Here are a couple of important
them. If you get within 2Mk. of the
                                           technical observations that you             The Dreadnought will assume
target they become ineffective and                                                  you're going to try and move up on
                                           should remember. First, when firing
you are left with only your phasers.                                                its right side. In the next turn it will
                                           weapons using the last instant op-
It is better to fire your torpedoes and                                             continue to move toward you and
                                           tion, the weapon must be capable of
phasers as close as possible without                                                turn slowly to the right in an effort
                                           firing through the facing shield at
running the danger of coming with-
                                           the start of the turn. If you are        to keep its forward shield facing
in 2Mk. of your target.                                                             you. Set your speed for 20 Mk., over-
                                           commanding a Dreadnought and
   In using drones, unless you can         your target is facing shield two, you    charge your disruptor bolts and
create a drone swarm, never count          cannot fire your siege phaser the        energize your transporters. Turn
on them to destroy a specific shield.      last instant even if you turn and        right to 090 for four time points and
Drones are unpredictable due to            move toward the target. Second, the      then start turning back toward the
movement of the target and elec-           phaser field of fire for the Alliance    Dreadnought. You want to cross
tronic counter measures. They sel-         and Klarson Cruisers are inaccurate-     directly in front of the Dreadnought
dom hit the shield you want or ex-         ly depicted on the Starship Data         at a range of 8 to 10 Mk. with a
pect. A drone can best be used to          Cards. This can be most trouble-         heading of about 330. Once you
soften the target by knocking out          some when entering firing com-           achieve this continue turning left
any general shield support. In this        mands. I've constructed a chart to       for the remainder of the turn. Set
way it is not important which shield       cross reference the phasers with the     your disruptors and phasers to fire
it hits and it increases the efficiency    shields. By reading across you can       at a range of 3 Mk.
of your main weapons.                      see through which shields a phaser
                                                                                       The Dreadnought's phasers will
                                           will fire and by selecting a shield
   I believe one of the most impor-                                                 fire when you leave its facing shield.
                                           and reading down determine which
tant tactical weapons you have, and                                                 You should still be more than 10 Mk.
                                           phasers will fire through that shield.   away at this point and your shields
one the computer never uses, are
your boarding parties. I cannot                                                     will absorb the damage. Your main
overstress the importance of allo-                                                  blow will hit the Dreadnought in
cating energy to your transporters.                                                 shield 5 or 6 at a range of 3 Mk. This
When attacking a larger ship you                                                    will do sufficient damage to get your
can do enough damage in one turn                                                    boarding parties aboard and knock
to knock out a shield but you will not                                              out many of its weapons.
normally be able to cripple its wea-                                                   On the next turn, hold your posi-
pons. However boarding parties can                                                  tion and fire all your weapons in an
sabotage a ship's weapons and make                                                  effort to destroy another shield and
it possible for you to attack again on                                              get more boarding parties transport-
the next turn without sustaining a                                                  ed. The Dreadnought probably won't
lot of damage yourself. How much                                                    move on this turn so next turn you
damage they do will depend on their                                                 may be able to shoot at the same
number and the level of damage                                                      shield. Continue destroying shields
already inflicted. This is because the                                              and transporting boarding parties
Marines aboard the enemy vessel                                                     until the Dreadnought is destroyed.
will resist yours. But one of the first
areas to receive casualties are the                                                    An interesting variation to this
Marines. So the more damage you                                                     scenario is to use a Klarson Dread-
inflict, the more damage your board-                                                nought and give the computer two
ing parties can do.                                                                 Alliance Cruisers. You'll need a
                                                                                    little more speed on the first turn
  If you are already in close to a                                                  and more moderate turns on the
target and want to fire your wea-                                                   second Launch type two drones at
pons on the first time point use the
                                                                                    the second Cruiser while attacking
range command with a range great-                                                   the lead ship. With eight transpor-
er than the range to the target. If you                                             ters you have a good chance of
use the time command and the wea-                                                   capturing a Cruiser.
pon in question will not fire through                 SCENARIOS
the facing shield, then that weapon                                                 Freighter and Fighter vs. three
                                             Here are some scenarios which if
will not fire at all during the turn. By                                            Imperial Raiders
                                           executed property against a com-
using the range command, the wea-          puter controlled opponent will result      This is a short game but you can
pon can still fire if you change                                                    make it more challenging by giving
                                           in decisive victories.
course or the enemy should move in                                                  the computer a fourth Raider. You
such a way that would bring the            Cruiser vs. Dreadnought
                                                                                    will use the Freighter with its larger
weapon to bear. This is especially           In this game you will use the          shields as a screen for the Fighter.
important if you are going to sit and      decoy tactic along with the Klarson's
spin your ship because the program                                                    On the first turn move your Freight-
                                           maneuverability to strike a Dread-       er straight at the enemy at a speed of
moves the ships first and then             nought in the flank and cripple it.
checks to fire weapons. This brings                                                 11 Mk. You don't want to decoy on
up an important defensive tactic. If         In the first turn set your speed at    this turn because your drones will
you had a shield badly damaged or          12 to 14Mk . Move straight at the        have a better chance of hitting if the
destroyed at the end of the last turn,     Dreadnought for twelve time points
you can usually reinforce one of the       and then turn and finish the turn on                    Continued on pg. 37
WE'RE IN THE MONEY...
Economic Simulations For The Apple
                                                                                         by Bob Proctor
                    BASIC INFORMATION
                                                                    day activity and one which simulates year-to-year
 NAME:      Computer Stocks And Bonds Wall Street                   decisions.
 TYPE:      Stock Market game              Stock Market game
 SYSTEM:    Apple. Atari. Pet. TRS-80. IBM Apple II or Apple II+         COMPUTER STOCKS AND BONDS
 FORMAT:    Diskette (also on tape)        Diskette
 # PLAYERS: 1 to 6                         1 to 9                     In COMPUTER STOCKS AND BONDS, each
 AUTHOR:    Bob Garman                     Donald Brown             turn represents a year; a game being ten turns
 PRICE:     $25.00 ($20 on tape)           $24.95                   long (figure about 30 minutes to play with 3 or 4
 PUBLISHER: Avalon Hill                    CE Software              people). You can't borrow or "leverage" (lever-
            4517 Harford Rd.               801 73rd Street
             Battimore, MD 21214           Des Moines, IA 50312
                                                                    aging is buying something with funds that don't
             (301) 254-5300                (515) 224-1992           belong to you) in any way. You have a choice of
                                                                    nine stocks and one bond. The bond pays a simple
                                                                    5% dividend, so that if you invest everything in
 NAME:      Cartels & Cutthroats           Conglomerates Collide    bonds you'll turn your initial $5000 into $7900 --
 TYPE:      Business game                  Business game
            Apple II or Apple II+
                                                                    with no risk! In effect, the bonds are just like a
 SYSTEM:                                   Apple II or Apple II+
 FORMAT:    Diskette                       Diskette                 savings account. If you can't do better than this
 # PLAYERS: 1 to 6                         1 to 4                   then it is a mistake to buy stocks. This lesson, that
 AUTHOR:    Dan Bunten                     Mason, Mayne. Siegling   additional risk should pay additional dividends, is
 PRICE:     $39.95                         $39.95                   the basic lesson to be learned in the game.
 PUBLISHER: Strategic Simulations Inc.     RockRoy
            465 Fairchild Dr., Suite 108   7721 E. Gray Rd.           The nine stocks are hypothetical companies and
            Mountain View, CA 94043        Scottsdale. AZ 85260     represent a cross-section of different stock types.
                                                                    There is a growth stock which can usually be
  The four games reviewed here fall into two                        expected to go up but pays very low dividends.
groups. There are two stock market games, where                     There are risky stocks which offer "high" divi-
each player is an investor, and two business                        dends -- as much as 7%. There are speculative
games where each player is the President of a                       stocks that offer no dividends at all but may
company.                                                            double (or halve) their value in a single year.
  Stock market games are easy to understand                         Dividend ratios, growth potential, and risk are the
because they're based on the well known axiom,                      major factors to consider when you are going to
"Buy low, sell high." Invariably, the number of                     hang on to stocks for a year or more. However, an
stocks, bonds and other investments available are                   important aspect of long-term investing is absent;
much smaller than in real life. Here we have two                    there is no information about the economic cli-
well done games; one of which simulates day-to-                     mate that would give you a way of judging which
stocks will be best. Plausible reasons are given for      tips can cost more than they're worth.
very large gains and losses but these are after the         Even if you could buy a large block of stock, it
fact: winning is largely a matter of luck. Two            would certainly attract the attention of the other
factors make this game unique: it is the only one of      players. The order of play is set randomly by the
the four available for computers other than the           computer so if you happen to be first then everyone
Apple and it is the only one which needs only 32K         else can copy you and cash in on your tip without
of RAM (instead of 48K).                                  having to pay for it. This means that if you have to
                  WALL STREET                             play before your rivals, it might be better not to
                                                          reveal what you know (but you still must pay for
   In this game, each turn represents a single day
                                                          the information). Another type of player inter-
instead of a year. Five turns make a week and a
                                                          action concerns breaking codes. Each player's tips
game lasts one or more weeks. There are no
                                                          are delivered by means of a 4 to 5-digit number
dividends here and no other forms of investment
                                                          which is decoded with a "secret" number chosen
for comparison; just day-to-day trading in com-
                                                          by the player. This code is not hard to crack,
mon stock. However, there are broker's fees when-
                                                          particularly when you can see which stocks the
ever you buy or sell and there are interest payments
                                                          player is buying and selling, so the wise player
on any money you borrow. The interest rate is
                                                          will change their secret number occasionally -- it
about 20% per year, so the game feels very contem-
                                                          can be done at the end of any week.
porary. You are also allowed to sell short, which
means selling stock you don't have (yet), hoping            I don't think this game is realistic -- IBM won't
that the price will fall before you have to deliver it.   go bankrupt in 2 weeks and real tips are free and
                                                          unreliable rather than expensive and 100% reli-
   There are 30 stocks from which to choose; all
                                                          able -- but the player interaction makes WALL
real companies, most of which are actually listed
                                                          STREET the most interesting stock market game
on the NYSE. They are grouped into six indus-
                                                          yet.
tries: computers, entertainment, oil, automobiles,
retail, and appliance manufacturers. As with the                   CONGLOMERATES COLLIDE
real market, certain industries may show promi-
nent trends, though individual stocks in that                We now move from the world of private inves-
group may not follow them. Whereas I have yet to          tors to the world of corporations. In CONGLOM-
see a company go bankrupt in STOCKS AND                   ERATES COLLIDE, you are an executive of a
BONDS, it is a distinct possibility in WALL               large corporation. You are trying to expand your
STREET: IBM and GM seem as likely to go under             company by buying up other companies. There are
as anybody else. All of your choices, then, are           always 20 companies to be bought, of varying size
equally risky. You must "play" the market, specu-         and profitability, and when they're gone the game
lating on the daily fluctuations (somewhat exag-          is over. Basically, it is a very simple game. You
gerated) of the market.                                   must expand to win, but there are varying levels of
                                                          risk to choose from. Low risk means slow growth;
   What makes WALL STREET unique is your                  high risk (heavy borrowing and even selling some
ability to buy information about the market.              of your stock in your own company for extra cash)
Knowing what will happen to a particular stock or         means faster growth. Which strategy is best de-
industry group on a given day can help you to a           pends upon interest rates, stock prices and timing.
quick fortune or avoid a catastrophic loss. There         The first two fluctuate wildly and unpredictably.
are six levels of information in the game. The            One would expect the characteristics of the 20
lowest costs nothing and provides nothing. The            companies to change too, but they remain con-
next costs $10 per week and gives you (according          stant throughout the game.
to the 8-page rulebook) a 10% chance of getting a
tip about any given event. In game terms, this               There are three ways to play this game: two are
means into one tip every 6 weeks or so. Each              solitaire and one is with one to three other people.
higher level costs 5 times as much as the next            Playing by yourself, you can either see how much
lower and gives you an additional 10% chance.             you can expand in 15 turns or you can play the
Thus the highest, level 5, costs $6250 per week and       multi-player game against two opponents control-
gives you a 50% chance. At best, then, there's half       led by the computer. In all versions, the record
a chance that you won't know about an event               high score is kept on the disk.
ahead of time. To give you perspective, let's say            My greatest complaint with CONGLOMER-
that the most common event, a 10% change one              ATES COLLIDE is that the computer-controlled
way or the other, will occur to a stock that costs $50    players apparently get extra help. They get enough
per share. In order to pay for the cost of infor-         cash every few turns so that you (or I) haven't a
mation, you'd have to have 1250 shares of it --           prayer of winning. Since their books can't be
$62,500 worth! It's not likely you'd have this much       inspected, it's hard to say whether this is a
 unless it were late in a long game; in other words,      program bug or a deliberate attempt to make
things "challenging." The other versions are              the game is enjoyable either way. At the end of
error-free, but CONGLOMERATES COLLIDE is                  each year, an annual report shows the current
only moderately interesting. It does have flashy          standings of all companies.
graphics but these are not important to the play of         Any number of strategies may win but a good
the game.                                                 CARTELS & CUTTHROATS player, like a good
                                                          manager, will always be aware of what the com-
          CARTELS & CUTTHROATS                            petition is doing. If you start to lose market share
   This game is the best of the four reviewed here        because ABC lowered their price, should you 1)
and one of the best available for the Apple. It is the    drop yours to match; 2) cut back on production but
most realistic, the most educational, and the most        keep your price up; or 3) gear up for ABC's share
fun -- even my 11-year old son thinks so! Each            after they go out of business? There is much player
player is the President of a small manufacturing          interaction, even in the closed game. Unlike
company; all of which just happen to make the             CARTELS & CUTTHROATS, the computer-con-
same product. They start out with identical re-           trolled players are absolutely fair. They play a
sources and the winner is the player who amasses          reasonable game, each with a different strategy,
the most total income over the game. Each turn is         and are challenging to the beginner. As your skill
a quarter year and the players agree how long the         increases, you'll find they are not too aggressive
game will be beforehand. To give time for player          and can be beaten easily.
interaction to develop, the game length should be           The documentation is excellent. The fifteen
at least eight turns, which takes about two hours.        page rulebook explains the rules clearly; giving
It is possible to quit at any point if you need to stop   you an understanding of what is happening and
at a certain time. CARTELS & CUTTHROATS                   includes strategy tips. There is enough infor-
can be played solitaire as the computer will play         mation here to qualify this game as an intro-
one to five "hands"; you can also have a four-            ductory course for Micro-economics; in fact, at a
handed game with two people or some other                 recent seminar, CARTELS & CUTTHROATS was
combination. The game can be "open", where                shown as an example of Computer-Assisted In-
everyone sees what everybody else is doing, or it         struction. Don't let that fool you; it's a great game!
can be "closed", where each player plans secretly.
There is also an option which lets you print every-
thing on a printer, ideal for classroom use.
   Each turn, you must decide how much raw
material to buy, how much of your product you
want to manufacture, at what price you will sell it,
how much you will spend upon research and upon
advertising. The computer determines the total
demand for the product from general economic
factors (which are predicted for you, roughly, a
turn ahead) and sales for each firm are calculated.
The public may favor the company with the lowest
price, the best product, or the most advertising
--this will depend on whether the product is a
luxury, a necessity or a little of both. If demand is
high, everyone may be able to sell all they can
make, but if times get hard, the poorly-managed
firms will find themselves losing money.
  The players may expand their companies by
buying new factories, can (and sometimes must!)
stockpile raw materials in case of shortages or
strikes, and must try to keep labor and production
costs within reason or they will eat up profits. The
results are presented each turn in the form of a set
of realistic financial reports: profit & loss, balance
sheet, inventory levels and a market summary to
show you how you stack up against the others.
There are also occasional memos and letters about
research breakthroughs, labor disputes, and re-
quests from charities. You can go over these
reports in depth or skim them for the essentials;
                                             BASIC INFORMATION
                                NAME:               Controller
                                TYPE:               Real Time Simulation
                                SYSTEM:             Atari with 32K
                                FORMAT:             Disk
                                # PLAYERS:          One
                                AUTHOR:             Frank D. Kelley
                                                    & William Volk
                                PRICE:              $30
                                PUBLISHER:          Avalon Hill Game Co.
                                                    4517 Harford Road
                                                    Baltimore. MD. 21214
                                                    301-254-5300




   Remember the movie Airplane? Picture the scene
in the control tower exploding with complete
confusion, the controller with mike in hand shouting
out instructions to the pilot, all culminating with a
747 through the window. I felt just like the con-
troller in Airport the first few times I tried my
hand at Avalon Hill's CONTROLLER.
   As the name implies, you, as the controller, take
on the awesome task of safely guiding in eight
aircraft before they crash, run out of fuel, or
simply fly away (presumably to find safer facili-
ties). This is a fine example of a game which runs
in real time, but which has the sophistication of a
complex simulation. Unlike most simulations
written in basic, the computer does not just sit and
wait for you to input your next command. If you're
busy thinking, it's busy flying the eight planes.
I've sat looking at the radar scope, frozen with
indecision, getting more and more flustered as
plane after plane crashes, flys away, or shoots
right off the runway.
  The disk is self-booting and, after a short wait,
asks you the number of planes you'd like to control
(1 to 8). You then select the type of planes. The
three choices are;
   a) Light plane:                    slow, maneuverable
   b) Jet liner:                      fast, ponderous
         cme)diuPrspva,tjo:nl
  Each type has it's unique characteristics of min
and max speed, rate of turn and climb, ceiling, and
fuel usage. All of these must be considered in order
to successfully issue commands to the pilots.
  Once you've picked your airplanes, the game
starts. You're presented with a regularly updated
table on the left side of the screen which gives the
current heading, altitude, and velocity for each of
the eight planes. To the right is a radar scope
showing the location of each plane in relation to
                                                          slow them all down to minimum speed to give me
                                                          more time to think and to conserve fuel, and then
                                                          to stratify all planes to altitudes that will prohibit
                                                          collision. I then work on landing the closest to the
                                                          field. This simple system does not take into account
                                                          who is lowest on fuel, arranging not to have two or
                                                          more planes arriving at the same time, or who is
                                                          closest or farthest from the field. I have, using this
                                                          method, been able to land six planes this way,
                                                          three light and three jetliners. My two private
                                                          planes ran out of fuel.
                                                             CONTROLLER is certainly a challenge. The
                                                          closest analogy to the control process in this
                                                          original game might be lunar lander in the way
                                                          you must plan the effects of your commands in
                                                          order to achieve the right results. However, CON-
 the control tower and two landing strips. This
                                                          TROLLER adds seven more landings not to
                                                          mention one more dimension. This game requires
 scope has two scales (10 and 100 mile radius)
                                                          you to learn the aircraft involved and develop
 which can be toggled between by entering "S". At
                                                          processes to safely land them. After four long
the bottom of the screen is data on a specific plane
                                                          nights I could only land six planes (my average is
 you have selected. This includes fuel left, last
                                                          four). At 10 to 35 minutes a game, getting CON-
heading command, last altitude command, and
                                                          TROLLER down pat may take a very long time. I
bearing and range from the control tower.
                                                          would recommend CONTROLLER to those who
   In order to land an airplane it must be on the         would like a "thinking" game that doesn't let you
approach markers, have correct heading, be slow           dawdle around moving planes like chessmen. The
enough, and be low enough. You achieve this by            arcade player, however, may be disappointed with
giving each pilot instructions on altitude "A",           the slow (real time) action of the game.
heading "C", and velocity "V". Of course the time
                                                             There are two items I would like to see in-
it takes for each of these to occur depends on the
                                                          vestigated on future releases. The first is the real
characteristics of the individual plane.
                                                          time command entry. All Basic programmers
   But, it's not as simple as that. If two planes are     know the problem of stopping a program to service
too close, you run the risk of mid-air collision. If      the players keyboard input when we'd rather be
you neglect a plane that is flying away from the          computing away. This can be solved if Basic looks
tower it will fly away and you will loose contact.        at the keyboard and only stops to process an entry
And finally, the toughest problem is running out          if one has occurred. With CONTROLLER, if you
of fuel. For example, if you make a private jet take      input your commands too fast (when the program
two passes before it lands it's very likely it will run   isn't ready for them) some of the entry may be lost.
out of fuel.                                              This can be frustrating with the tension of four or
   The approach I've adopted is to go through all         five planes all vying for the same landing strip
planes and head them towards the tower, then              within seconds of each other. Perhaps a small
                                                          machine language keyboard handler that is
                                                          triggered by the vertical blank display interrupt
                                                          might work. This would allow normal keyboard
                                                          input while Basic chugs along.
                                                            This touches on my second suggestion. Maybe
                                                          more of the Atari's great features could have been
                                                          included in the game. The Atari sound generator
                                                          could supply radar beeps, plane crash explosions,
                                                          and successful landing sounds. Also, more colors
                                                          would enhance the display and make readability
                                                          better. Of course these enhancements make a
                                                          game very computer specific which has its obvious
                                                          disadvantages when developing software.
                                                            As of this writing (May 1982) Avalon Hill has
                                                          stated that an updated version of CONTROLLER
                                                          is in the works. Perhaps we will see the above
                                                          suggestions incorporated into a later version.
                                                           (b) decrease it by one for each adjacent
                                                               hex containing a negative value.
                                                       (3) Copy the new map back into the old one.
                                                       (4) Repeat steps (2) and (3) some arbitrary
                                                           number of times.
                                                      When you're done, each hex will contain some
                                                   value. The sign of the value indicates who controls
                                                   it (+ = you, - = them), while the magnitude of the
                                                   value indicates how strong that influence is.
                                                   Values near zero suggest weak control, while large
                                                   values (either positive or negative) suggest strong
                                                   control.
                                                     This technique works fine...assuming that the
                                                   pieces don't move, that they all have the same
                                                   combat strength, that they can't affect non-
                                                   adjacent units, and that the map has uniform
                                                   terrain. This, of course, leaves out most wargames.
                                                   So, to be effective, we need to find some way of
                                                   taking these different factors into account. Let's
                                                   see how we can modify the algorithm above to
                                                   adjust for each of these complications.

                                                   MOVEMENT
                                                     Given two units of equal strength, the one that

       THE SILICON                                 moves faster exerts more influence. More accu-
                                                   rately, the speedy unit exerts the same level of
                                                   influence, but does it over a wider area. Since our
        CEREBRUM                                   algorithm is based on immobile units, we need to
                                                   make some changes to account for unit movement.
              by Bruce Webster                       Modifying part (1) of the algorithm is one solu-
                                                   tion. Originally, we placed an arbitrary value
                                                   (positive or negative) in each occupied hex and
                                                   zero in each unoccupied one. Now, for each unit,
                                                   let's place values (of the appropriate sign) in all
                                                   the hexes it can move to. We might want to reduce
     MAP WEIGHTING (PART                2)         the influence by distance. Suppose we have a unit
                                                   that can move up to 5 hexes, and we give its
INTRODUCTION                                       location a value of 50. Here are some possible
                                                   assignments for the hexes it could move to:
  Last issue we discussed an approach for allow-
ing a game program to "look" at a hex map. The        distance            1        2         3
method assigns a value to each hex indicating        1 hex              25.0      40.0       50.0
who controls that spot and how strongly they        2 hexes             16.7       30.0      12.5
control it. This is the algorithm used:              3 hexes            12.5       20.0       5.6
  (1) Assign each map location one of                4 hexes            10.0       10.0       3.1
      three values:                                  5 hexes             8.3        0.0       2.0
      (a) if it's empty, assign zero (0);          Here are the equations used:
      (b) if it's occupied by your side, assign      1) value : = 50 / (distance + 1);
           some arbitrary value say, 50);            2) value : =50 — (distance * 10);
      (c) if it's occupied by the enemy,             3) value : =50 / (distance * distance);
           assign the opposite value
           (i.e., -50).                            Which one to use? That depends on the game itself
  (2) Make a new copy of the map, with each        and will require some experimenting and "tweak-
       location receiving its old value modified   ing". In fact, you'll probably want to come up with
       by the six hexes surrounding it:            one of your own; these are just suggestions.
       (a) increase it by one for adjacent hex       This method leads to another problem: what
           containing a positive
            (non-zero) value;                                                     Continued on pg. 17
"
about hexes that several units (perhaps from both       very quickly. Consider the problem of determining
sides) can move to? What value goes there? As           all the hexes to which a unit can move. Suppose
before, there are several solutions. The simplest:      that the unit has a movement factor of 5. If we
the sum of all the values to be placed there.           ignore terrain, then we simply look at all locations
Another might be the sum of the largest positive        5 or less hexes from the unit's current position. We
and the largest negative values. Again, you'll need     can do that easily. Now let's add terrain. The
to experiment to see what works best.                   result? We must try to trace a path to each of those
                                                        90 hexes, taking into account the cost of moving
COMBAT STRENGTH                                         into each hex along the way. There are some well-
                                                        defined algorithms for doing this, but they're
  Given two units of equal movement ability, the        going to take extra time and memory. And the
one with greater combat strength (CS) exerts more       terrain effects on combat strength and attack
influence over the same area. How do you show           range can be even harder to handle.
this? Easy: make the arbitrary value used some
                                                        CONCLUSIONS
function of the CS. For example, we could just use
the CS itself as the arbitrary value. However, the        We can make a game-playing program compli-
CS probably won't be large enough to get the            cated without much effort. If we really try, we can
differentiation that we want. In that case, we can      make it very complicated. Unfortunately, the im-
multiply it by some constant (say, 10) or raise it to   proved performance doesn't always justify the
some power (say, 2), or both. If we wanted to get       increased time and memory consumption.
really tricky, we could multiply it by a varying          In the next few issues, I'll have examples of the
amount, such as the number of friendly units            techniques described above, as well as some of the
within a certain distance. As before, you need to       algorithms needed to carry them out. As always,
experiment to see what works best with your             I'm happy to hear from you, especially anyone
game.                                                   who would like to submit a column for Silicon
                                                        Cerebrum. You can reach me at:
ATTACK RANGE                                                            Bruce F. Webster
                                                                      9264 Grossmont Blvd.
  Given two units of equal movement ability and
                                                                       La Mesa, CA 92041.
equal combat strength, the one that has a greater
attack range (AR) exerts more influence, since it
can affect a greater area. For each hex to which a
unit can move, there is a surrounding group of
hexes into which that unit can fire. These can
include hexes both within and outside of the unit's
movement range.
   Some questions arise when taking attack range
into account. What value should we place in all the
hexes that a unit can fire at from a given position?
Probably the adjusted CS value that we are placing
in the position itself. What should we place in a
hex that a unit can both move into and fire at?
Perhaps the greater of the two values that would
be given to the hex. What about hexes that several
units, possibly from both sides, can move and/or
fire into? The answer to this question is left as an
exercise for the reader.

TERRAIN FACTORS
  Given two identical units, the one that is least
hampered by surrounding terrain exerts more
influence. This can happen in several ways. First,
terrain can limit movement. Second, terrain can
affect combat strength, either directly (by lower-
ing actual combat strength) or indirectly (by
increasing defensive strength of enemy units).
Third, terrain can reduce attack range by blocking
line-of-sight (LOS) attacks.
   Dealing with terrain factors becomes very messy
                     PURSUIT OF THE GRAF SPEE:
                              A Review
 by William Edmunds




                                                           Graf Spee as it moves about sinking merchant
                BASIC INFORMATION                          ships. The game can be played by two players or
                                                           solitaire, with the computer playing the German
    NAME:          Pursuit of the Graf Spee                side. A complete game can take two hours. Games
    TYPE:          War Game
                                                           can be saved after each turn but require a separate
    SYSTEM:        Apple II w/ ROM Card or Apple II Plus
                                                           SSI initialized diskette.
                                                             The game is played on a map of the South
                                                           Atlantic which is displayed on the Hi-Res screen.
                                                           The ocean is sectioned by a grid upon which ship
                                                           positions are displayed by identification letters.
                                                           There are ports on the coast of Africa and South
                                                           America which can be used for refueling and
                                                           repairs.
  PURSUIT OF THE GRAF SPEE is a                              The game starts on December 1, 1939 and ends
war game based on one of the early conflicts of            on December 25 or sooner if the Graf Spee is sunk.
World War II. The Graf Spee, one of Germany's              There are two turns per day and you can move
new pocket battleships, was sent to the South              your ships one space in any direction each turn.
Atlantic to sink Britain's supply ships. In this           Inputing moves is very simple and you can go
game, twelve Allied ships must find and sink the           back and change any or all ship moves as often as
                                                          when moving into a location. By patrolling in
                                                          small clusters off the main shipping lanes, you
                                                          should improve your chances of locating the Spee
                                                          either by sightings or radio distress reports. There
                                                          is a short version of the game that starts on
                                                          December 13 with the Exeter, Ajax, and Achilles
                                                          sighting the Graf Spee as it leaves the Plate River
                                                          area. But starting the game with three cruisers
                                                          sighting the Spee is no easy victory, as you will
                                                          see.
                                                             When the Graf Spee is spotted, the game moves
                                                          to a naval battle. The author has done a good job of
                                                          simplifying many aspects of the real world while
                                                          maintaining those which give you tactical control
                                                          over your ships. The player input is simple and the
                                                          resolution of a turn is quick. All the ships are rated
                                                          for maximum speed, size of guns and their place-
you like. If you choose not to move a ship, it will       ment, armor thickness, strength of the hull and
patrol its location. You can refuel by moving into a      superstructure, and torpedoes. There is a chart
port and patrolling for one turn.                         which gives maximum range at which the shells
   If the Graf Spee is in the same location as one of     will penetrate the different thicknesses of armor.
the Allied ships then there is a possibility it will be   This makes for a nice tactical game within the
sighted. That chance is based on weather con-             main strategic game.
ditions and the number of ships at that location.            Battles are initially set up with the Graf Spee
   Once the Graf Spee is spotted, the game moves          directly ahead at a range which is dependent upon
to a tactical combat phase where each turn repre-         weather conditions. The Graf Spee will be running
sents about three minutes. This phase is much             from the encounter while firing its stern guns at
more detailed and takes place on a featureless            you. Your ships all have more speed and can
background with the letter designations repre-            overtake the Spee, but except for the Renown, your
senting relative position of the ships involved.          guns are smaller and cannot penetrate the Spee's
Here you can control speed, heading, and targets          armor at long range. If you start your pursuit from
for your guns. The ships are rated for speed, type,       a long range, your ships, one by one, will succumb
and placement of guns, and armor thickness.               to the Spee's larger guns.
Combat continues until all enemy ships are sunk              The December 13th scenario is a perfect example
or visual contact is lost.                                of this. The game starts with clear skies which
   The main portion of the game is finding the Graf       places you at long range. In this case, I find it is
Spee. You must deploy your ships to search the            better to break off the attack and try shadowing
areas where the Graf Spee is likely to show.              the Spee. According to the formula given in the
Normally you won't know where the ship is unless          manual, with clear skies and three ships you have
a merchant ship is sunk. Then there is a fifty             a better than eighty percent chance of successfully
percent chance the merchant vessel will radio its          shadowing. Then on the next turn, if the weather
location.                                                 is bad and you manage to keep track of the Spee,
   The Allied ships you have for searching are             you will be able to launch your attack from a
comprised of one battleship, four heavy cruisers,          shorter range. You most likely will lose a ship or
five light cruisers or destroyers, and two aircraft        two but a torpedo hit will slow the Spee down.
carriers. The carriers improve your chance of             Then you will be able to finish her off with your
finding the Graf Spee, because of their reconnais-         remaining ship as the hits come in a fury due to the
sance aircraft, and they can launch one air attack         targets reduced speed, your closing range, and the
with their torpedo bombers. However, they have             smaller guns' increased fire rate. Of course, if you
no armament and require an escort to prevent               lose track of the Spee, then it's back to square one.
being sunk. The Graf Spee has larger guns and                The PURSUIT OF THE GRAF SPEE is a good
 more armor than the cruisers, so unless you are           intermediate level war game. It combines a
 attacking with the battleship Renown, you will            strategic game, its anguish of unsuccessful search-
 need more than one or two ships in a single               ing, with tactical battles which can produce the
 location.                                                 thrill of battle when you're finally closing in for
  Even with occasional reports of the Graf Spee's          the kill. This game characterizes many of the
location, finding him is a challenge. Ships that are       aspects of naval combat while being fast paced
patrolling have a better chance of spotting than           and easy to play.
STARSHIP COMMANDER:
A REVIEW     by Bob Proctor

                                        make decisions about how to allocate      mine had this problem, so maybe it
          BASIC INFORMATION             energy, when to rest weary crew           is not too common. On the other
                                        members, and when and where to            hand, you would not want to buy
   NAME:      Starship Commander        use your repair droids. The game is       this game and discover that you
   TYPE:      Strategy                  packed with detail but unfortunate-       couldn't play it.
   SYSTEM:    Apple II or Apple II+     ly the documentation doesn't give
              148K, requires paddle)    you an over-view of what's happen-
   FORMAT:    Diskette (DOS 3.3)        ing. For this reason, many may find
                                        that SC is not worth the effort           GIVING ORDERS
   # PLAYERS: 1
   AUTHOR:    Gilman Louie              required to master it; but Trekkies         The list which you will use the
   PRICE:     $39.95                    will love its ability to make you feel    most is called the Command Screen.
   PUBLISHER: Voyager Software          --more than any other game -- like        From it, you can select any of 7
              P.O. Box 15-518           you're in the Captain's chair of a        stations of the Ranger:
              San Francisco, CA 94114   Federation starship.
                                                                                  Communication    — to talk to the Vegan
                                        TAKING OFF
Is there anyone with an interest in                                                                   commander.
                                          The first thing that strikes you        Defense          — to maintain your
computer gaming who has never           when you start playing is the way
played STARTREK? You know,                                                                            shields.
                                        the paddle is used to control all         Engineering      — to allocate repair
where you dash from quadrant to         game functions. Almost every screen
quadrant, destroying Klingons                                                                         droids and power.
                                        contains a list of choices. By rotating   Life Support     — to change crew or
wherever you find them? The game        the paddle knob, you move an arrow
has been around for over a decade (!)                                                                 team assignments.
                                        to the item you want and push the         Navigation       — to control the ship's
and there are countless versions,       paddle button to select it. You
including the more glamorous off-                                                                     speed and course.
                                        NEVER have to touch the keyboard!         Science          — to "scan" an enemy
spring such as Atari's STAR             While I think this is an excellent
RAIDERS. For those who are                                                                            vessel's status.
                                        approach, I would still like to have      Weapons          — to fire positrons or
familiar with it (and I assume that     an option to use the keyboard in
means almost everybody), the most                                                                     torpedoes.
                                        emergencies. For example, the knob
important thing I have to say about     on my old set of Apple paddles would
STARSHIP COMMANDER is that                                                        Each time you return to the Com-
                                        not turn far enough to let me select      mand Screen, there is an asterisk in
it is NOT another souped-up version     the last item on each list. Unfor-
of STARTREK.                                                                      front of the stations which you have
                                        tunately, this was usually "RETURN"       selected so far that turn. This keeps
  Instead, SC depicts a single battle   and I was stuck--unable to continue       you from overlooking an important
with 1 to 3 enemy ships (the baddies    the game. Some of the better paddles      function (like Weapons!) which is an
are called Vegans here). To win, you    have an adjustment screw to correct       aggravating mistake. It's a great
must destroy them, force their sur-     this, but I don't know what to tell       touch which makes you feel like the
render, or force them to run away.      you if your pair is non-adjustable.       computer, for once, is on your side.
As commander of the USS Ranger,         Perhaps you can devise a test to see
you must not only give orders about     if your paddle (0) has a full range of      Besides these stations, there are 2
navigation and weapons, but must        settings. Of 3 pairs I've tested, only    other choices on the Command
Screen. The first ends the game (with   ning strategy. I expected to find a           Another item I miss is a plot of the
an option to save it and continue       description of what's going on in the      enemy's projected position. This is
later) and the other ends the turn.     19-page book that comes with the           the point where the Vegan ship(s)
When the turn ends, you see the         game. It's not there and I consider        would be at the end of the next turn
exchange of weaponry on a scanner       this omission SC's biggest failing.        at their present course and speed.
screen, get a report of damage, in-     This is a very complex simulation          The auto-pilots can use this projec-
juries and fatalities, and see the      and a Commander should under-              tion, but there is no way to display it
relative movement of the ships on a     stand it, not be learning it on the job.   if you want to do your own navigation.
screen called the "Motion Detector."    Take Power, for example. It is ob-         The automatic controls, both in De-
Then you're back to the Command         viously being used up -- the rules tell    fense and Navigation, do an ade-
Screen and it's time to plan your       you how much is needed for some            quate job for a novice but will not do
next move                               (but not all) functions. However, no-      as good a job as an experienced
                                        where are you told that the engines        Commander. If you are going to be
GETTING THE PICTURE
                                        are also generating power or that          good at SC, you must eventually
  There is a lot of information         this amount depends on the effic-          take up these duties yourself. It
available from your shipboard com-      iency of the team on duty in Engi-         would also be nice if there was some
puters. There are about 30 different    neering. It is possible, if you are        indication of ship heading on the
screens which convey the status of      frugal, to generate more power than        Motion Detector. This would let you
your ship and as many others which      you use and thus replenish the bat-        see which shield was facing the
allow you to perform some action.       teries a little. In a battle where both    enemy, a crucial factor.
                                        sides are severely crippled, this tactic
                                        may be the game-winner; the extra          GETTING PROMOTED
                                        energy might allow you to repair             At the end of the game you get a
                                        your torpedoes first. The point is         score and a rank based on your
                                        that such subtleties are not obvious       performance. Under 8000 points
                                        (at first) and are not explained -- you    earns you the rank of Crewperson,
                                        have to be willing to dig for them.        higher scores earn one of 11 higher
                                        DELEGATING AUTHORITY                       ranks -- all the way up to Fleet
                                                                                   Admiral for more than 38,000 points.
                                          In the beginning it seems like           The number of points you get will
                                        there are too many decisions to            depend on several factors but is
                                        make; so it is nice that you can give      primarily a function of how many
                                        the computer some of your decision-        Vegan ships you faced and how
                                        making burden. Both the Defense            strong they were. You can choose to
The graphics used to display infor-     and Navigation stations have Auto-         fight 1, 2, or 3 at the beginning of the
mation are superb. There are bar        matic Control options -- with these        game and select the type (Destroyer,
charts to compare actual power          in effect, you only have to worry          Cruiser or Dreadnought) of each. At
usage with allocated power, a graph     about Weapons each turn and Life           first, you'll have your hands full
to give you the relationship between    Support every 4 turns or so. With          with a single Destroyer but as you
speed and distance covered, sche-       defensive auto-control, the computer       learn, you can increase the challenge
matics of the Ranger to show damage,    will distribute power to your shields,     by selecting a stronger force. You
and plan views showing the relative     keeping most of it in the shields that     also get an 8000 point bonus if you
position of all ships. If a business    are facing the enemy. In Navigation,       can get the Vegans to surrender.
program had these graphics and          you can choose semi-automatic,             You demand this using the Com-
ease-of-use, people would rave about    where the computer sets the course         munication station. The Vegan com-
it. It's very nice to see them in a     but you control speed, or full auto-       mander has no sense of humor at all.
game; certainly the need to easily      matic, where you select a distance
understand a lot of information         and the computer will attempt to           CONCLUSIONS
exists here too.                        keep the RANGER that far from the
                                        enemy.                                        STARSHIP COMMANDER puts
                                                                                   YOU in charge. The level of detail is
                                           It is necessary to go to Life Support   extraordinary; you know each crew-
                                        to rotate the crew teams from Duty         member by name and control every
                                        to Sleep to Standby. There ought to        aspect of your ship's operation. In a
                                        be a way to give orders to have them       game lasting from one to four hours,
                                        rotate automatically but there isn't.      you, like STAR TREK'S Captain
                                        There are, to my way of thinking,          Kirk, will not only have to know
                                        several such features which should         good battle-tactics but will have to
                                        exist but don't. For instance, there       manage your ship well enough to
                                        isn't any report that shows you the        maintain fighting efficiency equal
                                        power allocations for ALL of the           to the enemy's. The documentation
                                        main systems. Each total is available      is weak; it explains the commands
                                        on the appropriate report but I would      and options but does not provide an
                                        expect an overview to be available         insight into what is happening. This
   As good as the graphics are, there   at Engineering. It isn't -- anywhere.      can only be gained by playing. [Ed.
is so much information that it is not   It's also very hard to get a clear         Note: Please see the designer's notes
clear at first what is important and    picture of power consumption. The          for Starship Commander in our next
what is "chrome." This is a mixed       amount left in the batteries will give     Issue]. For those who are willing to
blessing as it adds mystique which      you an idea of how much you're             dig for this understanding, the game
makes role-playing more fun, but it     using but there is no report to show       offers considerable challenge and
makes it harder to figure out a win-    you clearly where it's all going.          satisfaction.
ADVENTURES - Cheaper By The Dozen And A Half
                                                                                                by Dick Mcgrath
            BASIC INFORMATION               graphs offer brief suggestions on           Greg Hassett, the teenage founder
                                            how to play, design, write and           of his own mail order software
   NAME:         The Captain 80 Book of                                              business, Adventure World, is also a
                 Basic Adventures           market computer adventures. Don't
                                            expect the "complete adventure           prolific computer adventure writer.
   GENERAL
                                            garners manual", however. Re-            Five of his early efforts are included
   CONTENT:     Program design and basic                                             in Captain 80. "Journey To The Center
                                            member, each chapter is only two or
                language coding                                                      Of The Earth" -- designed by a
                                            three pages long.
                technique applied to                                                 beginner, for beginners; "House Of
                adventure-type programs       Chapter 7 is particularly valuable     The Seven Gables"; the claustro-
   SPECIAL                                  to the sight-unseen mail order           phobic "King Tut's Tomb"; Voyage
   FEATURES:  1. A newly-released           purchaser of computer adventures...      To Atlantis" and the sinister "Sorcer-
                  adventure program         in fact, this chapter alone could be     er's Castle". Collectively, they trace
                  generator which           worth the price of the book! It          his developing talents as a computer
                  creates adventure         contains capsule descriptions of 27      adventure writer.
                  programs in basic.        popular, commercially available ad-
              2. Complete program           venture programs. A little research        Lance Micklus is well known as a
                  listings in basic for     could prevent you from wasting           business and utility program writer.
                  eighteen popular adven-   money on a program that doesn't          His only currently available ad-
                  tures                     appeal to your particular interests.     venture program, "Dog Star Ad-
   AUTHOR:    Robert Liddil                                                          venture" is included as the single
   PRICE:     $19.95
                                              But the real value bonanzas in         space age theme in the book.
   PUBLISHER: 80-Northwest
                                            this book are the adventures! Of the
                                            252 pages, 215 are devoted to the          A father-daughter programming
              Publishing, Inc.
                                            program listings of eighteen basic       team from Indianapolis, Don and
              3838 South Warner St.
                                            language adventures. If you con-         Freda Boner, have contributed a
              Tacoma, Washington
                                            sider that each one retails separately   tale of Kentucky Moonshine, re-
              98409
                                            for about $15.95, you could sell out a   venooers, good old boys and southern
                                            total of about $287.00 for this          sheriffs in Thunder Road. They also
                                            collection on disk or tape! You're       wrote the most recent of the pro-
   In addition to software on tape          getting them for about $1.10 each in     grams, a two part series: Revenge Of
and disk, there are armloads of books       the book. Now that's value!               The Balrog and The Fortress At
with program listings which you                                                       Times End, fun for dungeon and
can type in yourself. CAPTAIN 80's            All the programs are written for       dragon fans!
BOOK OF BASIC ADVENTURES                    the Model I TRS-80 but should be
is one such volume... and a source of       easily convertible to other machines       For those of you who like "Big"
hours of exciting challenge for the         and other versions of basic. All but     adventure, Teri Li's Atlantean
computer adventurer.                        one should run in 16K of memory,         Odyssey, is a full 48K in length. Not
                                            although you may need to remove          only is it the largest program, it
  "Captain 80" is the pseudonym of          the remarks statements and com-          comes complete with simple graphics
author Bob Liddil, who writes a             pact some of the code to fit.            of the adventure locations. Teri, a
column of the same name for the 80-                                                  professional programmer for Instant
U.S. Journal, a national magazine             All have been published previously
                                            and most are still commercially          Software, has two other programs in
devoted solely to the TRS-80 com-                                                    the book -- Lost Dutchman's Gold
                                            available. The authors are some of
puter.                                                                               and Spider Mountain.
                                            the best in the business: Scott
  The book opens with a forward by          Adams, Lance Micklus, Teri Li, Greg         If you've read this far, you probably
that guru of computer adventures,           Hassett, Don and Freda Boner, and        know what is meant by a "Computer
Scott Adams, president of Adventure         others. These adventures represent       Adventure". But just in case you
International. As a pioneer of the          a cross-section of some of their early   don't, let me give you a definition
computer software industry, his             efforts. Though their current work is    straight from Captain 80's book; A
comments provide a stamp of                 undoubtedly more sophisticated, you      computer adventure is... "A semi-
approval. He describes the book as          can hardly complain when you're          intelligent, word recognizing com-
"the world's first anthology of basic       getting these at about $1.10 each.       puter program which employs a
adventurers from some of the best           All are still great fun, and a few       novelistic style to present an un-
known writers of micro-computer             have become classics.                    solved puzzle." It is a word oriented
software".                                                                           game in which the player communi-
                                               Let me give you a sampling: One
  The first seven chapters are brief        of Scott Adams' first efforts, Ad-       cates with the game author through
(2 or 3 page) monographs, possibly          ventureland, was written when all        the computer. The writer has thrown
the substance of past or future             you could find were Star Trek            out a challenge to the player, in the
Captain 80 columns. The first two           imitations. It has a sleeping dragon     form of a puzzle. The author's success
chapters provide a bit of philosophi-       (tread lightly), a swamp, a lava flow    is measured not so much by whether
cal history on the role of the ad-          and Paul Bunyon's magic axe. This         you are able to solve the puzzle, but
venturer in literature, and draw an         is the original version, written in       by the amount of fun you have in
interesting comparison between the          basic. Though it was later rewritten      trying.
adventure hero of the past and his          in machine language, this is still an
modern counterpart, the computer            excellent introductory adventure for
adventurer. The remaining mono-             the novice.                                             Continued on pg. 39
HORSE RACING CLASSIC: A REVIEW
                                                                                                by Barry Austin
 NAME:         Horse Racing Classic                                                 to "Place" bet? How did I lose my
 TYPE:         Sports Game                                                          money so easily? The appendix to
 SYSTEM:       Apple II                                                             the rulebook has a nice little dis-
 FORMAT:       Disk                                                                 cussion on understanding odds and
 # PLAYERS:    1 to 9                                                               pay-offs.
 PRICE:        $36.95
 PUBLISHER:    Taaumi Software                                                         While HRC performs admirably
               International                                                         as a simulation and tutorial on
               8 North Grosvenor Ave.                                               thoroughbred wagering it really
               Burnaby. British Columbia                                             shines as a party game. With HRC
               Canada, V5B 1J2                                                       at a party, don't be surprised if you
               1604)294-2891                                                         find a room full of otherwise normal
                                                                                     people jumping up and down
   [In Howard Cosell's voice] -- It's a                                              screaming for "Spectacular Bid" (or
simulation. A pedagogic device with-       able with HRC, as the two most
                                                                                     even "Spectacular Dud") to race
out parallel in the annals of digitized    recent performances of each horse
                                                                                     across those last few grueling inches
 sports games. An electronic derby         in a race are given for your ex-
                                                                                     of the monitor for a well earned
party which fetes more equine ex-          amination. In addition to the recent
                                                                                     victory. As we have just hinted, you
 citement than my own loquacious           racing history of each horse and
                                                                                     can change the name of any of the
platitudes and perambulations in           standard racing form data (weight
                                                                                     100 horses stored on the game disk.
 covering the May Classic (the             carried, Odds, fastest time, number
                                           of starts, wins, places, and shows),      This will not change the horses per-
 Kentucky Derby for the uninitiated)                                                 formance record (which is stored by
 in my own nasal and lugubrious            HRC gives a rating to the jockey and
                                                                                     date and race), but can provide a
fashion.                                   trainer assigned to each horse. All of
                                                                                     humorous touch to the proceedings.
   Thank you Howard for that nifty         which adds an amazing degree of
                                                                                     Each bettor is given an initial stake
introduction to HORSE RACING               realism to the game.
                                                                                     of $100 which he or she uses to try
CLASSIC. Yes, we agree with you,             As a tutorial, HRC can be used to       and win the most money. The game
HRC is a good horse racing simu-           teach a novice not only how to read       stores the ten highest winning totals
lation, a good teaching tool, and just     the racing form, but how to make          on disk. This "Handicapper Hall Of
a darn good party game. There have         intelligent choices at the betting        Fame" adds an additional touch to
been several horse race games              window. When is it best to bet across     the game, evidenced by a recent
written for the Apple (most were           the board? Is there really any logic      incident in which a player refused to
little more than lo-res programming                                                  bet on the last 4 races of the daily
exercises), but HRC stands apart.                                                    card because he had a $1 lead over
   As a simulation, HRC makes use                                                    the all-time third place total.
of a horse's track record to determine
                                                                                       From one to nine bettors can buy
the potential performance of each
                                                                                    the traditional win, place, and show
horse on the daily card. For example,
                                                                                    tickets for any of seven horses in the
a horse that has a record of coming
                                                                                    four to nine races of the daily card
from off the pace (according to the
                                                                                    race. Bettors can also buy tickets in
racing form provided for each race)
                                                                                    any combinations such as betting a
will have a good chance of closing
                                                                                    horse "across the board". This hi-res
on the leaders in any given race.
                                                                                    game is very well done and well
Anyone who knows how to read a
                                                                                    worth the $36.95 price tag.
racing form will feel very comfort-


SNEAK ATTACK ON
           KNIGHT OF DIAMONDS
By Harry Conover
  The chevroned boys, fresh from a           They had been warned by previous       and giving aid when needed
30 day leave after whipping Werdna         mercenaries that the maze was              After stocking up with armament
in Woodhead/ Greenberg's first             guarded by monsters of incredible        and supplies and a blessing from the
WIZARDRY scenario, PROVING                 strength and that even level 13          nether worlds, Stoned Sammy (lost
GROUNDS OF THE MAD OVER-                   veterans had fallen victim to it's       forever !!) the group made their way
LORD, were ready to join forces            many entrapments. But expedition         into level one.
again. This time their task was even       leader Prospero knew his men.
more difficult. Find the five items on     Stormtroopers Kirk and Frenchy along       "Not as bad as I thought", cracked
Gnilda and return them, along with         with Akido the Samurai, would lead       Kirk, reaching the middle chamber
the staff of light, to her highness so     with Lord Prospero, Damien and           and receiving instructions from
that she might regain her throne.          Lechat in the rear, casting spells       Gnilda.
  "At least there are no creeping          "Well then", laughed Kirk, "it's          "Yeh, sure looks that way", smiled
coins", muttered Frenchy.                time to call in our second generation.    the stormtrooper, "we've got three of
                                         Thank Woodhead for backups".              the five items and avoided some
   "Patience, men, patience, our test                                              nasty traps. All in all this is a breeze".
is about to begin" counseled Prospero.     Using the time honored method of
                                         coordinate selection (10,10) the six
  And that is why, it took these well    were whisked off into....                   Fighting on with their quest nearly
seasoned men hours to find the only                                                over, the gallant men realized the 2nd
way into level two and hours more to                                               level and claimed all five items that
map that 80% darkened maze.                "Mon Dieu!", hollered Frenchy.          made up the Knight of Diamonds.
                                         "We have landed right in the middle       "And now", intoned Prospero, "for
  "I could be home playing Zork",        of level five. No rock, no traps no..."   the real test, we must journey back
grumbled Akido.                          Frenchy's enthusiasm was quickly          to the 5th level for the Staff of Light
                                         abated by a horde of monsters that        for without it our task is incomplete."
                                         dispatched Damien and Lechat to
  "We all will be if you don't start
                                         the other side. Using Prospero's            Using the Malor spell and over-
getting in the first hit", suggested
                                         magical recuperative powers (and          coming a gauntlet of the deadliest
Damien.
                                         three and a half sets of crossed          defenders ever seen in a maze the
                                         fingers), Damien and Lechat were          prized staff was re-claimed and the
  "Let us camp now", said Prospero,      summoned back from the dead.              heroes given their due.
"and decide on our strategy. Our
food runs as low as our spirits so we      "You men have got to remember,            Back in the luxury rooms at the
must devise a plan of expediency."       these monsters aren't foolish. They       inn the now be-knighted squad
Around the crackling fire the 6 tossed   grew up in the same environment we        pondered their next adventure. "All
ideas back and forth. They kept          did so they know all our spells. Forget   I hear about is Time Zone, Time
coming back to Kirk's idea and           about that dilto stuff, Damien and        Zone", mused Damien," maybe we
finally agreed on it. They would cast    Lechat just open the chests please!"      should look into this."
a Malor spell down to the 5th level      thundered an exhausted Prospero.
and work their way back up the           Heeding their mentor's advice the           "Ah, Mesopotomia in the spring",
stairs, thereby coming up on any         six pushed on, hacking and slaying        sighed Prospero.
evil-doers or traps from behind.         their way through levels 5, 4 and 3.        "Guess I know where to send my
There was only one hitch.                                                          bags now", chuckled Kirk.
                                           "Hey Kirk", yelled Akido during a
  "What happens if we travel into        melee against harmless puffballs, "I        Time Zone, you haven't got a
solid rock?", asked Akido?               think your planned worked!".              chance.                                u
                                                   by Bill Willett
   If you're an Atari gamer like me,     not like I would have on an Apple or        screen, the playability is excellent.
you've probably visited all the soft-    Color Computer.                             The detail is superb. The fox's feet
ware stores within a thirty mile                                                     move and he sits down when done.
                                           To have created this map (40 wide
radius to find that special combina-                                                 The chicken flaps her wings and
                                         by 24 deep) on another computer
tion of software and people that can                                                 shuffles her feet. The chicks (the
                                         with graphic blocks would have
help you find what you want. Or,                                                     result of a dropped egg) peep and
                                         required some 15 thousand bytes.
you buy countless magazines and                                                      bustle realistically. Best of all I like
                                         The same resolution on the Atari
read the reviews to help you spend                                                   the little man who boots the chicken
                                         can be done using a redefined
your limited software dollars. Right                                                 off the screen (the result of stepping
                                         character set with only one thousand
now, Atari game software is just                                                     on a chick). Synapse seems to be
                                         bytes. This is done by redefining the
beginning to become abundant. We                                                     producing good games.
                                         alphabet as pieces (trees, forests,
garners need two things to make us
                                         tanks, etc.) and printing them on the         Datasoft's Tumblebugs is like the
happy. We need more games, and
                                         screen just like text. The 8 by 8           Apple Dungbeatle. You are pursued
ways to choose what fits our needs.
                                         matrix of graphics blocks defining          in a large maze by a number of
  To get more games, you need more       the piece can be specified with only        tumblebugs. You must eat all the
programmers. To convince these pro-      one byte.                                   dots before the tumblebugs get you.
grammers to spend their limited time                                                 The unique thing in this game is the
                                           A final example is the gamers
on the Atari there must be sufficient                                                magnifying glass window which
                                         Godsend, the player missile. In my
payback for the time invested. The                                                   moves above the maze (which is too
                                         game, to move a piece without
Atari has inherent capabilities to                                                   large to see detail) and magnifies
                                         players would mean moving the
make a game programmer's time                                                        what is below it. Gamma Software's
                                         image of the piece through the map,
more efficient. But more important,                                                  Hockey is a delight to play. This
                                         restoring the map as I went. With
the number of Atari users is growing                                                 two, three or four person game has
                                         players, the map is left intact and I
into a substantial market. The lack                                                  three players and one goalie per side
                                         move a player around on the screen.
of software and the potential sales is                                               and is quite similar to Intellivision's
                                         The computer takes care of who's on
drawing programmers to the new                                                       soccer.
                                         top of who and moves the piece
Atari market.
                                         without disturbing the map.                   SSI has released Tigers In The
  The special capabilities I'm talking                                               Snow and The Battle of Shiloh in
                                            While there are advantages to pro-
about are the features built into the                                                Atari versions. Both require the
                                         gramming your game on an Atari,
hardware to make the game pro-                                                       BASIC cartridge, and either disk or
                                         there are also some negatives. One
grammer's life so much easier. The                                                   tape, and cost $40. All versions
                                         is the limited market at this time for
beginner, like me, can now do wonder-                                                require 40K except tape Shiloh which
                                         their efforts. Another problem is the
ful things like scroll across maps or                                                uses 32K. Both have scrolling maps
                                         lack of good utilities. We're now
fly needlefighters through defender                                                  The Battle of Shiloh recreates the
                                         seeing the second generation of
type worlds. These capabilities are                                                  famous American Civil War battle,
                                         utilities which should provide better
even more important to the pro-                                                      while Tigers in the Snow simulates
                                         tools for the programmer. Another
fessional programmer. The time he                                                    the December 1944 offensive by the
                                         problem I've heard of is the slowness
saves in developing graphics can be                                                  Germans. You can find reviews on
                                         of chaining programs.
used in fine tuning and developing                                                   these two games for the Apple in
more games.                                                                          back issues of CGW, Mar.—Apr. for
   I'll give some examples of how the    NEW RELEASES                                Tigers and Jan.—Feb. for Shiloh.
Atari has made my life easier as a       Protector, Chicken, and Dodge Racer           EPYX has announced four ad-
game programmer. I'm working on          are three designs for the Atari from        venture games to delight we Atarians.
a war game right now that I could        Synapse Software. Protector seems           King Arthur's Court sends the player
not have undertaken with any other       to be very popular and with good            off fighting dragons and wizards in
machine on the market. I've in-          reason, it uses all the Atari's features.   order to return the crown. Nightmare
corporated a four screen map (similar    See notes on the game in the Jan.—          puts you in a magical castle with
to Eastern Front's six screen map)       Feb. and May-June issues of CGW.            gargoyles, headless men and, packs
in basic. To scroll across this map on   Dodge Racer is the old standby where        of very hungry rats, all tempting to
another machine I would have had         the player guides his car around a          stop you from retaining your sanity.
to use complex machine code routines     number of concentric tracks that            When shipwrecked on Vulcan's Isle
to actually move the map through         can be switched between. The player         you'll battle demons and satyrs to
the display memory. With the Atari,      attempts to clear the tracks of dots        earn freedom. In Crypt of the Undead
this scrolling is done by calling a      while not being hit by the oncoming         you are in a cemetery and must find
fifteen byte machine code user routine   computer car. Chicken captivated            your way to the world of the living
which has to change only a few           me. Although a simple concept of a          before dawn. Although I haven't
memory locations. Yes, I had to          chicken catching falling eggs dropped       seen these games yet, that they all
learn some assembly language, but        by the cagey fox at the top of the          require joysticks is a good sign.
                                                           lates the problems (and frustrations) of a hypo-
                                                           thetical sector commander in the German Army
                   BASIC INFORMATION                       who sees the writing on the wall.
          NAME:        Dnieper River Line                     Some old ideas are re-worked here: fog-of-war
          TYPE:        Wargame                             (inadequate or inaccurate information); and in-
          SYSTEM:      Apple. Atari. Pet, TRS-80           adequate resources desperately trying to do too
          FORMAT:      Disk or Tape                        much with too little for too long. The result is a
          # PLAYERS:   1
                                                           series of scenarios guaranteed to earn the player
          AUTHOR:      Bruce A. Ketchledge
          PRICE:       $20.00 [tape): $25.00 (disk)
                                                           (metaphorically speaking) his service decoration,
          PUBLISHER:   Avalon Hill Game Company            combat fatigue, and transfer to a quiet sector (like
                                                           Normandy).
                                                              The physical components are typical of Avalon
                                                           Hill's board games: multi-colored mounted map-
                                                           board; die-cut counters; 16-page narrative-based
  The desperate position of German defensive               rules booklet, and thick 1" box. As the program
strategy on the Eastern Front in 1943-44 was               features text only (which must be interfaced with
partially solved with the use of mobile Kamp-              the mapboard and counters), pirating is rendered
fgruppen (battlegroups) as fire-brigades, scram-           impractical. A pirated version would resemble the
bling desperately between emergencies with                 graphics state-of-the-art in wargaming of early
never enough resources, keeping disaster at arm's           1971, with "paste-your-own" counters in the format
length until the numbers finally caught up with            of early zip-lock.
the German Army. DNIEPER RIVER LINE, a                     The Game System
recent release by Avalon Hill, accurately simu-              Dnieper River Line is 8-12 turns long, with each

                                                      28
game-turn representing one hour of "real" time.
Each turn is subdivided into five phases: Russian
Movement; Russian Combat; German Movement;
German Combat; and Reinforcements. A save-
game option exists at the conclusion of each
game-turn.
  The Russian movement phase is exclusively
computer-controlled, with passive interaction neces-
sary for the German player to keep track of
Russian activity and intentions. An average
computer turn takes 2-4 minutes. The usefulness
(completeness) of information available to the
German player is directly related to how well his
units can "see" what's going on. Russian units
move toward fixed objectives (there are six) until
they capture objectives, encounter German units,
run out of movement points, or are disrupted by
German fire.
  The combat phases incorporate an algorithm
which includes severity of fighting, disruption
levels, smoke, anti-tank capabilities, percentage
strengths, and combat modes. The computer
displays combat odds as a ratio and immediately
resolves the combat, with defeated forces retreating
up; to squares toward their side's baseline.
  The German movement phase presents stra-
tegic choices for the player: command (to change
the status and move an individual unit); status (to
check the condition of all German units); reserve
(to request the release as reinforcements of off-
map units); artillery (to request off-map artillery
support); objective (to review the ownership of the
objective squares); and quit (to end the German
combat phase).
  In the command sub-phase of the German
movement phase, units can be deployed in one of
three combat modes: static (no movement allowed,
limited observation, and defensive strength is
doubled); assault mode (normal movement, com-
bat, and observation); and mobile mode (doubled
movement allowance, normal observation, and
combat strength reduced by one-half).
  Disruption levels (displayed during the status
sub-phase of the German movement phase) have a
devastating effect on the combat capabilities of
units, with an adjusted combat strength equal to
1/1(+x), where x=disruption level. Disrupted units
that aren't moved or attacked, or don't participate
in an attack can recuperate in disruption levels.
  Each unit has a displayed number, type, strength,
location, mode, and status displayed during the
status sub-phase of the German movement phase.
A check also exists to easily see whether or not a
unit has been moved. Combat, movement, and

                               Continued on pg. 38
                     BASIC INFORMATION                  realistically they ran to my 'copter when I had
                                                        landed. But I burst out laughing when I returned
         NAME:            Choplifter!                   them safely to base and saw them wave good-by as
         TYPE:            Arcade                        I left on another mission. The fighter attack
         SYSTEM:          Apple (now): Atari (soon)     sequence makes good use of the 3-D and animation
         FORMAT:          Diskette                      which Dan Gorlin put into this game.
         # OF PLAYERS:    I                                While trying to rescue the hostages from their
         AUTHOR:          DAN GORLIN                    barracks (which you may have to fire upon in
         PRICE:           $34.95                        order to set the hostages free) you are opposed by
         PUBLISHER:       BRODERBUND SOFTWARE           tanks, jet fighters, and drone air mines. The tanks
                                                        fire at your craft while you are on the ground, and
   CHOPLIFTER! is an outstanding new release            though not usually accurate on the first shot or
from Broderbund Software. Outstanding in that:          two they become deadly accurate after that. Don't
1) 3-D highly animated graphics are the best yet        leave your 'copter on the ground for more than a
on the Apple, and ; 2) the game is truly a "new"
game.
   You can look at any game that has come out this
year and not find one that is CHOPLIFTER!'s
equal for graphics. A very realistic smooth scrolling
screen with 3-D effects highlights this game which
puts the player at the controls of a helicopter with
the mission of rescuing the hostages from the
Bungelings (a nation of militaristic ideologues).
The first time you play you may well find yourself
muttering "incredible" as you watch the screen.
Photos with this article cannot do justice to the
 graphics and animation. The helicopter can appear
 to fly across the screen or turn and fire toward the
 screen with a nice 3-D effect. The 3-D effect also
 comes into play at the border crossing.
   The animation is also outstanding. I got tickled
 when I saw the hostages wave to me as I flew
 overhead. I got even more tickled when I saw how                                      Continued on pg. 38
                                                             groups. There are arcade games, adventure games,
A New Column...                                              wargames, business games, sports games, fantasy
                                                             games and so on and so on. To be such a small
                                                             group (at least for the time being) we surely have
                                                             diverse tastes!
                                                                As a game designer, I am constantly reminded
                                                             of the size of the various "interest groups" that
                                                             make up the potential markets for my games.
                                                             There is no doubt that the largest number of people
                                                             at this point are interested in arcade/action games.
                                                             However, I feel there is also a potentially large
                                                             group that would be interested in simulation
                                                             games if designers could only develop better games.
                                                             Real World Gaming will examine the field of
                                                             simulation games and offer game designers
                                                             thoughts and techniques for better game design.
                                                             In this first installment I will attempt to illustrate
                                                             some of the vast potential inherent in the simula-
                                                             tion gaming field.
                                                                Simulation games can let you experience a real-
                                                             life field of endeavor that is not normally open to
                                                             you. Such games, in one form or another, have
                                                             always been popular. Monopoly, when it was
                                                             introduced in the 1930's, probably derived a large
                                                             part of its early success from the fact that people
                                                             "down on their luck" from the depression could
                                                             wheel and deal like real estate tycoons. Wargames,
                                                             in a like manner, have offered many "would be"
                                                             military strategists a chance to re-fight the great
                                                             battles of history. You could even contend that
                                                             many of today's arcade games are a type of "role
                                                             playing" simulation game since many give the
                                                             participant the chance to, for example, save the
                                                             world from some dreaded foe.
                                                                However, all of these games have simplified the
                                                             real-world to maintain "playability". In fact, this
                                                             simplification often leaves nothing but an abstract
                                                             shadow of what the real-world is like. Who could
                                                             possibly believe that playing Monopoly is a realis-
                                                             tic view of the field of land investment and
                                                             development? Before the advent of computer
                                                             games, most games were either so abstract as to
                                                             have only a vague resemblance to reality or were
                                                             so complex as to be unplayable for most people.
                                                             But the computer offers the possibility of creating
       REAL WORLD                                            games that make realism playable.
                                                                Computers can reduce the conflict between the
        GAMING                                               complexity necessary for realism and the simplicity
                                                   DanBute   required for playability. All the information needed
                                                             to create a good "model" of a real-world field of
                                                             interest can be kept by the computer. All the
                                                             charts, probability tables and other paraphernalia
            INTRODUCTION                                     needed previously in simulation games can be
                                                             hidden away in a few computer chips. Players
  I guess by the fact that we all read this maga-            could then concern themselves only with the facts
zine, we share an interest in computer games! But            and decisions which parallel those required in the
there are so many different types of games. Also, it         particular real-life area being simulated. The com-
seems that each type only appeals to specific                puter would do all of the work required for
analyzing the situations and generating results.           In the case of "board" (or non-computer) games,
Greater realism would still require more sophisti-       the main feature of abstract games is the simplicity
cation among the players, but this type of "com-         of their mechanics. Likewise, realistic board games
plexity" would be a result of the knowledge needed       are marked by a high complexity. In fact, the only
to pursue the activity the game is simulating as         reason most board games are so abstract, is
opposed to being caused by the mechanics of the          because greater realism always meant more com-
game. For instance, to play a good computer              plexity before there were computers. I doubt that
business management game, you might need to              whoever "created" chess would have designed
learn something about making decisions based on          such arbitrary rules and abstract representations
financial reports, but you would not and should          of feudal power had he had access to a method that
not have to know how to do the bookkeeping and           could easily simulate the subject area with much
detailed accounting to prepare those reports.            greater realism. Nonetheless, even if you disregard
   Good simulation games would allow you to              this biased view of game design, it is still apparent
quarterback a professional football team, manage         that the old rules of "realism equals complexity"
a multi-million dollar corporation, dabble in the        are less constant since the computer became part
                                                         of games.
stock market, explore for oil, fight glorious battles,
... all from the comfort of your own easy chair.           That notwithstanding, the unfortunate fact is
These games would be "educational" without your          that many computer simulation games are copying
even knowing that you are learning. They would           from our predecessors of the pre-computer days.
be exciting in ways that arcade games couldn't           We are using many game conventions that are no
possibly be. There are limits to the challenge of        longer necessary. We don't need to have turns
just coordinating a hand on a joy-stick with an eye      where each player gets a chance to make their
on a video screen. But, since simulation games add       input when we can allow simultaneous action. We
a mental aspect, there are no bounds to the              don't need games built on game maps from the
potential for fulfillment. (It's been said that there    pre-computer era. In addition, there are capa-
is no toy like the human mind).                          bilities offered by computers that were totally
  So, if simulation games are so great, why aren't       unavailable previously. The great success of arcade
they more successful in the market? We are               games should make it obvious that the inclusion of
currently selling personal computers to the "right"      changing graphics and continuous physical in-
people (although things may change later). The           volvement in games are attractive features. But
great majority of the computer games audience is         since board games don't have such things, most
made up of a more intelligent, better educated,          game designers don't even attempt them.
relatively affluent elite. Some have proposed the          Simulation games have a great potential but
simple answer that people just don't like to think.      game designers have to go quite a distance towards
If this were true, humans would be in big trouble        new techniques in their programs. In the suc-
because many of the species we are driving to            ceeding articles of this series, I shall describe some
extinction can out-DO us but none can out-THINK          of the methods that can be used to improve games.
us. I am certain this is not the reason why              Some of what I will write will be based on a formal
simulation games don't do very well. We need to          education in Industrial Engineering, Operations
look at the games themselves to get a reasonable         Research and Systems Simulation. Other ideas
explanation.                                             will be based on experience gained "the hard way"
   It often helps to better understand a muddled         (by spending many hours on a few games which
picture (such as computer gaming) for one to             netted little better than minimum wage). Finally, I
generalize a bit. For the purposes of discussion,        hope to convey some of the things that others have
let's say there are two extreme types of games:          discovered. (Towards that end, anyone with
abstract and realistic. Checkers would be a good         interesting ideas to contribute, please contact me
example of an extremely abstract game and war-           through Computer Gaming World.) But, even if
games could represent the other end of the               you are not interested in designing games, you
spectrum. However, wargames can vary con-                should at least be aware of some of the things
siderably in their realism versus abstraction            which will help you become a more discriminating
balance. Chess, for instance, could be considered        consumer of what the marketplace offers.
to be a very abstract wargame. So, instead of two           I look forward to the day when simulation
categories in which we could dump all games,             games will fulfill the potential I believe they have.
abstract and realistic are the extreme points on a       I hope you will become a believer too!
line. Checkers would fall very close to the abstract
end of the line and moving toward realism you              Dan Bunten is the author of Computer Quarter-
might find chess, Monopoly and wargames in that          back, Cartels and Cutthroats, and Cytron Masters;
order                                                    all published by Strategic Simulations.
                                                                                                        by Stuart Gorrie
              BASIC INFORMATION                  you enjoy playing Blackjack, you            is displayed to the right of the screen.
                                                 can play this one for hours.                Upon game entry, you once again
    NAME:         Casino                                                                     have a stake of $1000 and are offered
                                                    Your next choice is Keno. Here,
    TYPE:         Card Game                                                                  the opportunity to declare the value
                                                 again, it appears to be a fairly
    SYSTEM:           Emulation)
                  Apple II (Apple III                                                        of your betting chips. Should you
                                                 standard game. A grid of ten by
                                                 eight numbers (80) is displayed. You        desire to change the chip value
    FORMAT:       Diskette                                                                   during the game, you may do so. For
                                                 may choose from one to fifteen
    # PLAYERS:    1                                                                          the placement of bets, cursor move-
                                                 numbers by moving the cursor to
    AUTHOR:       Bob Rosen                                                                  ment is required. Bets are placed
                                                 selected positions on the grid. When
    PRICE:        $39.95                                                                     using the "B" key and multiple bets
                                                 the amount of numbers you indicate
    PUBLISHER:    Datamost                                                                   per cursor placement are possible
                                                 have been selected, the game draws
                  9748 Coztcroft Ave                                                         simply by depressing the "B" key
                                                 it's numbers. As it selects it's
                  Chatsworth, CA 91311                                                       the desired number of times. The
                                                 numbers, the grid is marked to keep
                                     (213)6-70                                               wheel is spun and where she stops
                                                 it's selections separate from yours.
  For those of you who are interested            It marks common selections so that          nobody knows. Payoff is thirty-six
in unusual values, here's one that               the end result, from Keno's point of        to one for a one number bet, eighteen
you should consider. Take a look at              view, is yours, mine and ours. Payoff       to one for a two number bet, nine to
CASINO by Data Most. This is an                  is based on an algorithm dependent          one for a four number bet, two to one
unusual value as it contains five                on the amount numbers you picked.           for a red/black bet and two to one for
games on one disk. For a mere                    If you choose to bet the same card          an odd/even bet. The graphics are
$39.95, you receive Blackjack, Keno,             more than once, simply suffix an            fairly well done and the spinning of
Poker, Roulette and Baccarat.                    "S" to your bet and your previous           the wheel is accurate. For betting
                                                 selections will remain in effect.           purposes, the cursor movement is a
   CASINO provides it's user with a                                                          little slow and the mechanics of it
little personal touch. As you enter                 Moving right along, we find the          could be improved. It is, however,
the CASINO, you are greeted and                  next game to be Poker. Mind you             still an enjoyable game; so place
asked your name. CASINO knows if                 this is not a normal game of poker,         your bets and spin the wheel.
you have been here before, as, you               since it has no adversary, as such.
see, it keeps track of it's clientele.           Your competition is the standard
                                                                                               The last choice is Baccarat. Player
CASINO knows all about you. The                  list of resultant hands obtainable in       and dealer are each dealt two cards
program not only provides you with               a game of draw poker. Play begins           which are then totaled. The value of
a menu of the five game choices, it              with you placing a bet. Already at a dis-   the low order digit of the total is
also provides you an additional four             advantage, because you have not             what is important in the game.
utility choices. The New Player                  yet seen your cards, you must deter-        Player and dealer each have a
option allows you to complete play               mine what to bet. You are then dealt        different set of rules for play that are
as one person and resume play as                 your five cards and have an op-             hierarchical. For a total of zero thru
another person. It also allows you to            portunity to discard up to three. The       four, the player must draw a card.
delete players from the list whom                cards are numbered left to right, one       With a total of five, the player has
you are sure will never again return.            thru five, so you simply select the         the option of drawing a card or
Stats allows you to examine the play             discards by their number. Your              passing. Given a total of six or seven,
record of any client, tracking the               discards are replaced with the draw         the player must pass and for totals
winnings and losses of all games                 and there you have it. You have a           of eight or nine he must show his
played. Music simply allows you to               standard obtainable hand or you             cards. The dealer rules are a little
turn on or off the music which                   don't--and therein lies the payoff          easier. For totals of zero thru five,
accompanies the play. Finally, Quit              determination. The payoffs are $1           the dealer must draw a card. The
permits you to quit; at which time it            for one pair (J thru A), $2 for two
                                                                                             dealer must stand on totals of six
bids you good-by, come again.                    pair, $6 for three of a kind, $11 for a
                                                                                             thru nine. In the environment
                                                 flush (this game), $26 for a full house,    presented here, the player must be
  The game of Blackjack is fairly                $101 for four of a kind and $1001 for
standard. You are playing against a                                                          quite familiar with the rules as there
                                                 a straight flush (ahmen). This style        is very little player-micro inter-
dealer and may double down on card
                                                 of poker is sterile, as it has, amongst     action. The game is fairly fast and
totals less than 12 and on soft totals.          other lackings, no allowance for
You may split any pair or 10 count                                                           automatic except for the circum-
                                                 bluffing. You should at least be            stances where the player has a five
cards but may only draw one card                 allowed to view your cards before
on split aces. The dealer must hit on                                                        point total with the option to draw or
                                                 you place your initial bet.                 pass and the dealer has less than
totals of 16 or less and stand on
totals of 17 and above. Insurance is                                                         six. At this point, you have to input
offered and pays two for one along                 The next choice is Roulette. It's         your choice. Aside from that, the
with blackjack. In terms of the                  standard, easy to play and, graphi-         only other time you interact is when
micro-machine interface, unless you              cally, it's fairly well done. The           you bet. For the beginner, this game
demand the personal touch, one                   playing field is displayed to the left      can be frustrating due to the short
dealer is as good as another. This is            of the screen and the roulette wheel,       display time for each play. You must
a fair game of blackjack. Starting               called "Roulette Square" because            pay strict attention to what goes on
the round, as you do, with $1000, if             squares are easier to do graphically,       to see how the hierarchy works.
                                              Unfortunately, I found the solution        The recent months have seen
                                           disappointing. There are a lot of          several games come on the market
                                           false trails, which is understand-         which try to marry arcade and

MICRO -                                    able, and even good. A real murder
                                           mystery would have false trails.
                                           There is a lot of evidence which isn't
                                                                                      strategy game elements. These games,
                                                                                      of which CE -Software's MISSION
                                                                                      ESCAPE and Avalon Hill's GUNS
   REVIEWS                                 needed, which would also be true of
                                           a murder mystery. Actually, a person
                                           could stumble on the solution on
                                                                                      OF FORT DEFIANCE are good
                                                                                      examples, are games which emphasize
                                                                                      the mental aspect of a strategy game
                                           their first or second try, but it will     while also requiring the agility so
                                           take most people a LONG time. Four         important to the arcade game. To a
DEADLINE                                   friends and I worked on it as a group      degree BEZ-MX falls into this hybrid
                                           and solved it in about a month.            game category.
        BASIC INFORMATION                     On the bright side, this is a              BEZ-MX is a two player wargame
                                           thoroughly intriguing adventure. It        in which the players try to destroy
NAME:      Deadline                        has some very good features that           each other's military-industrial strength
TYPE:      Adventure/Mystery               aren't apparent--for instance, if you      while preserving their own. There is
SYSTEM: Apple II, Atari 400/800.           arrest someone, you had better have        a basic game and an advanced game.
           IBM PC. NEC PC-8000,            evidence--you won't really find out if     In the basic game players deal with
           CP/M, PDP-11                    you have enough evidence until they        two variables; the deployment of
FORMAT:    Disk                            are on trial. Once, I got the correct      their MX missiles and the utilization
PRICE:     $49.95                          murderer, but didn't have the right        of BEZ-1 bombers. The MX missiles
PUBLISHER: Infocom                         evidence, so the person got off free.      can be moved between silos or fired
           55 Wheeler St.                  You do indeed have to prove they did       at enemy targets. The BEZ-1 bombers
           Cambridge, MA 02138             it beyond a reasonable doubt, and          can be used to fly bombing missions
                                           had a motive. This is something            or to intercept enemy planes (which
   Deadline is a classic adventure
                                           many detective shows on TV lack--          results in the destruction of both
program by INFOCOM, the people             they don't follow up the case.
currently publishing Zork and Zork                                                    planes). Bombing missions are exe-
II. Happily, it uses the same type of         In all, I thoroughly recommend          cuted by entering the coordinates of
command parser as the Zorks, and           the adventure, despite my dislike of       the target and sending the bomber
it's specialized vocabulary gives you      the solution. After all, I have no say     on it's way. Intercept missions can
the feeling of really being there. It is   in who murdered who, it's merely           be flown with the aid of paddles (the
frustrating, involved, and realistic.      my job to find out "who done it."          arcade element of the game) or by
                                           Much of my recommendation lies on          entering a flight plan through the
  The documentation for this pro-                                                     keyboard.
                                           the excellent command parser, as
gram is excellent, taking such forms       well as my love for mysteries. This
as a lab report, police statements,                                                       Movement of MX missiles seems
                                           made me feel like a detective, frustra-     to serve but one purpose. MX missiles
coroner findings, and the like. That
                                           tion and all. I'm waiting for the next      in launch sites closer to the center of
gives you the basic evidence you           one.
need to proceed.                                                                       the country have a better chance of
                                                                    Deirdre Maloy      intercepting enemy planes as they
   Some of the commands available                                                      cross the border (that's right, the
are new, and are extremely useful.                                                     missiles can perform either
You can catch someone's attention          BEZ-MX                                     ground-to-air missions or strategic bombing
(if they are moving away from you)                                                     missions). Earthquakes can occur
by calling their name. You can in-                                                     which can destroy launch sites and/or
terrogate them by saying something                                                     roads which lead from site to site.
along the lines of "Glenda, tell me
about Fritz". It can either be a person                                                 The real strength of BEZ-MX is in
or an object you ask about. Also, the                                                 the advanced game which requires
"show me" (as in "Fred, show me                                                       planning. In addition to the elements
the keys") is useful. There are many                                                  in the basic game, players of the
other questions you can ask, too.                                                     advanced game must maintain in-
                                                                                      dustrial production in a war situa-
  Other commands available are:                                                       tion. Players assign the population
ACCUSE someone OF something,                                                          of their countries to work on the
ANALYZE something (gets police                                                        farm, factory, airfield, or city. You
lab to check for common things),                                                      can have the people work in these
ANALYZE something FOR some-                                                           areas (which will help keep military
thing (more specific and usually                                                      goods in production) or you can hide
more accurate), ARREST someone(s),                 BASIC INFORMATION                  your population in shelters (per-
ASK someone ABOUT something,               NAME:       BEZ-MX                         serving population but ending pro-
FINGERPRINT something, LOOK                TYPE:       Wargame/arcade                 duction). Strategy entails keeping
BEHIND something (LOOK UNDER               SYSTEM:     Apple II                       production up while exposing
also works), and SHOW something            FORMAT:     Disk                           the smallest amount of population
TO someone (usually to provoke a           # PLAYERS: 1 to 2                          to destruction as possible. For example,
reaction) all add to the flavor of the     AUTHOR:     John Besnard                   if you put a large percentage of
game. The command structure is             PRICE:      $29.95                         population in the factory, you will
also a bit freer than that of their        PUBLISHER: BEZ                             increase production but could suffer
previous adventures, which makes                       4790 Irvine Blvd., Box 19633   a terrible loss if the enemy bombs
the game almost conversational.                        Irvine, CA. 92714              the factory that turn.
  While BEZ-MX is a two player             cavalry, or infantry in making his         game version. One of the most valu
game, a solitaire version is available     courageous (defiant?) stand. The           able is with the infantry attack. When
for human vs. computer play. The           game is simple in game mechanics,          your fire is effective enough to en-
computer opponent is smart enough          but has some wicked facets to              danger the morale of the infantry,
to analyze human strategy on prior         master.                                    they halt, dress ranks and fire off a
turns and plan it's move accordingly.                                                 volley. This develops a smoke screen
                                             There are several interesting
Therefore a variety of strategies is                                                  which disrupts your aim for two to
                                           variables which keep this from being
needed to successfully compete with                                                   three shots. Then, when you do
                                           just another arcade game. First,
the computer.                                                                         successfully rout the infantry, the
                                           there is a handicap. This number,
                                                                                      figures run away, leaving muskets
   Documentation is adequate. The          ranging from the simplest (1) to the
                                                                                      and packs behind them. The smoke-
rule book does a good job of describing    most difficult (63 on the Apple, 64 on
                                                                                      screens enhance the play of the game
most of what you need to know. The         others) determines how difficult the
                                                                                      and the graphics enhance the joy of
rules include a page of strategy tips      scenario will be in terms of am-
                                                                                      winning. Another interesting "Ap-
but there are a lot of techniques left     munition available (type and amount)
                                                                                      ple" graphic is the ability to adjust
for the players to discover on their       and casualties needed to inflict for a
                                                                                      the tint so that the player may fight
own. There are still plenty of ideas       rout. When the player routs the
                                                                                      either British (redcoats) or American
that the players will have to develop      enemy, the handicap is increased
                                                                                      (bluecoats) troops (Anglophiles take
on their own. A hardcopy of the map        and, of course, when the player's
                                                                                      heart!)
is included for plotting coordinates       crew runs away, the reverse is true.
of attack. The physical presentation       Although I haven't gotten beyond             Graphics aside, the Apple enables
of the game (i.e. rule book, zip-lock      53 yet, the computer does seem to          players to take turns and keep their
bag, intro screen) is not as glossy as     figure in how quickly and efficiently      handicaps up-to-date by repeating
the larger software houses but is          one deals with a given situation as it     the briefing prior to each game. Also,
adequate.                                  revises the handicap after the conclu-     the audible beep when a shot ef-
                                           sion of each scenario. This is a           fectively hits the enemy howitzer is
  The pure arcadist will probably
                                           feature to keep the game challenging,      most helpful.
not find BEZ-MX his cup of tea but
                                           long after the basics are down pat.
for those of you who like strategy                                                      GUNS OF FORT DEFIANCE is
games with a little arcade flavor, at                                                 an exciting addition to a game library
$29.95 BEZ-MX is worth considering.          Second, one of the most important        because: 1) it offers a challenging
                                           decisions for a gun commander to           game without tying the player up for
                           Luther Shaw
                                           make is selecting which type of            long time periods; 2) it's easy to
                                           rounds to fire. The basic ammunition       teach the mechanics to a beginner;
                                           is ball and canister. The program          and 3) the handicap system enables
GUNS OF FORT DEFIANCE                      also has allowances for double             the game to grow with your own
                                           canister. Beyond these basic ammo          ability.
                                           types, the player may opt for spheri-
                                           cal case or shell ammunition. These                        by Johnny L. Wilson
                                           last two types add another variable
                                           —fuse length. One can choose the           TSUNAMI
                                           right ammo and range and the wrong
                                           fuse length will still produce negligi-
                                           ble results.
                                             The player can use these ammo
                                           types in conjunction with one an-
                                           other to a good strategic advantage.
                                           For example, the player may fire the
                                           more readily available ball am-
                                           munition until he finds the range
            BASIC INFORMATION              and then switch to the more ef-
NAME:         Guns Of Fort Defiance        fective, but less plentiful, spherical
TYPE:         Strategy/Arcade              case ammunition. Further, experi-
SYSTEM:       APPLE II, TRS-80. PET,       ence soon teaches one that ball ammo
              ATARI                        is not very effective in counter-
FORMAT:       Tape and disk                artillery fire and that it is foolish to             BASIC INFORMATION
# OF PLAYERS: 1                            wait for cavalry to reach double           NAME:      Tsunami
AUTHOR:       David A. Wesely              canister range.                            TYPE:      Arcade
PRICE:        $20.00 to $25.00               Finally, the gun commander must          SYSTEM:    Apple II
PUBLISHER:    Avalon Hill Microcomputer    determine range and deflection (i.e.       FORMAT:    Diskette (DOS 3.3)
              Games                        aim). As the handicap increases,           # PLAYERS: 1 to 4
              4517 Harford Road            this seems to be more and more             AUTHOR:    Rodney McAuley
               Baltimore, Maryland 21214   important. The cavalry, especially,        PRICE:     $29.95
                                           have a tendency to be able to close        PUBLISHER: Creative Computing Software
  In GUNS OF FORT DEFIANCE
                                           range faster than my befuddled                        39 E. Hanover Ave.
the player commands a gun crew
                                           fingers can type orders. Hence, one                   Morris Plains, NJ 07950
which protects a partially unfinished
                                           often has to think ahead in terms of                  (800) 631-8112
American stockade from the on-
                                           range estimation.
slaughts of those imperialistic "lob-                                                    Here is yet another derivative of
ster-bellies" in the War of 1812. The        The "Apple" version has some             SPACE INVADERS. This one is
player may be faced with artillery,        interesting differences with the basic     actually 12 games in 1; selectable
from a menu that also lets you turn        exciting and challenging game. The        Continued from pg. 1.
the sound off and choose either            game is based on miniature golf,
paddle. Each game consists of a            meaning that bounce shots come              The single most common response
sequence of "attacks" with the aliens      into play and are very important.         on the comment section of the
coming at you in a different pattern       Play is controlled with paddles or        READER INPUT DEVICE is "please
each time. Most of the games use           keys. You control the angle at which      run more articles on... (you fill in the
eight attack patterns (which repeat        you will hit the ball and how hard        blank)". You readers want more ad-
predictably); but some use sixteen.        you will hit it. The game comes with      venture articles, more arcade articles,
They may move horizontally, they           three 18-hole courses, plus the ability   more wargame articles, more Atari
may bounce, jitter, or weave sine          to make your own courses. This is an      articles, and on and on. That excites
wave patterns. Sometimes the only          excellent feature because you can         us and we hope to do more. But the
danger is from bombs they drop,            really get creative with these courses    number of articles is not only limited
while at other times they come at          and play them in any shape you            by space; to a larger degree it is
you like kamikazes. At other times         want like ships, people's faces, or       limited by the number of good articles
the aliens have defensive barriers         whatever.                                 we receive. With each issue we enjoy
which protect them from your shots;                                                  a larger supply of good, interesting
                                             You can play the game with one to
sort of like SPACE INVADERS in                                                       articles, but we still need more. Keep
                                           four players. Playing alone is fun,
reverse.                                                                             them coming. Write us letters. Fill
                                           but with more players, it can be
  While the difficulty level ranges        really exciting. The program keeps        out the READER INPUT DEVICES.
from very easy to moderate, things         track of everyone's score and par for     Enjoy the magazine.
are complicated by the presence of a       each pole. Of the three courses, two
timer. If time runs out, you lose your     are miniature golf type shapes with
base anyway so you have to be              lots of banking coming into play.
quick! The timer resets for each new       The third course is a really beautiful
wave, with any time left on the timer      course where you play on animal-
after you shoot the last alien converted   shaped holes, everything from pigs
into bonus points.                         to dragons. These seem very complex,
                                           but many of them can be scored
                                                                                          PLEASE
  Although you can always abort
the game with RETURN or the
                                           hole-in-one with the right angle on
                                           your tee shot.
                                                                                         TAKE TIME
spacebar, there is no pause function.
I don't see this as a drawback since
you always get a pause between
                                             Creating your own hi-res course is
                                           at first somewhat complex, but it is
                                                                                        TO FILL OUT
attacks. Perhaps more important is
the inability to play the game without
                                           not hard to get the hang of it. This is
                                           what will make the game remain
                                                                                       READER INPUT
a paddle.                                  interesting after the time when you
                                           get so you know all of the courses
                                                                                          DEVICE
  What is most interesting about
TSUNAMI is the fact that the actions
of the aliens are similar to a number
                                           and how to beat them. You can
                                           create your own courses, making                 (P. 40)
                                           them as easy or as hard as you wish.
of different arcade games that fall in
                                           When creating your courses, you
the SPACE INVADER family. The
                                           decide where the ball will be to start,
player will recognize several familiar
                                           where the cup will be, the position of
patterns in the various attack patterns
                                           any obstacles, and par for the course.
of TSUNAMI. Some of those that             After you have created your master-
will occur are: Centipede, Space In-
                                           pieces, you then save it on disk. This
vaders, Galaxian, and Circus. For          may either be the MICRO GOLF
those who like "Invader" games,
                                           disk itself or a back-up disk created
TSUNAMI will be of great interest          by the program. Once you have saved
due to it's variety and professional
                                           on disk, you can go to the golf program
quality.                                   itself and try out your hole.
                            Bob Proctor
                                             One feature that you have to look
                                           out for — the person who scored the
MICRO GOLF                                 lowest on the last hole shoots first
                                           on the next. This is in the spirit of
         BASIC INFORMATION                 real golf, but if you don't know this
 NAME:      Micro Golf                     is going on, the score will be all
 TYPE:      Arcade sports game             jumbled.
 SYSTEM:    Apple II ((48K)
                                             One of the best features of this
 FORMAT:    Disk
                                           game is that it is not limited to a
 4 PLAYERS: 1 to 4                         special age or interest group. It is
 PRICE:     $19.95                         great for showing people your com-
 PUBLISHER: Creative Computing Software    puter because there aren't hefty rules
            39 E. Hanover Ave.             to learn, you can just start playing,
             Morris Plains. NJ 07950       and it is still very challenging for
                                           everyone.
   Though the name sounds rather
 ordinary, MICRO GOLF is a very                                         Bob Boyd
Continued from pg. 8                           is going to attack with six or more       is to use two Alliance Dreadnoughts
                                               ships then it will be better to parry     and a Cruiser. Use the Cruiser as
                                               the blow by turning to a heading of       your decoy by moving it slowly
enemy is coming straight at you.               090 degrees and reinforcing shields       toward the Starbase. All extra ener-
Maneuver your Fighter directly                 4, 5, and 6.                              gy should go to the front shield.
behind the Freighter and have both                                                       You'll have to stop about 16 to 17
ships launch drones at the enemy's                After this the game becomes a free
                                               for all with ships everywhere. How-       Mk. from the Starbase which will be
lead ship.                                                                               good enough.
                                               ever, because its ships are scattered,
  In the second turn the enemy ships           the computer has lost the initiative.       While you're positioning your
will swoop down on your Freighter.             You should just keep moving, turning      Cruiser, the Dreadnoughts should
The lead ship may hold its position            and firing. It will be like shooting      be overcharging their photon tor-
and reinforce its shield but it can't          fish in a barrel.                         pedoes and picking up speed by
defend against two drones. Move                                                          running in a circle. When your
both your ships forward at 8 Mk.               Attack on an Outpost by Fighters
                                                                                         Cruiser is positioned you want to
and put all your Freighter's extra               In this scenario you will use four      maneuver your Dreadnoughts so
energy into the front shield. Launch           or five Fighters to create a drone        they finish their turn behind your
a drone at the two remaining enemy             swarm. To achieve a decisive victory      Cruiser facing the Starbase about 18
ships and lock your phasers on the             you would use four Fighters, which        to 23 Mk. away and with a speed of
closer ship. The Freighter should              will give a higher victory point total,   20 Mk.
fire at a range of 5 Mk. and the               but I suggest you use five because
Fighter, last instant. If the enemy            the two extra drones can mean the            In this next turn set the speed of
eludes the drone then it will take the         difference between success and            each Dreadnought so you wind up
Freighter's phasers in the rear as it          failure.                                  just short of the Starbase. Energize
flys over. If it peels off it will still get                                             all transporters, including the Crui-
hit in the side by one of the phasers            Normally you would use fleet            ser's, and fire your photon torpedoes
along with your Fighter's phasers.             orders, but on the first turn give        at a range of 3 Mk. and your board-
                                               individual instructions to your Fight-    ing parties aboard. You may also
  If any of the enemy do get through,          ers so you can rendezvous in a tight      find the Starbase firing its photon
Freighter's front shield may be badly          cluster about 35 Mk. from the Out-        torpedoes at your lead Dreadnought.
damaged or destroyed. If there are             post. On turn two set speed at 11 Mk.
any surviving enemy ships then                 and use any extra energy for rein-          With luck you should knock out
have your Freighter hold his posi-             forcing the front shield. On turn         most of the Starbase weapons but
tion and turn around while your                three, charge one phaser, launch a        you may still lose one of your Dread-
Fighter moves out to intercept.                drone and set speed to 15 Mk. You         noughts on this next turn. Hold your
                                               will finish this turn at a range less     position, recharge your phasers and
  From here on it will be best to                                                        transporters and put all additional
                                               than 15 Mk. and will lose one ship to
move your Freighter backwards                                                            energy into your facing shield. Fire
                                               phaser fire. Don't bother reinforcing
while reinforcing its rear shield.                                                       immediately to knock out general
                                               shields because at this range the
Remember, when you are allocating                                                        shield support and get your second
                                               effort is futile and the energy wasted.
energy and moving, it takes fifty                                                        wave of boarding parties aboard.
percent more energy to move back-                Now on turn four, charge your           Your Cruiser is no longer in danger
wards and you have to input head-              second phaser, launch your last           of being fired upon, so you can start
ings that are 180 degrees off from             drone, accelerate to 19 Mk. and fire      bringing it up to add its fire power to
the direction you want to move.                your phasers using the last instant       your attack.
                                               command. Move your fleet on the
Dreadnought vs. nine Imperial                                                              In the next turn you will want to
                                               heading toward the Outpost for
Raiders                                                                                  time your fire to hit the open shield
                                               twelve time points. This should put
  This should be the easiest victory           you past the Outpost where you            as it comes around. The Starbase
you'll ever score. The enemy has               want to make a hard right turn to         rotates 200 degrees in a turn and the
twice as many total Starship points            bring you facing the Outpost. This        same point you hit before will be
as your ship and with a little care                                                      facing your ship about time point
                                               will, hopefully, put you in position
you shouldn't even lose a shield. You                                                    12 or 13. Your Cruiser should be in
                                               to fire into the open shield on your
can use either Dreadnought but I                                                         range by that time to fire its photon
                                               next turn.
prefer the Klarson because you can                                                       torpedoes. The Starbase will be so
                                                 The drones and perhaps your             crippled by now that it is only a
attack a fourth ship each turn by
                                               phaser fire will not all hit the same     matter of time before it is destroyed,
launching a drone.
                                               shield, but enough damage should          so keep firing your phasers each
  Maintain a steady speed of 6 to 8            be done to cripple the Outpost. If you    turn to destroy a shield and inflict
Mk. for the duration of the game.              fail to destroy the Outpost, then use     additional damage.
Start by moving straight at the                what fighters you have left to fire at                     ***
enemy and launch a type two drone              the beginning of the next turn. If
at the lead ship.                              you hit an open shield you should           The strategies presented in this
                                               destroy the Outpost.                      article can be applied to most any
  The computer doesn't handle large
numbers of ships very well and will                                                      scenario; I hope they lead you to
                                               Attack on a Starbase                      great victories and increased enjoy-
probably only mobilize half its fleet.
If this is the case then continue                Attacking a Starbase is a difficult     ment from THE WARP FACTOR.
moving at the enemy and put your               task if you limit yourself to ships         SSI will be releasing a new space
extra energy into the front shield.            that have a total starship value of       wargame this summer written by
Lock your weapons on three ships so            twenty-four points. You may not           THE WARP FACTOR'S designer,
they fire at a range of 5 Mk. If, on the       achieve a decisive victory against a      Paul Murray. Fans of THE WARP
other hand, it looks like the computer         Starbase but your best chance to do so    FACTOR won't want to miss it.
Continued from pg. 29                                       Continued from pg. 30

anti-tank strengths are printed directly on the             couple seconds when a tank is around. Fortunately,
counters, with a review accessible on the back              the tanks can only hit you while you are on the
page of the rules booklet. Mechanized units have            ground. You can take off and begin to fire back.
the ability to fire on enemy mechanized units               The trouble is that at times it seems like you have
during the enemy movement phase. Artillery                  run into a whole armored division instead of the
units can fire indirectly at targets up to five             few you might expect to meet. Once the immediate
squares away if they haven't been moved or                  area is cleared of tanks you can land and take on
attacked, and are in static mode.                           hostages. The 'copter can hold 16 persons (by
                                                            coincidence the same as the number of hostages in
The Game as Game                                            each barrack). When you get as close to a full load
   The flow of play is fast with victory being won          as you can (or want to) you high-tail it back to your
by possession of geographic objectives. There are           side of the border and disembark the rescued
six possible sites that represent strategically vital       hostages at the U.S. Postal Service distribution
areas. The only possible criticism of DNIEPER               center (you read it right!--Your helicopter was
RIVER LINE by this reviewer is the exclusively              smuggled into the center, disguised as a mail
territorial nature of the victory conditions. A             sorting machine).
possible alternative could have been another                   On your first trip you have only the tanks with
algorithm (yet more complex!) incorporating gener-          which to contend. After your first trip, however,
al disruption levels and territorial control for the        the jet fighters come into play and a little later the
victory conditions, reported each turn.                     drone air mines begin to pursue you. The jet
   With skill and pluck, victory is possible a              fighters can either shoot you down with missiles
majority of times. Critical decisions have to be            or bomb you on the ground. You will find they will
made early, and these decisions have a critical             be bothersome on your way in if you keep your gun
effect on later play. Infantry-based units have             firing at the edge of the screen where they are
good defensive abilities, but have difficulty runn-         likely to appear. The real tricky part is the flight
ing between emergencies. Mechanized units are               back. They seem to be more numerous and more
fast and useful for "fire-brigades", but have               deadly then. There is nothing more frustrating in
limited staying power. Odds of 2 to 1 or better are         this game than to successfully rescue 16 hostages
necessary for a reasonable chance of success, odds          on the ground in the midst of hostile tank and
which (unfortunately for the German player) are             fighter fire only to have all 16 die in a firey crash
difficult to attain in counterattacks.                      on the way back to base. While the fighters are
   The basic problem for the German player is               quite dangerous when you are airboard, they are
having to run between emergencies (that are                 less a problem when you are on the ground. When
immediate and unpredictable) with insufficient              your 'copter is on the surface the fighters will
forces; or, in other words, "how can you be two             make a bombing run. Most of the time they will
places at once when you're not anywhere at all?"            miss your plane (although the bomb it drops will
Often objective sites simply cannot be held with            often take out a hostage). I tend to ignore the
thinly-dispersed forces, and must be yielded up to          planes when they are on their bomb runs which
the maws of the Russian juggernaut. The timely              gives me more time to get hostages aboard.
arrival of desperately needed reserves and art-               The drone air mines will pursue your 'copter
illery interdiction can save the situation, however.        once they find you, however they are fairly easily
A typical level 3 (difficult) or level 4 (very difficult)   avoided and can be shot down without too much
 game can last the entire 8 turns, with the outcome         trouble. The most dangerous time of mission will
 completely unpredictable, as German units are              be when you are in transit from the rescue site to
 decimated while trying (in vain) to hold major             the base (and vice-a-versa). It is very common to be
 objective squares. The presence of partisans and           flying along and have a fighter or a drone streak
 paratroopers can add even greater frustration to           in without warning and send you and your would
 the predicament of the German player, as weak              be survivors to a firey grave (even the burning
 Russian units slip into ungarrisonned objectives           'copter is realistic enough to remind one of the U.S.
 by the back door (objectives once taken are                fiasco in the Iranian desert).
 irretrievably lost to the Russians).                          There are 64 hostages each of which is worth one
    DNIEPER RIVER LINE incorporates the                     point if transported safely to the distribution
 elements of historical accuracy, as well as fast-          center. Thus the high score is 64. But don't scoff at
 paced situation-in-doubt play to produce a well            this low "scoring ceiling". Getting all 64 home
 developed game which computer wargamers should             safely is a task that few garners are likely to ever
 "check out".                                               accomplish.
Continued from pg. 5                      Sentient Software                       6619
                                                                                  Sensible Software
                                          Box 4929                                     Perham Dr.
The Software Farm, Inc.                   Aspen, CO 81612                         West Bloomfield, NI 48033
3901 So. Elkhart St.                                                                 QUADRANT 6112: This is a
                                            CONGO: You are on a raft in the
Aurora, CO 80014                                                                     space combat game similar to the
                                            Congo River and must avoid
  CRICKETTER: Similar to the                                                         coin-op game Omega Race. Rebel
                                            rapids, natives, and other assorted
  popular arcade game FROGGER,                                                       ships enter space through star-
                                            dangers as you rescue survivors
  CRICKETEER involves getting                                                        gates. Your task is to shoot them
                                            on the way to saving yourself. In
  your cricket safely across a busy                                                  down while patrolling the quadrant.
                                            this arcade game you must make
  highway and a dangerous river.                                                     Scores go up as you complete laps
                                            use of the flow of the river along
  Hazards are birds which can swoop                                                  around the quadrant while blasting
                                            with your ability to paddle upriver
  down and eat the cricket, fast                                                     the enemy.
                                            to avoid danger and reach your
  moving vehicles, and flotsam which                                              Krell Software Corp.
                                            goal.
  doesn't always float. Along the                                                 21 Millbrook Dr.
  way your apparently male cricket          GOLD RUSH: A graphic game             Stony Brook, NY 11790
  can get extra points for pairing          in which the player makes his            SUPER STAR/ALL STAR
  up with a lady cricket and getting        way from the train station to a          BASEBALL: A rather poor
  her safely across the river. Ad-          mine. His way is blocked by              attempt at a stat baseball game.
  ditional points can be had for            several evils including a claim          Players select their team members
  jumping into a home box contain-          jumper. The game requires quick          from lists of stars, past and
  ing food particles.                       reflexes. To relax even a brief          present. Once the teams are
Riverbank Software Inc.                     moment will most liking result in        selected the gamers have performed
Smith's Landing Road                        death.                                   their primary task in the game.
P.O. Box 128                                CYBORG: Written by the author            The computer plays the game
Denton, MD 21629                            of the popular Oo-TOPOS ad-              allowing limited user interaction.
   INTERNATIONAL GRAN                       venture, CYBORG is an adventure          Your starting pitcher stays in the
   PRIX: A very well done game of           game with a twist -- there are no        whole game. Runs on the Apple,
   GRAND PRIX car racing. You sit           treasures or scores. CYBORG con-         PET, and TRS-80.
  behind the wheel while running            tains real-time graphics simula-         ISSAC NEWTON + F.G.
   any one of five different courses.       tion and character development.          NEWTON: ISSAC NEWTON is
   Courses include Oulton Park, War-        You play the character of a              a game of logic in which players
   wick Farm, Karlskoga, Monaco,            CYBORG, complete with a second           must assemble evidence and dis-
   and one fictional course, River-         opinion running around in your           cern the "Laws of Nature" which
   bank. We hope to print maps of           head provided by the electronic          have produced the evidence. FULL
   the courses in a future issue.           brain which NASA II planted in           GRAPHICS NEWTON presents
Taaumi Software                             your brain (thanks, guys). Well-         the same game in graphic form
8 North Grosvenor Ave.                      done.                                    and is suitable for children.
Burnaby, B.C. V5B 1J2                     CE Software                             HAL LABS
                                          801 73rd St.                            4074 Midland Rd. Suite 23
  HORSE RACING CLASSIC:                                                           Riverside, CA 92505
  The best looking horse racing           Des Moines, IA 50312
  game on the market. HRC is a                                                       SHEILA: SHEILA contains ad-
                                             SWORDTHRUST 6: "The
  simulation of thoroughbred horse                                                   venture game elements in what is
                                             Eternal Curse" -- Don Brown's
  racing and track betting. The                                                      basically an maze-chase type
                                             sixth game in the ongoing series.
  simulation includes a history of                                                   arcade game. Your task is to fight
  the most recent races for each             SWORDTHRUST 7: "The Hall                through five levels of a castle and
  horses in the race (set up like the        of Alchemie" -- the seventh game        rescue SHEILA who is locked in a
  racing form). There are 100 horses         in the series and the first by a        tower. A variety of weapons and
  in the program's data file. A very         writer other than Don Brow, Peter       magical items can be found which
  good party game.                           Wityk.                                  can assist you.

                                          by inputting information into a disk    addition to this book of adventurers.
Continued from pg. '
                                          data file and then reading it back as     Although the $19.95 price tag is a
                                          basic statement lines.                  bit steep (considering the economy
  If you still have doubt about the
wisdom of buying a book full of              Admittedly, it's an experimental     level quality of the printing and
previously published programs,            design. The finished adventure pro-     binding), the book is still a great
"Captain 80" offers one more in-          gram which it produces is as bare-      value if you really intend to make
centive: Part two offers a particularly   boned as an underweight Greyhound       use of all the program listings. The
unique program. Computer programs         and may require debugging. But the      bad news, of course, is that it will
designed to create other programs         novelty of this generator program       take you about three months of
are receiving attention throughout        outweighs its handicaps. Even at its    steady typing to input the listings
the industry, evidenced by recent         current stage of development, the       and another three months to debug
demonstrations at computer fairs          "Adventure Generator" can be used       your typographical errors. I'm still
and exhibitions. The "Adventure           to quickly create a series of simple,   working on this task myself, so I
Generator", provided in part two, is      personalized mini-adventures. And       can't tell you if all of the programs
an experimental entry in this field.      it may provide a glimpse of the         run as advertised. If I find any
Authored by freelance programmer          future, when humans will simply         errors, I'll let you know in future
David Huntress, it is a previously        write computer programs which, in       issues. In the meantime, watch out
unreleased program which creates a        turn, will produce other programs.      for sleeping dragons, and have fun
basic language adventure program          It's an interesting and appropriate     adventuring!
                      READER INPUT DEVICE #3
GAMES
Rate the following games using a
scale of 1 (terrible) to 9 (outstanding)
for each of the categories below;
PRESENTATION: Rate overall
presentation of the game. This in-
cludes such factors as graphics,
sound, packaging, documentation.
GAME DESIGN: Rate the game
design itself. Apart from the pre-
sentation is the game well designed,
playable, interesting? Are there pro-
blems in the design which make the                                                     MISCELLANEOUS
game less than it should be?; LIFE:                                                    (Use "PRS" box)
Does the game wear well? Does one
bore of the game easily or does it still
command interest after multiple plays?
Enter "0" in the first box for any
game which you have not played or
have not played enough to have
                                           ARTICLES
formed an opinion.                         Rate the articles in this issue on a
                                           scale of 1 (terrible) to 9 (outstanding).
                                           If the article does not interest you
                                           enter 0. Use "PRS" box.




RESULTS OF
R.I.D. #2
  There were 121 Reader Input
Devices turned in by press time for
this issue. Of this number 64% were
Apple users, 26% Atari users, 6%
TRS-80 users, 4% others. All but two
of the 29 games offered for review in
R.I.D. #2 received enough responses
to be included in the results. If a
game is not evaluated by at least
10% of the user group to which the
game belongs (i.e. Apple, Atari,
TRS-80, etc.) it will not be included
in the R.I.D. Results.
  The "% Play" column indicates
what percentage of the respondents
which have the appropriate machine
have played the game. For example,
EASTERN FRONT was played and
evaluated by 89% of the respondents
who have an Atari 400/800.
   Our special question last issue
had to do with PIRACY. We asked
you to tell us which of the games
listed you had bought and which
you had pirated copies of. The total
percentage of pirated games were
27%. The Apple games were 30%
pirated, the Atari games 9%, and the
TRS-80 games 8%.
-

						
Other docs by fullpictures9
How To Build. A Gaming PC
Views: 19  |  Downloads: 0
Computer Gaming World - Issue 243 _2004-10_
Views: 6  |  Downloads: 0
Cinematic Narrative
Views: 13  |  Downloads: 0
The full text of this book
Views: 15  |  Downloads: 0
Game Republic Italy
Views: 63  |  Downloads: 0
2011 computer and Video game
Views: 9  |  Downloads: 0
History of Computer Games
Views: 13  |  Downloads: 0
rambusch-vancouver
Views: 10  |  Downloads: 0
History of Computer Games
Views: 16  |  Downloads: 0