A Survey of Mobile Augmented Reality Applications
Mobile devices are getting popular as a platform for Augmented Reality (AR) application such as a Smartphone. Mobile AR is mainly available whenever people require an informational support for a focused task. Although the mobile AR application is getting popular, only a limited number of researches are available. This paper in turn presents an overview of potential or current uses of mobile AR application from the first development of mobile AR application in 1997 until now. The objective is to observe the trend and the importance of mobile augmented reality by focusing on sports, games and entertainment, cultural heritage, medical, education and training and marketing/advertising area depended on where it can be applied. Our results then indicate that mobile AR is a potential tool to assist a user in many tasks.

2012 1st International Conference on Future Trends in Computing and Communication Technologies
A Survey of Mobile Augmented Reality
Applications
Nur Intan Adhani Dayang Rohaya Awang Rambli
Department of Computer Information Sciences Department of Computer Information Sciences
Universiti Teknologi PETRONAS Universiti Teknologi PETRONAS
Tronoh, Perak, Malaysia Tronoh, Perak, Malaysia
Abstract— Mobile devices are getting popular as a also acknowledged the increased registration requirements in
platform for Augmented Reality (AR) application such as order to align real and virtual objects. Their project at that time
a Smartphone. Mobile AR is mainly available whenever focused on digital display headset used as a guide in aircraft
people require an informational support for a focused assembly.
task. Although the mobile AR application is getting The focus of this study is to survey on the trend of mobile
popular, only a limited number of researches are available. AR application from the first invention in 1997 until today. It
This paper in turn presents an overview of potential or is found that Mobile AR is a potential tool to assist a user with
current uses of mobile AR application from the first many tasks such as car driving (for training purposes),
development of mobile AR application in 1997 until now. education, marketing purposes and others. This paper is
The objective is to observe the trend and the importance of organized into several sections. In Section 2, the background of
mobile augmented reality by focusing on sports, games study will be briefly discussed and in Section 3, literature
and entertainment, cultural heritage, medical, education survey will be presented and discussed in details. Lastly,
and training and marketing/advertising area depended on Section 4, the preliminary study will be presented and
where it can be applied. Our results then indicate that discussed.
mobile AR is a potential tool to assist a user in many tasks.
II. MOBILE AUGMENTED REALITY
Index Terms—Mobile devices, augmented reality, mobile Mobile Augmented Reality is one of the fastest growing
application. research clusters in Augmented Reality (AR). Papagiannakis et
I. INTRODUCTION al. define the mobile AR system as a combination of real and
virtual world as well as interactivity in real time by aligning
Recently, mobile devices have become an ideal platform actual and virtual objects to one another and the virtual
for Augmented Reality (AR). Technology of AR creates an intensification relatively based on dynamic 3D objects [5][6].
opening to explore new ways for the interaction between the Specht et al., meanwhile, specify AR as a system that enhances
actual and virtual world, which is a very important area for a person’s major senses (vision, audio, and tactile) in enabling
future research [1]. By introducing AR, it can even provide a the virtually or naturally invisible information to be visible by
new direction for the real world that we are living in that is by digital means [7]. Therefore, mobile AR is enabled by mobile
placing virtual objects into the scene. In AR system, users are media devices combining camera, screen, GPS location,
conscious with their surroundings while interacting with AR accelerometer and compass, image recognition capability and
application and the virtual content added to it [2]. internet access which become mediums of interaction between
A mobile device in addition has integrated with camera, user and system [8]. Thus, the concept of AR can be applied in
power processor and even full color display and 3D graphics. the mobile setting.
Moreover, it has equipped with accelerometer and compass. In addition to this concept, mobile AR is of the potential to
The rising in mobility and portability throughout our daily life manipulate the way of information and data to be presented
have encouraged user to use mobile devices not only to using a system directly integrated with the real world
connect with friends and family through calls, messages, social environment [9]. By using Mobile AR, people not only can
networks (e.g. Facebook and twitter) and emails but also have interact with it to display the related information to pose and
become user’s personal assistants, media center, office desk, resolve uncertainty but also can collaborate with other people.
navigator, game console, tour guide and others. For this, there This then makes the world becomes user interface (UI). To
is a need to explore and conduct a research on the application make Mobile AR experience possible, several technologies
areas where Mobile AR systems are used considering that only need to be combined such as global tracking technologies,
a limited number of researches on use in real settings are wireless communication, display technology and interaction
available, even though the popularity of Mobile AR application technology. Hollerer [9], in response, classifies 6 important
is rising [3]. The history of AR began when the concept components of mobile AR as shown in Table 1.
appeared in 1960’s and when a man named Ivan Sutherland According to Juniper Research, AR technology will
created a first augmented reality system using an optical see- generate $2 million in 2012, and will soar to $714 million
through head-mounted display. However, the term of AR is annually by 2014. “Smart” devices such as Smartphone and
coined by Caudell and Mizell in 1992 to refer to overlaying a tablet will be more widely adopted by customers along all
computer-presented material on top of the real world [4]. They
89
2012 1st International Conference on Future Trends in Computing and Communication Technologies
sectors and more new technologies will come into sight among edutainment, cultural heritage, medicine, navigation and path
Android and Apple Smartphones and tablets that will allow findings, maintenance and inspection and others.
people to use them as a platform of AR [10]. We are already
beginning to see this development as digital compasses, gyro
function and accelerometers have been spreading through the
market.
In 1997, Steve Feiner developed the first mobile AR
application, a touring machine intended to explore the urban
environment [11]. At that time the mobile AR systems were
based on bulky hardware, carried in a backpack [11] [12].
However, smaller laptop computers, UMPCs (Ultra-Mobile Fig. 1. Example of mobile AR using markers.
Personal Computer), and PDAs (Personal Digital Assistant)
followed after serving as an AR hardware platform [13] [14]. However, this study is more focused on 5 different areas:
Today, art phones have been of sufficient processing powers, 1) sports, games and edutainment, 2) cultural heritage, 3)
rapidly become more popular as a mobile AR platform for the medicine 4) education and training, and 5)
improvement of its functions [15] [16] [17] and become closer marketing/advertising. These 5 areas give some major
to a widespread adoption. This is due to the mobility and supports in terms of learning experience and promoting social
lightweight promoted to the users in which they just need to interactivity and collaboration among mobile AR user. In the
look through the screen and interact with the virtual object next subsection, the importance of these major areas will be
added to it. The users, in addition, will not need to carry or presented.
wear any other apparatus to experience mobile.
III. THE IMPORTANCE OF MOBILE AR APPLICATION AREAS
TABLE I. COMPONENTS OF MOBILE AR A. Sports, games and edutainment
Components Descriptions Hollerer and Feiner stated that mobile AR has a potential in
Computational Able to generate and manage the virtual objects games and edutainment purposes. In its application, the
platform in the physical setting
traditional 2D games based on the famous ‘Pac-Man’ for
Showing the virtual object in the context of the
physical world
instance have evolved [20] [21] [22]. Through the
Display Type Often used to convey contained information implementation of mobile AR in games and edutainment area,
either matching or completely alternate for connectivity, social interactivity and fun learning come to be
visual elements [18]. possible then. In some of the edutainment applications such as
Registration and Aligning the physical objects with the virtual AR Book, Dynamic 3-D objects and etc, leisure and high
Tracking elements to annotate.
entertainment experience or value could be gained.
Interaction Enabling people to select, access and visualize
Technologies relevant materials
B. Cultural heritage
Important in engaging with others while on the
Wireless Networking
go The term heritage refers to the study of anything that is
Data Storage and To provide the information about the current inherited and recovery to remain through the archeology, art,
Access Technology environment/scenario to the user. tradition and culture [23]. As an important asset to the society,
cultural heritage needs to be protected and preserved in order
Mobile AR technologies can be divided into 2 categories: to make the next generation to be able to learn from it. In
one that uses an image analysis to overlay content and another protecting and preserving the cultural heritage, it is sometimes
one that uses various types of sensors to determine what hard to maintain and recover the real artifact..At this point,
content to overlay and where to display it [2]. The one using mobile AR usefully plays a role in visualizing the invisible or
the image analysis has 2 types of approaches called “markers” transparent (i.e. reconstruction of historical objects and
and “markerless”. Related to this, Rekimoto has archeological sites). In a word, the establishment of New
introduced 2D matrix markers, a square-shaped barcodes, technology such as mobile AR can be used as a tool and
which is one of the first marker systems to allow camera solution to overcome challenging issues in cultural heritage.
tracking with six 6DOF [19] as shown in Figure 1.
Mobile AR will detect the marker in the processed image C. Medical
and perform pattern matching the extracted marker. A virtual In medical area, AR technology plays a role as a medium
object will subsequently be projected to the screen. On the for the medical students in applying their knowledge or
other hand, by using sensors, the position data are obtained practice in the form of AR simulation. The medical students
from GPS and orientation from accelerometers and before applying AR technology learned from books and
geomagnetic sensors. Based on the definition of mobile AR, training videos. AR technology is often used in radiology and
the development of mobile AR application thus comes to be surgery to provide additional information such as test results,
feasible in multidisciplinary areas such as games and scans, surgical training. This technology not only can help
doctors and physicians in improving their works but also can
make their practice prosperous. Treating phobia is one of
90
2012 1st International Conference on Future Trends in Computing and Communication Technologies
several potential applications of mobile AR in the medical cultural heritage; medical; education and training; and
field. Furthermore, AR technology in case of emergency can marketing/advertising.
enable the medical personnel to be able to assess a situation
quickly. During athletic training or competition, mobile AR A. Sports, games and edutainment
technologies are also potential to be applied in medical use [9]. Magerkurth et al. [29] previously has ever presented an
Mostly, AR has been used for the purpose of learning practices overview of pervasive gaming containing a section on AR
especially in surgery (inside the human body) and can provide games. Then, through the advancement of technology, AR
the most intuitive way in understanding the patient’s anatomy games have evolved and can be played through mobile devices.
within the region of interest [25] [26]. Meanwhile, Squire& Klopfer developed a game called
Environmental Detectives [30]. It has then been developed by
D. Education and training researchers in MIT’s Games-to-Teach project in conjunction
Instead of using books, video or manual, mobile AR can with faculty in the Environmental Science Department. By
be an alternative that can be used in education and training. In using this game application, students are able to play the role of
this case, mobile AR will not only reduce the cost of training environmental scientists exploring the source of a hypothetical
but also simplify the training manual - especially in military, toxic spill. In this case, the students engage in the complex,
jet engine inspection and others. It can be used by soldier to collaborative problem solving typical of real environmental
provide information on the targeted object, to avoid dangerous engineers. Given a mobile media device equipped with GPS,
zones and to provide an overview of the battlefield. Much each pair of students can see their location on a map and
more than that, this technology can be used to distinguish conduct several virtual interviews with people in designated
between friend and foe and for strategic planners to move locations in the physical space. Some of the experts they
units to avoid casualties. interview here can provide documents, and students can take
virtual samples of the water and the soil.
E. Marketing/Advertising Morrison et al., on the other hand, developed MapLens
Through AR technology, the face of marketing can be which uses the phone’s viewfinder screen to augment the
changed. Nowadays consumers are able to enjoy their phone’s live video with digital information registered in 3D
shopping in much fun and interactively. In this case, the and in real-time [3]. This application is a team-location-based
technology of AR can help the consumer to pick the right games designed to increase the awareness of the surrounding
choices. Some of the company has implemented AR as their environment and to promote awareness of local environmental
marketing purposes such as IKEA. Even, advertising through issues.
mobile has also been becoming more popular. Gartner predicts Henrysson et al. developed mobile AR game using
that 1 billion Smart phones will be sold by 2014 that will kinesthetic AR interfaces in an AR tennis game [18]. This
promote mobile AR [27]. According to Juniper, mobile AR mobile AR game is for supporting collaborative AR
marketing revenue will largely be driven by subscription- applications.
based services; advertising and AR-based app downloads.
B. Cultural heritage
Even though mobile AR is seen as a potential tool that is Previously, mobile AR uses a head-mounted display
able to assist user in many tasks, some issues in implementing (HMD) as a mobile guide in the cultural heritage sector. At this
this technology remain still. As mentioned by Zeichick, point, to visualize the non-existing temple, mobile AR guides
“mobile devices will not always be connected, and when for instance has been implemented in the site of ancient
connected, there is no way to guarantee or even predict Olympia, Greece [24]. This system can provide a personalized
bandwidth and reliability, or even jitter and delays in electronic guide to outdoor archaeological sites, help users to
communication” [28]. Another important issue is to determine navigate and make the most of their visit, and enable the
the accurate position and orientation for overlay image or collection, exploitation, and updating of archaeological data in
content [2], which is the crucial task to be performed by the any given sites.
mobile device besides visualization of the virtual objects. Papagiannakis et al. developed a system in ancient
Furthermore, hand–shake (mobile devices) can cause the Pompeii, Italy to visualize some ancient Roman characters in
overlay image to be deformed or flickered and as reported in reenacting stories based on site painting [5]. Meanwhile,
Juniper, consumer awareness has become an issue especially in Liestol developed a mobile AR system for the reconstruction of
mobile AR [10].The next section provides a few examples of the Parthenon Temple (431 BC) [31]. This system was
related work and summarizes areas of application that have subsequently tested by students of the Norwegian Institute in
been tested. Athens. The buildings were reconstructed to imitate the white
marble displayed in a scene of bright daylight. Based on the
IV. MOBILE AR APPLICATIONS
feedback of the Parthenon mobile AR system, it can give
As briefly discussed in the previous section, the focus of benefit on the educational context and the environment should
this paper is in the area of mobile AR application. In this be richer in overall content.
section, this paper will present the related work of mobile AR Damala et al. [32] developed a museum guide based on AR
application based on five areas: sport, games and edutainment; technology at the Museum of Fine Arts in Rennes, France.
91
2012 1st International Conference on Future Trends in Computing and Communication Technologies
From their findings, mobile AR has the potential to provide an E. Marketing/Advertising
interesting alternative of finding direction and interaction. It IBM Corporation has started to experiment their mobile AR
also can provide more spontaneous and distinct way in the application in helping the consumer in everyday shopping.
interaction with the displayed object. According to IBM, market opportunity in this segment reaches
92% as 58% of consumer wants to get product information in-
C. Medical store [27].
Maher-Hein et al. developed a mobile AR for on-patient Starbucks also has introduced their mobile AR application
visualization of medical images [25]. The interaction involved called the Starbucks Augmented Cup. They use AR to make a
was by moving the mobile device along the body of the patient number of images on decorating cups come to life. The
through visualization in which the physician could get the applications can be downloaded and are available on both
sense of being able to directly investigate the human body and Android and Apple mobile platform. This application allows
present the information of the image. The proposed concept consumers to view five different kinds of animated design on
can also be used for planning, anatomy teaching and various different cups [10].
other applications that require intuitive visualization of 3D Volkswagen, on the other side, utilized AR technology to
data. target a consumer segment that valued high-performance
Navab et al. [33], meanwhile, have developed integrated capabilities. They have developed an application called 2012
AR solutions in the perspective of a minimally invasive VW Beetle .This application allows consumers to view virtual
surgery in order to improve the image or visualization during Beetles performing high-flying stunts high above the busy
therapy via augmented reality (AR) by applying head-mounted streets. The stunts are similar of X Games performances, and
displays (HMD) in their system. The information presentation the open locations give the ads a sense of excitement [10].
such as text will be displayed through HMD and medical The next section will conclude all the analyses and findings
professionals are able to interact with it based on the from this study.
information presented.
Sugimoto et al. proposed intra-operative projector systems V. FINDINGS AND DISCUSSION
by applying a new concept of “image overlay surgery” [34]. This section focuses on the findings based on literature
This concept comprised the integration of VR and AR survey on the mobile AR trends especially in medicine, games
technology in which a number of dynamic 3D images were and edutainment and cultural heritage area. For this study, we
superimposed on the patient’s actual body surface and have used several databases as references like Google and
evaluated as a reference for surgical navigation. Google Scholar.
The developer such as Mac has developed an application
for iPhone called Hallux Angles which is a radiographic A. Literature Survey
measurement aid to assist in the pre-op radiographs planning Many researchers, based on the literature survey that has
process. By using mobile AR in iPhone camera, the radiograph been done, have focused on the five areas of application as
can be measured by visualization. On-screen guides help to mentioned earlier in this paper. Table II shows some of the
align the device with the forefoot bones. previous studies that have been done. In the next subsection,
this paper will investigate on the common task performed by a
D. Education and training user and type of devices used based on the literature survey.
Dunleavy et al. developed a game called Alien Contact!
[35]. This application is designed to teach math, language arts TABLE II. EXAMPLE OF MOBILE AR APPLICATIONS
and science literacy skills to middle school students. It can be
Type Tasks performed by the user Hardware
adapted to any outdoor environment, and superimposes a map
of a virtual world on that space based on GPS coordinates. 1) Sports, Games and Edutainment
Students can interact by interviewing virtual characters, collect Treasure hunt game.
digital items, and solve science, math and language problems Paper map navigation: Navigating the location using
Handheld
MapLens (2011) [3] mobile devices and
to answer the question. Moreover, the students are able to see a manipulating objects.
number of different pieces of evidence displayed on the mobile Navigating the AR
screen depending on the role they play which requires team A game called environment and conducting
work to solve. Environmental Detectives virtual interviews with people Handheld
(2007) [30] in designated locations in the
Haritos and Macchiarella [36] have developed a mobile AR physical space.
system for training and maintenance purposes. From this
Used kinesthetic AR interfaces
system, it is found that AR technology is able to reduce the AR tennis game (2005)
to play games in collaborative Handheld
cost of training and retraining of their members. An equal [18]
ways.
application has been developed by De Crescenzio and Fantini
[37] as well. 2) Cultural Heritage
Reconstruction of ancient Object manipulation and
Handheld
building (2011) [31] visualization.
92
2012 1st International Conference on Future Trends in Computing and Communication Technologies
Mobile AR guides at the Visualizing ancient Roman over past 5 years. Kinesthetic task shows a slow increment
Handheld
ancient site (2008) [5] characters. over 5 years with only 3 %.
Mobile AR museum Navigation and object
Handheld
guide (2008) [32] manipulation. 2) Devices used in performing the specific tasks
Mobile AR guides at the Visualizing the non-existing As seen in Figure 3, most of the area of studies shows that
HMD
ancient site (2002) [24] temple and navigation. handheld is widely used as it offers portability and ease of use
3) Medical
at 65% compared to HMD and projector. Furthermore, by
Medical images (2011) using handheld devices such as smart-phone the user is able to
Visualization. Handheld
[25] get the latest information anywhere and anytime as long as
On-screen guides for there is internet connectivity.
Radiographic
Visualization. Handheld
measurement aid (2011)
[26]
65%
Image overlay surgery
Navigation and visualization. Projector
(2010) [34]
Minimal invasive surgery Navigation and object
HMD
(2007) [33] manipulation. 25%
15%
4) Education & Training
Navigating the AR
To teach math, language
environment and solving the
arts and scientific literacy Handheld
puzzle and collecting digital Handheld Projector HMD
skills (2009) [35]
items.
Maintenance (aerospace) Fig. 3. Devices used by the user.
Visualization. Handheld
[36]
Visualization, navigation and VI. CONCLUSION
Training (aircraft)[37] HMD
object manipulation
In this paper, several projects related to mobile AR
5) Marketing/Advertising application by previous researches dated from 1997 until
IBM grocery[10] Visualization Handheld recently have been discussed. In sports, games and
The Starbucks
edutainment area, it is shown that mobile AR is able to
Visualization Handheld promote social interactivity and fun learning among users.
Augmented Cup[10]
* Handheld- Smartphone, tablet, PDA Using mobile AR a user is able to feel the realness of the
object though it is only visible on screen devices that can
1) Task performed by the user manipulate the virtual object. In the area of cultural heritage,
Based on the literature survey, several tasks have been mobile AR not only improves the learning experience of the
performed by user including, object manipulation, navigation, user but also is able to reconstruct the ancient object and
kinesthetic and visualization as shown in Figure 2. building. This will definitely be able to preserve and create
educational resources in case of disaster. While in the area
medicine, procedures that might have been potentially life-
threatening can now be reduced. In this case, the medical
professionals now have the ability to use mobile AR to view a
patient’s skeletal structure and internal organs through images
superimposed over the body's exterior. Hence, it can be
concluded that mobile AR has the potential to improve the
efficiency and effectiveness of healthcare in terms of training
and health procedure.
The interaction of the user with the mobile AR device is
mainly to navigate and visualize the content in AR
environment and to manipulate the object inside it. In
addition, using mobile AR, it is used to improve the quality
0% 5% 10% 15% 20% 25% and quantity of relevant contextual information available at a
certain place and time [31] proven from the analysis that has
been done by researchers. Based on this study, there is a great
Fig. 2. A task performed by the user.
potential of mobile AR in many application areas. Even
though mobile AR is not limited only to the five areas
About 20% of researchers select navigation as a main task in
mentioned above, there is still a need of improvement where
conducting their studies. This finding indicates that research
area of mobile AR application will be applied and utilized.
on navigation has increased rapidly over the years. Followed
by object manipulation task in AR has increased around 9%
93
2012 1st International Conference on Future Trends in Computing and Communication Technologies
ACKNOWLEDGMENT [18] A. Henrysson, M. Billinghurst, and M. Ollila, “Face to Face
Collaborative AR on Mobile Phones,” in Proc. 4th IEEE and ACM Int.
This study is supported by Universiti Teknologi Symp. on Mixed and Augmented Reality (ISMAR 2005), Washington,
PETRONAS. DC, USA, pp. 80-89, 2005.
[19] J. Rekimoto, “Matrix: a real-time object identification and registration
REFERENCES method for augmented reality,” in Proc. 3rd Asia Pacific, Computer
Human Interaction, pp.63-68, Jul 1998.
[20] G. Klein and T. Drummond, “Sensor fusion and occlusion refinement
[1] F. Zhou, H. B. Duh, and M. Billinghurst, “Trends in augmented reality for tablet-based AR,” in Proc. 3rd IEEE and ACM Int. Symp. on Mixed
tracking, interaction and display: A review of ten years of ISMAR,” and Augmented Reality (ISMAR'04), Arlington, pp. 38- 47, 2004.
in Proc. 7th IEEE/ACM Int. Symp. on Mixed and Augmented [21] A. Cheok, S. Fong, K. Goh1, X. Yang, W. Liu, F. Farzbiz, and Y. Li,
Reality (ISMAR '08). IEEE Computer Society, Washington, DC, USA, “Human Pacman: A mobile entertainment system with ubiquitous
pp. 193-202, 2008. computing and tangible interaction over a wide outdoor area,” Human-
[2] Y. Morinaga and M. Ota, “Mobile AR using image analysis and Computer Interaction with Mobile Devices and Services, Lecture Notes
interaction technologies,” vol. 12, no. 4, 2011. in Computer Science, Springer Berlin / Heidelberg, 2003.
[3] A. Morrison, A. Mulloni, S. Lemmela, A. Oulasvirta, G. Jacucci, and P. [22] O. Rashid, W. Bamford, P. Coulton, R. Edwards, and J. Scheible, “PAC-
Peltonen, “Mobile augmented reality: Collaborative use of mobile LAN: Mixed-Reality Gaming with RFID Enabled Mobile Phones,”
augmented reality with paper maps,” Comput. Graph. , vol. 35, no. 4, ACM Computers in Entertainment, vol. 4, no. 4, 2006.
pp. 789 – 799, Aug 2011. [23] Z. Noh, M. S. Sunar, and Z. Pan, “A Review on Augmented Reality for
[4] T. P. Caudell and D. W. Mizell, “Augmented reality: An application of Virtual Heritage System,” in Proc. 4th Int. Conf. on E-Learning and
heads-up display technology to manual manufacturing processes,” in Games: Learning by Playing. Game-based Education System Design
Proc. 1992 IEEE Hawaii Int. Conf. on Systems Sciences, pp. 659-669, and Development (Edutainment '09), Maiga Chang, Rita Kuo, Kinshuk,
1992. Gwo-Dong Chen, and Michitaka Hirose (Eds.). Springer-Verlag, Berlin,
[5] G. Papagiannakis, S. Gurminder , and M. T. Nadia, “A survey of mobile Heidelberg, pp. 50-61, 2009.
and wireless technologies for augmented reality systems,” Comput. [24] V. Vlahakis, M. Ioannidis, J. Karigiannis, M. Tsotros, M. Gounaris, D.
Animat. Virtual Worlds , vol. 19, no. 1, pp. 3-22, 2008. Stricker, T. Gleue, P. Daehne, and L. Almeida, “Archeoguide: an
[6] R. Azuma, “A survey of augmented reality,” Presence: Teleoperators augmented reality guide for archaeological sites," Computer Graphics
and Virtual Environment , vol. 6, no. 4, pp. 355-385, 1997. and Applications, IEEE, vol. 22, no. 5, pp. 52-60, 2001.
[7] M. Specht, S. Ternier, and W. Greller, “Dimensions of mobile [25] L. Maier-Hein, A. M. Franz, M. Fangerau, M. Schmidt, A. Seitel, S.
augmented reality for learning: a first inventory,” Journal of the Mersmann, T. Kilgus, A. Groch, K. Yung, T. R. dos Santos, and H.-P.
Research for Educational Technology (RCET), vol. 7, no. 1, pp. 117- Meinzer , “Towards Mobile Augmented Reality for On-Patient
127, 2011 Visualization of Medical Images,” pp. 389-393, 2011.
[8] R. Azuma, M. Billinghurst, D. Schmalstieg, and K. Hirokazu, [26] T. Lewis. (2011, July). Augmented Reality for surgeons comes via
“Developing augmented reality applications,” ACM SIGGRAPH 2004 mobile medical technology – Hallux Angles app [Online]. Available:
Course Notes, 2004. http://www.imedicalapps.com/2011/07/hallux-angles-augmented-reality-
[9] T. Hollerer and S. Feiner, ”Mobile Augmented Reality,” In A. H. H mobile-medical-technology/
Karimi, Telegeoinformatics: Location-Based Computing and [27] L. Stampler. (2012, July 02). IBM Is Testing An 'Augmented Reality'
Services,Taylor & Francis Books Ltd., pp. 1-39, 2004. Mobile Shopping App—Here's Today's Ad Brief [Online]. Available:
[10] Justin. (2012, Feb 16). The Benefits of Augmented Reality in Mobile http://www.businessinsider.com/ibm-is-testing-an-augmented-reality-
Marketing [Online]. Available: mobile-shopping-appheres-todays-ad-brief-2012-7
http://www.mobilemarketingwatch.com/the-benefits-of-augmented- [28] A. Zeichick, “The Four Critical Issues for Mobile Apps Developers –
reality-in-mobile-marketing-21047/# Are you aware of the four main issues facing mobile developers?,”
[11] S. Feiner, B. MacIntyre, T. Höllerer, and A. Webster, ”A touring 2003.
machine: Prototyping 3D mobile augmented reality systems for [29] C. Magerkurth, A. D. Cheok, R. L. Mandryk, and T. Nilsen, “Pervasive
exploring the urban environment,” in Proc. ISWC'97, Cambridge, MA, games: bringing computer entertainment back to the real world,”
USA, 1997. Computers in Entertainment, vol. 3, no. 3, pp. 4, 2005.
[12] S. Feiner, “The importance of being mobile: Some social consequences [30] K. Squire and E. Klopfer, “Augmented Reality Simulations on Handheld
of wearable augmented reality systems,” in Proc. IWAR '99 (Int. Computers,” Journal of the Learning Sciences, vol. 16, no. 3, pp. 371-
Workshop on Augmented Reality), San Francisco, CA, pp. 145-148, 413, 2007.
1999. [31] G. Liestol, “Learning through Situated Simulations: Exploring Mobile
[13] D. Schmalstieg and D. Wagner, “Experiences with handheld augmented Augmented Reality,” M.S. thesis, Colorado: ECAR University of Oslo,
reality,” in Proc. 6th Int. Symp. on Mixed and Augmented Reality, pp. 3– 2011.
18, 2007. [32] A. Damala, P. Cubaud, A. Bationo, P. Houlier, and I. Marchal,
[14] G. Schall, E. Mendez, and D. Schmalstieg, “Virtual redlining for civil “Bridging the gap between the digital and the physical: design and
engineering in real environments,” in Proc. The 7th IEEE Int. Symp. on evaluation of a mobile augmented reality guide for the museum visit,”
Mixed and Augmented Reality (ISMAR 2008), Cambridge, UK, pp. 95- in Proc. 3rd Int. Conf. on Digital Interactive Media in Entertainment
98, 2008. and Arts (DIMEA '08), ACM, New York, NY, USA, pp. 120-127, 2008.
[33] N. Navab, J. Traub, T. Sielhorst, M. Feuerstein, and C. Bichlmeier,
[15] M. Möhring, C. Lessig, and O. Bimber, ”Video See-Through AR on “Action- and Workflow-Driven Augmented Reality for Computer-
Consumer CellPhones,” in Proc. IEEE/ACM Int. Symp. on Mixed and Aided Medical Procedures,” IEEE Computer Graphics and
Augmented Reality , 0-7695-2191-6, Arlington, USA, pp. 252-253, Applications, pp. 10-14, 2007.
2004. [34] M. Sugimoto, H. Yasuda, K. Koda, M. Suzuki, M. Yamazaki,
[16] A. Henrysson, M. Billinghurst, and M. Ollila, “Virtual object T. Tezuka, C. Kosugi, R. Higuchi, Y. Watayo, Y. Yagawa, S.
manipulation using a mobile phone,” in Proc. 2005 Int. Conf. on Uemura, H. Tsuchiya, and T. Azuma, “Image overlay navigation by
Augmented Tele-existence, ACM, New York, NY, USA, pp. 164–171, markerless surface registration in gastrointestinal, hepatobiliary and
2005. pancreatic surgery,” Journal Of Hepato-Biliary-Pancreatic Sciences,
[17] G. Schall, D. Wagner, G. Reitmayr, E. Taichmann, M. Wieser, D. vol. 17, no. 5, pp. 629-636, 2010.
Schmalstieg, and B. Hoffmann-Wellenhof , “Global pose estimation [35] M. Dunleavy, C. Dede, and R. Mitchell, “Affordances and limitations of
using multi-sensor fusion for outdoors augmented reality,” in Proc. 8th immersive participatory augmented reality simulations for teaching and
IEEE International Symposium on Mixed and Augmented Reality learning,” Journal of Science Education and Technology, vol. 18, pp. 7-
(ISMAR 2008), Orlando, Florida, USA, pp. 153-162, 2008. 22, 2009.
94
2012 1st International Conference on Future Trends in Computing and Communication Technologies
[36] T. Haritos, and N. D. Macchiarella, “A mobile application of augmented
reality for aerospace maintenance training,” Digital Avionics Systems
Conf., 2005. DASC 2005. The 24th, Vol.1, pp. 5.B.3- 5.1-9, 2005.
[37] F. De Crescenzio, M. Fantini, F. Persiani, L. Di Stefano, P. Azzari, and
S. Salti, “Augmented Reality for Aircraft Maintenance Training and
Operations Support,” Computer Graphics and Applications, IEEE,
Vol.31, no.1, pp.96-101, 2011.
95
Get documents about "