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Centralized Content Creation
Dan Forden
Director of Central Content Groups
Midway Games, Inc.
Centralized Content Creation
Agenda
• Introduction.
• Brief History.
• Benefits/Challenges.
• Keys to Success.
• Case Study: NBA Ballers – The Chosen
One.
• Future Vision.
Centralized Content Creation
Introduction
• Who am I?
• What are the Central Content Groups?
• What is the philosophy?
Centralized Content Creation
Introduction
• Who am I?
– Dan Forden. Director of Central Content
Groups. Midway Games.
– Audio background: Pinball and Arcade Video.
– Mortal Kombat. NFL Blitz.
– Toasty!
Centralized Content Creation
Introduction
• What are the Central Content Groups?
– Concept.
– Animation.
– Audio.
– Visual FX.
– 3D Art.
– Cinematics.
– User Interface.
Centralized Content Creation
Introduction
• What is the philosophy?
– Using common platform. Smaller core teams.
– Maximize artists’ time and effectiveness using a task-
based model.
– Reduce crunch.
– Concentration of expertise.
– Motion Picture Industry Model.
– Impractical to grow disciplines within each game
team.
Centralized Content Creation
Brief History
• Cinematics needs across sports titles.
• Animation: Need for over-the-top animation for
sports games.
• UI: Common needs, senior expertise.
• Visual FX group formed in Seattle.
• Concept group - visual direction.
• Character and Environment Groups formed out
of Cinematics.
Centralized Content Creation
Benefits
• Efficiency.
• Identify sharing initiatives.
• Concentration of expertise.
• Artists work on a variety of titles.
Centralized Content Creation
Benefits
• Reduce artist crunch and burn-out.
• Training.
• Variety of skills (content creation,
outsourcing, project management).
• Unify creative efforts across the company.
Centralized Content Creation
Challenges
• Human Nature: Game developers are
passionate and territorial.
• Schedule slippage.
• All-hands directives.
• Staffing and headcount constraints.
Centralized Content Creation
Challenges
• Last minute requests.
• Aligning available resources with amount
of work.
• Poor communication.
• Conflict and Chaos.
Centralized Content Creation
Keys to Success
• Communication, communication...
• Adopt service-oriented approach.
• Engagement documents.
• Try to work mostly on a task-based format.
• Team makeup – senior and junior talent.
• 6-month forecasts.
Centralized Content Creation
Case Study – NBA Ballers: Chosen One
• Demo:
Centralized Content Creation
Case Study – NBA Ballers: Chosen One
• First project to adopt Central-Groups-
focused model.
• Very lean core game team: 1 art director,
1 environment art lead.
• Heavy reliance on outsourcing.
Centralized Content Creation
Case Study – NBA Ballers: Chosen One
• Environment finishing and polishing in-engine.
• Cinematics pre-viz, half of rendered FMVs.
• Managed cinematics outsourcing.
• UI art and integration of screens.
• Audio.
• All animation.
• Character and C.A.P. pieces polish.
Centralized Content Creation
Future Vision
• Near Term: Finish games in progress.
• Roll onto upcoming titles.
• Hire artists with production savvy.
• Technical art group?
• Create a design group?
• Prototype new game concepts.
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