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					Josh Waters
Work Plan

Introduction
        One effective method of informal learning is using a kind of interactive map or chart.
Other projects allow users (or learners) to explore a certain topic, letting them look at what they
want and providing not just text, but video and/or audio relating to the topics they’ve selected.
While this may not reflect a specific lesson plan, informal learning tends to be more of a “just-
in-time” style of education, providing information much like a resource when it is desired.
        The purpose of the chart is to show elements in relation to each other. Other examples
have multiple elements available at once placed locations that correspond with their
relationship with each other, whether it’s relative size or a progression of ideas or even parallel
movements. Using principles of infographics, the instructional content is dispersed among text,
images, videos, and spatial relations between the elements of the content, allowing the learner
to see the whole picture as context for the individual pieces that they focus on, not unlike the
Elaboration Theory of Reigeluth. However, instead of spreading the model across a series of
classes, this project will condense the information into a single chart that can be entirely
explored within the course of an hour.
        This project will focus on the history of video games, how they’ve changed and evolved
over time, providing a kind of comprehensive framework for how video games have become
the entertainment powerhouse that they are today. The main thrust of this instruction is to
show how the video games (and other games) of the past have influenced the video games of
today, with their various genres and perspectives becoming tropes and patterns across the
modern market. Just like with art, music, and movies, video games are not created in a
vacuum and I propose that it would be worthwhile to present a concise and easy-to-use chart
or “map” of the history of video games for those who are new to the medium or want to know
more about the ancestry of modern video games.
        This project will be dividing the history of video games into generations, a model mostly
used by Wikipedia (we’re currently in the beginning of the eighth generation of video games).
The project will have a section of the “map” dedicated to each generation with a timeline
underneath to show the exact year each element happened. Within each section, the map will
provide links that will change information in a sidebar, providing text and maybe an appropriate
video to teach the history of video games in relation to the link the user selected. These links
will include specific games, game consoles and computers, and other technological
innovations like optical media and internet connectivity. This will allow learners to see the
parallels in the video game history while still focusing on the individual elements.
        While such projects would normally allow the learner to explore the chart at their leisure,
for this project, access to other generations will be locked until the learner goes through an
assessment, compelling the learner to learn the material of the earlier generations to open up
the later generations. Once the final generation is completed, the chart will be open for
exploration. The purpose of this is to ensure that the learner has an opportunity to express
what they’ve learned, even in a simply test format. While other projects allow free access from
the beginning, our focus will be to really teach the complete history rather than just a piece of it.
An alternate project can be made that provides a more informal experience.

Learning Goals
       The surface level goal of this project will be to give the learner a better idea of the
history of video games and how they’ve evolved. More specifically, when the learner is
provided multiple choice questions about specific parts of the material presented, they should
be able to correctly complete the individual generation assessments by reading and examining
the content provided by the “map.” While the assessment while consist of multiple choice and
matching problems, it will give proper feedback and allow the learner to go back to the chart for
reference.

Client {Invent a client? Very well.}
       Usually such projects are simply posted on the internet and used as a free resource for
anyone who is interested. Quite often, they are developed by one person and hosted on their
own website and simply going to other relevant websites and posting links to it for people to
see.
       While the same could be said for this project, it would also be possible for this project to
be made for an institute of some kind that focuses on the history of video games, such as the
International Center for the History of Electronic Games. While it such organizations could
present physical expositions and displays, this project could be something of an online
museum for them, providing for anyone with internet access a brief summary of their breadth
of content.

Scope
        The history of video games is a surprisingly deep and complex web of parallel stories
that would take time for an individual to sort out and understand. Due to this fact, this project
will not be an all-encompassing history, but a kind of fact sheet, skimming across the top of a
pool, so to speak. Only the most important and influential innovations, hardware, and games
will be presented, creating a framework for someone new to video games and video game
history from which they can work.

Target Audience
       As stated, the primary focus will be on those who are new to video games or may not
know the history of video games very well. Of course, because the project is being designed
to be posted on the internet, no one who finds the project will be turned away, but the
emphasis will be for those who are interested in a more complete understanding of how video
games have changed through the years.
Limitations
        This project is not be without limitations. Not only is this being done by one person with
no budget and a short production time, but this one person will also have other responsibilities
of a similar nature. This person will endeavor to do his best in the circumstances but would
insist to not expect anything particularly flashing as having the project simply be functional will
be the first objective. As time becomes more available (i.e. this summer), efforts can be made
for a more dynamic experience.

Finished Projects
      When the project is complete, the client will receive the work plan, the storyboards, the
documentation of changes from initial plans, project files, and the final version of the project.

Timeline
       Due to the complexities of the developer’s workload, simply expect every part of the
Finished Projects sections to be received on April 30th. However, the fact that there is only one
developer (Josh Waters) who will be taking care of everything allows for a flexible work plan.
Storyboard
       The project will consist of nine sections, one for early influences and projects and one
for each generation that follows (one through eight). Below is a table consisting of a rough
estimation of how the information will be organized. Each page will also consist of a “Test
Your Might” button that will challenge the users on what they’ve learned

Generation      Hardware       Games                Other                 Social          Media
                                                    Innovations           Impact
Proto-games                    Space War            Chainmail
(before 1972)                  Tennis for Two
                               Chess computers
First           Pong           Pong                 Dungeons & Dragons
(1972-77)       Arcades        Zork
Second          Atari 2600     Adventure            Home Consoles         Pac-Man
(1977-83)       Commodore 64   Space Invaders                             Fever
                Apple II       Asteroids                                  Video Game      The idea is to
                               Donkey Kong                                Crash of 1983   implement text,
                               Frogger                                                    images, and
                               Q*bert                                                     potentially videos
                               Dragon’s Lair                                              from YouTube
                               Rogue                                                      that will
                               Wizardry                                                   showcase or
                               MUD                                                        explain the
Third           NES            Super Mario Bros.    The D-Pad             Video Game      various elements
(1983-90)                      Dragon Quest                               Magazines       of each of the
                               Metroid                                    Conventions     generations.
                               Ultima
                               Legend of Zelda
                               Double Dragon
                               King’s Quest
                               Prince of Persia
                               Golden Axe
                               Contra
                               Metal Gear
                               John Madden Football
Fourth        SNES             Sonic the Hedgehog          Portability                Mature Games
(1990-1995)   Genesis          Donkey Kong Country                                    Console/16-bit
              Gameboy          Tetris                                                 wars
                               Wolfenstein 3D                                         ESRB
                               Doom                                                   Super Mario
                               Civilization                                           Bros. The
                               Sim City                                               Movie
                               Street Fighter
                               Mortal Kombat
                               Virtua Fighter
                               Alone in the Dark
                               NBA Jam
                               Star Fox
                               Super Mario Kart
                               Tekken
                               Lemmings
                               Tecmo Super Bowl
Fifth         Play Station     Super Mario 64              Optical Media
(1995-2000)   Nintendo 64      Final Fantasy VII           Joysticks
                               Command & Conquer
                               Warcraft
                               Metal Gear Solid
                               Resident Evil
                               Dance Dance Revolution
                               Castlevania: Symphony of
                               the Night
                               Everquest
                               Starcraft
                               Half-Life
                               Pokemon
                               PaRappa the Rapper
                               Goldeneye 007
                               SoulCalibur
                               Gran Turismo
                               Tomb Raider
                               Medal of Honor
                               Starseige: Tribes
                               Ultima Online
                               Tom Clancy franchise
Sixth         Dreamcast        Shenmue                     Online gaming              DVDs
(2000-2006)   Play Station 2   Grand Theft Auto 3
              GameCube         Halo
              Xbox             The Sims
              Gameboy          World of Warcraft
              Advance          Metroid Prime
                               God of War
                               Star Wars: Knights of the
                               Old Republic
                               NIntendogs
                               Bejeweled
                               Guitar Hero
                               Kingdom Hearts
Seventh       Wii              Wii Sports                  Motion Controls            Casual
(2006-2011)   Xbox 360         Gears of War                Expansion of Independent   Gaming
              Play Station 3   Call of Duty 4: MW          Market
              Nintendo DS      iPhone/iPad
              Play Station     Angry Birds
              Portable         Farmville
                               Brain Age
                               Portal
                               LittleBigPlanet
                               L.A. Noire
                               Assassin’s Creed
                               Minecraft
                               BioShock
Eighth        Nintendo 3DS                                 The Future of Gaming
(2011-)
Potential Layout
                      Generation Title                      Title
                                                            Flavor text for the link
                                                            that user has
                         Hardware                           selected with
                                                            associated pictures
                                                            and potential video
                      Other Innovations                     clips.


                           Games




                        Social Impact




                          Timeline
Previous Generation     Test Your Might   Next Generation

				
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posted:11/19/2012
language:English
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