AR Authoring for Urban
Planning and Product Design
VR-NET Seminar on Virtual Reality
Visualisation and Modelling of Cities
and Terrains Northumbria University, Eng. Pedro Santos
28th January 2005 email@example.com
Prof. Miguel Dias
ADETTI/ISCTE/Portugal - Jan
This work is part of an Msc thesis in
Computer and Telecom. Engineering –
www.iscte.pt www.adetti.pt www.magic-reality.com
Tangible interaction for Architectural and Industrial
Authoring tools for AR Design applications
The ‘Performance Plaza’ AR authoring tool
Tangible interaction for
Augmented Urban Planning Workbench:
Overlaying Drawings, Physical Models and
“Luminous Table”: Augmented Reality Workbench that Hiroshi Ishii, John Underkoffler
Dan Chak, Ben Piper
integrates multiple forms of physical and digital MIT Media Laboratory
2D drawings, 3D physical models, and digital simulation Luke Yeung*, Zahra Kanji
are overlaid into a single information space in order to MIT School of Architecture and Planning
support the urban design process.
Inexpensive Non-Sensor Based Augmented Reality
Modeling of Curves and Surfaces in Physical Space
Augmented reality system where a user can model
surfaces with his hands, and without expensive sensing
systems. Adrian David Cheok,
Neo Weng Chuen Edmund
The system uses computer vision based methods for the and Ang Wee Eng
tracking of the user’s head and hand position. National University of Singapore
Using a glove and the tracking system, the user can draw
smooth lines or surfaces with her hands in a physical
MagicCup: A Tangible Interface for Virtual
Objects Manipulation in Table-Top AR
City-planning system based on augmented reality with
tangible interface. Hirokazu Kato, Keihachiro Tachibana,
Tangible interface for virtual object manipulation in table- Masaaki Tanabe, Takeaki Nakajima,
top augmented reality based on ARToolKit. Osaka University, Hiroshima City University,
User holds a transparent cup upside down and can pick Knack Images Production Center,
Hiroshima Institute of Technology
up, move or delete a virtual object by using it.
Interactive Mediated Reality
Mediated reality describes the concept of filtering
our vision of reality, typically using a head-worn Raphael Grasset,
video mixing display. iMAGIS/GRAVIR
Proposes a generalized concept and new tools for France
interactively mediated reality. Dieter Schmalstieg
Vienna University of Technology
First prototype system for painting, grabbing and Vienna, Austria
glueing together real and virtual elements.
Collaborative Augmented Sketching
Software prototype using AR Toolkit for
collaborative augmented reality sketching in Hartmut Seichter
architectural design. Department of Architecture
The University of Hong Kong
Non-intrusive interaction technique developed for
Sketching and distribution mechanisms are
discussed and illustrated.
Collaborative Mixed Reality Visualization of
an Archaeological Excavation
VITA (Visual Interaction Tool for Archaeology) tool.
Experimental collaborative mixed reality system for Hrvoje Benko,
offsite visualization of an archaeological dig. Edward W. Ishak,
System allows multiple users to visualize the dig site in Steven Feiner
a mixed reality environment.
Tracked, see-through, head-worn displays are
combined with a multi-user, multi-touch, projected table
surface, a large screen display, and tracked hand-held
Authoring tools for
AR Design applications
Visual interface for authoring AR/MR.
Magic Book metaphor. Books are made of markers and associated 3D
Editor + AR Viewer.
Virtual Flashlight live demo.
A Mixed Reality Authoring tool.
The main objective of AMIRE is to enable non-
to use Mixed Reality (MR) for their applications
to create and modify these MR applications
with the support of dedicated tools that foster
an efficient authoring process for MR.
Authoring of a Mixed Reality Assembly
Instructor for Hierarchical Structures
Mixed Reality based step-by-step furniture Jurgen Zauner, Michael Haller,
assembly application. Upper Austria University of
Context related actions are given to the user to Applied Sciences (MTD), Austria
install elements. Werner Hartmann
Intuitive way for authors to create new MR based Institute for Applied Knowledge
Processing (FAW), Austria
DART: The Designer’s Augmented
Designer’s Augmented Reality Toolkit (DART).
Allows users to easily create augmented reality (AR)
Blair MacIntyre, Maribeth Gandy,
experiences. Jay Bolter, Steven Dow,
Can be used by technologists, designers and students Brendan Hannigan
alike. Georgia Institute of Technology,
Rapidly prototype AR applications without extensive
programming and content creation as well as knowledge
of technical topics involving cameras, trackers, and 3D
Immersive Authoring of Tangible Augmented
New approach for authoring tangible augmented Gun A. Lee α Claudia Nelles β
reality applications, called ‘immersive authoring.’ Mark Billinghurst β
Gerard Jounghyun Kim α
Allows the user to carry out the authoring tasks
within the AR application being built. α Pohang University of Science and
The development and testing of the application can
β New Zealand, University of Canterbury
be done concurrently throughout the development
DesignAR allows a way of authoring augmented
reality environments without needing to write code in Rod Berry
C++ or other programming languages. ATR Media Information
The environment centers around Touch Designer, a
commercial 3D modelling package by Derivative.
The ‘Performance Plaza’
AR authoring tool
Project partner (User Requirements):
NOA - Design agency in Germany.
Develops modern 3D products in the context of market,
communication, technology and production.
Specification of the core technology: MxToolkit
Handles user interaction, hardware interfaces, system management, etc
Independent of application to be developed; provides generic
programming language mechanisms for VR/AR/MR applications.
Specification of a new AR authoring tool: Performance Plaza
Based in MxToolkit.
Geared towards designers and 3D artists.
Proposes a visual and intuitive new Human-Computer Interaction
Two different work paradigms: design and presentation
Design: interactively prepare 3D models for presentation.
Presentation: show and interact with 3D animated models in AR.
Highlight and select subscenegraphs of
Transform, measure, cut and change
appearance of models.
Insert text and voice anotations.
Allow model version control based in
product development timeline. E.g.:
problem level model, concept level
model, design level model, realization
With these operations author a
“powerpoint-style” 3D presentation:
User’s (designer, architect, engineer,
marketeer) actions trigger events.
Create automatic or event-based
Users interact with models (view, pick, move around, etc).
Arrange models in a life-situation.
Show or hear, select and change text and voice annotations.
See/switch between time-related and speciality-related
(architect, designer, engineer, marketeer) model versions.
Launch presentation prepared in Design phase; trigger events
Peripherals: webcam(s), microfone, speaker.
Input devices: human hand, AR fiduccial marker(s), keyboard (or equivalent for
Output devices: computer monitor, HMD, “Paycheck” screen.
Design phase Presentation phase
Marker-based Tracking Mx Toolkit Image Processing
Image Rendering in 3D Hardware interfaces
Video Capture Tangible User Interfaces
Physical set-up: “Paycheck”, the movie.
AR Authoring for Urban Planning and Product Design
Thank you for your attention!
Eng. Pedro Santos Prof. Miguel Dias
ADETTI/ISCTE/Portugal - Jan 2005
www.iscte.pt www.adetti.pt www.magic-reality.com