Media Arts
& Animation
From toys and monsters to courtroom Classes are built on a solid foundation of At graduation, your demo reel will show
reenactments and architectural the competencies you need to have for a prospective employer that you are
presentations, our dedicated professional graduation such as anatomy, modeling, ready for an entry-level position in the
instructors are enthusiastically waiting life drawing and perspective, 2D and film and television industry, animating
to help you bring your art to life using 3D animation, scripting, storyboarding, commercials, and post production as a
industry software and technology. acting, character design, and texturing. digital artist, special effects artist, texture-
The world of animation is more than You’ll use industry-standard software mapper, or storyboard artist.
blockbuster motion pictures. Television, such as Adobe® Photoshop, Adobe®
medicine, education, science, legal, and AfterEffects, Painter®, Macromedia® At graduation, your demo reel will show
corporate America are in need of talented Flash MX, 3ds Max®, and Maya®. a prospective employer that you are
and creative people who know how to ready for an entry-level position in the
combine art and technology to effectively You’ll also learn business practices, film television and commercial industries
communicate and entertain their marketing, and promotion, and have in such disciplines as modeling,
audience. Part acting, part storytelling, an opportunity further enhance your rigging, animating, lighting, texturing,
and part visual art – animation is a mix education through internships and storyboarding and more.
of both electronic arts and traditional meeting guests from major animation
animation skills. houses such as Industrial Light + Magic
(ILM) and Disney.
Brook Buckelew
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Eric Jose Valdez
Amanda Massa
Kris Crecco
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Christopher Maslen
Media Arts & Animation
Bachelor of Science Malcon Pierce
The Bachelor of Science in Media Arts & Animation refines and synthesizes the students’ competencies in the field of computer anima-
tion. Students apply advanced techniques in drawing, characterization, animation in both 2-D and 3-D computerized environments, and
interactive technologies. Students may focus on their chosen area of animation specialization. Art direction and project management are
emphasized. Graduates develop a graduate project which represents a unique style and demonstrates conceptual abilities. The Media
Arts & Animation Bachelor of Science degree program prepares graduates to seek entry-level positions as 2-D animators, 3-D animators,
special effects animators, broadcast graphic artist, or other animation and art specialties. The length of the program is twelve [12], eleven
[11] week quarters.
RECOMMENDED COURSE SEQUENCE
FIRST QUARTER [Credits, Course Title, Course Number] SEVENTH QUARTER [Credits, Course Title, Course Number]
3 Drawing and Perspective [ART1300C] 3 Dynamic Anatomy and Life Drawing [ART3385C]
3 Design Basics [ART1201C] 3 Sculpting [ART3716C]
3 History of Animation [ARH1771C] 3 Advanced 3D Animation [DIG3354C]
3 Computer Science* [CGS1160C] 3 Fundamentals of Web Design [GRA2841C]
3 Team Effectiveness* [SPC1016] 3 Introduction to Sociology* [SYG2000]
or Interpersonal Communication* [COM1041]
EIGHTH QUARTER
SECOND QUARTER 3 Advanced Life Drawing and Painting [ART3567C]
3 Life Drawing [ART2330C] 3 Web Animation [DIG3308C]
3 Color Application [ART2205C] 3 3D Textures [DIG4373C]
3 Graphics [GRA1106C] 3 Broadcast Graphics 1: Animated Text & Logo Design [DIG3343C]
3 Photography Techniques [PGY1103C] 3 Topics for Composition* [ENC1145]
or Principles of Lighting [RTV1224C]
3 General College Math* [MGF1211]
or Discrete Mathematics* [MAD1104] NINTH QUARTER
or College Algebra* [MAC1105] 3 Animal Drawing [ART3384C]
3 Media Law [GRA2412]
3 3D Animation Scripting [DIG4367C]
THIRD QUARTER 3 Principles of Macroeconomics* [ECO2013]
3 Drawing and Anatomy [ART1332C] 3 Art Appreciation* [ARH2000]
3 Scripting/Storyboarding [FIL1104C]
or Theatre Appreciation* [THE2000]
3 Acting and Movement [TPP1500C]
3 Maps/Mattes/Masks [GRA1762C]
3 English Composition* [ENC1101] TENTH QUARTER
3 Drawing the Clothed Model [ART3339C]
3 Animatics & Previsualization [DIG3542C]
FOURTH QUARTER 3 Media Arts Portfolio Preparation [ART4951C]
3 Character/Object Design [ART2378C]
3 Particles/Dynamics/Paint FX [DIG4381C]
3 Introduction to 2D Animation [GRA2854C]
3 Principles of Aesthetics* [PHI3800]
3 3D Modeling [DIG2321C]
3 Drawing for Animation [ART2370]
3 Introduction to Literature* [ENC1102] ELEVENTH QUARTER
or The Short Story* [LIT1020] 3 Media Arts Portfolio Development [ART4952C]
3 Program Elective
3 Program Elective [3000 or 4000 level] Christopher Maslen
FIFTH QUARTER 3 General Education Elective*
3 Background Layout and Design [GRA2761C] 3 General Education Elective*
3 Intermediate 2D Animation [FIL2723C]
3 3D Animation [DIG3306C]
3 Storyboarding for Animation [DIG4544C] TWELFTH QUARTER
3 Fundamentals of Biological Science* [BSC1001] 3 Professional Development [SLS3355]
or Fundamentals of Physical Science* [ISC1004] 3 Media Arts Portfolio Presentation [DIG4595C]
3 Program Elective [3000 or 4000 level]
3 General Education Elective*
SIXTH QUARTER 3 General Education Elective*
3 Film Appreciation* [FIL2000]
3 2D Animation Techniques [DIG3313C]
3 Advanced 3D Modeling [DIG3323C]
3 Ancient and Medieval Civilizations* [WOH2012]
or Modern and Post-Modern Civilizations* [WOH2022]
3 Introduction to Psychology* [PSY2012]
Total Core Credits Required 117
General Education Credits Required(*) 54
Program Electives 9
Credits Required for Graduation 180
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Malcon Pierce
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Erik E. Eckles
Marc Wheeler
Erik E. Eckles
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