Human-Computer Interaction Design Master of Science Program by zhouwenjuan


Interaction Design

Master of Science
Program Handbook
School of Informatics & Computing
Indiana University, Bloomington IN USA

2011/2012 | Version 0.3

    Top right:
    Jennifer Lasimbang’s 2004 HCI/d MS Capstone Poster.
    Jennifer established an information and communication
    technologies for development (ICT4D) center in a remote
    village in Malaysia.

    Bottom right:
    Matt Hottell’s 2004 HCI/d MS Capstone Poster. Matt studied
    the disconnects between the design of contemporaneous
    computing devices and children’s’ cognitive and motor
    tactile skills. He proposed solutions to make computers more
    child friendly.

    New digital technologies will allow focus to be selected
    after an image has been taken rather than before! These
    technologies have been developed by our colleague at
    the School of Informatics & Computing, Andrew Lumsdaine,
    and his colleagues. In the HCI/d program, we don’t typi-
    cally invent new technologies; rather, we study and design
    for their use and implications. Understanding the impacts
    of and designing for the implications and potential uses of
    new trends in digital technology is one of the competen-
    cies that is central to HCI/d.

    The idea of selective focus is a visual metaphor for our
    program, which has three main career goal themes,
    namely (i) interaction design, (ii) strategic design planning,
    and (iii) research, scholarship, & creative activity.

2                                                                    3
                                                                           1. Introduction                                                                                                   2. HCI/d MS Program Structure

                                                                           This handbook details the Master of Science (MS)       The Director of the HCI/d program—Prof. Eli Blevis—        Schedule of Classes
                                                                           program in Human-Computer Interaction Design           has the overall responsibility for the program, courses,
                                                                           (HCI/d) at the School of Informatics & Computing,      and everything else that relates to the program. You       The Master of Science Degree Program in HCI/d
                                                                           Indiana University, Bloomington, Indiana USA.          may write to him about the program and once you            consists of 36 credit hours of studies, normally taken
                                                                                                                                  are enrolled, you may contact him as well with any         over two consecutive years, evenly distributed as 3
                                                                           The Core HCI/d Faculty are:                            personal issues, concerns, or ideas you may have           classes or 9 credit hours per semester.

               1. Introduction                                                                                                    affecting your studies or the program or your well-
                                                                           Jeff Bardzell
                                                                                                                                  being in general.                                          The schedules on the following pages show the
                                                                           Associate Professor of Informatics
               2. HCI/d MS Program Structure                                                                                                                                                 classes you will take. There is some choice available
                                                                           Shaowen Bardzell                                       The Graduate Director of the Informatics MS and            in the second year of study in the form of electives.
               3. Course Descriptions                                      Assistant Professor of Informatics                     PhD program—Prof. Marty Siegel—is involved in more
                                                                                                                                  overall issues of being a graduate student in our          Since this is a two year program, the schedule shows
               4. For Reference                                            Eli Blevis                                             school. You may also contact him with any issues or        classes in whole or in part for three different cohorts:
                                                                           Associate Professor of Informatics,
                                                                                                                                  concerns, or just to chat. Marty is very friendly and
               Kindly note that this handbook has been revised very        Director of the HCI/d Program
                                                                                                                                  approachable, with a great reputation for helping          The Class of 2012
               extensively, this year—with so many changes, it should be
                                                                           Marty Siegel                                           students.                                                  Year 2 Fall 2011
               considered as somewhat of a draft copy. Please allow for
                                                                           Professor of Informatics,                                                                                         Year 2 Spring 2012
               changes and additions to follow. Kindly direct questions
                                                                           Director of Graduate Programs for Informatics          The collective goal of the core HCI/d faculty is to
               about this document to Eli Blevis—
                                                                                                                                  help you succeed in our program as an individual,          The Class of 2013
                                                                           Erik Stolterman                                        while also ensuring that high standards are met as         Year 1 Fall 2011
                                                                           Professor of Informatics,                              a collective investment in reputation by all faculty,      Year 1 Spring 2012
                                                                           Division Chair for Informatics                         students, and alumni who are connected to our pro-         Year 2 Fall 2012
                                                                                                                                  gram. Our goal is to be the best design-oriented HCI       Year 2 Spring 2013
                                                                                                                                  program in the world, and each of us participates in
                                                                           The Staff associated with this program are:
                                                                                                                                  this vision.                                               The Class of 2014

                                                                           Patty Reyes-Cooksey,                                                                                              Year 1 Fall 2012
                                                                           Director of Graduate Administration                                                                               Year 1 Spring 2013

                                                                           Linda Hostetter, Graduate Recorder                                                                                Kindly read these schedules keeping your respective
                                                                                                                                                                                             cohort in mind.
                                                                           Cheryl Engel, Admissions Assistant

                                                                           Jeremy Podamy, Director of Career Services

                                                                           Kindly refer to for contact and
                                                                           other details of these faculty and staff.

4                                                                                                                                                                                                                                                     5
Class Schedule: 2011/2012                                                                                                               Class Schedule: 2012/2013 (projected, subject to change)

Year 1 Fall 2011                    Year 1 Spring 2012                  Year 2 Fall 2011                    Year 2 Spring 2012          Year 1 Fall 2012                    Year 1 Spring 2013                  Year 2 Fall 2012                    Year 2 Spring 2013

I541 Interaction Design Practice    I543 User Research Methodologies    I590 Prototyping                    I694 Capstone (6 Credits)   I541 Interaction Design Practice    I543 User Research Methodologies    I590 Prototyping                    I694 Capstone (6 Credits)
(IDP) Marty Siegel                  Shaowen Bardzell                    Dan Richert                         Jeff Bardzell, Eli Blevis   (IDP) Marty Siegel                  Shaowen Bardzell                    Shaowen Bardzell                    Jeff Bardzell, Eli Blevis

I542 Foundations of HCI/d           I544 Experience Design              FINA S552 Graphics                  Electives (Select 1):       I542 Foundations of HCI/d           I544 Experience Design              FINA S552 Graphics                  Electives (Select 1):
Jeff Bardzell                       Erik Stolterman                     Tom Walker                                                      Jeff Bardzell                       Jeff Bardzell                       Tom Walker
                                                                                                            I590 Interaction Culture                                                                                                                I590 Interaction Culture
I590 Visual Literacy in HCI/d (I/   I561 Digital Imagery as Meaning &   Electives (Select 1):               Jeff Bardzell               I590 Visual Literacy in HCI/d (I/   I561 Digital Imagery as Meaning &   Electives (Select 1):               Jeff Bardzell
H400)                               Form in HCI/d (DIMF)                                                                                H400)                               Form in HCI/d (DIMF)
Eli Blevis                          Eli Blevis                          I590 Rapid Design for Slow Change   Free Choice                 Eli Blevis                          Eli Blevis                          I590 Rapid Design for Slow Change   I604 Design Theory
                                                                        Marty Siegel                                                                                                                            Marty Siegel                        Erik Stolterman

                                                                        Free Choice                                                                                                                             Free Choice                         Free Choice

Bold course numbers denote required classes.                                                                                            Bold course numbers denote required classes.

6                                                                                                                                                                                                                                                                               7
    HCI/d MS Program Structure                                Interaction Design                                                     Year 1 Fall                            Year 1 Spring                             Year 2 Fall                          Year 2 Spring
                                                              The theme of interaction design will appeal most to
                                                                                                                       Career        I541          I542       I590          I543         I544            I561         I590          FINA S552   I590       I694          I590       I604
                                                              those students who want to design products using
                                                                                                                       Goal          Interaction Founda-      Visual        User         Experi-         Digital      Prototyp-     Graphics    Rapid      Capstone      Interaction Design
    Career Goal Themes                                        the materials of digital technologies. If you want to
                                                                                                                       Themes        Design        tions of   Literacy in   Research     ence            Imagery      ing           Tom         Design     (6 Credits)   Culture    Theory
                                                              professionally design interfaces, interactive applica-
                                                                                                                                     Practice      HCI/d      HCI/d (I/     Method-      Design          as Mean-     Shaowen       Walker      for Slow   Jeff          Jeff       Erik
    There are three main career goal themes in the pro-       tions, social networking sites, digital products, and
                                                                                                                                     (IDP)         Jeff       H400)         ologies      Jeff            ing & Form Bardzell                    Change     Bardzell &    Bardzell   Stolterman
    gram. These are:                                          so on and so forth, interaction design is the theme
                                                                                                                                     Marty         Bardzell   Eli Blevis    Shaowen      Bardzell/       in HCI/d                               Marty      Eli Blevis
                                                              for you. In our program, interaction design is always
                                                                                                                                     Siegel                                 Bardzell     Erik Stolter-   (DIMF)                                 Siegel
    1.   Interaction Design                                   a values-rich theme—we require that everything
                                                                                                                                                                                         man             Eli Blevis
    2.   Strategic Design Planning                            we design adds genuine and sustainable value to
    3.   Research, Scholarship, & Creative Activity           peoples’ lives and respects humankind’s relationship
                                                              to the natural environment.
    Every student will participate in class work relating
    to each one of these themes. Most students will
    emphasize one theme over another depending on
                                                              Strategic Design Planning
                                                                                                                       Design           ■             ○           □             ■            ■               ○              ■          ○           ■           □            □              ○
                                                              The theme of strategic design planning will appeal
    individual career goals. It is very important to under-   most to students who want to start their own design
    stand that your views of the programmatic material        consultancies, or who want to achieve executive

                                                                                                                                        □             ○           ■             ○            ○               ■              ○          □           □           □            ○              □
    will vary depending on which theme relates to your        level positions and influence in design firms or other
    particular career goals and to appreciate that some       firms that make use of digital technologies, or who
    students may emphasize a different theme than you.        want to pioneer systemic design innovations for
                                                              social good. If you want to design strategy from the
    You should expect to achieve a baseline proficiency       perspectives of social values, technological insights,

                                                                                                                                        ○             ■           ○             □            □               □              □          ■           ○           □            ■              ■
    in all three themes, and take seriously the choice of     and enterprise considerations, strategic design plan-
                                                                                                                       ship, &
    which of these three themes will guide your career.       ning is the theme for you.
    As a general rule, expect that each cohort will self-
    distribute approximately evenly over these three          Research, Scholarship, & Creative Activity
    themes. If at the outset of the program, you do not       The theme of research, scholarship, & creative activ-
    know which of these three themes most appeals to                                                                   ■ : primary focus           □ : secondary focus      ○ : tertiary focus
                                                              ity will appeal most to students who are considering
    you, do not worry—you will have plenty of exposure        a career in scholarship, as a professor or researcher.
    to these three themes over the course of the pro-
    gram and this choice should become clear to you as        The table on the following page shows approxi-
    you start your second year, if not before.                mately how these themes are distributed in emphasis
                                                              among the various required courses and elective
                                                              courses taught by the core faculty.

8                                                                                                                                                                                                                                                                                              9
                                       HCI/d MS Program Structure                                  HCI/d MS Program Structure
As an example of a portfolio piece,
In “Clockwork Moths,” Shad Gross
illustrates not only considerable      Portfolio Development                                       Electives                                                Specializations                                           Independent Studies
pyrotechnical Photoshop skills,
but also provides an image that        One of the most important aspects of our program is         The curriculum endeavors to meet the goals of the        A specialization is a special expertise that you wish     An independent study is a course that you develop
deeply pushes the limits of the        that it gives you a chance to develop your individual       program, but elective coursework is available as         to develop while in the HCI/d program. The choice         in close relation to a professor in an area that is of
modern digital commons. The work       web-based portfolio. The portfolio consists of pre-         well. Electives allow students the freedom to custom-    of specialization may be tailored to the individual       interest both for you and the professor. An indepen-
is composed mainly from materials      sentations of your learning experiences in the form         ize their education to meet their personal interests     student. Common areas of specialization will include:     dent study can be a way for you to do more design
provided by Shad Gross, himself,       of designs, writings, projects, and so on and so forth.     and needs and these courses may come from any            computing, education, business, communications,           oriented work or more research oriented work.
but additionally is derivative from    The portfolio reflects your very personal competence        department at Indiana University (with permission        psychology, new media, gaming, sports, security,
parts of images that are licensed      and skills. When applying for a job or a Ph.D. pro-         from that department).                                   music, and research methods. Your choice of spe-          To initiate an independent study, you need to find a
under creative commons and other       gram, your portfolio will be as important or maybe                                                                   cialization area determines some aspects of your          faculty member--not necessarily a faculty member in
forms of relaxed copyright. Some of    more important than your course work.                       The opportunity to take electives is ordinarily avail-   capstone project. For example, if you care deeply         the core area of HCI/d--who is willing to advise your
the images used in the composite                                                                   able only in the second year of study, except in         about entrepreneurship, you may wish to include a         independent study. There is a form which you can
image may only be used in deriva-      You will begin to put together your portfolio, if you       special circumstances.                                   detailed strategic business plan in your project deliv-   obtain from Linda Hostetter that needs to be filled
tive work, some of the images may      don’t already have one, in I590 Visual Literacy in                                                                   erables. If you care deeply about software, you may       out and approved by the faculty member and the
be used for derivative work with       HCI/d. You will create lots of content for your port-                                                                wish to construct working prototypes or an especially     program director.
attribution, and some of the images    folio in the course of study of nearly all of the classes                                                            detailed implementation specification beyond the
may be used for derivative work just   you take.                                                                                                            basic requirements. If you care deeply about com-         In special circumstances, an internship which ex-
in the case that others are free to                                                                                                                         munications, you may wish to construct compelling         tends beyond the summer can be used to create an
use the resulting image. The images                                                                                                                         appearance prototypes. If you care deeply about           independent study. Speak or write to the program
used here are: BronzeCopper0027                                                                                                                             usability, you may wish to emphasize observation          director if you are considering this option.
(Texture: #11578), Insects0001 (Tex-                                                                                                                        techniques or possibly uncover new and unique
ture: #18081), Insects0007 (Texture:                                                                                                                        ways of understanding users. Specialization courses
#19473) from www.cgtextures.                                                                                                                                (electives) should be chosen with the help of the
com; Christina Rutz                                                                                                                         program director or an HCI/d faculty member.
photos/paparutzi/252725115/; Steve
jurvetson/17945646/; User “history_
User “timlewisnm”

10                                                                                                                                                                                                                                                                             11
     3. HCI/d MS Course Descriptions                          HCI/d MS Course Descriptions

     Introduction                                             I541 Interaction Design Practice                           I542 Foundations of HCI/d                                   I590 Visual Literacy in HCI/d
                                                              (IDP) Marty Siegel                                         Jeff Bardzell                                               Eli Blevis
     The following is a list of course descriptions as sup-
     plied by the faculty at the time of writing. To be       The goal of this course is to begin the transforma-        Foundations of HCI offers a survey overview of the          This is a new course that is required for first year HCI/d
     certain you have the latest descriptions, it is a good   tion from non-designer to (interaction) designer.          field of Human-Computer Interaction Design. It              MS students. The course will be a Design Challengse
     idea to check the web sites of the various faculty for   The following topics are listed in approximately the       introduces the main themes of HCI setgenerally in a         Based Learning (DCBL) skills oriented class targeted
     up-to-date course descriptions--where available,         order they will be uncovered—from Norman’s no-             historical context.                                         at acquiring specific competencies with Illustrator,
                                                              tion of the design of everyday things to the design                                                                    InDesign, direct coding in HTML, CSS and the rela-
                                                              of software; old and new design models; mock ups,          Compared to more mature disciplines, such as Biol-          tionship of CSS to typesetting, secondarily Lightroom,
                                                              sketches, and how they are used; seven themes              ogy or English, HCI is young and still finding its intel-   Photoshop, and presentation preparation, but not
                                                              of good design, presented as a whole and then              lectual identity and agenda. An applied and inter-          Flash nor PHP nor Java etc. It is open also to under-
                                                              individually throughout the semester; group decision       disciplinary field, HCI reflects concerns from cognitive    graduates who have done well in I300, or are similarly
                                                              protocols; guidelines for critiquing designs; thinking     science, sociology, engineering, philosophy, design,        qualified.
                                                              like an architect; thinking like an instructional de-      management, and digital media studies. Today, HCI
                                                              signer; problem-based learning tools: for information      is undergoing major intellectual shifts from an older       The class is in three parts, namely
                                                              systems, for academic and corporate learning, for          paradigm of HCI that integrated cognitive science,
                                                              visualization of data, etc.; thinking like a graphic de-   engineering, and traditional social science, to a           PART 1 – Structuring Design Explanations for Slide-sets,
                                                              signer; thinking like a (composer, novelist, playwright,   newer paradigm that integrates design and human-            Web, and Print
                                                              or choreographer); interactive instruction: a case         istic approaches. Much of Indiana’s HCID curriculum
                                                              for computer imagination; computer-based train-            reflects a forward-look to the rising paradigm of HCI.      PART II – Technical Illustration, Diagrammatic Reason-
                                                              ing: a new view; design of information appliances;                                                                     ing & Sequencing
                                                              post-mortem analysis; time management challenges;          However, understanding HCI’s rising paradigm
                                                              philosophy and ethics of design. Throughout the            requires a holistic understanding of both the ac-           PART III – Integrating Visual Literacy into Design
                                                              course, these topics will be interspersed: case stud-      complishments (e.g., usability) and limitations of
                                                              ies (a variety of web and real products); critiques of     earlier paradigms. It also assumes some understand-
                                                              design projects; life in the trenches as an interactive    ing relationships between emerging technologies in
                                                              systems designer; professionalism as an interaction        the past decades and research and practice in HCI
                                                              designer; and the philosophy of design. These topics       as a field. Finally, practicing the rising paradigm of
                                                              will play out through the group design of five real-       interaction design requires an understanding of how
                                                              world and challenging design projects, with the last       older approaches remain relevant to and continue
                                                              project culminating as a submission to the annual          to inform newer approaches. I542: Foundations of
                                                              CHI International Student Design Competition.              HCI is just such a survey.

12                                                                                                                                                                                                                                          13
HCI/d MS Course Descriptions                                                                                                                                                    HCI/d MS Course Descriptions

I543 User Research Methodolo-                             I544 Experience Design                                       I561 Digital Imagery as Meaning                          I590 Prototyping                                            FINA S552 Graphics/Typography                             I590 Rapid Design for Slow
gies Shaowen Bardzell                                     Jeff Bardzell/Erik Stolterman                                & Form in HCI/d (DIMF) Eli Blevis                        Shaowen Bardzell/Dan Richert                                Tom Walker                                                Change (RDSC) Marty Siegel

The course introduces students to data collection         The focus of HCI is moving beyond efficiency and             We will look at the notion and use of still digital      Prototyping is the activity of exploring a design           This class is offered in two sections, in order to keep   This is an elective class.
and analysis techniques commonly used in Human            productivity. Computers are a part of our everyday           imagery as a material of interaction design, as          space and trying out design ideas. In interaction           the learning setting small. The class will focus on       Whether it’s diet, exercise, disease prevention,
Computer Interaction. Students will learn and prac-       lives, and we use them to connect to friends and             information, social mechanisms, and technology,          design, common prototyping techniques include               creating meaning with elements of form and the            addiction recovery, financial planning, citizenship
tice both traditional human-centered design meth-         family, create and manage our personal music and             as well as techniques of digital image making and        screen sketches, storyboards with a series of scenes,       historical significance of typography and graphics        awareness, or environmental responsibility, appropri-
ods as well as newer methodologies from anthro-           photo libraries, explore fantastic new worlds with           use. The class will be primarily studio-based--that      a PowerPoint slide show, a video simulating the use         in relation to design-oriented disciplines. This is an    ate behaviors in these and similar domains are par-
pology and the humanities to understand people’s          virtual friends, view mass and viral media, network          is, participants will be asked to complete assigned      of a system, a cardboard mock-up, or a piece of             important course which will allow you to apply the        ticularly challenging to initiate and sustain. Moreover,
uses of technological artifacts and the contexts in       professionally, and pursue our hobbies. Computer             projects and show their work in class for discussion     software with limited functionality.                        skills you will have acquired in the earlier classes in   web sites that support these behaviors are unsuc-
which these occur. Such methods are used to help          interfaces are no longer tools we use to accomplish          and critique. Reading assignments will be selected                                                                   profound ways.                                            cessful for many people beyond an initial period of
reveal user needs and requirements; more broadly,         tasks; they are the environments in which we work,           from online sources. Photography experience is           In this course, we will explore issues surrounding the                                                                compliance.
these methodologies also seek to help interaction         play, relax, love, and kill time. As a result, designers     neither prerequisite nor exclusionary, as the course     construction of prototypes (e.g., breath, depth, look,
designers understand needs, values, and qualities of      are increasingly focusing on creating experiences,           will primarily reflect on the nature and transforma-     interaction, low/high, vertical/horizontal, serial/paral-                                                             Why are these intractable behaviors unsustainable?
good interaction and implement them in interactive        rather than interfaces. This shift in focus implies a cor-   tions of the artifacts of externalized visual memories   lel, etc.) as well as learning how to interact and ma-                                                                Do our modern technologies and ubiquitous access
technologies.                                             responding shift in the conceptualization, method-           that digital technologies have created and predict.      nipulate different materials from papers, foam core,                                                                  conspire against us? For designers, are there new
                                                          ologies, and practice of HCI.                                A cell phone camera will do at minimum for the class     to digital sensors to communicate design ideations                                                                    considerations or principles beyond current practice
Students are expected to conduct fieldwork in indi-                                                                    assignments, but other options will be discussed in      and concepts. Students will also learn about and                                                                      that should be applied to these domains? We refer
vidual and small teams throughout the course: user        In this course, students will be introduced to anthro-       class and understanding the range of technologies        practice different prototype evaluation techniques,                                                                   to this design research, characterized by initiating
research is a professional skill that must be practiced   pological and philosophical conceptualizations               associated with digital imagery will be within the       including cognitive walkthroughs, heuristic evalua-                                                                   and sustaining slow behavioral change, as “slow
to be learned.                                            of human experience and then, guided by recent               scope of this class.                                     tion, and interaction criticism, among others.                                                                        change interaction design” (SCID). These issues pro-
                                                          HCI literature, apply that understanding to interac-                                                                                                                                                                                        vide the backdrop of this course. For the designer,
                                                          tion design. In a highly participatory environment,                                                                                                                                                                                         SCID problems are particularly messy, ill structured,
                                                          students will examine design artifacts, from Japanese                                                                                                                                                                                       and wicked.
                                                          punk fashion to Chicago skyscrapers, using theories
                                                          from visual culture, simultaneously critiquing these                                                                                                                                                                                        The course will be divided into five parts – (1) a
                                                          designs and sketching new ones based on them.                                                                                                                                                                                               theoretical exploration of slow change; (2) exemplar
                                                          As a final project, students will develop a series of                                                                                                                                                                                       exploration of slow change; (3) rapid design practice
                                                          experience prototypes before designing a universally                                                                                                                                                                                        (general problems); (4) rapid design practice (spe-
                                                          accessible educational museum exhibit.                                                                                                                                                                                                      cific to slow change problems); and (5) a culminat-
                                                                                                                                                                                                                                                                                                      ing SCID project. Each rapid design practice project
                                                                                                                                                                                                                                                                                                      will last one week or less; the final SCID project will
                                                                                                                                                                                                                                                                                                      last five weeks.

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HCI/d MS Course Descriptions

I590 Interaction Culture                                    I694 Capstone Thesis Project                                  I604 Design Theory                                       一览众山小                      况达
Jeff Bardzell                                               Jeff Bardzell & Eli Blevis                                    Erik Stolterman
                                                                                                                                                                                  When you are on the highest mountain,

Interactive technologies’ move from the work-               By the time you get to the Capstone class in the last         This course focuses on creating a developed intellec-   all other mountains look small
                                                                                                                                                                                  by the Chinese painter Kuang Da
place and into everyday life entails far more than          semester of the program, you should have a clear              tual understanding of complex professional design
                                                                                                                                                                                  Ink. 200x100cm. 2011. Reproduced here with
changes in UI widgets. Technological forms (e.g.,           choice of which of the three career goal themes de-           processes. An underlying assumption is that a reflec-
                                                                                                                                                                                  permission of the artist.
mobile devices, tabletop interaction, and informa-          scribed earlier you intend to follow. Your Capstone           tive and philosophical understanding of practice
tion appliances) and design practices (e.g., design         project or thesis will take the form of (i) an interaction    supports and fosters a developed practical design
research, prototyping and evaluation) alike are             design project, or (ii) a strategic design plan, or (iii) a   competence.
undergoing profound changes. Among the root                 thesis in the genre of scholarship, research, & cre-
causes of these changes is the rising significance of       ative activity. The class will be run studio style in two     In the course we will therefore examine, analyze,
culture to interaction. Interaction design increasingly     3.5 hour sessions per week. This class will be not at all     study, and discuss how design can be understood,
takes issues such as emotion, user experience, social       like previous years and is completely redesigned for          described, and developed as a process of inquiry,
change and social justice, cultural differences (e.g.,      2012.                                                         thought, and action.
between the West and the developing world), and
aesthetic interaction more seriously, and many of the
field’s traditional approaches, such as usability and
workplace studies, are not positioned well to support
these forms of contemporary interaction design.

The field of design, which includes product and
industrial design, architecture, fashion, interior design   empirically through surveys and observational stud-
and urban planning, service design, and graphic             ies. More commonly, this skill is acquired through an
design among others, has increasingly been turned           ongoing reflective encounter with cultural artifacts,
to as a new resource for HCI. One reason for the rise       including design artifacts, works of art, and crafts. Us-
of design in HCI has been its strengths in applying         ing the practice of critique, designers develop both
cultural sophistication to understanding and design-        theoretical and practical understandings of designs
ing for human needs. For example, not only do our           as they participate in and constitute everyday life.
clothes protect us from the elements, but they also         I590 Interaction Culture introduces students to the
help us express personal, professional, and/or nation-      major strategies of interaction criticism, bringing to-
al identities; relate to others appropriately in diverse    gether a combination of critical theories and a wide
social situations; and just feel good against our skin.     range of examples, from the arts (including film and
                                                            digital media), design (including interaction design
The kind of cultural sophistication that is applied in      and fashion), and craft (including both digital and
design situations is not, however, primarily acquired       traditional crafts).

16                                                                                                                                                                                                                       17
                        4. For Reference                                          For Reference

                        Additional Materials                                      Seminar Series                                           Plagiarism

Dan Richert, Lecturer   In this, the final section of this handbook, we include   We provide our Master’s degree students with the         One of the highest values in an academic set-                  1.   Directly quoting another person’s actual
                        various items material to the program for your refer-     opportunity to attend seminars by distinguished          ting is the generation of new ideas while building                  words, whether oral or written;
                        ence.                                                     faculty and insightful practitioners with the purpose    on the work of others. Not providing appropriate               2.   Using another person’s ideas, opinions, or
                                                                                  to broaden and stimulate your intellectual develop-      credit when borrowing, either directly or in your own               theories;
                                                                                  ment. The School organizes weekly Colloquia with in-     words, is a violation of the Indiana University Code           3.   Paraphrasing the words, ideas, opinions, or
                                                                                  vited speakers. There is an Honors Seminar Series that   of Student Rights, Responsibilities, and Conduct (see:              theories of others, whether oral or written;
                                                                                  will be open for all students, and there are the HCI/d The violation is            4.   Borrowing facts, statistics, or illustrative mate-
                                                                                  Seminars as well. Participation in these seminars        called “plagiarism” and it is considered a serious ethi-            rial; or
                                                                                  deepens and enriches your Informatics experience.        cal violation in U.S. academic institutions.                   5.   Offering materials assembled or collected by
                                                                                                                                                                                                               others in the form of projects or collections
                                                                                                                                           Specifically, the Code defines plagiarism as “present-              without acknowledgment.”
                                                                                                                                           ing someone else’s work, including the work of other
                                                                                                                                           students, as one’s own. Any ideas or materials taken       We urge all students entering the program to review
                                                                                                                                           from another source for either written or oral use         the entire Code (see the above link) to become
                                                                                                                                           must be fully acknowledged, unless the information is      familiar with your rights and responsibilities as an IU
                                                                                                                                           common knowledge. What is considered ‘common               student. To learn more about plagiarism related to
                                                                                                                                           knowledge’ may differ from course to course.               the field of HCI, see ACM’s policy at http://www.
                                                                                                                                           •   A student must not adopt or reproduce ideas,
                                                                                                                                               opinions, theories, formulas, graphics, or pictures    You can also learn more at the following site: plagia-
                                                                                                                                               of another person without acknowledgment.     Failure to follow the university’s guidelines
                                                                                                                                                                                                      could result in failure in your course and expulsion
                                                                                                                                           •   A student must give credit to the originality of       from IU and the HCI/d graduate program!
                                                                                                                                               others and acknowledge indebtedness when-

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For Reference

Meet the HCI/d Core Faculty

You can read more about the faculty at:

                                                   Jeffrey Bardzell                     Shaowen Bardzell                     Eli Blevis                           Martin Siegel                 Erik A. Stolterman
                                                   Associate Professor of Informatics   Assistant Professor of Informatics   Associate Professor of Informatics   Professor of Informatics      Professor of Informatics

                                                   (812) 856-1850                       (812) 855-1341                       (812) 360-3533                       (812) 856-1103                (812) 856-5803
                                                   Informatics East, Room 352           Informatics East, Room 354           Informatics East, Room 340C          Informatics East, Room 340B   Informatics East, Room 340A

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