Store24 summary
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Jennifer Smith
Store 24 Case Summary
Store24 is a privately held convenience store retailer in New England, the
4th largest in the region. Its stores are located across New England. The stores
are individually managed but homogenous in many aspects of their operations
including compensation, technology, management structure, and product pricing,
but they vary in size, geographic location, market demographics, and product
mix. Revenues totaled approximately $180 million in1998 (May 1, 1998 to April
30, 1999).
Store24 adopted a "Ban Boredom" strategy in 1998 that focused on
providing an entertaining shopping atmosphere. “Ban Boredom” centered on a
large display case display that featured the promotional items for the current
theme. This strategy aimed to create a stronger sense of loyalty between
Store24 and its target customer base of young, urban adults between the ages of
14 and 29.
Store24 abandoned the "Ban Boredom" strategy after two years based on
customer research, via a balanced score card, that showed customers identified
with Store24's traditional convenience-store strengths of fast and efficient service
rather than an entertaining shopping experience. The company quickly adopted a
new strategy, "'Cause You Just Can't Wait," which focused on speed and
efficiency. The theme refers to the stores’ ability to serve people quickly, to stock
the items or services needed and to present tasty high-quality foods in an
appealing environment.
The Balanced Scorecard was used to measure Store24’s performance at
various levels of the organization throughout the year. Management collected
store-level financial performance metrics, including operating profit on a quarterly
basis, store manager and crew compensation, store-level profit and measures of
strategy implementation. The customer side looked at the likelihood of shopping
at Store24 rather than a competitor, name recognition of Store24 versus its
competitors, and for customers that have shopped at Store24 recently, items
such as quality of merchandise, price, and cleanliness of the store.
The strategy for this was flawed in that it combined soft research with hard
financial facts tying customers to the corporate level. Although It is evident that
its not only the implementation but the overall strategy is weak, feedback showed
that customers were not identifying with the fun, enjoyable shopping experience
we were trying to create under Ban Boredom. Customers valued fast service and
good product selection. The strategy showed virtually no effect on profitability
across all stores. But the study also found that better execution of the "Ban
Boredom" strategy led to improved profitability in stores with more highly skilled
crews. Conversely, it found that better execution of the "Ban Boredom" strategy
led to declines in profitability at stores with lower skilled crews. For the "'Cause
You Just Can't Wait" strategy, better execution was associated with improved
profitability across all stores. This cause-and-effect analysis could be useful in
refining the strategy and considering whether employee skills should be
upgraded.
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