Game Artificial Intelligence 2010

Shared by: xiaopangnv
Categories
Tags
-
Stats
views:
0
posted:
10/24/2012
language:
English
pages:
2
Document Sample
scope of work template
							Game Artificial Intelligence
BSc(Hons) / BEng(Hons) Game Artificial Intelligence
Length:             4 years (including a one year placement - 3 years without)
UCAS Code:          G703 / G704
Institution Code:   S72
Campus:             Stafford

This award aims to give students an extensive knowledge of artificial intelligence and its applications in the
games industry. It will provide a solid theoretical framework for addressing complex problems in navigation,
planning, strategy, pattern recognition and knowledge management. You will be able to identify and specify the
key features of complex problems and apply appropriate methods from artificial intelligence in a range of
applications both within the field of computer games development, and beyond. You will be able to propose
and describe solutions for the management and control of AI systems in dynamic environments.

On completion of the course you will be able to compete for jobs in areas such as computer games design and
development, developing advanced simulations in various fields including: entertainment, virtual reality,
engineering/process control. There will also be opportunities for employment in the fields of finance and
computer-based training. Opportunities will also exist in software engineering and general computing.

Graduates who successfully complete a sandwich degree with a good placement will also be awarded the
Graduate Professional Development Award from e-skills which is the sector skills council in IT award that
recognises an individual’s ability to work in industry.


          Introduction to Software         Hardware, Software           Maths & Statistics for
LEVEL 1




                                                                                                      General Option
                Development                Systems & Graphics               Computing
            Object Orientated &               Introduction to
                                                                                                      Systems and
               Event Driven                  Programming 3D               Introduction to AI
                                                                                                    Database Analysis
              Programming                      applications

          Professional &                     Windows Games              Decision Theory and
LEVEL 2




                                                                                                     Game AI Option
          Enterprise Development               Programming                  Cybernetics
                                           Programming Physics
          Maths & Algorithmics              and AI Engines for               AI Methods               General Option
                                                  Games
You are expected to do an industrial placement between levels 2 and 3, usually lasting one year.
            Computing Project:
                                                                     Game AI Option (Information
          Planning, Management,            Artificial Intelligence
LEVEL 3




                                                                       Systems Engineering in         General Option
            Communication and              Engines for Games
                                                                            Industry)**
                 Appraisal
            Computing Project:              Computing Project:
                                                                                                   Strategic and Tactical
           Research, Analysis &            Artefact Realisation,            Character AI
                                                                                                    Thinking for Games
              Artefact Design              Testing & Evaluation
** This module is core for BEng students
For Options please see over
Game Artificial Intelligence specific options

Level 1

Introduction to Computer Games and Graphical Systems*

*recommended general option

Level 2
Further Programming Concepts in C++
Further Object-Oriented Programming
Further Programming for 3D Applications
System Programming and Computer Control Systems
Programming for Mobile and Handheld Devices

Level 3
Further Artificial Intelligence
Advanced Programming for 3D Graphics Applications
Advanced Windows Game Programming
Practical Game Strategies

General Options are chosen from the University General Option list, excepting modules from the University IT
Programme

						
Related docs
Other docs by xiaopangnv
Yearlings in Legacy - McQuay Stables
Views: 163  |  Downloads: 0
Weekly Updates - Edublogs
Views: 172  |  Downloads: 0
What Counts as 5 a Day - Webs
Views: 153  |  Downloads: 0
What causes it
Views: 164  |  Downloads: 0
UNIFORM - Guthrie Street Primary School
Views: 153  |  Downloads: 0
Time Field Visitor vs. Home
Views: 176  |  Downloads: 0