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Augmented Reality in Global Market and its Applications

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					Augmented Reality in Global Market and its Applications

Bharatbook.com included a new research report on "Augmented Reality: Global Market Analysis and
Forecast 2012 - 2017" into its market report catalogue for reselling.

Augmented Reality: Global Market Analysis and Forecast 2012 - 2017

 Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose
elements are augmented by computer-generated sensory input, that enrich the user's perception of the
real world. Although AR is often perceived to be in the visual domain (video or graphics etc), it actually
includes the other senses as well such as sound or GPS data. The popularity of smartphones equipped
with GPS and geomagnetic sensors has spurred mobile application developer interest in AR, which
presents highly contextualized, spatially relevant information that enhances user knowledge of their
immediate surroundings. AR solutions include various applications as well as many uses cases involving
content and commerce. http://www.bharatbook.com/consumer-electronics-market-research-
reports/augmented-reality-global-market-analysis-and-forecast-2012-2017.html

While AR is currently a niche market opportunity, it is expected to grow at a tremendous rate in the
next few years as products from companies such as Google, Samsung, Qualcomm, Sony, LG and Apple
are launched. AR application and service providers will enjoy significant growth with the build out of 4G
networks and business models that involve ASP based service delivery via Cloud-based development,
deployment and operation.

Target Audience:

AR application developers
Government organizations Augmented Reality
Wireless device manufacturers
Wireless/mobile network operators
Presence, location, and GIS suppliers
Cloud infrastructure and service providers

Table of Contents:

1.0 EXECUTIVE SUMMARY 4
2.0 INTRODUCTION 8
2.1.1 USER POSITION AND AUGMENTED REALITY 10
2.1.2 COLLABORATIVE APPLICATIONS 16
2.1.3 AUGMENTED REALITY CHALLENGES 17
2.1.4 AUGMENTED REALITY POPULAR APPLICATIONS 19
2.1.5 AUGMENTED REALITY IN TOURISM 21
2.1.6 AUGMENTED REALITY AND FACE RECOGNITION 21
2.1.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE 22
2.1.2 CONCLUSION 22
3.0 AUGMENTED REALITY APPLICATIONS IN 4G AND BEYOND 23
3.1 AUGMENTED REALITY IN LTE 23
3.1.1 INFORMATION VISUALIZATION (IV) 23
3.1.2 AUGMENTED INTERFACE 26
3.1.3 OUTDOOR AUGMENTED REALITY 27
3.1.4 DESIGNING AUGMENTED REALITY SYSTEMS 28
3.1.5 FIELD-PROGRAMMABLE GATE ARRAY (FPGA) 30
3.1.6 FRAME GRABBER 32
3.1.7 VIDEO SIGNALS 34
3.2 AUGMENTED REALITY APPLICATIONS 34
3.2.1 AUGMENTED REALITY IN SURGERY 34
3.2.2 SURGERY APPLICATIONS 36

 For more information kindly visit : http://www.bharatbook.com/consumer-electronics-market-
research-reports/augmented-reality-global-market-analysis-and-forecast-2012-2017.html

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