Car Modeling Rhino

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					Part 1 Basic car model forming
Here is the Curve that could be used...
 Part 1 Basic car model forming

But I will use this one,,, becuse it works better for me...
Part 1 Basic car model forming


and then I copy it a few times,, this amout will probably work best... more or less... =D
Part 1 Basic car model forming
then I will loft these curves
Part 1 Basic car model forming
then the tweeking begins,, we will start by pulling points into better locations
Part 1 Basic car model forming
****then the tweeking begins,, we will start by pulling points into better locations*****
Part 1 Basic car model forming
****then the tweeking begins,, we will start by pulling points into better locations*****
Part 1 Basic car model forming
****then the tweeking begins,, we will start by pulling points into better locations*****
Part 1 Basic car model forming
THIS AREA NEEDS THE MOST WORK,, i WILL DJUST THEM SO THERE ARE NO
WRINKLES/CREASES IN THE SURFACE
Part 1 Basic car model forming
Front end work area,, you should also do the same too the rear of the car,, but I will not do this
too save time and your time
Part 1 Basic car model forming
    more front end work
Part 1 Basic car model forming
 more front end work,, look closely throughout this tutorial at the COMMAND PROMPT and the
 task bar on the left of the screen,, I may have things open for a reason,, so you can see what I'm
 doing... lots of moving and scaling 1D
Part 1 Basic car model forming

more front end work
Part 1 Basic car model forming
more front end work,, adding a few knots,, this is where it might get interesting
Part 1 Basic car model forming
more front end work,, and more knots
Part 1 Basic car model forming
 more front end work,,, going too add the nose of the car
Part 1 Basic car model forming

   more front end work
Part 1 Basic car model forming
     more front end work
Part 1 Basic car model forming
   onto the Roof..
Part 1 Basic car model forming
More roof work,,, going to box up the top of the car..
Part 1 Basic car model forming
More roof work,,, going to box up the top of the car..
Part 1 Basic car model forming
More roof work,,, going to box up the top of the car..
Part 1 Basic car model forming
More roof work,,, going to box up the top of the car..

Some shading
Part 1 Basic car model forming

 Adding curves in front of the windshild (KNOTS) only one direction and not any Symmetrical
Part 1 Basic car model forming
More roof work,,,

Moving points around too get the winshield too look better
Part 1 Basic car model forming

 more windshield work
Part 1 Basic car model forming

  more windshield work
Part 1 Basic car model forming
 adjusting the A-Piller points a bit more
Part 1 Basic car model forming
   more windshield work
Part 1 Basic car model forming
Adding some weight too the A-piller bottom,, sharpening out the bottom of the windshield
Part 1 Basic car model forming
still a little blocky around the window,, we are going too add some cuves to round it out (KNOTS)
Part 1 Basic car model forming
 going too move these CV's forward
Part 1 Basic car model forming
   I think I changed my mind and going too add some Symmetrical Knots down the center of the car..
   sorry about that lst one
Part 1 Basic car model forming
 then we are going too pull on the center CV's and make the windshield more rounded
Part 1 Basic car model forming
   we are pulling the middle CV's out for the curvature of the windshield area
Part 1 Basic car model forming
Same with the top area of the Windshield
Part 1 Basic car model forming
   Now I'm going too work on the hood some more,,,

   this is some more scale 1D,, on the top view
Part 1 Basic car model forming
    more front-end point moving and scaling,,,,
Part 1 Basic car model forming
 more front-end point moving and scaling,,,,
Part 1 Basic car model forming
more front-end point moving and scaling,,,,
Part 1 Basic car model forming
    more front-end point moving and scaling,,,,
Part 1 Basic car model forming
      more front-end point moving and scaling,,,,

      Squeezzing the lights area in-board,, (1D scaling
Part 1 Basic car model forming
 going too smooth out the tow area,,(front tire area) its still too sharp looking
Part 1 Basic car model forming   dont' wory too much about this area,, but having things look good usualy helps out down
                                 the road,,,


                                 NOTES-----
                                 I usually will make a curve too split the wheel well opening,, then I would also split off the
                                 lower bumper area,, then that area would be gone and I would build the bumper out of
                                 RAILS or Edge Surfaces... you might also keep that old area,, so you can build curves
                                 off of it for the bumper,, or distort it too make a bumper,,
Part 1 Basic car model forming
        adjusting the rear end points up a little,, making the rear higher than the front,,, popular in cars
        today
Part 1 Basic car model forming   NOTES
                                 ---
                                 Windows                                                                                      Wyatt Turner
    and here they are moved                                                                                                   Http://eighthdecay.tripod.com
                                 I like to cut them all out with curves,, looking from the side-view
                                 I also offset them about .2 or .3,,, so you can cut out a little strip,, that you can delete
                                 the you just would move the glass a bit back into the body,, maybe about .4 or .5
                                 Then do a BLEND from the body too the glass,, this will make your trim area around you window
Part 2 Building the windows...
I jumped ahead and finished off the rear
similar too the front end of the car
See Part 1 for the basic body form
Part 2 Building the windows..

Draw in the side view the profile of your window with a curve
as seen in the red curve..
Part 2 Building the windows..

I then offset the curve out ward from the original
this will keep the knots from bunching up,,,
Think of it like a circle,, offet towards the outside,,
this will make the corners a little more rounded.
Part 2 Building the windows..

I then use these curves too split the body,,
now making the trim piece and the window,,
we will delete the trim piece,, we will make our own window trim!!
Part 2 Building the windows..

as you can see we delete that trimpart out
Part 2 Building the windows..

now we are going to move the window pane back into the body
going back at an angle,, trying too stay perpendicular too the body
Part 2 Building the windows..

Now I used the Blend tool,,trim the body surface surve
too the window surface curve,,
Making sure you pick points near the same area,,
other wise you’ll get some twisting..
Part 2 Building the windows..

now you can see the surface blended
making the window look offested into the body..

NOTE: instead of blendong you could make a profile cuve
and make a 2Rail Surface... this tends too look more real..
Part 2 Building the windows..

Drawing the side window curve

NOTE: traditionaly windows on the side need nice straite curves that might get sharp in the cornes
I went wil nice rounds in the corner,, this is up too you,,,
but having some straight line across the bottom looks best (this is all one curve)
Part 2 Building the windows..

I then offset this cuve for the trim area (about .3 on this car) depends on how big you model is..
Part 2 Building the windows..

Draw in the side view the profile of your window with a curve
Now you can check you model and split it,,, make sure you window area is nice a flat
you don’t want too split you model too high,, or you will be making
 a small round off at the top of your window,, that doesn’t look too good.
Part 2 Building the windows..

now you can see the glass and the deleted splited section where the trim of the window
will be placed. we will now move the window back into the body a little about .3 too .5
Part 2 Building the windows..

I’m moving it back a little. usign the 1D Scale in the top view,, so both sides move
you could also move them seperatly..
Part 2 Building the windows..

time too use the blend tool,, you might have too flip one of the CV directions
Part 2 Building the windows..

Now you can see the blend surface in yellow
Part 2 Building the windows..

Here is some shading
Part 2 Building the windows..

in the top view I’m gonna draw the rear window,, using the grid snaps with no center points on it
it tends too look rounder that way
Part 2 Building the windows..

Adding some weight too the corners,, making it a little square like
Part 2 Building the windows..

Time too do some offsetting of that curve
Part 2 Building the windows..

Splitting like before,,
Part 2 Building the windows..

deleted the trim area,, then moving glass back into the body
Part 2 Building the windows..

Time for the blend tool,, but gotta flip the direction of One CV
Part 2 Building the windows..

and there you go,, the windows are in.. =D
Part 3-- Modeling the doors an Wheel wells

Start by placing the location of the tires/wheels with circles
follow an out line with a curve around the wheel circle

also draw the profile of the door
Part 3-- Modeling the doors an Wheel wells

I then will offset the door curve about .3 or so depending on the size of you car
Part 3-- Modeling the doors an Wheel wells

The curve for the door is now offset
we will not split it yet!!!
Part 3-- Modeling the doors an Wheel wells

Now draw a curve for the bottom of the car
between the wheel wells
Part 3-- Modeling the doors an Wheel wells

I then will offset this striaght curve
Part 3-- Modeling the doors an Wheel wells

the the same with the front of the car and the rear
Part 3-- Modeling the doors an Wheel wells

now split out the wheel wells
Part 3-- Modeling the doors an Wheel wells

delete the wheel well parts and time too split the bottom of the car
Part 3-- Modeling the doors an Wheel wells

We are going too move this little strip back into the body for some blending
Part 3-- Modeling the doors an Wheel wells

I used the 1D scale in the top view,, so both sides move into the body
Part 3-- Modeling the doors an Wheel wells

I created 2 curves too used a 2Rail surface that area together.
Part 3-- Modeling the doors an Wheel wells

I’m selecting the 2 curves for the 2rail surface command
Part 3-- Modeling the doors an Wheel wells

I also did the bottom part of the groove,, here is the shaded view of it
Part 3-- Modeling the doors an Wheel wells

Now its time to split the door and seam
Part 3-- Modeling the doors an Wheel wells

Now delet the little trim piece around the door,,
Part 3-- Modeling the doors an Wheel wells

now you can see the open Gap around the door
Part 3-- Modeling the doors an Wheel wells

Now we make a KEY filler Curve for the groove around the door
try and make it round off too the surface and use the 2rail surface command
Part 3-- Modeling the doors an Wheel wells

Now surface it with the 2-rail command-- see up above the pull down menu
Part 3-- Modeling the doors an Wheel wells

select the two curves and then select the Key profile curve for the slot
Part 3-- Modeling the doors an Wheel wells

An there you go,,, you got the groove around the door
Part 3-- Modeling the doors an Wheel wells

Now I’m gonna split the car in Half,, so I only have one side too wory about,,
I drew a curve down the middle of the car in the top view.
Part 3-- Modeling the doors an Wheel wells

Here is a shaded view of it split in half
Part 3-- Modeling the doors an Wheel wells

Now I split the front bumper area off and the rear off,, using the same technique,,
I’m also going too make a key filler for the front bumper seam area
Part 3-- Modeling the doors an Wheel wells

Now delete out that small strip on the rear and the front
Part 3-- Modeling the doors an Wheel wells

making another key filler and going too use the 2rail surface command
Part 3-- Modeling the doors an Wheel wells

there is the seam now surfaced using the 2rail surface command
Part 3-- Modeling the doors an Wheel wells

Now I’m going too do something different too the rear
shrink too trimmed surface
Part 3-- Modeling the doors an Wheel wells

I’m going too give the rear bumper a lip
by pulling these top points out in the rear direction
Part 3-- Modeling the doors an Wheel wells

moing points too rear,, for bumper lip
Part 3-- Modeling the doors an Wheel wells

new we will blend the two surfeced together in the seam area
Part 3-- Modeling the doors an Wheel wells

Here is the shaded view of what I made sofar
Part 3-- Modeling the doors an Wheel wells

I now trimmed off the bottom of the bumper using a straight curve
Part 3-- Modeling the doors an Wheel wells

now I’m going too duplicate the bottom edge of the bumper
Part 3-- Modeling the doors an Wheel wells

I now have a curve made on the bottom of the bumper
Part 3-- Modeling the doors an Wheel wells

I now created a curve that raps under the car too the middle (off of the end point of the new dupliaed curve)
I will also create a curve off a near point on the duplicated curve,,
we will us it too split that duplicated curve,, now we have a small segement with the same curvature
 of the bumper
Part 3-- Modeling the doors an Wheel wells

I then 1rail surfaced that split curve along the
new one that raps under the car too the middle,,
but it will come too a funny angle,, just mirror that surface and do a match
surface,, then trimm off what isn’t needed through the middle of the car.)
Part 3-- Modeling the doors an Wheel wells

Now I made a curve for the edge of that lower part,, 1rail surface it
Part 3-- Modeling the doors an Wheel wells

I did the same thing too that upper part off the bumper,, a 1rail surface using a curve
but I used that trimmed/splitted off curve.
Part 3-- Modeling the doors an Wheel wells
                                                          Wyatt Turners car Tutorial in Rhino
there we go,, ya got a bumper and doors and wheel wells   http://eighthdecay.tripod.com

				
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posted:10/6/2012
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