colonization2 by 65Y2XA4


                      A Franklin production board game!

Purpose: To develop a better understanding of the territory and nations involved in the
colonization of the New World between the 1500’s and 1700’s.


1). Select a team of four players to work with on the game.
2). On a large piece of butcher paper draw a 6 inch border around the edges using a meter
stick, and divide each side of the board into 11 equal sections. (Corners count both ways)
3). With the exception of the corners draw a one-inch border beneath your top line. This
will be used to label the colonies or forts that make up that territory.
4). Use the lower left corner as the starting space. Label this Europe.

The left side of the board will be New England and should include the following spaces:
1. Massachusetts Bay Colony
2. Chance card
3. Rhode Island
4. Church tithe of 10% wealth
5. Fort Ticondaroga
6. New Hampshire
7. Colonial question
8. Connecticut
9. Maine
10. Stockade

The top of the board as you view it from the start space will be New Spain and should
include the following spaces:

1. Mexico
2. Economiendas pay station 10%
3. California
4. Florida
5. Presidio De Saint Augustine
6. West Indies
7. Colonial Question
8. Vice Royalty of Peru
9. Hispaniola
10. Safe Harbor of New Spain (free parking)

The right side of the board will be titled New France and should include the following

1. Newfoundland
2. King of France tax station 50 of your units of exchange
3. Nova Scotia
4. Quebec Territory
5. Fort Detroit
6. Louisiana Territory
7. Colonial Question
8. New Orleans
9. Montreal
10. Go to stockade

The bottom is divided into New Sweden, New Holland, and Portuguese holdings, and
should include the following:

1.   New Amsterdam
2.   Chance space
3.   Colonial question
4.   Fort Orange
5.   New Sweden
6.   Indian Trading Post
7.   Brazil
8.   Great lakes control card
9.   Mississippi River control card

Next step: Prepare a territory card for each space except: chance, colonial question,
stockade, go to stockade, Europe, and tax spaces.

On the top of 5 x 7 note cards neatly imprint the name of each territory, and color-code
them to match the area on your board. Each card MUST include the following:

a.   A map showing the shape/location of the territory in the New World
b.   The date of the establishment or discovery of the territory
c.   The chief items of value in the territory
d.   An interesting fact about the territory
e.   For the control cards state the value of these areas to the mother country.
f.   Each card should have a value of 30-200 units (even only) of the commodity your
     group chooses to use.

Money: Colonists frequently had to use the barter system of trading goods to meet their
needs. You may use any of the following items of trade, but you may only use one type
for your game: Logs, Beaver pelts, tobacco, or textiles.

How to play the game:

1. One player is designated the King’s Treasurer and provides each player with 3000
   units of the commodity you are using in 10 to 100 units (even only). You must make
   the notes from colored construction paper and they must be the appropriate shape and
2. Bring two dice from home to determine which player goes first and proceed
3. General rules of the game Monopoly are used. For example: rolling doubles, getting
   in and out of jail, how to buy property, and fines for trespassing on occupied

Use the following scale for determining fines:
A. When you occupy one territory of a nation 10% of face value
B. Two territories occupied: 50%
C. Three or more 200%

Forts and Presidios are valued at 150 units and if you own them all you receive 500 units
for trespassing

Owners of the Mississippi and Great Lakes control cards have the following options: 1.
You may collect 10 times the value shown on the trespasser dice. 2. If you own both
control cards you may demand ANY property from the trespasser.

If you control the Indian trading post, you receive 10 times the value of the dice.

Properties may be mortgaged for half the face value

You must have 15 chance, and 15 question cards with appropriate rewards and penalties.

The game ends when one player controls the New World or when I say!!

To top