Tau Empire
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- 10/3/2012
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Tau Empire Units
Aun'Va - Master of the Undying Spirit
Unit Type Infantry Choice Type HQ
Aun'va Special Rules Supremely Inspiring Presence; Ultimate Price of Failure
Guards Special Rules Counter-Attack
WS BS S T W I A Ld Sv Inv
Honour Guard 4 4 5 5 2 3 3 10 - -
Aun'va 1 3 2 5 4 1 1 10 - -
Description Quantity Cost Total Cost
Unit Composition
Honour guards 2 30 60
Aun'Va (unique character) 1 145 145
Wargear
Honour blade (Honour Guards only, bonus already included) Yes
The Paradox of Duality (Aun'Va only, bonus already included) Yes
Total number of models in the unit 3
Total Unit Cost 145
O'Shaserra - Commander Shadowsun
Unit Type Jet Pack Infantry Choice Type HQ
Acute Senses; Bulky; Deep Strike; Independent Character (only once the
Shadowsun Special Rules
drones are removed); Relentless; Shrouded; Stealth
WS BS S T W I A Ld Sv Inv
Shadowsun 4 5 4 3 3 4 4 10 3+ 4+
Command-link drone 2 0 3 3 1 2 1 - 3+ -
Shield drone 2 2 3 3 1 4 1 - 3+ 4+
Description Quantity Cost Total Cost
Unit Composition
Commander Shadowsun (unique character) 1 145 145
Command-link drone 1 0 0
Shield drones 2 15 30
Wargear of Commander Shadowsun
XV22 battlesuit Yes
Shield generator Yes
Two fusion blasters Yes
Multi-tracker Yes
Advanced target lock Yes
Stealth field generator Yes
Bonding knife Yes
Jet pack Yes
Wargear of the drones
Command link (command-link drone only) Yes
Shield generator (shield drones only) Yes
Jet pack Yes
Total number of models in the unit 4
Total Unit Cost 175
Tau Commander (1+)
Unit Type Jet Pack Infantry Choice Type HQ
Commander Special Rules Acute Senses; Bulky; Deep Strike; Independent Character; Relentless
Acute Senses; Bulky; Deep Strike;
Bodyguards Special Rules No
Relentless
WS BS S T W I A Ld Sv Inv
Shas'o 4 5 5 4 4 3 4 10 3+ -
Shas'el 3 4 5 4 3 3 3 9 3+ - No
Shas'vre 3 4 5 4 2 3 2 8 3+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'o (character) 1 75 75
Shas'el (0-1 character, replaces the Shas'o) 0 50 0
Shas'vre (0-2) 0 35 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV8 Crisis battlesuit Yes
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the Shas'o No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #1 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #2 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Total number of models in the unit 1
Total Unit Cost 75
Ethereal
Unit Type Infantry Choice Type QG
Ethereal Special Rules Independent Character; Inspiring Presence; Price of Failure
WS BS S T W I A Ld Sv Inv
Ethereal 4 4 3 3 2 3 3 10 - -
Veteran Shas'la 2 4 3 3 1 2 1 7 4+ - No
Veteran Shas'ui 2 4 3 3 1 2 2 8 4+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 3 1 4 1 - 4+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Ethereal (character) 1 50 50
The Ethereal may be accompained by a Honour Guard team made No
up as follows: No
Veteran Shas'la (6-12) 0 12 0
Veteran Shas'ui (0-1 character, numbers as a Shas'la) 0 22 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the Ethereal
Symbols of office Yes
Base wargear of the Veterans No
Tau armour No
Pulse rifle 0
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the team (drones and Etheral excluded) No
Photon grenades No 1 0
EMP grenades No 3 0
Options available to the Ethereal No
May replace his symbols of office with: No
Honour blade No 10 0
May take: No
EMP grenades No 3 0
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Bonding knife No 5 0
Options available to the single Veteran Shas'la No
Any Veteran Shas'la may replace his pulse rifle with: No
Pulse carbine 0 0 0
Options available to the Veteran Shas'ui No
May replace his pulse rifle with: No
Pulse carbine No 0 0
If not already taken by the whole team, may take: No
EMP grenades No 3 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Bonding knife No 5 0
Markerlight No 10 0
Dedicated Transport No
If the team, Ethereal and drones included, numbers no more than No
12 models, it may take: No
Devilfish No
Total number of models in the unit 1
Total Unit Cost 50
XV8 Crisis Battlesuit Team
Unit Type Jet Pack Infantry Choice Type Elites
Special Rules Acute Senses; Bulky; Deep Strike; Relentless
WS BS S T W I A Ld Sv Inv
Shas'ui 2 3 5 4 2 2 2 8 3+ -
Team Leader 2 3 5 4 2 2 2 8 3+ - No
Shas'vre 3 3 5 4 2 3 2 8 2+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'ui (1-3) 1 25 25
Team leader (0-1 character, numbers as a Shas'ui) 0 30 0
Shas'vre (0-1 character, numbers as a Team Leader) 0 35 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV8 Crisis battlesuit Yes
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Wargear of the Shas'ui
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
Wargear of the Shas'ui #2 No
Must take three of the following battlesuit systems (each system No
may only be taken once):
Must take three of the following battlesuit systems (each system
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
Wargear of the Shas'ui #3 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
Wargear of the Team Leader No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Wargear of the Shas'vre No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Total number of models in the unit 1
Total Unit Cost 25
Stealth Team
Unit Type Jet Pack Infantry Choice Type Elites
Special Rules Acute Senses; Bulky; Deep Strike; Infiltrate; Relentless; Shrouded; Stealth
WS BS S T W I A Ld Sv Inv
Shas'ui 2 3 4 3 2 2 2 8 3+ -
Team Leader 2 3 4 3 2 2 2 8 3+ - No
Shas'vre 3 3 4 3 2 3 2 8 3+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'ui (3-6) 3 30 90
Team leader (0-1 character, numbers as a Shas'ui) 0 35 0
Shas'vre (0-1 character, numbers as a Team Leader) 0 40 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
Stealth armour Yes
Burst cannon 3
Stealth field generator Yes
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only, bonus already included) No
Jet pack No
Additional battlesuit support systems No
The whole team may choose to take one additional system chosen from No
the following list (each battlesuit may take a different system): No
Drone controller 0 0 0
Blacksun filter 0 3 0
Multi-tracker 0 5 0
Target lock 0 5 0
Targeting array 0 10 0
Shield generator 0 20 0
Options available to the Shas'ui No
For every 3 models in the unit, one Shas'ui may replace his burst No
cannon with: No
Fusion blaster 0 2 0
Options available to the Team Leader or Shas'vre No
May replace his burst cannon (respecting the limits for the Shas'ui) No
with: No
Fusion blaster No 2 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Markerlight No 10 0
Total number of models in the unit 3
Total Unit Cost 90
Fire Warrior Team (1+)
Unit Type Infantry Choice Type Troops
WS BS S T W I A Ld Sv Inv
Shas'la 2 3 3 3 1 2 1 7 4+ -
Shas'ui 2 3 3 3 1 2 2 8 4+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 3 1 4 1 - 4+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'la (6-12) 6 10 60
Shas'ui (0-1 character, numbers as a Shas'la) 0 20 0
If the Shas'ui has a drone controller, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the Fire Warriors
Tau armour Yes
Pulse rifle 6
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the whole team (drones excluded) No
Photon grenades No 1 0
EMP grenades No 3 0
Options available to the single Shas'la No
Any Shas'la may replace his pulse rifle with: No
Pulse carbine 0 0 0
Options available to the Shas'ui No
May replace his pulse rifle with: No
Pulse carbine No 0 0
If not already taken by the whole team, may take: No
EMP grenades No 3 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Markerlight No 10 0
Dedicated Transport No
If the team, drones included, numbers no more than 12 models, it No
may take: No
Devilfish No
Total number of models in the unit 6
Total Unit Cost 60
Kroot Carnivore Squad
Unit Type Infantry Choice Type Troops
Special Rules Fieldcraft; Infiltrate
WS BS S T W I A Ld Sv Inv
Kroot 4 3 4 3 1 3 1 7 - -
Shaper 4 3 4 3 3 3 3 8 6+ - No
Kroot Hound 4 0 4 3 1 5 2 7 - - No
Krootox Rider 4 3 6 3 3 3 3 7 - - No
Description Quantity Cost Total Cost
Unit Composition
Kroot (10-20) 10 7 70
Shaper (0-1 character, numbers as a Kroot) 0 28 0
Kroot Hounds (0-12) 0 6 0
Krootox Riders (0-3) 0 35 0
Base Wargear
Kroot armour (Shaper only) Yes
Kroot gun (Krootox Riders only) No
Kroot rifle Yes
Fangs (Kroot Hounds only) No
Options available to the whole squad No
If the squad includes the shaper, the whole squad may take: No
Kroot armour No 1 0
Options available to the Shaper No
May replace his Kroot rifle with: No
Pulse rifle No 5 0
Pulse carbine No 5 0
Total number of models in the unit 10
Total Unit Cost 70
Gun Drone Squadron
Unit Type Jet Pack Infantry Choice Type Fast Attack
Special Rules Bulky; Deep Strike; Relentless
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Gun drones (4-8) 4 12 48
Wargear
Twin-linked pulse carbine Yes
Jet pack Yes
Total number of models in the unit 4
Total Unit Cost 48
Pathfinder Team
Unit Type Infantry Choice Type Fast Attack
Special Rules Scouts
WS BS S T W I A Ld Sv Inv
Shas'la 2 3 3 3 1 2 1 7 4+ -
Shas'ui 2 3 3 3 1 2 2 8 4+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 3 1 4 1 - 4+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'la (4-8) 4 12 48
Shas'ui (0-1 character, numbers as a Shas'la) 0 22 0
If the Shas'ui has a drone controller, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the Pathfinders
Tau armour Yes
Pulse carbine 4
Markerlight Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the whole team (drones excluded) No
Photon grenades No 1 0
EMP grenades No 3 0
Options available to the single Shas'la No
No
Up to 3 Shas'la may replace their carbine and markerlight with:
No
Rail rifle 0 10 0
Options available to the Shas'ui No
If not already taken by the whole team, may take: No
EMP grenades No 3 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Dedicated Transport
Devilfish Yes
Total number of models in the unit 4
Total Unit Cost 48
Piranha Light Skimmer Team
Unit Type Open-topped Fast Skimmer Choice Type Fast Attack
Special Rules Jink
BS Front Side Rear HP
Piranha 3 11 10 10 2
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Piranha (1-5) 1 40 40
Gun drones (2 per Piranha) 2 10 20
Base Wargear
Burst cannon (Piranhas only) 1
Twin-linked pulse carbine (gun drones only) Yes
Jet pack (gun drones only) Yes
Options available to the single Piranhas No
Any Piranha may replace the burst cannon with: No
Fusion blaster 0 5 0
Any Piranha may take up to two: No
Seeker missile 0 10 0
Any Piranha may take: No
Blacksun filter 0 5 0
Decoy Launchers 0 5 0
Disruption pod 0 5 0
Targeting array 0 5 0
Flechette discharger 0 10 0
Sensor spines 0 10 0
Total number of models in the unit 3
Total Unit Cost 60
Vespid Stingwing Swarm
Unit Type Jump Infantry Choice Type Fast Attack
Special Rules Bulky; Deep Strike; Fleet; Skilled Flyers
WS BS S T W I A Ld Sv Inv
Stingwing 3 3 3 4 1 5 1 6 5+ -
Strain leader 3 3 3 4 1 5 1 9 5+ -
Description Quantity Cost Total Cost
Unit Composition
Stingwings (3-10) 3 16 48
Strain leader (character) 1 22 22
Wargear
Vespid chitine Yes
Neutron blaster Yes
Total number of models in the unit 4
Total Unit Cost 70
XV88 Broadside Battlesuit Team
Unit Type Infantry Choice Type Heavy Support
Special Rules Acute Senses
WS BS S T W I A Ld Sv Inv
Shas'ui 2 3 5 4 2 2 2 8 2+ -
Team Leader 2 3 5 4 2 2 2 8 2+ - No
Shas'vre 3 3 5 4 2 3 2 8 2+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 2+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'ui (1-3) 1 70 70
Team leader (0-1, numbers as a Shas'ui) 0 75 0
Shas'vre (0-1 character, counts as a Team Leader) 0 80 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV88 Broadside battlesuit Yes
Twin-linked railgun (can only fire solid shots) Yes
Smart missile system 1
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Battlesuit weapon and support systems No
Any battlesuit may replace his smart missile system with: No
Twin-linked plasma rifle 0 10 0
The entire team may have: No 5 0
Advanced stabilisation system for all battlesuits No 5 0
If the team does not have the stabilisation system, each battlesuit No
must take one of the following systems: No
Drone controller 0 0 0
Blacksun filter 0 3 0
Multi-tracker 0 5 0
Target lock 0 5 0
Targeting array 0 10 0
Shield generator 0 20 0
Options available to the Team Leader or Shas'vre No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Total number of models in the unit 1
Total Unit Cost 70
Sniper Drone Team
Unit Type Infantry Choice Type Heavy Support
You may include up to three Sniper Drone Teams in your army as a single
Special Rules
Heavy Support choice
WS BS S T W I A Ld Sv Inv
Spotter 2 4 3 3 1 2 1 8 4+ -
Sniper drone 2 3 3 3 1 4 1 - 4+ -
Description Quantity Cost Total Cost
Unit Composition
Spotter 1 80 80
Sniper drones 3 0 0
Wargear of the Spotter
Tau armour Yes
Networked markerlight Yes
Pulse pistol Yes
Targeting array Yes
Drone controller Yes
Stealth field generator Yes
Wargear of the sniper drones
Rail rifle Yes
Targeting array Yes
Target lock Yes
Stealth field generator Yes
Total number of models in the unit 3
Total Unit Cost 80
Hammerhead Gunship
Unit Type Skimmer Tank Choice Type Heavy Support
Special Rules Jink
BS Front Side Rear HP
Hammerhead 4 13 12 10 3
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Hammerhead gunship 1 105 105
Gun drones 2 10 20
Base wargear of the gunship
Ion cannon Yes
Landing gear Yes
Targeting array Yes
Wargear of the gun drones
Twin-linked pulse carbine Yes
Jet pack Yes
Options available to the Hammerhead No
May replace the ion cannon with: No
Railgun No 35 0
May replace the gun drones with: No
Two burst cannons No 10 0
Smart missile system No 20 0
May take up to two: No
Seeker missile 0 10 0
May take: No 0
Blacksun filter No 5 0
Decoy Launchers No 5 0
Disruption pod No 5 0
Target lock No 5 0
Flechette discharger No 10 0
Multi-tracker No 10 0
Sensor spines No 10 0
Total number of models in the unit 3
Total Unit Cost 125
Sky Ray Missile Defence Gunship
Unit Type Skimmer Tank Choice Type Heavy Support
Special Rules Jink
BS Front Side Rear HP
Sky Ray 3 13 12 10 3
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Sky Ray gunship 1 125 125
Gun drones 2 10 20
Base Wargear of the gunship
Six seeker missiles Yes
Two networked markerlights (they count as defensive) Yes
Landing gear Yes
Target lock Yes
Wargear of the gun drones
Twin-linked pulse carbine Yes
Jet pack Yes
Options available to the Sky Ray No
May replace the gun drones with: No
Two burst cannons No 10 0
Smart missile system No 20 0
May take: No 0
Blacksun filter No 5 0
Decoy Launchers No 5 0
Disruption pod No 5 0
Target lock No 5 0
Flechette discharger No 10 0
Multi-tracker No 10 0
Sensor spines No 10 0
Total number of models in the unit 3
Total Unit Cost 145
Devilfish Troop Carrier
Unit Type Skimmer Tank Choice Type Dedicated Transport
Transport Capacity 12 Infantry models
Special Rules Jink
BS Front Side Rear HP
Devilfish 3 12 11 10 3
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Un Devilfish 1 60 60
Gun drones 2 10 20
Base Wargear of the Devilfish
Burst cannon Yes
Landing gear Yes
Wargear of the gun drones
Twin-linked pulse carbine Yes
Jet pack Yes
Options available to the Devilfish No
If dedicated transport of a Pathfinder Team, it has: No
Marker beacon No 0 0
May replace the gun drones with: No
Smart missile system No 40 0
May take up to two: No
Seeker missile 0 10 0
May take: No 0
Blacksun filter No 5 0
Decoy Launchers No 5 0
Disruption pod No 5 0
Targeting array No 5 0
Target lock No 5 0
Flechette discharger No 10 0
Multi-tracker No 10 0
Sensor spines No 10 0
Total number of models in the unit 3
Total Unit Cost 80
Total number of models in the army 57
Total number of points in the army 1416
Remaining points 84
Tau Allies
A Tau Empire force can include an allied datachment from one of the following armies:
Army Alliance level
Black Templars Alliance of convenience
Blood Angels Alliance of convenience
Chaos Daemons Desperate alliance
Chaos Space Marines Alliance of convenience
Dark Angels Alliance of convenience
Dark Eldar Desperate alliance
Eldar Battle brothers
Grey Knights Alliance of convenience
Imperial Guard Alliance of convenience
Necrons Alliance of convenience
Orks Alliance of convenience
Sisters of Battle Desperate alliance
Space Marines Battle brothers
Space Wolves Alliance of convenience
List Editor
Fielded? Models Points
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 145
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 4 0
Yes 0 175
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 75
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 50
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 25
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 90
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 6 0
Yes 0 60
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 10 0
Yes 0 70
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 4 0
Yes 0 48
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 4 0
Yes 0 48
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 60
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 4 0
Yes 0 70
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 70
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 80
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 125
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 145
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 80
Models 57
Points 1416
Remaining 84
Farsight Enclave Units
O'shovah - Commander Farsight
Unit Type Jet Pack Infantry Choice Type HQ
Acute Senses; Blood Brothers; Breakaway Faction; Bulky; Deep Strike;
Special Rules
Independent Character; Ork Fighter; Relentless
WS BS S T W I A Ld Sv Inv
Commander Farsight 5 4 5 4 4 5 4 10 3+ 4+
Description Quantity Cost Total Cost
Unit Composition
Commander Farsight (unique character) 1 170 170
Wargear
XV8 Crisis battlesuit Yes
Shield generator Yes
Dawn blade Yes
Plasma rifle Yes
Bonding knife Yes
Jet pack Yes
Total number of models in the unit 1
Total Unit Cost 170
O'shovah - Commander Farsight
Unit Type Jet Pack Infantry Choice Type HQ
Acute Senses; Bulky; Deep Strike; Independent Character; Preferred Enemy
Farsight Special Rules
(Orks); Relentless
Acute Senses; Bulky; Deep Strike;
Bodyguards Special Rules No
Preferred Enemy (Orks); Relentless
WS BS S T W I A Ld Sv Inv
Commander Farsight 5 4 5 4 4 5 4 10 3+ 4+
Shas'vre 3 4 5 4 2 3 2 8 3+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Commander Farsight (unique character) 1 170 170
Shas'vre (0-7 characters) 0 35 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV8 Crisis battlesuit Yes
Bonding knife Yes
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Wargear of Farsight
Shield generator Yes
Plasma rifle Yes
Dawn Blade Yes
Wargear of the Shas'vre #1 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #2 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #3 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #4 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #5 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #6 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #7 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Total number of models in the unit 1
Total Unit Cost 170
Tau Commander
Unit Type Jet Pack Infantry Choice Type HQ
Commander Special Rules Acute Senses; Bulky; Deep Strike; Independent Character; Relentless
Acute Senses; Bulky; Deep Strike;
Bodyguards Special Rules No
Relentless
WS BS S T W I A Ld Sv Inv
Shas'o 4 5 5 4 4 3 4 10 3+ -
Shas'el 3 4 5 4 3 3 3 9 3+ - No
Shas'vre 3 4 5 4 2 3 2 8 3+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'o (character) 1 75 75
Shas'el (0-1 character, replaces the Shas'o) 0 50 0
Shas'vre (0-2 characters) 0 35 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV8 Crisis battlesuit Yes
Bonding knife Yes
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the Shas'o No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #1 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Wargear of the Shas'vre #2 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Total number of models in the unit 1
Total Unit Cost 75
XV8 Crisis Battlesuit Team (1+)
Unit Type Jet Pack Infantry Choice Type Elites
Special Rules Acute Senses; Bulky; Deep Strike; Relentless
WS BS S T W I A Ld Sv Inv
Shas'ui 2 3 5 4 2 2 2 8 3+ -
Team Leader 2 3 5 4 2 2 2 8 3+ - No
Shas'vre 3 3 5 4 2 3 2 8 2+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'ui (1-3) 1 25 25
Team leader (0-1 character, numbers as a Shas'ui) 0 30 0
Shas'vre (0-1 character, numbers as a Team Leader) 0 35 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV8 Crisis battlesuit Yes
Bonding knife (Team Leader or Shas'vre only) No
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Wargear of the Shas'ui
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
Wargear of the Shas'ui #2 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
Wargear of the Shas'ui #3 No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
Wargear of the Team Leader No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Targeting array No 10 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Wargear of the Shas'vre No
Must take three of the following battlesuit systems (each system No
may only be taken once): No
Flamer No 4 0
Twin-linked flamer (counts as two systems) No 6 0
Burst cannon No 8 0
Twin-linked burst cannon (counts as two systems) No 12 0
Fusion blaster No 12 0
Twin-linked fusion blaster (counts as two systems) No 18 0
Missile pod No 12 0
Twin-linked missile pod (counts as two systems) No 18 0
Cyclic ion blaster (maximum one per army) No 15 0
Airbursting fragmentation projector (max. one per army) No 20 0
Plasma rifle No 20 0
Twin-linked plasma rifle (counts as two systems) No 30 0
Drone controller No 0 0
Blacksun filter No 3 0
Multi-tracker No 5 0
Target lock No 5 0
Vectored retro-thrusters (maximum one per army) No 10 0
Targeting array No 10 0
Positional relay (maximum one per army) No 15 0
Shield generator No 20 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Stimulant injector (maximum one per army) No 10 0
Failsafe detonator (maximum one per army) No 15 0
Ejection system (maximum one per army) No 15 0
Iridium armour (maximum one per army) No 20 0
Total number of models in the unit 1
Total Unit Cost 25
Stealth Team (0-1)
Unit Type Jet Pack Infantry Choice Type Elites
Special Rules Acute Senses; Bulky; Deep Strike; Infiltrate; Relentless; Shrouded; Stealth
WS BS S T W I A Ld Sv Inv
Shas'ui 2 3 4 3 2 2 2 8 3+ -
Team Leader 2 3 4 3 2 2 2 8 3+ - No
Shas'vre 3 3 4 3 2 3 2 8 3+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 3+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'ui (3-6) 3 30 90
Team leader (0-1 character, numbers as a Shas'ui) 0 35 0
Shas'vre (0-1 character, numbers as a Team Leader) 0 40 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
Stealth armour Yes
Burst cannon 3
Stealth field generator Yes
Bonding knife (Team Leader or Shas'vre only) No
Jet pack Yes
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only, bonus already included) No
Jet pack No
Additional battlesuit support systems No
The whole team may choose to take one additional system chosen from No
the following list (each battlesuit may take a different system): No
Drone controller 0 0 0
Blacksun filter 0 3 0
Multi-tracker 0 5 0
Target lock 0 5 0
Targeting array 0 10 0
Shield generator 0 20 0
Options available to the Shas'ui No
For every 3 models in the unit, one Shas'ui may replace his burst No
cannon with: No
Fusion blaster 0 2 0
Options available to the Team Leader or Shas'vre No
May replace his burst cannon (respecting the limits for the Shas'ui) No
with: No
Fusion blaster No 2 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Bonding knife No 5 0
Markerlight No 10 0
Total number of models in the unit 3
Total Unit Cost 90
Fire Warrior Team (1+)
Unit Type Infantry Choice Type Troops
WS BS S T W I A Ld Sv Inv
Shas'la 2 3 3 3 1 2 1 7 4+ -
Shas'ui 2 3 3 3 1 2 2 8 4+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 3 1 4 1 - 4+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'la (6-12) 6 10 60
Shas'ui (0-1 character, numbers as a Shas'la) 0 20 0
If the Shas'ui has a drone controller, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the Fire Warriors
Tau armour Yes
Pulse rifle 6
Bonding knife (Shas'ui only) No
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the whole team (drones excluded) No
Photon grenades No 1 0
EMP grenades No 3 0
Options available to the single Shas'la No
Any Shas'la may replace his pulse rifle with: No
Pulse carbine 0 0 0
Options available to the Shas'ui No
May replace his pulse rifle with: No
Pulse carbine No 0 0
If not already taken by the whole team, may take: No
EMP grenades No 3 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Markerlight No 10 0
Dedicated Transport No
If the team, drones included, numbers no more than 12 models, it No
may take: No
Devilfish No
Total number of models in the unit 6
Total Unit Cost 60
Gun Drone Squadron
Unit Type Jet Pack Infantry Choice Type Fast Attack
Special Rules Bulky; Deep Strike; Relentless
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Gun drones (4-8) 4 12 48
Wargear
Twin-linked pulse carbine Yes
Jet pack Yes
Total number of models in the unit 4
Total Unit Cost 48
Pathfinder Team (0-1)
Unit Type Infantry Choice Type Fast Attack
Special Rules Scouts
WS BS S T W I A Ld Sv Inv
Shas'la 2 3 3 3 1 2 1 7 4+ -
Shas'ui 2 3 3 3 1 2 2 8 4+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 3 1 4 1 - 4+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'la (4-8) 4 12 48
Shas'ui (0-1 character, numbers as a Shas'la) 0 22 0
If the Shas'ui has a drone controller, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the Pathfinders
Tau armour Yes
Pulse carbine 4
Markerlight Yes
Bonding knife (Shas'ui only) No
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Options available to the whole team (drones excluded) No
Photon grenades No 1 0
EMP grenades No 3 0
Options available to the single Shas'la No
No
Up to 3 Shas'la may replace their carbine and markerlight with:
No
Rail rifle 0 10 0
Options available to the Shas'ui No
If not already taken by the whole team, may take: No
EMP grenades No 3 0
May take: No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Dedicated Transport
Devilfish Yes
Total number of models in the unit 4
Total Unit Cost 48
Piranha Light Skimmer Team (0-1)
Unit Type Open-topped Fast Skimmer Choice Type Fast Attack
Special Rules Jink
BS Front Side Rear HP
Piranha 3 11 10 10 2
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Piranha (1-5) 1 40 40
Gun drones (2 per Piranha) 2 10 20
Base Wargear
Burst cannon (Piranhas only) 1
Twin-linked pulse carbine (gun drones only) Yes
Jet pack (gun drones only) Yes
Options available to the single Piranhas No
Any Piranha may replace the burst cannon with: No
Fusion blaster 0 5 0
Any Piranha may take up to two: No
Seeker missile 0 10 0
Any Piranha may take: No
Blacksun filter 0 5 0
Decoy Launchers 0 5 0
Disruption pod 0 5 0
Targeting array 0 5 0
Flechette discharger 0 10 0
Sensor spines 0 10 0
Total number of models in the unit 3
Total Unit Cost 60
XV88 Broadside Battlesuit Team (0-1)
Unit Type Infantry Choice Type Heavy Support
Special Rules Acute Senses
WS BS S T W I A Ld Sv Inv
Shas'ui 2 3 5 4 2 2 2 8 2+ -
Team Leader 2 3 5 4 2 2 2 8 2+ - No
Shas'vre 3 3 5 4 2 3 2 8 2+ - No
Gun drone 2 2 3 3 1 4 1 - 4+ - No
Shield drone 2 2 3 4 1 4 1 - 2+ 4+ No
Marker drone 2 3 3 3 1 4 1 - 4+ - No
Description Quantity Cost Total Cost
Unit Composition
Shas'ui (1-3) 1 70 70
Team leader (0-1, numbers as a Shas'ui) 0 75 0
Shas'vre (0-1 character, counts as a Team Leader) 0 80 0
For each drone controller present, the team may include up to 2 No
drones of the following types: No
Gun drones 0 10 0
Shield drones 0 15 0
Marker drones 0 30 0
Base wargear of the battlesuits
XV88 Broadside battlesuit Yes
Twin-linked railgun (can only fire solid shots) Yes
Smart missile system 1
Bonding knife (Team Leader or Shas'vre only) No
Wargear of the drones No
Twin-linked pulse carbine (gun drones only) No
Shield generator (shield drones only) No
Networked markerlight (marker drones only) No
Targeting array (marker drones only) No
Jet pack No
Battlesuit weapon and support systems No
Any battlesuit may replace his smart missile system with: No
Twin-linked plasma rifle 0 10 0
The entire team may have: No 5 0
Advanced stabilisation system for all battlesuits No 5 0
If the team does not have the stabilisation system, each battlesuit No
must take one of the following systems: No
Drone controller 0 0 0
Blacksun filter 0 3 0
Multi-tracker 0 5 0
Target lock 0 5 0
Targeting array 0 10 0
Shield generator 0 20 0
Options available to the Team Leader or Shas'vre No
Hard-wired drone controller No 0 0
Hard-wired blacksun filter No 3 0
Hard-wired multi-tracker No 5 0
Hard-wired target lock No 5 0
Total number of models in the unit 1
Total Unit Cost 70
Sniper Drone Team
Unit Type Infantry Choice Type Heavy Support
You may include up to three Sniper Drone Teams in your army as a single
Special Rules
Heavy Support choice
WS BS S T W I A Ld Sv Inv
Spotter 2 4 3 3 1 2 1 8 4+ -
Sniper drone 2 3 3 3 1 4 1 - 4+ -
Description Quantity Cost Total Cost
Unit Composition
Spotter 1 80 80
Sniper drones 3 0 0
Wargear of the Spotter
Tau armour Yes
Networked markerlight Yes
Pulse pistol Yes
Targeting array Yes
Drone controller Yes
Stealth field generator Yes
Wargear of the sniper drones
Rail rifle Yes
Targeting array Yes
Target lock Yes
Stealth field generator Yes
Total number of models in the unit 3
Total Unit Cost 80
Hammerhead Gunship (0-1)
Unit Type Skimmer Tank Choice Type Heavy Support
Special Rules Jink
BS Front Side Rear HP
Hammerhead 4 13 12 10 3
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Hammerhead gunship 1 105 105
Gun drones 2 10 20
Base wargear of the gunship
Ion cannon Yes
Landing gear Yes
Targeting array Yes
Wargear of the gun drones
Twin-linked pulse carbine Yes
Jet pack Yes
Options available to the Hammerhead No
May replace the ion cannon with: No
Railgun No 35 0
May replace the gun drones with: No
Two burst cannons No 10 0
Smart missile system No 20 0
May take up to two: No
Seeker missile 0 10 0
May take: No 0
Blacksun filter No 5 0
Decoy Launchers No 5 0
Disruption pod No 5 0
Target lock No 5 0
Flechette discharger No 10 0
Multi-tracker No 10 0
Sensor spines No 10 0
Total number of models in the unit 3
Total Unit Cost 125
Sky Ray Missile Defence Gunship (0-1)
Unit Type Skimmer Tank Choice Type Heavy Support
Special Rules Jink
BS Front Side Rear HP
Sky Ray 3 13 12 10 3
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Sky Ray gunship 1 125 125
Gun drones 2 10 20
Base Wargear of the gunship
Six seeker missiles Yes
Two networked markerlights (they count as defensive) Yes
Landing gear Yes
Target lock Yes
Wargear of the gun drones
Twin-linked pulse carbine Yes
Jet pack Yes
Options available to the Sky Ray No
May replace the gun drones with: No
Two burst cannons No 10 0
Smart missile system No 20 0
May take: No 0
Blacksun filter No 5 0
Decoy Launchers No 5 0
Disruption pod No 5 0
Target lock No 5 0
Flechette discharger No 10 0
Multi-tracker No 10 0
Sensor spines No 10 0
Total number of models in the unit 3
Total Unit Cost 145
Devilfish Troop Carrier
Unit Type Skimmer Tank Choice Type Dedicated Transport
Transport Capacity 12 Infantry models
Special Rules Jink
BS Front Side Rear HP
Devilfish 3 12 11 10 3
WS BS S T W I A Ld Sv Inv
Gun drone 2 2 3 3 1 4 1 7 4+ -
Description Quantity Cost Total Cost
Unit Composition
Un Devilfish 1 60 60
Gun drones 2 10 20
Base Wargear of the Devilfish
Burst cannon Yes
Landing gear Yes
Wargear of the gun drones
Twin-linked pulse carbine Yes
Jet pack Yes
Options available to the Devilfish No
If dedicated transport of a Pathfinder Team, it has: No
Marker beacon No 0 0
May replace the gun drones with: No
Smart missile system No 40 0
May take up to two: No
Seeker missile 0 10 0
May take: No 0
Blacksun filter No 5 0
Decoy Launchers No 5 0
Disruption pod No 5 0
Targeting array No 5 0
Target lock No 5 0
Flechette discharger No 10 0
Multi-tracker No 10 0
Sensor spines No 10 0
Total number of models in the unit 3
Total Unit Cost 80
Total number of models in the army 37
Total number of points in the army 1246
Remaining points 254
Farsight Enclave Allies
A Farsight Enclave force can include an allied datachment from one of the following armies:
Army Alliance level
Black Templars Alliance of convenience
Blood Angels Alliance of convenience
Chaos Daemons Desperate alliance
Chaos Space Marines Alliance of convenience
Dark Angels Alliance of convenience
Dark Eldar Desperate alliance
Eldar Battle brothers
Grey Knights Alliance of convenience
Imperial Guard Alliance of convenience
Necrons Alliance of convenience
Orks Alliance of convenience
Sisters of Battle Desperate alliance
Space Marines Battle brothers
Space Wolves Alliance of convenience
List Editor
Fielded? Models Points
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 170
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
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Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 170
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 75
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 25
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 90
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 6 0
Yes 0 60
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 4 0
Yes 0 48
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 4 0
Yes 0 48
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 60
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 1 0
Yes 0 70
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 80
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 125
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 145
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 0 0
Yes 3 0
Yes 0 80
Models 37
Points 1246
Remaining 254
Tau Empire Weapons
Name Range S AP Type Special Rules
Ranged Weapons
Marker: weapons of this type deposit a markerlight token on the target they hit. This token expires at the end of the Tau shooting
phase or when it is used. The token can be used by another Tau or Vespid unit shooting subsequently at the target to either: a) shoot
a single seeker missile with BS5; b) gain a cumulative +1 AB bonus up to a maximum of 5; c) give a cumulative -1 penalty to the
target's save cover d) give a cumulative -1 penalty to the target's Ld value if it is called to take one or more Pinning tests; e) ignore the
effects of the Night Fighting rule
Airbursting fragmen- Barrage; Ignores Cover; Large Blast; May not benefit
18'' 4 5 Assault 1
tation projector from markerlight tokens
Burst cannon 18'' 5 5 Assault 3
Cyclic ion blaster 18'' 3 4 Assault 5
Flamer Template 4 5 Assault 1
Fusion blaster 12'' 8 1 Assault 1 Melta
Ion cannon 60'' 7 3 Heavy 3
Kroot gun 48'' 7 4 Rapid Fire
Kroot rifle 24'' 4 6 Rapid Fire
Markerlight 36'' - - Heavy 1 Marker
Missile pod 36'' 7 4 Assault 2
Networked Markerlight 36'' - - Heavy 1 Marker; The markerlight token can be immediately
used by the same unit that placed it
Plasma rifle 24'' 6 2 Rapid Fire
Pulse carbine 18'' 5 5 Assault 1 Pinning
Pulse pistol 12'' 5 5 Pistol
Pulse rifle 30'' 5 5 Rapid Fire
Railgun
Solid shot 72'' 10 1 Heavy 1
Submunition 72'' 6 4 Heavy 1 Large Blast
Rail rifle 36'' 6 3 Heavy 1 Pinning
Seeker missile Infinite 8 3 Heavy 1 One Shot Only; Can only be shot by expending a
markerlight token
Smart missile system 24'' 5 5 Heavy 4 Does not need line of sight
Vespid neutron blaster 12'' 5 3 Assault 1
Melee Weapons
Dawn Blade - User - Melee Armourbane; No armour saves allowed
Fangs - User - Melee
Honour blade - +2 - Melee Two-handed
Symbols of office - User - Melee
The Paradox of Duality - User - Melee Confers the bearer and his unit a +2 bonus to Toughness and
a 4+ cover save that can be re-rolled if failed
Used?
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
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