Ten Nice Things by HC121003101540


									               TEACHING ASSISTANT FILE - Section 7a Mathematics Module

               Course Document M 6.1

            Ten nice things
This game is designed to help Reception children count quickly, accurately and with
It supports a key teaching objective in the Reception teaching programme in the
Framework: counting reliably up to ten everyday objects. Each player needs ten small
objects. It important to ensure that these are appealing to children so that they want to
join in. The game doesn't work very well using just counters or cubes.
           OHTM 6.5

           Player A's objects                           Player B's objects



Give each player ten small, appealing objects. It is helpful to include some similar objects,
such as counting dinosaurs or play people, in each player's allocation. Children often
want to try to collect a set of like objects as the game progresses.

Throw a dice (with numerals or spots up to 6) The first player is allowed to take that
number of objects from the second player. The second player then has a turn. The game
can proceed for as long as you like. The aim is for a player to end up with a set of objects
that particularly appeal to them.

As a variation, player A has to give away to player B the number of items specified by the
number on the dice.

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