Physical Education Terminology by HC121001055939

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									Physical Education Terminology
Match the following (numbered) terms on the left to their (lettered) definition on the
right.

1. Aerobic Activity                          a. Reflects the process that students
                                             individually engage in to support
                                             improvements in, or maintenance of,
                                             levels of fitness that have been established
                                             through initial fitness appraisals.
2. Biomechanics                              b. Skills that see the body moving through
                                             space. They include such skills as walking,
                                             running, leaping, and sliding.
3. Fitness Appraisal                         c. Provide information about specific
                                             components of a skill that help the
                                             performer move skilfully by transferring
                                             the cognitive understanding of the
                                             movement to the motor performance,
                                             thus increasing the potential for skilful
                                             movement.
4. Lead-up Games                             d. Skills that see the body moving while
                                             remaining in one spot. They include skills
                                             such as jumping and landing on the spot,
                                             balancing, twisting, and bending.
5. Locomotor Skills                          e. Includes any activity that uses a large
                                             amount of oxygen and requires the body
                                             to burn many calories.
6. Manipulative Skills                       f. Skills that see the body interact with
                                             objects by sending (eg. Throwing, striking),
                                             receiving (eg. Catching, collecting),
                                             deflecting, and accompanying (eg. Stick
                                             handling).
7. Non-locomotor Skills                      g. Games that are not as complicated as
                                             the actual game but provide opportunity
                                             to apply newly acquired skills in a
                                             controlled environment (eg. Three-on-
                                             three soccer, one-bounce volleyball.
8. Performance Cues                          h. Mechanical concepts and principles
                                             applied to human movement such as
                                             force, friction, resistance, balance, and
                                             levers.
Physical Education Terminology - Answers
Match the following (numbered) terms on the left to their (lettered) definition on the
right.

1. Aerobic Activity (e)                      a. Reflects the process that students
                                             individually engage in to support
                                             improvements in, or maintenance of,
                                             levels of fitness that have been established
                                             through initial fitness appraisals.
2. Biomechanics (h)                          b. Skills that see the body moving through
                                             space. They include such skills as walking,
                                             running, leaping, and sliding.
3. Fitness Appraisal (a)                     c. Provide information about specific
                                             components of a skill that help the
                                             performer move skilfully by transferring
                                             the cognitive understanding of the
                                             movement to the motor performance,
                                             thus increasing the potential for skilful
                                             movement.
4. Lead-up Games (g)                         d. Skills that see the body moving while
                                             remaining in one spot. They include skills
                                             such as jumping and landing on the spot,
                                             balancing, twisting, and bending.
5. Locomotor Skills (b)                      e. Includes any activity that uses a large
                                             amount of oxygen and requires the body
                                             to burn many calories.
6. Manipulative Skills (f)                   f. Skills that see the body interact with
                                             objects by sending (eg. Throwing, striking),
                                             receiving (eg. Catching, collecting),
                                             deflecting, and accompanying (eg. Stick
                                             handling).
7. Non-locomotor Skills (d)                  g. Games that are not as complicated as
                                             the actual game but provide opportunity
                                             to apply newly acquired skills in a
                                             controlled environment (eg. Three-on-
                                             three soccer, one-bounce volleyball.
8. Performance Cues (c)                      h. Mechanical concepts and principles
                                             applied to human movement such as
                                             force, friction, resistance, balance, and
                                             levers.

								
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