Mobile Multimedia

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Lesson 13 Mobile Multimedia Service Over Wireless Networks • • • • • • • • Mobility and Universal Services Wireless LAN (Local Area Network) Wireless WAN (Wide Area Network) 3G Wireless Networks and IMT-2000 FOMA and DoCoMo Mobile Services WAP (Wireless Application Protocol) Wireless Media Service and WMF Techniques and Challenges in Mobile Multimedia What is Mobility?  Terminal mobility: A terminal that moves - Between different geographical locations - Between different networks - Laptop, PDA, cellular phone, etc  User mobility: A person who moves - Between different geographical locations - Between different networks - Between different communication devices - Between different applications  Service mobility - A communication & information system can serve mobile device/user - Mobile service vs fixed service - Fixed networks, i.e., wired Internet, provides such service for PC/WS - Mobile networks, i.e., wireless Internet, supports mobile device/user Universal Service Universal Service = Fixed Service + Mobile Service -- Enable anybody to communicate with anyone and get required information from any terminal at anywhere in anytime Anybody Anyone Any terminal Anywhere Anytime Multimedia: from Desktop, to Internet, to Hand-helds, and to Wireless Terminals Data Farms / Storage Edge server E-Commerce Server Media Server Web Server Edge server Apps/DB Server Wireless Comm Server Wireless Communications General Wireless Communication Model t Analogy Communication Source Transmitter t Wireless Network Receiver Destination Digital Communication Frequency (Hz) 102 103 104 105 106 107 1GHz 10GHz 108 109 1010 1011 1012 1013 1014 1015 Visible light ELF VF VLF LF Power Telephone Music Microphone MF HF VHF UHF SHF EHF Microwave Terrestrial Relay Satellite Comm. Mobile Comm. Wireless LAN Radio Radio Broadcast Television HF Communication Sea Communication Infrared Laser Comm. Missile Comm. Optical Comm. Multiple Access Control (MAC)  Multiple access: to effectively utilize limited frequency resources by enabling multiple users to share radio communications channels to simultaneously conduct communications. Three types of systems  FDMA - Frequency Division Multiple Access  TDMA - Time Division Multiple Access  CDMA - Code Division Multiple Access FDMA Code Space TDMA Code Space CDMA Code Space Time Time Time Frequency Frequency Frequency Wireless LAN  Wireless LAN: small range (< 100m)  IEEE 802.11 (similar to Ethernet) - Defined by IEEE (Institute for Electrical and Electronic Engineers) - Access control: CSMA/CD (only one can send each time similar to TDMA, listen and transmit if no other transmission, otherwise wait) - Speed: 2Mbps (infrared), >10Mbps (Microwave, 2.4/5.2GHz)  HIPERLAN - Defined by ETSI (European Telecommunication Standard Institute) - Access control: dynamic TDMA - Speed: 25Mbps (5GHz) and 155Mbps (17GHz)  HomeRF - Defined by Home Radio Frequency Working Group (Industry, 1998) - Access control: similar IEEE 802.11 with priority and reservation control - Speed: 10Mbps (2.4GHz), support both data, voice and streaming  Bluetooth - Defined by Bluetooth Special Interest Group (SIG, industry) - Access control: TDD (Time Division Duplex) with circuit and packet switch - Speed: >1Mbps WLAN Frequency & Bluetooth Applications 26 Mhz 83.5 Mhz 125 Mhz 902 Mhz 928 Mhz Wireless LANs 2.4 Ghz 2.4835 Ghz 5.725 Ghz 5.785 Ghz High-speed WLAN/UWB 802.11, Bluetooth Wireless Access System Frequency in JAPAN Frequency 2.4GHz band 5GHz outdoor indoor 22/26/38 GHz 25/27 GHz Wireless LAN Wireless access 60GHz Wireless LAN Wireless access usage Wireless LAN Wireless Wireless LAN Wireless access access FWA Bandwidth (MHz) Radio Station 100 free 10 -> 20 Ordinance for enhancemen t settled 160 required (base station) 100 free 20-50 Products emerges since last autumn 2880 Required 940 free 100 Ordinance Settled Expects Products this autumn 7000 LAN:free License Transmissio n speed (Mbps) 5-50 Ordinance will be settled this summer 156 MPHPT issues license to 15 operators Some of 100s Products emerges since last year Note Ultra-Wideband (UWB) Regulated in the US since February 2002  UWB is available spectrum, not a specific technology 7,500MHz of unlicensed spectrum First regulation ever that allows spectrum sharing: low emission limit (-41.3dBm/MHz EIRP) doesn’t cause harmful interference Transmitters need to occupy at least 500MHz all the time UWB devices are NOT defined as impulse radios or by any specific modulation      Enough spectrum to reach much higher data rates than in the ISM band (83.5MHz at 2.4GHz) or the U-NII bands (300MHz at 5GHz) Optimized for short-distances applications  UWB Communication/Network UWB is wireless personal area networking (WPAN) technology for transmitting data Quickly Cost-effectively 110Mbps @ 10m With low power consumption .11n promises 100Mbps @ 100m 1000 UWB Data Rate (Mbps) Short 200Mbps @ 4m Distance Fast download 100 480Mbps @ 2m UWB Room-range High-definition Quality of service, streaming 802.11a/b/g/n Data Networking 10 Bluetooth 1 1 10 100 Source: Texas Instruments UWB Application Vision Personal Wireless Storage/Wallet Photo Printer Share video clips Music & Photos Photo & Video Clip Display SHARE and EXCHANGE Create New User Models not possible in the Cabled World Connecting PC, CE and Mobile Segments Media Center In Car Media center & video Multi Channel Speakers UWB R&D History Notice of Inquiry Notice of Proposed Rulemaking Multiband Coalition Becomes Multiband Coalition Forms Approval for Unlicensed UWB Announces Formation of SIG Forms Standards based on WiMedia UWB Released Approval of MBOA Waiver Request and Merge Proposal Reviewed by Ecma First WiMedia Products Introduced • Four years of public debate before FCC issues approval • Four years of standards debates in IEEE yield two competing approaches • Majority of competing approaches align into single standard: Multiband OFDM (MB-OFDM) Wireless WAN W-WAN (Wireless Wide Area Network): city, country, continent, the globe  1G (1st generation) wireless networks (1980’s) - Analog and FDMA, Data rate: < 2.4Kbps  2G wireless networks (1990’s) - Digital and TDMA/CDMA - 2G: GSM, PDC, IS-136, IS96/CDMAOne, Data rate: 10Kbps - 2.5G: GPRS, EDGE, IS-95B, Data rate: 64Kbps  3G wireless networks (2000’s) - Digital and CDMA: WCDMA, UWC136, CDMA2000 - Data rate: 144Kbps (Vehicular), 384Kbps (Pedestrian), 2Mbps (Indoor)  4G wireless networks - Research/service is under going 3G: W-CDMA Multimedia and high volume data communication Voice, data, images, videos, etc. 2G: Digital Voice & data (e.g. i-mode) 1G: Analog Voice International Mobile Telecommunication Status of IMT-2000 Interface Transmission Speed Frequency band W-CDMA 384kbps 2GHz (1X) 144kbps CDMA 2000 (1X EV-DO) max. 2.4Mbps 800MHz Domestic Status NTT Docomo 2001.10: Launch Subscribers: 421thousands (As of Apr,2003) J-Phone 2002.12: Launch Subscribers: 34thousands (As of Apr,2003) KDDI 2002.4:Launch(1X) Subscribers: 7,511thousands (As of Apr,2003) Foreign Status Europe Around the beginning of 2003 Launch (UK) Korea Trial service launch Korea 2000.9 : Launch(1X) 2001.12: Launch(1X EV-DO) USA 2002.1: Launch(1X) China 2003.1: Launch(1X) 2GHz KDDI 2003.4: Trial service launch (1X EV-DO) Systems beyond IMT-2000 Systems beyond IMT-2000 A long-term plan required for R&D and allocating frequency Key Elements 1. Very high-speed communication (50-100Mbps) equivalent to OPT fiber Mobility New Elements of Systems Beyond High IMT2000 Enhanced IMT-2000 Enhancement Mobile 2. All IP network (IPV6) 3. Integration of cellular type and wireless LAN type system. 4. Use of Software Defined Radio technology (Note:3G network will not be replaced by new elements, rather co-exists with them) Access (4G) Medium Low Nomadic / Local area wireless access 1 10 100 Communication speed (Mbit/s) Mobile Multimedia Access Mobile Internet Access 1200 Internet Subscribers (millions) 1000 800 600 400 200 0 Fixed Mobile 0 1 2 3 4 5 6 0 0 0 0 0 0 2 2 2 2 2 2 0 Year 0 0 0 0 0 0 2 0 Source: Ericsson Mobile Multimedia Data Service 2,000 1G 2G 3G Video Streaming Data Transmission Speed - k bps 384 Audio Streaming Video Conference (Lower quality) Remote Medical Video Service Conference (Medical (High quality) image) Still Imaging 144 Video on Demand: Sports, News Weather Text Messaging 128 Voice 64 Voice Mail Electronic Newspaper JPEG Still Photos Image Mobile TV Video Surveillance, Video Mail, Travel E-Commerce 32 Fax E-Mail Electronic Publishing Karaoke Mobile Radio 9.6 Telephone (Voice) 0 Data Weather, Traffic, News, Sports, Stock updates Audio Voice-driven Web Pages Streaming Audio PDC-P Network and i-mod Server FOMA  Freedom of Mobile Multimedia Access  Used in Japan for NTT DoCoMo's 3G service  W-CDMA  Service starts from October 1, 2001 FOMA Terminals The FOMA N2001 model delivers high-speed data communications, remarkably clear voice quality and handles multitasking, such as simultaneous voice and i-mode The FOMA P2101V model is equipped with an actual video camera and large color screen for advanced multimedia communications, including videophone. Please visit the associated websites to get the newest ones! The FOMA P2401 is a card-type model that enables portable PCs to be used for mobile packet transmission of data at a downlink speed of up to 384 kbps or 64 kbps for uploading Current and Future FOMA Services WAP (Wireless Application Protocol)  Performance of mobile terminal Desktop Laptop PDA Cell Phone CPU/NetB/Power High  Middle  Low  Very Low M/Storage/Screen Large  Middle  Small  Very Small   Need special OS: PalmOS, EPOC, Windows CE, OS/9, JavaOS Need special data representation, delivery, browser WAP Forum is the industry association to develop world standard for wireless information and telephony services on digital mobile phones, pagers, PDA and other wireless terminals WAP is an open, global specification for mobile users with wireless devices to easily access and interact with information and services    WAP is an analogy of Internet protocol for wireless networks WAP Forum works closely with W3C and IETF WAP Protocol Stack WAP Dev WML/CHTML WP-HTTP WP-TLS WP-TCP WL-IP Wireless WAP Gateway/Proxy WP-TCP TCP WL-IP IP Wireless Wired Web Server XML/HTML HTTP TLS TCP IP Wired      WML (Wireless Markup Language) and simplified XHTML CHTML (simplified HTML) from DoCoMo is included for i-mod WP-HTTP is a wireless profiled HTTP, 1.1 compatible WP-TLS is a wireless profiled TLS (Transport Layer Security) WP-TCP is a wireless profiled TCP, optimized for wireless environment WMF (Wireless Multimedia Forum)  WMF is an international, multi-vendor forum for vendors developing products, services and information focused on the delivery of rich media content to and from an exploding number of mobile, wireless devices.  WMF Application Areas 1. SMM: Streaming multimedia (on-demand/live/scheduled audio & video) 2. DMM: Downloading multimedia 3. UMM: Uploading multimedia 4. MMM: Multimedia messaging (e.g. video email) 5. WVS: Wireless Video Surveillance (e.g. wireless video camera) 6. MMC: Real-time multimedia communication (e.g. videoconferencing) 7. IMG: Interactive multimedia games  The WMF End-to-End System Model Content Content Creation Subsystem Content Stream Wireless Stream Multimedia Distribution Subsystem File Storage Wireless Multimedia Terminal Wireless Multimedia Terminal Wireless Multimedia Terminal Data Transform for Optimal Wireless Delivery • • • Send out content from origin Internet servers to different devices/demands Reduce media data via reduce quality: color, size, resolution, sample/frame rate Devise/Content-based transformation, transmission, presentation, etc.  called transcoding, scalable coding, adaptive coding, … Armando Fox PhD Candidate, UC Berkeley Computer Science Division Advisor: Eric Brewer Example of a Scalable Coding Original 0.384 Mbps 2 Mbps 0.144 Mbps Mobile Multimedia Challenges Adaptive Decoding - Optimizing rich digital media for mobile information devices with limited processing power, limited battery life and varying display sizes Error Resilience - Delivering rich digital media over wireless networks that have high error rates and low and varying transmission speeds Network Access - Delivering rich digital media without adversely affecting the delivery of voice and data services Negotiable QoS for IP multimedia sessions as well as for individual media components

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