3D COMPOSITING PAINT ANIMATION
combustion® 2.1 is Discreet’s paint, animation and 3D compositing software solution for Windows® and Macintosh® platforms. With Discreet’s intuitive design environment and award-winning technology, combustion 2.1 offers you the creative tools, speed and visual interactivity needed for professional broadcast design, visual effects, motion graphics and compositing.
Key features - Single, unified application for paint, motion graphics design, animation and compositing - Superior performance with optimized rendering, OpenGL acceleration, multi-processor support, extensive caching, and multiple viewports – all with real-time looped playback - Full 3D compositing environment - Advanced keying, color correction, tracking, grain management, and masking tools from Discreet’s flame® visual effects system - Fully integrated, interactive particle system with real-time preview and OpenGL acceleration - Powerful character generator for non-destructive character animation and text effects - Advanced, interactive rotoscoping for merging live action with animated effects - Streamlined design environment for enhanced, image-centric, professional workflow - Fully editable and automated schematic view representation representing of the entire composition - Resolution-independent with 8-, 10-, 12-, 16- and 32-bit (float) per component image processing - Discreet’s advanced film tools for color and grain management, including Cineon file support - backburner™ network rendering and central job management across multiple systems Design environment - Discreet’s intuitive design environment focuses attention on the image or composition - Clean, intuitive interface with context-sensitive tools automatically unveil needed controls - Configurable workspace provides multiple viewport displays, all with real-time playback - User-customizable color schemes; default color scheme image or composition - Configurable workspace provides multiple viewport displays, all with real-time playback - User-customizable color schemes; default color scheme optimized for typical lighting levels
Images courtesy of Gamma Studios Inc., Mekaniken, Ministry of Illusion, O'MAGE ltd.
Schematic view - Represents the entire process/workflow used to create the composition - Work simultaneously within the schematic, timeline or workspace view - Flowchart is automatically constructed as you build a composition - Add, delete, move, cut/copy and paste image sequences and effects operators - Fast navigation with pan, zoom and center functions Architecture - Resolution-independent: work in any format including video, HDTV and feature film - 8-, 10-, 12-, 16- and 32-bit (float) per component image processing and file I/O - Convert or mix and match different image resolutions and color bit-depths at any time - State-of-the-art RAM caching and real-time RAM playback for increased interactivity - Multi-threaded UI allows you to continue working while effects render in the background - OpenGL acceleration for real-time interactive 3D display and accelerated 2D particles Compositing - Full 3D compositing environment with optimized 3D and 2D modes for superior performance - True 3D perspective positioning and animation (3D mode) - True 3D animatable camera with real-world camera attributes (3D mode) - Unlimited color light sources, with attributes like “spot”, “point” and “distant light” (3D mode) - Realistic ray-traced shadows and reflections (3D mode) - Multiple object parenting, hinging and path alignment for advanced motion path hierarchies - High quality Motion Blur - Multiple transfer modes, including add, subtract, screen, difference, negative and shade - Unlimited layers per composite; nest multiple layers inside a composite for greater efficiency Painting - Complete, integrated, object-oriented paint and animation environment - Vector-based paint: all paint strokes are resolution-independent and fully editable - Real-Time Roto™: paint in one viewport while watching the result loop-playback in another - Pressure-sensitive painting and drawing tools such as airbrushes, geometric shapes and more - 30+ real-time draw modes, including: smooth, brightness, blur, emboss and more - Cloning and reveal controls for interactive painting between video clips and frames in a clip - Store paint tools and options as snapshots for switching between brushes, settings and more
Keying - High-quality, professional blue/green screen keying with advanced matte control tools - Intuitive Discreet Keyer (RGB, YUV, HLS, Channel, Luminance, RGB-CMYL and custom) - Shadow, reflection and transparent object keying capabilities - Matte edge and softness controls, including levels, shrink and erode and Gaussian blur - Advanced spill and color suppression controls - Difference Keyer for pulling keys by comparing two images - Plug-in support for 3rd party keyers Color correction - Discreet’s unified color correction interface for improved performance and workflow - Comprehensive color correction tools, including Color Balance, Brightness/Contrast, Levels, Gamma, Equalize, Tint, Curves, Shadows/Midtones/Highlights adjustment and more - NTSC and PAL color limiting and RGB and HSV color space models - Precise and automatic color matching of footage from different sources Motion tracking - Discreet’s high-precision, context-sensitive, embedded tracking technology - Fast tracking of an unlimited number of points for changes in position, scale and rotation - Four-corner pinning and image stabilization to remove unwanted camera roll, shake and jitter - Any keyframeable parameter, point, mask or effect can be animated using the tracker - Export tracking data to any other compositing system that imports ASCII tracking data Selections - Expanded range of animatable, vector-based selections including shape, lasso, channel and text with feathering control and animatable expand/contract - Animatable magic wand selections: keyframe and even track the magic wand point - Keyer-based selections for advanced color-based extraction and rotoscoping - Boolean operations including add, subtract, intersect and replace Masks - Create animatable, spline-based masks using standard shapes or by drawing freehand - Create multiple linked and articulated shapes in a single pass for faster rotoscoping - Uses Gmask, Discreet’s powerful three-spline rotoscoping technology for variable-edge softness - Provides control of inner and outer mask softness for motion blur compensation - Boolean shape operations include add, subtract, intersect and replace
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Keyframing and timeline controls - Layer-based timeline and animation curve editor - Clip trimming, advanced keyframe and object control - Marquee-based multi-selection of keyframes and objects - Perform copy/paste and math operations on channels or groups of keyframes - Automatic ease in/out control over single or multiple keyframes - Define curve interpolation, per keyframe, from constant, linear, Bezier, cubic or hermite - Define extrapolation per channel: loop, ping pong, or progressively repeat animations Filters and plug-ins - Full range of blur and sharpen, channel manipulations and stylize filters - 3D effects for RPF/RLA images include depth of field, 3D fog, 3D glow, 3D lens flare, G-buffer and 3D motion blur and Texture Map - De- and re-interlace, 3:2 pull-down removal/addition, reverse dominance and broadcast-safe - Distortion, displacement and bump mapping effects; transition effects - Compatible with most Adobe® Photoshop® and Adobe® After Effects® plug-ins Advanced visualization and film tools - Allow artists to accurately manipulate and display digital film scans on computer monitors - Produce results that closely match the original film source when printed and projected - “Add Grain” filter includes automatic grain matching and presets for popular film stocks - “Remove Grain” filter for removing grain while retaining detail (reduces image softening) - Use Discreet’s color management and Look-up (LUT) or create custom LUTs - Native 10-bit Cineon support – paint or rotoscope directly in 10-bit without conversion - Supports 8-, 10-, 12-, 16- and 32-bit (float) per component for full floating-point accuracy Character generation and text effects - Fast, interactive editor for resolution-independent, non-destructive text animation - Direct WYSIWYG manipulation of text within the context of the overall composite - All paint tools, effects operators, draw modes, cloning, etc. can be applied to text objects - Font attributes (face, outline, shadow) have individual color, gradient and texture controls - Individual control of phrases, words and characters for precise editing and animation - Animate text along a path, with full on-screen editing of path control points - Edit and animate vector outlines of text characters - Full typography attributes (small caps, kerning, etc.) supported - Support for Adobe PostSscript® and TrueType® fonts; international right-left, vertical text entry; Double-byte (Asian, Arabic fonts) - Generators for creating frame counters, timecode burn-in, sequential and random numbers
Particle system - High-quality 2D particle system for creating smoke, fire, explosions, water and other effects - Includes a library of hundreds of preset effects, each one fully customizable - Browse the particle library using a real-time interactive preview window (requires OpenGL) - Create your own particle effects using sprites created from custom bitmaps, or use any element in the combustion workspace as a particle, such as text or paint objects - Create multiple particle emitters, including point, line, poly-line, circle and area emitters - Create deflectors for particles to bounce off during animations - Motion track emitters to lock particle effects to moving objects in an image sequence - Apply Motion Blur to particles - Control the color, emission and behavior properties of the particles including direction, life, number, spin, bounce, velocity, randomness and other parameters - Interactively adjust particle properties while seeing the results playback (requires OpenGL) Audio - Supports QuickTime®, AVI, WAV, and AIFF files - Synchronize audio to any operator in the process tree, or use as a global reference track - Display the audio waveform over the timeline for accurate synchronization - Simultaneously play audio in real-time with cached animation - Volume controls and VU/Peak meters 3ds max™ integration - Import rendered 3ds max RPF/RLA files with extended channel information for post-processing - 3D filters with RPF support (3D Fog, 3D Depth of Field, 3D Lens Flare, 3D Glow,3D Motion Blur and Texture Map) - Create selections based on objects and materials IDs in the RPF file - Use camera information from the 3ds max rendered sequence to control the combustion camera position and orientation - Relight rendered RPF/RLA images in combustion using 3D shading - Use native combustion workspace files directly in 3ds max as resolution-independent, scalable texture maps - Paint directly in the 3ds max viewport with any combustion paint tool Discreet effects systems integration - Share garbage mask, keyer, color corrector and tracker data and setups as well as film tools (grain and color LUTs) with inferno®, flame, flint®, fire®, and smoke® Photoshop® and EPS import - Import multi-layered Photoshop PSD files as individual layers for compositing and animation - Import and edit EPS files, including gradients and layers, as resolution-independent vector-based graphics
Input / output - Optimized image-based file browser and multi-criteria searching helps manage large projects - Supports fields and 3:2 pull-down interpolation with automatic detection of phase - NTSC and PAL broadcast monitor display is supported with select video cards - Capture frames or sequences directly with select QuickTimecompatible capture devices - Supports industry-standard file formats (QuickTime, AVI, BMP, JPG, TGA, ElectricImage™, GIF, JPEG, Photoshop, EPS, PICT, PNG, Quantel™, SGI, Targa, TIFF, Maya IFF and 3ds max RLA and RPF (Rich Pixel Format) - Support for DPX and 10-bit Cineon file formats and 10- to 8-/16-bit log-linear conversion Rendering - Render Queue™ operates standalone or multi-systems for (background) network rendering - Supports multiple outputs per render node - sends e-mail notification upon render completion backburner network rendering (Windows only) - Includes backburner, Discreet’s unified network rendering system - Control rendering from within combustion 2.1 or the standalone backburner monitor
To purchase or obtain product information, contact Discreet: North America: 1.800.869.3504 International: 1.514.393.1616 email: product_info@discreet.com web: www.discreet.com Reseller listings are available at www.discreet.com/resellers Discreet. 10 rue Duke. Montréal. (Québec). Canada H3C2L7
Product information and specifications are subject to change without notice. This publication may include inadvertent technical inaccuracies or typographical errors. Autodesk, Inc., provides this information “as is”, without warranty of any kind, either express or implied, including any implied warranties of merchantability or fitness for a particular purpose. (This exclusion may not apply to you as some jurisdictions do not allow the exclusion of implied warranties). Discreet is a division of Autodesk, Inc. Autodesk, Discreet, 3ds max, backburner, combustion, fire, flame, flint, inferno, Real-Time Roto, Render Queue and smoke are either registered trademarks or trademarks of Autodesk Inc./Autodesk Canada Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. ©Copyright 2002 Autodesk, Inc. All rights reserved.