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Bringing stop-motion animation to life

The film “Corpse Bride,” opening Friday, uses stop-motion animation to make its cast of puppet actors come alive. Animators moved the 16-inch-tall puppets a

fraction of an inch between each shot to create the illusion of motion. Some of the techniques, such as the use of tiny gears to control facial expressions, are new.



Skeleton armature Latex skin Puppet wardrobe Frame

The metal skeleton of the puppet provides structure Rubber skin attaches to the armature and Artists create a miniature wardrobe by frame

and stability while allowing full range of movements. provides the body shape and muscles. for each puppet character. Animators use

14 sets of

Mechanized head removable

Allen-wrench access points in the ears With the armature inside a mold, puppet Facial features are a mix of prosthetic eyelids in

and hair allow animators to manipulate makers inject foam latex to create the body. glue and acrylic paint. varying sizes to

intricate gears in the head that control achieve a blink.

Block mold

facial expressions. A quarter-second

of footage:



Frame Seconds

1 0.04



Detachable

head Silicon layer

Foam Metal makes face

latex armature seem more

Puppet lifelike.

Allen-wrench outline

access points

2 0.08





Wire-frame hands

Bendable wires in the hands

allow animators to position

the fingers.





3 0.13

Wire









4 0.17









Hinged joints Foam with- Hand-sewn

To allow posing in still positions, stands hot clothing is

puppet-actor joints are tighter stage lighting glued to 5 0.21

than human joints. and constant foam body

handling by

1/8-inch animators.

steel rod









6 0.25









Shoes attach Jointed toe

to armature for walking







Old-school animation G, N, R group Ah group Oh and U group

For the film’s town crier character — whose

mouth movements are more expressive than

others’ — animators employed a traditional Area

stop-motion technique. For each frame, they of face

placed a different mouth panel on the face. adjusted

A look at some mouth shapes and sounds:



Sources: Animation supervisor Anthony Scott, Mackinnon and Saunders, Warner Bros. Graphics reporting by B ra d y M a c Don a ld

R a o u l R a ñ o a Los Angeles Times


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