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Ubisoft Toronto Core Team Bios Lesley Phord-Toy – Producer After spending 4 years in R&D as a software engineer in game development and visual effects, Lesley moved onto the production floor in 2003 as a gameplay programmer. There, she shaped her insight of the development of innovative, creative, and top-quality titles; they are truly born of a collaborative effort from a group of passionate, talented, and diverse people. This insight motivated her to become a Producer in 2006. Since then, she’s been making team building a top priority. Having previously collaborated with accomplished partners such as Activision, Pandemic, and EA, Lesley is thrilled to now be a part of the exceptional team at Ubisoft Toronto. Favorite Game: Super Mario Bros. If I could fight any game character, which would it be: Max from Sam and Max Hit the Road Rima Brek - Head of the Toronto extension of the Technology Group After completing her studies in Engineering at McGill University, Rima spent a short year working at Nortel, until she realized she could focus her career on making games! Rima joined Ubisoft in 1998 where she spent her first few years working on a number of games for children. She later found her passion in AI programming and worked on titles such as Tom Clancy’s Rainbow Six Raven Shield and Rainbow Six 3 – Xbox. As lead programmer on Rainbow Six Black Arrow and Open Season, Rima refocused her efforts on more of a management role. After spending a year as Programming Development Director for the Montreal studio, she joined the Ubisoft Technology Group in 2008 as a Middleware Engineering Manager. The teams under her responsibility develop and support technology used to make games across numerous Ubisoft studios. Favorite Game: World of Warcraft If I could fight any game character, which would it be: Mitsurugi from the Soul Calibur Series Jade Raymond – Managing Director Jade Raymond is the head of Ubisoft’s new Toronto studio, and is perhaps best known as the Producer of Assassins’ Creed and Executive Producer of Assassins’ Creed II. Well, maybe Jade’s not best known for Assassins’ in some of the danker corners of game fandom, but hey, thanks to Jade’s incredible team, Assassins’ is the fastest selling original IP in video game in history – The franchise has sold over 17 million copies and counting and Assassins’II is widely regarded as one of the best games of 2010. Jade got her start in games at IBM and Microsoft, while she was studying Computer Science at McGill, and took her first full time job in the game industry at Sony Online where she was lead programmer on titles such as Jeopardy! Online and got to start up SOE’s first R&D team. After Sony, Jade was recruited by EA/Maxis to be a Producer on The Sims Online. Jade likes long walks on the beach, unicorns, and poking dead things with a stick. Maxime Béland – Creative Director The Creative Director for Tom Clancy’s Splinter Cell : Conviction, Maxime Beland has been designing games for Ubisoft Montreal since 2000. He began his career at Ubi as a game tester in 1998 before becoming designer on the Tom Clancy’s Rainbow Six series, ultimately serving as Creative Director for the award-winning Rainbow Six : Vegas. Most recently, he was Game Design Director on the bestselling Assassin’s Creed. Maxime is now joining Ubisoft Toronto as a Creative Director on their first project, the next instalment in the Tom Clancy’s Splinter Cell franchise. Favorite Game: Half-Life series If I could fight any game character, which would it be: Tingle from The Legend of Zelda series Alexandre Parizeau – Senior Producer Alex Parizeau joined Ubisoft in 2005 as the Producer for Tom Clancy’s Rainbow Six Vegas. Prior to that, Alex produced licensed-based titles at A2M, working in partnership with Warner Bros, Take 2 and THQ. Alex has over 10 years of experience in the game industry and a broad range of experience within the game production pipeline starting from his early roots in QA and game design. He just finished his duty as the Producer for Tom Clancy’s Splinter Cell Conviction and now joins Ubisoft Toronto as the Senior Producer on their first project, the next instalment in the Tom Clancy’s Splinter Cell franchise. Favorite Game: Grim Fandango If I could fight any game character, which would it be: King Hippo from Punch-Out!
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