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Table Of Contents ABOUT THIS BOOK BLENDER FOUNDATION FOREWORD HOW TO USE THIS BOOK 01 INTRODUCTION

What is Blender? .......................................................................... 22 Blender's History.......................................................................... 23 About Free Software and the GPL .................................................. 25 Getting support - the Blender community........................................ 26 Downloading and installing the binary distribution............................ 28



14 16 18 22



02 INSTALLATION



Windows, MacOS X, Linux, FreeBSD, Solaris................................... 29 Building Blender from source ........................................................ 33 Technical Support ........................................................................ 37



28



03 UNDERSTANDING THE INTERFACE



Blender’s Interface Concept .......................................................... 38 Keyboard and mouse .................................................................... 38 Window types .............................................................................. 41

Contextes, Panels and Buttons............................................................ 42



38



Toolbox ....................................................................................... 45

Screens ............................................................................................ 45 Navigating in 3D Space...................................................................... 46 The viewing direction (rotating) ........................................................... 46 Translating and Zooming the View ....................................................... 48 Perspective and Orthographic Projection .............................................. 48 Draw mode........................................................................................ 50 Local view......................................................................................... 50 The layer system................................................................................ 50 The vital functions ............................................................................. 51



04 QUICKSTART



Your first animation in 30 + 30 minutes ......................................... 56 Warming up................................................................................. 56 Building the body ......................................................................... 56 Let‘s see what Gus looks like......................................................... 63 Materials and Textures .................................................................. 68 Rigging ....................................................................................... 74 Skinning...................................................................................... 76 Posing ........................................................................................ 78 Gus walks! .................................................................................. 82



56



6



Table Of Contents 05 OBJECT MODE 86



Moving (translating) objects........................................................... 87 Rotating objects........................................................................... 87 Scaling/mirroring objects .............................................................. 89 Transform Properties Panel ........................................................... 90 Duplicate .................................................................................... 90 Parenting (Grouping) .................................................................... 90 Tracking ...................................................................................... 91 Other Actions .............................................................................. 92 Boolean operations....................................................................... 92



06 MESH MODELING



96



Basic Objects .................................................................................... 96 EditMode .......................................................................................... 98 Basic Editing .................................................................................... 100 Mesh Undo ....................................................................................... 103 Smoothing ........................................................................................ 103 Proportional Editing Tool .................................................................. 106 Extrude............................................................................................. 108 Spin and SpinDup ............................................................................. 112 Screw ............................................................................................... 117 Noise ............................................................................................... 118 Warp Tool ......................................................................................... 119 Catmull-Clark Subdivision Surfaces ..................................................... 120 Edge Tools ........................................................................................ 124 Knife Tool......................................................................................... 124 Face Loop......................................................................................... 125 Meta Objects..................................................................................... 126



07 CURVES AND SURFACES



Curves ........................................................................................ 128 Béziers ....................................................................................... 128 NURBS....................................................................................... 130 Working example.......................................................................... 131 Surfaces ..................................................................................... 136 Text ............................................................................................ 137 Special Characters ....................................................................... 138 Extrude Along a Path.................................................................... 140 Skinning...................................................................................... 143



128



08 MATERIALS AND TEXTURES



Diffusion ..................................................................................... 147 Specular Reflection ...................................................................... 148 Materials in practice ..................................................................... 150



146



7



Table Of Contents

Material Colors ............................................................................ 150 The Shaders ................................................................................ 151 Tweaking Materials ....................................................................... 152 Textures ...................................................................................... 153 ImageTexture ............................................................................... 158 Multiple Materials ........................................................................ 160 Special Materials.......................................................................... 162 Solid and Hollow Glass ................................................................. 171 UV editor and FaceSelect.............................................................. 175 Texture Plugins ............................................................................ 179



09 LIGHTING



Introduction................................................................................. 180 Lamp Types ................................................................................ 181 Sun Light .................................................................................... 182 Hemi Light .................................................................................. 184 Lamp Light.................................................................................. 184 Spot Light ................................................................................... 189 Spot Buttons ............................................................................... 190 Shadows ..................................................................................... 190 Volumetric Light .......................................................................... 192 Tweaking Light............................................................................. 194 Three point light .......................................................................... 196 Three point light - Outdoor ............................................................ 198 Area Light ................................................................................... 200 Global Illumination (and Global Shadowing) .................................... 204



180



10 THE WORLD AND THE UNIVERSE



The World Background.................................................................. 208 Mist............................................................................................ 210 Stars .......................................................................................... 212 Ambient Light.............................................................................. 212



208



11 ANIMATION OF UNDEFORMED OBJECTS



IPO Block.................................................................................... 217 Key Frames ................................................................................. 217 The IPO Curves............................................................................ 218 IPO Curves and IPO Keys.............................................................. 222 Other applications of IPO Curves ................................................... 224 The Time IPO .............................................................................. 224 Path Animation ............................................................................ 226



216



12 ANIMATION OF DEFORMATIONS



Absolute Vertex Keys .................................................................... 230



230



8



Table Of Contents

Curve and Surface Keys ................................................................ 234 Lattice Keys ................................................................................ 234 Relative Vertex Keys ..................................................................... 234 Lattice Animation......................................................................... 239



13 CHARACTER ANIMATION



Introduction: Light, Camera and... ACTION ! ................................... 242 General Tools............................................................................... 243 The Armature Object .................................................................... 244 Bones Naming ............................................................................. 245 Parenting and IK chain ................................................................. 246 The Armature Panel...................................................................... 248 Skinning...................................................................................... 248 Vertex Groups .............................................................................. 249 Weight Painting............................................................................ 250 Posemode ................................................................................... 251 Action Window............................................................................. 252 Non Linear Animation................................................................... 254 Working with Action Strips ............................................................ 256 Constraints.................................................................................. 257 Constraint Types .......................................................................... 258 Constraints Evaluation Rules and Precedence.................................. 260 Influence..................................................................................... 261 Rigging a Hand and a Foot ............................................................ 262 Rigging Mechanics ....................................................................... 272 How to setup a walkcycle using NLA .............................................. 280



242



14 RENDERING



Rendering by Parts....................................................................... 291 Panoramic renderings ................................................................... 291 Antialiasing ................................................................................. 292 Output formats ............................................................................ 294 Rendering Animations................................................................... 296 Motion Blur ................................................................................. 296 Depth of Field.............................................................................. 298 Cartoon Edges ............................................................................. 302 The Unified Renderer ................................................................... 304 Preparing your work for video......................................................... 304 Color Saturation ........................................................................... 306 Rendering to fields ....................................................................... 306



290



15 RADIOSITY



The Blender Radiosity method ....................................................... 308 Radiosity Rendering...................................................................... 312



308



9



Table Of Contents

Radiosity as a Modelling Tool......................................................... 314 Phase 1: Collect Meshes............................................................... 315 Phase 2: Subdivision limits. .......................................................... 316 Phase 3: Adaptive Subdividing ...................................................... 316 Phase 4: Editing the solution......................................................... 318 Radiosity Juicy example ................................................................ 319 Setting up ................................................................................... 320 The Sky Dome ............................................................................. 320 The Radiosity solution .................................................................. 322 Texturing..................................................................................... 324



16 SPECIAL MODELING TECHNIQUES



Introduction................................................................................. 330 DupliVerts ................................................................................... 330 DupliFrames ................................................................................ 337 More Animation and Modelling ...................................................... 342 Modelling with lattices.................................................................. 345 How does it work? ........................................................................ 346



330



17 EFFECTS



Introduction................................................................................. 350 Build Effect ................................................................................ 350 Particle Effects ............................................................................ 351 A first Particle System .................................................................. 352 Rendering a particle system .......................................................... 353 Objects as particles...................................................................... 354 Setting Dupliverted Particles ......................................................... 355 Making fire with particles .............................................................. 356 The particle system ..................................................................... 356 The fire-material .......................................................................... 357 A simple explosion ....................................................................... 359 Controlling Particles via a Lattice ................................................... 362 Static Particles ............................................................................ 365 Wave Effect ................................................................................ 367



350



18 VOLUMETRIC EFFECTS 19 SEQUENCE EDITOR



370 376



Learning the Sequence Editor........................................................ 376 First animation: two cubes ............................................................ 376 First Sequence: delayed wireframe animation.................................. 378 Second animation: A delayed solid cube ......................................... 380 Third animation: a tunnel .............................................................. 382 Second sequence: Using the tunnel as a backdrop........................... 386



10



Table Of Contents

Fourth Animation: a jumping logo .................................................. 386 Fifth Animation: particle bars ........................................................ 386 Third sequence: Combining the logo and the particle bars ................ 388 Sixth Animation: zooming logo....................................................... 390 Assembling everything so far ......................................................... 390 Conclusion .................................................................................. 392 Sound Sequence Editor ................................................................ 392 Sequence Editor Plugins ............................................................... 394



20 PYTHON SCRIPTING



Setting PYTHONPATH .................................................................. 400 A working Python example ............................................................ 401 Headers, importing modules and globals......................................... 402 Drawing the GUI .......................................................................... 403 Managing Events.......................................................................... 404 Mesh handling ............................................................................. 405 Conclusions ................................................................................. 407 Python Reference and Scripts ....................................................... 407



398



21 BLENDER'S PLUGIN SYSTEM



Writing a Texture Plugin ................................................................ 408 Specification ............................................................................... 409 Compiling.................................................................................... 416 Writing a Sequence Plugin ............................................................ 416 Specification ............................................................................... 416 Our Modifications......................................................................... 420 Compiling.................................................................................... 422



408



22 FROM BLENDER TO YAFRAY USING YABLE



What is Yable? ............................................................................. 426 Which Yable? ............................................................................... 426 Where to get YableX? .................................................................... 427 Installing the script ...................................................................... 427 The Interface............................................................................... 428 Workflow philosophy ..................................................................... 428 Global Settings ............................................................................ 428 Rendering settings ....................................................................... 433 Material Settings.......................................................................... 435 Light Settings .............................................................................. 440 Yable Juicy example ..................................................................... 444



426



23 YAFRAY



Installation .................................................................................. 449 Scene Description Language Overview............................................ 451 Shaders ...................................................................................... 453



448



11



Table Of Contents

Meta Shaders .............................................................................. 455 Renderable Objects ...................................................................... 461 Lights ......................................................................................... 462 Background ................................................................................. 470 Camera ....................................................................................... 472 Render........................................................................................ 472 Filters ......................................................................................... 474



24 BLENDER WINDOWS



The Mouse .................................................................................. 478 The Window Header ..................................................................... 479



478 480



25 HOTKEYS IN-DEPTH REFERENCE



Window HotKeys .......................................................................... 480 Universal HotKeys ........................................................................ 481 Object Mode HotKeys ................................................................... 485 Edit Mode HotKeys - General......................................................... 496 EditMode Mesh Hotkeys ............................................................... 497 EditMode Curve Hotkeys ............................................................... 500 EditMode Surface Hotkeys ............................................................ 502 EditMode Metaball Hotkeys ........................................................... 503 EditMode Font Hotkeys ................................................................. 503 Armature Hotkeys......................................................................... 504 VertexPaint Hotkeys...................................................................... 505 FaceSelect Hotkeys ...................................................................... 505



26 WINDOWS REFERENCE

The The The The The The The The The The The The The



InfoWindow ........................................................................... 506 FileWindow ........................................................................... 513 3DWindow ............................................................................ 521 IPO Window .......................................................................... 529 Sequence Window.................................................................. 539 OopsWindow ......................................................................... 544 Action Window....................................................................... 549 Non Linear Animation Window................................................. 552 Text Window.......................................................................... 556 Audio Timeline Window .......................................................... 559 ImageWindow ........................................................................ 561 ImageSelectWindow ............................................................... 564 Animation Playback Window.................................................... 567



506



27 BUTTONS REFERENCE



The Buttons Window .................................................................... 570 Logic Context .............................................................................. 572 Script Links - Linking scripts to Blender ......................................... 574



570



12



Table Of Contents

Shading Context........................................................................... 576 Lamp Sub-context ....................................................................... 576 Material Sub-context.................................................................... 583 Texture Sub-context ..................................................................... 600 Radiosity Sub-context .................................................................. 615 World Sub-context ....................................................................... 620 Object Context............................................................................. 626 Editing Context ............................................................................ 639 Scene Context ............................................................................. 666 Rendering Sub-context ................................................................ 666 Animation/Playback Sub-context ................................................... 674 Sound Sub-context ...................................................................... 675 Panels out of the Buttons Window.................................................. 678 3D ViewPort ................................................................................ 678 IPO Window................................................................................. 681



28 COMMAND LINE ARGUMENTS



Render Options ............................................................................ 683 Animation Options ....................................................................... 684 Window Options ........................................................................... 684 Other Options .............................................................................. 684



682



29 BLENDER 2.32 RELEASE



Rendering ................................................................................... 688 Displacement mapping ................................................................. 693 Blender 2.32: Yafray .................................................................... 696 Blender 2.32: new features and fixes ............................................. 697



688



A B C D E F G



QUICK HOTKEYS LIST SUPPORTED VIDEOCARDS BLENDER 2.31 CHANGELOG THE BLENDER DOCUMENTATION PROJECT JOINING THE CODERS LICENSES GLOSSARY INDEX



704 724 732 738 740 742 752 762



13




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