Jonathan Murphy - Game Programmer - Resume by lPp9L2

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									                  Jonathan L. Murphy
         Game Programmer (C++, C, Python, LUA)
             153 Blackburn Rd,
         Blackburn South VIC 3130              Available to start with two weeks
               0413 402 945                       notice at current position
         nuclearfriend@gmail.com
                                  Career Objective

To further my knowledge and expertise in game related programming and to use it to
make great games.

                               Professional experience

      Languages: C++, C, Python, LUA, .NET.
      Graphics: Some OpenGL, some DirectX.
      Source/Asset build-systems: Scons, Python-based internal build system.
      SCM systems: Perforce, SVN, Visual SourceSafe
      Platforms: Windows, Xbox 360, Wii, PS2

                                    Shipped Titles

       Space Chimps (2008) - http://www.spacechimpsgame.com/
                 Credited as “Game Programmer”, was involved from pre-production,
       starting in February 2007 to release in July 2008.

                               Related Work History

       Developer/Technical Services | Datatime Services Pty. Ltd.
       January 2010 – Current (8 months)

    Providing a wide range of technical and programming services to support
     processing and data-entry of forms.
    Performing QA on each other’s work.
    Providing responses to bug reports and feature requests within a very short
     deadline.
       Game Programmer | Red Tribe
       January 2007 – October 2009 (2 years, 9 months)

      Worked with various teams of developers to create Space Chimps, prototypes and
       R&D.
         o Performed varied tasks of game programming, including player
             mechanics, AI, asset implementation, physics, special effects, controls and
             GUI.
         o Involved in certification requirements on all platforms, in the areas of data
             saving, loading, controls and terminology.
         o Was in charge of Xbox360 platform quality and builds. I created regular
             “publisher builds”, helped setup and maintain Xbox360 development kits
             for the rest of the team and fixed issues specific to the Xbox360 platform.

       Lead Software Engineer | Digital History
       2005 – 2006 (Volunteer) - http://www.resistanceandliberation.com

      Worked on “Resistance & Liberation”, a modification built on Valve’s Source
       Engine, using C++.

       Various contracted web site developments
       August 2004 - January 2009

      Eastern Puppy Love - http://www.easternpuppylove.com.au
      DutchFood - http://www.dutchfood.com.au/
      HTML, PHP, ASP, JavaScript

                              Skills & Personal Qualities

      I am friendly, approachable and communicate professionally with members of my
       development team. I am happy to share my expertise when others ask for it.

      I am always open to constructive criticism and use it so I don’t make the same
       mistakes twice.

      High level of computer literacy in Windows environments. I always maintain an
       efficient and distraction free working environment.

      A passion for making games, I like to make things “work” and particularly enjoy
       overcoming challenging problems. Working together and overcoming these
       challenges with others (designers, artists etc) is particularly enjoyable.

                                      Education

Bachelor of Computer Science, majoring in Software Development. UWS (2005 – 2006)
High School Certificate. Blaxland High School, NSW (2004)
                         Personal Interests & Hobbies

   Playing games, although I take as much enjoyment as seeing and understanding
    what other developers have done in their games as much as the experience.

   Personal game development projects. I was involved with the Half-Life and Half-
    Life 2 (Source engine) modification development communities during high
    school/University. I worked with lots of different professional and student
    developers, sharing my passion for making “Indy” games.

                                    References
References are available on http://www.linkedin.com/in/jmurph (login required) and
                                   more by request.

								
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