ScottS Resume by 0Q54ap1

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									Scott Scherrer
(949) 274-1631                                                                                                        Costa Mesa, CA
scott@iheartgameart.com                                                                                           iHeartGameArt.com
Objective – Environment Artist
To use my experience, game art talents and knowledge of emerging trends to contribute to a studio’s effectiveness and evolution.
To produce assets of the highest technical quality and conformity to any artistic vision.
Technical Skills
 high and low-res modeling           set dressing           material setup     concept              surface sampling
 photo and painted texturing         node based shaders     collision          scene profiling      modular asset creation
 real-time and GI baked lighting     object animation       uv layout          scripting            Art Direction, scheduling

 Software Knowledge
    3D Studio Max      Photoshop      Unity                   nDo, CrazyBump      HTML/CSS         Many source-save programs
    Maya               ZBrush         Unreal Engine 3         After Effects       Premier          Gimp, Blender, Corona
Industry Experience
 Home Revivals                                                                                                        Charleston, SC
User Interface Artist                                                                                          August 2012 – Current
     Icons, Design, Mock-ups and all art assets for universal iOS apps
Burton Design Group                                                                                       Rancho Santa Margarita, CA
Art Director, Lead Artist, Environment Artist                                                                 Sept 2011 – June 2012
     Lead a small team of artists making media & Unity games for mobile, FaceBook, PC/Mac
     Titles worked on: Knight Hunter (PC/Mac), US media game trailer of “Mercenary Ops”
                                                                                                                           Tucsan, AZ
Pink Media LLC
                                                                                                             October 2011 – Nov 2011
Graphic Design Artist
       Logos and Facebook landing pages for a variety of clients.
 Independent Game Developer                                                                              Rancho Santa Margarita, CA
Artist, Animator, Designer                                                                                           05- October 05
                                                                                                             January Oct - Sept 2011
       Directed and created all artwork and animation for the game and marketing
       Title worked on: Surge (iPhone, iPad, iPod)
                                                                                                                         Stanford, CA
Stanford University
                                                                                                                  Oct 2010 - Jan 2011
Freelance Artist                                                                                              January 05- October 05
        Designed and created artwork for a series of 16” x 24” posters displayed around the campus
 Double Helix Games
Environment Artist
       Worked on a large team creating next-gen game worlds from concept to completion.                                   Irvine, CA
       Represented the Art Team in meetings with Engineering to facilitate desirable engine functionality       Aug 2007 - Feb 2010
       Title(s) worked on: Unannounced
 Shiny Entertainment                                                                                            Newport Beach, CA
Environment Artist                                                                                             Jan 2005 - Aug 2007
       Established an accomplishments-driven career highlighted by rapid acceleration to increasingly responsible positions
       Titles worked on: The Matrix: Path of Neo (Xbox, PS2, PC) Warriors of Enkor (PSP), The Golden Compass (XB360, PS3, Wii)
Games Published
“Knight Hunter”                                                                                Burton Design Group/Game Theropy
National media game trailer for “Mercenary Ops”                                                         YingPei Games / Epic China
“Surge” (universal iOS)                                                                             Independent / Apple App Store
“The Golden Compass”                                                                                    Shiny Entertainment / Sega
“The Matrix: Path of Neo”                                                                              Shiny Entertainment / Atari
Education
Bachelor of Fine Arts in Media Arts and Animation | The Art Institute of Colorado Denver, CO         Jul 2001 - Dec 2004 | Denver, CO

								
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