Script for Fakk 2 level using Radiant Editor
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Script for a level in Fakk 2 using Radiant Editor // Unlock the elevator door begin thread lock_door thread lift1 thread door_used waitforplayer end lock_door: $elevatordoor lock end got_jewel: $elevatordoor unlock end // Unlock the elevator door end //Elevator function begin lift1: waitevent: $lift1 ontouch start_move pause start_move: $lift1 notouch $lift1 time 2 $lift1 moveDown 448 waitfor $lift1 wait 4 $lift1 moveUp 448 waitfor $lift1 goto waitevent end //Elevator function end // Jammed Door display message begin door_used: loopy: $brokendoor OnUse printit pause printit: locprint 230 220 "This door is broken" goto loopy end // Jammed Door display message end //Grawlix in basement cut scene begin gr_cutscene: freezeplayer cinematic skipthread skip_gr_scene spawn Camera targetname grcam wait .1 $grcam follow $grcam_node1 $Grawlix $grcam fadetime 0 $grcam cut $grcam speed .4 cuecamera $grcam $Grawlix ai_off $Grawlix walkto $gr_node1 waitFor $Grawlix $Grawlix anim "taunt" waitFor $Grawlix //Grawlix/roarl.wav , Grawlix/step.wav , Grawlix/idle.wav , Grawlix/jump.wav ,Grawlix/roarm.wav //idle jumpfull happy2 hide hit1 pain1 $Grawlix walkto $gr_node2 waitFor $Grawlix //$Grawlix anim "" $Grawlix walkto $gr_node3 waitFor $Grawlix //$Grawlix anim "" $Grawlix walkto $gr_node4 waitFor $Grawlix //$Grawlix anim "" $Grawlix walkto $gr_node5 waitFor $Grawlix $Grawlix anim "taunt" waitFor $Grawlix $Grawlix ai_on skipthread "" cueplayer noncinematic releaseplayer end skip_gr_scene: skipthread "" cueplayer noncinematic releaseplayer end //Grawlix in basement cut scene end //Prison release of Water Sister begin ws_prisonrelease: freezeplayer cinematic fakeplayer skipthread skip_ws_scene spawn Camera targetname wscam wait .1 $wscam fadetime 0 $wscam cut $wscam speed .7 cuecamera $wscam $wscam follow $wscam_node1 $ws $ws ai_off $bars notouch $bars time 3 $bars moveUp 224 waitfor $bars $ws walkto $ws_node1 waitFor $ws //$ws anim "aerial_skip" //waitFor $ws wait .5 spawn Camera targetname wscam2 wait .1 $wscam2 fadetime 0 $wscam2 cut $wscam2 speed .7 cuecamera $wscam2 $wscam2 follow $wscam_node3b $bars2 $ws ai_on wait 8 $bars2 notouch $bars2 time 2 $bars2 moveUp 192 waitfor $bars2 skipthread "" removefakeplayer cueplayer noncinematic releaseplayer end skip_ws_scene: skipthread "" removefakeplayer cueplayer noncinematic releaseplayer end //Prison release of Water Sister end //End Level begin levelcomplete: freezeplayer cinematic fakeplayer skipthread skip_levelcomplete spawn Camera targetname endcam wait .1 $endcam fadetime 0 $endcam cut $endcam speed .7 cuecamera $endcam $endcam follow $endcam_node1 $gameover skip_levelcomplete: skipthread "" removefakeplayer cueplayer noncinematic releaseplayer end //End Level end
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