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Blazing Trails by HC120911205018


									   Blazing Trails
Leading Student Learning
Learning MODES

Lead them to Water
         Auditory Learners
• Learn by hearing
• Remember sounds/remember what was
• Lectures, recordings, reading aloud, group
  discussions, oral instructions, books on
  CD & ebook readers
• Take few notes
• Record own voice
           Visual Learners
• Learn by seeing
• Remember a “picture”/remember what
  was shown
• Reading, video/diagrams/charts/pictures,
  “print screen” features, turn off ebook
  audio features, written directions, color
• Take lots of notes
• Will ask you to repeat information
        Kinesthetic Learners
• Learn by doing (first-hand experience,
• Remember what they do
• Experiments/labs, games, field trips,
  problem-solving, physical props
• Take lots of notes (that they may not read)
• Use movement for experience
    Biggest Misconception
Because everyone can learn by hearing,
seeing, and doing, it does not matter how
the instructor structures or designs the
delivery of information.

Ability and preference are NOT the same.
 Preferred Mode     Non-preferred Mode

Smooth            Shaky
Automatic         Have to think about
Easy              Hard
Fast              Slow
Comfortable       Uncomfortable
Confident         Unsure
Learning Mode
Be Purposeful
               Best Handout
• Color – paper or ink

• Fill-in Map or Outline – places to write in

• Key steps/words for assignment --
Nature? Nurture?
Learning STYLES

Get them to Drink
  Learning is perceiving and
   processing information.

Learning style is PREFERENCE
 for perceiving and processing
                 David Kolb
         Learning STYLES
• 1. Imaginative – WHY?

• 2. Analytical – WHAT?

• 3. Common Sense – HOW?

• 4. Dynamic – WHAT IF?
       Imaginative Learners
• Perceive through experience, process
  through reflection
• Seek meaningfulness
• Ask WHY?
• Starting Point
• Gather ideas, brainstorm, various points of
  view, argue both sides, find connections
• Curious
         Analytical Learners
• Perceive through abstract
  conceptualization, process through
• Seek knowledge/information
• Ask WHAT?
• Follow Imagination
• Gather facts and evidence, evaluate ideas,
  build theories, sort and organize
• Want to get it right
    Common Sense Learners
• Perceive through abstract
  conceptualization, process through
• Seek usability
• Ask HOW?
• Follow Information
• Gather evidence through trying it out, trial
  and error, make it work, tinker, practice
• Figure out what works
         Dynamic Learners
• Perceive through experience, process
  through experimentation
• Seek possibilities
• Ask WHAT IF?
• Follow Trying/Practice/Tinkering
• Gather experience and information to
  make it their own, do it their own way,
  refine what’s been given
• What if I do this?
Freshman Learning Community
 library instruction experience.
          Instruction Design
• What?
  – Content and outcome -- Information
• Why?
  – Past and future – Experience (context)
• How?
  – Practice -- Usefulness
• What if?
  – Playing and Becoming -- Integration
     Instruction Presentation
• Why?

• What?

• How?

• What if?
• Do not forget the WHY?

  Practical/Failure/So You Can Do It Yourself?

• Can skip the WHAT IF?

• $10 – online Learning Type Measure
  assessment of learning style

• David Kolb, Experiential Learning Theory
• Bernice McCarthy, About Learning
    Leading Student Learning
Learning Modes
    Lead them to Water

Learning Styles
    Get them to Drink

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