Designing e-Learning
Document Sample


Designing e-Learning
Planning the development of online
learning
From e-Learning by Design
By William Horton, 2006
What is e-Learning
Not limited to what takes place
within Web browser
Use of information and computer
technologies to create learning
experiences
How these learning experiences are
formulated, organized, and created.
Not limited to a course
What is e-Learning
Varieties of e-Learning
Standalone course
Virtual-classroom courses
Learning games and simulations
Embedded e-Learning
Blended learning
Mobile learning
Knowledge management
What is e-Learning design? (p3)
Design – decision that governs what in a
learning setting
What is instructional design: include
pedagogy (課程) and androgogy (成人教育)
Translate high level project goals to
choice for technology and learning
content.
Decision: technological management system
Development and selection of content and
media
What is e-Learning design?
-- Consider multiple perspectives
What are the influences of a
effective e-Learning ?(p5)
Instructional Design :Theories about
how people learn; strategies for
applying these theories
Software engineer : Building reliable
computer programs; User-interface ;
transmitting media over networks;
design and quality control; concepts of
object design, usability design, and
rapid design
What is e-Learning design?
-- Consider multiple perspectives
What are the influences of a
effective e-Learning
Media design:Selecting appropriate
mixture of text, graphics, voices, music,
animation, ….
Economics : helping delivery of value,
generating revenue, and creating other
resources
It must be developed under a budget
and on schedule
What is e-Learning design?
-- Design all units of e-Learning (6-7)
Pyramid of e-Learning
Curricula 學程 (學群,課群)
Course 課程
Lesson 課
Topic 主題
Activity
Design Quickly and Reliably
E-Learning – rapid, cyclical design process
Speedy learning
Steps for instructional design (p8-9)
Clarify the goals for the project
Describe how your project will contribute to
organizational goals.
Write the learning objective for the course
Design a learning object to accomplish that
objective
Design learning activities
Design test
Design Quickly and Reliably
-- Identify your goal 指出教學宗旨目標
Ask what matters
自行舉例?以專業 Training 為例
Make your organization’s goal your
goal (視組織的宗旨為你的教學宗旨)
What are the types of goals?
Financial…..
Intellectual…
Customers…..
Operations…
Reputation…
Design Quickly and Reliably
-- Set learning objectives設定教學目標
White your learning objectives (p13-14)
Clear, precise, worthy
What are the types of objectives?
What are the primary (terminal) and
secondary (enabling) goals (objectives)?
Primary: stated in terms of performance
XXX will be able to do (verb) ….學習者表現…
Secondary: teach things necessary to
accomplish a primary objectives
XXX will know, believe, or feel…學習者相信…
Design Quickly and Reliably
-- Spell out the situation (舉出目標情形)
目標訂定要素 (p18)
Trigger 在何種事件下會啟動這種學習
Condition在何種狀況下會表現這種行動
Resources依據哪些資源
Design Quickly and Reliably
-- Set criteria for success
決定學生是否有成功的達成目標的指標有哪些
( p18)
Percentage of learners accomplishing the
objectives
Average error rate
Time required to perform the task
Results produced in a specified period of
time
Reduction in frequency of problems or
increase in rate of favorable incidents
Design Quickly and Reliably
-- Analyze learners’ needs and abilities )
在e-Learning教學設計之前,所分析學生
需求與能力的項目包括:(p19-20)
Level of knowledge
Expectations and attitudes
Motivations
Technology skills
Design Quickly and Reliably
Consider defined curricula (已指定的
目標)(p20)
有些機構的目標已預先設定,例如:
Government regulations
Certification or licensing procedures
Standard reference works
Professional association
Standardized academic curricula
Design Quickly and Reliably
--Identify prerequisites (如何指出先備知識)
Spot related objectives (點出所有相關
目標)(p22)範例說明
目標
教導中層經理如何縮短計畫說明的內容
中層經理能詮釋重要行事途徑
目標
教導中層經理詮釋甘特圖
教導中層經理如何詮釋條狀任務項目
教導中層經理能夠藉由相關的標示了解任務的相
互關係
Design Quickly and Reliably
--如何指出Identify prerequisites (先備知識)
State objective in shorthand (p23)
例子
縮短計畫說明的內容
詮釋重要行事
Hierarchy of learning 學習目標階層
P24之表中,最上層者為較難的目標,而最下層的為最
基本的目標
Identify prerequisites 指出先備知識
較為基層的知識,如程序中的步驟,或定義
Identify how to accomplish prerequisite 指
出如何完成先備知識的學習
Design Quickly and Reliably
--Decide the teaching sequence of your objectives
決定完成教學目標的順序
Decide a logical sequence for learners to
accomplish these objectives
Refer to the hierarchy of learning objectives
Use the following sequences:
Bottom up: teach prerequisite objectives first,
then teach each objective
Top down : start with top objective, allowing
access to prerequisites they lack
Side way : allow learners to traverse freely
Example: p28-30
Design Quickly and Reliably
--Decide the teaching sequence of your objectives
Where would you use each sequencing
strategies?
Bottom up
Necessary where safety is a concern
Avoiding misconception Benefit to novices
Traditional school training
Top down
Efficiency of learning
Choosing the content they explicitly request
Design Quickly and Reliably
--Decide the teaching sequence of your objectives
Top down
Good for experienced learners
Suited for just-in-time learning
Learn what they need
Sideway
Less predictable
Adding excitement to the learning process
Good choice for discovery learning
Learn to cope with a complex dynamic
situation
Design Quickly and Reliably
--Create objects to accomplish objectives
What is a learning object (p32)
A chunk of electronic content for
accomplishing a single learning goal.
Containing text, graphics, music….
Can be accessed individually through a
menu, search engine, or button, and
separate from other objects
For the purpose of accomplishing a learning
goal – broad or narrow
Containing the means to verify the
accomplishment of a objective
Design Quickly and Reliably
--Create test
(p36-37)
Create the tests as soon as the learning
objectives are defined The test is best
guide to designing learning activities
Tests clarify the objectives
Use the test to pre-test learners
Tests can serve as the learning activities
for the object (practices, games, and
work assignments)
Tests provide guide in developing
contents
Design Quickly and Reliably
--Select learning activities
(p37-38)
Exercise basic skills thought processes,
attitude, and behaviors.
Learn by considering, researching,
analyzing, evaluating, organizing,
synthesizing, discussing, testing,
deciding, and applying ideas.
Mental experiences that lead to learning.
Design Quickly and Reliably
--What kinds of activities
(p39-40)
Absorb-type activities
Presentations:…
Readings:…
Field trips:…
Do-type activities
Practice:…
Discovery:…
Games: …
Connect-type activities Research:…
Ponder:…
Stories from learners:…
Job aids:…
Get documents about "