SOUND DESIGNER & COMPOSER
Date of Birth: 16/07/1984 Email: Tom_McCaren@hotmail.com
Website: www.TomMcCaren.co.uk LinkedIn: uk.LinkedIn.com/in/TomMcCaren
Blog: TomMcCaren.Tumblr.com Mobile: 07800731918
I am a highly creative individual with a good mind for technology and an up-to-date knowledge of the
games industry and it’s current technologies. I have a strong work ethic and am adept at learning
new skills and software programs and am also comfortable working extremely long hours. I find it
easy to think of original solutions to problems, (both of a creative and technical nature) and
communicate them effectively. I am a sociable person and enjoy working as part of a team but am
more than capable of working alone and managing my own schedule as well.
- Sound Design - Field Recording - Composing - Foley Recording
- Synthesis - Sample Editing - Audio Mixing - Video Editing
- Live Sound - Studio Recording - ADR - Web Design
Real visual Ltd: Sound Designer – 05/2011 – Present www.Real-Visual.com
I was outsourced by Real Visual to work with them in creating innovative simulation and training
software for a variety of high profile clients. I worked with the development team to establish what
audio content would be required for these projects, then created it, edited it and implemented it into
the Unity project files.
Carphone Warehouse: Sales Consultant – 08/2009 – Present www.CarphoneWarehouse.com
During my time at the Carphone Warehouse, I have taken on many extra duties, more specifically to
do with monitoring the sales figures and store finance and finding ways to improve our overall
performance. I have spearheaded many propositions, which have included: organising the team and
setting up a support structure and finding ways to improve team morale during difficult periods. My
manager has recently recommended me for the management-training program and I have recently
been selected for a temporary secondment as assistant manager for our million pound store.
Taskforce: Audio Engineer – 08/2010 www.KoplowitzProjects.com
Stephan Koplowitz, a world-renowned and award-winning dance choreographer, personally
requested me to record and edit some dialogue that he needed to go with a video for a project that I
had worked with him on previously.
Dartington Arts: Audio Tech/Asst. Composer – 06/2009 www.Dartington.org/Arts/Taskforce
I worked on a cross-Atlantic contemporary dance performance project called Liquid Landscapes, led
by Stephan Koplowitz. I was responsible for assisting in the composition of music tracks used for
performances, and for the setting up and running of the audio system at each of the 8 locations.
The Hippo: Senior House Technician – 01/2009 – 04/2009 www.HippoLive.co.uk
I was employed to set up and operate specialist equipment during live shows at a local music
venue. Effective communication skills were essential during my time in this job, both during shows
and the refurbishment in order to get things done effectively and on time.
Moofu Ltd: Commercial Studio Manager – 05/2008 – 12/2008 www.Moofu.co.uk
I was in charge of the audio and video production for a number of projects. During my time at
Moofu, I contributed to the research and development of an educational Flash game called Project
Zero. I also created all of the sound effects and music for it too. It was released nationwide in
January 2009 and has to date been purchased by more than 100 schools across the country.
Glade Music Festival: Backline Manager – 07/2007 & 2008 www.GladeFestival.com
I was in charge of the specialist audio equipment for the duration of the festivals. I dealt personally
with each of the 12 stage managers as well as some of the artists and I had to ensure that the right
equipment got to the right stage at the right time and was always in good working order despite
flooding of the backstage area caused by some of the heaviest rainfall in years across the country.
DHB Studios: Sound Designer – 08/2011 – Present www.SubvertGame.com.com
Subvert is a co-operative, objective based first person shooter that pits two teams against each
other in a race to destroy or recover an objective. Subvert is being put together by a remote indie
team spread across various countries around the world. I am creating the audio content for the
game, which ranges from the foley, ambient and weapon sounds to the GUI, imps and explosions.
MountainWheel: Sound Designer – 03/2011 – Present www.MountainWheel.com
I have joined an online team called MountainWheel Games to create a game called Stone Rage. It
is a multiplayer based action game set in the prehistoric era. I am responsible for creating the sound
design for the project and will be helping to bring the world to life by creating everything from
ambiences to animal sounds, and weapons as well as foley and dialogue.
Codemasters: Sound Designer - 04/2010 & 10/2010 www.Codemasters.co.uk
I have undertaken 2 work placements with the BAFTA winning UK games company Codemasters
and worked on the Operation Flashpoint Series on XBOX 360, PS3 and PC. I worked closely with
the audio team and created original Weapon, Bullet Impact and Ambience sound effects. I also
created the assets for them using the in-house tools, which were then fed into the game and kept in
the final release. I am credited under ‘Additional Sound Design.’
2004 – 2007: BA (Hons) Creative Music Technology, Bath Spa University
2003 – 2004: Music and Technology Training Access Course, Estover Community College
2001 – 2003: City & Guilds Parts I, II, III Sound Engineering, Deep Blue Sound Recording Studio
2000 – 2002: Advanced GNVQ Performing Arts, Estover Community College
1995 – 2000: GCSE’s (7 A – C grade), Plymouth College
- Logic Pro - Pro Tools - Sound Forge - Soundtrack Pro
- UDK - Unity - FMOD Designer - Vegas
Interests & Hobbies
I consider sound design to be a full time hobby and get involved in games projects whenever I get
the opportunity, but when I am not busy creating strange beeps, bangs and booms, I also enjoy
watching films, playing computer games, playing guitar and piano
Nick Palfrey Oliver Johnson
Managing Director, Real Visual Ltd Audio Lead, Codemasters