Applying Principles and Elements of Design by KOudP8X

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									Applying Elements and
Principles of Interior
        Design
 Housing and Home Furnishings
            Unit 4
Design Descriptions
   and Effects
                Color
• Produced when pigments in an object
  reflect or absorb the available light




• Sets moods, creates illusions, and adds
  unity and focus
               Form
• Apparent when an object has height,
  width, and depth




• Relates to the “shape” of solid objects
                Line

• Most basic element of design; length is the
  only dimension




• Gives direction and causes the eye to move
  from left to right, up and down, or
  diagonally
              Space
• Three-dimensional setting for decorating
  and furnishing




• Affects the way a room “feels” by filling
  it or leaving it open
             Texture
• Provides surface structure




• Creates interest and variety by appealing
  to the sense of touch and sight
• Hue – name of the color; the
  characteristics that make one color
  different from another color
• Intensity – brightness or dullness of a
  color; may be lowered by adding some
  of its complement
• Value – lightness or darkness of a hue;
  made lighter by adding white (tint) or
  darker by adding black (shade)
• Red, orange, yellow
• Perceived as “advancing colors” that
  make objects appear closer or larger
  than they actually are
• Make a room seem cozy and cheerful
• Green, blue, violet
• Make objects appear to be “receding” or
  smaller and farther away
• Calm emotions and present a feeling of
  restfulness and peace
• White, black, gray
• Often used as background colors
        Effects of Color
• Even though the actual temperature
  throughout a house may be the same, areas or
  rooms may seem warmer or cooler simply by
  the colors used in decorating.
• Spaciousness is also affected by the color.
  Warm colors make objects appear larger and
  cool colors make objects appear smaller.
• Colors can affect the mood of a room. Warm
  colors seem cozy and cheerful, while cool
  colors calm emotions and present a feeling of
  restfulness and peace.
Types of Color
  Schemes
       Monochromatic
• Based on a single hue; variation is
  achieved by changing value and
  intensity
           Analogous

• Combines related
  hues that are
  next to each
  other on the color
  wheel
        Complementary
• Combines two colors that are directly
  opposite each other on the color wheel
• NOTE: Contrasting colors make each look brighter
  and more intense.
   Split Complementary

• One hue is chosen
  and the two hues
  on either side of
  its complement
  are used with it
  for contrast
              Triad

• Combines any
  three colors that
  are of equal
  distance from
  each other on the
  color wheel
 Double Complementary

• Uses two
  complementary
  schemes together
            Neutral

• Uses
  combinations of
  black, white, and
  gray
Planning a Color Scheme
• Color schemes look best when one
  color dominates and additional colors
  are used in lesser amounts.
• Connecting rooms should be linked
  with the color scheme.
• Exposure of a room to sunlight
  affects color scheme choices.
• Large areas look best when low
  intensity colors are used.
• Rooms appear larger when light
  values and cool hues are used.
• Rooms appear smaller when
  dark values and warm hues are
  used.
• Rough textures make colors
  appear darker than smooth
  textures.
  Effects of Light and
   Texture on Colors
• Texture describes how a surface feels to
  the touch or how it looks like it would feel.
• The illusion of texture can be created by
  using patterns or colors and light.
• Smooth surfaces reflect light, making them
  appear lighter and brighter.
• Rough surfaces absorb light, making them
  appear darker and less intense.
Principles of Design
            Balance
• Provides a feeling of equilibrium and
  rest by the placement of furniture,
  pictures, and colors

• Occurs when visual weights of
  objects are balanced on both sides of
  a center point
           Emphasis
• Provides a center of attention or
  interest

• Occurs when an item or area becomes
  a focal point
          Proportion

• Provides a relationship between the
  size and distance of objects from
  one another and to the total look or
  total room

• Occurs when items are in scale
            Rhythm
• Provides a smooth movement of the
  eye from one area to another without
  sudden interruptions

• Occurs when colors, lines, forms, or
  textures are used in a consistent
  pattern
Design Principles
             Balance
• Obtained by placing
  identical objects on each
  side of a center point
  (symmetrical),
  or by placing unequal
  objects at unequal distances
  from a center point
  (asymmetrical)
           Emphasis

• Obtained by creating an area of
  interest that is seen when one enters
  the room (artwork, fireplace)
           Proportion
• Obtained by considering
  the visual size as well as
  the actual size of objects

• NOTE: Generally, unequal
  proportions are more
  pleasing to the eye than
  equal amounts
        Rhythm

• Obtained by
  radiation,
  repetition,
  gradation, or
  transition
The End

								
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