Document Sample
20Q Powered By Docstoc
From Wikipedia, the free encyclopedia

20Q is a computerized game of twenty questions that began as an experiment in
artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game
was made handheld by Radica in 2004, then it was discontinued in 2011 due to
Techno Source taking the license for 20Q handheld devices.
The game 20Q is based on the spoken parlor game known as twenty questions,               Type             Electronic game
                                                                                                          Online game
and is both a website [2] and a handheld device. 20Q asks the player to think of
something and will then try to guess what they are thinking of with twenty yes-or-       Inventor         Robin Burgener
no questions. If it fails to guess in 20 questions, it will ask an additional 5          Company          Radica (2004 - 2011)
questions. If it fails to guess even with 25 (or 30) questions, the player is declared                    Techno Source (2011-present)
the winner. Sometimes the first guess of the object can be asked at question 14.         Country          United States

                                                                                         Availability 1988–present
                                                                                         Materials        Artificial Intelligence
 1 Principle and history
 2 Modularity of the artificial intelligence                                                        [http://[2]   Official website]
 3 Game show
 4 References
 5 External links

Principle and history
The principle is that the player thinks of something and the 20Q artificial intelligence asks a series of questions before
guessing what the player is thinking. This artificial intelligence learns on its own with the information relayed back to the
players who interact with it, and is not programmed. The player can answer these questions with: Yes, No, Unknown,
Irrelevant, Sometimes, Probably or Doubtful. The experiment is based on the classic word game of Twenty Questions, and on
the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal.[3]
The 20Q AI uses a true artificial neural network to pick the questions and to guess. [1][4] After the player has answered the
twenty questions posed (sometimes fewer), 20Q makes a guess. If it is incorrect, it asks more questions, then guesses again.
It makes guesses based on what it has learned; it is not programmed with information or what the inventor thinks. Answers to
any question are based on players’ interpretations of the questions asked. Newer editions were made for different categories,
for example music 20Q which has the player think of a song, and Harry Potter 20Q, which has the player think of something
from the world of the Harry Potter series.
The 20Q AI can draw its own conclusions on how to interpret the information. It can be described as more of a folk taxonomy
than a taxonomy. Its knowledge develops with every game played. In this regard, the online version of the 20Q AI can be
inaccurate because it gathers its answers from what people think rather than from what people know. Limitations of taxonomy
are often overcome by the AI itself because it can learn and adapt. For example, if the player was thinking of a "Horse" and
answered "No" to the question "Is it an animal?," the AI will, nevertheless, guess correctly, despite being told that a horse is
not an animal.

Patent applications in the US and Europe were submitted in 2005. [5]

Modularity of the artificial intelligence
The modular capability of the 20Q artificial intelligence means that it can be embedded in small screen devices. Currently,
there is a handheld version of the AI. The device contains a small portion of the original 20Q website knowledge base; unlike
the online versions of the game, the handheld version does not have the ability to learn.
The 20Q artificial intelligence is different from less flexible, and extremely large, expert systems. Its modularity, adaptability,
and scalability means that it can be applied to other, more complex devices, for more complex uses.

Game show
   Main article: 20Q (game show)
On June 13, 2009, GSN began a TV version of the game, hosted by Cat Deeley of So You Think You Can Dance fame, with
Hal Sparks as the voice of the computer.

   1. ^ a b Goddard Engineering Colloquium Announcement
   2. ^ Official 20Q Website
   3. ^ with information from: LiCalzi O'Connell, Pamela. "Vegetables And Minerals On The Radar" The New York Times. March 27,
      2003; Burgener, Robin, computer architect, inventor.
   4. ^ Official 20Q Q&A
   5. ^ US application 102,105 [1] and EP 1710735

External links
   Official 20Q Website

via 20Q

Shared By: