3D Animation Level 3 Syll

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					                       3D ANIMATION LEVEL 3 SYLLABUS
Course Goals – This course will build upon previous experience and learning of 3D imaging
and modeling in the prerequisite courses, Animation I, and II. Tutorials and projects will
increase in complexity, allowing students to use concepts and skills acquired at this level.
This course will provide students the necessary skills focusing on necessary criteria to
produce portfolio quality examples of virtual 3D sets, models and animations. Students will be
introduced to Adobe Photoshop Elements 3, Bryce, and Adobe After Effects for video editing,
as well as other scanning and image manipulation software. Students will create photo-
realistic models and sets enhanced by lighting, shadows, reflection and textures.

The student may choose to work as a team, or individually on at least one project. Students
are expected to complete at least 4 assignments, culminating in a final 6-8 minute animation
incorporating all facets of 3D imaging and animation techniques.

1st 9 Weeks
   1.   Getting acquainted with Lightwave 8.0
   2.   Advanced Logo Design with hypervoxels and special effects, including lighting.
   3.   Assignment #1 – Logo Animation
   4.   Creating object motions using multiple Endomorphs
   5.   Advanced IK, character animation
   6.   Introduction to the Joytrol, plug-in to simulate lip-synching
   7.   Assignment #2 – Character Animation to include lip-synching

2nd 9 Weeks
   1. Continue with Assignment #2
   2. Advanced Surfacing techniques -
         a. Environment mapping
         b. UV Mapping
   3. LightWave Soft and Hard body dynamics

Graded reviews will be scheduled between tutorials to check for understanding of
concepts.

                                    MIDTERM (20%)
3rd 9 Weeks
   4. More 3D compositing
        a. Using the Image Editor
        b. Adjusting images for use with foreground keying
        c. Matching camera position and settings
        d. Matching environmental lighting
        e. Casting shadows
        f. Reflecting
        g. Radiant Lighting
        h. HDRI
        i. Depth of Field
         j. Smoke and Haze
   5. Creating textures in Photoshop for use in Lightwave
   6. Assignment #3 - Creating photo-realistic models – Print-Ad

4th 9 Weeks
   1. Advanced camera techniques
         a. Dolly zooms
         b. Hand held camera tricks
         c. Camera motion path tricks for better continuity between shots
         d. All of LightWave's ray tracing functions
         e. P.O.V. shots
   2. Final Project (may be done individually or in groups of no more than 3)
      Assignment #4 – Trailer for a Video Game or TV Ad (5-8 minutes). Use IMovie or
      Adobe After Effects to incorporate sound and visual effects.


                                   GRADING POLICY
Tutorials (every 4)                 15% of final grade        100 points every 4 Tutorials
In Class Reviews                    20% of final grade        100 points each Review
Animation Assignments (6)           55% of final grade        100 each Assignment
Final: Putting it All Together      10% of final grade        100

You will have at least 4 creative assignments per year. You will be graded on the aesthetic
quality and technical skill you show in your work. Each assignment will be graded based on
the following criteria:

      Time In: Is the project turned in by the due date? Late assignments will receive a
       lower grade 10 percent grade reduction per day. Assignments over a week late will
       receive a grade of F.
      Model: Are the objects named and modeled correctly, efficiently, and cleanly?
      Elements: Are elements correctly placed? Correctly rotated? Layers correct? Details
       correct? Size relationships correct? Parts fit properly? Scale correct? etc.
      Surfacing: Are colors used appropriately? Surfaces used appropriately? Specularity,
       Diffusion, Luminosity and Transparency settings properly used? Were textures applied
       correctly?
      Layout: Does the layout of all elements look good? Layout keyframes efficient? All
      object relationships established correctly? Scene files named properly?
      Camera: Are the shots well composed? Camera aesthetically pleasing? Camera
       movements and style accomplished well? Does the camera convey scale properly?
      Lighting: Is the Illumination of scene acceptable? Lighting aesthetically pleasing? Are
       shadows used appropriately? Does the lighting convey the appropriate mood?
      Animation: Is the Animation of each object correct? Scale properly conveyed by the
      animation? Timing of animation correct? Ease in - Ease out correct? Keyframes
       properly set? Movements appropriate for scene?
      Rendering: What is the overall aesthetic level of final rendering. Additional included
       materials well done? Are additional materials distracting or helpful? At what level did
       final work accomplish the assignment goal?
Approximate Time Schedule and Sequence of Events
The first part of each class will be review, or demonstrations. The remaining time of each
class will be hands-on time using the computers.


                                       INTERNET USE
The Internet is NOT TO BE USED for checking e-mail, downloading photos, music, or
downloading pirated software during class period. No surfing of Web sites is allowed during
class period unless directly related to class projects and with approval from instructor.
Violations of Internet Use will be subject to the Rules and Regulations of the Disciplinary
Handbook of Hampton City Schools.


TEACHER EXPECTATIONS:
I will do my best to treat you with respect, to be honest, provide you with a positive and
creative learning environment and tools necessary to succeed in the class. I will also provide
you with my availability, know-how, and resources to guide you through each project. By the
end of the year, I hope you will have gained a better appreciation and respect for the art of
Animation and your own unique creative abilities.

STUDENT EXPECTATIONS:
ATTENDANCE: Learning and overall grades will depend on tutorials and projects done in-class
on the computers. It is imperative that students be present and on time to class.
WORKFLOW: Students will be expected to complete quick reviews (bell ringers) of concepts
previously learned during the first 10 – 15 minutes of class. We have a very short amount of
time, but a lot of materials to cover and assignments to complete. Please refrain from
emailing, surfing, conversation and behavior that will be disruptive to the overall class
climate. Students are expected to stay on task and complete all assignments during class
time.
MATERIALS: Students are expected to provide a pocket folder for assignments and
handouts, etc. Students will be assigned a 100mb zip disk to be used as a backup device for
their projects. These disks belong to the Animation Department and each student is
responsible for making sure that it gets returned to the proper storage facility after each class.
If the disk is misplaced or damaged, it is the student’s responsibility to replace it with a new
one.

PARENT EXPECTATIONS:
Parents are always welcome to contact me in regards to their child’s progress in this class.
You can reach me at 825-4749, or email me at aashe@sbo.hampton.k12.va.us. Please
encourage and support your student in his or her creative abilities.
                    PLEASE DETACH AND RETURN THIS PAGE
I have read through the introduction, course description, teacher expectations, student
expectations, and parent expectations. I understand what is expected and I am in
agreement with it.




Teacher Signature                    Teacher Printed Name                       Date




Student Signature                    Student Printed Name                       Date




Parent/Guardian Signature            Parent/Guardian Printed Name               Date

				
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posted:9/10/2012
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