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					   Museums

„Museum for People”
project and team working
                 Project.
• Has a specific target group that is easy to
  describe.
• Is generally in line with mission – has
  specific goals.
• Has specific deadlines, staff, own and
  external resources...
• Enables dynamic work, ongoing evaluation
  of its results, ambitious reform and
  change.
          Project Management.
• Time management. Deadline, time axis, breakdown into
  stages, assigning tasks to time slots and people.
• Team management. Allocating tasks, responsibility,
  benefits. Motivating team Members, teamwork,
  information flow, discipline.
• Managing information: internal and external.
• Funds. Own funds, subsidies, ticket sales, shops,
  restaurants. Patronage and sponsoring.
• PR and publicity. Using barters, media relations,
  producing and distributing your own publicity materials,
  the Internet etc.
• Education, becoming familiar, promoting attitudes,
  shaping views, provoking discussion, creating stars (art
  as show business, museum as the big screen) etc.
             Team management.
A good team is:          Methods of influencing a team:
• Competent              • Recruitment
• Creative               • Good information distribution
• Motivated              • Motivating with responsibility,
• Dynamic                  review, encouragement,
• Resistant to stress      example, fairness, benefits
• Able to improvise      • Training and development
                           opportunities
• Positive in attitude
                         • Proper hierarchy
• Open to comments,
   knowledge…            • Mutual communications –
                           feedback
• Searching
                         • Success – artistic, commercial,
• Modest                   personal
• Polite …
      Stages of Project Work:
1. analysis / internal research – own needs,
   mission, tasks, goals...
2. defining / redefining Museum mission
3. plan concerning ideals to be implemented
4. analysis / external research 1
5. museum strategy
6. analysis / external research 2
7. museum tactics - projects
            Museum Tactics.
            Unit - PROJECT.
1. Project – exhibition, educational programme.
2. Creation.
3. Consultations, research, conclusions,
   modifications.
4. Implementation.
5. Information flow.
6. Organisation – content / logistics / funds /
   marketing – Recipient.
7. Summary – analysis, conclusions, distributing
   know how.
                  Brain Storm.
• Group composition – varied, neutralise or eliminate
  persons who don’t fit in.
• Manner of work: enthusiasm, openness, eagerness,
  faith.
• Facilitator.
• Work stages: I. brief; II. creative session – associations
  should be as remote as possible, looking for metaphors,
  visualisation, breaking stereotypes, just taking down
  notes without criticising or analysing; III. break; IV.
  critical analysis, choosing best ideas.
• According to the same scheme – detailed sessions
  developing selected ideas.
• Instruments: examples, props, flipchart, activating
  games.
     Brain Storm Stages and Rules:
0.    Always a group of at least 3 persons, at most 6
      persons. The facilitator takes down notes, stimulates
      the group, praises, ensures that no single person
      dominates the group, encourages timid people but
      without being too insistent.
•     Brief – clear definition of task, describing important
      circumstances and possible factors.
•     Creative session – we look for the most remote
      associations possible, metaphors, we visualise
      whatever we can (gestures, sketches, pictograms),
      we break stereotypes. MAIN RULE: all, even the
      dumbest ideas must be taken down, absolutely no
      criticism or analysis at this stage.
•     Break – take a breath, distance yourself.
•     Critical analysis, choosing best ideas.
                               Brief.
• Brief is a clear presentation of the expectations of the
  museum with regard to a project (or strategy).
• The following things need to be stated very precisely in a
  brief:
   –   work timetable;
   –   content-related, PR, artistic, educational goals etc.;
   –   recipients;
   –   budget;
   –   required features, conditions, principles.
• You must know what you WANT!
• You must be able to explain this precisely to those who
  execute the brief – staff, Commissioner...
                 Mind Map.
• It is a method of presenting complex processes,
  procedures or structures clearly.
• It allows to fit many pages of hard to understand
  notes on one page in an ordered and appealing
  way.
• A Mind Map helps us to order, remember, recall
  and inspire.
• Almost everything can be represented using a
  Mind Map.
              How to Create it?
• The initial concept – keyword, problem No. 1 – is put in
  the middle of the page – it’s best to represent it with the
  help of a visual association.
• We determine the most important groups of issues
  related to it (subjects, associations, tasks). We draw
  them, placing them evenly around the keyword.
• We draw rings around the concepts we’ve drawn; we
  connect rings with “trunks.”
• Subsequent trunks (groups of concepts) grow from the
  centres determined earlier. We have a map of
  associations, of cause-and-effect relationships.
• A well-drawn Mind Map will be our Advisor and
  Assistant, Guide and Enforcer of Order.

				
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posted:8/29/2012
language:English
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