Wii U Now Supports Two GamePads

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					Wii U Now Supports Two GamePads
Nintendo has announced that Wii U will be able to support a total of two GamePads

For the past year, many Nintendo fans have had just one question - will Wii U support
more than one of its iconic, innovative controllers? At E3 2011, Nintendo's
demonstrations and concept videos routinely used just one tablet, which has since been
named the Wii U GamePad. Back then, the publisher was unable to give a clear
indication of Wii U's capability, often contradicting itself.

If using two GamePads at the same time creates any sort of limitations upon the system
(or other controllers), it is unknown. Demos at this year's show allow for up to four
traditional controllers (either Wii Remotes or Wii U Controller Pros) in addition to
one Pad (for a total of five active devices), but nothing we've seen so far has used two

Wii U Pro Controller

Nintendo revealed during today's Nintendo Direct conference that Wii U will support a new
controller separate from the Wii U GamePad. This new controller, which you can see below, is
more traditional in appearance and shape than the tablet-like GamePad.

As you can see, the Pro Controller appears to feature all of the same buttons as the GamePad -
including two analog sticks above the face buttons - just minus the touchscreen.
Wii U's "GamePad"
Speaking to fans via a pre-E3 Nintendo Direct video, company president Satoru Iwata showed
off the final version of the tablet-like Wii U controller. As expected, it looks just like the one we
first saw a few weeks ago courtesy of an image leaked through a (now former) TT Games
employee's Twitter account.

Here's that leaked image one more time, for comparison purposes:
And here's the controller again, from this afternoon's Nintendo Direct video

Yeah, that's definitely a match. Iwata thankfully didn't just hold the controller up for the
camera, though, but went into detail regarding its final specifications.

First up, the controller has been given an official name. It's being referred to as the "Wii
U GamePad."

Next, support for near-field communication is confirmed. As hinted at in Ubisoft's
Rayman Legends trailer – which leaked to the Internet earlier this year – the controller
will be able to interact with objects placed on its surface to activate a variety of in-game
effects. (The rectangular marking on the left side of the controller's surface indicates the
placement spot, as many had guessed. Nintendo was quiet on specific examples of NFC,
but that's probably just because the company doesn't want to reveal its software line-up
until the Tuesday morning press event.
The other mysterious square, placed under the lower-right corner of the screen and
sandwiched between the Power button and Battery light? That's the TV Control button –
which, again, is exactly what many people guessed it would be based on the leaked
image. Pressing it will control the action of having your TV screen's image jump to the
handheld screen for portable play, and vice versa. You can also use the GamePad as a
remote control for your normal television viewing.

The analog control sticks are longer, now confirmed to be replacing the shorter, 3DS-
style slider pads that the controller originally had in place when revealed at last year's
E3. A new detail, though, is that the sticks are now clickable -- an extra button's hidden
underneath each one.

The GamePad will also include gyro and motion sensors to pick up player movements.
The overall form factor has been altered somewhat over last year's prototype to provide
more comfortable spacing between the sticks and face buttons, and the rear of the
GamePad has more comfortable hand grips in place.

The forward-facing camera is confirmed to be used for Wii U's built-in video chat. The
controller will also be able to access a web browser to surf the Internet and send web
pages to the TV screen, complete with a fancy velvet curtain graphic effect to make
reveals a surprise.

The stylus is still there, and Nintendo once again showed off footage of someone
sketching Link's face to demonstrate its functionality as an art pad.

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