Name New Name
Cham Resistant changed Junkie
Sex Appeal changed Hamster
Level Name Ranks Requirements
Earlier Sequence 3 PE 6
Quick Recovery 1 AG 5
Faster Healing 3 EN 6
Swift Learner 1 IN 4
EN 6, IN 6,
Smooth Talker 3 IN 4
Bonus HtH Damage 3 ST 6, AG 6
Stonewall 1 ST 6
3 Toughness 3 EN 6, LK 6
PE 7, IN 5, AG 6,
First Aid 40%
Comprehension 1 IN 6
Quick Pockets 1 AG 5
Awareness 1 PE 5
Cautious Nature 1 PE 6
Strong Back 3 ST 6, EN 6
Scout 1 PE 7
Kama Sutra Master
1 EN 5, AG 5
Steal 50%, Karma 50 or
Silent Running 1 AG 6, Sneak 50%
More Criticals 3 LK 6
Bonus Move 2 AG 5
Bonus Ranged Damage 2 AG 6, LK 6
Pack Rat 1
Snakeater 2 EN 3
Gambler 1 Gambling 50%
Heave Ho! 3 ST less than 9
6 Negotiator 1
Educated 3 IN 6
Ghost 1 Sneak 60%
Adrenaline Rush 1 ST < 10
Magnetic Personality 1 CH < 10
Salesman 1 Barter 50%
Ranger 1 EN 6
Rad Resistance 2 EN 6, IN 4
Here and Now 1
Light Step AG 5, LK 5
Better Criticals 1 PE 6, AG 4, LK 6
1 CH 6
9 Sharpshooter 1 PE 7, IN 6
Speaker 1 Speech 50%
Master Trader 1 CH 7, Barter 60%
Dodger 1 AG 6
Demolition Expert 1 AG 4, Traps 90%
Master Thief 1
IN 8, Doctor 80%
Living Anatomy 1
First Aid 40% or Doctor
Weapon Handling 1 AG 5
Big Guns 150%
(Statistic) < 10
Science 40% or Repair
Mr. Fixit 1
Lifegiver 2 EN 4
HtH Evade 1 Unarmed 75%
Action Boy 2 AG 5
Bonus Rate of Fire 1 PE 6, IN 6, AG 7
Bonus HtH Attacks 1 AG 6
IN 10, ST 8
Golden fingers 1 Repair 150%
Pickpocket 1 AG 8, Steal 80%
PE 8, IT 8
15 Silent Death 2
AG 10 Sneak 80%
Sniper AG 8, PE 8
Ultraperk! Small Guns 80%
Slayer ST 8, AG 8,
Ultraperk! Unarmed 80%
ST 8 or more
1 EN 8 or more
Level Name Ranks
Gecko Skinning 1 200 coins
Damage Master 5 Just shoot
Outdoorsman Master 5 Just travel
Repair Master 5 Just repair stuff
Driver 1 5000 coins
Traits Benefits and Penalties
You gain +10 Healing Rate, but Poison Resistance and Radiation Resistance start at 0%
You gain +2 Strength, -1 Action Points
You gain +1 Agility, but Carry Weight = 25 + (15 x your Strength)
You gain +20% chance to hit with one-handed weapons and -40% chance to hit with two-handed weapons
You gain +10% Critical chance and -30% total damage
You gain +5 Sequence. No natural Armor Class
You gain +15 Melee damage. -30% modifier to the critical hit tables.
All throwing and firearm attacks cost 1 less AP. Cannot aim attacks.
More violent death animations and 1% chance to instant your opponent to 0hp with any weapon.
More critical failures for everyone around you. More critical failures for you, too.
You gain +% to First Aid, Doctor, Speech, and Barter.
-% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed.
Humanoids don't attack you on random encounters.
Twice the chance to become addicted. Chems last twice as long.
Chems are twice as strong. Chems last half as long
You can carry +80kg, but -1 PE
You gain +5 skill points per level. -1 Perk rate.
IN and +-2
You gain +2 to attack sequence.
Getting up after being knocked down in combat only costs 1 AP
You gain +2 bonus to your healing rate.
You gain +15% bonus whenever XP is earned
You gain +10% to skills: Sneak, Lockpick, Steal and Traps
You gain +25% to Outdoorsman
You gain +1 to Intelligence for the purposes of dialogue
For hand-to-hand and melee attacks you gain +2 points of damage.
Reduction in chance to be knocked down during combat
You gain 2% to the threshold and 10% to damage resistance.
You gain 30-40 more hit points healed when using First Aid or Doctor skills
50% more skill points when reading books
Inventory access during combat only costs 2 AP. Works only in turn-based combat!
Examining a target shows hitpoints, weapon and ammunition count
During random encounters you gain +3 to Perception.
Carry an additional 22kg. of equipment
Amount of viewable map increased. Also, the radius of the tracking increases by two times.
Some characters more likely to have sex with you
You gain +40% to Steal
Able to sneak and run at the same time
You gain +5% chance of critical hits
Two extra APs per turn that can be used only for movement. Works only in turn-based combat!
For attacks with ranged weapons you gain +2 points of damage.
Carry an addition 22kg of equipment
You gain +25% to Poison Resistance
You gain +40% to Gambling
You gain +2 to Strength when determing range of a thrown weapon
You gain +20% to skills: Speech and Barter
You gain +2 skill points at level up.
You gain +20% to Sneak in dark conditions
When your HP drops below 50% you gain +1 to Strength.
You can invite to your party +2 members.
You gain +40% to Barter
You gain +15% to Outdoorsman
25% reduction in travel time on the world map
You gain +15% to Radiation Resistance
Immediately gain an extra level
50% reduction in your chance of setting off a trap
20% bonus on the critical hit table
Karma is doubled for the purposes of dialogue and reactions
You gain +2 to Perception when determining range modifiers plus +6 hexes to your vision range.
Higher chance of finding special places and people in random encounters
You gain +40% to Speech
25% discount when purchasing items from stores and traders
You gain +5 to your Armor Class.In addition, it gives a 10% chance to dodge a successful hit.
Explosives do more damage and always detonate on time. Affects the radius of the explosion.
You gain +10% to Lockpick and Steal
You gain +20% to Doctor and +5-15 damage to living creatures
You gain +10% to skills: First Aid and Doctor
You gain +3 to Strength for weapon calculations
You gain +30 points to minimal damage and +5 points to final damage, more violent fire death animations
You gain +1 to the respective Statistic.
You gain +10% to skills: Repair and Science
You permanently gain +70 hitpoints.
If your character at the end of his turn hasn't any weapons in his hand,
he gains +3AC for each unused Action Point [in the usual scenario it gives only one point]
Additional action point available in combat
Ranged weapon attacks cost 1 AP less to perform.
Hand-to-hand attacks cost 1 AP less to perform
With this perk you no longer need machine tools to craft things.
Size and facing modifiers are ignored when stealing from someone
In combat, your party members can see whom you are attacking. Also, you can lead them on the
global map(depends on their combat skills, equipment and level), your Charisma does not matter.
When sneaking HtH attacks from behind do double damage
Increased chance to score a critical hit with ranged weapons.
Depends on Luck [Luck 9 = 90% chance, Luck 8 = 80% chance etc.].
All HtH attacks are critical hits
Perk Slayer stacks with ultraperk Terminator!
Forget about fractures of limbs, blindness, and knockdowns!
The titanium alloy makes your bones and vital organs invincible.
All critical effects are ignored.
Special Perks Benefit
Ability to skin geckos for sale. Find Smiley in Clamath.
Every level of this perk gives you +3% to a final damage of chosen type of weapon (normal, laser, fire, etc)
Every level of this perk gives you +10% to Outdoorsman.
Every level of this perk gives you +10% to Repair.
Charisma is not considered when you travel on the global map in a car. Find T-Ray in New Reno.