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Name New Name Traits Fast Metabolism Bruiser Small Frame One Hander Finesse Kamikaze Heavy Handed Fast Shot Bloody mess Jinxed Good Natured Cham Reliant Cham Resistant changed Junkie Sex Appeal changed Hamster Skilled Night Person Level Name Ranks Requirements Perks Earlier Sequence 3 PE 6 Quick Recovery 1 AG 5 Faster Healing 3 EN 6 Swift Learner 1 IN 4 Thief 1 EN 6, IN 6, Survivalist 3 Outdoorsman 40% Smooth Talker 3 IN 4 Bonus HtH Damage 3 ST 6, AG 6 Stonewall 1 ST 6 3 Toughness 3 EN 6, LK 6 PE 7, IN 5, AG 6, Healer 2 First Aid 40% Comprehension 1 IN 6 Quick Pockets 1 AG 5 Awareness 1 PE 5 Cautious Nature 1 PE 6 Strong Back 3 ST 6, EN 6 Scout 1 PE 7 Kama Sutra Master 1 EN 5, AG 5 [not working] Steal 50%, Karma 50 or Harmless 1 more Silent Running 1 AG 6, Sneak 50% More Criticals 3 LK 6 Bonus Move 2 AG 5 Bonus Ranged Damage 2 AG 6, LK 6 Pack Rat 1 Snakeater 2 EN 3 Gambler 1 Gambling 50% Heave Ho! 3 ST less than 9 6 Negotiator 1 Speech 50% Barter 50% Educated 3 IN 6 Ghost 1 Sneak 60% Adrenaline Rush 1 ST < 10 Magnetic Personality 1 CH < 10 Salesman 1 Barter 50% Ranger 1 EN 6 EN 6 Pathfinder 2 Outdoorsman 60% Rad Resistance 2 EN 6, IN 4 Here and Now 1 Light Step AG 5, LK 5 1 [not working] Better Criticals 1 PE 6, AG 4, LK 6 Karma Beacon 1 CH 6 [not working] 9 Sharpshooter 1 PE 7, IN 6 Explorer 1 Speaker 1 Speech 50% Master Trader 1 CH 7, Barter 60% Dodger 1 AG 6 Demolition Expert 1 AG 4, Traps 90% Lockpick 50%, Master Thief 1 Steal 50% IN 8, Doctor 80% Living Anatomy 1 Science 60% First Aid 40% or Doctor Medic 1 40% Weapon Handling 1 AG 5 12 Pyromaniac Gain 1 1(x7) Big Guns 150% (Statistic) < 10 Science 40% or Repair Mr. Fixit 1 40% Lifegiver 2 EN 4 HtH Evade 1 Unarmed 75% Action Boy 2 AG 5 Bonus Rate of Fire 1 PE 6, IN 6, AG 7 Bonus HtH Attacks 1 AG 6 IN 10, ST 8 Golden fingers 1 Repair 150% Science 170% Pickpocket 1 AG 8, Steal 80% PE 8, IT 8 Officer 1 Outdoorsman 100% 15 Silent Death 2 AG 10 Sneak 80% Unarmed 80% Sniper AG 8, PE 8 1 Ultraperk! Small Guns 80% Slayer ST 8, AG 8, 1 Ultraperk! Unarmed 80% ST 8 or more Terminator 1 EN 8 or more Ultraperk! Doctor 60% Level Name Ranks Special Perks Requirements Gecko Skinning 1 200 coins Damage Master 5 Just shoot Outdoorsman Master 5 Just travel Repair Master 5 Just repair stuff Driver 1 5000 coins Traits Benefits and Penalties You gain +10 Healing Rate, but Poison Resistance and Radiation Resistance start at 0% You gain +2 Strength, -1 Action Points You gain +1 Agility, but Carry Weight = 25 + (15 x your Strength) You gain +20% chance to hit with one-handed weapons and -40% chance to hit with two-handed weapons You gain +10% Critical chance and -30% total damage You gain +5 Sequence. No natural Armor Class You gain +15 Melee damage. -30% modifier to the critical hit tables. All throwing and firearm attacks cost 1 less AP. Cannot aim attacks. More violent death animations and 1% chance to instant your opponent to 0hp with any weapon. More critical failures for everyone around you. More critical failures for you, too. You gain +% to First Aid, Doctor, Speech, and Barter. -% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed. Humanoids don't attack you on random encounters. Twice the chance to become addicted. Chems last twice as long. Chems are twice as strong. Chems last half as long You can carry +80kg, but -1 PE You gain +5 skill points per level. -1 Perk rate. IN and +-2 Perks Benefit You gain +2 to attack sequence. Getting up after being knocked down in combat only costs 1 AP You gain +2 bonus to your healing rate. You gain +15% bonus whenever XP is earned You gain +10% to skills: Sneak, Lockpick, Steal and Traps You gain +25% to Outdoorsman You gain +1 to Intelligence for the purposes of dialogue For hand-to-hand and melee attacks you gain +2 points of damage. Reduction in chance to be knocked down during combat You gain 2% to the threshold and 10% to damage resistance. You gain 30-40 more hit points healed when using First Aid or Doctor skills 50% more skill points when reading books Inventory access during combat only costs 2 AP. Works only in turn-based combat! Examining a target shows hitpoints, weapon and ammunition count During random encounters you gain +3 to Perception. Carry an additional 22kg. of equipment Amount of viewable map increased. Also, the radius of the tracking increases by two times. Some characters more likely to have sex with you You gain +40% to Steal Able to sneak and run at the same time You gain +5% chance of critical hits Two extra APs per turn that can be used only for movement. Works only in turn-based combat! For attacks with ranged weapons you gain +2 points of damage. Carry an addition 22kg of equipment You gain +25% to Poison Resistance You gain +40% to Gambling You gain +2 to Strength when determing range of a thrown weapon You gain +20% to skills: Speech and Barter You gain +2 skill points at level up. You gain +20% to Sneak in dark conditions When your HP drops below 50% you gain +1 to Strength. You can invite to your party +2 members. You gain +40% to Barter You gain +15% to Outdoorsman 25% reduction in travel time on the world map You gain +15% to Radiation Resistance Immediately gain an extra level 50% reduction in your chance of setting off a trap 20% bonus on the critical hit table Karma is doubled for the purposes of dialogue and reactions You gain +2 to Perception when determining range modifiers plus +6 hexes to your vision range. Higher chance of finding special places and people in random encounters You gain +40% to Speech 25% discount when purchasing items from stores and traders You gain +5 to your Armor Class.In addition, it gives a 10% chance to dodge a successful hit. Explosives do more damage and always detonate on time. Affects the radius of the explosion. You gain +10% to Lockpick and Steal You gain +20% to Doctor and +5-15 damage to living creatures You gain +10% to skills: First Aid and Doctor You gain +3 to Strength for weapon calculations You gain +30 points to minimal damage and +5 points to final damage, more violent fire death animations You gain +1 to the respective Statistic. You gain +10% to skills: Repair and Science You permanently gain +70 hitpoints. If your character at the end of his turn hasn't any weapons in his hand, he gains +3AC for each unused Action Point [in the usual scenario it gives only one point] Additional action point available in combat Ranged weapon attacks cost 1 AP less to perform. Hand-to-hand attacks cost 1 AP less to perform With this perk you no longer need machine tools to craft things. Size and facing modifiers are ignored when stealing from someone In combat, your party members can see whom you are attacking. Also, you can lead them on the global map(depends on their combat skills, equipment and level), your Charisma does not matter. When sneaking HtH attacks from behind do double damage Increased chance to score a critical hit with ranged weapons. Depends on Luck [Luck 9 = 90% chance, Luck 8 = 80% chance etc.]. All HtH attacks are critical hits Perk Slayer stacks with ultraperk Terminator! Forget about fractures of limbs, blindness, and knockdowns! The titanium alloy makes your bones and vital organs invincible. All critical effects are ignored. Special Perks Benefit Ability to skin geckos for sale. Find Smiley in Clamath. Every level of this perk gives you +3% to a final damage of chosen type of weapon (normal, laser, fire, etc) Every level of this perk gives you +10% to Outdoorsman. Every level of this perk gives you +10% to Repair. Charisma is not considered when you travel on the global map in a car. Find T-Ray in New Reno.
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