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					#            Name                  Artist              Color   Rarity Set
mtg_DAR001   Amnesia               Mark Poole          Blue    U      The Dark

mtg_DAR002   Angry Mob             Drew Tucker         White   U     The Dark




mtg_DAR003   Apprentice Wizard     Dan Frazier         Blue    R     The Dark
mtg_DAR004   Ashes to Ashes        Drew Tucker         Black   C     The Dark


mtg_DAR005   Ball Lightning        Quinton Hoover      Red     R     The Dark


mtg_DAR006   Banshee               Jesper Myrfors      Black   U     The Dark

mtg_DAR007   Barl's Cage           Tom Wänerstrand             R     The Dark

mtg_DAR008   Blood Moon            Tom Wänerstrand     Red     R     The Dark

mtg_DAR009   Blood of the Martyr   Christopher Rush    White   U     The Dark

mtg_DAR010   Bog Imp               Ron Spencer         Black   C     The Dark

mtg_DAR011   Bog Rats              Ron Spencer         Black   C     The Dark

mtg_DAR012   Bone Flute            Christopher Rush            U     The Dark

mtg_DAR013   Book of Rass          Sandra Everingham           U     The Dark

mtg_DAR014   Brainwash             Pete Venters        White   C     The Dark

mtg_DAR015   Brothers of Fire      Mark Tedin          Red     U     The Dark
mtg_DAR016   Carnivorous Plant     Quinton Hoover      Green   C     The Dark


mtg_DAR017   Cave People           Drew Tucker         Red     U     The Dark

mtg_DAR018   City of Shadows       Tom Wänerstrand             R     The Dark




mtg_DAR019   Cleansing             Pete Venters        White   R     The Dark
mtg_DAR020   Coal Golem               Christopher Rush                  U   The Dark


mtg_DAR021   Curse Artifact           Mark Tedin          Black         U   The Dark


mtg_DAR022   Dance of Many            Sandra Everingham   Blue          R   The Dark




mtg_DAR023   Dark Heart of the Wood   Christopher Rush    Black/Green   C   The Dark


mtg_DAR024   Dark Sphere              Mark Tedin                        U   The Dark


mtg_DAR025   Deep Water               Jeff A. Menges      Blue          C   The Dark

mtg_DAR026   Diabolic Machine         Anson Maddocks                    U   The Dark


mtg_DAR027   Drowned                  Quinton Hoover      Blue          C   The Dark

mtg_DAR028   Dust to Dust             Drew Tucker         White         C   The Dark


mtg_DAR029   Eater of the Dead        Jesper Myrfors      Black         U   The Dark

mtg_DAR030   Electric Eel             Anson Maddocks      Blue          U   The Dark

mtg_DAR031   Elves of Deep Shadow     Jesper Myrfors      Green         U   The Dark


mtg_DAR032   Erosion                  Pete Venters        Blue          C   The Dark


mtg_DAR033   Eternal Flame            Mark Poole          Red           R   The Dark


mtg_DAR034   Exorcist                 Drew Tucker         White         R   The Dark


mtg_DAR036   Fasting                  Douglas Shuler      White         U   The Dark
mtg_DAR037   Fellwar Stone            Quinton Hoover             U   The Dark

mtg_DAR038   Festival                 Mark Poole         White   C   The Dark


mtg_DAR039   Fire and Brimstone       Jeff A. Menges     White   U   The Dark

mtg_DAR040   Fire Drake               Christopher Rush   Red     U   The Dark

mtg_DAR041   Fissure                  Douglas Shuler     Red     C   The Dark

mtg_DAR042   Flood                    Denise Detwiler    Blue    U   The Dark


mtg_DAR043   Fountain of Youth        Daniel Gelon               U   The Dark

mtg_DAR044   Frankenstein's Monster   Anson Maddocks     Black   R   The Dark




mtg_DAR045   Gaea's Touch             Mark Poole         Green   C   The Dark


mtg_DAR046   Ghost Ship               Tom Wänerstrand    Blue    C   The Dark


mtg_DAR047   Giant Shark              Tom Wänerstrand    Blue    C   The Dark




mtg_DAR048   Goblin Caves             Drew Tucker        Red     C   The Dark


mtg_DAR049   Goblin Digging Team      Ron Spencer        Red     C   The Dark

mtg_DAR050   Goblin Hero              Mark Tedin         Red     C   The Dark

mtg_DAR051   Goblin Rock Sled         Denise Detwiler    Red     C   The Dark




mtg_DAR052   Goblin Shrine            Ron Spencer        Red     C   The Dark

mtg_DAR053   Goblin Wizard            Daniel Gelon       Red     R   The Dark
mtg_DAR054   Goblins of the Flarg   Tom Wänerstrand       Red         C   The Dark

mtg_DAR055   Grave Robbers          Quinton Hoover        Black       R   The Dark

mtg_DAR056   Hidden Path            Rob Alexander         Green       R   The Dark


mtg_DAR057   Holy Light             Drew Tucker           White       C   The Dark

mtg_DAR058   Inferno                Randy Asplund-Faith   Red         R   The Dark


mtg_DAR059   Inquisition            Anson Maddocks        Black       C   The Dark

mtg_DAR060   Knights of Thorn       Christopher Rush      White       R   The Dark


mtg_DAR061   Land Leeches           Quinton Hoover        Green       C   The Dark




mtg_DAR062   Leviathan              Mark Tedin            Blue        R   The Dark




mtg_DAR063   Living Armor           Anson Maddocks                    U   The Dark

mtg_DAR064   Lurker                 Anson Maddocks        Green       R   The Dark


mtg_DAR065   Mana Clash             Mark Tedin            Red         R   The Dark


mtg_DAR066   Mana Vortex            Douglas Shuler        Blue        R   The Dark


mtg_DAR067   Marsh Gas              Douglas Shuler        Black       C   The Dark

mtg_DAR068   Marsh Goblins          Quinton Hoover        Black/Red   C   The Dark

mtg_DAR069   Marsh Viper            Ron Spencer           Green       C   The Dark


mtg_DAR070   Martyr's Cry           Jeff A. Menges        White       R   The Dark
mtg_DAR071   Maze of Ith           Anson Maddocks                U   The Dark

mtg_DAR072   Merfolk Assassin      Denise Detwiler       Blue    U   The Dark
mtg_DAR073   Mind Bomb             Mark Tedin            Blue    R   The Dark


mtg_DAR074   Miracle Worker        Ron Spencer           White   C   The Dark

mtg_DAR075   Morale                Mark Poole            White   C   The Dark


mtg_DAR076   Murk Dwellers         Drew Tucker           Black   C   The Dark

mtg_DAR077   Nameless Race         Quinton Hoover        Black   R   The Dark




mtg_DAR078   Necropolis            NéNé Thomas                   U   The Dark


mtg_DAR079   Niall Silvain         Christopher Rush      Green   R   The Dark

mtg_DAR080   Orc General           Jesper Myrfors        Red     U   The Dark

mtg_DAR081   People of the Woods   Drew Tucker           Green   U   The Dark


mtg_DAR082   Pikemen               Denise Detwiler       White   C   The Dark




mtg_DAR083   Preacher              Quinton Hoover        White   R   The Dark




mtg_DAR084   Psychic Allergy       Mark Tedin            Blue    R   The Dark


mtg_DAR085   Rag Man               Daniel Gelon          Black   R   The Dark


mtg_DAR086   Reflecting Mirror     Mark Poole                    U   The Dark

mtg_DAR087   Riptide               Randy Asplund-Faith   Blue    C   The Dark
mtg_DAR088   Runesword              Christopher Rush                  U   The Dark




mtg_DAR089   Safe Haven             Christopher Rush                  R   The Dark




mtg_DAR090   Savaen Elves           Ron Spencer           Green       C   The Dark


mtg_DAR091   Scarecrow              Anson Maddocks                    U   The Dark

mtg_DAR092   Scarwood Bandits       Mark Poole            Green       R   The Dark




mtg_DAR093   Scarwood Goblins       Ron Spencer           Red/Green   C   The Dark

mtg_DAR094   Scarwood Hag           Anson Maddocks        Green       U   The Dark

mtg_DAR095   Scavenger Folk         Denise Detwiler       Green       C   The Dark

mtg_DAR096   Season of the Witch    Jesper Myrfors        Black       R   The Dark




mtg_DAR097   Sisters of the Flame   Jesper Myrfors        Red         U   The Dark

mtg_DAR098   Skull of Orm           Tom Wänerstrand                   U   The Dark

mtg_DAR099   Sorrow's Path          Randy Asplund-Faith               R   The Dark


mtg_DAR100   Spitting Slug          Anson Maddocks        Green       U   The Dark

mtg_DAR101   Squire                 Denise Detwiler       White       C   The Dark


mtg_DAR102   Standing Stones        Sandra Everingham                 U   The Dark


mtg_DAR103   Stone Calendar         Amy Weber                         R   The Dark

mtg_DAR104   Sunken City            Jesper Myrfors        Blue        C   The Dark
mtg_DAR105   Tangle Kelp          Rob Alexander      Blue    U   The Dark


mtg_DAR035   The Fallen           Jesper Myrfors     Black   U   The Dark

mtg_DAR106   Tivadar's Crusade    Denise Detwiler    White   U   The Dark
mtg_DAR107   Tormod's Crypt       Christopher Rush           U   The Dark

mtg_DAR108   Tower of Coireall    Dan Frazier                U   The Dark
mtg_DAR109   Tracker              Jeff A. Menges     Green   R   The Dark

mtg_DAR110   Uncle Istvan         Daniel Gelon       Black   U   The Dark

mtg_DAR111   Venom                Tom Wänerstrand    Green   C   The Dark


mtg_DAR112   Wand of Ith          Quinton Hoover             U   The Dark




mtg_DAR113   War Barge            Tom Wänerstrand            U   The Dark

mtg_DAR114   Water Wurm           Ron Spencer        Blue    C   The Dark
mtg_DAR115   Whippoorwill         Douglas Shuler     Green   U   The Dark


mtg_DAR116   Witch Hunter         Jesper Myrfors     White   R   The Dark


mtg_DAR117   Word of Binding      Ron Spencer        Black   C   The Dark


mtg_DAR118   Worms of the Earth   Anson Maddocks     Black   R   The Dark


mtg_DAR119   Wormwood Treefolk    Jesper Myrfors     Green   R   The Dark
Cost   Type       Subtype     Power       Toughness Price
3UUU   Sorcery                                               $0.49

2WW    Creature   Human       2+*         2+*                $0.25




1UU    Creature   Human Wizard        0           1          $0.99
1BB    Sorcery                                               $0.25


RRR    Creature   Elemental           6           1         $11.99


2BB    Creature   Spirit              0           1          $0.25

4      Artifact                                              $0.49

2R     Enchantment                                           $7.99

WWW    Instant                                               $0.49

1B     Creature   Imp                 1           1          $0.15

B      Creature   Rat                 1           1          $0.15

3      Artifact                                              $0.25

6      Artifact                                              $0.25

W                Aura
       Enchantment                                           $0.15

1RR    Creature   Human Shaman        2           2          $0.25
3G     Creature   Plant Wall          4           5          $0.15


1RR    Creature   Human               1           4          $0.25

       Land                                                  $1.49




WWW    Sorcery                                               $0.99
5                  Golem
      Artifact Creature          3   3   $0.25


2BB             Aura
      Enchantment                        $0.25


UU    Enchantment                        $0.75




BG    Enchantment                        $0.15


0     Artifact                           $0.99


UU    Enchantment                        $0.15

7                  Construct
      Artifact Creature          4   4   $0.25


1U    Creature    Zombie         1   1   $0.15

1WW   Sorcery                            $0.15


4B    Creature    Horror         3   4   $0.49

U     Creature    Fish           1   1   $0.25

G     Creature    Elf Druid      1   1   $1.49


UUU             Aura
      Enchantment                        $0.15


2RR   Sorcery                            $0.49


WW    Creature    Human Cleric   1   1   $1.49


W     Enchantment                        $0.25
2     Artifact                           $0.99

W     Instant                            $0.15


3WW   Instant                            $0.25

1RR   Creature   Drake           1   2   $0.25

3RR   Instant                            $0.15

U     Enchantment                        $0.25


0     Artifact                           $0.49

XBB   Creature   Zombie          0   1   $0.99




GG    Enchantment                        $0.75


2UU   Creature   Spirit          2   4   $0.15


5U    Creature   Fish            4   4   $0.25




1RR             Aura
      Enchantment                        $0.25


R     Creature   Goblin          1   1   $0.15

2R    Creature   Goblin          2   2   $0.15

1R    Creature   Goblin          3   1   $0.15




1RR             Aura
      Enchantment                        $0.15

2RR   Creature   Goblin Wizard   1   1   $7.99
R       Creature   Goblin Warrior    1    1   $0.15

1BB     Creature   Human Rogue       1    1   $0.49

2GGGG   Enchantment                           $0.75


2W      Instant                               $0.25

5RR     Instant                               $0.99


2B      Sorcery                               $0.15

3W      Creature   Human Knight      2    2   $0.99


1GG     Creature   Leech             2    2   $0.15




5UUUU   Creature   Leviathan        10   10   $0.99




4       Artifact                              $0.25

2G      Creature   Beast             2    3   $0.49


R       Sorcery                               $0.75


1UU     Enchantment                           $2.99


B       Instant                               $0.15

BR      Creature   Goblin            1    1   $0.15

3G      Creature   Snake             1    2   $0.25


WW      Sorcery                               $0.49
      Land                                       $24.99

UU    Creature    Merfolk Assassin   1       2    $0.75
U     Sorcery                                     $0.75


W     Creature    Human Cleric       1       1    $0.15

1WW   Instant                                     $0.15


3B    Creature    Zombie             2       2    $0.15

3B    Creature              *            *        $0.49




5                  Wall
      Artifact Creature              0       1    $0.25


GGG   Creature    Ouphe              2       2    $0.49

2R    Creature    Orc Warrior        2       2    $0.25

GG    Creature    Human              1*           $0.25


1W    Creature    Human Soldier      1       1    $0.15




1WW   Creature    Human Cleric       1       1    $4.99




3UU   Enchantment                                 $0.49


2BB   Creature    Human Minion       2       1    $0.49


4     Artifact                                    $0.25

U     Instant                                     $0.15
6     Artifact                           $0.25




      Land                               $0.99




G     Creature   Elf             1   1   $0.15


5                  Scarecrow
      Artifact Creature          2   2   $0.25

2GG   Creature   Human Rogue     2   2   $0.49




RG    Creature   Goblin          2   2   $0.15

1G    Creature   Hag             1   1   $0.25

G     Creature   Human           1   1   $0.15

BBB   Enchantment                        $0.75




1RR   Creature   Human Shaman    2   2   $0.25

3     Artifact                           $0.49

      Land                               $0.49


1GG   Creature   Slug            2   4   $0.25

1W    Creature   Human Soldier   1   2   $0.25


3     Artifact                           $0.25


5     Artifact                           $1.99

UU    Enchantment                        $0.15
U                Aura
       Enchantment                       $0.25


1BBB   Creature   Zombie         2   3   $0.25

1WW    Sorcery                           $0.99
0      Artifact                          $3.99

2      Artifact                          $0.25
2G     Creature   Human          2   2   $0.49

1BBB   Creature   Human          1   3   $0.25

1GG              Aura
       Enchantment                       $0.25


4      Artifact                          $0.25




4      Artifact                          $0.25

U      Creature   Wurm           1   1   $0.15
G      Creature   Bird           1   1   $0.25


2WW    Creature   Human Cleric   1   1   $0.75


XBB    Sorcery                           $0.15


2BBB   Enchantment                       $0.99


3GG    Creature   Treefolk       4   4   $0.49
Rules Text
Look at target player's hand.
Target player discards all non-land cards in his or her hand.
Trample
During your turn, the *s below are both equal to the total number of swamps all opponents
control.
During any other player's turn, * equals 0.
U, TAP: Add 3 to your mana pool. This ability is played as an interrupt.
Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage
to you.

Trample
Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at
the end of the turn during which it is summoned.
X, TAP: Banshee does X damage-half (rounded up) to you and half (rounded down) to any
one target.
3: Target creature does not untap as normal during its controller's next untap phase.

All non-basic lands are now basic mountains.

For the remainder of the turn, you may redirect damage done to any number of creatures to
yourself instead.
Flying

Cannot be blocked by walls.

2, TAP: All creatures get -1/-0 until end of turn.

2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to
counter this loss of life.
Target creature may not attack unless its controller pays 3 in addition to any other costs
required for the creature to attack.
1RR: Brothers of Fire do 1 damage to any target and 1 damage to you.




If declared as an attacker, Cave People get +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn.
TAP: Sacrifice one of your creatures, but remove it from the game instead of placing it in
your graveyard. Put a counter on City of Shadows.
TAP: Add X colorless mana to your mana pool, where X is the number of counters on City of
Shadows.
All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying
1 life for each land they wish to protect. Effects that prevent or redirect damage may not be
used to counter this loss of life.
3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt.


During his or her upkeep, controller of target artifact may choose to bury target artifact. If
controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her.

When Dance of Many is brought into play, choose a target summon card in play. Then put a
token creature in play and treat it as if you have just brought an exact copy of target
summon card into play. If Dance of Many leaves play, remove token creature from game. If
token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep,
Dance of Many is destroyed.
You may sacrifice a forest to gain 3 life.
Counts as both a black card and a green card.

TAP: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source,
rounded down.

U: All mana-producing lands you control provide U instead of their normal mana until end of
turn.
3: Regenerates


B: Regenerates

Removes two target artifacts from the game.


0: Take one creature from any graveyard and remove it from the game. Untap Eater of the
Dead.
RR: +2/+0; Electric Eel does 1 damage to you.
Electric Eel does 1 damage to you when it is brought into play.
TAP: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is
played as an interrupt.

Target land is destroyed unless its controller pays 1 or pays 1 life during his or her upkeep.
Effects that prevent or redirect damage may not be used to counter this loss of life.

Eternal Flame does an amount of damage to your opponent equal to the number of
mountains you control, but it also does half that amount of damage to you, rounding up.

1W, TAP: Target black creature is destroyed.


You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for
any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When
Fasting has five hunger counters on it, it is destroyed.
TAP: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's
lands can produce. This ability is played as an interrupt.
Opponent may not declare an attack this turn. Play during opponent's upkeep phase.


Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used
during a turn in which target player has declared an attack.
Flying
R: +1/+0 until end of turn No more than R may be spent in this way each turn.
Target land or creature is buried.

UU: Target non-flying creature becomes tapped.


2, TAP: Gain 1 life.

When Frankenstein's Monster is brought into play, if you do not take X creatures from your
graveyard and remove them from the game, Frankenstein's Monster is countered. For each
creature removed from your graveyard in this way, you may choose to give Frankenstein's
Monster a permanent +2/+0, +1/+1, or +0/+2.
You may put one additional land in play during each of your turns, but that land must be a
basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is
played as an interrupt.
Flying, UUU: Regenerates


If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark
gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent
controls at least one island. Giant Shark is buried immediately if at any time controller
controls no islands.
If target land is a basic mountain, all Goblins gain +0/+2.


TAP: Sacrifice Goblin Digging Team to destroy target wall.




Trample
Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does
not untap as normal during your untap phase if it attacked during your last turn.

If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all
Goblins if it leaves play.
TAP: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were
just summoned.
R: Target Goblin gains protection from white until end of turn.
Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.
B, TAP: Take one artifact from any graveyard and remove it from the game. Gain 2 life.

All green creatures gain forestwalk.


All non-white creatures get -1/-1 until end of turn.

Inferno does 6 damage to all players and all creatures.


Look at target player's hand.
Inquisition does 1 damage to target player for each white card in his or her hand.
Protection from red, banding


First strike




Trample
Leviathan comes into play tapped, and does not untap as normal during your untap phase.
Sacrifice two islands during your upkeep phase to untap Leviathan.
Leviathan may not attack unless you sacrifice two islands during your attack.

TAP: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is target
creature's casting cost.
Lurker may not be the target of any spell unless Lurker was declared as an attacker or
blocker this turn.

You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin
comes up tails. Repeat this process until both players' coins come up heads at the same time.

Each player who controls land sacrifices one land during his or her upkeep. If at any time
there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when
Mana Vortex is cast, Mana Vortex is countered.
All creatures get -2/-0 until end of turn.

Swampwalk
Counts as both a black card and a red card.
If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has
ten or more poison counters, opponent loses game.

All white creatures are removed from the game. Players must draw one card for each white
creature they control that is lost in this manner.
TAP: Target attacking creature becomes untapped. This creature neither deals nor receives
damage as a result of combat.
TAP: Destroy target creature that has islandwalk.
Mind Bomb does 3 damage to each player. All players may discard up to three cards of their
choice from their hands. Each card a player discards in this manner prevents 1 damage to
that player from Mind Bomb.
TAP: Destroy target enchantment card on a creature you control.

All attacking creatures gain +1/+1 until end of turn.


When attacking, Murk Dwellers gain +2/+0 if not blocked.

Trample
Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage
may not be used to counter this loss of life. When Nameless Race is brought into play, * may
not be greater than the total number of white cards all opponents have in play and in their
graveyards.
Counts as a wall.
0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on
Necropolis, where X is the removed creature's casting cost.
GGGG, TAP: Target creature is regenerated.

TAP: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.

The * below represents the number of forests controlled by People of the Woods' controller.


Banding, first strike




TAP: Gain control of one of opponent's creatures.
Opponent chooses which target creature you control. If Preacher becomes untapped, you
lose control of this creature; you may choose not to untap Preacher as normal during your
untap phase. You also lose control of the creature if Preacher leaves play or at end of game.

Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does
1 damage to opponent for each card of this color that he or she controls. Sacrifice two
islands during your upkeep or Psychic Allergy is destroyed.
BBB, TAP: Look at opponent's hand. If opponent has any creature cards in hand, he or she
discards one of them at random. This ability can only be used during controller's turn.

X, TAP: Target spell, which targets you, targets the player of your choice instead. X is twice
the casting cost of target spell. This ability is played as an interrupt.
All blue creatures become tapped.
3, TAP: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by
target creature may not be regenerated this turn; if such a creature is placed in the
graveyard this turn, remove it from the game. If target creature leaves play before end of
turn, Runesword is buried.
2, TAP: Remove target creature you control from game. This ability is played as an interrupt.
During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game
directly into play. Treat this as if they were just summoned.

GG, TAP: Target enchant land is destroyed.


6, TAP: Until end of turn, all damage done to you by flying creatures is reduced to 0.

Forestwalk
2G, TAP: Take control of target artifact. Opponent may counter this action by paying 2. You
lose control of target artifact if Scarwood Bandits leave play or at end of game.

Counts as both a green card and a red card.

GGGG, TAP: Target creature gains forestwalk until end of turn.
TAP: Target creature loses forestwalk until end of turn.
G, TAP: Sacrifice Scavenger Folk to destroy target artifact.

At the end of each player's turn, all of his or her untapped creatures that could have attacked
but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is
destroyed. Effects that prevent or redirect damage may not be

TAP: Add R to your mana pool. This ability is played as an interrupt.

5, TAP: Bring one enchantment card from your graveyard to your hand.

TAP: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal
block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control
whenever it is tapped.
1G: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures
blocking or blocked by Spitting Slug gain first strike until end of turn.




1, TAP: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an
interrupt. Effects that prevent or redirect damage may not be used to counter this loss of
life.
Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0.

All blue creatures gain +1/+1.
If you do not pay UU during your upkeep, Sunken City is destroyed.
Target creature does not untap during its controller's untap phase if it attacked during its
controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.

During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously
damaged.
All Goblins are destroyed.
TAP: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.

TAP: Target creature cannot be blocked by walls until end of turn.
GG, TAP: Tracker does an amount of damage equal to its power to target creature. Target
creature does an amount of damage equal to its power to Tracker.
All damage done to Uncle Istvan by creatures is reduced to 0.

All non-wall creatures target creature blocks or is blocked by are destroyed at the end of
combat.

3, TAP: Look at one card at random from target player's hand. If the card is not a land, target
player must choose either to discard it or pay an amount of life equal to its casting cost. If
the card is a land, target player must choose either to discard it or pay 1 life. Effects that
prevent or redirect damage may not be used to counter this loss of life. Can only be used
during controller's turn.
3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target
creature is buried.
Water Worm gains +0/+1 if opponent controls at least one island.
GG, TAP: Until end of turn, target creature may not regenerate and damage done to target
creature may not be prevented or redirected.
If target creature goes to the graveyard, remove it from game.
TAP: Witch Hunter does 1 damage to target player.
1WW, TAP: Return target creature opponent controls from play to owner's hand.
Enchantments on target creature are destroyed.
X target creatures become tapped.


No new land may be brought into play. During any player's upkeep, any player may destroy
Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.

GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you.
BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.
Flavor Text
"When one has witnessed the unspeakable, 'tis sometimes better
to forget."—Vervamon the Elder




"All rivers eventually run to the sea. My job is to sort out who goes
first."
—Maeveen O'Donagh, Memoirs of a Soldier




Some say Banshees are the hounds of Death, baying to herd their
prey into the arms of their master.
For a dozen years the Cage had held Lord Ith, but as the Pretender
Mairsil's power weakened, so did the bars.
Heavy light flooded across the landscape, cloaking everything in
deep crimson.
The willow knows what the storm does not: that the power to
endure harm outlives the power to inflict it.
On guard for larger dangers, we underestimated the power and
speed of the Imp's muck-crusted claws.
Their stench was vile and strong enough, but not nearly as
powerful as their hunger.
After the Battle of Pitdown, Lady Ursnell fashioned the first such
instrument out of Lord Ursnell's left leg.


"They're not your friends; they despise you. I'm the only one you
can count on. Trust me."
Fire is never a gentle master.
"It had a mouth like that of a great beast, and gnashed its teeth as
it strained to reach us. I am thankful it possessed no means of
locomotion." — Vervamon the Elder
Three such creatures stood burning at the crest of the hill. Only
seconds later, the Fireball struck our front line."—Lydia, Countess
Brellis
Voska feared the artifact had come too easily.




Even the Goblins shun this haunted place, where the tree limbs
twist in agony and the ground seems to scuttle under your feet.

"I was struck senseless for a moment, but revived when the
strange curiosity I carried fell to the ground, screaming like a dying
animal."—Barl, Lord Ith


"The bolts of our ballistae smashed into the monstrous thing, but
our hopes died in our chests as its gears continued turning."—Sevti
Mukul, The Fall of Alsoor
We asked Captain Soll what became of the Serafina, but all he said
was, "Ships that go down shouldn't come back up."
Tervish never noticed that the amulet had vanished. It had
disappeared not only from his possession, but from his memory as
well.
Even the putrid muscles of the dead can provide strength to those
loathsome enough to consume them.


"They are aberrations who have turned on everything we hold
sacred. Let them be cast out."—Ailheen, Speaker of the Council




Though they often bore little greater charm than the demons they
battled, exorcists were always welcome in Scarwood.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
Only after the townsfolk had drawn us into their merry celebration
did we discover that their holiday rituals held a deeper purpose.




"Must not all things at the last be swallowed up in death?"—Plato

"A dash of cool water does wonders to clear a cluttered
battlefield."
—Vibekke Ragnild, Witches and War
The Fountain had stood in the town square for centuries, but only
the pigeons knew its secret.




"That phantom prow split the storm as lightning cast its long
shadow on the battlefield below."—Mireille Gaetane, The Valeriad




The stench of countless generations of unspeakable activities was
enough to loosen both our footing and our stomachs.

"From down here we can make the whole wall collapse" "Uh, yeah,
boss, but how do we get out?"
They attack in an orgy of rage and madness, but only one seemed
as focused on killing us as the sheer joy of battle.




"I knew it weren't no ordinary pile of—you know."—Norin the
Wary
"If you don't have your health, you don't have anything."—Proverb

"Where moments before we were lost beyond hope, the strange,
floating lights showed us the way and restored our
morale."—Vervamon the Elder
"Bathed in hallowed light, the infidels looked upon the impurities
of their souls and despaired."—The Book of Tal
"Any scrap of compassion that still existed in my soul was
permanently snuffed out when they cast me out into the
flames."—Mairsil, called the Pretender
Many of those entrusted to Primata Delphine's care tended to
express themselves with screams.
"With a great cry, the Goblin host broke and ran as the first wave
of Knights penetrated its ranks."—Tivadar of Thorn, History of the
Goblin Wars
"The standard cure for leeches requires the application of burning
embers. Alternative methods must be devised should an ember of
sufficient size prove more harmful than the leech."—Vervamon
the Elder




Though it affords excellent protection, few don this armor. The
process is uncomfortable and not easily reversed.
"Each night we felt it watching us from the darkness beyond our
fire. We only had one pack horse left."
—Maeveen O'Donagh, Memoirs of a Soldier




"Comes right outta th' ground. If ya can smell it, it's too
late."—Keevy Bogsbury
Even the other Goblin races shun the Marsh Goblins, thanks to
certain unwholesome customs they practice.
All we had left were their black and bloated bodies."—Maeveen
O'Donagh, Memoirs of a Soldier

"It is only fitting that one such as I should die in pursuit of
knowledge."—Vervamon the Elder
"Those blessed hands could bring surcease to even the most
tainted soul."—Sister Betje, Miracles of the Saints
"After Lacjsi's speech, the Knights grew determined to crush their
ancient enemies clan by clan."—Tivadar of Thorn, History of the
Goblin Wars
When Raganorn unsealed the catacombs, he found more than the
dead and their treasures.




This is his domain, and while you remain here you must value all
life as you value your own.
"Your army must fear you more than the enemy. Only then will
you triumph."—Malga Phlegmtooth
"Their rain of arrows left only myself alive, cowering within a tree
hollow. They did not even come out to loot the
bodies."—Vervamon the Elder
"As the cavalry bore down, we faced them with swords drawn and
pikes hidden in the grass at our feet. ‘Don't lift your pikes 'til I give
the word,' I said."—Maeveen O'Donagh, Memoirs of a Soldier




"Aw, he's just a silly, dirty little man. What's to be afraid of?"
"Purity of magic can only come from purity of the land. How can a
meal nourish if the ingredients are spoiled?"—Sidaine of Savaen

There was more malice in its button eyes than should have been
possible in something that had never known life.




Larger and more cunning than most Goblins, Scarwood Goblins are
thankfully found only in isolated pockets.


String, weapons, wax, or jewels—it makes no difference. Leave
nothing unguarded in Scarwood.




We are many wicks sharing a common tallow; we feed the skies
with the ashes of our prey.
Though lifeless, the Skull still possessed a strange power over the
flow of magic.




"Of twenty yeer of age he was, I gesse. Of his stature he was of
even lengthe. And wonderly deliver, and greete of
strengthe."—Geoffrey Chaucer, The Canterbury Tales




The Pretender Mairsil ordered a great Calendar drawn up to show
when the paths to the Dark Lands were strongest.
Magic often masters those who cannot master it.


The dark opening seemed to breathe the cold, damp air of the
dead earth in a steady rhythm.




Solitude drove the old hermit insane. Now he only keeps company
with those he can catch.
"I told him it was just a flesh wound, a wee scratch, but the next
time I looked at him, poor Tadhg was dead and gone."—Maeveen
O'Donagh, Memoirs of a Soldier




If the Whippoorwill remains silent, the soul has not reached its
reward.




"That was the worst experience of my days, standing there
helpless as they killed my whole troop."—Maeveen O'Donagh,
Memoirs of a Soldier
The ground collapsed, leaving nothing but the great Worms'
mucous residues.
Name                     Cost   Type
Amnesia                  3UUU   Sorcery
Angry Mob                2WW    Creature
Apprentice Wizard        1UU    Creature
Ashes to Ashes           1BB    Sorcery
Ball Lightning           RRR    Creature
Banshee                  2BB    Creature
Barl's Cage              4      Artifact
Blood Moon               2R     Enchantment
Blood of the Martyr      WWW    Instant
Bog Imp                  1B     Creature
Bog Rats                 B      Creature
Bone Flute               3      Artifact
Book of Rass             6      Artifact
Brainwash                W      Enchantment
Brothers of Fire         1RR    Creature
Carnivorous Plant        3G     Creature
Cave People              1RR    Creature
City of Shadows                 Land
Cleansing                WWW    Sorcery
Coal Golem               5      Artifact Creature
Curse Artifact           2BB    Enchantment
Dance of Many            UU     Enchantment
Dark Heart of the Wood   BG     Enchantment
Dark Sphere              0      Artifact
Deep Water               UU     Enchantment
Diabolic Machine         7      Artifact Creature
Drowned                  1U     Creature
Dust to Dust             1WW    Sorcery
Eater of the Dead        4B     Creature
Electric Eel             U      Creature
Elves of Deep Shadow     G      Creature
Erosion                  UUU    Enchantment
Eternal Flame            2RR    Sorcery
Exorcist                 WW     Creature
Fasting                  W      Enchantment
Fellwar Stone            2      Artifact
Festival                 W      Instant
Fire and Brimstone       3WW    Instant
Fire Drake               1RR    Creature
Fissure                  3RR    Instant
Flood                    U      Enchantment
Fountain of Youth        0      Artifact
Frankenstein's Monster   XBB    Creature
Gaea's Touch             GG     Enchantment
Ghost Ship               2UU    Creature
Giant Shark              5U     Creature
Goblin Caves           1RR     Enchantment
Goblin Digging Team    R       Creature
Goblin Hero            2R      Creature
Goblin Rock Sled       1R      Creature
Goblin Shrine          1RR     Enchantment
Goblin Wizard          2RR     Creature
Goblins of the Flarg   R       Creature
Grave Robbers          1BB     Creature
Hidden Path            2GGGG   Enchantment
Holy Light             2W      Instant
Inferno                5RR     Instant
Inquisition            2B      Sorcery
Knights of Thorn       3W      Creature
Land Leeches           1GG     Creature
Leviathan              5UUUU   Creature
Living Armor           4       Artifact
Lurker                 2G      Creature
Mana Clash             R       Sorcery
Mana Vortex            1UU     Enchantment
Marsh Gas              B       Instant
Marsh Goblins          BR      Creature
Marsh Viper            3G      Creature
Martyr's Cry           WW      Sorcery
Maze of Ith                    Land
Merfolk Assassin       UU      Creature
Mind Bomb              U       Sorcery
Miracle Worker         W       Creature
Morale                 1WW     Instant
Murk Dwellers          3B      Creature
Nameless Race          3B      Creature
Necropolis             5       Artifact Creature
Niall Silvain          GGG     Creature
Orc General            2R      Creature
People of the Woods    GG      Creature
Pikemen                1W      Creature
Preacher               1WW     Creature
Psychic Allergy        3UU     Enchantment
Rag Man                2BB     Creature
Reflecting Mirror      4       Artifact
Riptide                U       Instant
Runesword              6       Artifact
Safe Haven                     Land
Savaen Elves           G       Creature
Scarecrow              5       Artifact Creature
Scarwood Bandits       2GG     Creature
Scarwood Goblins       RG      Creature
Scarwood Hag           1G      Creature
Scavenger Folk         G      Creature
Season of the Witch    BBB    Enchantment
Sisters of the Flame   1RR    Creature
Skull of Orm           3      Artifact
Sorrow's Path                 Land
Spitting Slug          1GG    Creature
Squire                 1W     Creature
Standing Stones        3      Artifact
Stone Calendar         5      Artifact
Sunken City            UU     Enchantment
Tangle Kelp            U      Enchantment
The Fallen             1BBB   Creature
Tivadar's Crusade      1WW    Sorcery
Tormod's Crypt         0      Artifact
Tower of Coireall      2      Artifact
Tracker                2G     Creature
Uncle Istvan           1BBB   Creature
Venom                  1GG    Enchantment
Wand of Ith            4      Artifact
War Barge              4      Artifact
Water Wurm             U      Creature
Whippoorwill           G      Creature
Witch Hunter           2WW    Creature
Word of Binding        XBB    Sorcery
Worms of the Earth     2BBB   Enchantment
Wormwood Treefolk      3GG    Creature
Subtype        Power       Toughness

Human          2+*         2+*
Human Wizard           0               1

Elemental              6               1
Spirit                 0               1




Imp                    1               1
Rat                    1               1


Aura
Human Shaman           2               2
Plant Wall             4               5
Human                  1               4


Golem                  3               3
Aura




Construct              4               4
Zombie                 1               1

Horror                 3               4
Fish                   1               1
Elf Druid              1               1
Aura

Human Cleric           1               1




Drake                  1               2




Zombie                 0               1

Spirit                 2               4
Fish                   4               4
Aura
Goblin                  1        1
Goblin                  2        2
Goblin                  3        1
Aura
Goblin Wizard           1        1
Goblin Warrior          1        1
Human Rogue             1        1




Human Knight            2        2
Leech                   2        2
Leviathan              10       10

Beast                   2        3




Goblin                  1        1
Snake                   1        2


Merfolk Assassin        1        2

Human Cleric            1        1

Zombie                  2        2
                   *        *
Wall                    0        1
Ouphe                   2        2
Orc Warrior             2        2
Human                   1*
Human Soldier           1        1
Human Cleric            1        1

Human Minion            2        1




Elf                     1        1
Scarecrow               2        2
Human Rogue             2        2
Goblin                  2        2
Hag                     1        1
Human           1   1

Human Shaman    2   2


Slug            2   4
Human Soldier   1   2




Aura
Zombie          2   3




Human           2   2
Human           1   3
Aura


Wurm            1   1
Bird            1   1
Human Cleric    1   1


Treefolk        4   4

				
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