Fourth_Edition by cuiliqing

VIEWS: 28 PAGES: 100

									#          Name                Artist                Color   Rarity Set
mtg_4ED001 Abomination         Mark Tedin            Black   U      Fourth Edition

mtg_4ED002 Air Elemental       Richard Thomas        Blue    U      Fourth Edition




mtg_4ED003 Alabaster Potion    Harold McNeill        White C        Fourth Edition


mtg_4ED004 Aladdin's Lamp      Mark Tedin                    R      Fourth Edition


mtg_4ED005 Aladdin's Ring      Dan Frazier                   R      Fourth Edition




mtg_4ED006 Ali Baba            Julie Baroh           Red     U      Fourth Edition


mtg_4ED007 Amrou Kithkin       Quinton Hoover        White C        Fourth Edition

mtg_4ED008 Amulet of Kroog     Margaret Organ-Kean           C      Fourth Edition




mtg_4ED009 Angry Mob           Drew Tucker           White U        Fourth Edition




mtg_4ED010 Animate Artifact    Douglas Shuler        Blue    U      Fourth Edition


mtg_4ED011 Animate Dead        Anson Maddocks        Black   U      Fourth Edition


mtg_4ED012 Animate Wall        Dan Frazier           White R        Fourth Edition
mtg_4ED013 Ankh of Mishra      Amy Weber                   R        Fourth Edition

mtg_4ED014 Apprentice Wizard   Dan Frazier           Blue C         Fourth Edition
mtg_4ED015 Armageddon          Jesper Myrfors        White R        Fourth Edition
mtg_4ED016 Armageddon Clock    Amy Weber                   R        Fourth Edition
mtg_4ED017 Ashes to Ashes         Drew Tucker      Black   U   Fourth Edition


mtg_4ED018 Ashnod's Battle Gear   Mark Poole               U   Fourth Edition


mtg_4ED019 Aspect of Wolf         Jeff A. Menges   Green R     Fourth Edition

mtg_4ED020 Backfire               Brian Snoddy     Blue    U   Fourth Edition

mtg_4ED021 Bad Moon               Jesper Myrfors   Black R     Fourth Edition
mtg_4ED022 Balance                Mark Poole       White R     Fourth Edition


mtg_4ED023 Ball Lightning         Quinton Hoover   Red     R   Fourth Edition


mtg_4ED024 Battering Ram          Jeff A. Menges           C   Fourth Edition

mtg_4ED025 Benalish Hero          Douglas Shuler   White C     Fourth Edition




mtg_4ED026 Bird Maiden            Kaja Foglio      Red     C   Fourth Edition




mtg_4ED027 Birds of Paradise      Mark Poole       Green R     Fourth Edition

mtg_4ED028 Black Knight           Jeff A. Menges   Black   U   Fourth Edition


mtg_4ED029 Black Mana Battery     Anson Maddocks           R   Fourth Edition




mtg_4ED030 Black Vise             Richard Thomas           U   Fourth Edition

mtg_4ED031 Black Ward             Dan Frazier      White U     Fourth Edition

mtg_4ED032 Blessing               Julie Baroh      White R     Fourth Edition
mtg_4ED033 Blight                 Pete Venters     Black U     Fourth Edition
mtg_4ED034 Blood Lust             Anson Maddocks   Red   C     Fourth Edition

mtg_4ED035 Blue Elemental Blast   Richard Thomas   Blue    C   Fourth Edition
mtg_4ED036 Blue Mana Battery    Amy Weber                  R   Fourth Edition




mtg_4ED037 Blue Ward            Dan Frazier        White U     Fourth Edition

mtg_4ED038 Bog Imp              Ron Spencer        Black   C   Fourth Edition

mtg_4ED039 Bog Wraith           Jeff A. Menges     Black   U   Fourth Edition




mtg_4ED040 Bottle of Suleiman   Jesper Myrfors             R   Fourth Edition




mtg_4ED041 Brainwash            Pete Venters       White C     Fourth Edition

mtg_4ED042 Brass Man            Christopher Rush           U   Fourth Edition

mtg_4ED043 Bronze Tablet        Tom Wänerstrand            R   Fourth Edition




mtg_4ED044 Brothers of Fire     Mark Tedin         Red     C   Fourth Edition

mtg_4ED046 Burrowing            Mark Poole         Red   U     Fourth Edition
mtg_4ED047 Carnivorous Plant    Quinton Hoover     Green C     Fourth Edition




mtg_4ED048 Carrion Ants         Richard Thomas     Black   U   Fourth Edition

mtg_4ED049 Castle               Dameon Willich     White U     Fourth Edition
mtg_4ED050 Cave People          Drew Tucker        Red   U     Fourth Edition

mtg_4ED051 Celestial Prism      Amy Weber                  U   Fourth Edition

mtg_4ED052 Channel              Richard Thomas     Green U     Fourth Edition


mtg_4ED053 Chaoslace            Dameon Willich     Red     R   Fourth Edition
mtg_4ED054 Circle of Protection: Artifacts   Pete Venters          White U     Fourth Edition


mtg_4ED055 Circle of Protection: Black       Jesper Myrfors        White C     Fourth Edition

mtg_4ED056 Circle of Protection: Blue        Dameon Willich        White C     Fourth Edition

mtg_4ED057 Circle of Protection: Green       Sandra Everingham     White C     Fourth Edition

mtg_4ED058 Circle of Protection: Red         Mark Tedin            White C     Fourth Edition

mtg_4ED059 Circle of Protection: White       Douglas Shuler        White C     Fourth Edition

mtg_4ED060 Clay Statue                       Jesper Myrfors                C   Fourth Edition




mtg_4ED061 Clockwork Avian                   Randy Asplund-Faith           R   Fourth Edition




mtg_4ED062 Clockwork Beast                   Drew Tucker                   R   Fourth Edition




mtg_4ED063 Cockatrice                        Dan Frazier           Green R     Fourth Edition


mtg_4ED064 Colossus of Sardia                Jesper Myrfors                R   Fourth Edition


mtg_4ED065 Conservator                       Amy Weber                   U     Fourth Edition
mtg_4ED066 Control Magic                     Dameon Willich        Blue U      Fourth Edition
mtg_4ED067 Conversion                        Jesper Myrfors        White U     Fourth Edition

mtg_4ED068 Coral Helm                        Amy Weber                     R   Fourth Edition

mtg_4ED069 Cosmic Horror                     Jesper Myrfors        Black   R   Fourth Edition


mtg_4ED070 Counterspell                      Mark Poole            Blue    U   Fourth Edition
mtg_4ED071 Craw Wurm            Daniel Gelon           Green C     Fourth Edition




mtg_4ED072 Creature Bond        Anson Maddocks         Blue    C   Fourth Edition

mtg_4ED073 Crimson Manticore    Daniel Gelon           Red     R   Fourth Edition


mtg_4ED074 Crumble              Jesper Myrfors         Green U     Fourth Edition

mtg_4ED075 Crusade              Mark Poole             White R     Fourth Edition
mtg_4ED076 Crystal Rod          Amy Weber                    U     Fourth Edition

mtg_4ED077 Cursed Land          Jesper Myrfors         Black   U   Fourth Edition
mtg_4ED078 Cursed Rack          Richard Thomas                 U   Fourth Edition


mtg_4ED079 Cyclopean Mummy      Edward P. Beard, Jr.   Black   C   Fourth Edition


mtg_4ED080 Dancing Scimitar     Anson Maddocks                 R   Fourth Edition


mtg_4ED081   Dark Ritual        Sandra Everingham      Black   C   Fourth Edition
mtg_4ED082   Death Ward         Mark Poole             White   C   Fourth Edition
mtg_4ED083   Deathgrip          Anson Maddocks         Black   U   Fourth Edition
mtg_4ED084   Deathlace          Sandra Everingham      Black   R   Fourth Edition

mtg_4ED085 Desert Twister       Susan Van Camp         Green U     Fourth Edition
mtg_4ED086 Detonate             Randy Asplund-Faith    Red   U     Fourth Edition

mtg_4ED087 Diabolic Machine     Anson Maddocks                 U   Fourth Edition




mtg_4ED088 Dingus Egg           Dan Frazier                    R   Fourth Edition

mtg_4ED089 Disenchant           Amy Weber              White C     Fourth Edition
mtg_4ED090 Disintegrate         Anson Maddocks         Red   C     Fourth Edition


mtg_4ED091 Disrupting Scepter   Dan Frazier                    R   Fourth Edition
mtg_4ED092 Divine Transformation   NéNé Thomas         White U     Fourth Edition


mtg_4ED093 Dragon Engine           Anson Maddocks              R   Fourth Edition


mtg_4ED094 Dragon Whelp            Amy Weber           Red     U   Fourth Edition


mtg_4ED095 Drain Life              Douglas Shuler      Black   C   Fourth Edition




mtg_4ED096 Drain Power             Douglas Shuler      Blue    R   Fourth Edition

mtg_4ED097 Drudge Skeletons        Sandra Everingham   Black   C   Fourth Edition




mtg_4ED098 Durkwood Boars          Mike Kimble         Green C     Fourth Edition


mtg_4ED099 Dwarven Warriors        Douglas Shuler      Red     C   Fourth Edition


mtg_4ED100 Earth Elemental         Dan Frazier         Red     U   Fourth Edition




mtg_4ED101 Earthquake              Dan Frazier         Red     R   Fourth Edition
mtg_4ED102 Ebony Horse             Dameon Willich              R   Fourth Edition

mtg_4ED103 Elder Land Wurm         Quinton Hoover      White R     Fourth Edition

mtg_4ED104 El-Hajjâj               Dameon Willich      Black   R   Fourth Edition


mtg_4ED105 Elven Riders            Melissa A. Benson   Green U     Fourth Edition


mtg_4ED106 Elvish Archers          Anson Maddocks      Green R     Fourth Edition


mtg_4ED107 Energy Flux             Kaja Foglio         Blue    U   Fourth Edition
mtg_4ED108 Energy Tap        Daniel Gelon          Blue    C   Fourth Edition

mtg_4ED109 Erg Raiders       Dameon Willich        Black   C   Fourth Edition


mtg_4ED110 Erosion           Pete Venters          Blue    C   Fourth Edition


mtg_4ED111 Eternal Warrior   Anson Maddocks        Red     C   Fourth Edition

mtg_4ED112 Evil Presence     Sandra Everingham     Black U     Fourth Edition
mtg_4ED113 Eye for an Eye    Mark Poole            White R     Fourth Edition




mtg_4ED114 Fear              Mark Poole            Black   C   Fourth Edition
mtg_4ED115 Feedback          Quinton Hoover        Blue    U   Fourth Edition

mtg_4ED116 Fellwar Stone     Quinton Hoover                U   Fourth Edition

mtg_4ED117 Fire Elemental    Melissa A. Benson     Red     U   Fourth Edition




mtg_4ED118 Fireball          Mark Tedin            Red     C   Fourth Edition

mtg_4ED119 Firebreathing     Dan Frazier           Red     C   Fourth Edition


mtg_4ED120 Fissure           Douglas Shuler        Red     C   Fourth Edition


mtg_4ED121 Flashfires        Dameon Willich        Red     U   Fourth Edition
mtg_4ED122 Flight            Anson Maddocks        Blue    C   Fourth Edition
mtg_4ED123 Flood             Dennis Detwiller      Blue    C   Fourth Edition


mtg_4ED124 Flying Carpet     Mark Tedin                    R   Fourth Edition

mtg_4ED125 Fog               Jesper Myrfors        Green C     Fourth Edition
mtg_4ED126 Force of Nature   Douglas Shuler        Green R     Fourth Edition

mtg_4ED127 Fortified Area    Randy Asplund-Faith   White C     Fourth Edition
mtg_4ED128 Frozen Shade             Douglas Shuler      Black   C   Fourth Edition




mtg_4ED129 Fungusaur                Daniel Gelon        Green R     Fourth Edition


mtg_4ED130 Gaea's Liege             Dameon Willich      Green R     Fourth Edition




mtg_4ED131 Gaseous Form             Phil Foglio         Blue    C   Fourth Edition


mtg_4ED132 Ghost Ship               Tom Wänerstrand     Blue    U   Fourth Edition


mtg_4ED133 Giant Growth             Sandra Everingham   Green C     Fourth Edition
mtg_4ED134 Giant Spider             Sandra Everingham   Green C     Fourth Edition




mtg_4ED135 Giant Strength           Justin Hampton      Red     C   Fourth Edition




mtg_4ED136 Giant Tortoise           Kaja Foglio         Blue    C   Fourth Edition
mtg_4ED137 Glasses of Urza          Douglas Shuler              U   Fourth Edition
mtg_4ED138 Gloom                    Dan Frazier         Black   U   Fourth Edition

mtg_4ED139 Goblin Balloon Brigade   Andi Rusu           Red     U   Fourth Edition


mtg_4ED140 Goblin King              Jesper Myrfors      Red     R   Fourth Edition


mtg_4ED141 Goblin Rock Sled         Dennis Detwiller    Red     C   Fourth Edition


mtg_4ED142 Grapeshot Catapult       Dan Frazier                 C   Fourth Edition
mtg_4ED143 Gray Ogre            Dan Frazier           Red     C   Fourth Edition




mtg_4ED144 Greed                Phil Foglio           Black   R   Fourth Edition


mtg_4ED145 Green Mana Battery   Christopher Rush              R   Fourth Edition




mtg_4ED146 Green Ward           Dan Frazier           White U     Fourth Edition

mtg_4ED147 Grizzly Bears        Jeff A. Menges        Green C     Fourth Edition




mtg_4ED148 Healing Salve        Dan Frazier           White C     Fourth Edition
mtg_4ED149 Helm of Chatzuk      Mark Tedin                  R     Fourth Edition
mtg_4ED150 Hill Giant           Dan Frazier           Red   C     Fourth Edition


mtg_4ED152 Holy Armor           Melissa A. Benson     White C     Fourth Edition

mtg_4ED153   Holy Strength      Anson Maddocks        White C     Fourth Edition
mtg_4ED154   Howl from Beyond   Mark Poole            Black C     Fourth Edition
mtg_4ED155   Howling Mine       Mark Poole                  R     Fourth Edition
mtg_4ED156   Hurkyl's Recall    NéNé Thomas           Blue R      Fourth Edition

mtg_4ED157 Hurloon Minotaur     Anson Maddocks        Red     C   Fourth Edition




mtg_4ED158 Hurr Jackal          Drew Tucker           Red   R     Fourth Edition
mtg_4ED159 Hurricane            Dameon Willich        Green U     Fourth Edition
mtg_4ED160 Hypnotic Specter     Douglas Shuler        Black U     Fourth Edition


mtg_4ED161 Immolation           Scott Kirschner       Red     C   Fourth Edition
mtg_4ED162 Inferno              Randy Asplund-Faith   Red     R   Fourth Edition
mtg_4ED163 Instill Energy          Dameon Willich        Green U     Fourth Edition


mtg_4ED164 Iron Star               Dan Frazier                   U   Fourth Edition

mtg_4ED165 Ironclaw Orcs           Anson Maddocks        Red     C   Fourth Edition




mtg_4ED166 Ironroot Treefolk       Jesper Myrfors        Green C     Fourth Edition




mtg_4ED167 Island Fish Jasconius   Jesper Myrfors        Blue    R   Fourth Edition




mtg_4ED168 Island Sanctuary        Mark Poole            White R     Fourth Edition


mtg_4ED169 Ivory Cup               Anson Maddocks                U   Fourth Edition

mtg_4ED170 Ivory Tower             Margaret Organ-Kean           R   Fourth Edition


mtg_4ED171 Jade Monolith           Anson Maddocks                R   Fourth Edition

mtg_4ED172 Jandor's Saddlebags     Dameon Willich                R   Fourth Edition




mtg_4ED173 Jayemdae Tome           Mark Tedin                    R   Fourth Edition
mtg_4ED174 Jump                    Mark Poole            Blue    C   Fourth Edition
mtg_4ED175 Junún Efreet            Christopher Rush      Black   U   Fourth Edition

mtg_4ED176 Karma                   Richard Thomas        White U     Fourth Edition

mtg_4ED177 Keldon Warlord          Kev Brockschmidt      Red     U   Fourth Edition




mtg_4ED178 Killer Bees             Phil Foglio           Green U     Fourth Edition


mtg_4ED179 Kismet                  Kaja Foglio           White U     Fourth Edition
mtg_4ED180 Kormus Bell        Christopher Rush              R   Fourth Edition

mtg_4ED181 Land Leeches       Quinton Hoover        Green C     Fourth Edition




mtg_4ED182 Land Tax           Brian Snoddy          White R     Fourth Edition


mtg_4ED183 Leviathan          Mark Tedin            Blue    R   Fourth Edition




mtg_4ED184 Ley Druid          Sandra Everingham     Green U     Fourth Edition


mtg_4ED185 Library of Leng    Daniel Gelon                  U   Fourth Edition


mtg_4ED186 Lifeforce          Dameon Willich        Green U     Fourth Edition
mtg_4ED187 Lifelace           Amy Weber             Green R     Fourth Edition

mtg_4ED188 Lifetap            Anson Maddocks        Blue U      Fourth Edition
mtg_4ED189 Lightning Bolt     Christopher Rush      Red   C     Fourth Edition
mtg_4ED190 Living Artifact    Anson Maddocks        Green R     Fourth Edition


mtg_4ED191 Living Lands       Jesper Myrfors        Green R     Fourth Edition

mtg_4ED192 Llanowar Elves     Anson Maddocks        Green C     Fourth Edition

mtg_4ED193 Lord of Atlantis   Melissa A. Benson     Blue    R   Fourth Edition

mtg_4ED194 Lord of the Pit    Mark Tedin            Black   R   Fourth Edition


mtg_4ED195 Lost Soul          Randy Asplund-Faith   Black   C   Fourth Edition




mtg_4ED196 Lure               Anson Maddocks        Green U     Fourth Edition
mtg_4ED197 Magical Hack                   Julie Baroh         Blue    R   Fourth Edition


mtg_4ED198 Magnetic Mountain              Susan Van Camp      Red     R   Fourth Edition


mtg_4ED199 Mahamoti Djinn                 Dan Frazier         Blue    R   Fourth Edition




mtg_4ED200 Mana Clash                     Mark Tedin          Red     R   Fourth Edition


mtg_4ED201 Mana Flare                     Christopher Rush    Red     R   Fourth Edition

mtg_4ED202 Mana Short                     Dameon Willich      Blue    R   Fourth Edition
mtg_4ED203 Mana Vault                     Mark Tedin                  R   Fourth Edition




mtg_4ED204 Manabarbs                      Christopher Rush    Red     R   Fourth Edition

mtg_4ED205 Marsh Gas                      Douglas Shuler      Black   C   Fourth Edition


mtg_4ED206 Marsh Viper                    Ron Spencer         Green C     Fourth Edition

mtg_4ED207 Meekstone                      Quinton Hoover              R   Fourth Edition

mtg_4ED208 Merfolk of the Pearl Trident   Jeff A. Menges      Blue    C   Fourth Edition




mtg_4ED209 Mesa Pegasus                   Melissa A. Benson   White C     Fourth Edition




mtg_4ED210 Millstone                      Kaja Foglio                 R   Fourth Edition

mtg_4ED211 Mind Bomb                      Mark Tedin          Blue    U   Fourth Edition


mtg_4ED212 Mind Twist                     Julie Baroh         Black   R   Fourth Edition
mtg_4ED213 Mishra's Factory        Kaja & Phil Foglio           U   Fourth Edition




mtg_4ED214 Mishra's War Machine    Amy Weber                    R   Fourth Edition




mtg_4ED215 Mons's Goblin Raiders   Jeff A. Menges       Red     C   Fourth Edition




mtg_4ED216 Morale                  Mark Poole           White C     Fourth Edition


mtg_4ED217 Murk Dwellers           Drew Tucker          Black   C   Fourth Edition

mtg_4ED218 Nafs Asp                Christopher Rush     Green C     Fourth Edition

mtg_4ED219 Nether Shadow           Christopher Rush     Black   R   Fourth Edition


mtg_4ED220 Nevinyrral's Disk       Mark Tedin                   R   Fourth Edition


mtg_4ED221 Nightmare               Melissa A. Benson    Black   R   Fourth Edition


mtg_4ED222 Northern Paladin        Douglas Shuler       White R     Fourth Edition


mtg_4ED223 Oasis                   Brian Snoddy                 U   Fourth Edition
mtg_4ED224 Obsianus Golem          Jesper Myrfors               U   Fourth Edition


mtg_4ED225 Onulet                  Anson Maddocks               R   Fourth Edition


mtg_4ED226 Orcish Artillery        Anson Maddocks       Red     U   Fourth Edition


mtg_4ED227 Orcish Oriflamme        Dan Frazier          Red     U   Fourth Edition
mtg_4ED228 Ornithopter            Amy Weber                  U   Fourth Edition




mtg_4ED229 Osai Vultures          Dan Frazier        White U     Fourth Edition




mtg_4ED230 Paralyze               Anson Maddocks     Black   C   Fourth Edition


mtg_4ED231 Pearled Unicorn        Cornelius Brudi    White C     Fourth Edition




mtg_4ED232 Personal Incarnation   Kev Brockschmidt   White R     Fourth Edition




mtg_4ED233 Pestilence             Jesper Myrfors     Black   C   Fourth Edition

mtg_4ED234 Phantasmal Forces      Mark Poole         Blue    U   Fourth Edition


mtg_4ED235 Phantasmal Terrain     Dameon Willich     Blue    C   Fourth Edition
mtg_4ED236 Phantom Monster        Jesper Myrfors     Blue    U   Fourth Edition




mtg_4ED237 Piety                  Mark Poole         White C     Fourth Edition


mtg_4ED238 Pikemen                Dennis Detwiller   White C     Fourth Edition




mtg_4ED239 Pirate Ship            Tom Wänerstrand    Blue    R   Fourth Edition


mtg_4ED240 Pit Scorpion           Scott Kirschner    Black   C   Fourth Edition

mtg_4ED241 Plague Rats            Anson Maddocks     Black   C   Fourth Edition
mtg_4ED242 Power Leak            Drew Tucker         Blue   C   Fourth Edition


mtg_4ED243 Power Sink            Richard Thomas      Blue   C   Fourth Edition


mtg_4ED244 Power Surge           Douglas Shuler      Red    R   Fourth Edition


mtg_4ED245 Pradesh Gypsies       Quinton Hoover      Green C    Fourth Edition
mtg_4ED246 Primal Clay           Kaja Foglio               R    Fourth Edition

mtg_4ED247 Prodigal Sorcerer     Douglas Shuler      Blue   C   Fourth Edition


mtg_4ED248 Psionic Entity        Justin Hampton      Blue   R   Fourth Edition

mtg_4ED249 Psychic Venom         Brian Snoddy        Blue   C   Fourth Edition

mtg_4ED250 Purelace              Sandra Everingham   White R    Fourth Edition

mtg_4ED251 Pyrotechnics          Anson Maddocks      Red    U   Fourth Edition


mtg_4ED253 Radjan Spirit         Christopher Rush    Green U    Fourth Edition
mtg_4ED254 Rag Man               Daniel Gelon        Black R    Fourth Edition


mtg_4ED255 Raise Dead            Jeff A. Menges      Black C    Fourth Edition
mtg_4ED256 Rebirth               Mark Tedin          Green R    Fourth Edition


mtg_4ED257 Red Elemental Blast   Richard Thomas      Red    C   Fourth Edition
mtg_4ED258 Red Mana Battery      Mark Tedin                 R   Fourth Edition




mtg_4ED259 Red Ward              Dan Frazier         White U    Fourth Edition

mtg_4ED260 Regeneration          Quinton Hoover      Green C    Fourth Edition
mtg_4ED261 Relic Bind            Christopher Rush    Blue R     Fourth Edition

mtg_4ED262 Reverse Damage        Dameon Willich      White R    Fourth Edition

mtg_4ED263 Righteousness         Douglas Shuler      White R    Fourth Edition
mtg_4ED264 Rod of Ruin           Christopher Rush          U    Fourth Edition
mtg_4ED265 Royal Assassin       Tom Wänerstrand     Black   R   Fourth Edition


mtg_4ED266 Samite Healer        Tom Wänerstrand     White C     Fourth Edition




mtg_4ED267 Sandstorm            Brian Snoddy        Green C     Fourth Edition


mtg_4ED268 Savannah Lions       Daniel Gelon        White R     Fourth Edition




mtg_4ED269 Scathe Zombies       Jesper Myrfors      Black   C   Fourth Edition




mtg_4ED270 Scavenging Ghoul     Jeff A. Menges      Black   U   Fourth Edition


mtg_4ED271 Scryb Sprites        Amy Weber           Green C     Fourth Edition




mtg_4ED272 Sea Serpent          Jeff A. Menges      Blue    C   Fourth Edition

mtg_4ED273 Seeker               Mark Poole          White C     Fourth Edition
mtg_4ED274 Segovian Leviathan   Melissa A. Benson   Blue U      Fourth Edition


mtg_4ED275 Sengir Vampire       Anson Maddocks      Black   U   Fourth Edition


mtg_4ED276 Serra Angel          Douglas Shuler      White U     Fourth Edition

mtg_4ED277 Shanodin Dryads      Anson Maddocks      Green C     Fourth Edition




mtg_4ED278 Shapeshifter         Dan Frazier                 U   Fourth Edition


mtg_4ED279 Shatter              Amy Weber           Red     C   Fourth Edition
mtg_4ED280 Shivan Dragon          Melissa A. Benson      Red     R   Fourth Edition




mtg_4ED281 Simulacrum             Mark Poole             Black   U   Fourth Edition

mtg_4ED282 Sindbad                Julie Baroh            Blue    U   Fourth Edition
mtg_4ED283 Siren's Call           Anson Maddocks         Blue    U   Fourth Edition




mtg_4ED284 Sisters of the Flame   Jesper Myrfors         Red     C   Fourth Edition

mtg_4ED285 Sleight of Mind        Mark Poole             Blue    R   Fourth Edition


mtg_4ED286 Smoke                  Jesper Myrfors         Red     R   Fourth Edition
mtg_4ED287 Sorceress Queen        Kaja Foglio            Black   R   Fourth Edition
mtg_4ED288 Soul Net               Dameon Willich                 U   Fourth Edition

mtg_4ED289 Spell Blast            Brian Snoddy           Blue C      Fourth Edition
mtg_4ED290 Spirit Link            Kaja Foglio            White U     Fourth Edition

mtg_4ED291 Spirit Shackle         Edward P. Beard, Jr.   Black   U   Fourth Edition

mtg_4ED292 Stasis                 Fay Jones              Blue    R   Fourth Edition
mtg_4ED293 Steal Artifact         Amy Weber              Blue    U   Fourth Edition
mtg_4ED294 Stone Giant            Dameon Willich         Red     U   Fourth Edition




mtg_4ED295 Stone Rain             Daniel Gelon           Red   C     Fourth Edition
mtg_4ED296 Stream of Life         Mark Poole             Green C     Fourth Edition
mtg_4ED297 Strip Mine             Daniel Gelon                 U     Fourth Edition

mtg_4ED298 Sunglasses of Urza     Dan Frazier                  R     Fourth Edition
mtg_4ED299 Sunken City            Jesper Myrfors         Blue C      Fourth Edition
mtg_4ED300 Swords to Plowshares   Jeff A. Menges         White U     Fourth Edition

mtg_4ED301 Sylvan Library         Harold McNeill         Green R     Fourth Edition




mtg_4ED302 Tawnos's Wand          Douglas Shuler                 U   Fourth Edition
mtg_4ED303 Tawnos's Weaponry   Dan Frazier                 U   Fourth Edition

mtg_4ED304 Tempest Efreet      NéNé Thomas         Red     R   Fourth Edition




mtg_4ED305 Terror              Ron Spencer         Black   C   Fourth Edition
mtg_4ED306 Tetravus            Mark Tedin                  R   Fourth Edition




mtg_4ED045 The Brute           Mark Poole          Red     C   Fourth Edition


mtg_4ED151 The Hive            Sandra Everingham           R   Fourth Edition

mtg_4ED252 The Rack            Richard Thomas              U   Fourth Edition

mtg_4ED307 Thicket Basilisk    Dan Frazier         Green U     Fourth Edition

mtg_4ED308 Thoughtlace         Mark Poole          Blue    R   Fourth Edition

mtg_4ED309 Throne of Bone      Anson Maddocks              U   Fourth Edition

mtg_4ED310 Timber Wolves       Melissa A. Benson   Green R     Fourth Edition




mtg_4ED311 Time Elemental      Amy Weber           Blue    R   Fourth Edition




mtg_4ED312 Titania's Song      Kersten Kaman       Green R     Fourth Edition


mtg_4ED313 Tranquility         Douglas Shuler      Green C     Fourth Edition
mtg_4ED314 Triskelion          Douglas Shuler            R     Fourth Edition


mtg_4ED315 Tsunami             Richard Thomas      Green U     Fourth Edition
mtg_4ED316 Tundra Wolves          Quinton Hoover     White C     Fourth Edition

mtg_4ED317 Tunnel                 Dan Frazier        Red     U   Fourth Edition
mtg_4ED318 Twiddle                Rob Alexander      Blue    C   Fourth Edition
mtg_4ED319 Uncle Istvan           Daniel Gelon       Black   U   Fourth Edition

mtg_4ED320 Unholy Strength        Douglas Shuler     Black   C   Fourth Edition
mtg_4ED321 Unstable Mutation      Douglas Shuler     Blue    C   Fourth Edition


mtg_4ED322 Unsummon               Douglas Shuler     Blue C      Fourth Edition
mtg_4ED323 Untamed Wilds          NéNé Thomas        Green U     Fourth Edition


mtg_4ED324 Urza's Avenger         Amy Weber                  R   Fourth Edition

mtg_4ED325 Uthden Troll           Douglas Shuler     Red     U   Fourth Edition




mtg_4ED326 Vampire Bats           Anson Maddocks     Black   C   Fourth Edition


mtg_4ED327 Venom                  Tom Wänerstrand    Green C     Fourth Edition


mtg_4ED328 Verduran Enchantress   Kev Brockschmidt   Green R     Fourth Edition

mtg_4ED329 Visions                NéNé Thomas        White U     Fourth Edition


mtg_4ED330 Volcanic Eruption      Douglas Shuler     Blue    R   Fourth Edition


mtg_4ED331 Wall of Air            Richard Thomas     Blue    U   Fourth Edition




mtg_4ED332 Wall of Bone           Anson Maddocks     Black   U   Fourth Edition




mtg_4ED333 Wall of Brambles       Anson Maddocks     Green U     Fourth Edition
mtg_4ED334 Wall of Dust      Richard Thomas      Red     U   Fourth Edition

mtg_4ED335 Wall of Fire      Richard Thomas      Red     U   Fourth Edition


mtg_4ED336 Wall of Ice       Richard Thomas      Green U     Fourth Edition




mtg_4ED337 Wall of Spears    Sandra Everingham           C   Fourth Edition




mtg_4ED338 Wall of Stone     Dan Frazier         Red     U   Fourth Edition




mtg_4ED339 Wall of Swords    Mark Tedin          White U     Fourth Edition




mtg_4ED340 Wall of Water     Richard Thomas      Blue    U   Fourth Edition




mtg_4ED341 Wall of Wood      Mark Tedin          Green C     Fourth Edition


mtg_4ED342 Wanderlust        Cornelius Brudi     Green U     Fourth Edition

mtg_4ED343 War Mammoth       Jeff A. Menges      Green C     Fourth Edition




mtg_4ED344 Warp Artifact     Amy Weber           Black   R   Fourth Edition

mtg_4ED345 Water Elemental   Jeff A. Menges      Blue    U   Fourth Edition




mtg_4ED346 Weakness          Douglas Shuler      Black C     Fourth Edition
mtg_4ED347 Web               Rob Alexander       Green R     Fourth Edition
mtg_4ED348 Whirling Dervish     Susan Van Camp      Green U     Fourth Edition


mtg_4ED349 White Knight         Daniel Gelon        White U     Fourth Edition




mtg_4ED350 White Mana Battery   Anthony S. Waters           R   Fourth Edition




mtg_4ED351 White Ward           Dan Frazier         White U     Fourth Edition

mtg_4ED352 Wild Growth          Mark Poole          Green C     Fourth Edition
mtg_4ED353 Will-o'-the-Wisp     Jesper Myrfors      Black R     Fourth Edition




mtg_4ED354 Winds of Change      Justin Hampton      Red     R   Fourth Edition


mtg_4ED355 Winter Blast         Kaja Foglio         Green U     Fourth Edition

mtg_4ED356 Winter Orb           Mark Tedin                  R   Fourth Edition
mtg_4ED357 Wooden Sphere        Mark Tedin                  U   Fourth Edition

mtg_4ED358 Word of Binding      Ron Spencer         Black   C   Fourth Edition


mtg_4ED359 Wrath of God         Quinton Hoover      White R     Fourth Edition
mtg_4ED360 Xenic Poltergeist    Dan Frazier         Black R     Fourth Edition


mtg_4ED361 Yotian Soldier       Christopher Rush            C   Fourth Edition




mtg_4ED362 Zephyr Falcon        Heather Hudson      Blue    C   Fourth Edition

mtg_4ED363 Zombie Master        Jeff A. Menges      Black   R   Fourth Edition
Cost   Type       Subtype     Power     Toughness Price
3BB    Creature   Horror              2         6         $0.25

3UU    Creature   Elemental           4         4         $0.25




XWW    Instant                                            $0.15


10     Artifact                                           $0.49


8      Artifact                                           $0.49




R      Creature   Human Rogue         1         1         $0.25


WW     Creature   Kithkin             1         1         $0.15

2      Artifact                                           $0.15




2WW    Creature   Human       2+*         2+*             $0.25




3U               Aura
       Enchantment                                        $0.25


1B               Aura
       Enchantment                                        $1.99


W                Aura
       Enchantment                                        $0.49
2      Artifact                                           $0.99

1UU    Creature   Human Wizard        0         1         $0.25
3W     Sorcery                                            $2.99
6      Artifact                                           $0.49
1BB   Sorcery                             $0.25


2     Artifact                            $0.25


1G              Aura
      Enchantment                         $0.49

U               Aura
      Enchantment                         $0.49

1B    Enchantment                         $2.99
1W    Sorcery                             $2.49


RRR   Creature    Elemental       6   1   $5.99


2                  Construct
      Artifact Creature           1   1   $0.15

W     Creature    Human Soldier   1   1   $0.15




2R    Creature    Human Bird      1   2   $0.15




G     Creature    Bird            0   1   $4.99

BB    Creature    Human Knight    2   2   $0.99


4     Artifact                            $0.49




1     Artifact                            $0.99

W               Aura
      Enchantment                         $0.25

WW              Aura
      Enchantment                         $0.49
BB              Aura
      Enchantment                         $0.99
1R    Instant                             $0.25

U     Instant                             $0.25
4     Artifact                           $0.49




W               Aura
      Enchantment                        $0.25

1B    Creature    Imp            1   1   $0.15

3B    Creature    Wraith         3   3   $0.25




4     Artifact                           $0.49




W               Aura
      Enchantment                        $0.15

1                  Construct
      Artifact Creature          1   3   $0.25

6     Artifact                           $0.49




1RR   Creature    Human Shaman   2   2   $0.15

R               Aura
      Enchantment                        $0.25
3G    Creature Plant Wall        4   5   $0.15




2BB   Creature    Insect         0   1   $0.25

3W    Enchantment                        $0.25
1RR   Creature Human             1   4   $0.25

3     Artifact                           $0.25

GG    Sorcery                            $0.49


R     Instant                            $0.49
1W     Enchantment                      $0.25


1W     Enchantment                      $0.15

1W     Enchantment                      $0.15

1W     Enchantment                      $0.15

1W     Enchantment                      $0.15

1W     Enchantment                      $0.15

4                   Golem
       Artifact Creature        3   1   $0.15




5                   Bird
       Artifact Creature        0   4   $0.49




6                   Beast
       Artifact Creature        0   4   $0.49




3GG    Creature    Cockatrice   2   4   $0.49


9                   Golem
       Artifact Creature        9   9   $0.49


4      Artifact                         $0.25
2UU              Aura
       Enchantment                      $1.99
2WW    Enchantment                      $0.25

3      Artifact                         $0.49

3BBB   Creature    Horror       7   7   $0.49


UU     Instant                          $1.49
4GG   Creature     Wurm        6   4   $0.15




1U              Aura
      Enchantment                      $0.15

2RR   Creature     Manticore   2   2   $0.49


G     Instant                          $0.25

WW    Enchantment                      $1.99
1     Artifact                         $0.25

2BB             Aura
      Enchantment                      $0.25
4     Artifact                         $0.25


1B    Creature     Zombie      2   1   $0.15


4                  Spirit
      Artifact Creature        1   5   $0.49


B     Instant                          $1.25
W     Instant                          $0.15
BB    Enchantment                      $0.25
B     Instant                          $0.49

4GG   Sorcery                          $0.49
XR    Sorcery                          $0.25

7                  Construct
      Artifact Creature        4   4   $0.25




4     Artifact                         $0.75

1W    Instant                          $0.25
XR    Sorcery                          $0.25


3     Artifact                         $0.49
2WW              Aura
       Enchantment                         $0.25


3                   Construct
       Artifact Creature           1   3   $0.49


2RR    Creature    Dragon          2   3   $0.49


X1B    Sorcery                             $0.25




UU     Sorcery                             $0.49

1B     Creature    Skeleton        1   1   $0.15




4G     Creature    Boar            4   4   $0.15


2R     Creature    Dwarf Warrior   1   1   $0.15


3RR    Creature    Elemental       4   5   $0.25




XR     Sorcery                             $1.99
3      Artifact                            $0.49

4WWW   Creature    Dragon Wurm     5   5   $0.49

1BB    Creature    Human Wizard    1   1   $0.49


3GG    Creature    Elf             3   3   $0.25


1G     Creature    Elf Archer      2   1   $0.75


2U     Enchantment                         $0.49
U       Sorcery                            $0.15

1B      Creature   Human Warrior   2   3   $0.15


UUU               Aura
        Enchantment                        $0.15


R                 Aura
        Enchantment                        $0.15

B                 Aura
        Enchantment                        $0.25
WW      Instant                            $0.49




BB                Aura
        Enchantment                        $0.15
2U                Aura
        Enchantment                        $0.25

2       Artifact                           $0.25

3RR     Creature   Elemental       5   4   $0.25




XR      Sorcery                            $0.25

R                 Aura
        Enchantment                        $0.15


3RR     Instant                            $0.15


3R      Sorcery                            $0.25
U                 Aura
        Enchantment                        $0.15
U       Enchantment                        $0.15


4       Artifact                           $0.49

G       Instant                            $0.15
2GGGG   Creature   Elemental       8   8   $0.49

1WW     Enchantment                        $0.15
2B     Creature    Shade            0       1   $0.15




3G     Creature    Fungus Lizard    2       2   $0.49


3GGG   Creature    Avatar       *       *       $0.49




2U               Aura
       Enchantment                              $0.15


2UU    Creature    Spirit           2       4   $0.25


G      Instant                                  $0.25
3G     Creature    Spider           2       4   $0.15




RR               Aura
       Enchantment                              $0.15




1U     Creature Turtle              1       1   $0.15
1      Artifact                                 $0.25
2B     Enchantment                              $0.25

R      Creature    Goblin Warrior   1       1   $0.25


1RR    Creature    Goblin           2       2   $1.49


1R     Creature    Goblin           3       1   $0.15


4                   Construct
       Artifact Creature            2       3   $0.15
2R    Creature   Ogre       2   2   $0.15




3B    Enchantment                   $0.49


4     Artifact                      $0.49




W               Aura
      Enchantment                   $0.25

1G    Creature   Bear       2   2   $0.15




W     Instant                       $0.15
1     Artifact                      $0.49
3R    Creature   Giant      3   3   $0.15


W               Aura
      Enchantment                   $0.15

W               Aura
      Enchantment                   $0.15
XB    Instant                       $0.15
2     Artifact                      $3.99
1U    Instant                       $1.49

1RR   Creature   Minotaur   2   3   $0.15




R     Creature   Hound      1   1   $0.49
XG    Sorcery                       $0.49
1BB   Creature   Specter    2   2   $1.99


R               Aura
      Enchantment                   $0.15
5RR   Instant                       $0.49
G                Aura
       Enchantment                              $0.49


1      Artifact                                 $0.25

1R     Creature   Orc               2       2   $0.15




4G     Creature   Treefolk          3       5   $0.15




4UUU   Creature   Fish              6       8   $0.49




1W     Enchantment                              $0.99


1      Artifact                                 $0.25

1      Artifact                                 $2.99


4      Artifact                                 $0.49

2      Artifact                                 $0.49




4      Artifact                                 $0.49
U      Instant                                  $0.15
1BB    Creature   Efreet            3       3   $0.25

2WW    Enchantment                              $0.25

2RR    Creature            *
                  Human Barbarian       *       $0.25




1GG    Creature   Insect            0       1   $0.49


3W     Enchantment                              $0.25
4       Artifact                             $0.49

1GG     Creature   Leech            2    2   $0.15




W       Enchantment                          $7.99


5UUUU   Creature   Leviathan       10   10   $0.49




2G      Creature   Human Druid      1    1   $0.25


1       Artifact                             $0.49


GG      Enchantment                          $0.49
G       Instant                              $0.49

UU      Enchantment                          $0.25
R       Instant                              $1.49
G                 Aura
        Enchantment                          $0.49


3G      Enchantment                          $0.49

G       Creature   Elf Druid        1    1   $0.49

UU      Creature   Merfolk          2    2   $3.99

4BBB    Creature   Demon            7    7   $0.49


1BB     Creature   Spirit Minion    2    1   $0.15




1GG               Aura
        Enchantment                          $0.49
U     Instant                      $0.49


1RR   Enchantment                  $0.49


4UU   Creature   Djinn     5   6   $0.99




R     Sorcery                      $0.49


2R    Enchantment                  $2.49

2U    Instant                      $0.99
1     Artifact                     $2.49




3R    Enchantment                  $0.99

B     Instant                      $0.15


3G    Creature   Snake     1   2   $0.25

1     Artifact                     $0.99

U     Creature   Merfolk   1   1   $0.15




1W    Creature   Pegasus   1   1   $0.15




2     Artifact                     $0.75

U     Sorcery                      $0.25


XB    Sorcery                      $2.49
      Land                                      $4.99




7                  Juggernaut
      Artifact Creature             5       5   $0.49




R     Creature    Goblin            1       1   $0.15




1WW   Instant                                   $0.15


3B    Creature    Zombie            2       2   $0.15

G     Creature    Snake             1       1   $0.15

BB    Creature    Spirit            1       1   $0.75


4     Artifact                                  $4.99


5B    Creature              Horse
                  Nightmare *           *       $1.49


2WW   Creature    Human Knight      3       3   $0.49


      Land                                      $0.25
6                  Golem
      Artifact Creature             4       6   $0.25


3                  Construct
      Artifact Creature             2       2   $0.49


1RR   Creature    Orc Warrior       1       3   $0.25


3R    Enchantment                               $0.25
0                   Thopter
       Artifact Creature             0        2   $0.99




1W     Creature    Bird              1        1   $0.25




B                Aura
       Enchantment                                $0.15


2W     Creature    Unicorn           2        2   $0.15




3WWW   Creature    Avatar Incarnation 6       6   $0.49




2BB    Enchantment                                $0.15

3U     Creature    Illusion          4        1   $0.25


UU               Aura
       Enchantment                                $0.15
3U     Creature Illusion             3        3   $0.25




2W     Instant                                    $0.15


1W     Creature    Human Soldier     1        1   $0.15




4U     Creature    Human Pirate      4        3   $0.49


2B     Creature    Scorpion          1        1   $0.15

2B     Creature    Rat        *           *       $0.15
1U               Aura
       Enchantment                             $0.15


XU     Instant                                 $0.25


RR     Enchantment                             $0.49


2G     Creature Human Nomad        1       1   $0.15
4                   Shapeshifter
       Artifact Creature      *        *       $0.49

2U     Creature   Human Wizard     1       1   $0.25


4U     Creature   Illusion         2       2   $0.49

1U               Aura
       Enchantment                             $0.15

W      Instant                                 $0.49

4R     Sorcery                                 $0.25


3G     Creature   Spirit           3       2   $0.25
2BB    Creature   Human Minion     2       1   $0.49


B      Sorcery                                 $0.15
3GGG   Sorcery                                 $0.49


R      Instant                                 $0.25
4      Artifact                                $0.49




W                Aura
       Enchantment                             $0.25

1G               Aura
       Enchantment                             $0.15
2U               Aura
       Enchantment                             $0.49

1WW    Instant                                 $0.49

W      Instant                                 $0.75
4      Artifact                                $0.25
1BB   Creature    Human Assassin   1         1   $1.99


1W    Creature    Human Cleric     1         1   $0.15




G     Instant                                    $0.15


W     Creature    Cat              2         1   $1.49




2B    Creature    Zombie           2         2   $0.15




3B    Creature    Zombie           2         2   $0.25


G     Creature    Faerie           1         1   $0.15




5U    Creature    Serpent          5         5   $0.15

2WW             Aura
      Enchantment                                $0.15
4U    Creature Leviathan           3         3   $0.25


3BB   Creature    Vampire          4         4   $0.99


3WW   Creature    Angel            4         4   $0.99

G     Creature    Dryad            1         1   $0.15




6                  Shapeshifter
      Artifact Creature      *         7-*       $0.25


1R    Instant                                    $0.15
4RR   Creature   Dragon         5   5   $1.99




1B    Instant                           $0.49

1U    Creature   Human          1   1   $0.25
U     Instant                           $0.49




1RR   Creature   Human Shaman   2   2   $0.15

U     Instant                           $0.49


RR    Enchantment                       $0.75
1BB   Creature Human Wizard     1   1   $1.99
1     Artifact                          $0.25

XU    Instant                           $0.15
W               Aura
      Enchantment                       $0.25

BB              Aura
      Enchantment                       $0.25

1U    Enchantment                       $1.99
2UU             Aura
      Enchantment                       $0.25
2RR   Creature Giant            3   4   $0.25




2R    Sorcery                           $0.25
XG    Sorcery                           $0.15
      Land                              $2.49

3     Artifact                          $0.49
UU    Enchantment                       $0.15
W     Instant                           $4.99

1G    Enchantment                       $4.99




4     Artifact                          $0.49
2      Artifact                         $0.25

1RRR   Creature    Efreet       3   3   $0.49




1B     Instant                          $0.25
6                   Construct
       Artifact Creature        1   1   $0.49




1R               Aura
       Enchantment                      $0.15


5      Artifact                         $0.49

1      Artifact                         $1.49

3GG    Creature    Basilisk     2   4   $0.25

U      Instant                          $0.49

1      Artifact                         $0.25

G      Creature    Wolf         1   1   $0.49




2U     Creature    Elemental    0   2   $0.49




3G     Enchantment                      $0.49


2G     Sorcery                          $0.15
6                   Construct
       Artifact Creature        1   1   $0.99


3G     Sorcery                          $0.25
W      Creature    Wolf            1   1   $0.15

R      Instant                             $0.25
U      Instant                             $0.25
1BBB   Creature    Human           1   3   $0.25

B                Aura
       Enchantment                         $0.15
U                Aura
       Enchantment                         $0.25


U      Instant                             $0.25
2G     Sorcery                             $0.25


6                   Shapeshifter
       Artifact Creature           4   4   $0.49

2R     Creature    Troll           2   2   $0.25




B      Creature    Bat             0   1   $0.15


1GG              Aura
       Enchantment                         $0.25


1GG    Creature    Human Druid     0   2   $0.49

W      Sorcery                             $0.25


XUUU   Sorcery                             $0.49


1UU    Creature    Wall            1   5   $0.25




2B     Creature    Skeleton Wall   1   4   $0.25




2G     Creature    Plant Wall      2   3   $0.25
2R    Creature    Wall        1   4   $0.25

1RR   Creature    Wall        0   5   $0.25


2G    Creature    Wall        0   7   $0.25




3                  Wall
      Artifact Creature       2   3   $0.15




1RR   Creature    Wall        0   8   $0.49




3W    Creature    Wall        3   5   $0.25




1UU   Creature    Wall        0   5   $0.25




G     Creature    Wall        0   3   $0.15


2G              Aura
      Enchantment                     $0.25

3G    Creature    Elephant    3   3   $0.15




BB              Aura
      Enchantment                     $0.49

3UU   Creature    Elemental   5   4   $0.25




B               Aura
      Enchantment                     $0.15
G               Aura
      Enchantment                     $0.49
GG    Creature    Human Monk     1   1   $0.25


WW    Creature    Human Knight   2   2   $0.49




4     Artifact                           $0.49




W               Aura
      Enchantment                        $0.25

G               Aura
      Enchantment                        $0.25
B     Creature Spirit            0   1   $2.49




R     Sorcery                            $0.49


XG    Sorcery                            $0.25

2     Artifact                           $2.99
1     Artifact                           $0.25

XBB   Sorcery                            $0.15


2WW   Sorcery                            $5.99
1BB   Creature    Spirit         1   1   $0.49


3                  Soldier
      Artifact Creature          1   4   $0.15




1U    Creature    Bird           1   1   $0.15

1BB   Creature    Zombie         2   3   $2.99
Rules Text
At the end of combat, destroy all green and white creatures blocking or blocked by
Abomination.
Flying




Give target player X life, or prevent X damage to any creature or player.


X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only
one to put into your hand. Shuffle the leftover cards and put them at the bottom of your
library. X cannot be 0.
8, TAP: Aladdin's Ring deals 4 damage to target creature or player.




R: Tap target wall.


No creature with power greater than 2 may be assigned to block Kithkin.

2, TAP: Prevent 1 damage to any creature or player.




Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the total number
of swamps opponents control. During other turns, Angry Mob has power and toughness of
2/2.
Target artifact becomes an artifact creature with power and toughness each equal to its
casting cost; target retains all its original abilities. Animate Artifact does not affect artifact
creatures.
Take target creature from any graveyard and put it directly into play under your control with -
1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury
the creature in its owner's graveyard.
Target wall can now attack.
Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.

U, TAP: Add 3 to your mana pool. Play this ability as an interrupt.
Destroy all lands.
During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep,
Armageddon Clock deals X damage to each player, where X is the number of doom counters
on Armageddon Clock.
During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.
Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage
to you.

2, TAP: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped.
You may choose not to untap Ashnod's Battle Gear during your untap phase.

Increase target creature's power and toughness by half the number of forests you control,
rounding down for power and up for toughness.
Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that
creature.
All black creatures get +1/+1.
Each player sacrifices enough lands to equalize the number of lands all players control. The
player who controls the fewest lands cannot sacrifice any in this way. All players then equalize
cards in hand and then creatures in play in the same way.
Trample
Ball Lightning can attack the turn it comes into play.
At the end of any turn, bury Ball Lightning.
Banding when attacking
At the end of combat, destroy all walls blocking Battering Ram.
Banding




Flying




Flying
TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.
Protection from white, first strike


2, TAP: Put one charge counter on Black Mana Battery.
TAP: Add B to your mana pool and remove as many charge counters as you wish. For each
charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as
an interrupt.
At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in
his or her hand in excess of four.
Target creature gains protection from black.
The protection granted by Black Ward does not destroy Black Ward.
W: Target creature Blessing enchants gets +1/+1 until end of turn.
If target land becomes tapped, destroy it at end of turn.
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1,
creature's toughness becomes 1.
Counter target red spell or destroy target red permanent.
2, TAP: Put one charge counter on Blue Mana Battery.
TAP: Add U to your mana pool and remove as many charge counters as you wish. For each
charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as
an interrupt.
Target creature gains protection from blue.
The protection granted by Blue Ward does not destroy Blue Ward.
Flying

Swampwalk




1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in
the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you.
Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.

Target creature cannot attack unless its controller pays an additional 3.

Brass Man does not untap during your untap phase.
1: Untap Brass Man. Use this ability only during your upkeep.
Comes into play tapped.
4, TAP: Remove Bronze Tablet and target card opponent owns from the game. You become
owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may
prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects
that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as
an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante.

1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.

Target creature gains mountainwalk.




1: +1/+1 until end of turn

Untapped creatures you control get +0/+2 when not attacking.
When attacking, Cave People gets +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn.
2, TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.

Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one
mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be
used to counter this loss of life.
Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use
a special ability of target remain unchanged.
2: Prevent all damage against you from one artifact source. If a source deals damage to you
more than once in a turn, you may pay 2 each time to prevent the damage.

1: Prevent all damage against you from one black source. If a source deals damage to you
more than once in a turn, you may pay 1 each time to prevent the damage.
1: Prevent all damage against you from one blue source. If a source deals damage to you more
than once in a turn, you may pay 1 each time to prevent the damage.
1: Prevent all damage against you from one green source. If a source deals damage to you
more than once in a turn, you may pay 1 each time to prevent the damage.
1: Prevent all damage against you from one red source. If a source deals damage to you more
than once in a turn, you may pay 1 each time to prevent the damage.
1: Prevent all damage against you from one white source. If a source deals damage to you
more than once in a turn, you may pay 1 each time to prevent the damage.
2: Regenerate




Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any
combat in which Clockwork Avian is assigned to attack or block, remove a counter.
X, TAP: Put X +1/+0 counters on Clockwork Avian.
You may have no more than four of these counters on Clockwork Avian. Use this ability only
during your upkeep.

When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any
combat in which Clockwork Beast is assigned to attack or block, remove a counter.
X, TAP: Put X +1/+0 counters on Clockwork Beast.
You may have no more than seven of these counters on Clockwork Beast. Use this ability only
during your upkeep.

Flying
At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.

Trample
Colossus does not untap during your untap phase.
9: Untap Colossus. Use this ability only during your upkeep.
3, TAP: Prevent up to 2 damage to you.
Gain control of target creature.
All mountains become basic plains.
During your upkeep, pay WW or destroy Conversion.
3: Discard a card at random from your hand to give target creature +2/+2 until end of turn.

First strike
During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this
way, it deals 7 damage to you.
Counter target spell.
If target creature is put into the graveyard, Creature Bond deals damage equal to the
creature's toughness to that creature's controller.
Flying
R, TAP: Manticore deals 1 damage to target attacking or blocking creature.

Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.

All white creatures get +1/+1.
1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or
later in the turn but only once for each blue spell cast.
Cursed Land deals 1 damage to target land's controller during his or her upkeep.
Target opponent discards down to four cards during his or her discard phase.


If Mummy is put into the graveyard from play, remove it from the game.


Flying


Add BBB to your mana pool.
Regenerate target creature.
BB: Counter target green spell. Play this ability as an interrupt.
Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or
use a special ability of target remain unchanged.
Destroy target permanent.
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting
cost of the artifact.
3: Regenerate




Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that
land's controller.
Destroy target enchantment or artifact.
Disintegrate deals X damage to target creature or player. The target cannot regenerate until
end of turn. If the target receives lethal damage this turn, remove it from the game entirely.

3, TAP: Target player chooses and discards one card from his or her hand. Use this ability only
during your turn.
Target creature gets +3/+3.


2: +1/+0 until end of turn


Flying
R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy
Dragon Whelp at end of turn.
Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the
casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the
toughness of the creature or the total life of the player Drain Life damages.

Target player must draw all mana from his or her available lands; then, all mana in target
player's mana pool drains into your mana pool.
B: Regenerate




TAP: Target creature with power no greater than 2 becomes unblockable until end of turn.
Other effects may later be used to increase the creature's power beyond 2.




Earthquake deals X damage to each player and each creature without flying.
2, TAP: Untap target attacking creature you control.
That creature neither receives nor deals damage during combat this turn.
Trample
Cannot attack until assigned as a blocker.
Gain 1 life for every 1 damage El-Hajjâj deals. You cannot gain more life in this way than the
toughness of the creature or the total life of the player that El-Hajjâj damages.

Cannot be blocked except by walls and by creatures with flying.


First strike


During each player's upkeep, destroy all artifacts that player controls. The player may pay an
additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.
Tap target creature you control. Add an amount of colorless mana equal to that creature's
casting cost to your mana pool.
If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn.
Erg Raiders deals no damage to you the turn it comes into play on your side.

During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed.
Effects that prevent or redirect damage cannot be used to counter this loss of life.

Attacking does not cause target creature to tap.

Target land becomes a basic swamp.
You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for
an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If
another spell or effect reduces the amount of damage you receive, it does not reduce the
damage dealt by Eye for an Eye.
Target creature cannot be blocked except by black creatures and artifact creatures.
Feedback deals 1 damage to controller of target enchantment during that player's upkeep.

TAP: Add one mana to your mana pool. This mana may be of any type that any land opponent
controls can produce. Play this ability as an interrupt.




Fireball deals X damage, divided evenly (round down) among any number of target creatures
and/or players. Pay an additional 1 for each target beyond the first.
R: Target creature Firebreathing enchants gets +1/+0 until end of turn.


Bury target land or creature.


Destroy all plains.
Target creature gains flying.
UU: Tap target creature without flying.


2, TAP: Target creature gains flying until end of turn. If that creature is put into the graveyard
before end of turn, destroy Flying Carpet.
No creatures deal damage in combat this turn.
Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.
All walls you control gain banding and get +1/+0.
B: +1/+1 until end of turn




At the end of any turn in which Fungusaur receives damage but does not leave play, put a
+1/+1 counter on it.

Gaea's Liege has power and toughness each equal to the number of forests you control; when
Gaea's Leige attacks, these are instead equal to the number of forests defending player
controls.
TAP: Target land becomes a basic forest until Gaea's Liege leaves play.
Target creature neither deals nor receives damage during combat.


Flying
UUU: Regenerate

Target creature gets +3/+3 until end of turn.
Can block creatures with flying.




Target creature gets +2/+2.




Giant Tortoise gets +0/+3 while untapped.
TAP: Look at target player's hand.
White spells cost an additional 3 to cast.
White enchantments with activation costs require an additional 3 to use.
R: Flying until end of turn


All Goblins gain mountainwalk and get +1/+1.


Trample
Cannot attack if defending player controls no mountains. Rock Sled does not untap during your
untap phase if it attacked during your last turn.
TAP: Grapeshot Catapult deals 1 damage to target creature with flying.
B: Pay 2 life to draw a card.
Effects that prevent or redirect damage cannot be used to counter this loss of life.

2, TAP: Put one charge counter on Green Mana Battery.
TAP: Add G to your mana pool and remove as many charge counters as you wish. For each
charge counter removed from Green ManaBattery, add G to your mana pool. Play this ability
as an interrupt.
Target creature gains protection from green. The protection granted by Green Ward does not
destroy Green Ward.




Give target player 3 life, or prevent up to 3 damage to any creature or player.
1, TAP: Target creature gains banding until end of turn.




Target creature gets +0/+2.
W: Target creature Holy Armor enchants gets +0/+1 until end of turn.
Target creature gets +1/+2.
Target creature gets +X/+0 until end of turn.
Each player draws one extra card during his or her draw phase.
All artifacts in play owned by target player are returned to that player's hand.




TAP: Target creature cannot regenerate this turn.
Hurricane deals X damage to each player and each creature with flying.
Flying
An opponent damaged by Specter discards a card at random from his or her hand. Ignore this
effect if opponent has no cards in hand.
Target creature gets +2/-2.
Inferno deals 6 damage to all players and all creatures.
Target creature can attack the turn it comes into play on your side.
0: During your turn, untap target creature Instill Energy enchants.
Use this ability only once each turn.
1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or
later in the turn but only once for each red spell cast.
Cannot be assigned to block any creature with power greater than 1.




Does not untap during your untap phase.
Cannot attack if defending player controls no islands. If at any time you control no islands,
bury Island Fish Jasconius.
UUU: Untap Island Fish. Use this ability only during your upkeep.
During your draw phase, you may draw one less card from your library. If you do so, until start
of your next turn the only creatures that can attack you are those with flying or islandwalk.

1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or
later in the turn but only once for each white spell cast.
At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four.


1: Redirect to yourself all damage done to any creature. The source of the damage does not
change.
3, TAP: Untap target creature.




4, TAP: Draw one card.
Target creature gains flying until end of turn.
Flying
During your upkeep, pay BB or bury Junún Efreet.
During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she
controls.
Keldon Warlord has power and toughness each equal to the number of non-wall creatures you
control, including Warlord. For example, if you control two other non-wall creatures, Warlord
is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.

Flying
G: +1/+1 until end of turn

All of target player's creatures, lands, and artifacts come into play tapped.
All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped
for mana the turn they come into play.
First strike




During your upkeep, if an opponent controls more land than you, you may search your library
and remove up to three basic land cards and put them into your hand. Reshuffle your library
afterwards.
Trample
Comes into play tapped and does not untap during your untap phase.
During your upkeep, you may sacrifice two islands to untap Leviathan.
Leviathan cannot attack unless you sacrifice two islands during your attack.
TAP: Untap target land. Play this ability as an interrupt.


Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to
the top of your library rather than to your graveyard. If the discard is random, you may look at
the card before choosing where to discard it.
GG: Counter target black spell. Play this ability as an interrupt.
Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or
use a special ability of target remain unchanged.
Gain 1 life each time a forest controlled by target opponent becomes tapped.
Lightning Bolt deals 3 damage to target creature or player.
Put a vitality counter on Living Artifact for each damage dealt to you.
0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality
counter during each of your upkeeps.
All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for
mana the turn they come into play.
TAP: Add G to your mana pool. Play this ability as an interrupt.

All Merfolk gain islandwalk and get +1/+1.

Flying, trample
During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals
7 damage to you. You cannot sacrifice Lord of the Pit to itself.
Swampwalk




All creatures able to block target creature must do so. Lure does not prevent a creature from
blocking more than one creature if blocker has that ability. If blocker is forced to block more
creatures than it is allowed to, defender chooses which of these creatures to block, but must
block as many creatures as allowed.
Change the text of target spell or target permanent by replacing all occurrences of one basic
land type with another. For example, you may change "swampwalk" to "plainswalk."

Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a
player may pay an additional 4 to untap a blue creature he or she controls.

Flying




You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin
comes up tails. Repeat this process until both players' coins come up heads at the same time.

Whenever a player taps a land for mana, it produces one additional mana of the same type.

Mana Short empties target player's mana pool and taps that player's lands.
Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep,
Mana Vault deals 1 damage to you.
4:Untap Mana Vault. Use this ability only during your upkeep.
TAP: Add 3 colorless mana to your mana pool. Play this ability as an interrupt.
Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.

All creatures get -2/-0 until end of turn.


If Marsh Viper damages a player, he or she gets two poison counters.
If a player has ten or more poison counters, he or she loses the game.
No creatures with power greater than 2 untap during their controllers' untap phase.




Flying, banding




2, TAP: Take the top two cards from target player's library and put them into that player's
graveyard.
Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their
choice from their hands. Each card a player discards in this manner prevents 1 damage to that
player from Mind Bomb.
Target player discards X cards at random from his or her hand. If that player does not have
enough cards, his or her entire hand is discarded.
T: Add 1 colorless mana to your mana pool.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn.
Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into
play.
T: Target Assembly Worker gets +1/+1 until end of turn.
Banding
During your upkeep, choose and discard one card from your hand, or Mishra's War Machine
deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.




All attacking creatures get +1/+1 until end of turn.


When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.

If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw
phase. Before then, the player may pay 1 to prevent this damage.
At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards
above it, you may return it to play.
Shadow can attack the turn it comes into play.
Comes into play tapped.
1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.

Flying
Nightmare has power and toughness each equal to the number of swamps its controller
controls.
WW, TAP: Destroy target black permanent.


TAP: Prevent 1 damage to any creature.




If Onulet is put into the graveyard from play, you gain 2 life.


TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.


All attacking creatures you control get +1/+0.
Flying




Flying
At the end of any turn in which a creature is put into the graveyard from play, put a carrion
counter on Vultures.
0: Remove two carrion counters to give Vultures +1/+1 until end of turn.
Target creature does not untap during its controller's untap phase. That player may pay an
additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes
into play.




Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal
Incarnation is put into the graveyard from play, owner loses half his or her remaining life,
rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this
loss of life.
At the end of any turn, if there are no creatures in play, bury Pestilence.
B: Pestilence deals 1 damage to all creatures and players.
Flying
During your upkeep, pay U or destroy Phantasmal Forces.

Target land becomes any basic land type of your choice.
Flying




All blocking creatures get +0/+3 until end of turn.


Banding, first strike




Cannot attack if defending player controls no islands. If at any time you control no islands,
bury Pirate Ship.
TAP: Pirate Ship deals 1 damage to target creature or player.
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more
poison counters, he or she loses the game.
Plague Rats has power and toughness each equal to the number of Plague Rats in play, no
matter who controls them. For example, if there are two Plague Rats in play, each has power
and toughness.
During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or
her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.

Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all
available mana from lands and mana pool until X is paid; he or she may also pay mana from
other sources if desired.
During each player's upkeep, Power Surge deals that player 1 damage for each land he or she
controls that was untapped at the beginning of the turn, before the untap phase.

1G, TAP: Target creature gets -2/-0 until end of turn.
When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with
flying, or a 3/3 creature.
TAP: Prodigal Sorcerer deals 1 damage to target creature or player.


TAP: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.

Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's
controller.
Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or
use a special ability of target remain unchanged.
Pyrotechnics deals 4 damage divided any way you choose among any number of target
creatures and/or players.

TAP: Target creature loses flying until end of turn.
BBB, TAP: Look at target opponent's hand. If that player has any creature cards in hand, he or
she discards one of them at random.
Use this ability only during your turn.
Take target creature from your graveyard and put it into your hand.
Each player may be healed to 20 life. Any player choosing to be healed antes an additional
card from the top of his or her library. Remove Rebirth from your deck before playing if not
playing for ante.
Counter target blue spell or destroy target blue permanent.
2, TAP: Put one charge counter on Red Mana Battery.
TAP: Add R to your mana pool and remove as many charge counters as you wish. For each
charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as
an interrupt.
Target creature gains protection from red.
The protection granted by Red Ward does not destroy Red Ward.
G: Regenerate target creature Regeneration enchants.
When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind
deal 1 damage to target player.
All damage dealt to you so far this turn by one source is retroactively added to your life total
instead of subtracted. Further damage this turn is treated normally.
Target blocking creature gets +7/+7 until end of turn.
3, TAP: Rod of Ruin deals 1 damage to target creature or player.
TAP: Destroy target tapped creature.


TAP: Prevent 1 damage to any creature or player.




Sandstorm deals 1 damage to all attacking creatures.




At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into
the graveyard during that turn.
0: Remove a corpse counter from Scavenging Ghoul to regenerate it.
Flying




Cannot attack if defending player controls no islands. If at any time you control no islands,
bury Sea Serpent.
Target creature cannot be blocked except by white creatures and artifact creatures.
Islandwalk


Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the
same turn Sengir Vampire damaged it.
Flying
Attacking does not cause Serra Angel to tap.
Forestwalk




Shapeshifter has power and toughness that add up to seven, but neither may be more than
seven. Set them when Shapeshifter comes into play; you may change them during your
upkeep.
Destroy target artifact.
Flying
R: +1/+0 until end of turn


All damage done to you so far this turn is instead retroactively applied to a target creature you
control. Further damage this turn is treated normally.
TAP: Draw a card. If it is not a land, discard it.
All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-
wall creatures that did not attack. Play only during opponent's turn, before opponent's attack.
Siren's Call does not affect creatures brought under opponent's control this turn.

TAP: Add R to your mana pool. Play this ability as an interrupt.

Change the text of target spell or target permanent by replacing all occurrences of one color
word with another. For example, you may change "Counters black spells" to "Counters blue
spells." Sleight of Mind cannot change mana symbols.
No player may untap more than one creature during his or her untap phase.
TAP: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once
each time a creature is put into the graveyard.
Counter target spell. X is the casting cost of the target spell.
Gain 1 life for every 1 damage target creature deals. You may gain more life than the
toughness of the creature or the total life of the player Spirit Link enchants.
Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain
even if Spirit Shackle is removed.
Players do not get an untap phase. During your upkeep, pay U or destroy Stasis.
Gain control of target artifact.
TAP: Target creature you control, which must have toughness less than Stone Giant's power,
gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be
used to increase the creature's toughness beyond Stone Giant's power.

Destroy target land.
Target player gains X life.
TAP: Add 1 colorless mana to your mana pool.
TAP: Sacrifice Strip Mine to destroy target land.
You may use white mana in your mana pool as either white or red mana.
All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City.
Remove target creature from the game. The creature's controller gains life equal to its power.

You may draw two extra cards during your draw phase. If you do so, put two of the cards
drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced.
Effects that prevent or redirect damage cannot be used to counter this loss of life.

2, TAP: Target creature with power no greater than 2 becomes unblockable until end of turn.
Other effects may later be used to increase the creature's power beyond 2.
2, TAP: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
You may choose not to untap Tawnos's Weaponry during your untap phase.
TAP: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest
Efreet in opponent's graveyard.<br>The change in ownership is permanent. Play this ability as
an interrupt. Before you choose the card to be switched, the opponent may prevent effect by
paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or
redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your
deck before playing if not playing for ante.

Bury target non-black or non-artifact creature.
Flying
When Tetravus comes into play, put three +1/+1 counters on it.
During your upkeep, you may move each of these counters on or off of Tetravus, regardless of
who controls them. Counters that are removed become Tetravite tokens. Treat these tokens
as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on
them and do not share any enchantments on Tetravus.

Target creature gets +1/+0.
RRR: Regenerate target creature The Brute enchants

5, TAP: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.

At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in
his or her hand fewer than three.
At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.

Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or
use a special ability of target remain unchanged.
1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or
later in the turn but only once for each black spell cast.
Banding




2UU, TAP: Return target permanent to owner's hand. You cannot use this ability on
permanents with enchantment cards played on them. If Time Elemental blocks or attacks,
destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.

All non-creature artifacts lose all their usual abilities and become artifact creatures with
toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts
return to normal just before the untap phase of the next turn.
Destroy all enchantments.
When Triskelion comes into play, put three +1/+1 counters on it.
0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target
creature or player.
Destroy all islands.
First strike

Bury target wall.
Tap or untap target land, artifact, or creature.
All damage done to Uncle Istvan by creatures is reduced to 0.

Target creature gets +2/+1.
Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the
creature. These counters remain even if Unstable Mutation is removed.

Return target creature to owner's hand.
Search your library for any one basic land and put it directly into play. This does not count
towards your one land per turn limit.
Reshuffle your library afterwards.
0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or
trample until end of turn.
R: Regenerate




Flying
B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.

At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.


0: Draw a card when you successfully cast an enchantment.
Use this effect only once for each enchantment cast.
Look at the top five cards of any library. You may then shuffle that library.


Destroy X target mountains.
Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the
graveyard in this way.
Flying




B: Regenerate




G: Regenerate
No creature blocked by Wall of Dust may attack during its controller's next turn.

R: +1/+0 until end of turn




First strike, counts as a wall




Flying




U: +1/+0 until end of turn




Wanderlust deals 1 damage to target creature's controller during that player's upkeep.

Trample




Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep.




Target creature gets -2/-1.
Target creature gets +0/+2 and can block creatures with flying.
Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages
opponent.
Protection from black, first strike




2, TAP: Put one charge counter on White Mana Battery.
TAP: Add W to your mana pool and remove as many charge counters as you wish. For each
charge counter removed from White Mana Battery, add W to your mana pool. Play this ability
as an interrupt.
Target creature gains protection from white.
The protection granted by White Ward does not destroy White Ward.
Wild Growth adds G to your mana pool each time target land is tapped for mana.
Flying
B: Regenerate




All players shuffle their hands into their libraries and then draw the same number of cards they
originally held.

Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with
flying.
No player may untap more than one land during his or her untap phase.
1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or
later in the turn but only once for each green spell cast.
Tap X target creatures.


Bury all creatures.
TAP: Target non-creature artifact becomes an artifact creature with power and toughness each
equal to its casting cost. Target retains all original abilities. This change lasts until your next
upkeep.
Attacking does not cause Yotian Soldier to tap.




Flying
Attacking does not cause Zephyr Falcon to tap.
Other Zombie creatures have swampwalk.
Other Zombies have "B: Regenerate this permanent."
Flavor Text


These spirits of the air are winsome and wild and cannot be
truly contained. Only marginally intelligent, they often
substitute whimsy for strategy, delighting in mischief and
mayhem.
"Healing is a matter of time, but it is sometimes also a matter
of opportunity."
—D'Avenant proverb




"After these words the magician drew a ring off his finger, and
put it on one of Aladdin's, saying: ‘It is a talisman against all
evil, so long as you obey me.'"The Arabian Nights, Junior
Classics trans.
"When he reached the entrance of the cavern, he pronounced
the words, ‘Open, Sesame'"
—The Arabian Nights, Junior Classics trans.
Quick and agile, Amrou Kithkin can usually escape from even
the most fearsome opponents.
Among the first allies Urza gained were the people of Kroog.
As a sign of friendship, Urza gave the healers of the city
potent amulets; afterwards, thousands journeyed to Kroog in
hope of healing.
"All rivers eventually run to the sea. My job is to sort out who
goes first."
—Maeveen O'Donagh, Memoirs of a Soldier
This invention shows why Ashnod was feared by her troops as
well as her foes.




By the time Mishra was defeated, no mage was foolish
enough to rely heavily on walls.
Benalia has a complex caste system that changes with the
lunar year. No matter what the season, the only caste that
cannot be attained by either heredity or money is that of the
Hero.
Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile."
—The Arabian Nights, trans. Haddawy


Battle doesn't need a purpose; the battle is its own purpose.
You don't ask why a plague spreads or a field burns. Don't ask
why I fight.
On guard for larger dangers, we underestimated the power
and speed of the Imp's muck-crusted claws.
Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.




"They're not your friends; they despise you. I'm the only one
you can count on. Trust me."




Fire is never a gentle master.


"It had a mouth like that of a great beast, and gnashed its
teeth as it strained to reach us. I am thankful it possessed no
means of locomotion."
—Vervamon the Elder
"War is no picnic," my father liked to say. But the Ants
seemed to disagree.
Tawnos won fame as Urza's greatest assistant. After he
created these warriors, Urza ended his apprenticeship,
promoting him directly to the rank of master.




From the Sardian mountains wakes ancient doom:
Warrior born from a rocky womb.




". . . [S]creams of horror rend th' affrighted skies." —
Alexander Pope, The Rape of the Lock
The most terrifying thing about the Craw Wurm is probably
the horrible crashing sound it makes as it speeds through the
forest. This noise is so loud it echoes through the trees and
seems to come from all directions at once.




Noted neither for their good looks nor their charm,
Manticores can be fearsome allies. As dinner companions,
however, they are best left alone.
The spirits of Argoth grant new life to those who repent the
folly of enslaving their labors to devices.




Ashnod invented several torture techniques that could make
victims even miles away beg for mercy as if the End had
come.
The ritual of plucking out an eye to gain future sight is but a
curse that enables the living to see their own deaths.

Bobbing merrily from opponent to opponent, the scimitar
began adding playful little flourishes to its strokes; it even
turned a couple of somersaults.




"The bolts of our ballistae smashed into the monstrous thing,
but our hopes died in our chests as its gears continued
turning."
—Sevti Mukul, The Fall of Alsoor
Glory surged through her and radiance surrounded her. All
things were possible with the blessing of the Divine.

Those who believed the city of Kroog would never fall to
Mishra's forces severely underestimated the might of his war
machines.
"O to be a dragon . . . of silkworm size or immense . . ." —
Marianne Moore, "O to Be a Dragon"




Bones scattered around us joined to form misshapen bodies.
We struck at them repeatedly—they fell, but soon formed
again, with the same mocking look on their faceless skulls.

"And the unclean spirits went out, and entered the swine: and
the herd ran violently . . . ."
—Mark 5:13




Earth Elementals have the eternal strength of stone and the
endurance of mountains. Primordially connected to the land
they inhabit, they take a long-term view of things, scorning
the impetuous haste of short-lived mortal creatures.




Sometimes it's best to let sleeping dragons lie.




"Sometimes it is better to be swift of foot than strong of
swordarm."
—Elven proverb
 I tell you, there was so many arrows flying about you couldn't
hardly see the sun. So I says to young Angus, "Well, at least
now we're fighting in the shade"
Warriors of the Tsunami-nito School spend years in training to
master the way of effortless effort.




"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
Fire Elementals are ruthless infernos, annihilating and
consuming their foes in a frenzied holocaust. Crackling and
blazing, they sear swift, terrible paths, leaving the land
charred and scorched in their wake.


"And topples round the dreary west
A looming bastion fringed with fire."
—Alfred, Lord Tennyson, "In Memoriam"
"Must not all things at the last be swallowed up in death?"
—Plato




"A dash of cool water does wonders to clear a cluttered
battlefield."
—Vibekke Ragnild, Witches and War
"There are some qualities, some incorporate things, / That
have a double life, which thus is made / A type of twin entity
which springs / From matter and light, evinced in solid and
shade."
—Edgar Allan Poe, "Silence"
Rather than sheltering her young, the female Fungusaur often
injures her own offspring, thereby ensuring their rapid
growth.




" . . . [A]nd gives to airy nothing
A local habitation and a name."
—William Shakespeare, A Midsummer-Night's Dream
"That phantom prow split the storm as lightning cast its long
shadow on the battlefield below."
—Mireille Gaetane, The Valeriad

While it possesses potent venom, the Giant Spider often
chooses not to paralyze its victims. Perhaps the creature
enjoys the gentle rocking motion caused by its captives'
struggles to escape its web.
"O it is excellent
To have a giant's strength, but it is tyrannous
To use it like a giant."
—William Shakespeare, Measure for Measure




"From up here we can drop rocks and arrows and more rocks"
"Uh, yeah boss, but how do we get down?"

To become king of the Goblins, one must assassinate the
previous king. Thus, only the most foolish seek positions of
leadership.




Recent research suggests these creatures were invented by
Urza's and Mishra's original master, Tocasia, and that both
brothers used them.
The Ogre philosopher Gnerdel believed the purpose of life
was to live as high on the food chain as possible. She refused
to eat vegetarians, preferring to live entirely on creatures that
preyed on sentient beings.

"There is no calamity greater than lavish desires. . . . And
there is no greater disaster than greed."
—Tao Tê Ching 46




Don't try to outrun one of Dominia's Grizzlies; it'll catch you,
knock you down, and eat you. Of course, you could run up a
tree. In that case you'll get a nice view before it knocks the
tree down and eats you.


Fortunately, Hill Giants have large blind spots in which a
human can easily hide. Unfortunately, these blind spots are
beneath the bottoms of their feet.




This spell, like many attributed to Drafna, was actually the
work of his wife and former student, Hurkyl.
The Minotaurs of the Hurloon Mountains are known for their
love of battle. They are also known for their hymns to the
dead, sung for friend and foe alike. These hymns can last for
days, filling the mountain valleys with their low, haunting
sounds.


". . . There was no trace
Of aught on that illumined face . . . ."
—Samuel Coleridge, "Phantom"

"Any scrap of compassion that still existed in my soul was
permanently snuffed out when they cast me out into the
flames."
—Mairsil, called the Pretender
Generations of genetic weeding have given rise to the
deviously cowardly Ironclaw clan. To say that Orcs in general
are vicious, depraved, and ignoble does not do justice to the
Ironclaw.
The mating habits of Treefolk, particularly the stalwart
Ironroot Treefolk, are truly absurd. Molasses comes to mind.
It's amazing the species can survive at all given such
protracted periods of mate selection, conjugation, and
gestation.




Valuing scholarship above all else, the inhabitants of the Ivory
Tower reward those who sacrifice power for knowledge.




Each day of their journey, Jandor opened the saddlebags and
found them full of mutton, quinces, cheese, date rolls, wine,
and all manner of delicious and satisfying foods.




The communal mind produces a savage strategy, yet no one
could predict that this vicious crossbreed would unravel the
secret of steel.
"The standard cure for leeches requires the application of
burning embers. Alternative methods must be devised should
an ember of sufficient size prove more harmful than the
leech."
—Vervamon the Elder




After years of training, the Druid becomes one with nature,
drawing power form the land and returning it when needed.




Hardened by their life in the haunted Llanowar Forest, these
fierce beings are outcasts among elvenkind.
A master of tactics, the Lord of Atlantis makes his people bold
in battle merely by arriving to lead them.




Her hand gently beckons,
she whispers your name—
But those who go with her
are never the same.
Of royal blood among the spirits of the air, the Mahamoti
Djinn rides on the wings of the winds. As dangerous in the
gambling hall as he is in battle, he is a master of trickery and
misdirection.




"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury

"All we had left were their black and bloated bodies."
—Maeveen O'Donagh, Memoirs of a Soldier


Most human scholars believe that Merfolk are the survivors
of sunken Atlantis, humans adapted to the water. Merfolk,
however, believe that humans sprang forth from Merfolk who
adapted themselves in order to explore their last frontier.

Before a woman marries in the village of Sursi, she must visit
the land of the Mesa Pegasus. Legend has it that if the woman
is pure of heart and her love is true, a Mesa Pegasus will
appear, blessing her family with long life and good fortune.

More than one mage was driven insane by the sound of the
Millstone relentlessly grinding away.
The intricate dynamics of Rundvelt Goblin affairs are often
confused with anarchy. The chaos, however, is the chaos of a
thundercloud, and direction will sporadically and violently
appear. Pashalik Mons and his Raiders are the thunderhead
that leads in the storm.

"After Lacjsi's speech, the Knights grew determined to crush
their ancient enemies clan by clan."
—Tivadar of Thorn, History of the Goblin Wars
When Raganorn unsealed the catacombs, he found more than
the dead and their treasures.




The Nightmare arises from its lair in the swamps. As the
poisoned land spreads, so does the Nightmare's rage and
terrifying strength.
"Look to the north; there you will find aid and comfort."
— The Book of Tal


"The foot stone is connected to the ankle stone, the ankle
stone is connected to the leg stone . . . ."
—Song of the Artificer
An early inspiration for Urza, Tocasia's Onulets contained
magical essences that could be cannibalized after they
stopped functioning.
In a rare display of ingenuity, the Orcs invented an incredibly
destructive weapon. Most Orcish artillerists are those who
dared criticize its effectiveness.
Many scholars believe that these creatures were the result of
Urza's first attempt at mechanical life, perhaps created in his
early days as an apprentice to Tocasia.




"‘Do you know, I always thought Unicorns were fabulous
monsters, too? I never saw one alive before' ‘Well, now that
we have seen each other,' said the Unicorn, ‘if you'll believe in
me, I'll believe in you.'"
—Lewis Carroll




These beings embody the essence of true heroes long dead.
Summoned from the dreamrealms, they rise to meet their
enemies.

"While, like a ghastly rapid river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
"Whoever obeys God and His Prophet, fears God and does his
duty to Him, will surely find success."
—The Qur'an, 24:52
"As the cavalry bore down, we faced them with swords drawn
and pikes hidden in the grass at our feet. ‘Don't lift your pikes
'til I give the word,' I said."
—Maeveen O'Donagh, Memoirs of a Soldier




Sometimes the smallest nuisance can be the greatest pain.

During the dark times, the rats seemed to grow ever stronger.
Occasionally a member of the Institute of Arcane Study
acquires a taste for worldly pleasures. Seldom do they have
trouble finding employment.
Creatures of the Æther are notorious for neglecting their own
well-being.




"Hi ni ya Behold the man of flint, that's me
Four lightnings zigzag from me, strike and return."
—Navajo war chant

"Aw, he's just a silly, dirty little man. What's to be afraid of?"
Trained in the arts of stealth, the Royal Assassins choose their
victims carefully, relying on timing and precision rather than
brute force.
Healers ultimately acquire the divine gifts of spiritual and
physical wholeness. The most devout are also granted the
ability to pass physical wholeness on to others.

Even the landscape turned against Sarsour, first rising up and
pelting him, then rearranging itself so he could no longer find
his way.
The traditional kings of the jungle command a healthy respect
in other climates as well. Relying mainly on their stealth and
speed, Savannah Lions can take a victim by surprise, even in
the endless, flat plains of their homeland.

"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Coleridge, "The Rime of the Ancient Mariner"




The only sound was the gentle clicking of the Faeries' wings.
Then those intruders who were still standing turned and fled.
One thing was certain: they didn't think the Scryb were very
funny anymore.
Legend has it that Serpents used to be bigger, but how could
that be?

"Leviathan, too Can you catch him with a fish-hook or run a
line round his tongue?"
—Job 40:25




Born with wings of light and a sword of faith, this heavenly
incarnation embodies both fury and purity.
Moving without sound, swift figures pass through branches
and undergrowth completely unhindered. One with the trees
around them, the Dryads of Shanodin Forest are seen only
when they wish to be.
While it's true most Dragons are cruel, the Shivan Dragon
seems to take particular glee in the misery of others, often
tormenting its victims much like a cat plays with a mouse
before delivering the final blow.




We are many wicks sharing a common tallow; we feed the
skies with the ashes of our prey.




Unlike previous conflicts, the war between Urza and Mishra
made Dominia itself a casualty of war.
When war machines became too costly, Tawnos's Weaponry
replaced them.




"Union may be strength, but it is mere blind brute strength
unless wisely directed."
—Samuel Butler


Invented in Mishra's earlier days, the Rack was once his most
feared creation.
Moss-covered statues littered the area, a macabre monument
to the Basilisk's power.




Though many think of Wolves as solitary predators, they are
actually extremely social animals. During a hunt they often
call to each other, which can be quite unsettling for their
prey.




A brainchild of Tawnos, the Triskelion later proved both
versatile and useful.
I heard their eerie howling, the wolves calling their kindred
across the frozen plains.


Solitude drove the old hermit insane. Now he only keeps
company with those he can catch.




Unable to settle on just one design, Urza decided to create
one versatile being.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh
'n da hurt'll disappear."
—Troll chant
"For something is amiss or out of place
When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
"I told him it was just a flesh wound, but the next time I
looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh, Memoirs of a Soldier
Some say magic was first practiced by women, who have
always felt strong ties to the land.
"Visions of glory, spare my aching sight,
Ye unborn ages, crowd not on my soul"
—Thomas Gray, "The Bard"




"This ‘standing windstorm' can hold us off indefinitely?
Ridiculous" Saying nothing, she put a pinch of salt on the
table. With a bang she clapped her hands, and the salt
disappeared, blown away.
The Wall of Bone is said to be an aspect of the Great Wall in
Hel, where the bones of all sinners wait for Ragnarok, when
Hela will call them forth for the final battle.

"What else, when chaos
draws all forces inward
to shape a single leaf."
—Conrad Aiken
An ever-moving swarm of dust engulfs and disorients
anything that comes near.
Conjured from the bowels of hell, the fiery wall forms an
impassable barrier, searing the soul of any creature
attempting to pass through its terrible bursts of flame.
"And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between."
—Samuel Coleridge, "The Rime of the Ancient Mariner"

Even the most conservative generals revised their tactics after
the Battle of Sarinth, during which a handful of peasant-
pikemen held off a trio of rampaging Craw Wurms.

The Earth herself lends her strength to these walls of living
stone, which possess the stability of ancient mountains. These
mighty bulwarks thwart ground-based troops, providing
welcome relief for weary warriors who defend the land.

Just as the evil ones approached to slay Justina, she cast a
great spell, imbuing her weapons with her own life force. Thus
she fulfilled the prophecy: "In the death of your savior will
you find salvation."
A deafening roar arose as the fury of an enormous vertical
river supplanted our serenity. Eddies turned into whirling
geysers, leveling everything in their path.

Everybody knows that to ward off trouble, you knock on
wood. But usually it's better to make a wall out of the wood
and let trouble do the knocking.


I didn't think Mammoths could ever hold a candle to a well-
trained battle horse. Then one day I turned my back on a
drunken soldier. His blow never landed; Mi'cha flung the
brute over ten meters.


Unpredictable as the sea itself, Water Elementals shift
without warning from tranquility to tempest. Capricious and
fickle, they flow restlessly from one shape to another,
expressing their moods with their physical forms.
Out of the blackness and stench of the engulfing swamp
emerged a shimmering figure. Only the splattered armor and
ichor-stained sword hinted at the unfathomable evil the
Knight had just laid waste.




"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"

"'Tis the set of sails, and not the gales, Which tells us the way
to go."
—Ella Wheeler Wilcox
"Blow, winds, and crack your cheeks rage blow"
—William Shakespeare, King Lear




"That was the worst experience of my days: standing there
helpless as they killed my whole troop."
—Maeveen O'Donagh, Memoirs of a Soldier




After Kroog was destroyed while most of its defenders were
at his side, Urza vowed that none of his allies would ever need
to fear for their own defense again, even while laying siege to
a city far from their homes.

Although greatly prized among falconers, the Zephyr Falcon is
capricious and not easily tamed.
They say the Zombie Master controlled these foul creatures
even before his own death, but now that he is one of them,
nothing can make them betray him.
Name                   Cost   Type
Abomination            3BB    Creature
Air Elemental          3UU    Creature
Alabaster Potion       XWW    Instant
Aladdin's Lamp         10     Artifact
Aladdin's Ring         8      Artifact
Ali Baba               R      Creature
Amrou Kithkin          WW     Creature
Amulet of Kroog        2      Artifact
Angry Mob              2WW    Creature
Animate Artifact       3U     Enchantment
Animate Dead           1B     Enchantment
Animate Wall           W      Enchantment
Ankh of Mishra         2      Artifact
Apprentice Wizard      1UU    Creature
Armageddon             3W     Sorcery
Armageddon Clock       6      Artifact
Ashes to Ashes         1BB    Sorcery
Ashnod's Battle Gear   2      Artifact
Aspect of Wolf         1G     Enchantment
Backfire               U      Enchantment
Bad Moon               1B     Enchantment
Balance                1W     Sorcery
Ball Lightning         RRR    Creature
Battering Ram          2      Artifact Creature
Benalish Hero          W      Creature
Bird Maiden            2R     Creature
Birds of Paradise      G      Creature
Black Knight           BB     Creature
Black Mana Battery     4      Artifact
Black Vise             1      Artifact
Black Ward             W      Enchantment
Blessing               WW     Enchantment
Blight                 BB     Enchantment
Blood Lust             1R     Instant
Blue Elemental Blast   U      Instant
Blue Mana Battery      4      Artifact
Blue Ward              W      Enchantment
Bog Imp                1B     Creature
Bog Wraith             3B     Creature
Bottle of Suleiman     4      Artifact
Brainwash              W      Enchantment
Brass Man              1      Artifact Creature
Bronze Tablet          6      Artifact
Brothers of Fire       1RR    Creature
Burrowing              R      Enchantment
Carnivorous Plant      3G     Creature
Carrion Ants                      2BB    Creature
Castle                            3W     Enchantment
Cave People                       1RR    Creature
Celestial Prism                   3      Artifact
Channel                           GG     Sorcery
Chaoslace                         R      Instant
Circle of Protection: Artifacts   1W     Enchantment
Circle of Protection: Black       1W     Enchantment
Circle of Protection: Blue        1W     Enchantment
Circle of Protection: Green       1W     Enchantment
Circle of Protection: Red         1W     Enchantment
Circle of Protection: White       1W     Enchantment
Clay Statue                       4      Artifact Creature
Clockwork Avian                   5      Artifact Creature
Clockwork Beast                   6      Artifact Creature
Cockatrice                        3GG    Creature
Colossus of Sardia                9      Artifact Creature
Conservator                       4      Artifact
Control Magic                     2UU    Enchantment
Conversion                        2WW    Enchantment
Coral Helm                        3      Artifact
Cosmic Horror                     3BBB   Creature
Counterspell                      UU     Instant
Craw Wurm                         4GG    Creature
Creature Bond                     1U     Enchantment
Crimson Manticore                 2RR    Creature
Crumble                           G      Instant
Crusade                           WW     Enchantment
Crystal Rod                       1      Artifact
Cursed Land                       2BB    Enchantment
Cursed Rack                       4      Artifact
Cyclopean Mummy                   1B     Creature
Dancing Scimitar                  4      Artifact Creature
Dark Ritual                       B      Instant
Death Ward                        W      Instant
Deathgrip                         BB     Enchantment
Deathlace                         B      Instant
Desert Twister                    4GG    Sorcery
Detonate                          XR     Sorcery
Diabolic Machine                  7      Artifact Creature
Dingus Egg                        4      Artifact
Disenchant                        1W     Instant
Disintegrate                      XR     Sorcery
Disrupting Scepter                3      Artifact
Divine Transformation             2WW    Enchantment
Dragon Engine                     3      Artifact Creature
Dragon Whelp                      2RR    Creature
Drain Life               X1B     Sorcery
Drain Power              UU      Sorcery
Drudge Skeletons         1B      Creature
Durkwood Boars           4G      Creature
Dwarven Warriors         2R      Creature
Earth Elemental          3RR     Creature
Earthquake               XR      Sorcery
Ebony Horse              3       Artifact
Elder Land Wurm          4WWW    Creature
El-Hajjâj                1BB     Creature
Elven Riders             3GG     Creature
Elvish Archers           1G      Creature
Energy Flux              2U      Enchantment
Energy Tap               U       Sorcery
Erg Raiders              1B      Creature
Erosion                  UUU     Enchantment
Eternal Warrior          R       Enchantment
Evil Presence            B       Enchantment
Eye for an Eye           WW      Instant
Fear                     BB      Enchantment
Feedback                 2U      Enchantment
Fellwar Stone            2       Artifact
Fire Elemental           3RR     Creature
Fireball                 XR      Sorcery
Firebreathing            R       Enchantment
Fissure                  3RR     Instant
Flashfires               3R      Sorcery
Flight                   U       Enchantment
Flood                    U       Enchantment
Flying Carpet            4       Artifact
Fog                      G       Instant
Force of Nature          2GGGG   Creature
Fortified Area           1WW     Enchantment
Frozen Shade             2B      Creature
Fungusaur                3G      Creature
Gaea's Liege             3GGG    Creature
Gaseous Form             2U      Enchantment
Ghost Ship               2UU     Creature
Giant Growth             G       Instant
Giant Spider             3G      Creature
Giant Strength           RR      Enchantment
Giant Tortoise           1U      Creature
Glasses of Urza          1       Artifact
Gloom                    2B      Enchantment
Goblin Balloon Brigade   R       Creature
Goblin King              1RR     Creature
Goblin Rock Sled         1R      Creature
Grapeshot Catapult      4       Artifact Creature
Gray Ogre               2R      Creature
Greed                   3B      Enchantment
Green Mana Battery      4       Artifact
Green Ward              W       Enchantment
Grizzly Bears           1G      Creature
Healing Salve           W       Instant
Helm of Chatzuk         1       Artifact
Hill Giant              3R      Creature
Holy Armor              W       Enchantment
Holy Strength           W       Enchantment
Howl from Beyond        XB      Instant
Howling Mine            2       Artifact
Hurkyl's Recall         1U      Instant
Hurloon Minotaur        1RR     Creature
Hurr Jackal             R       Creature
Hurricane               XG      Sorcery
Hypnotic Specter        1BB     Creature
Immolation              R       Enchantment
Inferno                 5RR     Instant
Instill Energy          G       Enchantment
Iron Star               1       Artifact
Ironclaw Orcs           1R      Creature
Ironroot Treefolk       4G      Creature
Island Fish Jasconius   4UUU    Creature
Island Sanctuary        1W      Enchantment
Ivory Cup               1       Artifact
Ivory Tower             1       Artifact
Jade Monolith           4       Artifact
Jandor's Saddlebags     2       Artifact
Jayemdae Tome           4       Artifact
Jump                    U       Instant
Junún Efreet            1BB     Creature
Karma                   2WW     Enchantment
Keldon Warlord          2RR     Creature
Killer Bees             1GG     Creature
Kismet                  3W      Enchantment
Kormus Bell             4       Artifact
Land Leeches            1GG     Creature
Land Tax                W       Enchantment
Leviathan               5UUUU   Creature
Ley Druid               2G      Creature
Library of Leng         1       Artifact
Lifeforce               GG      Enchantment
Lifelace                G       Instant
Lifetap                 UU      Enchantment
Lightning Bolt          R       Instant
Living Artifact                G      Enchantment
Living Lands                   3G     Enchantment
Llanowar Elves                 G      Creature
Lord of Atlantis               UU     Creature
Lord of the Pit                4BBB   Creature
Lost Soul                      1BB    Creature
Lure                           1GG    Enchantment
Magical Hack                   U      Instant
Magnetic Mountain              1RR    Enchantment
Mahamoti Djinn                 4UU    Creature
Mana Clash                     R      Sorcery
Mana Flare                     2R     Enchantment
Mana Short                     2U     Instant
Mana Vault                     1      Artifact
Manabarbs                      3R     Enchantment
Marsh Gas                      B      Instant
Marsh Viper                    3G     Creature
Meekstone                      1      Artifact
Merfolk of the Pearl Trident   U      Creature
Mesa Pegasus                   1W     Creature
Millstone                      2      Artifact
Mind Bomb                      U      Sorcery
Mind Twist                     XB     Sorcery
Mishra's Factory                      Land
Mishra's War Machine           7      Artifact Creature
Mons's Goblin Raiders          R      Creature
Morale                         1WW    Instant
Murk Dwellers                  3B     Creature
Nafs Asp                       G      Creature
Nether Shadow                  BB     Creature
Nevinyrral's Disk              4      Artifact
Nightmare                      5B     Creature
Northern Paladin               2WW    Creature
Oasis                                 Land
Obsianus Golem                 6      Artifact Creature
Onulet                         3      Artifact Creature
Orcish Artillery               1RR    Creature
Orcish Oriflamme               3R     Enchantment
Ornithopter                    0      Artifact Creature
Osai Vultures                  1W     Creature
Paralyze                       B      Enchantment
Pearled Unicorn                2W     Creature
Personal Incarnation           3WWW   Creature
Pestilence                     2BB    Enchantment
Phantasmal Forces              3U     Creature
Phantasmal Terrain             UU     Enchantment
Phantom Monster                3U     Creature
Piety                  2W     Instant
Pikemen                1W     Creature
Pirate Ship            4U     Creature
Pit Scorpion           2B     Creature
Plague Rats            2B     Creature
Power Leak             1U     Enchantment
Power Sink             XU     Instant
Power Surge            RR     Enchantment
Pradesh Gypsies        2G     Creature
Primal Clay            4      Artifact Creature
Prodigal Sorcerer      2U     Creature
Psionic Entity         4U     Creature
Psychic Venom          1U     Enchantment
Purelace               W      Instant
Pyrotechnics           4R     Sorcery
Radjan Spirit          3G     Creature
Rag Man                2BB    Creature
Raise Dead             B      Sorcery
Rebirth                3GGG   Sorcery
Red Elemental Blast    R      Instant
Red Mana Battery       4      Artifact
Red Ward               W      Enchantment
Regeneration           1G     Enchantment
Relic Bind             2U     Enchantment
Reverse Damage         1WW    Instant
Righteousness          W      Instant
Rod of Ruin            4      Artifact
Royal Assassin         1BB    Creature
Samite Healer          1W     Creature
Sandstorm              G      Instant
Savannah Lions         W      Creature
Scathe Zombies         2B     Creature
Scavenging Ghoul       3B     Creature
Scryb Sprites          G      Creature
Sea Serpent            5U     Creature
Seeker                 2WW    Enchantment
Segovian Leviathan     4U     Creature
Sengir Vampire         3BB    Creature
Serra Angel            3WW    Creature
Shanodin Dryads        G      Creature
Shapeshifter           6      Artifact Creature
Shatter                1R     Instant
Shivan Dragon          4RR    Creature
Simulacrum             1B     Instant
Sindbad                1U     Creature
Siren's Call           U      Instant
Sisters of the Flame   1RR    Creature
Sleight of Mind        U      Instant
Smoke                  RR     Enchantment
Sorceress Queen        1BB    Creature
Soul Net               1      Artifact
Spell Blast            XU     Instant
Spirit Link            W      Enchantment
Spirit Shackle         BB     Enchantment
Stasis                 1U     Enchantment
Steal Artifact         2UU    Enchantment
Stone Giant            2RR    Creature
Stone Rain             2R     Sorcery
Stream of Life         XG     Sorcery
Strip Mine                    Land
Sunglasses of Urza     3      Artifact
Sunken City            UU     Enchantment
Swords to Plowshares   W      Instant
Sylvan Library         1G     Enchantment
Tawnos's Wand          4      Artifact
Tawnos's Weaponry      2      Artifact
Tempest Efreet         1RRR   Creature
Terror                 1B     Instant
Tetravus               6      Artifact Creature
The Brute              1R     Enchantment
The Hive               5      Artifact
The Rack               1      Artifact
Thicket Basilisk       3GG    Creature
Thoughtlace            U      Instant
Throne of Bone         1      Artifact
Timber Wolves          G      Creature
Time Elemental         2U     Creature
Titania's Song         3G     Enchantment
Tranquility            2G     Sorcery
Triskelion             6      Artifact Creature
Tsunami                3G     Sorcery
Tundra Wolves          W      Creature
Tunnel                 R      Instant
Twiddle                U      Instant
Uncle Istvan           1BBB   Creature
Unholy Strength        B      Enchantment
Unstable Mutation      U      Enchantment
Unsummon               U      Instant
Untamed Wilds          2G     Sorcery
Urza's Avenger         6      Artifact Creature
Uthden Troll           2R     Creature
Vampire Bats           B      Creature
Venom                  1GG    Enchantment
Verduran Enchantress   1GG    Creature
Visions              W      Sorcery
Volcanic Eruption    XUUU   Sorcery
Wall of Air          1UU    Creature
Wall of Bone         2B     Creature
Wall of Brambles     2G     Creature
Wall of Dust         2R     Creature
Wall of Fire         1RR    Creature
Wall of Ice          2G     Creature
Wall of Spears       3      Artifact Creature
Wall of Stone        1RR    Creature
Wall of Swords       3W     Creature
Wall of Water        1UU    Creature
Wall of Wood         G      Creature
Wanderlust           2G     Enchantment
War Mammoth          3G     Creature
Warp Artifact        BB     Enchantment
Water Elemental      3UU    Creature
Weakness             B      Enchantment
Web                  G      Enchantment
Whirling Dervish     GG     Creature
White Knight         WW     Creature
White Mana Battery   4      Artifact
White Ward           W      Enchantment
Wild Growth          G      Enchantment
Will-o'-the-Wisp     B      Creature
Winds of Change      R      Sorcery
Winter Blast         XG     Sorcery
Winter Orb           2      Artifact
Wooden Sphere        1      Artifact
Word of Binding      XBB    Sorcery
Wrath of God         2WW    Sorcery
Xenic Poltergeist    1BB    Creature
Yotian Soldier       3      Artifact Creature
Zephyr Falcon        1U     Creature
Zombie Master        1BB    Creature
Subtype         Power       Toughness
Horror                  2               6
Elemental               4               4




Human Rogue             1               1
Kithkin                 1               1

Human           2+*         2+*
Aura
Aura
Aura

Human Wizard            0               1




Aura
Aura


Elemental               6               1
Construct               1               1
Human Soldier           1               1
Human Bird              1               2
Bird                    0               1
Human Knight            2               2


Aura
Aura
Aura




Aura
Imp                     1               1
Wraith                  3               3

Aura
Construct               1               3

Human Shaman            2               2
Aura
Plant Wall              4               5
Insect       0   1

Human        1   4




Golem        3   1
Bird         0   4
Beast        0   4
Cockatrice   2   4
Golem        9   9

Aura


Horror       7   7

Wurm         6   4
Aura
Manticore    2   2




Aura

Zombie       2   1
Spirit       1   5




Construct    4   4




Aura
Construct    1   3
Dragon       2   3
Skeleton             1       1
Boar                 4       4
Dwarf Warrior        1       1
Elemental            4       5


Dragon Wurm          5       5
Human Wizard         1       1
Elf                  3       3
Elf Archer           2       1


Human Warrior        2       3
Aura
Aura
Aura

Aura
Aura

Elemental            5       4

Aura


Aura




Elemental            8       8

Shade                0       1
Fungus Lizard        2       2
Avatar           *       *
Aura
Spirit               2       4

Spider               2       4
Aura
Turtle               1       1


Goblin Warrior       1       1
Goblin               2       2
Goblin               3       1
Construct              2        3
Ogre                   2        2


Aura
Bear                   2        2


Giant                  3        3
Aura
Aura




Minotaur               2        3
Hound                  1        1

Specter                2        2
Aura

Aura

Orc                    2        2
Treefolk               3        5
Fish                   6        8




Efreet                 3        3

Human Barbarian   *        *
Insect                 0        1


Leech                  2        2

Leviathan             10       10
Human Druid            1        1
Aura

Elf Druid                1       1
Merfolk                  2       2
Demon                    7       7
Spirit Minion            2       1
Aura


Djinn                    5       6




Snake                    1       2

Merfolk                  1       1
Pegasus                  1       1




Juggernaut               5       5
Goblin                   1       1

Zombie                   2       2
Snake                    1       1
Spirit                   1       1

Nightmare Horse      *       *
Human Knight             3       3

Golem                    4       6
Construct                2       2
Orc Warrior              1       3

Thopter                  0       2
Bird                     1       1
Aura
Unicorn                  2       2
Avatar Incarnation       6       6

Illusion                 4       1
Aura
Illusion                 3       3
Human Soldier        1         1
Human Pirate         4         3
Scorpion             1         1
Rat              *       *
Aura


Human Nomad          1         1
Shapeshifter     *       *
Human Wizard         1         1
Illusion             2         2
Aura


Spirit               3         2
Human Minion         2         1




Aura
Aura
Aura




Human Assassin       1         1
Human Cleric         1         1

Cat                  2         1
Zombie               2         2
Zombie               2         2
Faerie               1         1
Serpent              5         5
Aura
Leviathan            3         3
Vampire              4         4
Angel                4         4
Dryad                1         1
Shapeshifter     *       7-*

Dragon               5         5

Human                1         1

Human Shaman         2         2
Human Wizard   1   1


Aura
Aura

Aura
Giant          3   4




Efreet         3   3

Construct      1   1
Aura


Basilisk       2   4


Wolf           1   1
Elemental      0   2


Construct      1   1

Wolf           1   1


Human          1   3
Aura
Aura


Shapeshifter   4   4
Troll          2   2
Bat            0   1
Aura
Human Druid    0   2
Wall            1   5
Skeleton Wall   1   4
Plant Wall      2   3
Wall            1   4
Wall            0   5
Wall            0   7
Wall            2   3
Wall            0   8
Wall            3   5
Wall            0   5
Wall            0   3
Aura
Elephant        3   3
Aura
Elemental       5   4
Aura
Aura
Human Monk      1   1
Human Knight    2   2

Aura
Aura
Spirit          0   1




Spirit          1   1
Soldier         1   4
Bird            1   1
Zombie          2   3

								
To top