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					ATTRIBUTES: Score D.P.     Benefits                                             NAME: Barlow Thunderbender     PLAYER:             Pablo
    Stamina    16   4    Wgt. Allow:     70           Max. Press:       220     Race:          Dwarf             Class:            Cleric
     Muscle    17   9     Dmg. Adj.:     +1             Atk. Adj.:       +1       Kit:      Crafts Priest      Alignment:      Chaotic Good
       Aim     11   2    Missle Atk.: +0               B.B./L.G.:       13%      Sex:           Male              Age:
    Balance    7    3    React. Adj.: +0                Def. Adj.:       +0     Height:          4'3"           Weight:
     Health    16   4    Sys. Shock: 95%              Fatigue Pts.:       8      H.P.:           32             LEVEL:                3
     Fitness   16   2     H.P. Adj.:     +2             Res. %:         96%      C.P.:            1               EXP:              5555
    Reason     13  17      Spl. Lvl.:    6th          Max. # Spl.:        9    CLASS ABILITIES                RACIAL ABILITIES
  Knowledge    8    3   Bonus Prof.:      1            Lrn Spl. %:       --    Priest of Moradin              Saving Throw Bonus (+4)
    Intuition  10  16   Bonus Spls.: +0               Spl. Fail. %:     15%    Warrior-Priest                     vs. poison & magic
   Willpower   15   4    Magic Def.:     +1                                    Weapon Specialization          Dense Skin (50% blunt dmg.)
  Leadership   6   11    Loyalty Adj.: -3               # Hench.:         2    Hit Point Bonus (1d10/lvl.)    Close to the Earth
  Appearance   9         React. Adj.: +0               Perception:       11    Cold Resistance +2 saves          x2 healing underground
NON-WEAPON PROF.: D.P.:    TRAITS:                      FLAWS:                 Immunity: Alteration (+4)      Infravision 60 ft.
 Blacksmithing 10   2   Artistic Ability              Phobia: Water (Severe)                                  Melee Combat
  Metalsmith   6    1                                                                                           +1 to hit vs. orcs, etc.
 Weaponsmith   9    3                                                                                           +4 AC vs. giants, etc.
    Religion   6    8
  Endurance    6    3
    Healing    8   14
 Local History 8    3
 Riding: Land  10
     Scribe    7
Stonemasonry   8    6   WEAPON PROF.:
   Rope Use    8    2   P: Maces                      P: Flail                    18     Base Thac0
     Pottery   7        P: Pick                       P: Hammers
   Cobbling    7    1
    Iron Will  5    8   P: Crossbow
                                                                                                              Next Level
                                                                                                              7000

                               Weapon & Shield (+1 AC or +1 to hit)
                                                                               FEATS
                                                                               Toughness (+1 HP / lvl.)

                               SAVING THROWS
                                   Death      13         Fortitude       13
                                   Reflex     17         Willpower       13
                                Natural Magic 12       Crafted Magic     13

 WEAPONS         Speed   ROF      Damage      Rng.        Thac0        Dmg.
   Mace            7      1      1d6+1/1d6     --          17           +1
 Warhammer         4      1      1d4+1/1d4     --          17           +1
    Pick           7      1      1d6+1/2d4     --          17           +1

 Hvy. Crossbow    10       1      1d8/1d10    16/32         18           +1




    SPELL SCHOOLS / SPHERES                     Spell Points (Level)
Major: Protection, Guardian, Healing, Chaos               4
    Combat                                      Spell Points (Bonus)                              AC (Dex)        10       (No Armor)
                                                        2 (2)                   Move:            AC (Rear)         5       (Armor only)
Minor: Earth                                   Spell Points (Specific)          20 ft.        AC (w/Shield)      4 (3)     (Shield option)
                                                                                                 AC (Total)      4 (3)

				
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posted:8/16/2012
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