3d10 Mutation Description Benefit Drawback
Through a mutation you have
Minor: You suffer a minus one die
developed a releaser Minor: You gain a one die
penalty when intereacting with beasts
pheromone glade that activates bonus to tests requiring
Releaser Pheromone Glad or animals. Major: This penalty
5 in situations of high stress. interactions with other
Development increases to a three die penalty and
These pheromones causes humans. Major: this bonus
most beasts start at aggressive adittude
unusual reactions to beings increases to a two die bonus.
near the mutant.
Minor: You gain a two die
Minor: You suffer a minus one die
Your olfactory portions of your bonus to identifying through
Hypersensitive Olfactory penalty to all actions while subjected to
6 brain have mutated and has smell and tracking through
System strong smells. Major: this penalty
made them extremely sensitive. smell tests. Major: This bonus
increases to a two die penalty.
becomes a four die bonus.
Your eyes have been altered in
such a way that you no long see
Minor: You are slightly distracted by the
the world as others do.Your Minor: You gain a one die
shifting colors and auras causing normal
altered vision allows you to pick bonus to tests to read a
perception tests to suffer a one die
up auras and shifts of light subject's motives or
8 Altered Visual Aphasia penalty. Major: The shifts in vision
spectrums that normal eyes intentions as awell as spotting
cause persistant distractions causing
cannot see. This allows you to an ambush. Major: This bonus
normal perception tests to suffer a two
read a person or an area to increases to a two die bonus.
understand finer details about
Minor: This mutation reduces Minor: You suffer a minus one die
Your eyes mutate to a more
the penalties because of penalty on tests that require identifying
Tapetum Lucidum primal form causing light to
11 darkness by one die. Major: colors. Major: You no longer see things
Development reflect off the back of your
You no longer suffer any in bright colors but rather shades of
penalty for seeing in the dark. white, black and greys.
Minor: You regenerate one
Minor: You must consume twice the
bashing wound every ten
amount of nutrients to remain active,
minutes, one Lethal wound
further poison and other toxins process
Your body regenerates at an per day, one aggravated
twice as fast as normal (-1 dice to resist
increased rate through rapid wound every two days.
14 Hypermetabolic Mitosis such effects). Major: You must consume
mitosis. As a result you possess Major: You regenerate one
three times the amount of nutrients to
a hyperactive metabolism. bashing wound every minute,
remain active each day, further poison
one Lethal wound per hour,
and other toxins process twice as fast as
one aggravated wound every
normal (-2 dice to resist such effects).
Your digestive system and
sweat glands become mutated
to a point where your body is Minor: You gain a two die
able to extract poisons and bonus to resisting toxins, Minor: You suffer a minus one die
17 toxins very efficiently. However radation, and poisons. Major: penalty to all social tests. Major: This
because of the over active This bonus increases to a four penalty increases to a two die penalty.
sweat glands and alted digestive die bonus.
process, you produce a rather
Altered Sudoriferous Glad distinct oder.
Minor: You gain one point of
natural armor. Major: this
bonus increases to 2 points of
Your skin mutates and beging to natural armor. This bonus Minor: You suffer a minus one die
grow scaley, barklike growths stacks with other forms of penalty to all social tests. Major: This
that cover most of your body. armor, however such armor penalty increases to a two die penalty.
and other gear must be
custom crafted for you’re
your strangely shaped body.
Minor: You can move or
manipulate objects of five
times Inteliigence in pounds.
Major: You can manipulate
objects fifty times Intelligence
in pounds. You can move
these objects a number of
yards per turn up to one yard
per intelligence. You can
wield such objects as blunt
weapons dealing base
You mind has undergone a rapid damage equal to intelligence.
growth of new brain tissue Must be able to see the Each round of use of this power causes
enhancing your ability to object being moved to two points of bashing damage resisted
27 Psychokinesis manipulating magnetic fields. maintain the effect. with composure.