Programming games
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Programming games
Introductions, course, class
http://moodle.purchase.edu
Classwork: Favorite sites.
Homework: Review today's charts (examples
of code). Finish favorite sites. Introduce
yourself (again) on moodle.
Introductions
• Jeanine Meyer
– Full professor, Math/Computer Science & New Media
• Pace University
IBM: research (robotics) , manufacturing staff, education
• books: Multimedia in the Classroom, Programming games
using Visual Basic, Creating Database Web Applications
with PHP and ASP, Beginning Scripting Through Game
Creation, The Essential Guide to HTML5: Using Games to
Learn HTML5 and JavaScript, and HTML5 and JavaScript
Projects
• Son: teacher Illinois Institute of Technology,
• daughter: Staff County Legislator. Stage manager/media
theater group Stolen Chair (visit http://www.stolenchair.org)
• Hobbies/interests: politics, gardening, origami, cooking and
eating, reading novels, knit & crochet, travel
• Learning Assistants:
• You?
Course
• Introduction to programming using [simple]
games as the problem domain
• Why?
Programming Environment
• Hypertext Markup Language (HTML) with
JavaScript (scripting language) and CSS
(formatting)
– will make use of HTML5 features (canvas, video).
NOT YET SUPPORTED BY ALL BROWSERS.
• Will use TextWrangler or TextPad.
Note: Logic is logic. Programming is programming.
Important to note similarities and differences
between HTML with JavaScript and other
languages / development environments
Outline of work
• HTML/JavaScript:
– Produce your favorite sites, coin toss, canvas drawings, dice
game, slide show, credit card, virtual something
– Design & produce your own game (or significantly enhanced
version of one of ‘my’ games)
• Midterm quiz
• HTML/JavaScript:
– bouncing ball, cannonball, video, Google Maps API
– Design and produce your own game (or significantly enhanced
version of one of 'my' games, including games in my books)
• Final quiz
• Pop quizzes
Course materials
• Lecture notes, sample games, tutorials, other
notes are or will be posted
– faculty.purchase.edu/jeanine.meyer
• On-line sources (use google) excellent for
JavaScript
– http://www.codecademy.com/ Do it and keep doing
it (and post your impressions)
• There will be pop quizzes on finding information.
• Many books, including mine:
– Beginning Scripting through Game Creation
– Essential Guide to HTML5
– HTML5 and JavaScript Projects
Course topics
• How to specify look, function & logic of games
• Use concepts common to all programming
languages
– Logic, statements, compound statements
– Variables, functions
• Use concepts of ‘Modern’ programming
systems
– Design of graphical user interface
– Event handling
– Objects
• Some devotees of OO would argue that JavaScript does
not have all features of real OO language.
Brief introduction to a few terms
• A variable holds values (numbers, strings of
characters, Booleans (true or false))
• A function is packaging of code, to be invoked
later NOW IS THE
TIME TO TAKE
• Statement types include NOTES & ASK
– Assignment statements QUESTIONS!
– Calls to functions (built-in or programmer defined)
– Compound statements: if, for loops
• An event is something that can happen for
which you specify a response (handler)
– Some events are relatively easy for you to set up:
for example, clicking on a button/link
– Timing events
What is programming?
How to specify the actions for
shoe tying
• Typical situation: easy to do but more
difficult to articulate how to do it.
• Atypical: physical actions and not just
data/information.
• Issues of deciding level of specification.
• Get in small groups and write down
instructions as you would teach a child.
Function
• Important concept in programming
– All programming languages have specific way to define a
function (subroutine, procedure)
• a method is a function/procedure associated with a class of objects
• an operation is a procedure specified to act on operands
– and call the function
– ALL programming languages have built-in functions, e.g.,
• Date()
• Math.random()
• One type of shoe-tying: do overhand knot once with
single strands and then with loops
Functions
In JavaScript, ActionScript, and some other
languages
• Function header:
function name_of_function(parameters)
• Followed by body of function (code statements)
{ }
function area(w,h) {
return w*h; }
• Using area as a model, how would you define a
function called perimeter, parameters w and h,
and returns the perimeter of a rectangle, two
sides length w and two sides length h?
Computers must be
programmed
• Some one, generally a collection of
people, have specified the actions of ‘the
computer’.
• ‘Actions’ can include
– Performing a calculation
– Moving data around
– Accepting input or producing output
– Testing something and doing different things
depending on the results
Programming involves
• Problem solving (more or less independent of
the programming language)
• Specifying solution in terms of the programming
language & environment
– Program = sequence of statements (certain
statements can change the flow of control, e.g.,
conditionals & loops)
– Additional issue(s) involve the user interface: input
(information & directives from the user) & output
(information presented & actions taken)
NOTICE
• If your program doesn't work, it is because of
something you did, not something some alien
force inside the computer is doing to annoy you.
• Taking ownership is important.
• Reflecting on mistakes (mis-conceptions) is
important.
• Creating programs requires thinking logically,
systematically about sequences of
steps/operations. It is not copying or memorizing
text.
Sample statements
• Assignment Note: equal sign doesn’t mean equal!
– count = 0;
– count = count + 1;
– Note: count++ and ++count
• if…else…
if (class == ‘Programming Games’ ) {
schedule = ‘Monday/Thursday’;}
else {
schedule = ‘Tuesday/Friday’; }
• Looping
sum = 0;
for (i=0; i<=grades.length; i++) {
sum = sum+grades[i];
}
Average = sum/grades.length;
Repeat
• In most programming languages, the
symbol = is used in assignment
statements.
• It means: set the value to be …..
• One programming language, APL, used
an arrow, but this did not catch on.
Programming
• Decide what is needed to be done (logic)
– different approaches can work just like there are
different ways to tie shoe laces
• Implement that logic in the programming
language
– Programming languages are not like natural language
• Grammar (syntax) must be exact
• Some flexibility, but much less expressive power
• …. Computer systems are infinitely patient
• Test, correct & enhance, re-test
Divide tasks into smaller tasks.
To build a computer application
• You must specify/program everything
– Static display
– Dynamic display (what changes)
– Response to user/player action
– Response to system events
– Rules of the game
– If a two-person game (if the computer is a player), the
computer moves/actions
• You must change roles and be tester of the
application.
If actions must be specified
completely….
• How do we put randomness into a
program
– For example, throw of dice, layout of mines in
minesweeper
• Answer: JavaScript (and other
programming languages) have built in
features to produce pseudo-random
sequences of numbers.
– They appear random, but they are calculated.
Pseudo-random functions
• JavaScript and ActionScript have
Math.random()
• Typical use:
dice1Value =1 +Math.floor((Math.random() * 6))
dice2Value =1+Math.floor((Math.random()* 6))
What if I wants a random choice from among 1,
2, or 3?
Strategy for course
• The course is building games, not playing games.
• Attend every class session.
• Pay attention
– Do not use the computer when I'm lecturing!
– Do not use your cell phone in class.
• Study materials.
• Come for help
– My office hours: Monday/Thursday 12:30am to 2:25am, NS3003
• or by appointment on Wednesdays (before 12:30pm and
after 4pm) or Monday/Thursday (earlier than 10:30pm.)
– Einstein's Corner. Maybe Learning Center
– It is YOUR responsibility to ask for help.
• Push yourself, but…build games in small steps.
• Appreciate the fact that programming is different than … using other
computer tools. Be patient with yourself BUT/AND put in the effort.
• The "computer" does not have a mind of its own.
Advice
• Pay attention! Listen when I talk
– Stop working at the computer EVEN if it is work on class projects
– Attempt to answer all questions!
• Review and reflect on what you are doing.
• Programming is not memory work, just like writing an
essay isn't remembering whole sentences.
• YOU MAY BENEFIT BY TAKING NOTES ON COPIES
OF THE SLIDES (can print out 2,3,6/page)
• Come to office hours and to Einstein Corner tutoring
It is easy to be lost in details of coding.
Now to first project: favorites sites
Text editor
That knows about html is good because it will use color
coding for different types of elements
This is especially helpful for things in quotation
marks. Omitting a trailing quotation mark causes trouble!
TextWrangler or TextPad
We won't use Dreamweaver or other WYSIWYG because
we are focusing on coding and sometimes these
applications add in things
Also, they cost money.
Note: You should make contributions to shareware and I
hope CTS does!
HyperText Markup Language
• Text plus “mark up”, the mark up is in tags:
specific terms in pointy brackets.
• Some tags come in pairs: for example, <html>
and </html>. The closing tag has /
– The stuff in between is the contents of the tag
element.
• Tags may have other information. These are
called attributes.
• HTML file has head and body. The head may
contain a script element containing code. (Code
also can be within tags.)
Preparation for first script
• One type of tag is the img tag
<img src="bird.gif">
• Go on-line with browser and download an image:
– Find image (my site, javascript examples, slide show, elsewhere)
– RIGHT click mouse
– Save Picture As
• Save in folder with your name or create a folder.
• DON'T COUNT ON IT BEING SAVED BETWEEN CLASSES.
• Use simple names: all lower case, no
blanks or punctuation.
• Browser will go to same folder as the HTML file if no
other information given.
Prepare / Edit
• Open up text editor program
• Copy example
…. (NEXT SLIDE)
• Save As
– file type (extension) .html
– file name: something can remember. Simple
name, how about test1
– Save it in the same folder that you saved the
image file.
First script
<html>
<head><title>First html script
</title>
<script>document.write(Date());
</script>
</head>
<body> Hello
<img src="bird.gif"/>
</body>
</html>
title
My result
No line break.
Recap
• Created an HTML file.
• head element held title element and script
element.
– Title was First html script displayed in upper left
corner
– Script element contained an invocation/call to the
write method of the document object. A method is a
function associated with an object.
The argument of the write method was the results of a
call to the Date() function. The Date function was
called with no parameters but the () is required.
• body element held plain text and an img tag
– img tag had as its source (the value of the src
attribute) the file "bird.gif".
Make example your own
Do one or more of the following:
• Move the 'hello' from the body of the HTML
document to something to be done by the script
– Hint: document.write("Hello ");
• Have the script write out something else.
• Add to the body of the HTML
– more text
– another copy of the image
– another image
More on functions
• Functions are built-into the language OR are defined by
you, the programmer.
• Functions sometimes require arguments = parameters.
This is extra information for the operation of the function.
The argument or arguments go in parentheses.
– A function requires parentheses even if there are no arguments:
Date()
• A special kind of function is a method. This is a function
associated with an object. In this case, the name of the
method is write and the name of the object is
document. The method takes an argument (this thing
inside the parentheses) and this is whatever Date()
produces.
document.write( Date() );
The . is used for methods or
properties of objects.
Function as shorthand
• Put it in my mail box
instead of
• go to the Natural Sciences building, 2nd floor,
Natural Sciences office, room 2065, go into the
room on the right where the mail boxes are, find
my name, put it in the box….
• The 'it' is analogous to the argument.
• Note: some purists refer to these as arguments
on the caller side and parameters on the called
side.
Formatting
• HTML generally ignores white space, including
line breaks. To force a line break, use
– <p> or <br> You will also see <p> </p> and <p />.
You will see <br />.
– There is also <hr> horizontal rule
• There are tags for size of fonts (h1 through h6,
others), <b> for bold, <i> for italics, and much
more BUT good practice is to put formatting into
the style section (Cascading Style Sheets).
– more on this later.
• HTML generally is forgiving. For example, does
not require /> in singleton tags such as img.
<a>
• The a tag can be used to specify a hyperlink:
<a href="http://faculty.purchase.edu/jeanine.meyer">Dr.
Meyer's page </a>
http indicates absolute addressing
<a href="another.html">Next page</a>
no http so this is treated as relative addressing
– Assumption here is that another.html is a file in the same
folder as this html file.
Modified example
<html>
<head><title>First html script </title>
<script>document.write(Date());</script>
</head>
<body>
Hello <img src="bird.gif"> <br>
<a href=
"http://faculty.purchase.edu/jeanine.meyer">
Find materials</a>
</body>
</html>
Mouse
was
over
the link
Additions
• Use one of the new (semantic) elements in
HTML5: <article>. It does not come with any
built-in / default formatting, so…
• <style> section:
article {display: block;
font-size:20px; }
• Make a clickable image (aka icon) by putting an
img element inside an a element.
• Use basic formatting (italics) in argument for
document.write.
secondtest.html
<html> <head><title>Second test</title>
<style>
article {
font-size:20px;
display:block;
}
img {display:block;}
</style> <script>
document.write("<i>"+Date()+"</i>");
</script> </head> <body>
<article>This is the Meyer family origami page.
<a href="http://faculty.purchase.edu/jeanine.meyer/origami"><img
src="bird.gif"/></a>
</article> </body> </html>
Lessons
• Notice patterns
• Things inside of things….
• Practice pop research quiz:
– look up CSS font-family and see how to
specify fonts. All fonts are not on all
computers, so you specify your first choice,
second choice, then type (serif, monospace)
Class work
• Produce an HTML file that presents 3
(favorite) websites
– writes out the date at the top
– Title is your name plus 'Favorite Sites'
– Describes 'favorite sites', with text and an
image from the site, linking to the site.
– Enclose each description in an article
element.
Assignment
• Read and re-read handout. Review
PowerPoint charts for first lecture.
• [Get into habit] review lecture charts after
each lecture. Study examples and read
tutorials. Check schedule.
• Go to http://moodle.purchase.edu and
make a post to the Introductions, extra
credit, etc. forum. As appropriate, I will
post information there and/or
faculty.purchase.edu/jeanine.meyer
Web publishing space
• CTS provides web space for all students.
• Do sign up for it!
• You will be required to upload projects—
publish them—on the web.
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