Designer / Scripter
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Professional Game Development Experience
Star Wars: The Old Republic – Flashpoints and Operations Designer Nov. 2011 – Aug. 2012
Designed and implemented both Flashpoint and Operation boss encounters.
Managed scripting standards for current and future development (ongoing).
Actively signed-off scripting code review for the entire design team.
Trained past and present Designers on use of scripting tools and adherence to scripting standards.
Pushed content creation to the limits of the scripting systems to create engaging encounters for
players on Star Wars: The Old Republic.
Interfaced between programming, design, audio, animation, and VFX teams to ensure success.
Extensively documented the concept, design, and implementation procedures to create multiple
Operation and Flashpoint bosses.
Worked extensively on Terror from Beyond (Operation), The Lost Island (Flashpoint), and Karagga’s
Palace (Operation). Also assisted with Corellia: The Black Hole (Daily Quest Area).
Star Wars: The Old Republic – Combat Designer Jul. 2011 – Nov. 2011
Designed and implemented engaging solo and group "boss fights" to challenge players throughout
their leveling experience.
Worked to promote strict adherence to scripting standards for the project.
Maintained combat balance throughout the game worlds through various means, such as enemy
placement, encounter composition, ability usage, and difficulty scaling.
Build engaging content for all players in "Star Wars: The Old Republic".
Featured in the Choose Your Side: Agent vs Consular video.
Star Wars: The Old Republic – World Builder Jan. 2011 – Jul. 2011
Responsible for planets Tython, Nar Shaddaa, and Hoth.
Maintainined, updated, and enhanced the NPC spawning on these planets.
Improved enemy encounters for world, class, and group instances to offer a diverse adventure.
Created and managed placement of staged NPC combat, taxi paths, vendors, trainers, banks,
mailboxes, Medical Centers, and Galactic Trade Network access points.
Managed Path-finding generation for these worlds
Design Specialties: Instance and raid encounter design, single-player combat encounter scripting
and mechanics (working with existing AI framework), Scripting & Questing, Triggers & Events,
Blockout (Whitebox/Greybox), Entity & Model Placement
Editors: HeroBlade Editor (and proprietary tools), UnrealEd 3 (UT3, Gears of War, UDK), Hammer
(Source SDK), G.E.C.K. (Fallout 3), Unity 3
Scripting: Object-oriented, C#, Java, Lua, ActionScript, UnrealKismet, TESScript
Documentation: Level & Game Design Documentation, Flow, AI planning & pathing, asset lists & DB
Other: Adobe Photoshop, Google SketchUp, Autodesk 3D Studio Max, SVN, Microsoft Office Suite
Student Team Game Development Experience
Monster Mafia – a twin-stick dungeon-crawling film noir game built in UDK Aug. 2010 – Dec. 2010
Legend of the Monkey King – a 3D platforming game built in UDK Mar. 2010 – May 2010
Ruro no Kage – a silhouette-style side-scroller game built in Torque X 2D Oct. 2009 – Dec. 2009
References available upon request
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Student Standalone Game Levels
Underbelly – a Gears of War boss fight and level Aug. 2010 – Dec. 2010
A Scanner Darkly – a Half-Life 2: Episode 2 level June 2010 – July 2010
Sky Siege – an Unreal Tournament 3 multi-player map Feb. 2010 – Mar. 2010
The Brothers Pegg – a Fallout 3 adventure Nov. 2009 – Dec. 2009
Master of Interactive Technology, specialization in Level Design Aug. 2009 – Dec. 2010
The Guildhall at Southern Methodist University, Plano, TX
Master’s Thesis – “What Effect does a Timer have on the Perceptions of Gamers in Recollection
of Play Experiences?”
What are the practicality of timers within the realm of video game development and their
benefit or detriment to narrative experiences within level design?
Used a Gears of War level with four areas, similar in gameplay and layout, but different in
visuals to test a player’s recollection of combat, story elements, and overall player
enjoyment under duress of a timer.
Bachelor of Science in Busines Information Systems Aug. 2005 - May 2009
University of Texas at Arlington, Arlington, TX
IT Intern / Programmer
Pickens Snodgrass Koch LLP, Arlington, TX Feb. 2008 – July 2009
Major concepts covered include server virtualization, backup and disaster recovery, redesigning the
company portal server to function as an application portal, software deployment, and office-wide
References available upon request