srdmagicitemspotions

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							This material is Open Game Content, and is licensed for public use under the terms of the Open Game License
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MAGIC ITEMS (POTIONS)

POTIONS
A potion is a magic liquid that produces its effect when imbibed. Potions are also sometimes
called elixirs. Magic oils are similar to potions, except that oils are applied externally rather than
imbibed. A potion, oil, or elixir can be used only once.

Physical Description
A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a
tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high.
The vial has an AC of 13, 1 hit point, a hardness of 1, and a break DC of 12. Vials hold 1 ounce
of liquid.

Activation
Drinking a potion or applying an oil requires no special skill. The user merely removes the
stopper and swallows the potion or smears on the oil. The following rules govern potion and oil
use:
Drinking a potion or applying an oil is a standard action. The potion or oil takes effect
immediately.
Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling
attacks) against the character forces a Concentration check (as with casting a spell). If the
character fails this check, he or she cannot drink the potion. An attacker may direct the attack of
opportunity against the potion or oil container rather than against the character. A successful
attack on the potion can destroy the container.
A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal
creatures cannot use potions or oils.
Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal
creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action,
trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an
oil to an unconscious creature.

Table: Potions
                                                                              Market
Minor   Medium Major Potion                                          Price
-----   ------ ----- ------                                          ------
01-05   -      -     Jump                                            50 gp
06-10   -      -     Spider climb                                    50 gp
11-19   -      -     Cure light wounds                               50 gp
20      01     -     Love                                            150 gp
21-24   02     -     Vision                                          150 gp
25-28   03     -     Swimming                                        150 gp
29-32   04     -     Hiding                                          150 gp
33-36   05     -     Sneaking                                        150 gp
37      06     -      Oil of timelessness                  150 gp
38-42   07     -      Reduce (at 5th level)                250 gp
43-47   08     -      Enlarge (at 5th level)               250 gp
48-50   09     -      Speak with animals                   300 gp
51-53   10     01     Protection from Arrows               300 gp
54-56   11-12 02      Charisma                             300 gp
57-59   13-14 03      Intelligence                         300 gp
60-62   15-16 04      Wisdom                               300 gp
63-65   17-18 05      Alter self                           300 gp
66-68   19-21 06-07 Blur                                   300 gp
69-71   22-24 08      Darkvision                           300 gp
72-74   25-26 09      Ghoul touch                          300 gp
75-77   27-29 10      Delay poison                         300 gp
78-80   30-32 11-13 Endurance                              300 gp
81-83   33-40 14-16 Cure moderate wounds                   300 gp
84-86   41-45 17-19 Remove Paralysis                       300 gp
87-89   46-50 20-22 Levitate                               300 gp
90-91   51-55 23-25 Aid                                    300 gp
92-93   56-60 26-30 Invisibility                           300 gp
94      61-65 31-35 See invisibility                       300 gp
95      66-70 36-40 Cat’s grace                            300 gp
96      71-75 41-45 Bull’s strength                        300 gp
97      76-77 46      Truth                                500 gp
98      78-79 47      Glibness                             500 gp
99      80-84 48-49 Nondetection                           750 gp
100     85-87 50-51 Tongues                                750 gp
-       88-91 52-53 Water breathing                        750 gp
-       92     54-55 Negative energy protection            750 gp
-       93     56-57 Displacement                          750 gp
-       94     58-59 Remove disease                        750 gp
-       95-96 60-69 Neutralize poison                      750 gp
-       97     70-73 Cure serious wounds                   750 gp
-       98     74-75 Fly                                   750 gp
-       -      76-77 Protection from elements (cold)       750 gp
-       -      78-79 Protection from elements (electricity) 750 gp
-       -      80-83 Protection from elements (fire)       750 gp
-       -      84-85 Protection from elements (acid)       750 gp
-       -      86-87 Protection from elements (sonic)      750 gp
-       -      88-90 Haste                                 750 gp
-       -      91-93 Gaseous form                          750 gp
-       -      94-95 Oil of slipperiness                   900 gp
-       99-100 96-98 Heroism                               900 gp
-       -      99-100 Fire breath                          900 gp

POTION DESCRIPTIONS
The caster level for a standard potion is the minimum caster level needed to cast the spell (unless
otherwise specified). Nonstandard potions are described below.

Charisma
This potion adds a 1d4+1 enhancement bonus to the user’s Charisma score for 3 hours.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp.

Fire Breath
This strange elixir bestows upon the drinker the ability to spit gouts of flame. The user can
breathe fire up to three times, each time dealing 3d6 points of fire damage to a single target up to
25 feet away. The victim can attempt a Reflex save (DC 12) for half damage. Unused blasts
dissipate 1 hour after the potion is consumed.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp.

Glibness
This potion lasts 1 hour and provides the user with a +30 to Bluff checks. In addition, magic that
normally detects lies does not register the speaker’s lies as such.
Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp.

Heroism
This potion grants the drinker a +2 competence bonus to attacks, saves, and skill checks for 1
hour.
Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp.

Hiding
A character drinking this potion gains a +10 competence bonus to Hide checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

Intelligence
This potion grants an ehancement bonus of 1d4+1 to the drinker’s Intelligence score for 3 hours.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp.

Love
This potion causes the character drinking it to become charmed with the first creature seen after
consuming the draft (as charm person-the drinker must be a humanoid of Medium-size or
smaller, Will save, DC 14). The drinker actually becomes enamored if the creature is of similar
race or kind. The charm effects wear off in 1d3 hours, but the enamoring effect is permanent.
Caster Level: 2nd; Prerequisites: Brew Potion, charm person; Market Price: 150 gp.

Oil of Slipperiness
This oil adds a +30 bonus to all Escape Artist checks. In addition, such obstructions as webs
(magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail
against this oil. If the oil is poured on a floor or on steps, the spill should be treated as a long-
lasting grease spell. The oil requires 8 hours to wear off normally, or it can be wiped off with an
alcohol solution.
Oil of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue.
Caster Level: 6th; Prerequisites: Brew Potion, grease, spellcaster level 6th+; Market Price: 900
gp.

Oil of Timelessness
When applied to any matter that was once alive, this oil allows that substance to resist the
passage of time. Each year of actual time affects the substance as if only a day had passed. The
coated object has a +1 resistance bonus on all saving throws. The oil never wears off, although it
can be magically removed. One flask contains enough oil to coat eight Medium-size objects or
an equivalent area.
Caster Level: 2nd; Prerequisite: Brew Potion; Market Price: 150 gp.

Sneaking
This potion grants the drinker a +10 circumstance bonus to Move Silently checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

Swimming
This potion bestows a +10 circumstance bonus to Swim checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

Truth
This potion forces the individual drinking it to say nothing but the truth for 10 minutes (Will
negates DC 12). Further, the drinker is compelled to answer any questions put to him or her in
that time, but with each question he or she is free to make a separate Will save (DC 12). If one of
these secondary saves is successful, the drinker doesn’t break free of the truth-compelling
enchantment but also doesn’t have to answer that particular question. No more than one question
can be asked each round. This is a mind-affecting compulsion enchantment.
Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp.

Vision
Drinking this potion a +10 to Search checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp.

Wisdom
This potion adds a 1d4+1 enhancement bonus to the drinker’s Wisdom score for 3 hours.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp.

						
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