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Rugby by wanghonghx


									 Tonight’s Agenda:
• Meet and Greet
• Explanation of Basic Terms
• Positions
• Watch some video
• Questions & Answer Session
Ruck – After a tackle, when a player is on the ground, each team tries to push the
opposing team off the ball and take it.

Maul - After a tackle, when a player is standing, each team tries to fight for the ball.
In-Touch – This is the same as going out of bounds. The team loses the ball if the
kick, pass, or run the ball “into touch”.

Scrum – Eight players from each team that come together during certain infractions.
It most closely resembles offensive and defensive line in football. The team who
commits the infraction loses possession of the ball.

Line-Out – When the ball goes “in touch”, a line of opposing players has what
amounts to a team “jump ball”.

Drop-Kick – Unlike a punt, the ball must hit the ground and then be kicked. If put
through the goal posts, it is worth three points.
Try – This is the rugby equivalent of a touchdown. It is worth five
points. The way to score one is to cross the line AND place the ball
down with control. You can’t just “break the plane” like in football.
Points After - After a try, the place kick is worth two points. It is
kicked from the same vertical line to where the score was, so a try on the
sideline results in a kick from the sideline.
Field Goal – When a penalty is committed the team that gets the ball can
opt to “go for points”. Using a drop kick or a tee, if the ball is put
through the uprights, it is worth three points.
Off-sides – The ball is like a line of scrimmage. You always have to be
on your side of the ball or you cannot play it. If someone from behind
you kicks it, you are off-sides and have to run back behind the kicker.
Knock-On - Basically, a fumble forward. Results in a scrum down.
Dangerous/High Tackle – A tackle must have someone wrapped up (no
pushing or shoving to the ground) and contact must be below the
Hands In the Ruck – When the ball is in the middle of the pile and
people are standing over it, it cannot be touched until it comes out of the
back of the pile.
Forward Pass – The ball must be passed backwards or laterally. There
are no exceptions to this rule.
                   2nd Rows
8 Man   Flankers   or Locks   Hooker   Props
• A good scrum starts
from everyone coming
together before both
teams engage.
• Generally, the lower
team has the advantage
of leverage.
• Everyone knowing
their job is the key to
• Notice the level of the scrum.
• No one’s back is raised or bowed.
• Flankers are pushing in, not forward.
• Everyone must be in unison.
What is wrong here?
What is wrong here?
The scrum tends to raise up as the ball progresses
backward. If backs bow, it makes it difficult to
maintain position and the scrum can be overpowered.
• Line outs typically
begin with 7 members
from each team lining up
perpendicular with the
touch line.
• Normally, the
strongest prop is in the #
1 position.
• Normally, the tallest
2nd Row is in the # 2
• Some teams show that
they have no intention of
throwing anywhere but
the second jumper.
• Defense must match
offense’s numbers.
Typical Lineup:
1. Right Prop
2. Left 2nd Row
3. Left Prop
4. Right 2nd Row
5. WS Flanker
6. 8 Man
7. SS Flanker

Why is the “2
  away from the
• Lifting, when done
correctly, can be a
great advantage.
• Support from both
props is crucial.
• Timing is also very
• All other players
not involved in
the lift need to be
ready for a loose
• The importance
of hooker’s play
calling is crucial
to success.
• Cleaning a ball
happens in what is
known as a maul. A
maul is when a person
is stopped on their
• The ball must come
out from the stoppage
within six seconds or
it is a scrum to the
opposing team.
• The first person into
the pile cleans the ball
or strips it and backs
into the ball carrier.
• Three other members
of the team fill in.
• Once the clean is
completed, the cleaner
holds the ball until the
scrum-half calls for it.
• Protecting the ball is the
whole point of the clean.
It keeps the other team
from taking possession.
• This is what a properly
done maul looks like.
• If you look closely,
the person holding the
ball is on the opposite
• If a maul is not done
well or at all, the other
team has an easy time
getting at the ball, and
establishing a line of
scrummage that the
opposition cannot get
        The Prop
Location: Front Row
Grouping: Pair; tight-head (right)
and loose-head (left)
Job in the Scrum: Support the
hooker, close the tunnel, and drive
hard. Stronger prop should be on the
right side.
Job in Lineout: Stand in the 1 & 3
position, lift and supports jumpers in
the 2 & 4 positions.
Job in Loose Play: Ruck and
mauling monsters. Pound the ball for
short yardage.
Job in Penalties: Big-man plays.
First to support.
Physical Requirements: Stocky,
good shape, upper and lower body
strength is mandatory.
        The Hooker
Location: Front Row - Center
Grouping: Single
Job in the Scrum: Hook the ball back
at all costs. Win chess game with other
hooker. Strike quick, drive hard.
Job in Lineout: Throw in the ball.
The hooker calls the plays, so he/she
needs to be game smart
Job in Loose Play: Clean man for
rucks and mauls. Short yardage to spin
the ball out.
Job in Penalties: Depends on foot.
Can be the beta boot for the scrum.
Physical Requirements: Stocky but
strong. Highly flexible and very agile.
Must be in great shape and quick.
 The 2nd Row (Lock)
Location: Second Row - Center
Grouping: Pair – tallest on the left.
Job in the Scrum: To support the
front row and drive. They also have to
safely walk the ball to the eight man.
Job in Lineout: They are the
jumpers in the lineout, so good
hands and jumping skills are a must.
Job in Loose Play: Tend to be
powerful, so they are expected to
blast through smaller forwards.
Job in Penalties: Depends on speed
or size.
Physical Requirements: Tall, w/
good vertical and good hands. Must
have great lower body strength because
they are a majority of the push in the
   Wing Forward (Flanker)
Location: Second Row - Outsides
Grouping: Pair – weak and strong side
Job in the Scrum: To hold the front row
together and act as the eyes of the scrum.
Job in Lineout: Have jobs as cleaners or
on trick plays and long balls.
Job in Loose Play: Kill, maim,
dismember. First to the ball, always. Tackle
hard, run harder. They should be all over the
place. First one to the ball when it breaks
down from the line.
Job in Penalties: Depends on speed or
size, usually overloads on Syracuse.
Physical Requirements: Top physical
shape, aggressive to no end. No care for
body. Smart and powerful, but fast at the same
time. Must be a great tackler and a good ball
Flankers   Centers
A flanker must be able to
handle overloads,
especially the weak side
flanker. A good one can
defend 2 on 1’s and 3 on
1’s with regularity.

It was once said “Wing
forward is easy to play, it
is difficult to play well.”
        - Tom Milner
                 8 Man
Location: third row - Center
Grouping: Single.
Job in the Scrum: Hold the locks
together and hold the ball at the back of
the scrum until the scrum-half is ready.
Be prepared for crashing weak side on an 8
man pickup.
Job in Lineout: Third jumper or clean
Job in Loose Play: As a loose forward
with the flankers, must be on the ball all the
time. Many of the same responsibilities.
Job in Penalties: Depends on speed or
Physical Requirements: Good hands and
smart. Must have strength for power running
and tackling.
A good 8
should be
able to
shake off
more than
one tackler
and keep


    Wing                 Fullback
Location: Between pack and line
Grouping: Single
Job in the Scrum: Put the ball into
play and to pass it out to the line.
Job in Lineout: Take the ball from
the jumper & pass it out to the line.
Job in Loose Play: Run the rucks
and mauls and make decisions on
when to crash the pack or feed the
Job in Penalties: Call plays.
Physical Requirements: Top
physical shape, aggressive to no
end. Fast and agile. Must be
LOUD. Passing skill must be of
the best on the team. Has to have a
great overall grip on the game.
Location: First person on the
Grouping: Single
Job in the Line: Call plays and
be the “quarterback”
Job in Loose Play: Call plays
and make sure the rest of the
line in the right place.
Physical Requirements: Good
shape, great hands, good
passing, and smart. Must have
complete grip on team strategy.
Other Important Skills: A
good to great foot can change
the entire game. Has to be a
true on the field “general” and
lead the way.
Location: Middle of the line.
Grouping: Pair: Inside and
Job in the Line: The running
backs of the team.
Physical Requirements:
Good shape, great hands, and
hard running. Probably the
best ball runners on the field.
Fast and furious.
Other Important Skills:
Being elusive with great
speed or bruising running is
always a bonus. Must be able
to make the open field one-       Inside   Outside
on-one tackle EVERY time.         Center   Center
Location: On the end of the
Grouping: Pair: Right and
Left (or weak and strong)
Job in the Line: Speed
demons who score points.
Physical Requirements:
Good shape, great hands, and
elite speed. Must probably the
best ball runners on the field.
Other Important Skills:
Being elusive with great
speed. Must be able to make
the open field one-on-one
tackle EVERY time. Has to
be able to field kicks all over
the pitch.
Location: Behind the rest of
the line.
Grouping: Single
Job in the Line: Equivalent to
a free safety in football.
Physical Requirements:
Good shape, great hands, and
good size.
Other Important Skills:
Must be able to field all kicks
and could be the best punter
on the field. Excels at the
open field tackle, even when             Fullback
out numbered. Has deep            Wing
threat speed to come straight
up the middle on deep kicks
from the opposition.

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