VIEWS: 6 PAGES: 44 POSTED ON: 8/8/2012
Tonight’s Agenda: • Meet and Greet • Explanation of Basic Terms • Positions • Watch some video • Questions & Answer Session Ruck – After a tackle, when a player is on the ground, each team tries to push the opposing team off the ball and take it. Maul - After a tackle, when a player is standing, each team tries to fight for the ball. In-Touch – This is the same as going out of bounds. The team loses the ball if the kick, pass, or run the ball “into touch”. Scrum – Eight players from each team that come together during certain infractions. It most closely resembles offensive and defensive line in football. The team who commits the infraction loses possession of the ball. Line-Out – When the ball goes “in touch”, a line of opposing players has what amounts to a team “jump ball”. Drop-Kick – Unlike a punt, the ball must hit the ground and then be kicked. If put through the goal posts, it is worth three points. Try – This is the rugby equivalent of a touchdown. It is worth five points. The way to score one is to cross the line AND place the ball down with control. You can’t just “break the plane” like in football. Points After - After a try, the place kick is worth two points. It is kicked from the same vertical line to where the score was, so a try on the sideline results in a kick from the sideline. Field Goal – When a penalty is committed the team that gets the ball can opt to “go for points”. Using a drop kick or a tee, if the ball is put through the uprights, it is worth three points. Off-sides – The ball is like a line of scrimmage. You always have to be on your side of the ball or you cannot play it. If someone from behind you kicks it, you are off-sides and have to run back behind the kicker. Knock-On - Basically, a fumble forward. Results in a scrum down. Dangerous/High Tackle – A tackle must have someone wrapped up (no pushing or shoving to the ground) and contact must be below the shoulders. Hands In the Ruck – When the ball is in the middle of the pile and people are standing over it, it cannot be touched until it comes out of the back of the pile. Forward Pass – The ball must be passed backwards or laterally. There are no exceptions to this rule. 2nd Rows 8 Man Flankers or Locks Hooker Props • A good scrum starts from everyone coming together before both teams engage. • Generally, the lower team has the advantage of leverage. • Everyone knowing their job is the key to success. • Notice the level of the scrum. • No one’s back is raised or bowed. • Flankers are pushing in, not forward. • Everyone must be in unison. What is wrong here? What is wrong here? The scrum tends to raise up as the ball progresses backward. If backs bow, it makes it difficult to maintain position and the scrum can be overpowered. • Line outs typically begin with 7 members from each team lining up perpendicular with the touch line. • Normally, the strongest prop is in the # 1 position. • Normally, the tallest 2nd Row is in the # 2 position. • Some teams show that they have no intention of throwing anywhere but the second jumper. • Defense must match offense’s numbers. Typical Lineup: 1. Right Prop 2. Left 2nd Row 3. Left Prop 4. Right 2nd Row 5. WS Flanker 6. 8 Man 7. SS Flanker Why is the “2 man”turning away from the line? • Lifting, when done correctly, can be a great advantage. • Support from both props is crucial. • Timing is also very important. • All other players not involved in the lift need to be ready for a loose ball. • The importance of hooker’s play calling is crucial to success. • Cleaning a ball happens in what is known as a maul. A maul is when a person is stopped on their feet. • The ball must come out from the stoppage within six seconds or it is a scrum to the opposing team. • The first person into the pile cleans the ball or strips it and backs into the ball carrier. • Three other members of the team fill in. • Once the clean is completed, the cleaner holds the ball until the scrum-half calls for it. • Protecting the ball is the whole point of the clean. It keeps the other team from taking possession. • This is what a properly done maul looks like. • If you look closely, the person holding the ball is on the opposite team. • If a maul is not done well or at all, the other team has an easy time getting at the ball, and establishing a line of scrummage that the opposition cannot get around. The Prop Location: Front Row Grouping: Pair; tight-head (right) and loose-head (left) Job in the Scrum: Support the hooker, close the tunnel, and drive hard. Stronger prop should be on the right side. Job in Lineout: Stand in the 1 & 3 position, lift and supports jumpers in the 2 & 4 positions. Job in Loose Play: Ruck and mauling monsters. Pound the ball for short yardage. Job in Penalties: Big-man plays. First to support. Physical Requirements: Stocky, good shape, upper and lower body strength is mandatory. The Hooker Location: Front Row - Center Grouping: Single Job in the Scrum: Hook the ball back at all costs. Win chess game with other hooker. Strike quick, drive hard. Job in Lineout: Throw in the ball. The hooker calls the plays, so he/she needs to be game smart Job in Loose Play: Clean man for rucks and mauls. Short yardage to spin the ball out. Job in Penalties: Depends on foot. Can be the beta boot for the scrum. Physical Requirements: Stocky but strong. Highly flexible and very agile. Must be in great shape and quick. The 2nd Row (Lock) Location: Second Row - Center Grouping: Pair – tallest on the left. Job in the Scrum: To support the front row and drive. They also have to safely walk the ball to the eight man. Job in Lineout: They are the jumpers in the lineout, so good hands and jumping skills are a must. Job in Loose Play: Tend to be powerful, so they are expected to blast through smaller forwards. Job in Penalties: Depends on speed or size. Physical Requirements: Tall, w/ good vertical and good hands. Must have great lower body strength because they are a majority of the push in the scrum. Wing Forward (Flanker) Location: Second Row - Outsides Grouping: Pair – weak and strong side Job in the Scrum: To hold the front row together and act as the eyes of the scrum. Job in Lineout: Have jobs as cleaners or on trick plays and long balls. Job in Loose Play: Kill, maim, dismember. First to the ball, always. Tackle hard, run harder. They should be all over the place. First one to the ball when it breaks down from the line. Job in Penalties: Depends on speed or size, usually overloads on Syracuse. Physical Requirements: Top physical shape, aggressive to no end. No care for body. Smart and powerful, but fast at the same time. Must be a great tackler and a good ball runner. Flankers Centers A flanker must be able to handle overloads, especially the weak side flanker. A good one can defend 2 on 1’s and 3 on 1’s with regularity. It was once said “Wing forward is easy to play, it is difficult to play well.” - Tom Milner 8 Man Location: third row - Center Grouping: Single. Job in the Scrum: Hold the locks together and hold the ball at the back of the scrum until the scrum-half is ready. Be prepared for crashing weak side on an 8 man pickup. Job in Lineout: Third jumper or clean man. Job in Loose Play: As a loose forward with the flankers, must be on the ball all the time. Many of the same responsibilities. Job in Penalties: Depends on speed or size. Physical Requirements: Good hands and smart. Must have strength for power running and tackling. A good 8 man should be able to shake off more than one tackler and keep on rambling! Scrum-Half Fly-Half Inside Center Outside Center Wing Wing Fullback Scrum-Half Location: Between pack and line Grouping: Single Job in the Scrum: Put the ball into play and to pass it out to the line. Job in Lineout: Take the ball from the jumper & pass it out to the line. Job in Loose Play: Run the rucks and mauls and make decisions on when to crash the pack or feed the line. Job in Penalties: Call plays. Physical Requirements: Top physical shape, aggressive to no end. Fast and agile. Must be LOUD. Passing skill must be of the best on the team. Has to have a great overall grip on the game. Fly-Half Location: First person on the line. Grouping: Single Job in the Line: Call plays and be the “quarterback” Job in Loose Play: Call plays and make sure the rest of the line in the right place. Physical Requirements: Good shape, great hands, good passing, and smart. Must have complete grip on team strategy. Other Important Skills: A good to great foot can change the entire game. Has to be a true on the field “general” and lead the way. Centers Location: Middle of the line. Grouping: Pair: Inside and Outside Job in the Line: The running backs of the team. Physical Requirements: Good shape, great hands, and hard running. Probably the best ball runners on the field. Fast and furious. Other Important Skills: Being elusive with great speed or bruising running is always a bonus. Must be able to make the open field one- Inside Outside on-one tackle EVERY time. Center Center Wings Location: On the end of the line. Grouping: Pair: Right and Left (or weak and strong) Job in the Line: Speed demons who score points. Physical Requirements: Good shape, great hands, and elite speed. Must probably the best ball runners on the field. Other Important Skills: Being elusive with great speed. Must be able to make the open field one-on-one tackle EVERY time. Has to be able to field kicks all over the pitch. Fullback Location: Behind the rest of the line. Grouping: Single Job in the Line: Equivalent to a free safety in football. Physical Requirements: Good shape, great hands, and good size. Other Important Skills: Must be able to field all kicks and could be the best punter on the field. Excels at the open field tackle, even when Fullback out numbered. Has deep Wing threat speed to come straight up the middle on deep kicks from the opposition.
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