Game-Based Learning

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							Game-Based Learning
              Instructional Technology
    Research & Development Initiatives


              Atsusi “2c” Hirumi
      Associate Professor & Co-Chair
          Instructional Technology
       University of Central Florida
                407.823.1760
            hirumi@mail.ucf.edu
      http://insttech.education.ucf.edu
R&D Initiatives
   Taxonomy for analyzing game design (Angelique)
   Review game engines (Pete)
   Integrating ISD “hooks” into Delta 3D Engine (Patty)
   Develop instrument distinguishing Digital Natives
    and Immigrants (Kelsey & 2c)
   Test Prensky’s propositions (Jeonghee, Kelsey & 2c)
   Develop EME6XXX Instructional Game Design for
    Training and Education (2c, Chris, Kelsey, Pete,
    Rodney)
   Integrate ISD tasks and principles (2c)
   Maintain Storytelling and Gaming Support Site (2c)
R&D Initiatives
   Taxonomy for analyzing game design (Angelique)
   Review game engines (Pete)
   Integrating ISD “hooks” into Delta 3D Engine (Patty)
   Develop instrument distinguishing Digital Natives
    and Immigrants (Kelsey & 2c)
   Test Prensky’s propositions (Jeonghee, Kelsey & 2c)
   Develop EME6XXX Instructional Game Design for
    Training and Education (2c, Chris, Kelsey, Pete,
    Rodney)
   Integrate ISD tasks and principles (2c)
   Maintain Storytelling and Gaming Support Site (2c)
Test Prensky’s Propositions
Digital Immigrants    Digital Natives
 Step-by-Step         Random Access
 Linear Processing    Parallel Processing
 Text First           Graphics First
 Work Oriented        Play Oriented
 Stand Alone          Connected
Test Prensky’s Propositions
   Identify Subjects, Contents & Learning Outcome
   Design interventions
    – Step-by-Step vs. Random Access
    – Linear vs. Parallel Processing
    – Text vs. Graphics First
    – Work vs. Play Orientation
    – Stand Alone vs. Connected

   Review Literature
   Design Instruments
    – Digital Propensity Index (Kelsey)
    – Attitude/Motivation
    – Learning
Develop IGD course
   Syllabus & Content Information (2c)
   Game Design Document (Chris S.)
   Interface Design (Chris S.)
   Instructional Design (2c & ?)
    – Goals and Objectives (2c)
    – Learner Assessments (2c & ?)
    – Instructional Strategy (2c & ?)
   Game Engine (Pete, Kelsey, ?)
   Graphics and Animations (Rodney, ?)
   Sound/Music (?)
   Voice-overs (?)
Integrate ISD Tasks & Principles
Game Development Process (Novak, 2005)
 Concept Development Phase
 Pre-Production Phase
 Prototype Phase
 Production Phase
 Gold Phase
 Post-Production Phase
Integrate ISD Tasks & Principles
Concept Development Phase
 Goals - Determine what the game is about and convey to
  others in written form.
 Concept document:
   –   Premise (basic idea of the game, describing mood and unique “hook”)
   –   Player Motivation (briefly discusses the game’s victor condition)
   –   Unique Selling Proposition (what makes the game stand out)
   –   Target Market
   –   Genre
   –   Target Rating
   –   Target Platform and Hardware Requirements
   –   License (if applicable)
   –   Competitive Analysis
   –   Goals
Integrate ISD Tasks & Principles
Pre-Production Phase
Game proposal:
   Hook (element that will attract players and keep them there)
   Gameplay (10-20 elements that describe game playing experience)
   Online Features (if applicable)
   Technology (special hardware or software if applicable)
   Art and Audio Features
   Production Details
   Backstory (summary of everything that took place prior to game)
   Story Synopsis (main story incorporating how gameplay will reflect story)
   Character Descriptions
   Risk Analysis
   Development Budget
   Concept Art
The Game Design Document (GDD):
   Game Interface
   Character Abilities and Items
   Game World
   Game Engine
Maintain Support Site
   Research Support Site: “Harnessing the
    Power of Stories and Games.”
   Access Course and Research Support Site:
    Go to: http://webct.ucf.edu
    Select: Log in to My WebCT
    Enter UserID: ah02
    Enter Password: guest

   Maintained by ?

						
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