Game-Based Learning
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Game-Based Learning
Instructional Technology
Research & Development Initiatives
Atsusi “2c” Hirumi
Associate Professor & Co-Chair
Instructional Technology
University of Central Florida
407.823.1760
hirumi@mail.ucf.edu
http://insttech.education.ucf.edu
R&D Initiatives
Taxonomy for analyzing game design (Angelique)
Review game engines (Pete)
Integrating ISD “hooks” into Delta 3D Engine (Patty)
Develop instrument distinguishing Digital Natives
and Immigrants (Kelsey & 2c)
Test Prensky’s propositions (Jeonghee, Kelsey & 2c)
Develop EME6XXX Instructional Game Design for
Training and Education (2c, Chris, Kelsey, Pete,
Rodney)
Integrate ISD tasks and principles (2c)
Maintain Storytelling and Gaming Support Site (2c)
R&D Initiatives
Taxonomy for analyzing game design (Angelique)
Review game engines (Pete)
Integrating ISD “hooks” into Delta 3D Engine (Patty)
Develop instrument distinguishing Digital Natives
and Immigrants (Kelsey & 2c)
Test Prensky’s propositions (Jeonghee, Kelsey & 2c)
Develop EME6XXX Instructional Game Design for
Training and Education (2c, Chris, Kelsey, Pete,
Rodney)
Integrate ISD tasks and principles (2c)
Maintain Storytelling and Gaming Support Site (2c)
Test Prensky’s Propositions
Digital Immigrants Digital Natives
Step-by-Step Random Access
Linear Processing Parallel Processing
Text First Graphics First
Work Oriented Play Oriented
Stand Alone Connected
Test Prensky’s Propositions
Identify Subjects, Contents & Learning Outcome
Design interventions
– Step-by-Step vs. Random Access
– Linear vs. Parallel Processing
– Text vs. Graphics First
– Work vs. Play Orientation
– Stand Alone vs. Connected
Review Literature
Design Instruments
– Digital Propensity Index (Kelsey)
– Attitude/Motivation
– Learning
Develop IGD course
Syllabus & Content Information (2c)
Game Design Document (Chris S.)
Interface Design (Chris S.)
Instructional Design (2c & ?)
– Goals and Objectives (2c)
– Learner Assessments (2c & ?)
– Instructional Strategy (2c & ?)
Game Engine (Pete, Kelsey, ?)
Graphics and Animations (Rodney, ?)
Sound/Music (?)
Voice-overs (?)
Integrate ISD Tasks & Principles
Game Development Process (Novak, 2005)
Concept Development Phase
Pre-Production Phase
Prototype Phase
Production Phase
Gold Phase
Post-Production Phase
Integrate ISD Tasks & Principles
Concept Development Phase
Goals - Determine what the game is about and convey to
others in written form.
Concept document:
– Premise (basic idea of the game, describing mood and unique “hook”)
– Player Motivation (briefly discusses the game’s victor condition)
– Unique Selling Proposition (what makes the game stand out)
– Target Market
– Genre
– Target Rating
– Target Platform and Hardware Requirements
– License (if applicable)
– Competitive Analysis
– Goals
Integrate ISD Tasks & Principles
Pre-Production Phase
Game proposal:
Hook (element that will attract players and keep them there)
Gameplay (10-20 elements that describe game playing experience)
Online Features (if applicable)
Technology (special hardware or software if applicable)
Art and Audio Features
Production Details
Backstory (summary of everything that took place prior to game)
Story Synopsis (main story incorporating how gameplay will reflect story)
Character Descriptions
Risk Analysis
Development Budget
Concept Art
The Game Design Document (GDD):
Game Interface
Character Abilities and Items
Game World
Game Engine
Maintain Support Site
Research Support Site: “Harnessing the
Power of Stories and Games.”
Access Course and Research Support Site:
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Maintained by ?
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