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 W hat ATAR do I need?

       This course will be offered for the first time in 2012. ATARs will be finalized in January 2012, but are
       expected to be between 80 and 85.

       As a comparison, the ATAR for the B Design in Photography and Situated Media in 2011 was 86.85 and for
       the B Design in Visual Communication it was 93.70.

       If you study Visual Arts, Design & Technology, Software Design & Development or Textiles & Design, you
       are eligible for up to five HSC Bonus Points.

 Are there any prerequisites?

       No. However we recommend the following Year 12 studies: Visual Arts, Design & Technology, or
       Photography, Video and Digital Imaging modules

 W hat do I do if I am not offered a place?
       If you are unsuccessful, it doesn’t necessarily mean that you are unsuitable for the course. Due to the
       anticipated popularity of the Animation course and the competition for entry, some students who apply
       may be disappointed when they aren’t offered a place. From our experience, there are a number of
       current and non-current school leavers who are unsuccessful in their first application, but successful
       when they reapply in the following year/s.

       Current school leaver (CSL) - if you didn’t achieve the necessary ATAR, you can reapply in later
       years as a non-current school leaver. It is suggested that before you reapply, that you might consider
       undertaking some short courses in design, gain some relevant work experience in the field of design, and
       spend time preparing a portfolio of work.

       You will be considered a non-current school leaver one year after you complete the HSC.

       Non-current school leaver (CSLX) – if you’re not offered an interview you should reconsider your
       response to the personal statement.

       If you are interviewed and not offered a place, you should reconsider your preparation and performance in
       your interview, your research about the course, your overall academic background and your relevant

 How do I apply if I am a non recent school leaver?

       You will be assessed based on interview (shortlisted from an optional portfolio) or academic rank.

       Generally your best qualification is considered unless you have been previously excluded or have a record
       of fails in a tertiary qualification used in selection.

       You can submit an optional Design portfolio when lodging your UAC application, which is used for
       interview short-listing. To be considered for an interview, you must submit a digital portfolio (max. 3mb) of
       6 x A4 landscape pages including:

                       Ø   5 pages of digital files of scans and/or photographs (JPEG) of original design work
                            appropriate to the course
                       Ø   1 page written submission (150–200 words) that selects and identifies one of the
                            submitted pieces of work, addressing the aims of the work and why it succeeded (text
                            must be supplied in 16 point Helvetica, with 1.5 line spacing).

      If you do not submit a portfolio or are not shortlisted for interview, you will be considered for entry based
      upon your academic results.

W here can I study anim ation if I don’t get offered a place?

      You can study a Diploma of Design at Insearch, which is affiliated with UTS. However, Insearch is a private
      college, so you will have to pay fees.

      If you successfully complete the Diploma of Design (Visual Communication) at Insearch, you will receive
      advanced standing of 24 credit points, which is the equivalent of one semester.

      You can also study Animation at a TAFE or at a private college. Private colleges will charge fees.

      Other universities that teach Animation include Charles Sturt Univerity in Wagga Wagga, RMIT University
      in Melbourne, and Queensland University of Technology in Brisbane.

W hat is the course about?

      The B Design in Animation offers a practice-based approach to learning Animation and places strong
      emphasis upon two key concepts: dramatisation (including performance and character) and VFX (visual
      effects) design. It teaches students how to conceptualise, visualise and realise Animation across many
      different types of media. Central to the course is the development of conceptual understanding of
      performance, narrative, characterisation, form, motion, time, space and aesthetics.

      The course gives students skills and an outlook that extends beyond the university, and cultivates a
      collaborative and global vision of design. As part of the ongoing development of key industry innovators,
      the course aims to create new approaches to 2D and 3D Animation and VFX design, enabling graduates to
      better develop, adapt and respond to a range of creative partnerships and collaborations.

      Students will develop an understanding of their individual design language and theoretical position in
      relation to historic and contemporary contexts.

      The course has a strong emphasis on drawing and image-making, dramatization, physical movement and
      expression, teaching a full range of animation techniques and skills in industry-standard facilities.

      Through a variety of interdisciplinary subjects, industry-focused projects and international studios,
      students will develop the flexibility and confidence to work in the diverse environments of contemporary

W hat m akes this course unique?

      It is the only course of its kind on offer at a Sydney university.

      The course centres around a set of Animation Studios that concentrate student learning through design
      projects. The Animation Studios integrate practice-oriented learning that allows time for a high level of
      individual presentation and in-depth consultation, complemented by a series of related context subjects
      that spans drawing and 2D animation practices to 3D and 2D digital practices.

      The Sub Major in Visual Effects Design (VFX) focuses on the practical and theoretical aspects of computer
      generated imagery (CGI) that includes special effects (SFX) animation. Through subjects offered in the 2nd
      and 3rd year of study, this sub-major explores how VFX has developed into a major area of animation
      design and practice with increasing application across a range of media outcomes from the internet to
      games and feature films.

How does the course differ from those offered by other universities in NSW ?

      UTS is the only university in Sydney to offer such a course. The course also offers an International
      Student Exchange program in third year, and can be combined with a Bachelor of Arts in International

      You may study Animation at Charles Sturt University in Wagga Wagga in regional NSW. That course is
      founded upon traditional arts principles, and offers a collaborative framework for students to explore their
      creative visual talents through diverse media and evolving industries with particular emphasis towards
      the digital realm.

How does the course differ from those offered by TAFE?

      The TAFE course at Enmore focuses on 3D Animation only.

      As a university course, the UTS degree gives you a deep understanding of the history and theories of
      design, as well as skills in a range of visual communication techniques.

      Once you graduate, you are then eligible to apply for further studies at a university anywhere in the world,
      as you will have attained a Bachelor’s degree rather than a Diploma. The University of Technology,
      Sydney is also recognized as a prestigious institution around the world.

How long is the course?

      Three years full time. It can be taken part-time.
      You may also undertake an additional Honours Year, depending on your performance in the previous three

How heavy is the workload?

      If you are full-time, you need to be available approximately four days a week. There may be some minor
      and general studies that are timetabled for evenings.

      Each semester a full-time load consists of four subjects, with the exception of the final semester in fourth
      year when there is a single major project subject.

      In first year there are approximately 20 timetabled class contact hours per week with a similar number of
      hours work necessary to complete projects.

      In the second year, there are a similar number of contact hours but a higher self-managed workload.

      Third year contact hours are considerably smaller due to the fact that you are also on work experience
      and there is also a similar self-managed workload. It is at this stage that written research components in
      projects increase.

      Fourth year class contact hours are minimal, as there is a much greater emphasis on self-direction in the
      development of major projects and major research dissertation.

W hat sort of assessm ents are there?

      Your advancement through the course is based upon ongoing assessment tasks. Most projects have a
      combination of written and visual assignments.
                 There are no exams.

        How m uch does the course cost?

                 For local students, this is a Commonwealth Supported course, which means you pay a contribution of
                 around $969 per 6 credit points of study – that is, around $969 for most subjects.

                 However, you will also have to pay for materials and equipment, with the possibility of spending $200 to
                 $500 per semester. These costs do not include the purchase of a home computer.

                 The major project in the final semester can be considerably higher in material costs depending on the
                 type of project undertaken.

        How do I obtain subject exem ptions?

                 Exemptions from specific subjects or electives may be granted based on studies successfully completed
                 at another university or tertiary facility such as TAFE.

                 You can submit a completed exemption form when you enroll.

                 If you are successful in achieving a place Animation, your possible exemptions can be discussed in detail
                 with the Course Director at the time of enrolment.

        What jobs can I get after I graduate from this course?

                 According to the national Graduate Destinations Survey, DAB graduates enjoyed an average full-time
                 employment rate of 84% throughout the first decade of the 21st century1. The survey also shows average
                 starting salaries of $49,493 for our undergraduate graduates.

                 The most recent complete set of results (2007) showed a 74% employment rate for design graduates.

                 As this is a new course, there will not be any graduates until 2014. However, UTS design graduates are
                 employed for a vast range of related companies, such as Animal Logic, Digital Eskimo, Channel 10, SBS,
                 and Fremantle Media.

                 Some of the professions in which graduates may work include:

                 Ø   Director,
                 Ø   Producer,
                 Ø   Storyboard artist,
                 Ø   PreVis artist,
                 Ø   Layout artist,
                 Ø   Concept artist,
                 Ø   Production designer,
                 Ø   Art director,
                 Ø   Character designer,
                 Ø   Animator,
                 Ø   Modeller,
                 Ø   Rigger,
                 Ø   Motion capture designer,
                 Ø   Lighting designer,
                 Ø   Matchmover/3D Tracker,

  Recent overall employment rates are: 89.8% in 2007, 88.4% in 2008 and 79.3% in 2009. These figures are consistent with
economic conditions impacted by the Global Financial Crisis. The most recent complete figures (2007) show employment rates of
100% for architecture graduates, 98.7% for built environment graduates, and 73.7% for design graduates.
     Ø   Effects [FX] animator,
     Ø   Roto designer,
     Ø   Compositor,
     Ø   Stop frame model animator (Claymation),
     Ø   Animation script writer

UTS CRICOS Provider Code: 00099F

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Description: Animation is the rapid display of a sequence of images to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g. puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25 or 30 frames per second.