Shadow by gegeshandong

VIEWS: 23 PAGES: 463

									CHARACTER BACKGROUND
   Character Name Shadow         SHADOW
          Concept
       Real Name
          Identity


      Hero/Villain                    FALSE


            Origin
        Allegiance
       Motivation


          Gender
              Age
           Height                1-3 m (based on size)
           Weight                27-225 kg (based on size)
              Hair
             Eyes


              Size Medium        0 Mod


            Quote                                            #
       Occupation
   1st Appearance
       Nationality
         Ethnicity


           Player
        Campaign
              GM
      Player email




PL & PP
               PL           10

               PP                150 recommended (based on PL)
                                                                               Adjustment       Max
           Max Attack                               20                     =      10        +   10
         Max Defense                                10                     =                +   10
 Max Save DC Modifier                               10                     =                +   10
       Max Toughness                                10                     =                +   10
Max Save/Ability Bonus                              15                     =                +   15
     Max Ability Score                              40                     =                +   40
        Max Skill Rank                              16                     =                +   15




FALSE POINTS
 Starting FALSE Points                               1
   Bonus FALSE Points
           Luck Points                               0
    Total FALSE Points                               1




PERSONALITY
           Personality




  Physical Appearance




         Battle Tactics




           Question 1     What kind of distinctive features do you have?
      Question 2    What motivates you? What are your ambitions?




TEAM
      Team name                                                    Team Name
             City
            Base


   Other Members




     Team Notes




NPCs & LOCATIONS
                                                                   Relationship
           Name
      Description
        Name
   Description
        Name
   Description
        Name
   Description
        Name
   Description
        Name
   Description
        Name
   Description
        Name
   Description




BACKGROUND STORY
Unit of Measurement

      Metric
          XP:-150
                     Shadow
                                                  Standard PC



          XP:-150
                     ABILITIES
Abilities Cost: 22          Ability              Total          Base         Misc         No Skill       Enhanced       Density
             2              STR              12 (+1)            12      +             +              +      0       +      0       =
             6              DEX              16 (+3)            16      +             +              +      0       +              =
             4              CON              14 (+2)            14      +             +              +      0       +              =
             4               INT             14 (+2)            14      +             +              +      0       +              =
             6              WIS              16 (+3)            16      +             +              +      0       +              =
             0              CHA               10 (0)            10      +             +              +      0       +              =

                     If you are building a construct character and you want to zero out an ability,
                     (for example, Constructs do not have Constitution), replace the Base Ability with "NA"


          XP:-150
                     SAVES
   Saves Cost: 14                     Save       Total          Base              Ability Mod              Misc
             5                  FORT             +7              5      +    +2        CON +
             5                   REF             +8              5      +    +3        DEX +
             4                  WILL             +7              4      +    +3        WIS +

                         Toughness Save          Total          Base              Ability Mod              Misc         Def Roll       Protection
             0               TOUGH               +4                          +2        CON +                       +      2       +
                         Flat Footed             +2

                      Knockback Modifier         Total      1/2 Tough       Immov.        Imperv.
                         Knockback               +2              2      +     0           FALSE
                         Flat Footed             +1              1      +     0




                                 Defense Types                  Rank                                                       Sheet Output




          XP:-150
                     COMBAT
  Combat Cost: 20                                Total          Base         Size          Misc           Dodge          Other
 10       Defense Bonus           8          =      5       +    0      +               +   3    +               +
             Flat Footed          3                                                                  Dodge Focus +3


                                Total              Base         Size          Misc
 10           Base Attack        +5          =      5       +    0      +

                                Total              Base         Size    Melee Attack STR Mod         Super STR
                Grappling        +8          =              +    0      +      7        +   1    +      0

                                Total              Base          Feat
             Adj (Melee)         +7                +5             2
            Adj (Ranged)         +5                +5             0

                            Specialisation       Crit Adj
               Exotic            +4                -2
            Explosive            +0                -0
               Heavy             +0                -0
               Knives            +0                -0
           Lightsaber            +0                -0
      Melee Weapons              +0                -0
               Pistols           +0                -0
                Rifles           +0                -0
        Slugthrowers             +0                -0
               Sniper            +0                -0

Unarmed Damage                   +1



          INITIATIVE
                                Total              Dex          Misc        Imp. Init   Superspeed
            Initiative           +7          =     +3       +           +      4        +   0
         Total          Super STR Auto S. STR
          12                0           0
          16
          14                            Lifting
          14
                        Light: 20 kg, Med: 39 kg, Heavy: 59 kg,
          16                   Max: 118 kg, Push: 295 kg
          10




       Protection       Force Field
           0        +       0




Sheet Output




         Shield             Uncanny Dodge
                 0   FALSE
Dodge Focus +3
       XP:-150
                        SKILLS
                  +
Skills Cost: 54   S/M                                    Total       Ranks       Misc           Ability Mod
          2       +                 Acrobatics           +11     =     8     +          +   3            DEX
         1.5                             Bluff           +6      =     6     +          +   0           CHA
         2.5                            Climb            +11     =    10     +          +   1           STR
          1                         Computers            +6      =     4     +          +   2           INT
          0                      Concentration           +3      =           +          +   3           WIS
          0                                Craft     *   +0
          3       +                       Artistic       +14     =    12     +          +   2           INT
          0                             Chemical     *   +0      =           +          +   2           INT
          0                            Electronic    *   +0      =           +          +   2           INT
          0                           Mechanical     *   +0      =           +          +   2           INT
          0                            Structural    *   +0      =           +          +   2           INT
          1                          Cryptology          +6      =    4      +          +   2           INT
          1                         Demolitions          +6      =    4      +          +   2           INT
          2                          Diplomacy           +8      =    8      +          +   0           CHA
          2       +              Disable Device          +10     =    8      +          +   2           INT
         1.5                           Disguise          +6      =    6      +          +   0           CHA
          0                               Drive          +3      =           +          +   3           DEX
         1.5                            Forgery          +8      =     6     +          +   2           INT
         2.5      +               Escape Artist          +13     =    10     +          +   3           DEX
          1                             Gamble           +7      =     4     +          +   3           WIS
          1                         Gather Info          +4      =     4     +          +   0           CHA
         2.5      +              Handle Animal           +10     =    10     +          +   0           CHA
          1                          Intimidate          +4      =     4     +          +   0           CHA
         0.5                        Investigate          +4      =     2     +          +   2           INT
          0                         Knowledge        *   +0
          0                                    Art   *   +0      =           +          +   2           INT
          0                  Behavioral Sciences     *   +0      =           +          +   2           INT
          0                              Business    *   +0      =           +          +   2           INT
          0                                 Civics   *   +0      =           +          +   2           INT
          0                        Current Event     *   +0      =           +          +   2           INT
          1                       Earth Sciences         +6      =    4      +          +   2           INT
          0                    Force Knowledge       *   +0      =           +          +   2           INT
          0                                History   *   +0      =           +          +   2           INT
         2.5                        Life Sciences        +12     =    10     +          +   2           INT
          0                    Physical Sciences*        +0      =           +          +   2           INT
          0                      Popular Culture*        +0      =           +          +   2           INT
          0                            Streetwise
                                                *        +0      =           +          +   2           INT
          0                                Tactics
                                                *        +0      =           +          +   2           INT
          0                          Technology *        +0      =           +          +   2           INT
          0             Theology and Philosophy *        +0      =           +          +   2           INT
          0                            Medicine *        +0
         2.5                            First Aid        +13     =    10     +          +   3           WIS
         0.5                  Medicine (General)         +4      =     2     +          +   2           INT
          2                               Notice         +11     =     8     +          +   3           WIS
          0                             Perform *        +0
 0                                  Acting *     +0     =            +             +   0        CHA
 0                                Comedy   *     +0     =            +             +   0        CHA
 0                                  Dance  *     +0     =            +             +   0        CHA
 0                                Oratory  *     +0     =            +             +   0        CHA
 0                                 Singing *     +0     =            +             +   0        CHA
 0                                   Pilot *     +0     =            +             +   3        DEX
 0                             Profession *      +0
1.5                                  Chef        +9     =    6       +             +   3        WIS
 1                                  Scout        +7     =    4       +             +   3        WIS
 0                                                      =            +             +   3        WIS
 0                                                      =            +             +   3        WIS
 0                                  Repair *     +0     =            +             +   2        INT
 1                               Research        +6     =     4      +             +   2        INT
1.5                                    Ride      +9     =     6      +             +   3        DEX
 3         +                        Search       +14    =    12      +             +   2        INT
1.5                          Sense Motive        +9     =     6      +             +   3        WIS
0.5                        Sleight of Hand       +5     =     2      +             +   3        DEX
 4         +                        Stealth      +19    =    16      +             +   3        DEX
 3         +                      Survival       +15    =    12      +             +   3        WIS
 0                                   Swim        +1     =            +             +   1        STR
 0                                                      =            +             +   1        STR



1                               Language         +4     =    4   +
                                                             216
      +5       Languages
       1
       2
       3
       4
       5
       6
       7
       8
       9
      10



               Craft Skills                    Knowledge                 Perform               Profession

               Artistic                        Art                       Acting                Actor
               Chemical                        Behavioral Sciences       Comedy                Assasin
               Electronic                      Business                  Dance                 Chef
               Mechanical                      Civics                    Oratory               Commando
               Structural                      Current Event             Singing               Doctor
                                               Earth Sciences                                  Engineer
                                               Force Knowledge                                 Intel Agent
                                               History                                         Pilot
                                               Life Sciences                                   Reporter
                                               Physical Sciences                               Scholar
                                               Popular Culture                                 Scout
Streetwise                Smuggler
Tactics                   Teacher
Technology                Vinter
Theology and Philosophy   Writer
      Sheet output
    Acrobatics (Mastery)     8 (+11)
                     Bluff    6 (+6)
                 Climb       10 (+11)
            Computers         4 (+6)
          Concentration        (+3)


       Artistic (Mastery)    12 (+14)




             Cryptology       4 (+6)
            Demolitions       4 (+6)
              Diplomacy       8 (+8)
Disable Device (Mastery)     8 (+10)
                Disguise      6 (+6)
                   Drive       (+3)
                 Forgery      6 (+8)
 Escape Artist (Mastery)     10 (+13)
                 Gamble       4 (+7)
            Gather Info       4 (+4)
Handle Animal (Mastery)      10 (+10)
              Intimidate      4 (+4)
             Investigate      2 (+4)




         Earth Sciences       4 (+6)



           Life Sciences     10 (+12)




                First Aid    10 (+13)
     Medicine (General)       2 (+4)
                  Notice     8 (+11)
                                      Chef     6 (+9)
                                     Scout     4 (+7)




                                 Research      4 (+6)
                                      Ride     6 (+9)
                          Search (Mastery)    12 (+14)
                             Sense Motive      6 (+9)
                           Sleight of Hand     2 (+5)
                         Stealth (Mastery)    16 (+19)
                         Survival (Mastery)   12 (+15)
                                     Swim       (+1)




Profession    Medicine

              First Aid
              Medicine (General)

Commando

Engineer
Intel Agent

Reporter
Smuggler
Teacher
        XP:-150
                  FEATS
                                                                                                  Detected Feats
                                                               Dodge Focus 3   Defensive Roll 2    Improved Initiativ




  Feat Cost: 40   Ranks                         Feat Name
FALSE      1              Acrobatic Bluff
FALSE      1              Animal Empathy
TRUE       2       2      Attack Focus (Melee) (+)
TRUE       2       2      Attack Specialization (Exotic) (+)
FALSE      1              Blind-Fight
TRUE       2       2      Defensive Roll (+)
TRUE       3       3      Dodge Focus (+)
FALSE      1              Elusive Target
TRUE       1              Endurance (+)
TRUE       2       2      Favored Environment (+)
FALSE      1              Hide in Plain Sight
TRUE       2       2      Improved Critical (Exotic) (+)
TRUE       1       1      Improved Disarm (+)
TRUE       1       1      Improved Initiative (+)
FALSE      1              Improved Trip
FALSE      1              Instant Up
FALSE      1              Move-by Action
TRUE       1              Precise Shot (+)
FALSE      1              Ranged Pin
FALSE      1              Redirect
TRUE       1              Second Chance (+)
FALSE      1              Seize Initiative
FALSE      1              Set-Up
TRUE       2       2      Skill Mastery (+)
TRUE       3       3      Sneak Attack (+)
TRUE       1       1      Starfighter Ace (+)
TRUE       2       2      Teamwork (+)
FALSE      1              Track
TRUE       1              Ultimate Effort (+)
FALSE

FALSE

FALSE

FALSE

FALSE

FALSE

FALSE

FALSE

FALSE

FALSE

FALSE

FALSE
FALSE
                                                   Detected Feats
         Dodge Focus 3          Defensive Roll 2    Improved Initiative 4   Attack Focus (Melee)




                                   Feat Auto Description
Feint and trick using Acrobatics rather than Bluff
Use Handle Animal to affect the attitudes of animals
+2 bonus to melee attack rolls
+4 bonus to attack rolls with exotic weapons
Re-roll miss chances from concealment
+2 Toughness save bonus
+3 dodge bonus
Double penalties for ranged attacks against you in melee
+4 bonus on checks requiring endurance or stamina
+1 attack or dodge in 2 environments
You don't need cover or concealment to hide
Threaten a critical hit on 18 to 20 with exotic weapons
+2 bonus on attack rolls to disarm
+4 bonus on initiative checks
+4 bonus on trip checks, opponent can't trip you
Stand up as a free action
Move both before and after a standard action
No penalty for shooting or throwing into melee
Make grapple attacks with ranged weapons
Trick an opponent into hitting someone else
You get a second check or save against 1 hazard type
Spend a hero point to go first in combat
Transfer the benefit of a combat bonus to an ally
Choose 8 skills you can take 10 with
+4 damage when you surprise attack an opponent
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
Additional +2 bonus for aid actions
Use Survival to follow tracks
Spend hero point for auto 20 for 1 action
ve 4   Attack Focus (Melee)




                              Edit Feat Description   Lookup Vaue
                                                      Acrobatic Bluff
                                                      Animal Empathy
                                                      2Attack Focus (Melee) (+)
                                                      2Attack Specialization (Exotic) (+)
                                                      Blind-Fight
                                                      2Defensive Roll (+)
                                                      3Dodge Focus (+)
                                                      Elusive Target
                                                      Endurance (+)
                                                      2Favored Environment (+)
                                                      Hide in Plain Sight
                                                      2Improved Critical (Exotic) (+)
                                                      1Improved Disarm (+)
                                                      1Improved Initiative (+)
                                                      Improved Trip
                                                      Instant Up
                                                      Move-by Action
                                                      Precise Shot (+)
                                                      Ranged Pin
                                                      Redirect
                                                      Second Chance (+)
                                                      Seize Initiative
                                                      Set-Up
                                                      2Skill Mastery (+)
                                                      3Sneak Attack (+)
                                                      1Starfighter Ace (+)
                                                      2Teamwork (+)
                                                      Track
                                                      Ultimate Effort (+)
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
                                                      0
0
                                                                                                   Sheet Output
Feint and trick using Acrobatics rather than Bluff            Acrobatic Bluff
Use Handle Animal to affect the attitudes of animals          Animal Empathy
+2 bonus to melee attack rolls                                Attack Focus (Melee) (2)
+4 bonus to attack rolls with exotic weapons                  Attack Specialization (Exotic) (2)
Re-roll miss chances from concealment                         Blind-Fight
+2 Toughness save bonus                                       Defensive Roll (2)
+3 dodge bonus                                                Dodge Focus (3)
Double penalties for ranged attacks against you in melee      Elusive Target
+4 bonus on checks requiring endurance or stamina             Endurance ()
+1 attack or dodge in 2 environments                          Favored Environment (2)
You don't need cover or concealment to hide                   Hide in Plain Sight
Threaten a critical hit on 18 to 20 with exotic weapons       Improved Critical (Exotic) (2)
+2 bonus on attack rolls to disarm                            Improved Disarm (1)
+4 bonus on initiative checks                                 Improved Initiative (1)
+4 bonus on trip checks, opponent can't trip you              Improved Trip
Stand up as a free action                                     Instant Up
Move both before and after a standard action                  Move-by Action
No penalty for shooting or throwing into melee                Precise Shot ()
Make grapple attacks with ranged weapons                      Ranged Pin
Trick an opponent into hitting someone else                   Redirect
You get a second check or save against 1 hazard type          Second Chance ()
Spend a hero point to go first in combat                      Seize Initiative
Transfer the benefit of a combat bonus to an ally             Set-Up
Choose 8 skills you can take 10 with                          Skill Mastery (2)
+4 damage when you surprise attack an opponent                Sneak Attack (3)
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)   Starfighter Ace (1)
Additional +2 bonus for aid actions                           Teamwork (2)
Use Survival to follow tracks                                 Track
Spend hero point for auto 20 for 1 action                     Ultimate Effort ()
                                                              Feat List     Feats
                     Sheet Output                                 #REF!
Feint and trick using Acrobatics rather than Bluff                 #REF!   [*][b]Acrobatic Bluff:[/b] Feint and trick using Acrobatics rather than Bluff




Use Handle Animal to affect the attitudes of animals               #REF!   [*][b]Animal Empathy:[/b] Use Handle Animal to affect the attitudes of animals




+2 bonus to melee attack rolls                                     #REF!   [*][b]Attack Focus (Melee) (2):[/b] +2 bonus to melee attack rolls




+4 bonus to attack rolls with exotic weapons                       #REF!   [*][b]Attack Specialization (Exotic) (2):[/b] +4 bonus to attack rolls with exotic weapons




Re-roll miss chances from concealment                              #REF!   [*][b]Blind-Fight:[/b] Re-roll miss chances from concealment




+2 Toughness save bonus                                            #REF!   [*][b]Defensive Roll (2):[/b] +2 Toughness save bonus




+3 dodge bonus                                                     #REF!   [*][b]Dodge Focus (3):[/b] +3 dodge bonus



Double penalties for ranged attacks against you in melee           #REF!   [*][b]Elusive Target:[/b] Double penalties for ranged attacks against you in melee




+4 bonus on checks requiring endurance or stamina                  #REF!   [*][b]Endurance ():[/b] +4 bonus on checks requiring endurance or stamina




+1 attack or dodge in 2 environments                               #REF!   [*][b]Favored Environment (2):[/b] +1 attack or dodge in 2 environments




You don't need cover or concealment to hide                        #REF!   [*][b]Hide in Plain Sight:[/b] You don't need cover or concealment to hide




Threaten a critical hit on 18 to 20 with exotic weapons            #REF!   [*][b]Improved Critical (Exotic) (2):[/b] Threaten a critical hit on 18 to 20 with exotic weapons




+2 bonus on attack rolls to disarm                                 #REF!   [*][b]Improved Disarm (1):[/b] +2 bonus on attack rolls to disarm




+4 bonus on initiative checks                                      #REF!   [*][b]Improved Initiative (1):[/b] +4 bonus on initiative checks




+4 bonus on trip checks, opponent can't trip you                   #REF!   [*][b]Improved Trip:[/b] +4 bonus on trip checks, opponent can't trip you




Stand up as a free action                                          #REF!   [*][b]Instant Up:[/b] Stand up as a free action




Move both before and after a standard action                       #REF!   [*][b]Move-by Action:[/b] Move both before and after a standard action




No penalty for shooting or throwing into melee                     #REF!   [*][b]Precise Shot ():[/b] No penalty for shooting or throwing into melee




Make grapple attacks with ranged weapons                           #REF!   [*][b]Ranged Pin:[/b] Make grapple attacks with ranged weapons




Trick an opponent into hitting someone else                        #REF!   [*][b]Redirect:[/b] Trick an opponent into hitting someone else




You get a second check or save against 1 hazard type               #REF!   [*][b]Second Chance ():[/b] You get a second check or save against 1 hazard type




Spend a hero point to go first in combat                           #REF!   [*][b]Seize Initiative:[/b] Spend a hero point to go first in combat




Transfer the benefit of a combat bonus to an ally                  #REF!   [*][b]Set-Up:[/b] Transfer the benefit of a combat bonus to an ally




Choose 8 skills you can take 10 with                               #REF!   [*][b]Skill Mastery (2):[/b] Choose 8 skills you can take 10 with




+4 damage when you surprise attack an opponent                     #REF!   [*][b]Sneak Attack (3):[/b] +4 damage when you surprise attack an opponent




+4 to Piloting checks when flying a starfighter (Lvl 8 Req)        #REF!   [*][b]Starfighter Ace (1):[/b] +4 to Piloting checks when flying a starfighter (Lvl 8 Req)




Additional +2 bonus for aid actions                                #REF!   [*][b]Teamwork (2):[/b] Additional +2 bonus for aid actions




Use Survival to follow tracks                                      #REF!   [*][b]Track:[/b] Use Survival to follow tracks



Spend hero point for auto 20 for 1 action                          #REF!   [*][b]Ultimate Effort ():[/b] Spend hero point for auto 20 for 1 action




                                                                   #REF!
                                                                   #REF!
                                                                   #REF!


                                                                   #REF!
                                                                   #REF!


                                                                   #REF!




                                                                   #REF!
                                                                   #REF!
                                                                                                                                        Improved Initiative
                                        Jack of all Trades




                                                                                             Defensive Roll
                                                                      Dodge Focus




                                                                                                                       Luck
                                                                       Dodge Focus 3 Defensive Roll 2
                                                             rank                   rank                      rank             rank
                                              0               0          1           3           1             2        0       0             1
Acrobatic Bluff,                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Animal Empathy,                       #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Attack Focus (Melee) (2),             #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Attack Specialization (Exotic) (2),   #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Blind-Fight,                          #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Defensive Roll (2),                   #VALUE!                       #VALUE!                       1            2     #VALUE!          #VALUE!
Dodge Focus (3),                      #VALUE!                             1          3     #VALUE!                   #VALUE!          #VALUE!
Elusive Target,                       #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Endurance (),                         #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Favored Environment (2),              #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Hide in Plain Sight,                  #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Improved Critical (Exotic) (2),       #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Improved Disarm (1),                  #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Improved Initiative (1),              #VALUE!                       #VALUE!                #VALUE!                   #VALUE!                   1
Improved Trip,                        #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Instant Up,                           #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Move-by Action,                       #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Precise Shot (),                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Ranged Pin,                           #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Redirect,                             #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Second Chance (),                     #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Seize Initiative,                     #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Set-Up,                               #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Skill Mastery (2),                    #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Sneak Attack (3),                     #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Starfighter Ace (1),                  #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Teamwork (2),                         #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Track,                                #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
Ultimate Effort (),                   #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
                                      #VALUE!                       #VALUE!                #VALUE!                   #VALUE!          #VALUE!
        #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
#REF!
#REF!
#REF!
#REF!
                                                                                                Attack Focus (Ranged)
                                                                Attack Focus (Melee)




                                                                                                                                                      Grappling Finesse
                                      Uncanny Dodge




                                                                                                                                                                                                             Martial Strike
                                                                                                                                                                                   Martial Artist
                                                                                                                                 Equipment
                   Evasion




Improved Initiative 4                                        Attack Focus (Melee)
          rank               rank                     rank                             rank                             rank                 rank                         rank                      rank
           4         0        0           0            0              1                 2              0                 0          0         0            0               0           0             0           0
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                            1                2     #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
           4     #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
                 #VALUE!            #VALUE!                   #VALUE!                         #VALUE!                          #VALUE!              #VALUE!                      #VALUE!                   #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                                                                                                           Attack Specialization (Pistols)




                                                                                                                                                                                      Attack Specialization (Rifles)
                                                                                       Defensive Attack
                                  Accurate Attack
         Ambidexterity




                                                             All-out Attack




                                                                                                                   Power Attack
rank                     rank                       rank                      rank                        rank                    rank                                       rank                                      rank
 0           0            0            0             0           0             0            0              0           0           0                 0                        0                 0                       0
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
       #VALUE!                  #VALUE!                    #VALUE!                   #VALUE!                     #VALUE!                 #VALUE!                                    #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                                                                                                                                                                                                                                     Attack Specialization (Melee Weapons)
                                                                                                                                                                                                                       Attack Specialization (Lightsaber)
                                                                                      Attack Specialization (Explosives)
  Attack Specialization (Knives)




                                                                                                                                                                             Attack Specialization (Sniper)
                                                                                                                                    Attack Specialization (Heavy)
                                            Attack Specialization (Exotic)




                                                                                                                                                                                                                                                                                                                      Rage
                                    Attack Specialization (Exotic)
                                   rank                                      rank                                          rank                                     rank                                      rank                                          rank                                             rank
            0                       0                 1                       2                  0                          0                0                       0                 0                       0                  0                          0                   0                            0        0
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                                1                      2     #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!                                   #VALUE!                                   #VALUE!                                       #VALUE!                                  #VALUE!                                   #VALUE!                                       #VALUE!                                          #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                                                                                     Distract (Intimidate)




                                                                                                                                                      Fearsome Presence
                                                          Hide in Plain Sight




                                                                                         Distract (Bluff)
         Acrobatic Bluff




                                                                                                                                                                                   Sneak Attack
                                    Assessment
           Acrobatic Bluff                              Hide in Plain Sight                                                                                                              Sneak Attack
rank                       rank                  rank                           rank                        rank                             rank                         rank                    rank
 0            1             1          0          0             1                1            0              0              0                 0            0               0           1           3
              1             1     #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!                        1               1     #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                            1           3
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
       #VALUE!                    #VALUE!               #VALUE!                        #VALUE!                     #VALUE!                          #VALUE!                      #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                                                                                                               Improved Grapple
                                                                                         Improved Disarm




                                                                                                                    Improved Sunder
                                             Stunning Attack




                                                                                                                                                                           Improved Pin
  Ranged Pin




                          Startle




                                                                        Taunt
           Ranged Pin                                                                   Improved Disarm
               rank                 rank                       rank             rank                       rank                       rank                        rank
     1          1           0        0            0             0        0       0            1             1            0             0            0              0           0
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!                 1             1     #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
     1          1       #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!                 #VALUE!            #VALUE!                    #VALUE!          #VALUE!                    #VALUE!                    #VALUE!                     #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                            Improved Defence
         Improved Throw




                                                                                                                Improved Block




                                                                                                                                                                  Prone Fighting
                                   Improved Trip




                                                                                        Improved Aim




                                                                                                                                          Precise Shot
                                      Improved Trip                                                                                               Precise Shot
rank                      rank                     rank                        rank                    rank                      rank                    rank                      rank
 0           0             0           1            1            0              0           0           0           0             0           1           1           0             0
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                         1            1     #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                         1           1     #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
       #VALUE!                   #VALUE!                  #VALUE!                     #VALUE!                 #VALUE!                   #VALUE!                 #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                                                                                                                                                                                  Improved Critical (Explosives)
                                                        Improved Critical (Pistols)




                                                                                                                                     Improved Critical (Knives)




                                                                                                                                                                                                                                                            Improved Critical (Heavy)
                                                                                                                                                                            Improved Critical (Exotic)
                                                                                               Improved Critical (Rifles)
  Throwing Mastery




                              Endurance




                                          Endurance                                                                                                                    Improved Critical (Exotic)
                     rank                     rank                                    rank                                  rank                                  rank                                   rank                                      rank
       0              0          1             1                 0                     0               0                     0               0                     0                1                     2                 0                       0               0
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                          1             1      #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                                           1                    2     #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!                     #VALUE!                   #VALUE!                                #VALUE!                               #VALUE!                               #VALUE!                                #VALUE!                                   #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
                                                                                                                                                                                                            Attack Specialization (Slugthrowers)
                                                                                         Improved Critical (Melee Weapons)




                                                                                                                                                                Improved Critical (Slugthrowers)
                                                                                                                                                                                                                                                          Blind-Fight




                                               Improved Critical (Lightsaber)
         Improved Critical (Sniper)




                                                                                                                                      Elusive Target




                                                                                                                                                                                                                                                            Blind-Fight
                                                                                                                                         Elusive Target                                                                                                                   Blind-Fight
rank                                  rank                                      rank                                         rank                      rank                                        rank                                            rank                        rank
 0               0                     0                 0                       0                  0                         0           1             1                 0                         0                   0                           0          1                1
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                               1               1
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                             1            1     #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
       #VALUE!                               #VALUE!                                   #VALUE!                                      #VALUE!                   #VALUE!                                     #VALUE!                                         #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
Chokehold                        Counterattack
                     Combat Reflexes                                                              Improved Opportunity
                                             Critical StrikeFast Overrun First Strike Improved Grab




                                                                                                                                                                               Improved Opportunity
                       Combat Reflexes




                                                                                                                                                      Improved Grab
                                                  Counterattack




                                                                           Critical Strike




                                                                                                      Fast Overrun




                                                                                                                              First Strike
  Chokehold




              rank                       rank                     rank                       rank                    rank                    rank                     rank
     0         0            0             0           0            0            0             0           0           0           0           0           0            0             0
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!              #VALUE!                    #VALUE!                  #VALUE!                    #VALUE!                 #VALUE!                 #VALUE!                  #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
           Improved    Move-by Action
Improved Opportunity Overrun       Redirect                                                 Set-Up                         Uncanny     Weapon Bind
                                                                                                                Takedown Attack (+) Dodge




                                                                                                                  Takedown Attack (+)
                Improved Overrun




                                                                                                                                                 Uncanny Dodge
                                            Move-by Action




                                                                                                                                                                          Weapon Bind
                                                                      Redirect




                                                                                              Set-Up
                                            Move-by Action                       Redirect              Set-Up
       rank                        rank                      rank                   rank                 rank                           rank                     rank                   rank
        0            0              0           1             1         1             1         1         1             0                0           0            0          0           0
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                            1            1     #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                       1             1     #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                     1         1     #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
              #VALUE!                     #VALUE!                   #VALUE!                 #VALUE!             #VALUE!                        #VALUE!                  #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
             Inspire (+)
Beginner's Luck                                   Leadership Luck (+)                                      Ultimate Effort (+)
                                                                                            Seize Initiative            Assessment Benefit (+)




                                                                                                                          Ultimate Effort (+)
  Beginner's Luck




                                                                                              Seize Initiative




                                                                                                                                                         Assessment
                             Inspire (+)




                                                                                                                                                                               Benefit (+)
                                                    Leadership




                                                                          Luck (+)
                                                                                                               Ultimate Effort (+)
                                                                                                Seize Initiative
                    rank                   rank                  rank                rank                        rank                           rank                  rank
       0             0          0           0          0          0         0         0            1              1             1                1          0          0          0
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!                    1              1     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                              1               1     #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!                    #VALUE!                #VALUE!               #VALUE!             #VALUE!                     #VALUE!                        #VALUE!               #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
Benefit (+)    Diehard                        Endurance (+) nvironmental Adaptation Instant Up
                                  Eidetic Memory          E           Fearless                                                                                           Interpose




                                                                                       Environmental Adaptation
                                    Eidetic Memory




                                                              Endurance (+)




                                                                                                                                               Instant Up




                                                                                                                                                                           Interpose
                                                                                                                           Fearless
                 Diehard




                                                               Endurance (+)                                                                                Instant Up
        rank               rank                      rank                     rank                                rank                rank                      rank                   rank
         0         0        0           0             0           1            1               0                   0         0         0          1               1           0         0
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                         1            1     #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
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               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
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               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
               #VALUE!            #VALUE!                   #VALUE!                  #VALUE!                             #VALUE!             #VALUE!                     #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
             Master Plan             Teamwork (+) nimal Empathy
Lightning Calculator (+) Second Chance (+)      A                                    Computer
                                                            Attractive (+)Communications ExpertProgramming
  Lightning Calculator (+)




                                                                                                                                                                                                       Computer Programming
                                                                                                                                                                      Communications Expert
                                                             Second Chance (+)




                                                                                                                  Animal Empathy
                                                                                          Teamwork (+)




                                                                                                                                            Attractive (+)
                                      Master Plan




                                                                           Teamwork (+) Animal Empathy
                                                           Second Chance (+)
                             rank                   rank                         rank                    rank                      rank                      rank                             rank
          0                   0          0           0            1               1           1           2           1             1           0             0              0                 0             0
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                        1            1     #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                        1              1     #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                            1           2     #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!                             #VALUE!                #VALUE!                      #VALUE!                 #VALUE!                   #VALUE!                   #VALUE!                          #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
           Connected
Computer Programming              Contacts                                      Inventor
                                                      Fascinate (+) Improvised Tools                                                         (+)
                                                                                                                               Skill Mastery Slicing Expert




                                                                                 Improvised Tools




                                                                                                                                 Skill Mastery (+)




                                                                                                                                                              Slicing Expert
                                                        Fascinate (+)
               Connected




                                                                                                             Inventor
                                    Contacts
                                                                                                                                Skill Mastery (+)
      rank                 rank                rank                     rank                        rank                rank                         rank                      rank
       0          0         0         0         0           0            0            0              0         0         0            1               2           0             0
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!                     1              2     #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
             #VALUE!              #VALUE!             #VALUE!                  #VALUE!                     #VALUE!             #VALUE!                      #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
             Track
Surgical Expert (+)                                           S             Starship Specialist (+)
                                                  Well-Informedtarfighter Ace (+)




                                                                                                            Starship Specialist (+)
  Surgical Expert (+)




                                                                             Starfighter Ace (+)
                                                    Well-Informed
                                 Track




                                         Track                             Starfighter Ace (+)
                        rank               rank                     rank                           rank                               rank
        0                0        1         1           0            0             1                1              0                   0
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                           1               1     #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                           1         1     #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!                        #VALUE!            #VALUE!                  #VALUE!                        #VALUE!
#VALUE!   #VALUE!   #VALUE!   #VALUE!   #VALUE!
XP:-150
               POWERS
                                                     Detected Powers




  0        Cost/Rank   PF/DB   Ranks   Type   Power Name
  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA

  0       NA
XP:-150
               POWERS LOOKUP
                             Select Power ->                           Absorption

                                      Effect       Trait/Defense
                                      Action       Reaction
                                      Range        Personal
                                    Duration       Continuous
                                       Save        -
                                        Cost       4

                                       feats       Energy conversion, Slow fade
                                      extras       Both types (1), Power magnet (1)
                                       flaws
                               page number



XP:-150
               PROGRESSION CHART
 Rank            Value                 Time        Extended Range
  1                1                3 seconds 10 ft
  2                2                6 seconds 100 ft
  3                5                1 minute       1,000 ft
  4               10                5 minutes 1 mile
  5               25                20 minutes 5 miles
  6               50                1 hour         20 miles
  7               100               5 hours        200 miles
  8               250               1 day          2,000 miles
  9               500               1 week         20,000 miles
  10             1,000              1 month        200,000 miles
  11             2,500              3 months 2 million miles
  12             5,000              1 year         20 million miles
  13            10,000              5 years        200 million miles
  14            25,000              10 years       2 billion miles
  15            50,000              50 years       anywhere in solar system
  16            100,000             100 years Nearby star systems
  17            250,000             500 years Distant star systems
  18            500,000             1,000 years Anywhere in Galaxy
  19           1,000,000            5,000 years Nearby Galaxies
  20           2,500,000            10,000 years   Anywhere in Universe



  SCRATCHPAD
          Ranks in Device:                                                 Hard to Take Device:
             PP in Device:             0                                   Easy to Take Device:
                                                                                    Equipment:
                         Alternate Form:
  Rank Required:     0        Shapeshift:
Total Device Cost:   0
     Device costs:
ected Powers




               Extras   Flaws   Power Feats   Drawbacks
Cost           Ranks
       4   x           5   =   20
       3   x           3   =    9
       1   x           2   =    2
5   x   5   =   25
8   x   5   =   40
Descriptor   Description   DC Save   STR?
                             8
                                       Abilities & Saves
                          STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2)
                           INT: 14 (+2) WIS: 16 (+3) CHA: 10 (0)

                            FORT: 7 REF: 8 WILL: 7 TOUGH: 4



            Rank   Name                Sheet output
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
[],   [],
             [], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [],

             [], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [], [], [], [] [], [], [],
             Abilities & Saves
STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2)
 INT: 14 (+2) WIS: 16 (+3) CHA: 10 (0)

  FORT: 7 REF: 8 WILL: 7 TOUGH: 4


                                         Power List
             Sheet output                             Fin      Name
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
                                                            [b][/b]   {}   -   Power   Rank   -
[], [], [], [],
     Cost        Desc   Ex   Flaw   Feat   Draw   Array   Container   Indent Start
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
0   (0   *   )
                  Equip List
Indent End                     Fin         Name           Desc
              1                      [b]   {}[/b]   -   Points   0
              2                      [b]   {}[/b]   -   Points   0
              3                      [b]   {}[/b]   -   Points   0
              4                      [b]   {}[/b]   -   Points   0
              5                      [b]   {}[/b]   -   Points   0
              6                      [b]   {}[/b]   -   Points   0
              7                      [b]   {}[/b]   -   Points   0
              8                      [b]   {}[/b]   -   Points   0
              9                      [b]   {}[/b]   -   Points   0
             10                      [b]   {}[/b]   -   Points   0
             11                      [b]   {}[/b]   -   Points   0
             12                      [b]   {}[/b]   -   Points   0
             13                      [b]   {}[/b]   -   Points   0
             14                      [b]   {}[/b]   -   Points   0
             15                      [b]   {}[/b]   -   Points   0
             16                      [b]   {}[/b]   -   Points   0
             17                      [b]   {}[/b]   -   Points   0
             18                      [b]   {}[/b]   -   Points   0
             19                      [b]   {}[/b]   -   Points   0
             20                      [b]   {}[/b]   -   Points   0
             21                      [b]   {}[/b]   -   Points   0
             22                      [b]   {}[/b]   -   Points   0
             23                      [b]   {}[/b]   -   Points   0
             24                      [b]   {}[/b]   -   Points   0
             25                      [b]   {}[/b]   -   Points   0
             26                      [b]   {}[/b]   -   Points   0
             27                      [b]   {}[/b]   -   Points   0
             28                      [b]   {}[/b]   -   Points   0
             29                      [b]   {}[/b]   -   Points   0
             30                      [b]   {}[/b]   -   Points   0
             31                      [b]   {}[/b]   -   Points   0
             32                      [b]   {}[/b]   -   Points   0
             33                      [b]   {}[/b]   -   Points   0
             34                      [b]   {}[/b]   -   Points   0
             35                      [b]   {}[/b]   -   Points   0
             36                      [b]   {}[/b]   -   Points   0
             37                      [b]   {}[/b]   -   Points   0
             38                      [b]   {}[/b]   -   Points   0
             39                      [b]   {}[/b]   -   Points   0
             40                      [b]   {}[/b]   -   Points   0
    Equip       Equip Pool Container Sub
        0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
0           0           0         0        0   0
    Array       Alt Power

0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
0           0           0   0   0   0   0   0
                              0            0
                  power?          ranks:
                    0               0

                  Immovable
0   0   1/5   0    FALSE            0
0   0   1/4   0    FALSE            0
0   0   1/3   0    FALSE            0
0   0   1/2   0    FALSE            0
0   0     1   0    FALSE            0
0   0     2   0    FALSE            0
0   0     3   0    FALSE            0
0   0     4   0    FALSE            0
0   0     5   0    FALSE            0
0   0     6   0    FALSE            0
0   0     7   0    FALSE            0
0   0     8   0    FALSE            0
0   0     9   0    FALSE            0
0   0    10   0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
0   0         0    FALSE            0
             0            0               0            0             0            0             0            0
power?           ranks:       power?          ranks:       power?        ranks:       power?        ranks:
  0                0            0               0            0             0            0             0

Impervious                    Burrowing                     Flight                    Leaping
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
 FALSE             0           FALSE            0          FALSE           0          FALSE           0
             0             0            0            0             0            0              0            0
  power?          ranks:       power?       ranks:        power?       ranks:       power?         ranks:
    0               0            0            0             0            0            0              0

Spatial Control                Speed                     Super-Speed                Swimming
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
   FALSE            0          FALSE          0            FALSE         0           FALSE           0
           0            0              0            0                0            0                 0            0
power?         ranks:        power?        ranks:       power?           ranks:       power?            ranks:
  0              0             0             0            0                0            0                 0

Teleport                    Time Control                Protection                    Force Field
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
FALSE            0            FALSE          0           FALSE             0           FALSE              0
              0            0               0             0                     0             0            0
 power?           ranks:         power?         ranks:       power?   ranks:       power?        ranks:
   0                0              0              0            0        0            0             0

Mind Shield                    Sensory Shield                Device                 Shield
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
 FALSE              0             FALSE           0          FALSE      0          FALSE           0
            0             0            0               0            0                0            0            0             0
  power?         ranks:       power?          ranks:       power?           ranks:       power?       ranks:        power?
    0              0            0               0            0                0            0            0             0

Super-Strength            Enhanced Strength            Enhanced Dexterity         Enhanced Constitution       Enhanced Intelligence
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
   FALSE           0           FALSE            0           FALSE             0          FALSE            0         FALSE
                           0            0             0            0               0             0            0            0               0
                  ranks:       power?        ranks:       power?          ranks:       power?        ranks:       power?          ranks:
                    0            0             0            0               0            0             0            0               0
                                                                                                              Strength Increase         Impervious Protection
hanced Intelligence        Enhanced Wisdom            Enhanced Charisma                Density                   from Density
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
                      0        FALSE           0           FALSE            0          FALSE           0          FALSE             0
               0             0            0            0            0            0            0               0            0
      power?        ranks:       power?       ranks:       power?       ranks:       power?          ranks:       power?
        0             0            0            0            0            0            0               0            0
Impervious Protection   Immovable & Super-Strength                               Strength Increase         Constitution Increase
   from Density               from Density                 Growth                   from Growth               from Growth
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
      FALSE             0        FALSE           0         FALSE          0          FALSE             0          FALSE
                            0             0              0               0            0            0               0            0            0
                   ranks:        power?         ranks:       power?          ranks:       power?          ranks:       power?       ranks:
                     0             0              0            0               0            0               0            0            0
onstitution Increase       Size Category Increase                                     Strength Decrease         Size Category Decrease
                                from Growth                  Shrinking                  from Shrinking               from Shrinking
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
                       0          FALSE             0        FALSE             0          FALSE             0          FALSE             0
           0            0             0            0
power?         ranks:       power?        ranks:
  0              0            0             0

Regrowth                     Strike
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
FALSE            0          FALSE           0
XP:-150
             MOVEMENT
                            Base       Misc        Normal       Accel     All Out
                    Base     9     +           =     9              18     36

                                       Power       Running     Standing    High
                    Leap     4     x           =     4              2       1

                                   mph:                      fpr:
              Burrowing            0                         0
                   Flight          0                         0
          Spatial Control          0                         0
                   Speed           0                         0
            Super-Speed            0                         0
              Swimming             0                         0
                Teleport           0                         0
            Time Control           0                         0
Base speed                             Sheet Output
                  Base Speed: 9 / 18 / 36             m/r
                  Leap: 4 / 2 / 1                     m
Leaping           Burrowing: 0m/h, 0f/r
                  Flight: 0m/h, 0f/r
                  Spatial Ctrl: 0                     [b]Base Speed:[/b] 9 m/r / 18
Movement Powers   Speed: 0m/h, 0f/r                   [b]Leap:[/b] 4 m / 2 m / 1 m
                  Super-Speed: 0m/h, 0f/r
                  Swimming: 0m/h, 0f/r
                  Teleport: 0
                  Time Control: 0m/h, 0f/r
         9 / 18 / 36


         4/2/1
[b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r
[b]Leap:[/b] 4 m / 2 m / 1 m
         Burrowing: 0m/h, 0f/r               0   0
         Flight: 0m/h, 0f/r                  0   0
         Spatial Ctrl: 0                         0
         Speed: 0m/h, 0f/r                   0   0
         Super-Speed: 0m/h, 0f/r             0   0
         Swimming: 0m/h, 0f/r                0   0
         Teleport: 0                             0
         Time Control: 0m/h, 0f/r            0   0
        XP:-150
                    DRAWBACKS
Drawbacks Cost: 0       Name        Description   Frequency   Severity
           0
           0
           0
           0




        XP:-150
                    COMPLICATIONS
                     Complication
Override   Cost Override   Sheet Output
FREQ   INTENS   Draw List   Fin   Name        Desc
  0       0                                   [i]Description:[/i]
                                  [b][/b] - Points 0
  0       0
  0       0
  0       0




                            Fin   Name        Desc


                                  [b][/b]     [i]Description:[/i]


                                  [b][/b]     [i]Description:[/i]
[i]Description:[/i]




[i]Description:[/i]


[i]Description:[/i]
       QUICK STASTICS
                              STR: 12 (+1) | DEX: 16 (+3) | CON: 14 (+2) | INT: 14 (+2) | WIS: 16 (+3) |
                                               TOUGH: 4 (2 flat-footed) | FORT: 7 | REF: 8 | WILL 7
                                                                        #REF!
                                                                        #REF!




       COMBAT TRACKER
        Bruises                                                                                            Non
        Injuries                                                                  SAVING THROW…
     Conditions                                                                       Succeeds
       Result                                                          1                Fails
                                                                       5          Fails by 5 or more
                                                                                  Fails by 10 or more
                                                                                  Fails by 15 or more


    Damage DC                                                                                               L
Lethal/Nonlethal Non-Lethal                                                       SAVING THROW…
    Penetrating                                                                       Succeeds
 Toughness Roll                                                        1                Fails
     Toughness 4                                                       5          Fails by 5 or more
     Impervious 0                                                                Fails by 10 or more
         Result                                                                  Fails by 15 or more



       ACTIVE POWERS
      Active Ranks                                                                                 Power
TEMPORARY POWERS/ABILITIES
Ranks     Power Name     Descriptor
NOTES
) | INT: 14 (+2) | WIS: 16 (+3) | CHA: 10 (0)
 FORT: 7 | REF: 8 | WILL 7
REF!
REF!




                                    Non-Lethal
           SAVING THROW…                                  EFFECT
               Succeeds                                  No Effect
                 Fails                                    Bruised
           Fails by 5 or more                        Stunned + Bruised
          Fails by 10 or more                       Staggered + Stunned
          Fails by 15 or more                           Unconscious


                                      Lethal
           SAVING THROW…                                  EFFECT
               Succeeds                                  No Effect
                 Fails                               Bruised + Injured
           Fails by 5 or more                   Stunned + Bruised + Injured
          Fails by 10 or more                  Staggered + Disabled + Stunned
          Fails by 15 or more                       Unconscious + Dying




                            Power
LITIES
     Descriptor   Description/Notes
 0
-50
 1
 5
10
15




-50
 1
 5
10
15
Description/Notes
                                              Shadow
    Real Name                                         Height
          Gender                                     Weight
            Age                                         Hair
            Size Medium                                Eyes



    PL                       10                  PP                   0                               DEF                           8            (Flat: 3)

                                                                                                     Dodge Focus +3

 STR               12     +1                 FORT                     +7
                                                                                                     ATT M/R                   +7          /     +5
 DEX               16     +3                  REF                     +8                            #REF!
                                                                                                    #REF!
 CON               14     +2                  WILL                    +7
 INT               14     +2                 TOUGH                    +4         (Flat: 2)
                                                                                                       INIT                               +7
 WIS               16     +3
                                             Defensive Roll: 2                                       HERO                                 1
 CHA               10     +0                 Knockback: 2 / Flat: 1


 ROLL              NORMAL         LETHAL                                        HITS & CONDITIONS
FAIL 4-            BRUISED        +INJURED    o STAGGERED                        o DISABLED                           o DYING
FAIL 5+      STUNNED + BRUISED    +INJURED    o FATIGUED                         o EXHAUSTED                          o UNCONSCIOUS
FAIL 10+     STAGR'D + STUNNED    +DISABLD         BRUISES            -1   -2    -3   -4      -5      -6      -7      -8      -9    -10   -11   -12   -13
FAIL 15+       UNCONSCIOUS        +DYING          INJURIES            -1   -2    -3   -4      -5      -6      -7      -8      -9    -10   -11   -12   -13



                        POWERS & EQUIPMENT                                                                                                FEATS                                                 SKILLS
                                                                                                            Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff          #REF!
                                                                                                           Animal Empathy Use Handle Animal to affect the attitudes of animals
                                                                                                                           #REF! #REF!
                                                                                                                           #REF! #REF!
                                                                                             Attack Specialization (Exotic) (2)    +4 bonus to attack rolls with exotic weapons
                                                                                                                   Blind-Fight Re-roll miss chances from concealment
                                                                                                           Dodge Focus (3) +3 dodge bonus
                                                                                                             Elusive Target Double penalties for ranged attacks against you in melee
                                                                                                               Endurance () +4 bonus on checks requiring endurance or stamina
                                                                                             Favored Environment (2) +1 attack or dodge in 2 environments
                                                                                                      Hide in Plain Sight You don't need cover or concealment to hide
                                                                                             Improved Critical (Exotic) (2) Threaten a critical hit on 18 to 20 with exotic weapons
                                                                                                    Improved Disarm (1) +2 bonus on attack rolls to disarm
                                                                                                   Improved Initiative (1) +4 bonus on initiative checks
                                                                                                             Improved Trip +4 bonus on trip checks, opponent can't trip you
                                                                                                                    Instant Up Stand up as a free action
                                                                                                            Move-by Action Move both before and after a standard action
                                                                                                            Precise Shot () No penalty for shooting or throwing into melee
                                                                                                                   Ranged Pin Make grapple attacks with ranged weapons
                                                                                                                     Redirect Trick an opponent into hitting someone else
                                                                                                                           #REF! #REF!
                                                                                                       Second Chance () You get a second check or save against 1 hazard type
                                                                                                             Seize Initiative Spend a hero point to go first in combat
                                                                                                                       Set-Up Transfer the benefit of a combat bonus to an ally
                                                                                                           Skill Mastery (2) Choose 8 skills you can take 10 with
                                                                                                           Sneak Attack (3) +4 damage when you surprise attack an opponent
                                                                                                      Starfighter Ace (1) +4 to Piloting checks when flying a starfighter (Lvl 8 Req)
                                                                                                              Teamwork (2) Additional +2 bonus for aid actions
                                                                                                                           Track Use Survival to follow tracks
                                                                                                           Ultimate Effort () Spend hero point for auto 20 for 1 action



                                                                                                                           #REF! #REF!




                                                                                                                                   MOVEMENT
                                                                                                             Base 9 / 18 / 36                                Leap 4 / 2 / 1
        DRAWBACKS
                                                                                                                    Languages      5
                                                                                LIFTING
                                                                    Light: 20 kg, Med: 39 kg, Heavy: 59 kg
                                                                         Max: 118 kg, Push: 295 kg


           Abilities 22 + Skills 54 ( ranks) + Feats 40 + Powers 0 + Combat 20 + Saves 14 – Drawbacks 0 = 150 / 0
#REF!                                                                                                                 www.elyzium.net/mnm
                                                                                SHADOW                      PL:10      PP:0
                               CONDITIONS                                                                                                       BACKGROUND
 blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex                                       TEAM NAME                 real name
 dazed can take no actions, keeps dodge bonus                                               base                                    origin
 deafened cannot hear, -4 init                                                                city                             allegiance
 disabled single action per round. strenuous actions = dying                        other members                             occupation
 dying fort save dc:10 or die. +1 dc to save per hour                                                                     1st appearance
 entangled -2 att & def, -4 dex, move 1/2 speed unless anchored                                                                nationality
 exhausted 1/2 speed, -6 str & dex, -3 att & def                                                                                 ethnicity
 fatigued no run or charge, -2 str & dex, -1 att & def                                                                            gender
 grappled can only make simple attack or break free of grapple                                                                       age
 helpless +4 to be hit (melee), 5 defense                                                                                          height
 injured each injury incurs an additional -1 toughness save                                                                        weight
 invisible +2 to hit defenders 50% chance miss to be hit                                                                             hair
 nauseated move actions only, fort save DC 10+ power rank                                               team notes                  eyes
 paralyzed 0 str & dex, 5 def, can take mental actions                                                                         motivation
 pinned held immobile in grapple, no dodge, -4 def
 prone -4 melee attacks, +4 to be hit (melee), -4 (ranged)                                                                                      PERSONALITY
 shaken -2 to all saves and checks
 sickened -2 to all attack rolls and checks
 slowed -1 attacks, defense, reflex. Move at half speed
 staggered 1 move or standard action per round
 stunned stunned for 1 round, lose dodge bonus, +2 to be hit
 unconscious knocked out & helpless

                                                                                                          NPCS
                             EXTRA EFFORT                                                                                                PHYSICAL APPEARANCE
 check bonus +2 str bonus on a single check
 increase carry capacity +5 str carry capacity for one round
 increase move double movement speed for one round
 increase power +2 ranks to a power
 gain power feat add power feat until end of encounter
 willpower addt'l will save with lasting effect
 surge gain additional std or move attack

                                                                                                                          What kind of distinctive features do you have?
                               HERO POINTS
 improve roll reroll an action. Min 10+lowest roll
 improve your defense +5 Def for 1 round
 heroic feat add feat (no fortune feats), 1 rank per hero pt
 dodge double dodge bonus per round
 instant counter counter a power used against you
 cancel fatigue reduce fatige by 1 level
 recover shake off stunned or fatigue
 escape death stabilizes dying condition                                                              BATTLE TACTICS
                                                                                                                          What motivates you? What are your ambitions?
 inspiration hint, clue, or other help from GM




                               GAME INFO
             Player
         Campaign
               GM
    Player email


   Rank               Time               Value             Extended Range
        1        3 seconds                  1                     10 ft
        2        6 seconds                  2                     100 ft
        3         1 minute                  5                    1,000 ft
        4        5 minutes                 10                     1 mile
        5        20 minutes                25                    5 miles
        6             1 hour               50                    20 miles
        7          5 hours                 100                  200 miles
        8             1 day                250                 2,000 miles
        9          1 week                  500                 20,000 miles
        10        1 month                1,000              200,000 miles
        11        3 months               2,500              2 million miles
        12            1 year             5,000              20 million miles
        13         5 years              10,000             200 million miles
        14        10 years              25,000               2 billion miles
        15        50 years              50,000           anywhere in solar system

        16       100 years             100,000           Nearby star systems
        17       500 years             250,000           Distant star systems
        18      1,000 years            500,000           Anywhere in Galaxy
        19      5,000 years           1,000,000            Nearby Galaxies
        20      10,000 years          2,500,000          Anywhere in Universe
#REF!
                                              Shadow
    Real Name                                         Height
          Gender                                     Weight
            Age                                         Hair
            Size Medium                                Eyes



    PL                       10                  PP                   0                                DEF                         8             (Flat: 3)

                                                                                                     Dodge Focus +3

 STR               12     +1                 FORT                     +7
                                                                                                     ATT M/R                 +7           /      +5
 DEX               16     +3                  REF                     +8                            #REF!
                                                                                                    #REF!
 CON               14     +2                  WILL                    +7
 INT               14     +2                 TOUGH                    +4         (Flat: 2)
                                                                                                       INIT                              +7
 WIS               16     +3
                                             Defensive Roll: 2                                       HERO                                 1
 CHA               10     +0                 Knockback: 2 / Flat: 1


 ROLL              NORMAL         LETHAL                                        HITS & CONDITIONS
FAIL 4-            BRUISED        +INJURED    o STAGGERED                        o DISABLED                         o DYING
FAIL 5+      STUNNED + BRUISED    +INJURED    o FATIGUED                         o EXHAUSTED                        o UNCONSCIOUS
FAIL 10+     STAGR'D + STUNNED    +DISABLD         BRUISES            -1   -2    -3   -4       -5     -6     -7     -8      -9     -10    -11   -12   -13
FAIL 15+       UNCONSCIOUS        +DYING          INJURIES            -1   -2    -3   -4       -5     -6     -7     -8      -9     -10    -11   -12   -13



                        POWERS & EQUIPMENT                                                                                                            FEATS                                             SK
                                                                                             Acrobatic Bluff                      Feint and trick using Acrobatics rather than Bluff            #REF!
                                                                                             Animal Empathy                       Use Handle Animal to affect the attitudes of animals
                                                                                             #REF!                                #REF!
                                                                                             #REF!                                #REF!
                                                                                             Attack Specialization (Exotic) (2)   +4 bonus to attack rolls with exotic weapons
                                                                                             Blind-Fight                          Re-roll miss chances from concealment
                                                                                             Dodge Focus (3)                      +3 dodge bonus
                                                                                             Elusive Target                       Double penalties for ranged attacks against you in melee
                                                                                             Endurance ()                         +4 bonus on checks requiring endurance or stamina
                                                                                             Favored Environment (2) +1 attack or dodge in 2 environments
                                                                                             Hide in Plain Sight                  You don't need cover or concealment to hide
                                                                                             Improved Critical (Exotic) (2) Threaten a critical hit on 18 to 20 with exotic weapons
                                                                                             Improved Disarm (1)                  +2 bonus on attack rolls to disarm
                                                                                             Improved Initiative (1)              +4 bonus on initiative checks
                                                                                             Improved Trip                        +4 bonus on trip checks, opponent can't trip you
                                                                                             Instant Up                           Stand up as a free action
                                                                                             Move-by Action                       Move both before and after a standard action
                                                                                             Precise Shot ()                      No penalty for shooting or throwing into melee
                                                                                             Ranged Pin                           Make grapple attacks with ranged weapons
                                                                                             Redirect                             Trick an opponent into hitting someone else
                                                                                             #REF!                                #REF!
                                                                                             Second Chance ()                     You get a second check or save against 1 hazard type
                                                                                             Seize Initiative                     Spend a hero point to go first in combat
                                                                                             Set-Up                               Transfer the benefit of a combat bonus to an ally
                                                                                             Skill Mastery (2)                    Choose 8 skills you can take 10 with
                                                                                             Sneak Attack (3)                     +4 damage when you surprise attack an opponent
                                                                                             Starfighter Ace (1)                  +4 to Piloting checks when flying a starfighter (Lvl 8 Req)
                                                                                             Teamwork (2)                         Additional +2 bonus for aid actions
                                                                                             Track                                Use Survival to follow tracks
                                                                                             Ultimate Effort ()                   Spend hero point for auto 20 for 1 action




                                                                                                                                                 MOVEMENT
                                                                                                           Base 9 / 18 / 36                                              Leap 4 / 2 / 1
        DRAWBACKS
                                                                                                                         Lan
                                                                                     LIFTING
                                                                         Light: 20 kg, Med: 39 kg, Heavy: 59 kg
                                                                              Max: 118 kg, Push: 295 kg


                Abilities 22 + Skills 54 ( ranks) + Feats 40 + Powers 0 + Combat 20 + Saves 14 – Drawbacks 0 = 150 / 0
#REF!                                                                                                                      w
                                                                                        SHADOW                       PL:10   PP:0
                               CONDITIONS                                                                                                                        BACKGROUND
 blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex                                       TEAM NAME                    real name
 dazed can take no actions, keeps dodge bonus                                               base                                       origin
 deafened cannot hear, -4 init                                                                city                                allegiance
 disabled single action per round. strenuous actions = dying                        other members                                occupation
 dying fort save dc:10 or die. +1 dc to save per hour                                                                        1st appearance
 entangled -2 att & def, -4 dex, move 1/2 speed unless anchored                                                                   nationality
 exhausted 1/2 speed, -6 str & dex, -3 att & def                                                                                    ethnicity
 fatigued no run or charge, -2 str & dex, -1 att & def                                                                               gender
 grappled can only make simple attack or break free of grapple                                                                          age
 helpless +4 to be hit (melee), 5 defense                                                                                             height
 injured each injury incurs an additional -1 toughness save                                                                           weight
 invisible +2 to hit defenders 50% chance miss to be hit                                                                                hair
 nauseated move actions only, fort save DC 10+ power rank                                               team notes                     eyes
 paralyzed 0 str & dex, 5 def, can take mental actions                                                                            motivation
 pinned held immobile in grapple, no dodge, -4 def
 prone -4 melee attacks, +4 to be hit (melee), -4 (ranged)                                                                                                       PERSONALITY
 shaken -2 to all saves and checks
 sickened -2 to all attack rolls and checks
 slowed -1 attacks, defense, reflex. Move at half speed
 staggered 1 move or standard action per round
 stunned stunned for 1 round, lose dodge bonus, +2 to be hit
 unconscious knocked out & helpless

                                                                                                          NPCS
                             EXTRA EFFORT                                                                                                                PHYSICAL APPEARANCE
 check bonus +2 str bonus on a single check
 increase carry capacity +5 str carry capacity for one round
 increase move double movement speed for one round
 increase power +2 ranks to a power
 gain power feat add power feat until end of encounter
 willpower addt'l will save with lasting effect
 surge gain additional std or move attack

                                                                                                                             What kind of distinctive features do you have?
                               HERO POINTS
 improve roll reroll an action. Min 10+lowest roll
 improve your defense +5 Def for 1 round
 heroic feat add feat (no fortune feats), 1 rank per hero pt
 dodge double dodge bonus per round
 instant counter counter a power used against you
 cancel fatigue reduce fatige by 1 level
 recover shake off stunned or fatigue
 escape death stabilizes dying condition                                                              BATTLE TACTICS
                                                                                                                             What motivates you? What are your ambitions?
 inspiration hint, clue, or other help from GM




                               GAME INFO
             Player
         Campaign
               GM
    Player email


   Rank               Time               Value             Extended Range
        1        3 seconds                  1                     10 ft
        2        6 seconds                  2                     100 ft
        3         1 minute                  5                    1,000 ft
        4        5 minutes                 10                     1 mile
        5        20 minutes                25                    5 miles
        6             1 hour               50                    20 miles
        7          5 hours                 100                  200 miles
        8             1 day                250                 2,000 miles
        9          1 week                  500                 20,000 miles
        10        1 month                1,000              200,000 miles
        11        3 months               2,500              2 million miles
        12            1 year             5,000              20 million miles
        13         5 years              10,000             200 million miles
        14        10 years              25,000               2 billion miles
        15        50 years              50,000           anywhere in solar system

        16       100 years             100,000           Nearby star systems
        17       500 years             250,000           Distant star systems
        18      1,000 years            500,000           Anywhere in Galaxy
        19      5,000 years           1,000,000            Nearby Galaxies
        20      10,000 years          2,500,000          Anywhere in Universe
#REF!
        SKILLS
#REF!
                                                          Languages      5




Powers 0 + Combat 20 + Saves 14 – Drawbacks 0 = 150 / 0
                                                            www.elyzium.net/mnm
PL:10   PP:0
                                            BACKGROUND




                                            PERSONALITY




                                    PHYSICAL APPEARANCE




        What kind of distinctive features do you have?




        What motivates you? What are your ambitions?
                                            Shadow
   PL                  10           PP       0

    Real Name                                                                              size Medium
                  Gender                           eyes                                  height
                    Age                             hair                                 weight

        STR                   DEX           CON              INT              WIS                        CHA
            12                 16            14                14                   16                       10

        +1                    +3            +2              +2                +3                         +0
      FORT                    REF           WILL           TOUGH                         DEFENSES
                                                                        Defensive Roll: 2
        +7                    +8            +7              +4          Knockback: 2 / Flat: 1
                                                            (Flat: 2)


                  DEFENSE                   INIT           ATTACK                        ATTACKS
                                                                        #REF!
                     8/3                    +7             M +7         #REF!

                  Dodge Focus +3                           R +5
      HERO                    o STAGGERED             o FATIGUED         ROLL               NORMAL            LETHAL

                               o DISABLED     o EXHAUSTED                 FAIL 4-            BRUISED          INJURED

           1                    o DYING      o UNCONSCIOUS               FAIL 5+         STUNNED + BRUISED    INJURED

                            BRUISES     ooooo ooooo                      FAIL 10+        STAGR'D + STUNNED    DISABLED

                            INJURIES    ooooo ooooo                      FAIL 15+          UNCONSCIOUS            DYING



                                            POWERS                                                                                            FEATS                                                           SKILLS
                                                                                                              Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff                      #REF!
                                                                                                             Animal Empathy Use Handle Animal to affect the attitudes of animals
                                                                                                                            #REF! #REF!
                                                                                                                            #REF! #REF!
                                                                                                   Attack Specialization (Exotic) (2)   +4 bonus to attack rolls with exotic weapons
                                                                                                                      Blind-Fight Re-roll miss chances from concealment
                                                                                                             Dodge Focus (3) +3 dodge bonus
                                                                                                                  Elusive Target        Double penalties for ranged attacks against you in melee

                                                                                                                    Endurance () +4 bonus on checks requiring endurance or stamina
                                                                                                   Favored Environment (2) +1 attack or dodge in 2 environments
                                                                                                         Hide in Plain Sight You don't need cover or concealment to hide
                                                                                                   Improved Critical (Exotic) (2) Threaten a critical hit on 18 to 20 with exotic weapons

                                                                                                  Improved Disarm (1)                   +2 bonus on attack rolls to disarm
                                                                                                  Improved Initiative (1)               +4 bonus on initiative checks
                                                                                                  Improved Trip                         +4 bonus on trip checks, opponent can't trip you
                                                                                                  Instant Up                            Stand up as a free action
                                                                                                  Move-by Action                        Move both before and after a standard action
                                                                                                  Precise Shot ()                       No penalty for shooting or throwing into melee
                                                                                                  Ranged Pin                            Make grapple attacks with ranged weapons
                                                                                                  Redirect                              Trick an opponent into hitting someone else
                                                                                                  #REF!                                 #REF!
                                                                                                  Second Chance ()                      You get a second check or save against 1 hazard type
                                                                                                  Seize Initiative                      Spend a hero point to go first in combat
                                                                                                  Set-Up                                Transfer the benefit of a combat bonus to an ally
                                                                                                  Skill Mastery (2)                     Choose 8 skills you can take 10 with
                                                                                                  Sneak Attack (3)                      +4 damage when you surprise attack an opponent
                                                                                                  Starfighter Ace (1)                   +4 to Piloting checks when flying a starfighter (Lvl 8 Req)

                                                                                                  Teamwork (2)                          Additional +2 bonus for aid actions
                                                                                                  Track                                 Use Survival to follow tracks
                                                                                                  Ultimate Effort ()                    Spend hero point for auto 20 for 1 action




Select Power ->




                                                                                                                                        MOVEMENT
                                                                                                                  Base 9 / 18 / 36                                   Leap 4 / 2 / 1
                 DRAWBACKS
                                                                                                           Languages       5
                                                                          LIFTING
                                                             Light: 20 kg, Med: 39 kg, Heavy: 59 kg
                                                                    Max: 118 kg, Push: 295 kg

        Abilities 22 + Skills 54 ( ranks) + Feats 40 + Powers 0 + Combat 20 + Saves 14 – Drawbacks 0 = 150 / 0
#REF!                                                                                                        www.elyzium.net/mnm
                                                            SHADOW                                  PL:10         PP:0
                                 CONDITIONS                                                                                            BACKGROUND
 blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex                             TEAM NAME                   real name
 dazed can take no actions, keeps dodge bonus                                           base                                origin
 deafened cannot hear, -4 init                                                            city                         allegiance
 disabled single action per round. strenuous actions = dying                    other members                         occupation
 dying fort save dc:10 or die. +1 dc to save per hour                                                             1st appearance
 entangled -2 att & def, -4 dex, move 1/2 speed unless anchored                                                        nationality
 exhausted 1/2 speed, -6 str & dex, -3 att & def                                                                         ethnicity
 fatigued no run or charge, -2 str & dex, -1 att & def                                                                    gender
 grappled can only make simple attack or break free of grapple                                                               age
 helpless +4 to be hit (melee), 5 defense                                                                                  height
 injured each injury incurs an additional -1 toughness save                                                                weight
 invisible +2 to hit defenders 50% chance miss to be hit                                                                      hair
 nauseated move actions only, fort save DC 10+ power rank                                          team notes               eyes
 paralyzed 0 str & dex, 5 def, can take mental actions                                                                 motivation
 pinned held immobile in grapple, no dodge, -4 def
 prone -4 melee attacks, +4 to be hit (melee), -4 (ranged)                                                                             PERSONALITY
 shaken -2 to all saves and checks
 sickened -2 to all attack rolls and checks
 slowed -1 attacks, defense, reflex. Move at half speed
 staggered 1 move or standard action per round
 stunned stunned for 1 round, lose dodge bonus, +2 to be hit
 unconscious knocked out & helpless

                                                                                                     NPCS
                              EXTRA EFFORT                                                                                     PHYSICAL APPEARANCE
 check bonus +2 str bonus on a single check
 increase carry capacity +5 str carry capacity for one round
 increase move double movement speed for one round
 increase power +2 ranks to a power
 gain power feat add power feat until end of encounter
 willpower addt'l will save with lasting effect
 surge gain additional std or move attack

                                                                                                                  What kind of distinctive features do you have?
                                 HERO POINTS
 improve roll reroll an action. Min 10+lowest roll
 improve your defense +5 Def for 1 round
 heroic feat add feat (no fortune feats), 1 rank per hero pt
 dodge double dodge bonus per round
 instant counter counter a power used against you
 cancel fatigue reduce fatige by 1 level
 recover shake off stunned or fatigue
 escape death stabilizes dying condition                                                         BATTLE TACTICS
                                                                                                                  What motivates you? What are your ambitions?
 inspiration hint, clue, or other help from GM




                                  GAME INFO
           Player
        Campaign
               GM
    Player email


  Rank            Time             Value                   Extended Range
    1          3 seconds              1                           10 ft
    2          6 seconds              2                          100 ft
    3           1 minute              5                         1,000 ft
    4          5 minutes             10                          1 mile
    5         20 minutes             25                          5 miles
    6            1 hour              50                         20 miles
    7           5 hours             100                        200 miles
    8             1 day             250                        2,000 miles
    9            1 week             500                      20,000 miles
   10           1 month            1,000                    200,000 miles
   11          3 months            2,500                    2 million miles
   12            1 year            5,000                   20 million miles
   13            5 years          10,000                   200 million miles
   14           10 years          25,000                    2 billion miles
   15           50 years          50,000             anywhere in solar system
   16          100 years          100,000                Nearby star systems
   17          500 years          250,000                Distant star systems
   18         1,000 years         500,000                Anywhere in Galaxy
   19         5,000 years        1,000,000                 Nearby Galaxies
   20        10,000 years        2,500,000               Anywhere in Universe
#REF!                                                                                                                                                              www.elyzium.net/mnm
TEXT
SHADOW
PL: 10 (0 pp)

ABILITIES:    STR: 12 (+1) DEX: 16 (+3)      CON: 14 (+2)     INT: 14 (+2)   WIS: 16 (+3)   CHA: 10 (

SKILLS: Acrobatics 8 (+11), Bluff 6 (+6), Climb 10 (+11), Computers 4 (+6), Concentration (+3),

 #REF!

POWERS:      [], [], [], [], [], [], [], [], [], [], [], [], [], [], []

 #REF!

SAVES: Toughness 4 (2 flat-footed) Fortitude 7 Reflex 8 Will 7

DRAWBACKS:

Abilities 22 + Skills 54 ( ranks) + Feats 40 + Powers 0 + Combat 20 + Saves 14 – Drawback
+2)   WIS: 16 (+3)   CHA: 10 (0)

rs 4 (+6), Concentration (+3), Craft FALSE, Artistic 12 (+14), Structural FALSE, Diplomacy 8 (+8), Disable Device 8 (+




at 20 + Saves 14 – Drawbacks 0 = 150 / 0
acy 8 (+8), Disable Device 8 (+10), Disguise 6 (+6), Drive (+3), Escape Artist 10 (+13), Gather Info 4 (+4), Handle Anim
Gather Info 4 (+4), Handle Animal 10 (+10), Intimidate 4 (+4), Investigate 2 (+4), Knowledge FALSE, Art FALSE, Popul
ledge FALSE, Art FALSE, Popular Culture FALSE, Streetwise FALSE, Tactics FALSE, Theology and Philosophy FALSE, No
ology and Philosophy FALSE, Notice 8 (+11), Perform FALSE, Acting FALSE, Comedy FALSE, Dance FALSE, Oratory FAL
LSE, Dance FALSE, Oratory FALSE, Singing FALSE, Pilot FALSE, Chef 6 (+9), Ride 6 (+9), Search 12 (+14), Sense Motiv
), Search 12 (+14), Sense Motive 6 (+9), Sleight of Hand 2 (+5), Stealth 16 (+19), Survival 12 (+15), Swim (+1)
val 12 (+15), Swim (+1)
BB/HTML CODE EXPORT SHEET
              #REF!
BB/HTML CODE EXPORT SHEET
              #REF!
BB/HTML CODE CONFIGURATION SHEET
 Bold Start                     Bold End    Italic Start                 Italic End            List Start
    [b]                              [/b]       [i]                           [/i]                [list]

           Section Seperator Start                    Section Seperator End                           In-Section Seperator Start
[b]----------SECTION---------[/b]           --------------------------------------

   Title                                                                              Link
Section Name                                                             Character Details
Player Name:                                                           [b]Player Name:[/b]
Character Name:                                                      [b]Character Name:[/b]
Character Alias:                                                  [b]Character Alias:[/b] Shadow
GM's Name:                                                              [b]GM's Name:[/b]
Age:                                                                        [b]Age:[/b]
Height:                                                                   [b]Height:[/b]
Weight:                                                                   [b]Weight:[/b]
Hair:                                                                       [b]Hair:[/b]
Eyes:                                                                      [b]Eyes:[/b]
Power Level:                                                          [b]Power Level:[/b] 10
Power Points:                                                        [b]Power Points:[/b] 150
Appearance:                                                            [b]Appearance:[/b]

   Title                                                                              Link
Section Name                                                                   Background
Background

   Title                                                                              Link
Section Name                                                               Ability Scores
Strength:                                                            [b]Strength:[/b] 12 (+1)
Dexterity:                                                          [b]Dexterity:[/b] 16 (+3)
Constitution:                                                      [b]Constitution:[/b] 14 (+2)
Intelligence:                                                      [b]Intelligence:[/b] 14 (+2)
Wisdom:                                                              [b]Wisdom:[/b] 16 (+3)
Charisma:                                                             [b]Charisma:[/b] 10 (0)

   Title                                                                              Link
Section Name                                                                    Saves
Toughness:                                                             [b]Toughness:[/b] +4
Fortitude:                                                              [b]Fortitude:[/b] +7
Reflex:                                                                   [b]Reflex:[/b] +8
Willpower:                                                              [b]Willpower:[/b] +7

   Title                                                                              Link
Section Name                                                                  Combat
Attack Bonus:                                              [b]Attack Bonus:[/b] +7 (melee), +5 (ranged)
Damage Bonus:                                                                  #REF!
Grapple:                                                                [b]Grapple:[/b] +8
Defense Bonus:                                               [b]Defense Bonus:[/b] +8 (+3 flat footed)
Initiative:                                [b]Initiative:[/b] +7

    Title                                          Link
Section Name                                  Lifting Capacity
Light Load:                              [b]Light Load:[/b] 20 kg
Medium Load:                           [b]Medium Load:[/b] 39 kg
Heavy Load:                             [b]Heavy Load:[/b] 59 kg
Max Load:                                [b]Max Load:[/b] 118 kg
Push/Drag:                              [b]Push/Drag:[/b] 295 kg

    Title                                          Link
Section Name                                  Movement Rate
Skill Name       [b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 4 m / 2 m / 1 m

    Title                                          Link
Section Name                                     Skills
Skill Name                        [*][b]SKILLNAME[/b] - RANK (BONUS)

    Title                                          Link
Section Name                                   Languages
Language Name                                [*][b]LANG[/b]

    Title                                          Link
Section Name                                      Feats
Feat Name:                                [*][b]FEAT:[/b] DESC

    Title                                          Link
Section Name                                       Powers
Power Name             [b]NAME[/b] {DESCRIPTOR} - Power Rank RANK - Cost COST
Cost                             POWPOINT (PRANK * RANKSPFEATS)
Description:                         [i]Description:[/i] SCRIPTION
Extras:                                    [i]Extras:[/i] EXTRAS
Flaws:                                      [i]Flaws:[/i] FLAWS
Power Feats:                            [i]Power Feats:[/i] FEATS
Drawbacks:                               [i]Drawbacks:[/i] DRAW

    Title                                          Link
Section Name                                     Equipment
Equipment Name                      [b]NAME {POW}[/b] - Points COST
Description:                           [i]Description:[/i] SCRIPTION

    Title                                          Link
Section Name                                     Drawbacks
Equipment Name                         [b]NAME[/b] - Points COST
Description:                     [i]Description:[/i] SCRIPTION FREQ SEV

    Title                                          Link
Section Name                                  Complications
Equipment Name                                 [b]NAME[/b]
Description:                          [i]Description:[/i] SCRIPTION

    Title                                          Link
Section Name        Cost Summary
Abilities:       [b]Abilities:[/b] 22
Combat:          [b]Combat:[/b] 20
Saves:            [b]Saves:[/b] 14
Skills:            [b]Skills:[/b] 54
Feats:            [b]Feats:[/b] 40
Powers:           [b]Powers:[/b] 0
Total Cost:    [b]Total Cost:[/b] 150
ON SHEET
                                List End   List Per                  New Line    Tab      Tab Start
                                [/list]     [*]

         In-Section Seperator Start             In-Section Seperator End        Tab End




b]
hadow




10
 50




+1)
+3)
(+2)
 +2)
 3)
 0)



 4
7

7



, +5 (ranged)


 flat footed)
kg
9 kg
 kg
 kg
 kg



Leap:[/b] 4 m / 2 m / 1 m



 (BONUS)




C



nk RANK - Cost COST
SPFEATS)
TION
S

ATS
 W



ts COST
TION



OST
FREQ SEV




TION
0
#REF!   [b]----------Character Details---------[/b]
#REF!   [b]Player Name:[/b]
#REF!   [b]Character Name:[/b]
#REF!   [b]Character Alias:[/b] Shadow
#REF!   [b]GM's Name:[/b]
#REF!   [b]Age:[/b]
#REF!   [b]Height:[/b]
#REF!   [b]Weight:[/b]
#REF!   [b]Hair:[/b]
#REF!   [b]Eyes:[/b]
#REF!   [b]Power Level:[/b] 10
#REF!   [b]Power Points:[/b] 150
#REF!   [b]Appearance:[/b]
#REF!   --------------------------------------
#REF!
#REF!   [b]----------Background---------[/b]
#REF!
#REF!   --------------------------------------
#REF!
#REF!   [b]----------Ability Scores---------[/b]
#REF!   [b]Strength:[/b] 12 (+1)
#REF!   [b]Dexterity:[/b] 16 (+3)
#REF!   [b]Constitution:[/b] 14 (+2)
#REF!   [b]Intelligence:[/b] 14 (+2)
#REF!   [b]Wisdom:[/b] 16 (+3)
#REF!   [b]Charisma:[/b] 10 (0)
#REF!   --------------------------------------
#REF!
#REF!   [b]----------Saves---------[/b]
#REF!   [b]Toughness:[/b] +4
#REF!   [b]Fortitude:[/b] +7
#REF!   [b]Reflex:[/b] +8
#REF!   [b]Willpower:[/b] +7
#REF!   --------------------------------------
#REF!
#REF!   [b]----------Combat---------[/b]
#REF!   [b]Attack Bonus:[/b] +7 (melee), +5 (ranged)
#REF!     #REF!
#REF!   [b]Grapple:[/b] +8
#REF!   [b]Defense Bonus:[/b] +8 (+3 flat footed)
   #REF! [b]Initiative:[/b] +7
   #REF! --------------------------------------
   #REF!
   #REF! [b]----------Lifting Capacity---------[/b]
   #REF! [b]Light Load:[/b] 20 kg
   #REF! [b]Medium Load:[/b] 39 kg
   #REF! [b]Heavy Load:[/b] 59 kg
   #REF! [b]Max Load:[/b] 118 kg
   #REF! [b]Push/Drag:[/b] 295 kg
   #REF! --------------------------------------
   #REF!
   #REF! [b]----------Movement Rate---------[/b]
   #REF! [b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 4
   #REF! --------------------------------------
   #REF!
   #REF! [b]----------Skills---------[/b]
   #REF!         #REF!
   #REF! --------------------------------------
   #REF!
   #REF! [b]----------Languages---------[/b]
   #REF! [list][*][b][/b][*][b][/b][*][b][/b][*][b][/b][*][b][/b][/lis
   #REF! --------------------------------------
   #REF!
   #REF! [b]----------Feats---------[/b]
   #REF!         #REF!
              --------------------------------------
--------------------------------------[b]----------Cost Summary---------[/b][
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
              [b]----------Cost Summary---------[/b]
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 22[b]Combat:[/b
              [b]Abilities:[/b] 22
[b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54
              [b]Combat:[/b] 20
[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b
              [b]Saves:[/b] 14
[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]T
              [b]Skills:[/b] 54
[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 15
              [b]Feats:[/b] 40
[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150-----------------
              [b]Powers:[/b] 0
[b]Powers:[/b] 0[b]Total Cost:[/b] 150-------------------------------------
              [b]Total Cost:[/b] 150
[b]Total Cost:[/b] 150--------------------------------------
              --------------------------------------
--------------------------------------
 Details---------[/b]




nd---------[/b]



 res---------[/b]




 +7 (melee), +5 (ranged)


b] +8 (+3 flat footed)
pacity---------[/b]




 Rate---------[/b]
 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 4 m / 2 m / 1 m




s---------[/b]
/b][*][b][/b][*][b][/b][*][b][/b][/list]




 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------



 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------
 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------
 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------
 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------
 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------
 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------
 [/b][b]Abilities:[/b]   22[b]Combat:[/b]   20[b]Saves:[/b]   14[b]Skills:[/b]   54[b]Feats:[/b]   40[b]Powers:[/b]   0[b]Total   Cost:[/b]   150--------------



 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------



 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------



 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
 [/b][b]Abilities:[/b] 22[b]Combat:[/b] 20[b]Saves:[/b] 14[b]Skills:[/b] 54[b]Feats:[/b] 40[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
mary---------[/b]
] 0[b]Total Cost:[/b] 150--------------------------------------



]   0[b]Total   Cost:[/b]   150--------------------------------------
]   0[b]Total   Cost:[/b]   150--------------------------------------
]   0[b]Total   Cost:[/b]   150--------------------------------------
]   0[b]Total   Cost:[/b]   150--------------------------------------
]   0[b]Total   Cost:[/b]   150--------------------------------------
]   0[b]Total   Cost:[/b]   150--------------------------------------
]   0[b]Total   Cost:[/b]   150--------------------------------------



] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------



] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------



] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
MEASUREMENTS
Metric



PL CAP
10



PP
PL                                                 10
TOTAL PP                                            0
ABILITIES                                          22
SAVES                                              14
COMBAT                                             20
SKILLS                                             54
FEATS                                              40
POWERS                                              0
DRAWBACKS                                           0
SPENT PP                                          150
UNSPENT/XP                                        -150
Abilities 22 + Skills 54 ( ranks) + Feats 40 + Powers 0 + Combat 20 + Saves 14 – Drawbacks 0 = 150



FALSE PTS
FALSE PTS               1
                    1   o
                    2   oo
                    3   ooo
                    4   oooo
                    5   ooooo
                    6   ooooo   o
                    7   ooooo   oo
                    8   ooooo   ooo
                    9   ooooo   oooo
                   10   ooooo   ooooo
                   11   ooooo   ooooo   o
                   12   ooooo   ooooo   oo
                   13   ooooo   ooooo   ooo
                   14   ooooo   ooooo   oooo
                   15   ooooo   ooooo   ooooo
                   16   ooooo   ooooo   ooooo   o
                   17   ooooo   ooooo   ooooo   oo
                   18   ooooo   ooooo   ooooo   ooo
                   19   ooooo   ooooo   ooooo   oooo
                   20   ooooo   ooooo   ooooo   ooooo



ABILITIES
STR                            12
DEX                            16
CON                            14
INT                            14
WIS                            16
CHA                            10

FORT                           7
REF                            8
WILL                           7
TOUGH                          4
TOUGH FLAT                     2

ATTACK                         5
ATTMEL                         7
ATTRAN                         5
DEFENSE                        8
FLAT                           3

INIT                           7



SIZE MODIFIER
                  Medium


                  Size
              1   Miniscule
              2   Fine
              3   Diminutive
              4   Tiny
              5   Small
              6   Medium
              7   Large
              8   Huge
              9   Gargantuan
             10   Colossal
             11   Awesome




PROGRESSION
             0    0
             1    3 seconds
             2    6 seconds
             3    1 minute
             4    5 minutes
             5    20 minutes
             6    1 hour
             7    5 hours
      8   1 day
      9   1 week
     10   1 month
     11   3 months
     12   1 year
     13   5 years
     14   10 years
     15   50 years
     16   100 years
     17   500 years
     18   1,000 years
     19   5,000 years
     20   10,000 years
     21   50,000 years
     22   100,000 years
     23   500,000 years
     24   1,000,000 years
     25   5,000,000 years


LIFTING   Strength:
          Super Strength:
          TOTAL STR
          Effective STR
          1
          2
          3
          4
          5
          6
          7
          8
          9
          10
          11
          12
          13
          14
          15
          16
          17
          18
          19
          20
          21
          22
          23
          24
          25
          26
          27
          28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
            133
            134
            135
            136
            137
            138
            139
            140
            141
            142
            143
            144
            145
            146
            147
            148
            149
            150




FEATS
            ---Combat Feats---

            Accurate Attack
            All-out Attack
        2   Attack Focus (Melee) (+)
        0   Attack Focus (Ranged) (+)
            Attack Specialization (Exotic) (+)
            Attack Specialization (Explosive) (+)
            Attack Specialization (Heavy) (+)
            Attack Specialization (Knives) (+)
            Attack Specialization (Lightsaber) (+)
        3   Attack Specialization (Melee Weapons) (+)
            Attack Specialization (Pistols) (+)
            Attack Specialization (Rifles) (+)
            Attack Specialization (Slugthrowers) (+)
            Attack Specialization (Sniper) (+)
            Blind-Fight
            Chokehold
            Combat Reflexes
            Counterattack
            Critical Strike
            Defensive Attack
        2   Defensive Roll (+)
        0   Dodge Focus (+)
            Elusive Target
        4   Evasion (+)
            Fast Overrun
        0   Favored Environment (+)
        0   Favored Opponent (+)
            First Strike
            Grappling Finesse
            Improved Aim
        2   Improved Block (+)
    Improved Critical (Exotic) (+)
    Improved Critical (Explosive) (+)
    Improved Critical (Heavy) (+)
    Improved Critical (Knives) (+)
    Improved Critical (Lightsaber) (+)
    Improved Critical (Melee Weapons) (+)
    Improved Critical (Pistols) (+)
    Improved Critical (Rifles) (+)
    Improved Critical (Slugthrowers) (+)
    Improved Critical (Sniper) (+)
0   Improved Defense (+)
0   Improved Disarm (+)
    Improved Grab
    Improved Grapple
0   Improved Initiative (+)
    Improved Opportunity
    Improved Overrun
    Improved Pin
    Improved Sunder
    Improved Throw
    Improved Trip
    Martial Artist
    Martial Strike (+)
    Move-by Action
    Power Attack
0   Precise Shot (+)
    Prone Fighting
0   Quick Draw (+)
0   Rage (+)
    Ranged Pin
    Redirect
    Set-Up
0   Sneak Attack (+)
    Stunning Attack
0   Takedown Attack (+)
0   Throwing Mastery (+)
    Uncanny Dodge
    Weapon Bind
    Weapon Break

    ---Fortune Feats---

    Beginner's Luck
0 Inspire (+)
    Leadership
0 Luck (+)
    Seize Initiative
2 Ultimate Effort (+)

    ---General Feats---

    Ambidexterity
    Assessment
0   Benefit (+)
    Diehard
    Eidetic Memory
0   Endurance (+)
    Environmental Adaptation
0   Equipment (+)
    Fearless
0 Fearsome Presence (+)
    Instant Up
    Interpose
0   Lightning Calculator (+)
    Master Plan
0   Minions (+)
0   Quick Change (+)
1   Second Chance (+)
0   Sidekick (+)
1   Teamwork (+)
    Trance

    ---Skill Feats---

    Acrobatic Bluff
    Animal Empathy
    Artificer
0   Attractive (+)
    Communications Expert
    Computer Programming
    Connected
    Contacts
    Distract (Bluff)
0   Distract (Intimidate)
0   Fascinate (+)
    Hide in Plain Sight
    Improvised Tools
    Inventor
    Jack-of-All-Trades
    Ritualist
    Ship Familarity
    Skill Mastery (+)
    Slicing Expert
    Startle
0   Surgical Expert (+)
    Taunt
    Track
    Well-Informed

    ---Piloting Feats---
0 Starfighter Ace (+)
0 Starship Specialist (+)
POWERS      Name
Base
Alt Power   Absorption
Feat        Adaption
Extra       Additional Limbs
Flaw        Alternate Form
            Anatomic Separation
            Animal Control
            Animal Mimicry
            Animate Objects
            Astral Form
            Blast
            Boost
            Burrowing
            Cold Control
            Communication
            Comprehend
            Concealment
            Confuse
            Corrosion
            Cosmic Energy Control
            Create Object
            Darkness Control
            Datalink
            Dazzle
            Deflect
            Density
            Device
            Dimensional Pocket
            Disintegration
            Drain
            Duplication
            Electrical Control
            Element Control
            Elongation
            Emotion Control
            Enhanced Ability
            Environmental Control
            ESP
            Fatigue
            Flight
            Force Field
            Friction Control
            Gestalt
            Gravity Control
            Growth
            Healing
            Hellfire Control
            Illusion
            Immovable
            Immunity
            Insubstantial
            Invisibility
            Kinetic Control
            Leaping
            Life Control
            Light Control
Luck Control
Magic
Magnetic Control
Mental Blast
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Nemesis
Nullify
Object Mimicry
Obscure
Paralyze
Plant Control
Plasma Control
Possession
Power Control
Protection
Quickness
Radiation Control
Regeneration
Sensory Shield
Shapeshift
Shield
Shrinking
Snare
Sonic Control
Space Travel
Spatial Control
Speed
Spinning
Strike
Stun
Suffocate
Summon Minion
Super-Movement
Super-Senses
Super-Speed
Super-Strength
Swimming
Telekinesis
Telepathy
Teleport
Time Control
Transfer ( Drain Single Trait)
Transform (One Item)
Trip
Vibration Control
Weather Control

-----POWER FEATS-----

  feat:   Accurate
  feat:   Affects Insubstantial
  feat:   Alternate Power
  feat:   Dimensional
  feat:   Extended Reach
  feat:   Homing
  feat:   Improved Range
  feat:   Incurable
  feat:   Indirect
      feat:   Innate
      feat:   Precise
      feat:   Progression
      feat:   Reversible
      feat:   Ricochet
      feat:   Sedation
      feat:   Selective
      feat:   Slow Fade
      feat:   Split Attack
      feat:   Subtle
      feat:   Triggered

    -----POWER EXTRAS-----

      extra:   Action
      extra:   Affects Corporeal
      extra:   Affects Others
      extra:   Alternate Save
      extra:   Area
      extra:   Attack
      extra:   Aura
      extra:   Autofire
      extra:   Contagious
      extra:   Disease
      extra:   Duration
      extra:   Linked
      extra:   Penetrating
      extra:   Poison
      extra:   Range
      extra:   Selective Attack
      extra:   Sleep
      extra:   Total Fade
      extra:   Vampiric

    -----POWER FLAWS-----

      flaw:   Action
      flaw:   Distracting
      flaw:   Duration
      flaw:   Fades
      flaw:   Feedback
      flaw:   Limited
      flaw:   Permanent
      flaw:   Range
      flaw:   Restorative
      flaw:   Sense-Dependent
      flaw:   Side-Effect
      flaw:   Tiring
      flaw:   Uncontrolled
      flaw:   Unreliable

    ---CUSTOM POWERS---




DRAWBACKS
                                Action
                                Disability
                                Full Power
                                Involuntary Transform
                                Normal Identity
                                Noticeable
                                One-Way Transform
                                Power Loss
                                Vulnerable
                                Weakness
                                Weak Point
                                ---CUSTOM DRAWBACKS---




                                Freq DC 15
                                Freq DC 10
                                Freq DC 5
                                Sev DC 5
                                Sev DC 10
                                Sev DC 15




 BACKGROUND QUESTIONS
---
What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
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 MOTIVATION
Adventurer                    seeks to recapture a spirit of adventure
Animal Nature                 has a savage side that must be kept in check
Demolisher                    causes destruction for destruction's sake
Exemplar                      symbolizes a group that needs greater visibility
Explorer                      devoted to the discovery of new ideas and environments
Gloryhound                    seeks publicity for personal accomplishments
Greed                         overwhelmed by desire for wealth
Guardian                      desires to protect beloved persons or places
Idealist                      stands for a specific cause for which they would gladly die
Investigator                  loves to unravel mysteries
Majesty                       leads a people and acts as the preserver of their interests
Mentor                        encourages responsibility & competence among students
Outcast                       is hated or feared for some reason
Peace of Mind                 seeks self-perfection or freedom from inner demons
Protector                     protects innocents from harm, regardless of who they are
Repentant                     acts to gain redemption for past sins
Responsibility of Power       burdened with undesired powers, but feels they must act selflessly
Soldier                       follows or gives orders unless it conflicts with their moral code
Thrill-seeker                 acts because of a hedonistic desire for danger and risk
Uncontrolled Power            seeks to learn control of their powers
Vengeance                     seeks revenge against someone
Vestige of Humanity           envies the emotion & humanity of others
World Domination              wants dominion over as many people as possible
Youthful Exuberance           pursues the life of a super-being with the joy of youth
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 FEATS CRAZYLIST              Accurate Attack
                              All-out Attack
                              Attack Focus (Melee) (+)
                            1 1Attack Focus (Melee) (+)
                            2 2Attack Focus (Melee) (+)
 3 3Attack Focus (Melee) (+)
 4 4Attack Focus (Melee) (+)
 5 5Attack Focus (Melee) (+)
 6 6Attack Focus (Melee) (+)
 7 7Attack Focus (Melee) (+)
 8 8Attack Focus (Melee) (+)
 9 9Attack Focus (Melee) (+)
10 10Attack Focus (Melee) (+)
   Attack Focus (Ranged) (+)
 1 1Attack Focus (Ranged) (+)
 2 2Attack Focus (Ranged) (+)
 3 3Attack Focus (Ranged) (+)
 4 4Attack Focus (Ranged) (+)
 5 5Attack Focus (Ranged) (+)
 6 6Attack Focus (Ranged) (+)
 7 7Attack Focus (Ranged) (+)
 8 8Attack Focus (Ranged) (+)
 9 9Attack Focus (Ranged) (+)
10 10Attack Focus (Ranged) (+)
   Attack Specialization (+)
 1 1Attack Specialization (+)
 2 2Attack Specialization (+)
 3 3Attack Specialization (+)
 4 4Attack Specialization (+)
 5 5Attack Specialization (+)
 6 6Attack Specialization (+)
 7 7Attack Specialization (+)
 8 8Attack Specialization (+)
 9 9Attack Specialization (+)
10 10Attack Specialization (+)
   Blind-Fight
   Chokehold
   Critical Strike
   Defensive Attack
   Defensive Roll (+)
   1Defensive Roll (+)
   2Defensive Roll (+)
   3Defensive Roll (+)
   4Defensive Roll (+)
   5Defensive Roll (+)
   6Defensive Roll (+)
   7Defensive Roll (+)
   8Defensive Roll (+)
   9Defensive Roll (+)
   10Defensive Roll (+)
   Dodge Focus (+)
   1Dodge Focus (+)
   2Dodge Focus (+)
   3Dodge Focus (+)
   4Dodge Focus (+)
   5Dodge Focus (+)
   6Dodge Focus (+)
   7Dodge Focus (+)
   8Dodge Focus (+)
   9Dodge Focus (+)
   10Dodge Focus (+)
   Elusive Target
   Evasion (+)
   1Evasion (+)
   2Evasion (+)
   Fast Overrun
   Favored Environment (+)
 1 1Favored Environment (+)
 2 2Favored Environment (+)
 3 3Favored Environment (+)
 4 4Favored Environment (+)
 5 5Favored Environment (+)
 6 6Favored Environment (+)
 7 7Favored Environment (+)
 8 8Favored Environment (+)
 9 9Favored Environment (+)
10 10Favored Environment (+)
   Favored Opponent (+)
 1 1Favored Opponent (+)
 2 2Favored Opponent (+)
 3 3Favored Opponent (+)
 4 4Favored Opponent (+)
 5 5Favored Opponent (+)
 6 6Favored Opponent (+)
 7 7Favored Opponent (+)
 8 8Favored Opponent (+)
 9 9Favored Opponent (+)
10 10Favored Opponent (+)
   Grappling Finesse
   Improved Aim
   Improved Block (+)
 1 1Improved Block (+)
 2 2Improved Block (+)
 3 3Improved Block (+)
 4 4Improved Block (+)
 5 5Improved Block (+)
 6 6Improved Block (+)
 7 7Improved Block (+)
 8 8Improved Block (+)
 9 9Improved Block (+)
10 10Improved Block (+)
   Improved Defense (+)
 1 1Improved Defense (+)
 2 2Improved Defense (+)
 1 1Improved Disarm (+)
 2 2Improved Disarm (+)
 3 3Improved Disarm (+)
 4 4Improved Disarm (+)
 5 5Improved Disarm (+)
 6 6Improved Disarm (+)
 7 7Improved Disarm (+)
 8 8Improved Disarm (+)
 9 9Improved Disarm (+)
10 10Improved Disarm (+)
   Improved Grab
   Improved Grapple
   Improved Initiative (+)
 1 1Improved Initiative (+)
 2 2Improved Initiative (+)
 3 3Improved Initiative (+)
 4 4Improved Initiative (+)
 5 5Improved Initiative (+)
 6 6Improved Initiative (+)
 7 7Improved Initiative (+)
 8 8Improved Initiative (+)
 9 9Improved Initiative (+)
10 10Improved Initiative (+)
   Improved Overrun
   Improved Pin
   Improved Sunder
   Improved Throw
   Improved Trip
   Move-by Action
   Power Attack
   Precise Shot (+)
   1Precise Shot (+)
   2Precise Shot (+)
   Prone Fighting
   Quick Draw (+)
   1Quick Draw (+)
   2Quick Draw (+)
   Rage (+)
 1 1Rage (+)
 2 2Rage (+)
 3 3Rage (+)
 4 4Rage (+)
 5 5Rage (+)
 6 6Rage (+)
 7 7Rage (+)
 8 8Rage (+)
 9 9Rage (+)
10 10Rage (+)
   Ranged Pin
   Redirect
   Set-Up
   Sneak Attack (+)
 1 1Sneak Attack (+)
 2 2Sneak Attack (+)
 3 3Sneak Attack (+)
 4 4Sneak Attack (+)
   Stunning Attack
   Takedown Attack (+)
 1 1Takedown Attack (+)
 2 2Takedown Attack (+)
   Throwing Mastery (+)
 1 1Throwing Mastery (+)
 2 2Throwing Mastery (+)
 3 3Throwing Mastery (+)
 4 4Throwing Mastery (+)
 5 5Throwing Mastery (+)
 6 6Throwing Mastery (+)
 7 7Throwing Mastery (+)
 8 8Throwing Mastery (+)
 9 9Throwing Mastery (+)
10 10Throwing Mastery (+)
   Uncanny Dodge
   Weapon Bind
   Weapon Break
   Beginner's Luck
   Inspire (+)
 1 1Inspire (+)
 2 2Inspire (+)
 3 3Inspire (+)
 4 4Inspire (+)
 5 5Inspire (+)
   Leadership
   Luck (+)
 1 1Luck (+)
 2 2Luck (+)
 3 3Luck (+)
 4 4Luck (+)
 5 5Luck (+)
 6 6Luck (+)
 7 7Luck (+)
 8 8Luck (+)
 9 9Luck (+)
10 10Luck (+)
   Seize Initiative
   Ultimate Effort (+)
 1 1Ultimate Effort (+)
 2 2Ultimate Effort (+)
 3 3Ultimate Effort (+)
 4 4Ultimate Effort (+)
 5 5Ultimate Effort (+)
 6 6Ultimate Effort (+)
 7 7Ultimate Effort (+)
 8 8Ultimate Effort (+)
 9 9Ultimate Effort (+)
10 10Ultimate Effort (+)
   Ambidexterity
   Assessment
   Benefit (+)
 1 1Benefit (+)
 2 2Benefit (+)
 3 3Benefit (+)
 4 4Benefit (+)
 5 5Benefit (+)
 6 6Benefit (+)
 7 7Benefit (+)
 8 8Benefit (+)
 9 9Benefit (+)
10 10Benefit (+)
   Diehard
   Eidetic Memory
   Endurance (+)
 1 1Endurance (+)
 2 2Endurance (+)
 3 3Endurance (+)
 4 4Endurance (+)
 5 5Endurance (+)
 6 6Endurance (+)
 7 7Endurance (+)
 8 8Endurance (+)
 9 9Endurance (+)
10 10Endurance (+)
   Environmental Adaptation
   Equipment (+)
 1 1Equipment (+)
 2 2Equipment (+)
 3 3Equipment (+)
 4 4Equipment (+)
 5 5Equipment (+)
 6 6Equipment (+)
 7 7Equipment (+)
 8 8Equipment (+)
 9 9Equipment (+)
10 10Equipment (+)
   Fearless
 1 Fearsome Presence (+)
 1 1Fearsome Presence (+)
 2 2Fearsome Presence (+)
 3 3Fearsome Presence (+)
 4 4Fearsome Presence (+)
 5 5Fearsome Presence (+)
 6 6Fearsome Presence (+)
 7 7Fearsome Presence (+)
 8 8Fearsome Presence (+)
 9 9Fearsome Presence (+)
10 10Fearsome Presence (+)
   Instant Up
   Interpose
   Master Plan
 1 Minions (+)
 1 1Minions (+)
 2 2Minions (+)
 3 3Minions (+)
 4 4Minions (+)
 5 5Minions (+)
 6 6Minions (+)
 7 7Minions (+)
 8 8Minions (+)
 9 9Minions (+)
10 10Minions (+)
11 11Minions (+)
12 12Minions (+)
13 13Minions (+)
14 14Minions (+)
15 15Minions (+)
16 16Minions (+)
17 17Minions (+)
18 18Minions (+)
19 19Minions (+)
20 20Minions (+)
21 21Minions (+)
   Quick Change (+)
 1 1Quick Change (+)
 2 2Quick Change (+)
   Second Chance (+)
 1 1Second Chance (+)
 2 2Second Chance (+)
 3 3Second Chance (+)
 4 4Second Chance (+)
 5 5Second Chance (+)
 6 6Second Chance (+)
 7 7Second Chance (+)
 8 8Second Chance (+)
 9 9Second Chance (+)
10 10Second Chance (+)
   Sidekick (+)
 1 1Sidekick (+)
 2 2Sidekick (+)
 3 3Sidekick (+)
 4 4Sidekick (+)
 5 5Sidekick (+)
 6 6Sidekick (+)
 7 7Sidekick (+)
 8 8Sidekick (+)
 9 9Sidekick (+)
10 10Sidekick (+)
11 11Sidekick (+)
12 12Sidekick (+)
13 13Sidekick (+)
14 14Sidekick (+)
15 15Sidekick (+)
16 16Sidekick (+)
17 17Sidekick (+)
18 18Sidekick (+)
     19 19Sidekick (+)
     20 20Sidekick (+)
        Teamwork (+)
      1 1Teamwork (+)
      2 2Teamwork (+)
      3 3Teamwork (+)
        Trance
        Acrobatic Bluff
        Animal Empathy
        Artificer
        Attractive (+)
      1 1Attractive (+)
      2 2Attractive (+)
      3 3Attractive (+)
      4 4Attractive (+)
      5 5Attractive (+)
      6 6Attractive (+)
      7 7Attractive (+)
      8 8Attractive (+)
      9 9Attractive (+)
     10 10Attractive (+)
        Connected
        Contacts
        Distract (Bluff)
        Distract (Intimidate)
        Fascinate (+)
      1 1Fascinate (+)
      2 2Fascinate (+)
      3 3Fascinate (+)
      4 4Fascinate (+)
        Hide in Plain Sight
        Improvised Tools
        Inventor
        Jack-of-All-Trades
        Ritualist
        Skill Mastery (+)
      1 1Skill Mastery (+)
2       2Skill Mastery (+)
3       3Skill Mastery (+)
4       4Skill Mastery (+)
5       5Skill Mastery (+)
6       6Skill Mastery (+)
7       7Skill Mastery (+)
8       8Skill Mastery (+)
9       9Skill Mastery (+)
10      10Skill Mastery (+)
      1 1Martial Strike (+)
      2 2Martial Strike (+)
      3 3Martial Strike (+)
      4 4Martial Strike (+)
      5 5Martial Strike (+)
        Startle
         Taunt
         Track
         Well-Informed
         Stunning Attack
         Takedown Attack (+)
         Uncanny Dodge
         Weapon Bind
         Communications Expert
         Computer Programming
         Slicing Expert
         Starfighter Ace (+)
1        1Starfighter Ace (+)
2        2Starfighter Ace (+)
         Starship Specialist (+)
1        1Starship Specialist (+)
2        2Starship Specialist (+)
         Surgical Expert (+)
1        1Surgical Expert (+)
2        2Surgical Expert (+)
         Lightning Calculator (+)
1        1Lightning Calculator (+)
2        2Lightning Calculator (+)
2        3Lightning Calculator (+)
         Improved Opportunity
         Combat Reflexes
         Counterattack
         First Strike
         Martial Artist
         Improved Disarm (+)
         Attack Specialization (Melee Weapons) (+)
     1   1Attack Specialization (Melee Weapons) (+)
     2   2Attack Specialization (Melee Weapons) (+)
     3   3Attack Specialization (Melee Weapons) (+)
     4   4Attack Specialization (Melee Weapons) (+)
     5   5Attack Specialization (Melee Weapons) (+)
     6   6Attack Specialization (Melee Weapons) (+)
     7   7Attack Specialization (Melee Weapons) (+)
     8   8Attack Specialization (Melee Weapons) (+)
     9   9Attack Specialization (Melee Weapons) (+)
    10   10Attack Specialization (Melee Weapons) (+)
         Attack Specialization (Pistols) (+)
     1   1Attack Specialization (Pistols) (+)
     2   2Attack Specialization (Pistols) (+)
     3   3Attack Specialization (Pistols) (+)
     4   4Attack Specialization (Pistols) (+)
     5   5Attack Specialization (Pistols) (+)
     6   6Attack Specialization (Pistols) (+)
     7   7Attack Specialization (Pistols) (+)
     8   8Attack Specialization (Pistols) (+)
     9   9Attack Specialization (Pistols) (+)
    10   10Attack Specialization (Pistols) (+)
         Attack Specialization (Rifles) (+)
     1   1Attack Specialization (Rifles) (+)
     2   2Attack Specialization (Rifles) (+)
     3   3Attack Specialization (Rifles) (+)
     4   4Attack Specialization (Rifles) (+)
     5   5Attack Specialization (Rifles) (+)
 6   6Attack Specialization (Rifles) (+)
 7   7Attack Specialization (Rifles) (+)
 8   8Attack Specialization (Rifles) (+)
 9   9Attack Specialization (Rifles) (+)
10   10Attack Specialization (Rifles) (+)
     Attack Specialization (Knives) (+)
 1   1Attack Specialization (Knives) (+)
 2   2Attack Specialization (Knives) (+)
 3   3Attack Specialization (Knives) (+)
 4   4Attack Specialization (Knives) (+)
 5   5Attack Specialization (Knives) (+)
 6   6Attack Specialization (Knives) (+)
 7   7Attack Specialization (Knives) (+)
 8   8Attack Specialization (Knives) (+)
 9   9Attack Specialization (Knives) (+)
10   10Attack Specialization (Knives) (+)
     Attack Specialization (Exotic) (+)
 1   1Attack Specialization (Exotic) (+)
 2   2Attack Specialization (Exotic) (+)
 3   3Attack Specialization (Exotic) (+)
 4   4Attack Specialization (Exotic) (+)
 5   5Attack Specialization (Exotic) (+)
 6   6Attack Specialization (Exotic) (+)
 7   7Attack Specialization (Exotic) (+)
 8   8Attack Specialization (Exotic) (+)
 9   9Attack Specialization (Exotic) (+)
10   10Attack Specialization (Exotic) (+)
     Attack Specialization (Explosives) (+)
 1   1Attack Specialization (Explosives) (+)
 2   2Attack Specialization (Explosives) (+)
 3   3Attack Specialization (Explosives) (+)
 4   4Attack Specialization (Explosives) (+)
 5   5Attack Specialization (Explosives) (+)
 6   6Attack Specialization (Explosives) (+)
 7   7Attack Specialization (Explosives) (+)
 8   8Attack Specialization (Explosives) (+)
 9   9Attack Specialization (Explosives) (+)
10   10Attack Specialization (Explosives) (+)
     Attack Specialization (Heavy) (+)
 1   1Attack Specialization (Heavy) (+)
 2   2Attack Specialization (Heavy) (+)
 3   3Attack Specialization (Heavy) (+)
 4   4Attack Specialization (Heavy) (+)
 5   5Attack Specialization (Heavy) (+)
 6   6Attack Specialization (Heavy) (+)
 7   7Attack Specialization (Heavy) (+)
 8   8Attack Specialization (Heavy) (+)
 9   9Attack Specialization (Heavy) (+)
10   10Attack Specialization (Heavy) (+)
     Attack Specialization (Sniper) (+)
 1   1Attack Specialization (Sniper) (+)
 2   2Attack Specialization (Sniper) (+)
 3   3Attack Specialization (Sniper) (+)
 4   4Attack Specialization (Sniper) (+)
 5   5Attack Specialization (Sniper) (+)
 6   6Attack Specialization (Sniper) (+)
 7   7Attack Specialization (Sniper) (+)
 8   8Attack Specialization (Sniper) (+)
 9   9Attack Specialization (Sniper) (+)
10   10Attack Specialization (Sniper) (+)
     Attack Specialization (Lightsaber) (+)
 1   1Attack Specialization (Lightsaber) (+)
 2   2Attack Specialization (Lightsaber) (+)
 3   3Attack Specialization (Lightsaber) (+)
 4   4Attack Specialization (Lightsaber) (+)
 5   5Attack Specialization (Lightsaber) (+)
 6   6Attack Specialization (Lightsaber) (+)
 7   7Attack Specialization (Lightsaber) (+)
 8   8Attack Specialization (Lightsaber) (+)
 9   9Attack Specialization (Lightsaber) (+)
10   10Attack Specialization (Lightsaber) (+)
     Attack Specialization (slugthrowers) (+)
 1   1Attack Specialization (slugthrowers) (+)
 2   2Attack Specialization (slugthrowers) (+)
 3   3Attack Specialization (slugthrowers) (+)
 4   4Attack Specialization (slugthrowers) (+)
 5   5Attack Specialization (slugthrowers) (+)
 6   6Attack Specialization (slugthrowers) (+)
 7   7Attack Specialization (slugthrowers) (+)
 8   8Attack Specialization (slugthrowers) (+)
 9   9Attack Specialization (slugthrowers) (+)
10   10Attack Specialization (slugthrowers) (+)
     Improved Critical (Melee Weapons) (+)
 1   1Improved Critical (Melee Weapons) (+)
 2   2Improved Critical (Melee Weapons) (+)
 3   3Improved Critical (Melee Weapons) (+)
 4   4Improved Critical (Melee Weapons) (+)
 5   5Improved Critical (Melee Weapons) (+)
 6   6Improved Critical (Melee Weapons) (+)
 7   7Improved Critical (Melee Weapons) (+)
 8   8Improved Critical (Melee Weapons) (+)
 9   9Improved Critical (Melee Weapons) (+)
10   10Improved Critical (Melee Weapons) (+)
     Improved Critical (Pistols) (+)
 1   1Improved Critical (Pistols) (+)
 2   2Improved Critical (Pistols) (+)
 3   3Improved Critical (Pistols) (+)
 4   4Improved Critical (Pistols) (+)
 5   5Improved Critical (Pistols) (+)
 6   6Improved Critical (Pistols) (+)
 7   7Improved Critical (Pistols) (+)
 8   8Improved Critical (Pistols) (+)
 9   9Improved Critical (Pistols) (+)
10   10Improved Critical (Pistols) (+)
     Improved Critical (Rifles) (+)
 1   1Improved Critical (Rifles) (+)
 2   2Improved Critical (Rifles) (+)
 3   3Improved Critical (Rifles) (+)
 4   4Improved Critical (Rifles) (+)
 5   5Improved Critical (Rifles) (+)
 6   6Improved Critical (Rifles) (+)
 7   7Improved Critical (Rifles) (+)
 8   8Improved Critical (Rifles) (+)
 9   9Improved Critical (Rifles) (+)
10   10Improved Critical (Rifles) (+)
     Improved Critical (Knives) (+)
 1   1Improved Critical (Knives) (+)
 2   2Improved Critical (Knives) (+)
 3   3Improved Critical (Knives) (+)
 4   4Improved Critical (Knives) (+)
 5   5Improved Critical (Knives) (+)
 6   6Improved Critical (Knives) (+)
 7   7Improved Critical (Knives) (+)
 8   8Improved Critical (Knives) (+)
 9   9Improved Critical (Knives) (+)
10   10Improved Critical (Knives) (+)
     Improved Critical (Exotic) (+)
 1   1Improved Critical (Exotic) (+)
 2   2Improved Critical (Exotic) (+)
 3   3Improved Critical (Exotic) (+)
 4   4Improved Critical (Exotic) (+)
 5   5Improved Critical (Exotic) (+)
 6   6Improved Critical (Exotic) (+)
 7   7Improved Critical (Exotic) (+)
 8   8Improved Critical (Exotic) (+)
 9   9Improved Critical (Exotic) (+)
10   10Improved Critical (Exotic) (+)
     Improved Critical (Explosives) (+)
 1   1Improved Critical (Explosives) (+)
 2   2Improved Critical (Explosives) (+)
 3   3Improved Critical (Explosives) (+)
 4   4Improved Critical (Explosives) (+)
 5   5Improved Critical (Explosives) (+)
 6   6Improved Critical (Explosives) (+)
 7   7Improved Critical (Explosives) (+)
 8   8Improved Critical (Explosives) (+)
 9   9Improved Critical (Explosives) (+)
10   10Improved Critical (Explosives) (+)
     Improved Critical (Heavy) (+)
 1   1Improved Critical (Heavy) (+)
 2   2Improved Critical (Heavy) (+)
 3   3Improved Critical (Heavy) (+)
 4   4Improved Critical (Heavy) (+)
 5   5Improved Critical (Heavy) (+)
 6   6Improved Critical (Heavy) (+)
 7   7Improved Critical (Heavy) (+)
 8   8Improved Critical (Heavy) (+)
 9   9Improved Critical (Heavy) (+)
10   10Improved Critical (Heavy) (+)
     Improved Critical (Sniper) (+)
 1   1Improved Critical (Sniper) (+)
 2   2Improved Critical (Sniper) (+)
 3   3Improved Critical (Sniper) (+)
 4   4Improved Critical (Sniper) (+)
 5   5Improved Critical (Sniper) (+)
 6   6Improved Critical (Sniper) (+)
 7   7Improved Critical (Sniper) (+)
 8   8Improved Critical (Sniper) (+)
 9   9Improved Critical (Sniper) (+)
10   10Improved Critical (Sniper) (+)
     Improved Critical (Lightsaber) (+)
 1   1Improved Critical (Lightsaber) (+)
 2   2Improved Critical (Lightsaber) (+)
 3   3Improved Critical (Lightsaber) (+)
 4   4Improved Critical (Lightsaber) (+)
 5   5Improved Critical (Lightsaber) (+)
 6   6Improved Critical (Lightsaber) (+)
 7   7Improved Critical (Lightsaber) (+)
 8   8Improved Critical (Lightsaber) (+)
 9   9Improved Critical (Lightsaber) (+)
10   10Improved Critical (Lightsaber) (+)
     Improved Critical (slugthrowers) (+)
 1   1Improved Critical (slugthrowers) (+)
 2   2Improved Critical (slugthrowers) (+)
 3   3Improved Critical (slugthrowers) (+)
 4   4Improved Critical (slugthrowers) (+)
 5   5Improved Critical (slugthrowers) (+)
 6   6Improved Critical (slugthrowers) (+)
 7   7Improved Critical (slugthrowers) (+)
 8   8Improved Critical (slugthrowers) (+)
 9   9Improved Critical (slugthrowers) (+)
10   10Improved Critical (slugthrowers) (+)
Ship Familarity
Carouse
Luck Check:




blinded
dazed
deafened
disabled
dying
entangled
exhausted
fatigued
grappled
helpless
injured
invisible
nauseated
paralyzed
pinned
prone
shaken
sickened
slowed
staggered
stunned
unconscious
0 + Saves 14 – Drawbacks 0 = 150




           o
                           +1
                           +3
                           +2
                           +2
                           +3
                           +0




                          +4/ +2




Att/Def
                                   0


Attack/Defense Modifier
                            12
                            8
                            4
                            2
                            1
                            0
                            -1
                            -2
                            -4
                            -8
                           -12




                            0
                            1
                            2
                            5
                            10
                            25
                            50
                           100
      250
      500
     1,000
     2,500
     5,000
     10,000
     25,000
     50,000
    100,000
    250,000
    500,000
   1,000,000
   2,500,000
   5,000,000
 1,000,000,000
 2,500,000,000
 5,000,000,000
1,000,000,000,000




       12
       0
       12
      Light
                      3
                      6
                     10
                     13
                     16
                     20
                     23
                     26
                     30
                     33
                     38
                     43
                     50
                     58
                     66
                     76
                     86
                    100
                    116
                    133
                    153
                    173
                    200
                    233
                    266
                    306
                    346
                    400
   466
   532
   612
   692
   800
   932
  1064
  1224
  1384
  1600
  1864
  2128
  2448
  2768
  3200
  3728
  4256
  4896
  5536
  6400
  7456
  8512
  9792
 11072
 12800
 14912
 17024
 19584
 22144
 25600
 29824
 34048
 39168
 44288
 51200
 59648
 68096
 78336
 88576
102400
119296
136192
156672
177152
204800
238592
272384
313344
354304
409600
477184
544768
   626688
   708608
   819200
   954368
  1089536
  1253376
  1417216
  1638400
  1908736
  2179072
  2506752
  2834432
  3276800
  3817472
  4358144
  5013504
  5668864
  6553600
  7634944
  8716288
 10027008
 11337728
 13107200
 15269888
 17432576
 20054016
 22675456
 26214400
 30539776
 34865152
 40108032
 45350912
 52428800
 61079552
 69730304
 80216064
 90701824
104857600
122159104
139460608
160432128
181403648
209715200
244318208
278921216
320864256
362807296
419430400
488636416
557842432
641728512
725614592
                                                                              838860800
                                                                              977272832
                                                                             1115684864
                                                                             1283457024
                                                                             1451229184
                                                                             1677721600
                                                                             1954545664
                                                                             2231369728
                                                                             2566914048
                                                                             2902458368
                                                                             3355443200
                                                                             3909091328
                                                                             4462739456
                                                                             5133828096
                                                                             5804916736
                                                                             6710886400
                                                                             7818182656
                                                                             8925478912




Reduce damage bonus to increase attack bonus
Reduce defense bonus to increase attack bonus
+1 bonus to melee attack rolls
+1 bonus to ranged attack rolls
+2 bonus to attack rolls with exotic weapons
+2 bonus to attack rolls with explosives
+2 bonus to attack rolls with heavy weapons
+2 bonus to attack rolls with knives
+2 bonus to attack rolls with lightsabers
+2 bonus to attack rolls with melee weapons
+2 bonus to attack rolls with pistol weapons
+2 bonus to attack rolls with rifle weapons
+2 bonus to attack rolls with slugthrowers
+2 bonus to attack rolls with sniper rifles
Re-roll miss chances from concealment
Cause an opponent you are grappling to suffocate
Allows for 2 attacks of Opportunity a round
If a melee opponent misses, automatic attack of opportunity
Score critical hits against targets normally immune to them
Reduce attack bonus to increase defense bonus
+1 Toughness save bonus
+1 dodge bonus
Double penalties for ranged attacks against you in melee
Suffer less damage from attacks allowing a Reflex save
Make multiple overrun attempts in a round
+1 attack or dodge in a particular environment
+1 damage bonus against a type of opponent
If attacking someone with a lower INIT, who has not attacked, +2 to damage
Grapple checks use Dex & retain dodge bonus
Double normal aiming bonuses
+2 bonus on attack rolls to block
Threated a critical hit on 19 to 20 with exotic weapons
Threated a critical hit on 19 to 20 with explosives
Threated a critical hit on 19 to 20 with heavy weapons
Threated a critical hit on 19 to 20 with knives
Threated a critical hit on 19 to 20 with lightsabers
Threated a critical hit on 19 to 20 with melee weapons
Threated a critical hit on 19 to 20 with pistol weapons
Threated a critical hit on 19 to 20 with rifle weapons
Threated a critical hit on 19 to 20 with slugthrowers
Threated a critical hit on 19 to 20 with sniper rifles
+6 dodge bonus from the total defense action
+2 bonus on attack rolls to disarm
Grapple as a free action after a successful attack
Make grapple checks with only one hand
+4 bonus on initiative checks
+4 bonus on attacks of opportunity
+4 bonus on trip checks while overrunning
-4 penalty on grappling checks against you
+4 bonus on attack rolls to hit an object
Opponent uses lesser of Str or Dex against trip attacks
+4 bonus on trip checks, opponent can't trip you
Allows 2 unarmed attacks per round. Unarmed strikes treated as armed
+1 damage to Unarmed Strikes (Martial Artist Pre Req)
Move both before and after a standard action
Reduce attack bonus to increase damage bonus
No penalty for shooting or throwing into melee
No penalty for fighting while prone
Draw, ready, or reload a weapon as a free action
Bonus to Str, Fort & Will saves, penalty to Defense
Make grapple attacks with ranged weapons
Trick an opponent into hitting someone else
Transfer the benefit of a combat bonus to an ally
+2 damage when you surprise attack an opponent
Your unarmed attack can stun an opponent
Gain addtl melee attack when you drop an opponent
+1 damage with thrown weapons
Retain your dodge bonus while flat-footed
Follow a successful melee block with a free disarm attempt
Follow a successful melee block with a free sunder




Spend a Hero Point to gain 5 temp skill ranks
Grant allies a bonus to attacks, saves, & checks
Spend hero point to remove adverse conditions from ally
+1 hero point
Spend a hero point to go first in combat
Spend hero point for a auto roll of 20




Eliminate off-hand penalties
Know a subject's relative offensive and defensive ability
Gain some minor, but significant, benefit
Automatically stabilize when dying
Perfect recall of everything you've experienced
+4 bonus on checks requiring endurance or stamina
Suffer no penalties from a particular environment
Acquire 5 points worth of equipment
Immunity to fear effects
Inspire fear in others
Stand up as a free action
Trade places with an adjacent ally subject to attack
You can perform mental calculations 10 times faster than normal
Bonus in situations when you have a chance to plan
You have a follower or followers
You can change clothes as a free action
You get a second check or save against a particular hazard
You have a sidekick
+3 bonus for aid actions
Go into a deathlike trance that slows breathing




Feint and trick using Acrobatics rather than Bluff
Use Handle Animal to affect the attitudes of animals
Use Knowledge (arcane lore) & Craft to create magical inventions
+4 bonus Bluff & Diplomacy people affected by your looks
+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)
+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)
Make a Diplomacy check to call in favors or aid
Make a Gather Information check in one minute
Bluff check to daze an opponent for 1 round
Intimidate check to daze an opponent for 1 round
Hold a subject's attention with an interaction skill
You don't need cover or concealment to hide
No penalty for not having tools for a skill
Can create temporary devices
Use any skill untrained
Can create and cast arcane rituals
+2 Bonus to repair or piloting checks with a ship or craft of your choice
Choose four skills you can take 10 with even under pressure
+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)
Feint using intimidate rather than bluff
Allows surgery and gives +2 to Medical checks when performing surgery
Demoralize using Bluff rather than Intimidate
Use Survival to follow tracks
Gather Information check when meeting someone

Description
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
+4 to Piloting checks when flying a starship (Lvl 8 Req)
Type

Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base




Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat




Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra




Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw

Type
        -1
        -2
        -3
        0
        -1
        -2




TIONS
Reduce damage bonus to increase attack bonus
Reduce defense bonus to increase attack bonus
+1 bonus to melee attack rolls
+1 bonus to melee attack rolls
+2 bonus to melee attack rolls
+3 bonus to melee attack rolls
+4 bonus to melee attack rolls
+5 bonus to melee attack rolls
+6 bonus to melee attack rolls
+7 bonus to melee attack rolls
+8 bonus to melee attack rolls
+9 bonus to melee attack rolls
+10 bonus to melee attack rolls
+1 bonus to ranged attack rolls
+1 bonus to ranged attack rolls
+2 bonus to ranged attack rolls
+3 bonus to ranged attack rolls
+4 bonus to ranged attack rolls
+5 bonus to ranged attack rolls
+6 bonus to ranged attack rolls
+7 bonus to ranged attack rolls
+8 bonus to ranged attack rolls
+9 bonus to ranged attack rolls
+10 bonus to ranged attack rolls
+2 bonus to attack rolls with 1 specific attack
+2 bonus to attack rolls with 1 specific attack
+4 bonus to attack rolls with 1 specific attack
+6 bonus to attack rolls with 1 specific attack
+8 bonus to attack rolls with 1 specific attack
+10 bonus to attack rolls with 1 specific attack
+12 bonus to attack rolls with 1 specific attack
+14 bonus to attack rolls with 1 specific attack
+16 bonus to attack rolls with 1 specific attack
+18 bonus to attack rolls with 1 specific attack
+20 bonus to attack rolls with 1 specific attack
Re-roll miss chances from concealment
Cause an opponent you are grappling to suffocate
Score critical hits against targets normally immune to them
Reduce attack bonus to increase defense bonus
+1 Toughness save bonus
+1 Toughness save bonus
+2 Toughness save bonus
+3 Toughness save bonus
+4 Toughness save bonus
+5 Toughness save bonus
+6 Toughness save bonus
+7 Toughness save bonus
+8 Toughness save bonus
+9 Toughness save bonus
+10 Toughness save bonus
+1 dodge bonus
+1 dodge bonus
+2 dodge bonus
+3 dodge bonus
+4 dodge bonus
+5 dodge bonus
+6 dodge bonus
+7 dodge bonus
+8 dodge bonus
+9 dodge bonus
+10 dodge bonus
Double penalties for ranged attacks against you in melee
Suffer 1/2 damage from attacks allowing a Reflex save
Suffer 1/2 damage from attacks allowing a Reflex save
Suffer no damage from attacks allowing a Reflex save
Make multiple overrun attempts in a round
+1 attack or dodge in one particular environment
+1 attack or dodge in one particular environment
+1 attack or dodge in 2 environments
+1 attack or dodge in 3 environments
+1 attack or dodge in 4 environments
+1 attack or dodge in 5 environments
+1 attack or dodge in 6 environments
+1 attack or dodge in 7 environments
+1 attack or dodge in 8 environments
+1 attack or dodge in 9 environments
+1 attack or dodge in 10 environments
+1 damage bonus against a type of opponent
+1 damage bonus against a type of opponent
+1 damage bonus against 2 types of opponents
+1 damage bonus against 3 types of opponents
+1 damage bonus against 4 types of opponents
+1 damage bonus against 5 types of opponents
+1 damage bonus against 6 types of opponents
+1 damage bonus against 7 types of opponents
+1 damage bonus against 8 types of opponents
+1 damage bonus against 9 types of opponents
+1 damage bonus against 10 types of opponents
Grapple checks use Dex & retain dodge bonus
Double normal aiming bonuses
+2 bonus on attack rolls to block
+2 bonus on attack rolls to block
+4 bonus on attack rolls to block
+6 bonus on attack rolls to block
+8 bonus on attack rolls to block
+10 bonus on attack rolls to block
+12 bonus on attack rolls to block
+14 bonus on attack rolls to block
+16 bonus on attack rolls to block
+18 bonus on attack rolls to block
+20 bonus on attack rolls to block
+6 dodge bonus from the total defense action
+6 dodge bonus from the total defense action
+8 dodge bonus from the total defense action
+2 bonus on attack rolls to disarm
+4 bonus on attack rolls to disarm
+6 bonus on attack rolls to disarm
+8 bonus on attack rolls to disarm
+10 bonus on attack rolls to disarm
+12 bonus on attack rolls to disarm
+14 bonus on attack rolls to disarm
+16 bonus on attack rolls to disarm
+18 bonus on attack rolls to disarm
+20 bonus on attack rolls to disarm
Grapple as a free action after a successful attack
Make grapple checks with only one hand
+4 bonus on initiative checks
+4 bonus on initiative checks
+8 bonus on initiative checks
+12 bonus on initiative checks
+16 bonus on initiative checks
+20 bonus on initiative checks
+24 bonus on initiative checks
+28 bonus on initiative checks
+32 bonus on initiative checks
+36 bonus on initiative checks
+40 bonus on initiative checks
+4 bonus on trip checks while overrunning
-4 penalty on grappling checks against you
+4 bonus on attack rolls to hit an object
Opponent uses lesser of Str or Dex against trip attacks
+4 bonus on trip checks, opponent can't trip you
Move both before and after a standard action
Reduce attack bonus to increase damage bonus
No penalty for shooting or throwing into melee
No penalty for shooting or throwing into melee
Ignores concealment unless total cover
No penalty for fighting while prone
Draw & ready a weapon as a free action
Draw & ready a weapon as a free action
Draw, ready, & reload a weapon as a free action
+4 to Str, +2 Fort & Will, -2 Defense
+4 Str, +3 Fort & Will, -2 Defense
+6 Str, +4 Fort & Will, -2 Defense
+8 Str, +5 Fort & Will, -2 Defense
+10 Str, +6 Fort & Will, -2 Defense
+12 Str, +7 Fort & Will, -2 Defense
+14 Str, +8 Fort & Will, -2 Defense
+16 Str, +9 Fort & Will, -2 Defense
+18 Str, +10 Fort & Will, -2 Defense
+20 Str, +11 Fort & Will, -2 Defense
+22 Str, +12 Fort & Will, -2 Defense
Make grapple attacks with ranged weapons
Trick an opponent into hitting someone else
Transfer the benefit of a combat bonus to an ally
+2 damage when you surprise attack an opponent
+2 damage when you surprise attack an opponent
+3 damage when you surprise attack an opponent
+4 damage when you surprise attack an opponent
+5 damage when you surprise attack an opponent
Your unarmed attack can stun an opponent
Gain addtl melee attack when you drop an opponent
Gain addtl melee attack when you drop an opponent
Gain addtl melee attack & 5 ft step when you drop an opponent
+1 damage with thrown weapons
+1 damage with thrown weapons
+2 damage with thrown weapons
+3 damage with thrown weapons
+4 damage with thrown weapons
+5 damage with thrown weapons
+6 damage with thrown weapons
+7 damage with thrown weapons
+8 damage with thrown weapons
+9 damage with thrown weapons
+10 damage with thrown weapons
Retain your dodge bonus while flat-footed
Follow a successful melee block with a free disarm attempt
Follow a successful melee block with a free sunder
Spend a Hero Point to gain 5 temp skill ranks
Grant allies +1 to attacks, saves, & checks
Grant allies +1 to attacks, saves, & checks
Grant allies +2 to attacks, saves, & checks
Grant allies +3 to attacks, saves, & checks
Grant allies +4 to attacks, saves, & checks
Grant allies +5 to attacks, saves, & checks
Spend hero point to remove adverse conditions from ally
+1 hero point
+1 hero point
+2 hero points
+3 hero points
+4 hero points
+5 hero points
+6 hero points
+7 hero points
+8 hero points
+9 hero points
+10 hero points
Spend a hero point to go first in combat
Spend hero point for auto 20 for 1 action
Spend hero point for auto 20 for 1 action
Spend hero point for auto 20 for 2 actions
Spend hero point for auto 20 for 3 actions
Spend hero point for auto 20 for 4 actions
Spend hero point for auto 20 for 5 actions
Spend hero point for auto 20 for 6 actions
Spend hero point for auto 20 for 7 actions
Spend hero point for auto 20 for 8 actions
Spend hero point for auto 20 for 9 actions
Spend hero point for auto 20 for 10 actions
Eliminate off-hand penalties
Know a subject's relative offensive and defensive ability
Gain 1 minor benefit
Gain 1 minor benefit
Gain 2 minor benefits
Gain 3 minor benefits
Gain 4 minor benefits
Gain 5 minor benefits
Gain 6 minor benefits
Gain 7 minor benefits
Gain 8 minor benefits
Gain 9 minor benefits
Gain 10 minor benefits
Automatically stabilize when dying
Perfect recall of everything you've experienced
+4 bonus on checks requiring endurance or stamina
+4 bonus on checks requiring endurance or stamina
+8 bonus on checks requiring endurance or stamina
+12 bonus on checks requiring endurance or stamina
+16 bonus on checks requiring endurance or stamina
+20 bonus on checks requiring endurance or stamina
+24 bonus on checks requiring endurance or stamina
+28 bonus on checks requiring endurance or stamina
+32 bonus on checks requiring endurance or stamina
+36 bonus on checks requiring endurance or stamina
+40 bonus on checks requiring endurance or stamina
Suffer no penalties from a particular environment
Acquire 5 points worth of equipment
5 points worth of equipment
10 points worth of equipment
15 points worth of equipment
20 points worth of equipment
25 points worth of equipment
30 points worth of equipment
35 points worth of equipment
40 points worth of equipment
45 points worth of equipment
50 points worth of equipment
Immunity to fear effects
Inspire fear in others, DC:11 range: 5
Inspire fear in others, DC:11 range: 5
Inspire fear in others, DC:12 range: 10
Inspire fear in others, DC:13 range: 15
Inspire fear in others, DC:14 range: 20
Inspire fear in others, DC:15 range: 25
Inspire fear in others, DC:16 range: 30
Inspire fear in others, DC:17 range: 35
Inspire fear in others, DC:18 range: 40
Inspire fear in others, DC:19 range: 45
Inspire fear in others, DC:20 range: 50
Stand up as a free action
Trade places with an adjacent ally subject to attack
Bonus in situations when you have a chance to plan
15pp of followers
15pp of followers
30pp of followers
45pp of followers
60pp of followers
75pp of followers
90pp of followers
105pp of followers
120pp of followers
135pp of followers
150pp of followers
165pp of followers
180pp of followers
195pp of followers
210pp of followers
225pp of followers
240pp of followers
255pp of followers
270pp of followers
285pp of followers
300pp of followers
315pp of followers
You can change clothes as a free action
You can change clothes as a free action
Change into any outfit at will
You get a second check or save against 1 hazard type
You get a second check or save against 1 hazard type
You get a second check or save against 2 hazard types
You get a second check or save against 3 hazard types
You get a second check or save against 4 hazard types
You get a second check or save against 5 hazard types
You get a second check or save against 6 hazard types
You get a second check or save against 7 hazard types
You get a second check or save against 8 hazard types
You get a second check or save against 9 hazard types
You get a second check or save against 10 hazard types
5pp Sidekick
5pp Sidekick
10pp Sidekick
15pp Sidekick
20pp Sidekick
25pp Sidekick
30pp Sidekick
35pp Sidekick
40pp Sidekick
45pp Sidekick
50pp Sidekick
55pp Sidekick
60pp Sidekick
65pp Sidekick
70pp Sidekick
75pp Sidekick
80pp Sidekick
85pp Sidekick
90pp Sidekick
95pp Sidekick
100pp Sidekick
Additional +1 bonus for aid actions
Additional +1 bonus for aid actions
Additional +2 bonus for aid actions
Additional +3 bonus for aid actions
Go into a deathlike trance that slows breathing
Feint and trick using Acrobatics rather than Bluff
Use Handle Animal to affect the attitudes of animals
Use Knowledge (arcane lore) & Craft to create magical inventions
+4 bonus Bluff & Diplomacy people affected by your looks
+4 bonus Bluff & Diplomacy people affected by your looks
+8 bonus Bluff & Diplomacy people affected by your looks
+12 bonus Bluff & Diplomacy people affected by your looks
+16 bonus Bluff & Diplomacy people affected by your looks
+20 bonus Bluff & Diplomacy people affected by your looks
+24 bonus Bluff & Diplomacy people affected by your looks
+28 bonus Bluff & Diplomacy people affected by your looks
+32 bonus Bluff & Diplomacy people affected by your looks
+36 bonus Bluff & Diplomacy people affected by your looks
+40 bonus Bluff & Diplomacy people affected by your looks
Make a Diplomacy check to call in favors or aid
Make a Gather Information check in one minute
Bluff check to daze an opponent for 1 round
Intimidate check to daze an opponent for 1 round
Hold a subject's attention with 1 interaction skill
Hold a subject's attention with 1 interaction skill
Hold a subject's attention with 2 interaction skills
Hold a subject's attention with 3 interaction skills
Hold a subject's attention with 4 interaction skills
You don't need cover or concealment to hide
No penalty for not having tools for a skill
Can create temporary devices
Use any skill untrained
Can create and cast arcane rituals
Choose 4 skills you can take 10 with even under pressure
Choose 4 skills you can take 10 with
Choose 8 skills you can take 10 with
Choose 12 skills you can take 10 with
Choose 16 skills you can take 10 with
Choose 20 skills you can take 10 with
Choose 24 skills you can take 10 with
Choose 28 skills you can take 10 with
Choose 32 skills you can take 10 with
Choose 36 skills you can take 10 with
Choose 40 skills you can take 10 with
+1 to Unarmed Attacks
+2 to Unarmed Attacks
+3 to Unarmed Attacks
+4 to Unarmed Attacks
+5 to Unarmed Attacks
Feint using intimidate rather than bluff
Demoralize using Bluff rather than Intimidate
Use Survival to follow tracks
Gather Information check when meeting someone
Your unarmed attack can stun an opponent
Gain addtl melee attack when you drop an opponent
Retain your dodge bonus while flat-footed
Follow a successful melee block with a free disarm attempt
+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)
+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)
+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
+8 to Piloting checks when flying a starfighter (Lvl 12 Req)
+4 to Piloting checks when flying a starship (Lvl 8 Req)
+4 to Piloting checks when flying a starship (Lvl 8 Req)
+8 to Piloting checks when flying a starship (Lvl 12 Req)
Allows surgery and gives +2 to Medical checks when performing surgery
Allows surgery and gives +2 to Medical checks when performing surgery
Allows surgery and gives +4 to Medical checks when performing surgery
You can perform mental calculations 10 times faster than normal
You can perform mental calculations 10 times faster than normal
You can perform mental calculations 100 times faster than normal
You can perform mental calculations 1000 times faster than normal
+4 bonus on attacks of opportunity
Allows for 2 attacks of Opportunity a round
If a melee opponent misses, automatic attack of opportunity
If attacking someone with a lower INIT, who has not attacked, +2 to damage
Allows 2 melee attacks per round. Unarmed strikes treated as armed
+2 bonus on attack rolls to disarm
+2 bonus to attack rolls with melee weapons
+2 bonus to attack rolls with melee weapons
+4 bonus to attack rolls with melee weapons
+6 bonus to attack rolls with melee weapons
+8 bonus to attack rolls with melee weapons
+10 bonus to attack rolls with melee weapons
+12 bonus to attack rolls with melee weapons
+14 bonus to attack rolls with melee weapons
+16 bonus to attack rolls with melee weapons
+18 bonus to attack rolls with melee weapons
+20 bonus to attack rolls with melee weapons
+2 bonus to attack rolls with pistols
+2 bonus to attack rolls with pistols
+4 bonus to attack rolls with pistols
+6 bonus to attack rolls with pistols
+8 bonus to attack rolls with pistols
+10 bonus to attack rolls with pistols
+12 bonus to attack rolls with pistols
+14 bonus to attack rolls with pistols
+16 bonus to attack rolls with pistols
+18 bonus to attack rolls with pistols
+20 bonus to attack rolls with pistols
+2 bonus to attack rolls with rifles
+2 bonus to attack rolls with rifles
+4 bonus to attack rolls with rifles
+6 bonus to attack rolls with rifles
+8 bonus to attack rolls with rifles
+10 bonus to attack rolls with rifles
+12 bonus to attack rolls with rifles
+14 bonus to attack rolls with rifles
+16 bonus to attack rolls with rifles
+18 bonus to attack rolls with rifles
+20 bonus to attack rolls with rifles
+2 bonus to attack rolls with knives
+2 bonus to attack rolls with knives
+4 bonus to attack rolls with knives
+6 bonus to attack rolls with knives
+8 bonus to attack rolls with knives
+10 bonus to attack rolls with knives
+12 bonus to attack rolls with knives
+14 bonus to attack rolls with knives
+16 bonus to attack rolls with knives
+18 bonus to attack rolls with knives
+20 bonus to attack rolls with knives
+2 bonus to attack rolls with exotic weapons
+2 bonus to attack rolls with exotic weapons
+4 bonus to attack rolls with exotic weapons
+6 bonus to attack rolls with exotic weapons
+8 bonus to attack rolls with exotic weapons
+10 bonus to attack rolls with exotic weapons
+12 bonus to attack rolls with exotic weapons
+14 bonus to attack rolls with exotic weapons
+16 bonus to attack rolls with exotic weapons
+18 bonus to attack rolls with exotic weapons
+20 bonus to attack rolls with exotic weapons
+2 bonus to attack rolls with explosives
+2 bonus to attack rolls with explosives
+4 bonus to attack rolls with explosives
+6 bonus to attack rolls with explosives
+8 bonus to attack rolls with explosives
+10 bonus to attack rolls with explosives
+12 bonus to attack rolls with explosives
+14 bonus to attack rolls with explosives
+16 bonus to attack rolls with explosives
+18 bonus to attack rolls with explosives
+20 bonus to attack rolls with explosives
+2 bonus to attack rolls with heavy weapons
+2 bonus to attack rolls with heavy weapons
+4 bonus to attack rolls with heavy weapons
+6 bonus to attack rolls with heavy weapons
+8 bonus to attack rolls with heavy weapons
+10 bonus to attack rolls with heavy weapons
+12 bonus to attack rolls with heavy weapons
+14 bonus to attack rolls with heavy weapons
+16 bonus to attack rolls with heavy weapons
+18 bonus to attack rolls with heavy weapons
+20 bonus to attack rolls with heavy weapons
+2 bonus to attack rolls with sniper rifles
+2 bonus to attack rolls with sniper rifles
+4 bonus to attack rolls with sniper rifles
+6 bonus to attack rolls with sniper rifles
+8 bonus to attack rolls with sniper rifles
+10 bonus to attack rolls with sniper rifles
+12 bonus to attack rolls with sniper rifles
+14 bonus to attack rolls with sniper rifles
+16 bonus to attack rolls with sniper rifles
+18 bonus to attack rolls with sniper rifles
+20 bonus to attack rolls with sniper rifles
+2 bonus to attack rolls with lightsabers
+2 bonus to attack rolls with lightsabers
+4 bonus to attack rolls with lightsabers
+6 bonus to attack rolls with lightsabers
+8 bonus to attack rolls with lightsabers
+10 bonus to attack rolls with lightsabers
+12 bonus to attack rolls with lightsabers
+14 bonus to attack rolls with lightsabers
+16 bonus to attack rolls with lightsabers
+18 bonus to attack rolls with lightsabers
+20 bonus to attack rolls with lightsabers
+2 bonus to attack rolls with slugthrowers
+2 bonus to attack rolls with slugthrowers
+4 bonus to attack rolls with slugthrowers
+6 bonus to attack rolls with slugthrowers
+8 bonus to attack rolls with slugthrowers
+10 bonus to attack rolls with slugthrowers
+12 bonus to attack rolls with slugthrowers
+14 bonus to attack rolls with slugthrowers
+16 bonus to attack rolls with slugthrowers
+18 bonus to attack rolls with slugthrowers
+20 bonus to attack rolls with slugthrowers
Threaten a critical hit on 19 to 20 with melee weapons
Threaten a critical hit on 19 to 20 with melee weapons
Threaten a critical hit on 18 to 20 with melee weapons
Threaten a critical hit on 17 to 20 with melee weapons
Threaten a critical hit on 16 to 20 with melee weapons
Threaten a critical hit on 15 to 20 with melee weapons
Threaten a critical hit on 14 to 20 with melee weapons
Threaten a critical hit on 13 to 20 with melee weapons
Threaten a critical hit on 12 to 20 with melee weapons
Threaten a critical hit on 11 to 20 with melee weapons
Threaten a critical hit on 10 to 20 with melee weapons
Threaten a critical hit on 19 to 20 with pistols
Threaten a critical hit on 19 to 20 with pistols
Threaten a critical hit on 18 to 20 with pistols
Threaten a critical hit on 17 to 20 with pistols
Threaten a critical hit on 16 to 20 with pistols
Threaten a critical hit on 15 to 20 with pistols
Threaten a critical hit on 14 to 20 with pistols
Threaten a critical hit on 13 to 20 with pistols
Threaten a critical hit on 12 to 20 with pistols
Threaten a critical hit on 11 to 20 with pistols
Threaten a critical hit on 10 to 20 with pistols
Threaten a critical hit on 19 to 20 with rifles
Threaten a critical hit on 19 to 20 with rifles
Threaten a critical hit on 18 to 20 with rifles
Threaten a critical hit on 17 to 20 with rifles
Threaten a critical hit on 16 to 20 with rifles
Threaten a critical hit on 15 to 20 with rifles
Threaten a critical hit on 14 to 20 with rifles
Threaten a critical hit on 13 to 20 with rifles
Threaten a critical hit on 12 to 20 with rifles
Threaten a critical hit on 11 to 20 with rifles
Threaten a critical hit on 10 to 20 with rifles
Threaten a critical hit on 19 to 20 with knives
Threaten a critical hit on 19 to 20 with knives
Threaten a critical hit on 18 to 20 with knives
Threaten a critical hit on 17 to 20 with knives
Threaten a critical hit on 16 to 20 with knives
Threaten a critical hit on 15 to 20 with knives
Threaten a critical hit on 14 to 20 with knives
Threaten a critical hit on 13 to 20 with knives
Threaten a critical hit on 12 to 20 with knives
Threaten a critical hit on 11 to 20 with knives
Threaten a critical hit on 10 to 20 with knives
Threaten a critical hit on 19 to 20 with exotic weapons
Threaten a critical hit on 19 to 20 with exotic weapons
Threaten   a   critical   hit   on   18   to   20   with    exotic weapons
Threaten   a   critical   hit   on   17   to   20   with    exotic weapons
Threaten   a   critical   hit   on   16   to   20   with    exotic weapons
Threaten   a   critical   hit   on   15   to   20   with    exotic weapons
Threaten   a   critical   hit   on   14   to   20   with    exotic weapons
Threaten   a   critical   hit   on   13   to   20   with    exotic weapons
Threaten   a   critical   hit   on   12   to   20   with    exotic weapons
Threaten   a   critical   hit   on   11   to   20   with    exotic weapons
Threaten   a   critical   hit   on   10   to   20   with    exotic weapons
Threaten   a   critical   hit   on   19   to   20   with   explosives
Threaten   a   critical   hit   on   19   to   20   with   explosives
Threaten   a   critical   hit   on   18   to   20   with    explosives
Threaten   a   critical   hit   on   17   to   20   with    explosives
Threaten   a   critical   hit   on   16   to   20   with    explosives
Threaten   a   critical   hit   on   15   to   20   with    explosives
Threaten   a   critical   hit   on   14   to   20   with    explosives
Threaten   a   critical   hit   on   13   to   20   with    explosives
Threaten   a   critical   hit   on   12   to   20   with    explosives
Threaten   a   critical   hit   on   11   to   20   with    explosives
Threaten   a   critical   hit   on   10   to   20   with    explosives
Threaten   a   critical   hit   on   19   to   20   with   heavy weapons
Threaten   a   critical   hit   on   19   to   20   with   heavy weapons
Threaten   a   critical   hit   on   18   to   20   with    heavy weapons
Threaten   a   critical   hit   on   17   to   20   with    heavy weapons
Threaten   a   critical   hit   on   16   to   20   with    heavy weapons
Threaten   a   critical   hit   on   15   to   20   with    heavy weapons
Threaten   a   critical   hit   on   14   to   20   with    heavy weapons
Threaten   a   critical   hit   on   13   to   20   with    heavy weapons
Threaten   a   critical   hit   on   12   to   20   with    heavy weapons
Threaten   a   critical   hit   on   11   to   20   with    heavy weapons
Threaten   a   critical   hit   on   10   to   20   with    heavy weapons
Threaten   a   critical   hit   on   19   to   20   with   sniper rifles
Threaten   a   critical   hit   on   19   to   20   with   sniper rifles
Threaten   a   critical   hit   on   18   to   20   with    sniper rifles
Threaten   a   critical   hit   on   17   to   20   with    sniper rifles
Threaten   a   critical   hit   on   16   to   20   with    sniper rifles
Threaten   a   critical   hit   on   15   to   20   with    sniper rifles
Threaten   a   critical   hit   on   14   to   20   with    sniper rifles
Threaten   a   critical   hit   on   13   to   20   with    sniper rifles
Threaten   a   critical   hit   on   12   to   20   with    sniper rifles
Threaten   a   critical   hit   on   11   to   20   with    sniper rifles
Threaten   a   critical   hit   on   10   to   20   with    sniper rifles
Threaten   a   critical   hit   on   19   to   20   with   lightsabers
Threaten   a   critical   hit   on   19   to   20   with   lightsabers
Threaten   a   critical   hit   on   18   to   20   with    lightsabers
Threaten   a   critical   hit   on   17   to   20   with    lightsabers
Threaten   a   critical   hit   on   16   to   20   with    lightsabers
Threaten   a   critical   hit   on   15   to   20   with    lightsabers
Threaten   a   critical   hit   on   14   to   20   with    lightsabers
Threaten   a   critical   hit   on   13   to   20   with    lightsabers
Threaten   a   critical   hit   on   12   to   20   with    lightsabers
Threaten   a   critical   hit   on   11   to   20   with    lightsabers
Threaten   a   critical   hit   on   10   to   20   with    lightsabers
Threaten   a   critical   hit   on   19   to   20   with   slugthrowers
Threaten   a   critical   hit   on   19   to   20   with   slugthrowers
Threaten   a   critical   hit   on   18   to   20   with   slugthrowers
Threaten   a   critical   hit   on   17   to   20   with   slugthrowers
Threaten   a   critical   hit   on   16   to   20   with   slugthrowers
Threaten   a   critical   hit   on   15   to   20   with   slugthrowers
Threaten   a   critical   hit   on   14   to   20   with   slugthrowers
Threaten   a   critical   hit   on   13   to   20   with   slugthrowers
Threaten   a   critical   hit   on   12   to   20   with   slugthrowers
Threaten   a   critical   hit   on   11   to   20   with   slugthrowers
Threaten   a   critical   hit   on   10   to   20   with   slugthrowers
+2 Bonus to repair or piloting checks with a ship or craft of your choice
+4 to Interaction Checks when drinking with target




blinded: 50% miss in combat, no dodge, -2 to def, -4 str & dex;
dazed: can take no actions, keeps dodge bonus;
deafened: cannot hear, -4 init;
disabled: single action per round. strenuous actions = dying;
dying: fort save dc:10 or die.+1 dc to save per hour;
entangled: -2 att & def, -4 dex, move 1/2 speed unless anchored;
exhausted: 1/2 speed, -6 str & dex, -3 att & def;
fatigued: no run or charge, -2 str & dex, -1 att & def;
grappled: can only make simple attack or break free of grapple;
helpless: +4 to be hit (melee), 5 defense;
injured: each injury incurs an additional -1 toughness save;
invisible: +2 to hit defenders 50% chance miss to be hit;
nauseated: move actions only, fort save DC 10+ power rank;
paralyzed: 0 str & dex, 5 def, can take mental actions;
pinned: held immobile in grapple, no dodge, -4 def;
prone: -4 melee attacks, +4 to be hit (melee), -4 (ranged);
shaken: -2 to all saves and checks;
sickened: -2 to all attack rolls and checks ;
slowed: -1 attacks, defense, reflex.Move at half speed ;
staggered: 1 move or standard action per round ;
stunned: stunned for 1 round, lose dodge bonus, +2 to be hit;
unconscious: knocked out & helpless;
Skill ranks
                                           12




                                           0


                 height         weight
2.5 cm or less            .02 kg or less
2.5 - 15 cm               .02-.05 kg
15-30 cm                  .1-.4 kg
.3-.5 m                   .4-3.6 kg
.5-1 m                    3-27 kg
1-3 m                     27-225 kg
3-7 m                     225-900 kg
7-14 m                    900-14400 kg
14-28 m                   14400-11250 kg
28-56 m                   11250-900000
56 m +                    900000 + kg




Extended Range

0

10 ft

100 ft

1,000 ft

1 mile

5 miles

20 miles

200 miles
2,000 miles

20,000 miles

200,000 miles

2 million miles

20 million miles

200 million miles

2 billion miles

anywhere in solar system

Nearby star systems

Distant star systems

Anywhere in Galaxy

Nearby Galaxies

Anywhere in Universe

Anywhere in Universe

Anywhere in Universe

Anywhere in Universe

Anywhere in Universe

Anywhere in Universe




Med                              Heavy
                             6             10
                            13             20
                            20             30
                            26             40
                            33             50
                            40             60
                            46             70
                            53             80
                            60             90
                            66            100
                            76            115
                            86            130
                           100            150
                           116            175
                           133            200
                           153            230
                           173            260
                           200            300
                           233            350
                           266            400
                           306            460
                           346            520
                           400            600
                           466            700
                           533            800
                           613            920
                           693           1040
                           800           1200
    933      1400
   1064      1600
   1224      1840
   1384      2080
   1600      2400
   1864      2800
   2132      3200
   2452      3680
   2772      4160
   3200      4800
   3732      5600
   4256      6400
   4896      7360
   5536      8320
   6400      9600
   7456     11200
   8528     12800
   9808     14720
  11088     16640
  12800     19200
  14928     22400
  17024     25600
  19584     29440
  22144     33280
  25600     38400
  29824     44800
  34112     51200
  39232     58880
  44352     66560
  51200     76800
  59712     89600
  68096    102400
  78336    117760
  88576    133120
 102400    153600
 119296    179200
 136448    204800
 156928    235520
 177408    266240
 204800    307200
 238848    358400
 272384    409600
 313344    471040
 354304    532480
 409600    614400
 477184    716800
 545792    819200
 627712    942080
 709632   1064960
 819200   1228800
 955392   1433600
1089536   1638400
   1253376      1884160
   1417216      2129920
   1638400      2457600
   1908736      2867200
   2183168      3276800
   2510848      3768320
   2838528      4259840
   3276800      4915200
   3821568      5734400
   4358144      6553600
   5013504      7536640
   5668864      8519680
   6553600      9830400
   7634944     11468800
   8732672     13107200
  10043392     15073280
  11354112     17039360
  13107200     19660800
  15286272     22937600
  17432576     26214400
  20054016     30146560
  22675456     34078720
  26214400     39321600
  30539776     45875200
  34930688     52428800
  40173568     60293120
  45416448     68157440
  52428800     78643200
  61145088     91750400
  69730304    104857600
  80216064    120586240
  90701824    136314880
 104857600    157286400
 122159104    183500800
 139722752    209715200
 160694272    241172480
 181665792    272629760
 209715200    314572800
 244580352    367001600
 278921216    419430400
 320864256    482344960
 362807296    545259520
 419430400    629145600
 488636416    734003200
 558891008    838860800
 642777088    964689920
 726663168   1090519040
 838860800   1258291200
 978321408   1468006400
1115684864   1677721600
1283457024   1929379840
1451229184   2181038080
                                                                                     1677721600    2516582400
                                                                                     1954545664    2936012800
                                                                                     2235564032    3355443200
                                                                                     2571108352    3858759680
                                                                                     2906652672    4362076160
                                                                                     3355443200    5033164800
                                                                                     3913285632    5872025600
                                                                                     4462739456    6710886400
                                                                                     5133828096    7717519360
                                                                                     5804916736    8724152320
                                                                                     6710886400   10066329600
                                                                                     7818182656   11744051200
                                                                                     8942256128   13421772800
                                                                                    10284433408   15435038720
                                                                                    11626610688   17448304640
                                                                                    13421772800   20132659200
                                                                                    15653142528   23488102400
                                                                                    17850957824   26843545600




---Combat Feats---

Accurate Attack [Reduce damage bonus to increase attack bonus]
All-out Attack [Reduce defense bonus to increase attack bonus]
Attack Focus (Melee) (+) [+1 bonus to melee attack rolls]
Attack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]
Attack Specialization (Exotic) (+) [+2 bonus to attack rolls with exotic weapons]
Attack Specialization (Explosive) (+) [+2 bonus to attack rolls with explosives]
Attack Specialization (Heavy) (+) [+2 bonus to attack rolls with heavy weapons]
Attack Specialization (Knives) (+) [+2 bonus to attack rolls with knives]
Attack Specialization (Lightsaber) (+) [+2 bonus to attack rolls with lightsabers]
Attack Specialization (Melee Weapons) (+) [+2 bonus to attack rolls with melee weapons]
Attack Specialization (Pistols) (+) [+2 bonus to attack rolls with pistol weapons]
Attack Specialization (Rifles) (+) [+2 bonus to attack rolls with rifle weapons]
Attack Specialization (Slugthrowers) (+) [+2 bonus to attack rolls with slugthrowers]
Attack Specialization (Sniper) (+) [+2 bonus to attack rolls with sniper rifles]
Blind-Fight [Re-roll miss chances from concealment]
Chokehold [Cause an opponent you are grappling to suffocate]
Combat Reflexes [Allows for 2 attacks of Opportunity a round]
Counterattack [If a melee opponent misses, automatic attack of opportunity]
Critical Strike [Score critical hits against targets normally immune to them]
Defensive Attack [Reduce attack bonus to increase defense bonus]
Defensive Roll (+) [+1 Toughness save bonus]
Dodge Focus (+) [+1 dodge bonus]
Elusive Target [Double penalties for ranged attacks against you in melee]
Evasion (+) [Suffer less damage from attacks allowing a Reflex save]
Fast Overrun [Make multiple overrun attempts in a round]
Favored Environment (+) [+1 attack or dodge in a particular environment]
Favored Opponent (+) [+1 damage bonus against a type of opponent]
First Strike [If attacking someone with a lower INIT, who has not attacked, +2 to damage]
Grappling Finesse [Grapple checks use Dex & retain dodge bonus]
Improved Aim [Double normal aiming bonuses]
Improved Block (+) [+2 bonus on attack rolls to block]
Improved Critical (Exotic) (+) [Threated a critical hit on 19 to 20 with exotic weapons]
Improved Critical (Explosive) (+) [Threated a critical hit on 19 to 20 with explosives]
Improved Critical (Heavy) (+) [Threated a critical hit on 19 to 20 with heavy weapons]
Improved Critical (Knives) (+) [Threated a critical hit on 19 to 20 with knives]
Improved Critical (Lightsaber) (+) [Threated a critical hit on 19 to 20 with lightsabers]
Improved Critical (Melee Weapons) (+) [Threated a critical hit on 19 to 20 with melee weapons]
Improved Critical (Pistols) (+) [Threated a critical hit on 19 to 20 with pistol weapons]
Improved Critical (Rifles) (+) [Threated a critical hit on 19 to 20 with rifle weapons]
Improved Critical (Slugthrowers) (+) [Threated a critical hit on 19 to 20 with slugthrowers]
Improved Critical (Sniper) (+) [Threated a critical hit on 19 to 20 with sniper rifles]
Improved Defense (+) [+6 dodge bonus from the total defense action]
Improved Disarm (+) [+2 bonus on attack rolls to disarm]
Improved Grab [Grapple as a free action after a successful attack]
Improved Grapple [Make grapple checks with only one hand]
Improved Initiative (+) [+4 bonus on initiative checks]
Improved Opportunity [+4 bonus on attacks of opportunity]
Improved Overrun [+4 bonus on trip checks while overrunning]
Improved Pin [-4 penalty on grappling checks against you]
Improved Sunder [+4 bonus on attack rolls to hit an object]
Improved Throw [Opponent uses lesser of Str or Dex against trip attacks]
Improved Trip [+4 bonus on trip checks, opponent can't trip you]
Martial Artist [Allows 2 unarmed attacks per round. Unarmed strikes treated as armed]
Martial Strike (+) [+1 damage to Unarmed Strikes (Martial Artist Pre Req)]
Move-by Action [Move both before and after a standard action]
Power Attack [Reduce attack bonus to increase damage bonus]
Precise Shot (+) [No penalty for shooting or throwing into melee]
Prone Fighting [No penalty for fighting while prone]
Quick Draw (+) [Draw, ready, or reload a weapon as a free action]
Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]
Ranged Pin [Make grapple attacks with ranged weapons]
Redirect [Trick an opponent into hitting someone else]
Set-Up [Transfer the benefit of a combat bonus to an ally]
Sneak Attack (+) [+2 damage when you surprise attack an opponent]
Stunning Attack [Your unarmed attack can stun an opponent]
Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
Throwing Mastery (+) [+1 damage with thrown weapons]
Uncanny Dodge [Retain your dodge bonus while flat-footed]
Weapon Bind [Follow a successful melee block with a free disarm attempt]
Weapon Break [Follow a successful melee block with a free sunder ]

---Fortune Feats---

Beginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]
Inspire (+) [Grant allies a bonus to attacks, saves, & checks]
Leadership [Spend hero point to remove adverse conditions from ally]
Luck (+) [+1 hero point]
Seize Initiative [Spend a hero point to go first in combat]
Ultimate Effort (+) [Spend hero point for a auto roll of 20]

---General Feats---

Ambidexterity [Eliminate off-hand penalties]
Assessment [Know a subject's relative offensive and defensive ability]
Benefit (+) [Gain some minor, but significant, benefit]
Diehard [Automatically stabilize when dying]
Eidetic Memory [Perfect recall of everything you've experienced]
Endurance (+) [+4 bonus on checks requiring endurance or stamina]
Environmental Adaptation [Suffer no penalties from a particular environment]
Equipment (+) [Acquire 5 points worth of equipment]
Fearless [Immunity to fear effects]
Fearsome Presence (+) [Inspire fear in others]
Instant Up [Stand up as a free action]
Interpose [Trade places with an adjacent ally subject to attack]
Lightning Calculator (+) [You can perform mental calculations 10 times faster than normal]
Master Plan [Bonus in situations when you have a chance to plan]
Minions (+) [You have a follower or followers]
Quick Change (+) [You can change clothes as a free action]
Second Chance (+) [You get a second check or save against a particular hazard]
Sidekick (+) [You have a sidekick]
Teamwork (+) [+3 bonus for aid actions]
Trance [Go into a deathlike trance that slows breathing]

---Skill Feats---

Acrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]
Animal Empathy [Use Handle Animal to affect the attitudes of animals]
Artificer [Use Knowledge (arcane lore) & Craft to create magical inventions]
Attractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]
Communications Expert [+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)]
Computer Programming [+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)]
Connected [Make a Diplomacy check to call in favors or aid]
Contacts [Make a Gather Information check in one minute]
Distract (Bluff) [Bluff check to daze an opponent for 1 round]
Distract (Intimidate) [Intimidate check to daze an opponent for 1 round]
Fascinate (+) [Hold a subject's attention with an interaction skill]
Hide in Plain Sight [You don't need cover or concealment to hide]
Improvised Tools [No penalty for not having tools for a skill]
Inventor [Can create temporary devices]
Jack-of-All-Trades [Use any skill untrained]
Ritualist [Can create and cast arcane rituals]
Ship Familarity [+2 Bonus to repair or piloting checks with a ship or craft of your choice]
Skill Mastery (+) [Choose four skills you can take 10 with even under pressure]
Slicing Expert [+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)]
Startle [Feint using intimidate rather than bluff]
Surgical Expert (+) [Allows surgery and gives +2 to Medical checks when performing surgery]
Taunt [Demoralize using Bluff rather than Intimidate]
Track [Use Survival to follow tracks]
Well-Informed [Gather Information check when meeting someone]

---Piloting Feats---
Stunning Attack [Your unarmed attack can stun an opponent]
Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
Throwing Mastery (+) [+1 damage with thrown weapons]
Uncanny Dodge [Retain your dodge bonus while flat-footed]
Weapon Bind [Follow a successful melee block with a free disarm attempt]
Effect          Action

Trait/Defense   Reaction
Alteration      Full
Alteration      Reaction
Alteration      Free
Alteration      Move
Mental          Standard
Trait           Free
General         Standard
Sensory         Standard
Attack          Standard
Trait           Standard
Movement        Move
General         Standard
Sensory         Free
Sensory         Reaction
Sensory         Free
Mental          Standard
Attack          Standard
Attack          Standard
General         Standard
Sensory         Standard
Sensory         Free
Sensory         Standard
Defense         Standard
Alteration      Free
General         Reaction
Movement        Standard/Move
Attack          Standard
Trait           Standard
Alteration      Standard
Attack          Standard
General         Standard
Alteration      Move
Mental          Standard
Ability         Reaction
General         Standard
Sensory         Move
Attack          Standard
Movement        Move
Defensive       Free
Attack          Standard
Alteration      Full
General         Standard
Alteration      Free
Alteration      Full
Attack          Standard
Sensory         Standard
Defense         Reaction
Defense         Reaction
Alteration      Free
Sensory         Free
Attack          Standard
Movement        Move
General         Standard
General         Standard
General          Reaction
General          Standard
General          Standard
Attack           Standard
Alteration       Standard
Mental           Standard
Mental           Standard/Full
Defense/Mental   Free
Mental           Standard
Alteration       Free
Attack           Standard
Trait            Free
Trait            Standard
Trait            Move
Sensory          Standard
Attack           Standard
Attack           Standard
Attack           Standard
Mental           Standard
Mental           Standard
Defense          Reaction
General          Free
Attack           Standard
Alteration       Reaction
Defense          Reaction
Alteration       Move
Defense          Free
Alteration       Free
Attack           Standard
Attack           Standard
Movement         Move
Movement         Move
Movement         Move
Defense          Free
Attack           Standard
Attack           Standard
Attack           Standard
General          Standard
Movement         Move
Sensory          Free
Movement         Move
General          Reaction
Movement         Move
General          Standard
Mental/Sensory   Standard
Movement         Move
Movement         Move
Trait            Standard
Alteration       Standard
Attack           Standard
Attack           Standard
General          Standard
Effect   Action
Attack Specialization (Melee Weapons) (+)   +2 bonus to attack rolls with a melee weapons
Attack Specialization (Pistols) (+)         +2 bonus to attack rolls with pistol weapons
Attack Specialization (Rifles) (+)          +2 bonus to attack rolls with rifle weapons
Attack Specialization (Knives) (+)          +2 bonus to attack rolls with knives
Attack Specialization (Exotic) (+)          +2 bonus to attack rolls with exotic weapons
Attack Specialization (Explosive) (+)       +2 bonus to attack rolls with explosives
Attack Specialization (Heavy) (+)           +2 bonus to attack rolls with heavy weapons
Attack Specialization (Sniper) (+)          +2 bonus to attack rolls with sniper rifles
                                            +2 bonus to attack rolls with lightsabers
50% miss in combat, no dodge, -2 to def, -4 str & dex
can take no actions, keeps dodge bonus
cannot hear, -4 init
single action per round. strenuous actions = dying
fort save dc:10 or die.+1 dc to save per hour
-2 att & def, -4 dex, move 1/2 speed unless anchored
1/2 speed, -6 str & dex, -3 att & def
no run or charge, -2 str & dex, -1 att & def
can only make simple attack or break free of grapple
+4 to be hit (melee), 5 defense
each injury incurs an additional -1 toughness save
+2 to hit defenders 50% chance miss to be hit
move actions only, fort save DC 10+ power rank
0 str & dex, 5 def, can take mental actions
held immobile in grapple, no dodge, -4 def
-4 melee attacks, +4 to be hit (melee), -4 (ranged)
-2 to all saves and checks
-2 to all attack rolls and checks
-1 attacks, defense, reflex.Move at half speed
1 move or standard action per round
stunned for 1 round, lose dodge bonus, +2 to be hit
knocked out & helpless
                    1




      height (US)            height (metric)        weight (US) weight (metric)     6
1 inch or less          2.5 cm or less             .06 lbs or less .02 kg or less   0
1 -6 inches             2.5 - 15 cm                 .06-.13 lbs.    .02-.05 kg      0
6-12 inches             15-30 cm                     .25-1 lbs.      .1-.4 kg       0
1-2 ft.                 .3-.5 m                       1-8 lbs.      .4-3.6 kg       0
2-4 ft.                 .5-1 m                       8-60 lbs.       3-27 kg        0
4-8 ft.                 1-3 m                       60-500 lbs.     27-225 kg       6
8-16 ft.                3-7 m                     500-4,000 lbs. 225-900 kg         0
16-32 ft.               7-14 m                                  900-14400 kg
                                                 4,000-32,000 lbs.                  0
32-64 ft.               14-28 m                                lbs.
                                                32,000-250,000 14400-11250 kg       0
64-128 ft.              28-56 m                                 11250-900000
                                               250,000-2,000,000 lbs.               0
128 ft.+                56 m +                    2,000,000+ lbs.900000 + kg        0
Max          Push/Drag
        20                 50
        40                150
        60                200
        80                200
       100                250   20 kg    43 lbs    Light       43    Light: 20 kg
       120                300   39 kg    86 lbs    Med         86    Med: 39 kg
       140                350   59 kg    130 lbs   Heavy       130   Heavy: 59 kg
       160                400   118 kg   260 lbs   Max         260   Max: 118 kg
       180                450   295 kg   650 lbs   Push/Drag   650   Push: 295 kg
       200                500
       230                575
       260                650
       300                750
       350                875
       400               1000
       460               1150
       520               1300
       600               1500
       700               1750
       800               2000
       920               2300
      1040               2600
      1200               3000
      1400               3500
      1600               4000
      1840               4600
      2080               5200
      2400               6000
   2800      7000
   3200      8000
   3680      9200
   4160     10400
   4800     12000
   5600     14000
   6400     16000
   7360     18400
   8320     20800
   9600     24000
  11200     28000
  12800     32000
  14720     36800
  16640     41600
  19200     48000
  22400     56000
  25600     64000
  29440     73600
  33280     83200
  38400     96000
  44800    112000
  51200    128000
  58880    147200
  66560    166400
  76800    192000
  89600    224000
 102400    256000
 117760    294400
 133120    332800
 153600    384000
 179200    448000
 204800    512000
 235520    588800
 266240    665600
 307200    768000
 358400    896000
 409600   1024000
 471040   1177600
 532480   1331200
 614400   1536000
 716800   1792000
 819200   2048000
 942080   2355200
1064960   2662400
1228800   3072000
1433600   3584000
1638400   4096000
1884160   4710400
2129920   5324800
2457600   6144000
2867200   7168000
3276800   8192000
   3768320       9420800
   4259840      10649600
   4915200      12288000
   5734400      14336000
   6553600      16384000
   7536640      18841600
   8519680      21299200
   9830400      24576000
  11468800      28672000
  13107200      32768000
  15073280      37683200
  17039360      42598400
  19660800      49152000
  22937600      57344000
  26214400      65536000
  30146560      75366400
  34078720      85196800
  39321600      98304000
  45875200     114688000
  52428800     131072000
  60293120     150732800
  68157440     170393600
  78643200     196608000
  91750400     229376000
 104857600     262144000
 120586240     301465600
 136314880     340787200
 157286400     393216000
 183500800     458752000
 209715200     524288000
 241172480     602931200
 272629760     681574400
 314572800     786432000
 367001600     917504000
 419430400    1048576000
 482344960    1205862400
 545259520    1363148800
 629145600    1572864000
 734003200    1835008000
 838860800    2097152000
 964689920    2411724800
1090519040    2726297600
1258291200    3145728000
1468006400    3670016000
1677721600    4194304000
1929379840    4823449600
2181038080    5452595200
2516582400    6291456000
2936012800    7340032000
3355443200    8388608000
3858759680    9646899200
4362076160   10905190400
 5033164800   12582912000
 5872025600   14680064000
 6710886400   16777216000
 7717519360   19293798400
 8724152320   21810380800
10066329600   25165824000
11744051200   29360128000
13421772800   33554432000
15435038720   38587596800
17448304640   43620761600
20132659200   50331648000
23488102400   58720256000
26843545600   67108864000
30870077440   77175193600
34896609280   87241523200
40265318400   1.00663E+11
46976204800   1.17441E+11
53687091200   1.34218E+11




                            Accurate Attack
                            All-out Attack
                            1Attack Focus (Melee) (+)
                            1Attack Focus (Ranged) (+)




                            1Attack Specialization (+)

                            Blind-Fight
                            Chokehold
                            Critical Strike
                            Defensive Attack
                            Defensive Roll (+)
                            1Defensive Roll (+)
                            2Defensive Roll (+)
                            3Defensive Roll (+)
                            4Defensive Roll (+)
                            5Defensive Roll (+)
                            6Defensive Roll (+)
                            7Defensive Roll (+)
                            8Defensive Roll (+)
                            9Defensive Roll (+)
                            10Defensive Roll (+)
                            Dodge Focus (+)
                            1Dodge Focus (+)
     3Dodge Focus (+)
     4Dodge Focus (+)
     5Dodge Focus (+)
     6Dodge Focus (+)
     7Dodge Focus (+)
     8Dodge Focus (+)
     9Dodge Focus (+)
     10Dodge Focus (+)
     Elusive Target
     Evasion (+)
     1Evasion (+)
     2Evasion (+)
     Fast Overrun
     Favored Environment (+)
 1   1Favored Environment (+)
 2   2Favored Environment (+)
 3   3Favored Environment (+)
 4   4Favored Environment (+)
 5   5Favored Environment (+)
 6   6Favored Environment (+)
 7   7Favored Environment (+)
 8   8Favored Environment (+)
 9   9Favored Environment (+)




10 10Favored Environment (+)
   Favored Opponent (+)
 1 1Favored Opponent (+)
 2 2Favored Opponent (+)
 3 3Favored Opponent (+)
 4 4Favored Opponent (+)
 5 5Favored Opponent (+)
 6 6Favored Opponent (+)
 7 7Favored Opponent (+)
 8 8Favored Opponent (+)
 9 9Favored Opponent (+)
10 10Favored Opponent (+)
   Grappling Finesse
   Improved Aim
   Improved Block (+)
 1 1Improved Block (+)
 2 2Improved Block (+)
 3 3Improved Block (+)
 4 4Improved Block (+)
 5 5Improved Block (+)
 6   6Improved Block (+)
 7   7Improved Block (+)
 8   8Improved Block (+)
 9   9Improved Block (+)
10   10Improved Block (+)
     Improved Critical (+)
 1   1Improved Critical (+)
 2   2Improved Critical (+)
 3   3Improved Critical (+)
 4   4Improved Critical (+)
 5   5Improved Critical (+)

 6 6Improved Critical (+)
 7 7Improved Critical (+)
 8 8Improved Critical (+)
 9 9Improved Critical (+)
10 10Improved Critical (+)
   Improved Defense (+)
 1 1Improved Defense (+)
 2 2Improved Defense (+)
   Improved Disarm
   Improved Grab
   Improved Grapple

     Improved Initiative (+)
 1   1Improved Initiative (+)
 2   2Improved Initiative (+)
 3   3Improved Initiative (+)
 4   4Improved Initiative (+)
 5   5Improved Initiative (+)
 6   6Improved Initiative (+)

 7 7Improved Initiative (+)
 8 8Improved Initiative (+)
 9 9Improved Initiative (+)




10 10Improved Initiative (+)
   Improved Overrun
   Improved Pin
   Improved Sunder
   Improved Throw
   Improved Trip
   Move-by Action
   Power Attack
 1 1Martial Strike (+)
 2 2Martial Strike (+)
 3 3Martial Strike (+)
 4 4Martial Strike (+)
 5 5Martial Strike (+)
Range                 Duration           Save       Cost   feats           extras         flaws          Page Number

Personal            Continuous             -         4                    Both types (1),
                                                           Energy conversion, Slow fade Power magnet (1)
Personal             Continuous             -        6                     Reaction (4)
Personal             Permanent              -        1
Personal                Varies              -        5     Additional power
Personal             Continuous             -        2
Perception            Sustained            Will      2     Mental link     Sensory link (1)
Personal             Continuous             -        9                                    Subject required
                                                                           Extra subject (1), Stacking (1) (-1)
Ranged       Sustained                      -        3     Progression                    Limited (-1)
                                                                           Additional type (1-2), Horde (1)
Extended              Sustained             -        5     Dimensional
Ranged                 Instant           Tough       2
Touch                  Instant              -       1-5                                   Others only (-1), Personal (-1)
Personal              Sustained             -        1
Ranged                Sustained           Fort       2     Alternate power
Extended              Sustained             -        1     Selective, SubtleArea (1)
Personal             Continuous             -        2                                    Broad type (-1), Narrow type (-2)
Personal              Sustained             -        2
Perception        Instant (Lasting)        Will      1
Touch                  Instant         Fort/Tough    2                      Range (1)
Ranged                 Instant           Tough       2     Alternate powers
Ranged                Sustained          Reflex      2                      Progression, Movable (1)
                                                           Innate, Precise, Duration (1), Stationary, Subtle, Tether
Ranged                Sustained             -        2     Alternate powers
Extended              Sustained             -        1     Machine control
Ranged            Instant (Lasting)     Ref/Fort    1-4
Touch                  Instant              -       1-3                   Action (1), Automatic (1), Ranged (1), Reflection (1), Redirec
Personal              Sustained             -        3     Alternate power
Personal             Permanent              -       3-4    Restricted
Touch             Instant (Lasting)     Ref/Will     2
Ranged                 Instant         Fort/Tough    4     Reversible
Touch                  Instant            Fort      1-5
Personal              Sustained             -        2                     Heroic (1), Horde (1), Survival (1) (-1),
                                                                                          Feedback (-1), Real
                                                           Absorption healing, Mental link, Progression, Sacrifice Unconscious (-1)
Ranged                 Instant              -        2     Alternate powers
Perception            Sustained             -        2     Alternate powers
Personal              Sustained             -        1
Perception       Sustained (Lasting)       Will      2     Mind blank      Limited - one emotion (-1), Sense-dependent (-1)
Personal             Continuous             -        1
Ranged                Sustained          Varies     1-2
Extended           Concentration            -       1-4                                   Medium (-1)
Touch                  Instant            Fort       2     Reversible
Personal              Sustained             -        2                                    Gliding (-1), Levitation (-1)
Personal              Sustained             -        1     Selective, SubtleImpervious (1)Ablative (-1), Limited (-1)
Perception   Instant                     Reflex      3     Alternate powers
Personal     Continuous                     -        1     Progression
Ranged       Sustained                      -        2     Alternate power
Personal     Sustained                      -        4     Alternate power, Growth strike
Touch        Instant                        -        2                      Energizing (1), Resurrection (1), Total (1)
                                                           Persistent, Regrowth           Empathetic (-1)
Ranged       Instant                     Tough       2     Alternate power, Growth strike
Perception   Concentration                 Will     1-4
Personal     Permanent                      -        1     Unstoppable
Personal     Permanent                      -        1                                    Limited (-1)
Personal     Sustained                      -        5
Personal     Sustained                      -       4, 8
Ranged       Instant                     Tough       2     Alternate powers
Personal     Instant                        -        1
Perception   Instant (Lasting)              -        4     Alternate powers
Ranged       Sustained                      -        2     Alternate powers
Perception            Instant                       -       3
Ranged                Instant                       -       2     Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passag
Perception            Sustained                     -       2     Alternate powers
Perception            Instant                      Will     4                                     Mental weapon (-2)
Touch                 Sustained                     -      1-5                                    Limited (-1), Overload (-1), Resisted (-1), Taint
                                                                                  Continuous (1), Extra subject (1), Perception (2), Ranged (1)
Perception            Concentration(Lasting)       Will     2     Mental link                      Sensory link (1)
                                                                                  Conscious (1),One command (-1), Sense dependent (-1)
Perception            Concentration(Lasting)       Will     1                     Sensory link (1)Limited (-1)
Personal              Sustained                     -       1
Perception            Sustained (Lasting)          Will     2
Personal              Sustained                     -      1-3    Metamorph
Touch                 Instant (Lasting)            Fort     2                                    Sicken (-1)
Perception            Continuous                    -       8
Ranged                Instant                      Will    1-3                    Duration (1), Nullifying field (0), Power resistance (1)
Touch                 Sustained                     -       6
Ranged                Sustained                     -      1-4    Selective                    Partial (-1)
Touch                 Instant                      Will     2                                  Slow (-1)
Ranged                Instant                     Reflex    2     Alternate powers, Photosynthesis
Ranged                Instant                     Tough     2     Alternate powers
Perception            Sustained (Lasting)          Will     4
Perception            Sustained (Long)             Will     2
Personal              Permanent                     -       1
Personal              Continuous                    -       1                                    One type (-1), One task (-2)
Ranged                          Instant           Tough     2     Alternate powers
Personal                      Permanent             -       1     Persistent, Regrowth           Source (-1)
Personal                      Permanent             -      1-2
Personal                       Sustained            -       8                                    Limited (-1)
Personal                       Sustained            -       1
Personal                       Sustained            -       1                    Normal size, Growth
                                                                  Alternate power, AtomicStrength (1) strike, Microverse
Ranged                          Instant             -       2                    Backlash (1), Blocks
                                                                                                Entangle (-1)
                                                                  Alternate power, Reversible, Tether sense (1), Engulf (0), Regenerating (1),
Ranged                          Instant            Ref      2     Alternate powers
Personal                       Sustained            -       1
Personal                        Instant             -       2     Alternate powers
Personal                       Sustained            -       1
Personal                       Sustained            -       2
Touch                           Instant           Tough     1     Might, Thrown Ranged
Touch                      Instant (Lasting)       Fort     2                                    Limited (-1)
Touch                         Concentrate          Fort     2
Touch                          Sustained            -       2                    Fanatical (1), Heroic (1), Horde (1), Type-general (1), Type-b
                                                                                                 Attitude (-1)
                                                                  Progression, Mental link, Sacrifice
Personal                       Sustained            -       2
Personal                      Permanent             -      1-5
Personal                       Sustained            -       5                    Share speed (1)
                                                                  Alternate power, Insubstantial, Rapid attack, Rapid fire, Wall run, Water run,
Personal                      Continuous            -       2     Shockwave, Super-breath, Thunderclap
Personal                       Sustained            -       1
Ranged                         Sustained            -       2                    Damaging       Perception
                                                                  Alternate power, Subtle (1),Limited (-1) (1)
Perception/Extended     Concentration (Lasting)     -       2     Alternate Power
Personal                        Instant             -       2                    Accurate velocity, (2) (-1), Medium (-1), Short-range (-1)
                                                                                               Long-range
                                                                  Change direction, Change(1), PortalEasy, Progression, Turnabout
Ranged                         Sustained            -       7     Alternate power
Touch                           Instant            Fort    1-5                                 Tainted (-1)
Ranged                    Sustained (Lasting)      Fort    1-6                   Continuous (1)Touch (-1)
Ranged                          Instant             -       1                    Knockback (1)
Instant                       Toughness             -       2     Alternate Power
Ranged                         Sustained           Fort     2     Alternate Power




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                           -1
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Range   Duration   Save   Cost
Attack Specialization (Melee Weapons) (+) [+2 bonus to attack rolls with a melee weapons]
Attack Specialization (Pistols) (+) [+2 bonus to attack rolls with pistol weapons]
Attack Specialization (Rifles) (+) [+2 bonus to attack rolls with rifle weapons]
Attack Specialization (Knives) (+) [+2 bonus to attack rolls with knives]
Attack Specialization (Exotic) (+) [+2 bonus to attack rolls with exotic weapons]
Attack Specialization (Explosive) (+) [+2 bonus to attack rolls with explosives]
Attack Specialization (Heavy) (+) [+2 bonus to attack rolls with heavy weapons]
Attack Specialization (Sniper) (+) [+2 bonus to attack rolls with sniper rifles]
                                                                   Accurate Attack             Reduce damage bonus to increase attack bonus
                                                                   All-out Attack              Reduce defense bonus to increase attack bonus
                                                                   Attack Focus (+)            +1 bonus to either melee or ranged attack rolls
                                                               1 1Attack Focus (+)             +1 bonus to either melee or ranged attack rolls
                                                               2 2Attack Focus (+)             +1 bonus to both melee or ranged attack rolls
                                                                                           +2
                                                                   Attack Specialization (+) bonus to attack rolls with 1 specific attack
                                                               1 1Attack Specialization (+) bonus to attack rolls with 1 specific attack
                                                                                         +2
                                                               2 2Attack Specialization (+) bonus to attack rolls with 2 specific attacks
                                                                                         +2

                                                                                           +2
                                                                   3Attack Specialization (+) bonus to attack rolls with 3 specific attacks
                                                               3
                                                               4   4Attack   Specialization    +2
                                                                                              (+)   bonus   to   attack   rolls   with   4   specific   attacks
                                                               5   5Attack   Specialization    +2
                                                                                              (+)   bonus   to   attack   rolls   with   5   specific   attacks
                                                               6   6Attack   Specialization    +2
                                                                                              (+)   bonus   to   attack   rolls   with   6   specific   attacks
Reduce damage bonus to increase attack bonus                   7   7Attack   Specialization    +2
                                                                                              (+)   bonus   to   attack   rolls   with   7   specific   attacks
Reduce defense bonus to increase attack bonus                  8   8Attack   Specialization    +2
                                                                                              (+)   bonus   to   attack   rolls   with   8   specific   attacks
+1 bonus to melee attack rolls
+1 bonus to ranged attack rolls                                9 9Attack Specialization (+) bonus to attack rolls with 9 specific attacks
                                                                                         +2




+2 bonus to attack rolls with a specific attack               10 10Attack Specialization (+) bonus to attack rolls with 10 specific attacks
                                                                                         +2

Re-roll miss chances from concealment                              Blind-Fight                 Re-roll miss chances from concealment
Cause an opponent you are grappling to suffocate                   Chokehold                   Cause an opponent you are grappling to suffocate
Score critical hits against targets normally immune to them        Critical Strike             Score critical hits against targets normally immune to them
Reduce attack bonus to increase defense bonus                      Defensive Attack            Reduce attack bonus to increase defense bonus
+1 Toughness save bonus                                            Defensive Roll (+)          +1 Toughness save bonus
+1 Toughness save bonus                                            1Defensive Roll (+)         +1 Toughness save bonus
+2 Toughness save bonus                                            2Defensive Roll (+)         +2 Toughness save bonus
+3 Toughness save bonus                                            3Defensive Roll (+)         +3 Toughness save bonus
+4 Toughness save bonus                                            4Defensive Roll (+)         +4 Toughness save bonus
+5 Toughness save bonus                                            5Defensive Roll (+)         +5 Toughness save bonus
+6 Toughness save bonus                                            6Defensive Roll (+)         +6 Toughness save bonus
+7 Toughness save bonus                                            7Defensive Roll (+)         +7 Toughness save bonus
+8 Toughness save bonus                                            8Defensive Roll (+)         +8 Toughness save bonus
+9 Toughness save bonus                                            9Defensive Roll (+)         +9 Toughness save bonus
+10 Toughness save bonus                                           10Defensive Roll (+)        +10 Toughness save bonus
+1 dodge bonus                                                     Dodge Focus (+)             +1 dodge bonus
+1 dodge bonus                                                     1Dodge Focus (+)            +1 dodge bonus
+3 dodge bonus                                                  3Dodge Focus (+)      +3 dodge bonus
+4 dodge bonus                                                  4Dodge Focus (+)      +4 dodge bonus
+5 dodge bonus                                                  5Dodge Focus (+)      +5 dodge bonus
+6 dodge bonus                                                  6Dodge Focus (+)      +6 dodge bonus
+7 dodge bonus                                                  7Dodge Focus (+)      +7 dodge bonus
+8 dodge bonus                                                  8Dodge Focus (+)      +8 dodge bonus
+9 dodge bonus                                                  9Dodge Focus (+)      +9 dodge bonus
+10 dodge bonus                                                 10Dodge Focus (+)     +10 dodge bonus
Double penalties for ranged attacks against you in melee        Elusive Target        Double penalties for ranged attacks against you in melee
Suffer 1/2 damage from attacks allowing a Reflex save           Evasion (+)           Suffer 1/2 damage from attacks allowing a Reflex save
Suffer 1/2 damage from attacks allowing a Reflex save           1Evasion (+)          Suffer 1/2 damage from attacks allowing a Reflex save
Suffer no damage from attacks allowing a Reflex save            2Evasion (+)          Suffer no damage from attacks allowing a Reflex save
Make multiple overrun attempts in a round                       Fast Overrun          Make multiple overrun attempts in a round
+1 attack or dodge in one particular environment                                      +1
                                                                Favored Environment (+) attack or dodge in one particular environment
+1 attack or dodge in one particular environment            1                         +1
                                                                1Favored Environment (+) attack or dodge in one particular environment
+1 attack or dodge in 2 environments                        2                         +1
                                                                2Favored Environment (+) attack or dodge in 2 environments
+1 attack or dodge in 3 environments                        3                         +1
                                                                3Favored Environment (+) attack or dodge in 3 environments
+1 attack or dodge in 4 environments                        4                         +1
                                                                4Favored Environment (+) attack or dodge in 4 environments
+1 attack or dodge in 5 environments                        5                         +1
                                                                5Favored Environment (+) attack or dodge in 5 environments
+1 attack or dodge in 6 environments                        6                         +1
                                                                6Favored Environment (+) attack or dodge in 6 environments
+1 attack or dodge in 7 environments                        7                         +1
                                                                7Favored Environment (+) attack or dodge in 7 environments
+1 attack or dodge in 8 environments                        8                         +1
                                                                8Favored Environment (+) attack or dodge in 8 environments
+1 attack or dodge in 9 environments                        9                         +1
                                                                9Favored Environment (+) attack or dodge in 9 environments




+1 attack or dodge in 10 environments                                               (+)
                                                           10 10Favored Environment +1 attack or dodge in 10 environments
+1 damage bonus against a type of opponent                    Favored Opponent (+) +1 damage bonus against a type of opponent
+1 damage bonus against a type of opponent                  1 1Favored Opponent (+)+1 damage bonus against a type of opponent
+1 damage bonus against 2 types of opponents                2 2Favored Opponent (+)+1 damage bonus against 2 types of opponents
+1 damage bonus against 3 types of opponents                3 3Favored Opponent (+)+1 damage bonus against 3 types of opponents
+1 damage bonus against 4 types of opponents                4 4Favored Opponent (+)+1 damage bonus against 4 types of opponents
+1 damage bonus against 5 types of opponents                5 5Favored Opponent (+)+1 damage bonus against 5 types of opponents
+1 damage bonus against 6 types of opponents                6 6Favored Opponent (+)+1 damage bonus against 6 types of opponents
+1 damage bonus against 7 types of opponents                7 7Favored Opponent (+)+1 damage bonus against 7 types of opponents
+1 damage bonus against 8 types of opponents                8 8Favored Opponent (+)+1 damage bonus against 8 types of opponents
+1 damage bonus against 9 types of opponents                9 9Favored Opponent (+)+1 damage bonus against 9 types of opponents
+1 damage bonus against 10 types of opponents                                       +1
                                                           10 10Favored Opponent (+) damage bonus against 10 types of opponents
Grapple checks use Dex & retain dodge bonus                   Grappling Finesse     Grapple checks use Dex & retain dodge bonus
Double normal aiming bonuses                                  Improved Aim          Double normal aiming bonuses
+2 bonus on attack rolls to block                             Improved Block (+)    +2 bonus on attack rolls to block
+2 bonus on attack rolls to block                           1 1Improved Block (+) +2 bonus on attack rolls to block
+4 bonus on attack rolls to block                           2 2Improved Block (+) +4 bonus on attack rolls to block
+6 bonus on attack rolls to block                           3 3Improved Block (+) +6 bonus on attack rolls to block
+8 bonus on attack rolls to block                           4 4Improved Block (+) +8 bonus on attack rolls to block
+10 bonus on attack rolls to block                          5 5Improved Block (+) +10 bonus on attack rolls to block
+12 bonus on attack rolls to block                         6   6Improved Block (+)      +12 bonus on attack rolls to block
+14 bonus on attack rolls to block                         7   7Improved Block (+)      +14 bonus on attack rolls to block
+16 bonus on attack rolls to block                         8   8Improved Block (+)      +16 bonus on attack rolls to block
+18 bonus on attack rolls to block                         9   9Improved Block (+)      +18 bonus on attack rolls to block
+20 bonus on attack rolls to block                        10   10Improved Block (+)     +20 bonus on attack rolls to block
Critical hit on 19 or 20 with 1 attack                         Improved Critical (+)    Critical hit on 19 or 20 with 1 attack
Critical hit on 19 or 20 with 1 attack                     1   1Improved Critical (+)   Critical hit on 19 or 20 with 1 attack
Critical hit on 19 or 20 with 2 attacks                    2   2Improved Critical (+)   Critical hit on 19 or 20 with 2 attacks
Critical hit on 19 or 20 with 3 attacks                    3   3Improved Critical (+)   Critical hit on 19 or 20 with 3 attacks
Critical hit on 19 or 20 with 4 attacks                    4   4Improved Critical (+)   Critical hit on 19 or 20 with 4 attacks
Critical hit on 19 or 20 with 5 attacks                    5   5Improved Critical (+)   Critical hit on 19 or 20 with 5 attacks

Critical hit on 19 or 20 with 6 attacks                    6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks
Critical hit on 19 or 20 with 7 attacks                    7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks
Critical hit on 19 or 20 with 8 attacks                    8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks
Critical hit on 19 or 20 with 9 attacks                    9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
Critical hit on 19 or 20 with 10 attacks                  10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks
+6 dodge bonus from the total defense action                 Improved Defense (+) +6 dodge bonus from the total defense action
+6 dodge bonus from the total defense action               1 1Improved Defense (+)+6 dodge bonus from the total defense action
+8 dodge bonus from the total defense action               2 2Improved Defense (+)+8 dodge bonus from the total defense action
+2 bonus on attack rolls to disarm                           Improved Disarm         +2 bonus on attack rolls to disarm
Grapple as a free action after a successful attack           Improved Grab           Grapple as a free action after a successful attack
Make grapple checks with only one hand                       Improved Grapple        Make grapple checks with only one hand

+4 bonus on initiative checks                                  Improved Initiative (+) +4 bonus on initiative checks
+4 bonus on initiative checks                              1   1Improved Initiative (+)+4 bonus on initiative checks
+8 bonus on initiative checks                              2   2Improved Initiative (+)+8 bonus on initiative checks
+12 bonus on initiative checks                             3   3Improved Initiative (+)+12 bonus on initiative checks
+16 bonus on initiative checks                             4   4Improved Initiative (+)+16 bonus on initiative checks
+20 bonus on initiative checks                             5   5Improved Initiative (+)+20 bonus on initiative checks
+24 bonus on initiative checks                             6   6Improved Initiative (+)+24 bonus on initiative checks

+28 bonus on initiative checks                             7 7Improved Initiative (+)+28 bonus on initiative checks
+32 bonus on initiative checks                             8 8Improved Initiative (+)+32 bonus on initiative checks
+36 bonus on initiative checks                             9 9Improved Initiative (+)+36 bonus on initiative checks




+40 bonus on initiative checks                                                      +40
                                                          10 10Improved Initiative (+) bonus on initiative checks
+4 bonus on trip checks while overrunning                    Improved Overrun       +4 bonus on trip checks while overrunning
-4 penalty on grappling checks against you                   Improved Pin           -4 penalty on grappling checks against you
+4 bonus on attack rolls to hit an object                    Improved Sunder        +4 bonus on attack rolls to hit an object
Opponent uses lesser of Str or Dex against trip attacks      Improved Throw         Opponent uses lesser of Str or Dex against trip attacks
+4 bonus on trip checks, opponent can't trip you             Improved Trip          +4 bonus on trip checks, opponent can't trip you
Move both before and after a standard action                 Move-by Action         Move both before and after a standard action
Reduce attack bonus to increase damage bonus                 Power Attack           Reduce attack bonus to increase damage bonus
+1 to Unarmed Attacks                                        Precise Shot (+)       No penalty for shooting or throwing into melee
+2 to Unarmed Attacks                                        1Precise Shot (+)      No penalty for shooting or throwing into melee
+3 to Unarmed Attacks                                        2Precise Shot (+)      Ignores concealment unless total cover
+4 to Unarmed Attacks                                        Prone Fighting         No penalty for fighting while prone
+5 to Unarmed Attacks                                        Quick Draw (+)         Draw & ready a weapon as a free action
                                                             1Quick Draw (+)        Draw & ready a weapon as a free action
                                                             2Quick Draw (+)        Draw, ready, & reload a weapon as a free action
                                                             Rage (+)               +2 to Str, +1 Fort & Will, -2 Defense
                                                           1 1Rage (+)              +2 Str, +1 Fort & Will, -2 Defense
                                                           2 2Rage (+)              +4 Str, +2 Fort & Will, -2 Defense
                                               3
                                                   3Rage (+)           +6 Str, +3 Fort & Will, -2 Defense
                                               4 4Rage (+)             +8 Str, +4 Fort & Will, -2 Defense
                                               5 5Rage (+)             +10 Str, +5 Fort & Will, -2 Defense
                                               6 6Rage (+)             +12 Str, +6 Fort & Will, -2 Defense
                                               7 7Rage (+)             +14 Str, +7 Fort & Will, -2 Defense
                                               8 8Rage (+)             +16 Str, +8 Fort & Will, -2 Defense
                                               9 9Rage (+)             +18 Str, +9 Fort & Will, -2 Defense
                                              10 10Rage (+)            +20 Str, +10 Fort & Will, -2 Defense
                                                 Ranged Pin            Make grapple attacks with ranged weapons
                                                 Redirect              Trick an opponent into hitting someone else
                                                 Set-Up                Transfer the benefit of a combat bonus to an ally
                                                 Sneak Attack (+)      +2 damage when you surprise attack an opponent
                                               1 1Sneak Attack (+)     +2 damage when you surprise attack an opponent
(-1), Personal (-1)                            2 2Sneak Attack (+)     +3 damage when you surprise attack an opponent
                                               3 3Sneak Attack (+)     +4 damage when you surprise attack an opponent
                                               4 4Sneak Attack (+)     +5 damage when you surprise attack an opponent
                                                 Stunning Attack       Your unarmed attack can stun an opponent
-1), Narrow type (-2)                            Takedown Attack (+) Gain addtl melee attack when you drop an opponent
                                               1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent
                                               2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponen
                                                 Throwing Mastery (+) +1 damage with thrown weapons
                                               1 1Throwing Mastery (+) +1 damage with thrown weapons
                                               2 2Throwing Mastery (+) +2 damage with thrown weapons
                                               3 3Throwing Mastery (+) +3 damage with thrown weapons
                                               4 4Throwing Mastery (+) +4 damage with thrown weapons
                                               5 5Throwing Mastery (+) +5 damage with thrown weapons
Ranged (1), Reflection (1), Redirection (1)    6 6Throwing Mastery (+) +6 damage with thrown weapons
                                               7 7Throwing Mastery (+) +7 damage with thrown weapons
                                               8 8Throwing Mastery (+) +8 damage with thrown weapons
                                               9 9Throwing Mastery (+) +9 damage with thrown weapons
                                              10 10Throwing Mastery (+) 10 damage with thrown weapons
                                                                       +
                                                 Uncanny Dodge         Retain your dodge bonus while flat-footed
1), Real (-1), Unconscious (-1)                  Weapon Bind           Follow a successful melee block with a free disarm attempt
                                                 Weapon Break          Follow a successful melee block with a free sunder
                                                 Beginner's Luck       Spend a Hero Point to gain 5 temp skill ranks
                                                 Inspire (+)           Grant allies +1 to attacks, saves, & checks
, Sense-dependent (-1)                         1 1Inspire (+)          Grant allies +1 to attacks, saves, & checks
                                               2 2Inspire (+)          Grant allies +2 to attacks, saves, & checks
                                               3 3Inspire (+)          Grant allies +3 to attacks, saves, & checks
                                               4 4Inspire (+)          Grant allies +4 to attacks, saves, & checks
                                               5 5Inspire (+)          Grant allies +5 to attacks, saves, & checks
                                                 Leadership            Spend hero point to remove adverse conditions from ally
                                                 Luck (+)              +1 hero point
                                               1 1Luck (+)             +1 hero point
                                               2 2Luck (+)             +2 hero points
                                               3 3Luck (+)             +3 hero points
                                               4 4Luck (+)             +4 hero points
                                               5 5Luck (+)             +5 hero points
                                               6 6Luck (+)             +6 hero points
                                               7 7Luck (+)             +7 hero points
                                               8 8Luck (+)             +8 hero points
                                               9 9Luck (+)             +9 hero points
                                              10 10Luck (+)            +10 hero points
                                                 Seize Initiative      Spend a hero point to go first in combat
                                                 Ultimate Effort (+)   Spend hero point for auto 20 for 1 action
                                               1 1Ultimate Effort (+)  Spend hero point for auto 20 for 1 action
                                               2 2Ultimate Effort (+)  Spend hero point for auto 20 for 2 actions
                                               3 3Ultimate Effort (+)  Spend hero point for auto 20 for 3 actions
                                                            4   4Ultimate Effort (+)   Spend hero point for auto 20 for 4 actions
 blast, Mystic binding, Mystic passage, Alternate powers    5   5Ultimate Effort (+)   Spend hero point for auto 20 for 5 actions
                                                            6   6Ultimate Effort (+)   Spend hero point for auto 20 for 6 actions
                                                            7   7Ultimate Effort (+)   Spend hero point for auto 20 for 7 actions
 Overload (-1), Resisted (-1), Tainted (-1)                 8   8Ultimate Effort (+)   Spend hero point for auto 20 for 8 actions
nd (-1), Sense dependent (-1)                               9   9Ultimate Effort (+)   Spend hero point for auto 20 for 9 actions
                                                           10   10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
                                                                Ambidexterity          Eliminate off-hand penalties
                                                                Assessment             Know a subject's relative offensive and defensive ability
                                                                Benefit (+)            Gain 1 minor benefit
                                                            1   1Benefit (+)           Gain 1 minor benefit
                                                            2   2Benefit (+)           Gain 2 minor benefits
d (0), Power resistance (1)                                 3   3Benefit (+)           Gain 3 minor benefits
                                                            4   4Benefit (+)           Gain 4 minor benefits
                                                            5   5Benefit (+)           Gain 5 minor benefits
                                                            6   6Benefit (+)           Gain 6 minor benefits
                                                            7   7Benefit (+)           Gain 7 minor benefits
                                                            8   8Benefit (+)           Gain 8 minor benefits
                                                            9   9Benefit (+)           Gain 9 minor benefits
                                                           10   10Benefit (+)          Gain 10 minor benefits
                                                                Diehard                Automatically stabilize when dying
1), One task (-2)                                               Eidetic Memory         Perfect recall of everything you've experienced
                                                                Endurance (+)          +4 bonus on checks requiring endurance or stamina
                                                            1   1Endurance (+)         +4 bonus on checks requiring endurance or stamina
                                                            2   2Endurance (+)         +8 bonus on checks requiring endurance or stamina
                                                            3   3Endurance (+)         +12 bonus on checks requiring endurance or stamina
                                                            4   4Endurance (+)         +16 bonus on checks requiring endurance or stamina
                                                            5   5Endurance (+)         +20 bonus on checks requiring endurance or stamina
                                                            6   6Endurance (+)         +24 bonus on checks requiring endurance or stamina
                                                            7   7Endurance (+)         +28 bonus on checks requiring endurance or stamina
                                                            8   8Endurance (+)         +32 bonus on checks requiring endurance or stamina
                                                            9   9Endurance (+)         +36 bonus on checks requiring endurance or stamina
                                                           10   10Endurance (+)        +40 bonus on checks requiring endurance or stamina
                                                                                       Suffer no penalties from a particular environment
                                                                Environmental Adaptation
                                                                Equipment (+)          Acquire 5 points worth of equipment
                                                            1   1Equipment (+)         5 points worth of equipment
                                                            2   2Equipment (+)         10 points worth of equipment
                                                            3   3Equipment (+)         15 points worth of equipment
                                                            4   4Equipment (+)         20 points worth of equipment
                                                            5   5Equipment (+)         25 points worth of equipment
                                                            6   6Equipment (+)         30 points worth of equipment
                                                            7   7Equipment (+)         35 points worth of equipment
                                                            8   8Equipment (+)         40 points worth of equipment
                                                            9   9Equipment (+)         45 points worth of equipment
                                                           10   10Equipment (+)        50 points worth of equipment
(-1), Medium (-1), Short-range (-1)                             Fearless               Immunity to fear effects
                                                            1   Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
                                                            1                          I
                                                                1Fearsome Presence (+)nspire fear in others, DC:11 range: 5
                                                            2                          I
                                                                2Fearsome Presence (+)nspire fear in others, DC:12 range: 10
                                                            3                          I
                                                                3Fearsome Presence (+)nspire fear in others, DC:13 range: 15
                                                            4                          I
                                                                4Fearsome Presence (+)nspire fear in others, DC:14 range: 20
                                                            5                          I
                                                                5Fearsome Presence (+)nspire fear in others, DC:15 range: 25
                                                            6                          I
                                                                6Fearsome Presence (+)nspire fear in others, DC:16 range: 30
                                                            7                          I
                                                                7Fearsome Presence (+)nspire fear in others, DC:17 range: 35
                                                            8                          I
                                                                8Fearsome Presence (+)nspire fear in others, DC:18 range: 40
                                                            9                          I
                                                                9Fearsome Presence (+)nspire fear in others, DC:19 range: 45
                                                           10   10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50
                                                                Instant Up             Stand up as a free action
                                                                Interpose              Trade places with an adjacent ally subject to attack
                                                                Master Plan            Bonus in situations when you have a chance to plan
                                                           1    Minions (+)            15pp of followers
                                                           1    1Minions (+)           15pp of followers
                                                           2    2Minions (+)           30pp of followers
                                                           3    3Minions (+)           45pp of followers
 4   4Minions (+)          60pp of followers
 5   5Minions (+)          75pp of followers
 6   6Minions (+)          90pp of followers
 7   7Minions (+)          105pp of followers
 8   8Minions (+)          120pp of followers
 9   9Minions (+)          135pp of followers
10   10Minions (+)         150pp of followers
11   11Minions (+)         165pp of followers
12   12Minions (+)         180pp of followers
13   13Minions (+)         195pp of followers
14   14Minions (+)         210pp of followers
15   15Minions (+)         225pp of followers
16   16Minions (+)         240pp of followers
17   17Minions (+)         255pp of followers
18   18Minions (+)         270pp of followers
19   19Minions (+)         285pp of followers
20   20Minions (+)         300pp of followers
21   21Minions (+)         315pp of followers
     Quick Change (+)      You can change clothes as a free action
1    1Quick Change (+)     You can change clothes as a free action
2    2Quick Change (+)     Change into any outfit at will
     Second Chance (+)     You get a second check or save against 1 hazard type
 1   1Second Chance (+)    You get a second check or save against 1 hazard type
 2   2Second Chance (+)    You get a second check or save against 2 hazard types
 3   3Second Chance (+)    You get a second check or save against 3 hazard types
 4   4Second Chance (+)    You get a second check or save against 4 hazard types
 5   5Second Chance (+)    You get a second check or save against 5 hazard types
 6   6Second Chance (+)    You get a second check or save against 6 hazard types
 7   7Second Chance (+)    You get a second check or save against 7 hazard types
 8   8Second Chance (+)    You get a second check or save against 8 hazard types
 9   9Second Chance (+)    You get a second check or save against 9 hazard types
10   10Second Chance (+)   You get a second check or save against 10 hazard types
     Sidekick (+)          5pp Sidekick
 1   1Sidekick (+)         5pp Sidekick
 2   2Sidekick (+)         10pp Sidekick
 3   3Sidekick (+)         15pp Sidekick
 4   4Sidekick (+)         20pp Sidekick
 5   5Sidekick (+)         25pp Sidekick
 6   6Sidekick (+)         30pp Sidekick
 7   7Sidekick (+)         35pp Sidekick
 8   8Sidekick (+)         40pp Sidekick
 9   9Sidekick (+)         45pp Sidekick
10   10Sidekick (+)        50pp Sidekick
11   11Sidekick (+)        55pp Sidekick
12   12Sidekick (+)        60pp Sidekick
13   13Sidekick (+)        65pp Sidekick
14   14Sidekick (+)        70pp Sidekick
15   15Sidekick (+)        75pp Sidekick
16   16Sidekick (+)        80pp Sidekick
17   17Sidekick (+)        85pp Sidekick
18   18Sidekick (+)        90pp Sidekick
19   19Sidekick (+)        95pp Sidekick
20   20Sidekick (+)        100pp Sidekick
     Teamwork (+)          Additional +1 bonus for aid actions
1    1Teamwork (+)         Additional +1 bonus for aid actions
2    2Teamwork (+)         Additional +2 bonus for aid actions
3    3Teamwork (+)         Additional +3 bonus for aid actions
     Trance                Go into a deathlike trance that slows breathing
     Acrobatic Bluff       Feint and trick using Acrobatics rather than Bluff
     Animal Empathy        Use Handle Animal to affect the attitudes of animals



     Artificer             Use Knowledge (arcane lore) & Craft to create magical inventio
          Attractive (+)        +4 bonus Bluff & Diplomacy people affected by your looks
      1   1Attractive (+)       +4 bonus Bluff & Diplomacy people affected by your looks
      2   2Attractive (+)       +8 bonus Bluff & Diplomacy people affected by your looks
      3   3Attractive (+)       +12 bonus Bluff & Diplomacy people affected by your looks
      4   4Attractive (+)       +16 bonus Bluff & Diplomacy people affected by your looks
      5   5Attractive (+)       +20 bonus Bluff & Diplomacy people affected by your looks
      6   6Attractive (+)       +24 bonus Bluff & Diplomacy people affected by your looks
      7   7Attractive (+)       +28 bonus Bluff & Diplomacy people affected by your looks
      8   8Attractive (+)       +32 bonus Bluff & Diplomacy people affected by your looks
      9   9Attractive (+)       +36 bonus Bluff & Diplomacy people affected by your looks
     10   10Attractive (+)      +40 bonus Bluff & Diplomacy people affected by your looks
          Connected             Make a Diplomacy check to call in favors or aid
          Contacts              Make a Gather Information check in one minute
          Distract (+)          Bluff or Intimidate check to daze an opponent for 1 round
     1 1Distract (+)            Bluff or Intimidate check to daze an opponent for 1 round
     2 2Distract (+)            Use Bluff & Intimidate check to daze an opponent for 1 round
          Fascinate (+)         Hold a subject's attention with 1 interaction skill
     1    1Fascinate (+)        Hold a subject's attention with 1 interaction skill
     2    2Fascinate (+)        Hold a subject's attention with 2 interaction skills
     3    3Fascinate (+)        Hold a subject's attention with 3 interaction skills
     4    4Fascinate (+)        Hold a subject's attention with 4 interaction skills
          Hide in Plain Sight   You don't need cover or concealment to hide
          Improvised Tools      No penalty for not having tools for a skill
          Inventor              Can create temporary devices
          Jack-of-All-Trades    Use any skill untrained
          Ritualist             Can create and cast arcane rituals
          Skill Mastery (+)     Choose 4 skills you can take 10 with even under pressure
     1 1Skill Mastery (+)       Choose 4 skills you can take 10 with



2         2Skill Mastery (+)    Choose 8 skills you can take 10 with

3
        3Skill Mastery (+)      Choose 12 skills you can take 10 with
 4      4Skill Mastery (+)      Choose 16 skills you can take 10 with
 5      5Skill Mastery (+)      Choose 20 skills you can take 10 with
 6      6Skill Mastery (+)      Choose 24 skills you can take 10 with
 7      7Skill Mastery (+)      Choose 28 skills you can take 10 with
 8      8Skill Mastery (+)      Choose 32 skills you can take 10 with
 9      9Skill Mastery (+)      Choose 36 skills you can take 10 with
10      10Skill Mastery (+)     Choose 40 skills you can take 10 with
        Startle                 Feint using intimidate rather than bluff
        Taunt                   Demoralize using Bluff rather than Intimidate
        Track                   Use Survival to follow tracks
        Well-Informed           Gather Information check when meeting someone
            Stunning Attack     Allows for 2 attacks of Opportunity a round
         Takedown Attack (+)    Gain addtl melee attack when you drop an opponent
      1 1Martial Strike (+)     +1 to Unarmed Attacks
      2 2Martial Strike (+)     +2 to Unarmed Attacks
      3 3Martial Strike (+)     +3 to Unarmed Attacks
      4 4Martial Strike (+)     +4 to Unarmed Attacks
      5 5Martial Strike (+)     +5 to Unarmed Attacks
                   0                  0
                   0                  0
0   0
0   0
0   0
ncrease attack bonus
ncrease attack bonus
or ranged attack rolls
or ranged attack rolls
 ranged attack rolls
th 1 specific attack
th 1 specific attack
th 2 specific attacks

th 3 specific attacks

th   4   specific   attacks
th   5   specific   attacks
th   6   specific   attacks
th   7   specific   attacks
th   8   specific   attacks

th 9 specific attacks




th 10 specific attacks



e grappling to suffocate
argets normally immune to them
crease defense bonus
d attacks against you in melee
tacks allowing a Reflex save
tacks allowing a Reflex save
acks allowing a Reflex save
mpts in a round
particular environment
particular environment




a type of opponent
a type of opponent
2 types of opponents
3 types of opponents
4 types of opponents
5 types of opponents
6 types of opponents
7 types of opponents
8 types of opponents
9 types of opponents
10 types of opponents
retain dodge bonus
total defense action
total defense action
total defense action

ter a successful attack




hile overrunning
ecks against you

 r or Dex against trip attacks
 pponent can't trip you
 r a standard action
crease damage bonus
 throwing into melee
 throwing into melee




eapon as a free action
  ranged weapons
 ing someone else
ombat bonus to an ally
prise attack an opponent
prise attack an opponent
prise attack an opponent
prise attack an opponent
prise attack an opponent
  tun an opponent
hen you drop an opponent
hen you drop an opponent
 5 ft step when you drop an opponent




block with a free disarm attempt
block with a free sunder
 5 temp skill ranks
saves, & checks
saves, & checks
saves, & checks
saves, & checks
saves, & checks
saves, & checks
e adverse conditions from ally
20 for 10 actions

ffensive and defensive ability




 you've experienced
ing endurance or stamina
ing endurance or stamina
ing endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
particular environment




ent ally subject to attack
ou have a chance to plan
 save   against   1 hazard type
 save   against   1 hazard type
 save   against   2 hazard types
 save   against   3 hazard types
 save   against   4 hazard types
 save   against   5 hazard types
 save   against   6 hazard types
 save   against   7 hazard types
 save   against   8 hazard types
 save   against   9 hazard types
 save   against   10 hazard types




that slows breathing
 atics rather than Bluff
ct the attitudes of animals



e) & Craft to create magical inventions
 y people affected by your looks
 y people affected by your looks
 y people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
o call in favors or aid
n check in one minute
o daze an opponent for 1 round
o daze an opponent for 1 round
ck to daze an opponent for 1 round
with 1 interaction skill
with 1 interaction skill
with 2 interaction skills
with 3 interaction skills
with 4 interaction skills
 ncealment to hide




 e 10 with even under pressure




her than Intimidate

when meeting someone
 ortunity a round
hen you drop an opponent

								
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